struct mrpt::opengl::RenderQueueStats

Overview

Stats for the rendering queue.

#include <mrpt/opengl/RenderQueue.h>

struct RenderQueueStats
{
    // fields

    size_t numObjTotal = 0;
    size_t numObjRendered = 0;
    size_t numObjCulled = 0;

    // construction

    RenderQueueStats();

    // methods

    void reset();
};