struct mrpt::viz::CVisualObject::PoseAndScale
Overview
Atomically reads pose, scale, and visibility under a single lock.
Use this when you need a consistent snapshot of the object’s transform.
#include <mrpt/viz/CVisualObject.h> struct PoseAndScale { // fields mrpt::poses::CPose3D pose; float scaleX = 1; float scaleY = 1; float scaleZ = 1; bool visible = true; };