class mrpt::viz::CGridPlaneXY
Overview
A grid of lines over the XY plane.
See also:
opengl::Scene
#include <mrpt/viz/CGridPlaneXY.h> class CGridPlaneXY: public mrpt::viz::CVisualObject, public mrpt::viz::VisualObjectParams_Lines { public: // typedefs typedef std::shared_ptr<mrpt::viz ::CGridPlaneXY> Ptr; typedef std::shared_ptr<const mrpt::viz ::CGridPlaneXY> ConstPtr; typedef std::unique_ptr<mrpt::viz ::CGridPlaneXY> UniquePtr; typedef std::unique_ptr<const mrpt::viz ::CGridPlaneXY> ConstUniquePtr; // fields static constexpr const char* className = "mrpt::viz" "::" "CGridPlaneXY"; // construction CGridPlaneXY( float xMin = -10, float xMax = 10, float yMin = -10, float yMax = 10, float z = 0, float frequency = 1, float lineWidth = 1.3f, bool antiAliasing = true ); // methods static constexpr auto getClassName(); static const mrpt::rtti::TRuntimeClassId& GetRuntimeClassIdStatic(); static std::shared_ptr<CObject> CreateObject(); template <typename... Args> static Ptr Create(Args&&... args); template <typename Alloc, typename... Args> static Ptr CreateAlloc( const Alloc& alloc, Args&&... args ); template <typename... Args> static UniquePtr CreateUnique(Args&&... args); virtual const mrpt::rtti::TRuntimeClassId* GetRuntimeClass() const; virtual mrpt::rtti::CObject* clone() const; void setPlaneLimits( float xmin, float xmax, float ymin, float ymax ); void getPlaneLimits( float& xmin, float& xmax, float& ymin, float& ymax ) const; void setPlaneZcoord(float z); float getPlaneZcoord() const; void setGridFrequency(float freq); float getGridFrequency() const; virtual void updateBuffers() const; virtual mrpt::math::TBoundingBoxf internalBoundingBoxLocal() const; };
Inherited Members
public: // typedefs typedef std::shared_ptr<CObject> Ptr; typedef std::shared_ptr<const CObject> ConstPtr; typedef std::shared_ptr<CSerializable> Ptr; typedef std::shared_ptr<const CSerializable> ConstPtr; // structs struct PoseAndScale; struct State; // methods static const mrpt::rtti::TRuntimeClassId& GetRuntimeClassIdStatic(); virtual const mrpt::rtti::TRuntimeClassId* GetRuntimeClass() const; virtual const mrpt::rtti::TRuntimeClassId* GetRuntimeClass() const; static const mrpt::rtti::TRuntimeClassId& GetRuntimeClassIdStatic(); virtual const mrpt::rtti::TRuntimeClassId* GetRuntimeClass() const; const auto& shaderLinesVertexPointBuffer() const; const auto& shaderLinesVertexColorBuffer() const; auto& shaderLinesBufferMutex() const; void setLineWidth(float w); float getLineWidth() const; void enableAntiAliasing(bool enable = true); bool isAntiAliasingEnabled() const;
Typedefs
typedef std::shared_ptr<mrpt::viz ::CGridPlaneXY> Ptr
A type for the associated smart pointer.
Construction
CGridPlaneXY( float xMin = -10, float xMax = 10, float yMin = -10, float yMax = 10, float z = 0, float frequency = 1, float lineWidth = 1.3f, bool antiAliasing = true )
Constructor
Methods
virtual const mrpt::rtti::TRuntimeClassId* GetRuntimeClass() const
Returns information about the class of an object in runtime.
virtual mrpt::rtti::CObject* clone() const
Returns a deep copy (clone) of the object, indepently of its class.
virtual void updateBuffers() const
Called by the rendering system to update internal geometry buffers.
Derived classes should override this to populate their data buffers (triangles, points, lines) when the object geometry changes.
This is called automatically when hasToUpdateBuffers() returns true, which happens after notifyChange() was called.
The base implementation does nothing; derived classes should override.
Thread safety: implementations should lock the appropriate mutexes when writing to shared buffers.
virtual mrpt::math::TBoundingBoxf internalBoundingBoxLocal() const
Must be implemented by derived classes to provide the updated bounding box in the object local frame of coordinates.
This will be called only once after each time the derived class reports to notifyChange() that the object geometry changed.
See also:
getBoundingBox(), getBoundingBoxLocal(), getBoundingBoxLocalf()