61 #if defined(__gl_h_) || defined(__GL_H__) 62 #error gl.h included before glew.h 64 #if defined(__glext_h_) || defined(__GLEXT_H_) 65 #error glext.h included before glew.h 67 #if defined(__gl_ATI_h_) 68 #error glATI.h included before glew.h 86 #define GLEW_APIENTRY_DEFINED 87 #if defined(__MINGW32__) 88 #define APIENTRY __stdcall 89 #elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) 90 #define APIENTRY __stdcall 96 #if defined(__MINGW32__) 102 #define GLEW_CALLBACK_DEFINED 103 #if defined(__MINGW32__) 104 #define CALLBACK __attribute__((__stdcall__)) 106 defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || \ 107 defined(_M_PPC)) && \ 109 #define CALLBACK __stdcall 116 #define GLEW_WINGDIAPI_DEFINED 117 #define WINGDIAPI __declspec(dllimport) 120 #if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED) 121 typedef unsigned short wchar_t;
122 #define _WCHAR_T_DEFINED 126 #if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && \ 127 defined(_MSC_VER) && _MSC_VER >= 1300 133 #if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) 139 #define _PTRDIFF_T_DEFINED 144 #if defined(__MINGW32__) 147 #define GLAPI WINGDIAPI 152 #define GLAPIENTRY APIENTRY 160 #define GLEWAPI extern 163 #define GLEWAPI extern __declspec(dllexport) 165 #define GLEWAPI extern __declspec(dllimport) 183 #define GLEW_APIENTRY_DEFINED 185 #define GLEWAPI extern 203 #ifndef GL_VERSION_1_1 204 #define GL_VERSION_1_1 1 222 #if defined(_MSC_VER) 231 #if defined(__MINGW32__) 232 #include <inttypes.h> 238 #define GL_ACCUM 0x0100 239 #define GL_LOAD 0x0101 240 #define GL_RETURN 0x0102 241 #define GL_MULT 0x0103 242 #define GL_ADD 0x0104 243 #define GL_NEVER 0x0200 244 #define GL_LESS 0x0201 245 #define GL_EQUAL 0x0202 246 #define GL_LEQUAL 0x0203 247 #define GL_GREATER 0x0204 248 #define GL_NOTEQUAL 0x0205 249 #define GL_GEQUAL 0x0206 250 #define GL_ALWAYS 0x0207 251 #define GL_CURRENT_BIT 0x00000001 252 #define GL_POINT_BIT 0x00000002 253 #define GL_LINE_BIT 0x00000004 254 #define GL_POLYGON_BIT 0x00000008 255 #define GL_POLYGON_STIPPLE_BIT 0x00000010 256 #define GL_PIXEL_MODE_BIT 0x00000020 257 #define GL_LIGHTING_BIT 0x00000040 258 #define GL_FOG_BIT 0x00000080 259 #define GL_DEPTH_BUFFER_BIT 0x00000100 260 #define GL_ACCUM_BUFFER_BIT 0x00000200 261 #define GL_STENCIL_BUFFER_BIT 0x00000400 262 #define GL_VIEWPORT_BIT 0x00000800 263 #define GL_TRANSFORM_BIT 0x00001000 264 #define GL_ENABLE_BIT 0x00002000 265 #define GL_COLOR_BUFFER_BIT 0x00004000 266 #define GL_HINT_BIT 0x00008000 267 #define GL_EVAL_BIT 0x00010000 268 #define GL_LIST_BIT 0x00020000 269 #define GL_TEXTURE_BIT 0x00040000 270 #define GL_SCISSOR_BIT 0x00080000 271 #define GL_ALL_ATTRIB_BITS 0x000fffff 272 #define GL_POINTS 0x0000 273 #define GL_LINES 0x0001 274 #define GL_LINE_LOOP 0x0002 275 #define GL_LINE_STRIP 0x0003 276 #define GL_TRIANGLES 0x0004 277 #define GL_TRIANGLE_STRIP 0x0005 278 #define GL_TRIANGLE_FAN 0x0006 279 #define GL_QUADS 0x0007 280 #define GL_QUAD_STRIP 0x0008 281 #define GL_POLYGON 0x0009 284 #define GL_SRC_COLOR 0x0300 285 #define GL_ONE_MINUS_SRC_COLOR 0x0301 286 #define GL_SRC_ALPHA 0x0302 287 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 288 #define GL_DST_ALPHA 0x0304 289 #define GL_ONE_MINUS_DST_ALPHA 0x0305 290 #define GL_DST_COLOR 0x0306 291 #define GL_ONE_MINUS_DST_COLOR 0x0307 292 #define GL_SRC_ALPHA_SATURATE 0x0308 295 #define GL_CLIP_PLANE0 0x3000 296 #define GL_CLIP_PLANE1 0x3001 297 #define GL_CLIP_PLANE2 0x3002 298 #define GL_CLIP_PLANE3 0x3003 299 #define GL_CLIP_PLANE4 0x3004 300 #define GL_CLIP_PLANE5 0x3005 301 #define GL_BYTE 0x1400 302 #define GL_UNSIGNED_BYTE 0x1401 303 #define GL_SHORT 0x1402 304 #define GL_UNSIGNED_SHORT 0x1403 305 #define GL_INT 0x1404 306 #define GL_UNSIGNED_INT 0x1405 307 #define GL_FLOAT 0x1406 308 #define GL_2_BYTES 0x1407 309 #define GL_3_BYTES 0x1408 310 #define GL_4_BYTES 0x1409 311 #define GL_DOUBLE 0x140A 313 #define GL_FRONT_LEFT 0x0400 314 #define GL_FRONT_RIGHT 0x0401 315 #define GL_BACK_LEFT 0x0402 316 #define GL_BACK_RIGHT 0x0403 317 #define GL_FRONT 0x0404 318 #define GL_BACK 0x0405 319 #define GL_LEFT 0x0406 320 #define GL_RIGHT 0x0407 321 #define GL_FRONT_AND_BACK 0x0408 322 #define GL_AUX0 0x0409 323 #define GL_AUX1 0x040A 324 #define GL_AUX2 0x040B 325 #define GL_AUX3 0x040C 326 #define GL_NO_ERROR 0 327 #define GL_INVALID_ENUM 0x0500 328 #define GL_INVALID_VALUE 0x0501 329 #define GL_INVALID_OPERATION 0x0502 330 #define GL_STACK_OVERFLOW 0x0503 331 #define GL_STACK_UNDERFLOW 0x0504 332 #define GL_OUT_OF_MEMORY 0x0505 335 #define GL_3D_COLOR 0x0602 336 #define GL_3D_COLOR_TEXTURE 0x0603 337 #define GL_4D_COLOR_TEXTURE 0x0604 338 #define GL_PASS_THROUGH_TOKEN 0x0700 339 #define GL_POINT_TOKEN 0x0701 340 #define GL_LINE_TOKEN 0x0702 341 #define GL_POLYGON_TOKEN 0x0703 342 #define GL_BITMAP_TOKEN 0x0704 343 #define GL_DRAW_PIXEL_TOKEN 0x0705 344 #define GL_COPY_PIXEL_TOKEN 0x0706 345 #define GL_LINE_RESET_TOKEN 0x0707 346 #define GL_EXP 0x0800 347 #define GL_EXP2 0x0801 349 #define GL_CCW 0x0901 350 #define GL_COEFF 0x0A00 351 #define GL_ORDER 0x0A01 352 #define GL_DOMAIN 0x0A02 353 #define GL_CURRENT_COLOR 0x0B00 354 #define GL_CURRENT_INDEX 0x0B01 355 #define GL_CURRENT_NORMAL 0x0B02 356 #define GL_CURRENT_TEXTURE_COORDS 0x0B03 357 #define GL_CURRENT_RASTER_COLOR 0x0B04 358 #define GL_CURRENT_RASTER_INDEX 0x0B05 359 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 360 #define GL_CURRENT_RASTER_POSITION 0x0B07 361 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 362 #define GL_CURRENT_RASTER_DISTANCE 0x0B09 363 #define GL_POINT_SMOOTH 0x0B10 364 #define GL_POINT_SIZE 0x0B11 365 #define GL_POINT_SIZE_RANGE 0x0B12 366 #define GL_POINT_SIZE_GRANULARITY 0x0B13 367 #define GL_LINE_SMOOTH 0x0B20 368 #define GL_LINE_WIDTH 0x0B21 369 #define GL_LINE_WIDTH_RANGE 0x0B22 370 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 371 #define GL_LINE_STIPPLE 0x0B24 372 #define GL_LINE_STIPPLE_PATTERN 0x0B25 373 #define GL_LINE_STIPPLE_REPEAT 0x0B26 374 #define GL_LIST_MODE 0x0B30 375 #define GL_MAX_LIST_NESTING 0x0B31 376 #define GL_LIST_BASE 0x0B32 377 #define GL_LIST_INDEX 0x0B33 378 #define GL_POLYGON_MODE 0x0B40 379 #define GL_POLYGON_SMOOTH 0x0B41 380 #define GL_POLYGON_STIPPLE 0x0B42 381 #define GL_EDGE_FLAG 0x0B43 382 #define GL_CULL_FACE 0x0B44 383 #define GL_CULL_FACE_MODE 0x0B45 384 #define GL_FRONT_FACE 0x0B46 385 #define GL_LIGHTING 0x0B50 386 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 387 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 388 #define GL_LIGHT_MODEL_AMBIENT 0x0B53 389 #define GL_SHADE_MODEL 0x0B54 390 #define GL_COLOR_MATERIAL_FACE 0x0B55 391 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 392 #define GL_COLOR_MATERIAL 0x0B57 393 #define GL_FOG 0x0B60 394 #define GL_FOG_INDEX 0x0B61 395 #define GL_FOG_DENSITY 0x0B62 396 #define GL_FOG_START 0x0B63 397 #define GL_FOG_END 0x0B64 398 #define GL_FOG_MODE 0x0B65 399 #define GL_FOG_COLOR 0x0B66 400 #define GL_DEPTH_RANGE 0x0B70 401 #define GL_DEPTH_TEST 0x0B71 402 #define GL_DEPTH_WRITEMASK 0x0B72 403 #define GL_DEPTH_CLEAR_VALUE 0x0B73 404 #define GL_DEPTH_FUNC 0x0B74 405 #define GL_ACCUM_CLEAR_VALUE 0x0B80 406 #define GL_STENCIL_TEST 0x0B90 407 #define GL_STENCIL_CLEAR_VALUE 0x0B91 408 #define GL_STENCIL_FUNC 0x0B92 409 #define GL_STENCIL_VALUE_MASK 0x0B93 410 #define GL_STENCIL_FAIL 0x0B94 411 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 412 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 413 #define GL_STENCIL_REF 0x0B97 414 #define GL_STENCIL_WRITEMASK 0x0B98 415 #define GL_MATRIX_MODE 0x0BA0 416 #define GL_NORMALIZE 0x0BA1 417 #define GL_VIEWPORT 0x0BA2 418 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 419 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 420 #define GL_TEXTURE_STACK_DEPTH 0x0BA5 421 #define GL_MODELVIEW_MATRIX 0x0BA6 422 #define GL_PROJECTION_MATRIX 0x0BA7 423 #define GL_TEXTURE_MATRIX 0x0BA8 424 #define GL_ATTRIB_STACK_DEPTH 0x0BB0 425 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 426 #define GL_ALPHA_TEST 0x0BC0 427 #define GL_ALPHA_TEST_FUNC 0x0BC1 428 #define GL_ALPHA_TEST_REF 0x0BC2 429 #define GL_DITHER 0x0BD0 430 #define GL_BLEND_DST 0x0BE0 431 #define GL_BLEND_SRC 0x0BE1 432 #define GL_BLEND 0x0BE2 433 #define GL_LOGIC_OP_MODE 0x0BF0 434 #define GL_INDEX_LOGIC_OP 0x0BF1 435 #define GL_COLOR_LOGIC_OP 0x0BF2 436 #define GL_AUX_BUFFERS 0x0C00 437 #define GL_DRAW_BUFFER 0x0C01 438 #define GL_READ_BUFFER 0x0C02 439 #define GL_SCISSOR_BOX 0x0C10 440 #define GL_SCISSOR_TEST 