struct mrpt::opengl::CompiledScene::ParentState

Overview

State of the parent of a node, propagated down the scene graph.

struct ParentState
{
    // fields

    const mrpt::math::CMatrixFloat44* worldMatrix = nullptr;
    bool changed = false;
    bool visible = true;
    bool castShadows = true;
};

Fields

bool changed = false

Its world matrix, visibility or shadow casting changed.