struct mrpt::viz::CVisualObject::State
Overview
#include <mrpt/viz/CVisualObject.h> struct State { // fields std::string name; bool show_name = false; mrpt::img::TColor color = {0xff, 0xff, 0xff, 0xff}; float materialShininess = 0.2f; float materialSpecularExponent = 16.0f; mrpt::img::TColorf materialEmissive {0, 0, 0, 0}; mrpt::poses::CPose3D pose; float scale_x = 1.0f; float scale_y = 1.0f; float scale_z = 1.0f; bool visible = true; bool castShadows = true; mrpt::math::TPoint3Df representativePoint {0, 0, 0}; };
Fields
mrpt::img::TColor color = {0xff, 0xff, 0xff, 0xff}
RGBA components in the range [0,255].
float materialSpecularExponent = 16.0f
Specular exponent for Blinn-Phong lighting (higher = sharper highlight).
Typical values: 8 (rough), 32 (default, plastic), 128 (metal/mirror).
mrpt::img::TColorf materialEmissive {0, 0, 0, 0}
Emissive color: light emitted by the object regardless of scene lighting.
Default is black (no emission). Useful for displays, indicator lights, laser beams, etc.
mrpt::poses::CPose3D pose
SE(3) pose wrt the parent coordinate reference.
This class automatically holds the cached 3x3 rotation matrix for quick load into opengl stack.
float scale_x = 1.0f
Scale components to apply to the object (default=1)
bool visible = true
Is the object visible? (default=true)