0x0C11 441 #define GL_INDEX_CLEAR_VALUE 0x0C20 442 #define GL_INDEX_WRITEMASK 0x0C21 443 #define GL_COLOR_CLEAR_VALUE 0x0C22 444 #define GL_COLOR_WRITEMASK 0x0C23 445 #define GL_INDEX_MODE 0x0C30 446 #define GL_RGBA_MODE 0x0C31 447 #define GL_DOUBLEBUFFER 0x0C32 448 #define GL_STEREO 0x0C33 449 #define GL_RENDER_MODE 0x0C40 450 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 451 #define GL_POINT_SMOOTH_HINT 0x0C51 452 #define GL_LINE_SMOOTH_HINT 0x0C52 453 #define GL_POLYGON_SMOOTH_HINT 0x0C53 454 #define GL_FOG_HINT 0x0C54 455 #define GL_TEXTURE_GEN_S 0x0C60 456 #define GL_TEXTURE_GEN_T 0x0C61 457 #define GL_TEXTURE_GEN_R 0x0C62 458 #define GL_TEXTURE_GEN_Q 0x0C63 459 #define GL_PIXEL_MAP_I_TO_I 0x0C70 460 #define GL_PIXEL_MAP_S_TO_S 0x0C71 461 #define GL_PIXEL_MAP_I_TO_R 0x0C72 462 #define GL_PIXEL_MAP_I_TO_G 0x0C73 463 #define GL_PIXEL_MAP_I_TO_B 0x0C74 464 #define GL_PIXEL_MAP_I_TO_A 0x0C75 465 #define GL_PIXEL_MAP_R_TO_R 0x0C76 466 #define GL_PIXEL_MAP_G_TO_G 0x0C77 467 #define GL_PIXEL_MAP_B_TO_B 0x0C78 468 #define GL_PIXEL_MAP_A_TO_A 0x0C79 469 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 470 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 471 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 472 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 473 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 474 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 475 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 476 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 477 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 478 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 479 #define GL_UNPACK_SWAP_BYTES 0x0CF0 480 #define GL_UNPACK_LSB_FIRST 0x0CF1 481 #define GL_UNPACK_ROW_LENGTH 0x0CF2 482 #define GL_UNPACK_SKIP_ROWS 0x0CF3 483 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 484 #define GL_UNPACK_ALIGNMENT 0x0CF5 485 #define GL_PACK_SWAP_BYTES 0x0D00 486 #define GL_PACK_LSB_FIRST 0x0D01 487 #define GL_PACK_ROW_LENGTH 0x0D02 488 #define GL_PACK_SKIP_ROWS 0x0D03 489 #define GL_PACK_SKIP_PIXELS 0x0D04 490 #define GL_PACK_ALIGNMENT 0x0D05 491 #define GL_MAP_COLOR 0x0D10 492 #define GL_MAP_STENCIL 0x0D11 493 #define GL_INDEX_SHIFT 0x0D12 494 #define GL_INDEX_OFFSET 0x0D13 495 #define GL_RED_SCALE 0x0D14 496 #define GL_RED_BIAS 0x0D15 497 #define GL_ZOOM_X 0x0D16 498 #define GL_ZOOM_Y 0x0D17 499 #define GL_GREEN_SCALE 0x0D18 500 #define GL_GREEN_BIAS 0x0D19 501 #define GL_BLUE_SCALE 0x0D1A 502 #define GL_BLUE_BIAS 0x0D1B 503 #define GL_ALPHA_SCALE 0x0D1C 504 #define GL_ALPHA_BIAS 0x0D1D 505 #define GL_DEPTH_SCALE 0x0D1E 506 #define GL_DEPTH_BIAS 0x0D1F 507 #define GL_MAX_EVAL_ORDER 0x0D30 508 #define GL_MAX_LIGHTS 0x0D31 509 #define GL_MAX_CLIP_PLANES 0x0D32 510 #define GL_MAX_TEXTURE_SIZE 0x0D33 511 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 512 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 513 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 514 #define GL_MAX_NAME_STACK_DEPTH 0x0D37 515 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 516 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 517 #define GL_MAX_VIEWPORT_DIMS 0x0D3A 518 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B 519 #define GL_SUBPIXEL_BITS 0x0D50 520 #define GL_INDEX_BITS 0x0D51 521 #define GL_RED_BITS 0x0D52 522 #define GL_GREEN_BITS 0x0D53 523 #define GL_BLUE_BITS 0x0D54 524 #define GL_ALPHA_BITS 0x0D55 525 #define GL_DEPTH_BITS 0x0D56 526 #define GL_STENCIL_BITS 0x0D57 527 #define GL_ACCUM_RED_BITS 0x0D58 528 #define GL_ACCUM_GREEN_BITS 0x0D59 529 #define GL_ACCUM_BLUE_BITS 0x0D5A 530 #define GL_ACCUM_ALPHA_BITS 0x0D5B 531 #define GL_NAME_STACK_DEPTH 0x0D70 532 #define GL_AUTO_NORMAL 0x0D80 533 #define GL_MAP1_COLOR_4 0x0D90 534 #define GL_MAP1_INDEX 0x0D91 535 #define GL_MAP1_NORMAL 0x0D92 536 #define GL_MAP1_TEXTURE_COORD_1 0x0D93 537 #define GL_MAP1_TEXTURE_COORD_2 0x0D94 538 #define GL_MAP1_TEXTURE_COORD_3 0x0D95 539 #define GL_MAP1_TEXTURE_COORD_4 0x0D96 540 #define GL_MAP1_VERTEX_3 0x0D97 541 #define GL_MAP1_VERTEX_4 0x0D98 542 #define GL_MAP2_COLOR_4 0x0DB0 543 #define GL_MAP2_INDEX 0x0DB1 544 #define GL_MAP2_NORMAL 0x0DB2 545 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 546 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 547 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 548 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 549 #define GL_MAP2_VERTEX_3 0x0DB7 550 #define GL_MAP2_VERTEX_4 0x0DB8 551 #define GL_MAP1_GRID_DOMAIN 0x0DD0 552 #define GL_MAP1_GRID_SEGMENTS 0x0DD1 553 #define GL_MAP2_GRID_DOMAIN 0x0DD2 554 #define GL_MAP2_GRID_SEGMENTS 0x0DD3 555 #define GL_TEXTURE_1D 0x0DE0 556 #define GL_TEXTURE_2D 0x0DE1 557 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 558 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 559 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 560 #define GL_SELECTION_BUFFER_POINTER 0x0DF3 561 #define GL_SELECTION_BUFFER_SIZE 0x0DF4 562 #define GL_TEXTURE_WIDTH 0x1000 563 #define GL_TEXTURE_HEIGHT 0x1001 564 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 565 #define GL_TEXTURE_BORDER_COLOR 0x1004 566 #define GL_TEXTURE_BORDER 0x1005 567 #define GL_DONT_CARE 0x1100 568 #define GL_FASTEST 0x1101 569 #define GL_NICEST 0x1102 570 #define GL_LIGHT0 0x4000 571 #define GL_LIGHT1 0x4001 572 #define GL_LIGHT2 0x4002 573 #define GL_LIGHT3 0x4003 574 #define GL_LIGHT4 0x4004 575 #define GL_LIGHT5 0x4005 576 #define GL_LIGHT6 0x4006 577 #define GL_LIGHT7 0x4007 578 #define GL_AMBIENT 0x1200 579 #define GL_DIFFUSE 0x1201 580 #define GL_SPECULAR 0x1202 581 #define GL_POSITION 0x1203 582 #define GL_SPOT_DIRECTION 0x1204 583 #define GL_SPOT_EXPONENT 0x1205 584 #define GL_SPOT_CUTOFF 0x1206 585 #define GL_CONSTANT_ATTENUATION 0x1207 586 #define GL_LINEAR_ATTENUATION 0x1208 587 #define GL_QUADRATIC_ATTENUATION 0x1209 588 #define GL_COMPILE 0x1300 589 #define GL_COMPILE_AND_EXECUTE 0x1301 590 #define GL_CLEAR 0x1500 591 #define GL_AND 0x1501 592 #define GL_AND_REVERSE 0x1502 593 #define GL_COPY 0x1503 594 #define GL_AND_INVERTED 0x1504 595 #define GL_NOOP 0x1505 596 #define GL_XOR 0x1506 598 #define GL_NOR 0x1508 599 #define GL_EQUIV 0x1509 600 #define GL_INVERT 0x150A 601 #define GL_OR_REVERSE 0x150B 602 #define GL_COPY_INVERTED 0x150C 603 #define GL_OR_INVERTED 0x150D 604 #define GL_NAND 0x150E 605 #define GL_SET 0x150F 606 #define GL_EMISSION 0x1600 607 #define GL_SHININESS 0x1601 608 #define GL_AMBIENT_AND_DIFFUSE 0x1602 609 #define GL_COLOR_INDEXES 0x1603 610 #define GL_MODELVIEW 0x1700 611 #define GL_PROJECTION 0x1701 612 #define GL_TEXTURE 0x1702 613 #define GL_COLOR 0x1800 614 #define GL_DEPTH 0x1801 615 #define GL_STENCIL 0x1802 616 #define GL_COLOR_INDEX 0x1900 617 #define GL_STENCIL_INDEX 0x1901 618 #define GL_DEPTH_COMPONENT 0x1902 619 #define GL_RED 0x1903 620 #define GL_GREEN 0x1904 621 #define GL_BLUE 0x1905 622 #define GL_ALPHA 0x1906 623 #define GL_RGB 0x1907 624 #define GL_RGBA 0x1908 625 #define GL_LUMINANCE 0x1909 626 #define GL_LUMINANCE_ALPHA 0x190A 627 #define GL_BITMAP 0x1A00 628 #define GL_POINT 0x1B00 629 #define GL_LINE 0x1B01 630 #define GL_FILL 0x1B02 631 #define GL_RENDER 0x1C00 632 #define GL_FEEDBACK 0x1C01 633 #define GL_SELECT 0x1C02 634 #define GL_FLAT 0x1D00 635 #define GL_SMOOTH 0x1D01 636 #define GL_KEEP 0x1E00 637 #define GL_REPLACE 0x1E01 638 #define GL_INCR 0x1E02 639 #define GL_DECR 0x1E03 640 #define GL_VENDOR 0x1F00 641 #define GL_RENDERER 0x1F01 642 #define GL_VERSION 0x1F02 643 #define GL_EXTENSIONS 0x1F03 648 #define GL_MODULATE 0x2100 649 #define GL_DECAL 0x2101 650 #define GL_TEXTURE_ENV_MODE 0x2200 651 #define GL_TEXTURE_ENV_COLOR 0x2201 652 #define GL_TEXTURE_ENV 0x2300 653 #define GL_EYE_LINEAR 0x2400 654 #define GL_OBJECT_LINEAR 0x2401 655 #define GL_SPHERE_MAP 0x2402 656 #define GL_TEXTURE_GEN_MODE 0x2500 657 #define GL_OBJECT_PLANE 0x2501 658 #define GL_EYE_PLANE 0x2502 659 #define GL_NEAREST 0x2600 660 #define GL_LINEAR 0x2601 661 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 662 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 663 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 664 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 665 #define GL_TEXTURE_MAG_FILTER 0x2800 666 #define GL_TEXTURE_MIN_FILTER 0x2801 667 #define GL_TEXTURE_WRAP_S 0x2802 668 #define GL_TEXTURE_WRAP_T 0x2803 669 #define GL_CLAMP 0x2900 670 #define GL_REPEAT 0x2901 671 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 672 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 