31 #if MRPT_HAS_OPENGL_GLUT 32 #ifdef MRPT_OS_WINDOWS 34 #if defined(_MSC_VER) || defined(__BORLANDC__) 35 #pragma comment(lib, "opengl32.lib") 36 #pragma comment(lib, "GlU32.lib") 38 #endif // MRPT_OS_WINDOWS 39 #endif // MRPT_HAS_OPENGL_GLUT 94 #if MRPT_HAS_OPENGL_GLUT 102 (*it)->render(win_dims[2], win_dims[3]);
105 glViewport(win_dims[0], win_dims[1], win_dims[2], win_dims[3]);
109 "The MRPT has been compiled with MRPT_HAS_OPENGL_GLUT=0! OpenGL " 110 "functions are not implemented");
155 view->m_objects.resize(
n);
157 view->m_objects.begin(), view->m_objects.end(),
169 for (i = 0; i <
n; i++)
196 if ((*it)->m_name == viewportName)
198 (*it)->insert(newObject);
203 "Error: viewport '%s' not found.", viewportName.c_str());
211 const string& str,
const string& viewportName)
217 if ((
obj = (*it)->getByName(str)))
break;
228 (*it)->initializeAllTextures();
241 lst.
add(
string(
"VIEWPORT: ") + (*it)->m_name);
242 lst.
add(
"============================================");
243 (*it)->dumpListOfObjects(lst);
274 if ((*it)->m_name == viewportName)
return *it;
289 view->removeObject(
obj);
303 it2 != vp->m_objects.end(); ++it2)
304 if ((*it2)->traceRay(o, tmp))
351 ASSERTMSG_(vp,
"No opengl viewport exists with the given name")
353 return vp->getBoundingBox(bb_min, bb_max);
virtual ~COpenGLScene()
Destructor:
Classes for serialization, sockets, ini-file manipulation, streams, list of properties-values, timewatch, extensions to STL.
std::shared_ptr< COpenGLViewport > Ptr
COpenGLScene()
Constructor.
The virtual base class which provides a unified interface for all persistent objects in MRPT...
#define IMPLEMENTS_SERIALIZABLE(class_name, base, NameSpace)
This must be inserted in all CSerializable classes implementation files.
#define THROW_EXCEPTION(msg)
#define THROW_EXCEPTION_FMT(_FORMAT_STRING,...)
void writeToStream(mrpt::utils::CStream &out, int *getVersion) const override
Introduces a pure virtual method responsible for writing to a CStream.
bool traceRay(const mrpt::poses::CPose3D &o, double &dist) const
Traces a ray.
std::shared_ptr< CRenderizable > Ptr
const Scalar * const_iterator
GLsizei GLsizei GLuint * obj
A viewport within a COpenGLScene, containing a set of OpenGL objects to render.
void getBoundingBox(mrpt::math::TPoint3D &bb_min, mrpt::math::TPoint3D &bb_max, const std::string &vpn=std::string("main")) const
Evaluates the bounding box of the scene in the given viewport (default: "main").
void initializeAllTextures()
Initializes all textures in the scene (See opengl::CTexturedPlane::loadTextureInOpenGL) ...
A renderizable object suitable for rendering with OpenGL's display lists.
This base class is used to provide a unified interface to files,memory buffers,..Please see the deriv...
A class for storing a list of text lines.
This base provides a set of functions for maths stuff.
#define MRPT_UNUSED_PARAM(a)
Can be used to avoid "not used parameters" warnings from the compiler.
#define MRPT_THROW_UNKNOWN_SERIALIZATION_VERSION(__V)
For use in CSerializable implementations.
void clear()
Clear the whole list.
COpenGLViewport::Ptr createViewport(const std::string &viewportName)
Creates a new viewport, adding it to the scene and returning a pointer to the new object...
void clear(bool createMainViewport=true)
Clear the list of objects and viewports in the scene, deleting objects' memory, and leaving just the ...
GLsizei const GLchar ** string
bool saveToFile(const std::string &fil) const
Saves the scene to a 3Dscene file, loadable by the application SceneViewer3D.
TListViewports m_viewports
The list of viewports, indexed by name.
std::shared_ptr< CSerializable > Ptr
This is the global namespace for all Mobile Robot Programming Toolkit (MRPT) libraries.
GLAPI void GLAPIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
COpenGLViewport::Ptr getViewport(const std::string &viewportName=std::string("main")) const
Returns the viewport with the given name, or nullptr if it does not exist; note that the default view...
#define CFileGZOutputStream
Saves data to a file and transparently compress the data using the given compression level...
void readFromStream(mrpt::utils::CStream &in, int version) override
Introduces a pure virtual method responsible for loading from a CStream This can not be used directly...
bool loadFromFile(const std::string &fil)
Loads the scene from a 3Dscene file, the format used by the application SceneViewer3D.
COpenGLScene & operator=(const COpenGLScene &obj)
Copy operator:
A class used to store a 3D pose (a 3D translation + a rotation in 3D).
CRenderizable::Ptr getByName(const std::string &str, const std::string &viewportName=std::string("main"))
Returns the first object with a given name, or nullptr (an empty smart pointer) if not found...
GLAPI void GLAPIENTRY glGetIntegerv(GLenum pname, GLint *params)
void render() const
Render this scene.
The namespace for 3D scene representation and rendering.
This class allows the user to create, load, save, and render 3D scenes using OpenGL primitives...
unsigned __int32 uint32_t
void insert(const CRenderizable::Ptr &newObject, const std::string &viewportName=std::string("main"))
Insert a new object into the scene, in the given viewport (by default, into the "main" viewport)...
#define ASSERTMSG_(f, __ERROR_MSG)
void removeObject(const CRenderizable::Ptr &obj, const std::string &viewportName=std::string("main"))
Removes the given object from the scene (it also deletes the object to free its memory).
utils::safe_ptr< COpenGLScene > m_parent
The scene that contains this viewport.
void dumpListOfObjects(mrpt::utils::CStringList &lst)
Retrieves a list of all objects in text form.
void add(const std::string &str)
Appends a new string at the end of the string list.