struct mrpt::viz::CCamera::OrbitEyeAndUp
Overview
Eye position and (unit) up vector of an orbit camera.
#include <mrpt/viz/CCamera.h> struct OrbitEyeAndUp { // fields mrpt::math::TPoint3D eye; mrpt::math::TVector3D up; };
Eye position and (unit) up vector of an orbit camera.
#include <mrpt/viz/CCamera.h> struct OrbitEyeAndUp { // fields mrpt::math::TPoint3D eye; mrpt::math::TVector3D up; };