673 #define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff 674 #define GL_POLYGON_OFFSET_FACTOR 0x8038 675 #define GL_POLYGON_OFFSET_UNITS 0x2A00 676 #define GL_POLYGON_OFFSET_POINT 0x2A01 677 #define GL_POLYGON_OFFSET_LINE 0x2A02 678 #define GL_POLYGON_OFFSET_FILL 0x8037 679 #define GL_ALPHA4 0x803B 680 #define GL_ALPHA8 0x803C 681 #define GL_ALPHA12 0x803D 682 #define GL_ALPHA16 0x803E 683 #define GL_LUMINANCE4 0x803F 684 #define GL_LUMINANCE8 0x8040 685 #define GL_LUMINANCE12 0x8041 686 #define GL_LUMINANCE16 0x8042 687 #define GL_LUMINANCE4_ALPHA4 0x8043 688 #define GL_LUMINANCE6_ALPHA2 0x8044 689 #define GL_LUMINANCE8_ALPHA8 0x8045 690 #define GL_LUMINANCE12_ALPHA4 0x8046 691 #define GL_LUMINANCE12_ALPHA12 0x8047 692 #define GL_LUMINANCE16_ALPHA16 0x8048 693 #define GL_INTENSITY 0x8049 694 #define GL_INTENSITY4 0x804A 695 #define GL_INTENSITY8 0x804B 696 #define GL_INTENSITY12 0x804C 697 #define GL_INTENSITY16 0x804D 698 #define GL_R3_G3_B2 0x2A10 699 #define GL_RGB4 0x804F 700 #define GL_RGB5 0x8050 701 #define GL_RGB8 0x8051 702 #define GL_RGB10 0x8052 703 #define GL_RGB12 0x8053 704 #define GL_RGB16 0x8054 705 #define GL_RGBA2 0x8055 706 #define GL_RGBA4 0x8056 707 #define GL_RGB5_A1 0x8057 708 #define GL_RGBA8 0x8058 709 #define GL_RGB10_A2 0x8059 710 #define GL_RGBA12 0x805A 711 #define GL_RGBA16 0x805B 712 #define GL_TEXTURE_RED_SIZE 0x805C 713 #define GL_TEXTURE_GREEN_SIZE 0x805D 714 #define GL_TEXTURE_BLUE_SIZE 0x805E 715 #define GL_TEXTURE_ALPHA_SIZE 0x805F 716 #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 717 #define GL_TEXTURE_INTENSITY_SIZE 0x8061 718 #define GL_PROXY_TEXTURE_1D 0x8063 719 #define GL_PROXY_TEXTURE_2D 0x8064 720 #define GL_TEXTURE_PRIORITY 0x8066 721 #define GL_TEXTURE_RESIDENT 0x8067 722 #define GL_TEXTURE_BINDING_1D 0x8068 723 #define GL_TEXTURE_BINDING_2D 0x8069 724 #define GL_VERTEX_ARRAY 0x8074 725 #define GL_NORMAL_ARRAY 0x8075 726 #define GL_COLOR_ARRAY 0x8076 727 #define GL_INDEX_ARRAY 0x8077 728 #define GL_TEXTURE_COORD_ARRAY 0x8078 729 #define GL_EDGE_FLAG_ARRAY 0x8079 730 #define GL_VERTEX_ARRAY_SIZE 0x807A 731 #define GL_VERTEX_ARRAY_TYPE 0x807B 732 #define GL_VERTEX_ARRAY_STRIDE 0x807C 733 #define GL_NORMAL_ARRAY_TYPE 0x807E 734 #define GL_NORMAL_ARRAY_STRIDE 0x807F 735 #define GL_COLOR_ARRAY_SIZE 0x8081 736 #define GL_COLOR_ARRAY_TYPE 0x8082 737 #define GL_COLOR_ARRAY_STRIDE 0x8083 738 #define GL_INDEX_ARRAY_TYPE 0x8085 739 #define GL_INDEX_ARRAY_STRIDE 0x8086 740 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 741 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 742 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A 743 #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C 744 #define GL_VERTEX_ARRAY_POINTER 0x808E 745 #define GL_NORMAL_ARRAY_POINTER 0x808F 746 #define GL_COLOR_ARRAY_POINTER 0x8090 747 #define GL_INDEX_ARRAY_POINTER 0x8091 748 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 749 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 750 #define GL_V2F 0x2A20 751 #define GL_V3F 0x2A21 752 #define GL_C4UB_V2F 0x2A22 753 #define GL_C4UB_V3F 0x2A23 754 #define GL_C3F_V3F 0x2A24 755 #define GL_N3F_V3F 0x2A25 756 #define GL_C4F_N3F_V3F 0x2A26 757 #define GL_T2F_V3F 0x2A27 758 #define GL_T4F_V4F 0x2A28 759 #define GL_T2F_C4UB_V3F 0x2A29 760 #define GL_T2F_C3F_V3F 0x2A2A 761 #define GL_T2F_N3F_V3F 0x2A2B 762 #define GL_T2F_C4F_N3F_V3F 0x2A2C 763 #define GL_T4F_C4F_N3F_V4F 0x2A2D 764 #define GL_LOGIC_OP GL_INDEX_LOGIC_OP 765 #define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT 766 #define GL_COLOR_INDEX1_EXT 0x80E2 767 #define GL_COLOR_INDEX2_EXT 0x80E3 768 #define GL_COLOR_INDEX4_EXT 0x80E4 769 #define GL_COLOR_INDEX8_EXT 0x80E5 770 #define GL_COLOR_INDEX12_EXT 0x80E6 771 #define GL_COLOR_INDEX16_EXT 0x80E7 1201 #define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1) 1208 #if defined(__APPLE__) && defined(__MACH__) 1209 #include <OpenGL/glu.h> 1216 #ifndef GL_VERSION_1_2 1217 #define GL_VERSION_1_2 1 1219 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 1220 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 1221 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 1222 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 1223 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 1224 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 1225 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 1226 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 1227 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 1228 #define GL_RESCALE_NORMAL 0x803A 1229 #define GL_TEXTURE_BINDING_3D 0x806A 1230 #define GL_PACK_SKIP_IMAGES 0x806B 1231 #define GL_PACK_IMAGE_HEIGHT 0x806C 1232 #define GL_UNPACK_SKIP_IMAGES 0x806D 1233 #define GL_UNPACK_IMAGE_HEIGHT 0x806E 1234 #define GL_TEXTURE_3D 0x806F 1235 #define GL_PROXY_TEXTURE_3D 0x8070 1236 #define GL_TEXTURE_DEPTH 0x8071 1237 #define GL_TEXTURE_WRAP_R 0x8072 1238 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 1239 #define GL_BGR 0x80E0 1240 #define GL_BGRA 0x80E1 1241 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 1242 #define GL_MAX_ELEMENTS_INDICES 0x80E9 1243 #define GL_CLAMP_TO_EDGE 0x812F 1244 #define GL_TEXTURE_MIN_LOD 0x813A 1245 #define GL_TEXTURE_MAX_LOD 0x813B 1246 #define GL_TEXTURE_BASE_LEVEL 0x813C 1247 #define GL_TEXTURE_MAX_LEVEL 0x813D 1248 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 1249 #define GL_SINGLE_COLOR 0x81F9 1250 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA 1251 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 1252 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 1253 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 1254 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 1255 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 1256 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 1257 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 1258 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D 1259 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 1276 #define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D) 1277 #define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements) 1278 #define glTexImage3D GLEW_GET_FUN(__glewTexImage3D) 1279 #define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D) 1281 #define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2) 1287 #ifndef GL_VERSION_1_3 1288 #define GL_VERSION_1_3 1 1290 #define GL_MULTISAMPLE 0x809D 1291 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 1292 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F 1293 #define GL_SAMPLE_COVERAGE 0x80A0 1294 #define GL_SAMPLE_BUFFERS 0x80A8 1295 #define GL_SAMPLES 0x80A9 1296 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA 1297 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB 1298 #define GL_CLAMP_TO_BORDER 0x812D 1299 #define GL_TEXTURE0 0x84C0 1300 #define GL_TEXTURE1 0x84C1 1301 #define GL_TEXTURE2 0x84C2 1302 #define GL_TEXTURE3 0x84C3 1303 #define GL_TEXTURE4 0x84C4 1304 #define GL_TEXTURE5 0x84C5 1305 #define GL_TEXTURE6 0x84C6 1306 #define GL_TEXTURE7 0x84C7 1307 #define GL_TEXTURE8 0x84C8 1308 #define GL_TEXTURE9 0x84C9 1309 #define GL_TEXTURE10 0x84CA 1310 #define GL_TEXTURE11 0x84CB 1311 #define GL_TEXTURE12 0x84CC 1312 #define GL_TEXTURE13 0x84CD 1313 #define GL_TEXTURE14 0x84CE 1314 #define GL_TEXTURE15 0x84CF 1315 #define GL_TEXTURE16 0x84D0 1316 #define GL_TEXTURE17 0x84D1 1317 #define GL_TEXTURE18 0x84D2 1318 #define GL_TEXTURE19 0x84D3 1319 #define GL_TEXTURE20 0x84D4 1320 #define GL_TEXTURE21 0x84D5 1321 #define GL_TEXTURE22 0x84D6 1322 #define GL_TEXTURE23 0x84D7 1323 #define GL_TEXTURE24 0x84D8 1324 #define GL_TEXTURE25 0x84D9 1325 #define GL_TEXTURE26 0x84DA 1326 #define GL_TEXTURE27 0x84DB 1327 #define GL_TEXTURE28 0x84DC 1328 #define GL_TEXTURE29 0x84DD 1329 #define GL_TEXTURE30 0x84DE 1330 #define GL_TEXTURE31 0x84DF 1331 #define GL_ACTIVE_TEXTURE 0x84E0 1332 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 1333 #define GL_MAX_TEXTURE_UNITS 0x84E2 1334 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 1335 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 1336 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 1337 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 1338 #define GL_SUBTRACT 0x84E7 1339 #define GL_COMPRESSED_ALPHA 0x84E9 1340 #define GL_COMPRESSED_LUMINANCE 0x84EA 1341 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB 1342 #define GL_COMPRESSED_INTENSITY 0x84EC 1343 #define GL_COMPRESSED_RGB 0x84ED 1344 #define