class mrpt::viz::CEllipsoid3D

Overview

A 3D ellipsoid, centered at zero with respect to this object pose.

The color is determined by the RGBA fields in the class “CRenderizable”. Note that a transparent ellipsoid can be drawn for “0<alpha<1” values. If any of the eigen values of the covariance matrix of the ellipsoid is zero, nothing will be rendered.

Please read the documentation of CGeneralizedEllipsoidTemplate::setQuantiles() for learning the mathematical details about setting the desired confidence interval.

mrpt::viz::CEllipsoid3D

See also:

opengl::Scene

#include <mrpt/viz/CEllipsoid3D.h>

class CEllipsoid3D: public mrpt::viz::CGeneralizedEllipsoidTemplate
{
public:
    // typedefs

    typedef std::shared_ptr<mrpt::viz ::CEllipsoid3D> Ptr;
    typedef std::shared_ptr<const mrpt::viz ::CEllipsoid3D> ConstPtr;
    typedef std::unique_ptr<mrpt::viz ::CEllipsoid3D> UniquePtr;
    typedef std::unique_ptr<const mrpt::viz ::CEllipsoid3D> ConstUniquePtr;

    // fields

    static constexpr const char* className = "mrpt::viz" "::" "CEllipsoid3D";

    // construction

    CEllipsoid3D();

    // methods

    static constexpr auto getClassName();
    static const mrpt::rtti::TRuntimeClassId& GetRuntimeClassIdStatic();
    static std::shared_ptr<CObject> CreateObject();

    template <typename... Args>
    static Ptr Create(Args&&... args);

    template <typename Alloc, typename... Args>
    static Ptr CreateAlloc(
        const Alloc& alloc,
        Args&&... args
        );

    template <typename... Args>
    static UniquePtr CreateUnique(Args&&... args);

    virtual const mrpt::rtti::TRuntimeClassId* GetRuntimeClass() const;
    virtual mrpt::rtti::CObject* clone() const;
    void set3DsegmentsCount(unsigned int N);
    virtual bool traceRay(const mrpt::poses::CPose3D& o, double& dist) const;
};

Inherited Members

public:
    // typedefs

    typedef std::shared_ptr<CObject> Ptr;
    typedef std::shared_ptr<const CObject> ConstPtr;
    typedef std::shared_ptr<CSerializable> Ptr;
    typedef std::shared_ptr<const CSerializable> ConstPtr;
    typedef std::shared_ptr<CVisualObject> Ptr;
    typedef std::shared_ptr<const CVisualObject> ConstPtr;
    typedef std::unique_ptr<CObject> UniquePtr;
    typedef std::unique_ptr<const CObject> ConstUniquePtr;

    // structs

    struct PoseAndScale;
    struct State;

    // methods

    static const mrpt::rtti::TRuntimeClassId& GetRuntimeClassIdStatic();
    virtual const mrpt::rtti::TRuntimeClassId* GetRuntimeClass() const;
    virtual const mrpt::rtti::TRuntimeClassId* GetRuntimeClass() const;
    static const mrpt::rtti::TRuntimeClassId& GetRuntimeClassIdStatic();
    virtual const mrpt::rtti::TRuntimeClassId* GetRuntimeClass() const;
    const auto& shaderLinesVertexPointBuffer() const;
    const auto& shaderLinesVertexColorBuffer() const;
    auto& shaderLinesBufferMutex() const;
    void setLineWidth(float w);
    float getLineWidth() const;
    void enableAntiAliasing(bool enable = true);
    bool isAntiAliasingEnabled() const;
    const auto& shaderTrianglesBuffer() const;
    auto& shaderTrianglesBufferMutex() const;
    static const mrpt::rtti::TRuntimeClassId& GetRuntimeClassIdStatic();
    PoseAndScale getPoseAndScale() const;
    virtual CVisualObject& setColor_u8(const mrpt::img::TColor& c);
    bool isLightEnabled() const;
    void enableLight(bool enable = true);
    TCullFace cullFaces() const;
    void notifyBBoxChange() const;
    auto getBoundingBoxLocalf() const;
    virtual const mrpt::rtti::TRuntimeClassId* GetRuntimeClass() const;

Typedefs

typedef std::shared_ptr<mrpt::viz ::CEllipsoid3D> Ptr

A type for the associated smart pointer.

Methods

virtual const mrpt::rtti::TRuntimeClassId* GetRuntimeClass() const

Returns information about the class of an object in runtime.

virtual mrpt::rtti::CObject* clone() const

Returns a deep copy (clone) of the object, indepently of its class.

void set3DsegmentsCount(unsigned int N)

The number of segments of a 3D ellipse (in both “axes”) (default=20)

virtual bool traceRay(const mrpt::poses::CPose3D& o, double& dist) const

Ray tracing.