class mrpt::opengl::CEllipsoid3D

Overview

A 3D ellipsoid, centered at zero with respect to this object pose.

The color is determined by the RGBA fields in the class “CRenderizable”. Note that a transparent ellipsoid can be drawn for “0<alpha<1” values. If any of the eigen values of the covariance matrix of the ellipsoid is zero, nothing will be rendered.

Please read the documentation of CGeneralizedEllipsoidTemplate::setQuantiles() for learning the mathematical details about setting the desired confidence interval.

mrpt::opengl::CEllipsoid3D mrpt::opengl::CEllipsoid3D mrpt::opengl::CEllipsoid3D mrpt::opengl::CEllipsoid3D

See also:

opengl::Scene

#include <mrpt/opengl/CEllipsoid3D.h>

class CEllipsoid3D: public mrpt::opengl::CGeneralizedEllipsoidTemplate
{
public:
    // construction

    CEllipsoid3D();

    // methods

    void set3DsegmentsCount(unsigned int N);
    virtual bool traceRay(const mrpt::poses::CPose3D& o, double& dist) const;
};

Inherited Members

public:
    // structs

    struct OutdatedState;
    struct RenderContext;
    struct State;

    // methods

    virtual void render(const RenderContext& rc) const = 0;
    virtual void renderUpdateBuffers() const = 0;
    virtual shader_list_t requiredShaders() const;
    virtual void freeOpenGLResources() = 0;
    virtual void onUpdateBuffers_Triangles() = 0;
    virtual void onUpdateBuffers_Wireframe() = 0;

Methods

void set3DsegmentsCount(unsigned int N)

The number of segments of a 3D ellipse (in both “axes”) (default=20)

virtual bool traceRay(const mrpt::poses::CPose3D& o, double& dist) const

Ray tracing.