GL_COMPRESSED_RGBA 0x84EE 1345 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF 1346 #define GL_NORMAL_MAP 0x8511 1347 #define GL_REFLECTION_MAP 0x8512 1348 #define GL_TEXTURE_CUBE_MAP 0x8513 1349 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 1350 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 1351 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 1352 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 1353 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 1354 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 1355 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 1356 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B 1357 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 1358 #define GL_COMBINE 0x8570 1359 #define GL_COMBINE_RGB 0x8571 1360 #define GL_COMBINE_ALPHA 0x8572 1361 #define GL_RGB_SCALE 0x8573 1362 #define GL_ADD_SIGNED 0x8574 1363 #define GL_INTERPOLATE 0x8575 1364 #define GL_CONSTANT 0x8576 1365 #define GL_PRIMARY_COLOR 0x8577 1366 #define GL_PREVIOUS 0x8578 1367 #define GL_SOURCE0_RGB 0x8580 1368 #define GL_SOURCE1_RGB 0x8581 1369 #define GL_SOURCE2_RGB 0x8582 1370 #define GL_SOURCE0_ALPHA 0x8588 1371 #define GL_SOURCE1_ALPHA 0x8589 1372 #define GL_SOURCE2_ALPHA 0x858A 1373 #define GL_OPERAND0_RGB 0x8590 1374 #define GL_OPERAND1_RGB 0x8591 1375 #define GL_OPERAND2_RGB 0x8592 1376 #define GL_OPERAND0_ALPHA 0x8598 1377 #define GL_OPERAND1_ALPHA 0x8599 1378 #define GL_OPERAND2_ALPHA 0x859A 1379 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 1380 #define GL_TEXTURE_COMPRESSED 0x86A1 1381 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 1382 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 1383 #define GL_DOT3_RGB 0x86AE 1384 #define GL_DOT3_RGBA 0x86AF 1385 #define GL_MULTISAMPLE_BIT 0x20000000 1478 #define glActiveTexture GLEW_GET_FUN(__glewActiveTexture) 1479 #define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture) 1480 #define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D) 1481 #define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D) 1482 #define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D) 1483 #define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D) 1484 #define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D) 1485 #define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D) 1486 #define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage) 1487 #define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd) 1488 #define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf) 1489 #define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd) 1490 #define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf) 1491 #define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d) 1492 #define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv) 1493 #define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f) 1494 #define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv) 1495 #define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i) 1496 #define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv) 1497 #define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s) 1498 #define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv) 1499 #define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d) 1500 #define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv) 1501 #define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f) 1502 #define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv) 1503 #define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i) 1504 #define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv) 1505 #define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s) 1506 #define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv) 1507 #define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d) 1508 #define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv) 1509 #define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f) 1510 #define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv) 1511 #define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i) 1512 #define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv) 1513 #define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s) 1514 #define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv) 1515 #define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d) 1516 #define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv) 1517 #define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f) 1518 #define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv) 1519 #define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i) 1520 #define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv) 1521 #define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s) 1522 #define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv) 1523 #define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage) 1525 #define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3) 1531 #ifndef GL_VERSION_1_4 1532 #define GL_VERSION_1_4 1 1534 #define GL_BLEND_DST_RGB 0x80C8 1535 #define GL_BLEND_SRC_RGB 0x80C9 1536 #define GL_BLEND_DST_ALPHA 0x80CA 1537 #define GL_BLEND_SRC_ALPHA 0x80CB 1538 #define GL_POINT_SIZE_MIN 0x8126 1539 #define GL_POINT_SIZE_MAX 0x8127 1540 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 1541 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 1542 #define GL_GENERATE_MIPMAP 0x8191 1543 #define GL_GENERATE_MIPMAP_HINT 0x8192 1544 #define GL_DEPTH_COMPONENT16 0x81A5 1545 #define GL_DEPTH_COMPONENT24 0x81A6 1546 #define GL_DEPTH_COMPONENT32 0x81A7 1547 #define GL_MIRRORED_REPEAT 0x8370 1548 #define GL_FOG_COORDINATE_SOURCE 0x8450 1549 #define GL_FOG_COORDINATE 0x8451 1550 #define GL_FRAGMENT_DEPTH 0x8452 1551 #define GL_CURRENT_FOG_COORDINATE 0x8453 1552 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 1553 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 1554 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 1555 #define GL_FOG_COORDINATE_ARRAY 0x8457 1556 #define GL_COLOR_SUM 0x8458 1557 #define GL_CURRENT_SECONDARY_COLOR 0x8459 1558 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A 1559 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B 1560 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C 1561 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D 1562 #define GL_SECONDARY_COLOR_ARRAY 0x845E 1563 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD 1564 #define GL_TEXTURE_FILTER_CONTROL 0x8500 1565 #define GL_TEXTURE_LOD_BIAS 0x8501 1566 #define GL_INCR_WRAP 0x8507 1567 #define GL_DECR_WRAP 0x8508 1568 #define GL_TEXTURE_DEPTH_SIZE 0x884A 1569 #define GL_DEPTH_TEXTURE_MODE 0x884B 1570 #define GL_TEXTURE_COMPARE_MODE 0x884C 1571 #define GL_TEXTURE_COMPARE_FUNC 0x884D 1572 #define GL_COMPARE_R_TO_TEXTURE 0x884E 1641 #define glBlendColor GLEW_GET_FUN(__glewBlendColor) 1642 #define glBlendEquation GLEW_GET_FUN(__glewBlendEquation) 1643 #define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate) 1644 #define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer) 1645 #define glFogCoordd GLEW_GET_FUN(__glewFogCoordd) 1646 #define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv) 1647 #define glFogCoordf GLEW_GET_FUN(__glewFogCoordf) 1648 #define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv) 1649 #define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays) 1650 #define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements) 1651 #define glPointParameterf GLEW_GET_FUN(__glewPointParameterf) 1652 #define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv) 1653 #define glPointParameteri GLEW_GET_FUN(__glewPointParameteri) 1654 #define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv) 1655 #define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b) 1656 #define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv) 1657 #define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d) 1658 #define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv) 1659 #define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f) 1660 #define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv) 1661 #define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i) 1662 #define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv) 1663 #define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s) 1664 #define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv) 1665 #define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub) 1666 #define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv) 1667 #define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui) 1668 #define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv) 1669 #define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us) 1670 #define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv) 1671 #define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer) 1672 #define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d) 1673 #define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv) 1674 #define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f) 1675 #define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv) 1676 #define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i) 1677 #define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv) 1678 #define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s) 1679 #define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv) 1680 #define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d) 1681 #define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv) 1682 #define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f) 1683 #define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv) 1684 #define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i) 1685 #define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv) 1686 #define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s) 1687 #define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv) 1689 #define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4) 1695 #ifndef GL_VERSION_1_5 1696 #define GL_VERSION_1_5 1 1698 #define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE 1699 #define GL_FOG_COORD GL_FOG_COORDINATE 1700 #define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY 1701 #define GL_SRC0_RGB GL_SOURCE0_RGB 1702 #define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER 1703 #define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE 1704 #define GL_SRC1_ALPHA GL_SOURCE1_ALPHA 1705 #define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE 1706 #define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE 1707 #define GL_SRC0_ALPHA GL_SOURCE0_ALPHA 1708 #define GL_SRC1_RGB GL_SOURCE1_RGB 1709 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 1710 #define GL_SRC2_ALPHA GL_SOURCE2_ALPHA 1711 #define GL_SRC2_RGB GL_SOURCE2_RGB 1712 #define GL_BUFFER_SIZE 0x8764 1713 #define GL_BUFFER_USAGE 0x8765 1714 #define GL_QUERY_COUNTER_BITS 0x8864 1715 #define GL_CURRENT_QUERY 0x8865 1716 #define GL_QUERY_RESULT 0x8866 1717 #define GL_QUERY_RESULT_AVAILABLE 0x8867 1718 #define GL_ARRAY_BUFFER 0x8892 1719 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 1720 #define GL_ARRAY_BUFFER_BINDING 0x8894 1721 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 1722 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 1723 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 1724 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 1725 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 1726 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A 1727 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B 1728 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C 1729 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D 1730 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E 1731 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 1732 #define GL_READ_ONLY 0x88B8 1733 #define GL_WRITE_ONLY 0x88B9 1734 #define GL_READ_WRITE 0x88BA 1735 #define GL_BUFFER_ACCESS 0x88BB 1736 #define GL_BUFFER_MAPPED 0x88BC 1737 #define GL_BUFFER_MAP_POINTER 0x88BD 1738 #define GL_STREAM_DRAW 0x88E0 1739 #define GL_STREAM_READ 0x88E1 1740 #define GL_STREAM_COPY 0x88E2 1741 #define GL_STATIC_DRAW 0x88E4 1742 #define GL_STATIC_READ 0x88E5 1743 #define GL_STATIC_COPY 0x88E6 1744 #define GL_DYNAMIC_DRAW 0x88E8 1745 #define GL_DYNAMIC_READ 0x88E9 1746 #define GL_DYNAMIC_COPY 0x88EA 1747 #define GL_SAMPLES_PASSED 0x8914 1781 #define glBeginQuery GLEW_GET_FUN(__glewBeginQuery) 1782 #define glBindBuffer GLEW_GET_FUN(__glewBindBuffer) 1783 #define glBufferData GLEW_GET_FUN(__glewBufferData) 1784 #define glBufferSubData GLEW_GET_FUN(__glewBufferSubData) 1785 #define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers) 1786 #define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries) 1787 #define glEndQuery GLEW_GET_FUN(__glewEndQuery) 1788 #define glGenBuffers GLEW_GET_FUN(__glewGenBuffers) 1789 #define glGenQueries GLEW_GET_FUN(__glewGenQueries) 1790 #define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv) 1791 #define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv) 1792 #define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData) 1793 #define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv) 1794 #define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv) 1795 #define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv) 1796 #define glIsBuffer GLEW_GET_FUN(__glewIsBuffer) 1797 #define glIsQuery GLEW_GET_FUN(__glewIsQuery) 1798 #define glMapBuffer GLEW_GET_FUN(__glewMapBuffer) 1799 #define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer) 1801 #define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5) 1807 #ifndef GL_VERSION_2_0 1808 #define GL_VERSION_2_0 1 1810 #define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION 1811 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 1812 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 1813 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 1814 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 1815 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 1816 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 1817 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 1818 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 1819 #define GL_STENCIL_BACK_FUNC 0x8800 1820 #define GL_STENCIL_BACK_FAIL 0x8801 1821 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 1822 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 1823 #define GL_MAX_DRAW_BUFFERS 0x8824 1824 #define GL_DRAW_BUFFER0 0x8825 1825 #define GL_DRAW_BUFFER1 0x8826 1826 #define GL_DRAW_BUFFER2 0x8827 1827 #define GL_DRAW_BUFFER3 0x8828 1828 #define GL_DRAW_BUFFER4 0x8829 1829 #define GL_DRAW_BUFFER5 0x882A 1830 #define GL_DRAW_BUFFER6 0x882B 1831 #define GL_DRAW_BUFFER7 0x882C 1832 #define GL_DRAW_BUFFER8 0x882D 1833 #define GL_DRAW_BUFFER9 0x882E 1834 #define GL_DRAW_BUFFER10 0x882F 1835 #define GL_DRAW_BUFFER11 0x8830 1836 #define GL_DRAW_BUFFER12 0x8831 1837 #define GL_DRAW_BUFFER13 0x8832 1838 #define GL_DRAW_BUFFER14 0x8833 1839 #define GL_DRAW_BUFFER15 0x8834 1840 #define GL_BLEND_EQUATION_ALPHA 0x883D 1841 #define GL_POINT_SPRITE 0x8861 1842 #define GL_COORD_REPLACE 0x8862 1843 #define GL_MAX_VERTEX_ATTRIBS 0x8869 1844 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 1845 #define GL_MAX_TEXTURE_COORDS 0x8871 1846 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 1847 #define GL_FRAGMENT_SHADER 0x8B30 1848 #define GL_VERTEX_SHADER 0x8B31 1849 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 1850 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 1851 #define GL_MAX_VARYING_FLOATS 0x8B4B 1852 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 1853 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 1854 #define GL_SHADER_TYPE 0x8B4F 1855 #define GL_FLOAT_VEC2 0x8B50 1856 #define GL_FLOAT_VEC3 0x8B51 1857 #define GL_FLOAT_VEC4 0x8B52 1858 #define GL_INT_VEC2 0x8B53 1859 #define GL_INT_VEC3 0x8B54 1860 #define GL_INT_VEC4 0x8B55 1861 #define GL_BOOL 0x8B56 1862 #define GL_BOOL_VEC2 0x8B57 1863 #define GL_BOOL_VEC3 0x8B58 1864 #define GL_BOOL_VEC4 0x8B59 1865 #define GL_FLOAT_MAT2 0x8B5A 1866 #define GL_FLOAT_MAT3 0x8B5B 1867 #define GL_FLOAT_MAT4 0x8B5C 1868 #define GL_SAMPLER_1D 0x8B5D 1869 #define GL_SAMPLER_2D 0x8B5E 1870 #define GL_SAMPLER_3D 0x8B5F 1871 #define GL_SAMPLER_CUBE 0x8B60 1872 #define GL_SAMPLER_1D_SHADOW 0x8B61 1873 #define GL_SAMPLER_2D_SHADOW 0x8B62 1874 #define GL_DELETE_STATUS 0x8B80 1875 #define GL_COMPILE_STATUS 0x8B81 1876 #define GL_LINK_STATUS 0x8B82 1877 #define GL_VALIDATE_STATUS 0x8B83 1878 #define GL_INFO_LOG_LENGTH 0x8B84 1879 #define GL_ATTACHED_SHADERS 0x8B85 1880 #define GL_ACTIVE_UNIFORMS 0x8B86 1881 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 1882 #define GL_SHADER_SOURCE_LENGTH 0x8B88 1883 #define GL_ACTIVE_ATTRIBUTES 0x8B89 1884 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 1885 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B 1886 