class mrpt::viz::CArrow
Overview
A 3D arrow.
See also:
opengl::Scene
#include <mrpt/viz/CArrow.h> class CArrow: public mrpt::viz::CVisualObject, public mrpt::viz::VisualObjectParams_Triangles { public: // typedefs typedef std::shared_ptr<mrpt::viz ::CArrow> Ptr; typedef std::shared_ptr<const mrpt::viz ::CArrow> ConstPtr; typedef std::unique_ptr<mrpt::viz ::CArrow> UniquePtr; typedef std::unique_ptr<const mrpt::viz ::CArrow> ConstUniquePtr; // fields static constexpr const char* className = "mrpt::viz" "::" "CArrow"; // construction CArrow(); CArrow( const mrpt::math::TPoint3Df& from, const mrpt::math::TPoint3Df& to, float headRatio = 0.2f, float smallRadius = 0.05f, float largeRadius = 0.2f ); // methods static constexpr auto getClassName(); static const mrpt::rtti::TRuntimeClassId& GetRuntimeClassIdStatic(); static std::shared_ptr<CObject> CreateObject(); template <typename... Args> static Ptr Create(Args&&... args); template <typename Alloc, typename... Args> static Ptr CreateAlloc( const Alloc& alloc, Args&&... args ); template <typename... Args> static UniquePtr CreateUnique(Args&&... args); virtual const mrpt::rtti::TRuntimeClassId* GetRuntimeClass() const; virtual mrpt::rtti::CObject* clone() const; virtual CVisualObject& setColorA_u8(const uint8_t a); void setArrowEnds( float x0, float y0, float z0, float x1, float y1, float z1 ); template <typename Vector3Like> void setArrowEnds( const Vector3Like& start, const Vector3Like& end ); void setHeadRatio(float rat); void setSmallRadius(float rat); void setLargeRadius(float rat); void setSlicesCount(uint32_t slices); uint32_t getSlicesCount() const; virtual void updateBuffers() const; virtual mrpt::math::TBoundingBoxf internalBoundingBoxLocal() const; virtual bool traceRay(const mrpt::poses::CPose3D& o, double& dist) const; void cullFaces(const TCullFace& cf); };
Inherited Members
public: // typedefs typedef std::shared_ptr<CObject> Ptr; typedef std::shared_ptr<const CObject> ConstPtr; typedef std::shared_ptr<CSerializable> Ptr; typedef std::shared_ptr<const CSerializable> ConstPtr; typedef std::shared_ptr<CVisualObject> Ptr; typedef std::shared_ptr<const CVisualObject> ConstPtr; typedef std::unique_ptr<CObject> UniquePtr; typedef std::unique_ptr<const CObject> ConstUniquePtr; // structs struct PoseAndScale; struct State; // methods static const mrpt::rtti::TRuntimeClassId& GetRuntimeClassIdStatic(); virtual const mrpt::rtti::TRuntimeClassId* GetRuntimeClass() const; virtual const mrpt::rtti::TRuntimeClassId* GetRuntimeClass() const; static const mrpt::rtti::TRuntimeClassId& GetRuntimeClassIdStatic(); virtual const mrpt::rtti::TRuntimeClassId* GetRuntimeClass() const; const auto& shaderTrianglesBuffer() const; auto& shaderTrianglesBufferMutex() const; static const mrpt::rtti::TRuntimeClassId& GetRuntimeClassIdStatic(); PoseAndScale getPoseAndScale() const; virtual CVisualObject& setColor_u8(const mrpt::img::TColor& c); bool isLightEnabled() const; void enableLight(bool enable = true); TCullFace cullFaces() const; void notifyBBoxChange() const; auto getBoundingBoxLocalf() const;
Typedefs
typedef std::shared_ptr<mrpt::viz ::CArrow> Ptr
A type for the associated smart pointer.
Methods
virtual const mrpt::rtti::TRuntimeClassId* GetRuntimeClass() const
Returns information about the class of an object in runtime.
virtual mrpt::rtti::CObject* clone() const
Returns a deep copy (clone) of the object, indepently of its class.
virtual CVisualObject& setColorA_u8(const uint8_t a)
Set alpha (transparency) color component in the range [0,255].
Returns:
a ref to this
void setSlicesCount(uint32_t slices)
Number of radial divisions
uint32_t getSlicesCount() const
Number of radial divisions
virtual void updateBuffers() const
Called by the rendering system to update internal geometry buffers.
Derived classes should override this to populate their data buffers (triangles, points, lines) when the object geometry changes.
This is called automatically when hasToUpdateBuffers() returns true, which happens after notifyChange() was called.
The base implementation does nothing; derived classes should override.
Thread safety: implementations should lock the appropriate mutexes when writing to shared buffers.
virtual mrpt::math::TBoundingBoxf internalBoundingBoxLocal() const
Must be implemented by derived classes to provide the updated bounding box in the object local frame of coordinates.
This will be called only once after each time the derived class reports to notifyChange() that the object geometry changed.
See also:
getBoundingBox(), getBoundingBoxLocal(), getBoundingBoxLocalf()
virtual bool traceRay(const mrpt::poses::CPose3D& o, double& dist) const
Simulation of ray-trace, given a pose.
Returns true if the ray effectively collisions with the object (returning the distance to the origin of the ray in “dist”), or false in other case. “dist” variable yields undefined behaviour when false is returned
void cullFaces(const TCullFace& cf)
Control whether to render the FRONT, BACK, or BOTH (default) set of faces.
Refer to docs for glCullFace(). Example: If set to cullFaces(TCullFace::BACK);, back faces will not be drawn (“culled”)