struct mrpt::opengl::CAnimatedAssimpModel::VertexBoneData

Overview

struct VertexBoneData
{
    // fields

    static constexpr int MAX_BONES_PER_VERTEX = 4;
    int boneIds[MAX_BONES_PER_VERTEX] = {-1, -1, -1, -1};
    float weights[MAX_BONES_PER_VERTEX] = {0.f, 0.f, 0.f, 0.f};

    // methods

    void addBoneWeight(
        int boneId,
        float weight
        );
};