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C 1887 #define GL_CURRENT_PROGRAM 0x8B8D 1888 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 1889 #define GL_LOWER_LEFT 0x8CA1 1890 #define GL_UPPER_LEFT 0x8CA2 1891 #define GL_STENCIL_BACK_REF 0x8CA3 1892 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 1893 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 2062 #define glAttachShader GLEW_GET_FUN(__glewAttachShader) 2063 #define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation) 2064 #define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate) 2065 #define glCompileShader GLEW_GET_FUN(__glewCompileShader) 2066 #define glCreateProgram GLEW_GET_FUN(__glewCreateProgram) 2067 #define glCreateShader GLEW_GET_FUN(__glewCreateShader) 2068 #define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram) 2069 #define glDeleteShader GLEW_GET_FUN(__glewDeleteShader) 2070 #define glDetachShader GLEW_GET_FUN(__glewDetachShader) 2071 #define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray) 2072 #define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers) 2073 #define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray) 2074 #define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib) 2075 #define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform) 2076 #define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders) 2077 #define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation) 2078 #define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog) 2079 #define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv) 2080 #define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog) 2081 #define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource) 2082 #define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv) 2083 #define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation) 2084 #define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv) 2085 #define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv) 2086 #define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv) 2087 #define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv) 2088 #define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv) 2089 #define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv) 2090 #define glIsProgram GLEW_GET_FUN(__glewIsProgram) 2091 #define glIsShader GLEW_GET_FUN(__glewIsShader) 2092 #define glLinkProgram GLEW_GET_FUN(__glewLinkProgram) 2093 #define glShaderSource GLEW_GET_FUN(__glewShaderSource) 2094 #define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate) 2095 #define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate) 2096 #define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate) 2097 #define glUniform1f GLEW_GET_FUN(__glewUniform1f) 2098 #define glUniform1fv GLEW_GET_FUN(__glewUniform1fv) 2099 #define glUniform1i GLEW_GET_FUN(__glewUniform1i) 2100 #define glUniform1iv GLEW_GET_FUN(__glewUniform1iv) 2101 #define glUniform2f GLEW_GET_FUN(__glewUniform2f) 2102 #define glUniform2fv GLEW_GET_FUN(__glewUniform2fv) 2103 #define glUniform2i GLEW_GET_FUN(__glewUniform2i) 2104 #define glUniform2iv GLEW_GET_FUN(__glewUniform2iv) 2105 #define glUniform3f GLEW_GET_FUN(__glewUniform3f) 2106 #define glUniform3fv GLEW_GET_FUN(__glewUniform3fv) 2107 #define glUniform3i GLEW_GET_FUN(__glewUniform3i) 2108 #define glUniform3iv GLEW_GET_FUN(__glewUniform3iv) 2109 #define glUniform4f GLEW_GET_FUN(__glewUniform4f) 2110 #define glUniform4fv GLEW_GET_FUN(__glewUniform4fv) 2111 #define glUniform4i GLEW_GET_FUN(__glewUniform4i) 2112 #define glUniform4iv GLEW_GET_FUN(__glewUniform4iv) 2113 #define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv) 2114 #define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv) 2115 #define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv) 2116 #define glUseProgram GLEW_GET_FUN(__glewUseProgram) 2117 #define glValidateProgram GLEW_GET_FUN(__glewValidateProgram) 2118 #define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d) 2119 #define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv) 2120 #define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f) 2121 #define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv) 2122 #define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s) 2123 #define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv) 2124 #define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d) 2125 #define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv) 2126 #define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f) 2127 #define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv) 2128 #define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s) 2129 #define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv) 2130 #define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d) 2131 #define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv) 2132 #define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f) 2133 #define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv) 2134 #define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s) 2135 #define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv) 2136 #define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv) 2137 #define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv) 2138 #define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv) 2139 #define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub) 2140 #define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv) 2141 #define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv) 2142 #define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv) 2143 #define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv) 2144 #define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d) 2145 #define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv) 2146 #define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f) 2147 #define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv) 2148 #define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv) 2149 #define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s) 2150 #define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv) 2151 #define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv) 2152 #define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv) 2153 #define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv) 2154 #define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer) 2156 #define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0) 2162 #ifndef GL_VERSION_2_1 2163 #define GL_VERSION_2_1 1 2165 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F 2166 #define GL_PIXEL_PACK_BUFFER 0x88EB 2167 #define GL_PIXEL_UNPACK_BUFFER 0x88EC 2168 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED 2169 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF 2170 #define GL_FLOAT_MAT2x3 0x8B65 2171 #define GL_FLOAT_MAT2x4 0x8B66 2172 #define GL_FLOAT_MAT3x2 0x8B67 2173 #define GL_FLOAT_MAT3x4 0x8B68 2174 #define GL_FLOAT_MAT4x2 0x8B69 2175 #define GL_FLOAT_MAT4x3 0x8B6A 2176 #define GL_SRGB 0x8C40 2177 #define GL_SRGB8 0x8C41 2178 #define GL_SRGB_ALPHA 0x8C42 2179 #define GL_SRGB8_ALPHA8 0x8C43 2180 #define GL_SLUMINANCE_ALPHA 0x8C44 2181 #define GL_SLUMINANCE8_ALPHA8 0x8C45 2182 #define GL_SLUMINANCE 0x8C46 2183 #define GL_SLUMINANCE8 0x8C47 2184 #define GL_COMPRESSED_SRGB 0x8C48 2185 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 2186 #define GL_COMPRESSED_SLUMINANCE 0x8C4A 2187 #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B 2202 #define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv) 2203 #define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv) 2204 #define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv) 2205 #define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv) 2206 #define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv) 2207 #define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv) 2209 #define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1) 2215 #ifndef GL_VERSION_3_0 2216 #define GL_VERSION_3_0 1 2218 #define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES 2219 #define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5 2220 #define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1 2221 #define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3 2222 #define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB 2223 #define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0 2224 #define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4 2225 #define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2 2226 #define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS 2227 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 2228 #define GL_MAJOR_VERSION 0x821B 2229 #define GL_MINOR_VERSION 0x821C 2230 #define GL_NUM_EXTENSIONS 0x821D 2231 #define GL_CONTEXT_FLAGS 0x821E 2232 #define GL_DEPTH_BUFFER 0x8223 2233 #define GL_STENCIL_BUFFER 0x8224 2234 #define GL_COMPRESSED_RED 0x8225 2235 #define GL_COMPRESSED_RG 0x8226 2236 #define GL_RGBA32F 0x8814 2237 #define GL_RGB32F 0x8815 2238 #define GL_RGBA16F 0x881A 2239 #define GL_RGB16F 0x881B 2240 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD 2241 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF 2242 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 2243 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 2244 #define GL_CLAMP_VERTEX_COLOR 0x891A 2245 #define GL_CLAMP_FRAGMENT_COLOR 0x891B 2246 #define GL_CLAMP_READ_COLOR 0x891C 2247 #define GL_FIXED_ONLY 0x891D 2248 #define GL_TEXTURE_RED_TYPE 0x8C10 2249 #define GL_TEXTURE_GREEN_TYPE 0x8C11 2250 #define GL_TEXTURE_BLUE_TYPE 0x8C12 2251 #define GL_TEXTURE_ALPHA_TYPE 0x8C13 2252 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 2253 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15 2254 #define GL_TEXTURE_DEPTH_TYPE 0x8C16 2255 #define GL_UNSIGNED_NORMALIZED 0x8C17 2256 #define GL_TEXTURE_1D_ARRAY 0x8C18 2257 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 2258 #define GL_TEXTURE_2D_ARRAY 0x8C1A 2259 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B 2260 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C 2261 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D 2262 #define GL_R11F_G11F_B10F 0x8C3A 2263 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B 2264 #define GL_RGB9_E5 0x8C3D 2265 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E 2266 #define GL_TEXTURE_SHARED_SIZE 0x8C3F 2267 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 2268 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F 2269 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 2270 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 2271 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 2272 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 2273 #define GL_PRIMITIVES_GENERATED 0x8C87 2274 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 2275 #define GL_RASTERIZER_DISCARD 0x8C89 2276 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A 2277 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B 2278 #define GL_INTERLEAVED_ATTRIBS 0x8C8C 2279 #define GL_SEPARATE_ATTRIBS 0x8C8D 2280 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E 2281 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F 2282 #define GL_RGBA32UI 0x8D70 2283 #define GL_RGB32UI 0x8D71 2284 #define GL_RGBA16UI 0x8D76 2285 #define GL_RGB16UI 0x8D77 2286 #define GL_RGBA8UI 0x8D7C 2287 #define GL_RGB8UI 0x8D7D 2288 #define GL_RGBA32I 0x8D82 2289 #define GL_RGB32I 0x8D83 2290 #define GL_RGBA16I 0x8D88 2291 #define GL_RGB16I 0x8D89 2292 #define GL_RGBA8I 0x8D8E 2293 #define GL_RGB8I 0x8D8F 2294 #define GL_RED_INTEGER 0x8D94 2295 #define GL_GREEN_INTEGER 0x8D95 2296 #define GL_BLUE_INTEGER 0x8D96 2297 #define GL_ALPHA_INTEGER 0x8D97 2298 #define GL_RGB_INTEGER 0x8D98 2299 #define GL_RGBA_INTEGER 0x8D99 2300 #define GL_BGR_INTEGER 0x8D9A 2301 #define GL_BGRA_INTEGER 0x8D9B 2302 #define GL_SAMPLER_1D_ARRAY 0x8DC0 2303 #define GL_SAMPLER_2D_ARRAY 0x8DC1 2304 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 2305 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 2306 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 2307 #define GL_UNSIGNED_INT_VEC2 0x8DC6 2308 #define GL_UNSIGNED_INT_VEC3 0x8DC7 2309 #define GL_UNSIGNED_INT_VEC4 0x8DC8 2310 #define GL_INT_SAMPLER_1D 0x8DC9 2311 #define GL_INT_SAMPLER_2D 0x8DCA 2312 #define GL_INT_SAMPLER_3D 0x8DCB 2313 #define GL_INT_SAMPLER_CUBE 0x8DCC 2314 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE 2315 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF 2316 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 2317 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 2318 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 2319 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 2320 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 2321 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 2322 #define GL_QUERY_WAIT 0x8E13 2323 #define GL_QUERY_NO_WAIT 0x8E14 2324 #define GL_QUERY_BY_REGION_WAIT 0x8E15 2325 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 2398 #define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender) 2399 #define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback) 2400 #define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase) 2401 #define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange) 2402 #define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation) 2403 #define glClampColor GLEW_GET_FUN(__glewClampColor) 2404 #define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi) 2405 #define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv) 2406 #define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv) 2407 #define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv) 2408 #define glColorMaski GLEW_GET_FUN(__glewColorMaski) 2409 #define glDisablei GLEW_GET_FUN(__glewDisablei) 2410 #define glEnablei GLEW_GET_FUN(__glewEnablei) 2411 #define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender) 2412 #define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback) 2413 #define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v) 2414 #define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation) 2415 #define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v) 2416 #define glGetStringi GLEW_GET_FUN(__glewGetStringi) 2417 #define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv) 2418 #define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv) 2419 #define glGetTransformFeedbackVarying \ 2420 GLEW_GET_FUN(__glewGetTransformFeedbackVarying) 2421 #define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv) 2422 #define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv) 2423 #define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv) 2424 #define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi) 2425 #define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv) 2426 #define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv) 2427 #define glTransformFeedbackVaryings \ 2428 GLEW_GET_FUN(__glewTransformFeedbackVaryings) 2429 #define glUniform1ui GLEW_GET_FUN(__glewUniform1ui) 2430 #define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv) 2431 #define glUniform2ui GLEW_GET_FUN(__glewUniform2ui) 2432 #define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv) 2433 #define glUniform3ui GLEW_GET_FUN(__glewUniform3ui) 2434 #define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv) 2435 #define glUniform4ui GLEW_GET_FUN(__glewUniform4ui) 2436 #define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv) 2437 #define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i) 2438 #define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv) 2439 #define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui) 2440 #define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv) 2441 #define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i) 2442 #define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv) 2443 #define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui) 2444 #define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv) 2445 #define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i) 2446 #define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv) 2447 #define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui) 2448 #define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv) 2449 #define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv) 2450 #define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i) 2451 #define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv) 2452 #define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv) 2453 #define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv) 2454 #define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui) 2455 #define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv) 2456 #define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv) 2457 #define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer) 2459 #define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0) 2465 #ifndef GL_3DFX_multisample 2466 #define GL_3DFX_multisample 1 2468 #define GL_MULTISAMPLE_3DFX 0x86B2 2469 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3 2470 #define GL_SAMPLES_3DFX 0x86B4 2471 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000 2473 #define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample) 2479 #ifndef GL_3DFX_tbuffer 2480 #define GL_3DFX_tbuffer 1 2484 #define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX) 2486 #define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer) 2492 #ifndef GL_3DFX_texture_compression_FXT1 2493 #define GL_3DFX_texture_compression_FXT1 1 2495 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 2496 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 2498 #define GLEW_3DFX_texture_compression_FXT1 \ 2499 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1) 2505 #ifndef GL_APPLE_client_storage 2506 #define GL_APPLE_client_storage 1 2508 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 2510 #define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage) 2516 #ifndef GL_APPLE_element_array 2517 #define GL_APPLE_element_array 1 2519 #define GL_ELEMENT_ARRAY_APPLE 0x8768 2520 #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769 2521 #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A 2535 #define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE) 2536 #define glDrawRangeElementArrayAPPLE \ 2537 GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) 2538 #define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE) 2539 #define glMultiDrawElementArrayAPPLE \ 2540 GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE) 2541 #define glMultiDrawRangeElementArrayAPPLE \ 2542 GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE) 2544 #define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array) 2550 #ifndef GL_APPLE_fence 2551 #define GL_APPLE_fence 1 2553 #define GL_DRAW_PIXELS_APPLE 0x8A0A 2554 #define GL_FENCE_APPLE 0x8A0B 2567 #define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE) 2568 #define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE) 2569 #define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE) 2570 #define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE) 2571 #define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE) 2572 #define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE) 2573 #define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE) 2574 #define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE) 2576 #define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence) 2582 #ifndef GL_APPLE_float_pixels 2583 #define GL_APPLE_float_pixels 1 2585 #define GL_HALF_APPLE 0x140B 2586 #define GL_RGBA_FLOAT32_APPLE 0x8814 2587 #define GL_RGB_FLOAT32_APPLE 0x8815 2588 #define GL_ALPHA_FLOAT32_APPLE 0x8816 2589 #define GL_INTENSITY_FLOAT32_APPLE 0x8817 2590 #define GL_LUMINANCE_FLOAT32_APPLE 0x8818 2591 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 2592 #define GL_RGBA_FLOAT16_APPLE 0x881A 2593 #define GL_RGB_FLOAT16_APPLE 0x881B 2594 #define GL_ALPHA_FLOAT16_APPLE 0x881C 2595 #define GL_INTENSITY_FLOAT16_APPLE 0x881D 2596 #define GL_LUMINANCE_FLOAT16_APPLE 0x881E 2597 #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F 2598 #define GL_COLOR_FLOAT_APPLE 0x8A0F 2600 #define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels) 2606 #ifndef GL_APPLE_flush_buffer_range 2607 #define GL_APPLE_flush_buffer_range 1 2609 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 2610 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 2617 #define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE) 2618 #define glFlushMappedBufferRangeAPPLE \ 2619 GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE) 2621 #define GLEW_APPLE_flush_buffer_range \ 2622 GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range) 2628 #ifndef GL_APPLE_pixel_buffer 2629 #define GL_APPLE_pixel_buffer 1 2631 #define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10 2633 #define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer) 2639 #ifndef GL_APPLE_specular_vector 2640 #define GL_APPLE_specular_vector 1 2642 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 2644 #define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector) 2650 #ifndef GL_APPLE_texture_range 2651 #define GL_APPLE_texture_range 1 2653 #define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 2654 #define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 2655 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC 2656 #define GL_STORAGE_PRIVATE_APPLE 0x85BD 2657 #define GL_STORAGE_CACHED_APPLE 0x85BE 2658 #define GL_STORAGE_SHARED_APPLE 0x85BF 2665 #define glGetTexParameterPointervAPPLE \ 2666 GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE) 2667 #define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE) 2669 #define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range) 2675 #ifndef GL_APPLE_transform_hint 2676 #define GL_APPLE_transform_hint 1 2678 #define GL_TRANSFORM_HINT_APPLE 0x85B1 2680 #define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint) 2686 #ifndef GL_APPLE_vertex_array_object 2687 #define GL_APPLE_vertex_array_object 1 2689 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 2698 #define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE) 2699 #define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE) 2700 #define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE) 2701 #define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE) 2703 #define GLEW_APPLE_vertex_array_object \ 2704 GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object) 2710 #ifndef GL_APPLE_vertex_array_range 2711 #define GL_APPLE_vertex_array_range 1 2713 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D 2714 #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E 2715 #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F 2716 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520 2717 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 2718 #define GL_STORAGE_CACHED_APPLE 0x85BE 2719 #define GL_STORAGE_SHARED_APPLE 0x85BF 2728 #define glFlushVertexArrayRangeAPPLE \ 2729 GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE) 2730 #define glVertexArrayParameteriAPPLE \ 2731 GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE) 2732 #define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE) 2734 #define GLEW_APPLE_vertex_array_range \ 2735 GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range) 2741 #ifndef GL_APPLE_ycbcr_422 2742 #define GL_APPLE_ycbcr_422 1 2744 #define GL_YCBCR_422_APPLE 0x85B9 2745 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA 2746 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB 2748 #define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422) 2754 #ifndef GL_ARB_color_buffer_float 2755 #define GL_ARB_color_buffer_float 1 2757 #define GL_RGBA_FLOAT_MODE_ARB 0x8820 2758 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A 2759 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B 2760 #define GL_CLAMP_READ_COLOR_ARB 0x891C 2761 #define GL_FIXED_ONLY_ARB 0x891D 2765 #define glClampColorARB GLEW_GET_FUN(__glewClampColorARB) 2767 #define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float) 2773 #ifndef GL_ARB_depth_buffer_float 2774 #define GL_ARB_depth_buffer_float 1 2776 #define GL_DEPTH_COMPONENT32F 0x8CAC 2777 #define GL_DEPTH32F_STENCIL8 0x8CAD 2778 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD 2780 #define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float) 2786 #ifndef GL_ARB_depth_texture 2787 #define GL_ARB_depth_texture 1 2789 #define GL_DEPTH_COMPONENT16_ARB 0x81A5 2790 #define GL_DEPTH_COMPONENT24_ARB 0x81A6 2791 #define GL_DEPTH_COMPONENT32_ARB 0x81A7 2792 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A 2793 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B 2795 #define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture) 2801 #ifndef GL_ARB_draw_buffers 2802 #define GL_ARB_draw_buffers 1 2804 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824 2805 #define GL_DRAW_BUFFER0_ARB 0x8825 2806 #define GL_DRAW_BUFFER1_ARB 0x8826 2807 #define GL_DRAW_BUFFER2_ARB 0x8827 2808 #define GL_DRAW_BUFFER3_ARB 0x8828 2809 #define GL_DRAW_BUFFER4_ARB 0x8829 2810 #define GL_DRAW_BUFFER5_ARB 0x882A 2811 #define GL_DRAW_BUFFER6_ARB 0x882B 2812 #define GL_DRAW_BUFFER7_ARB 0x882C 2813 #define GL_DRAW_BUFFER8_ARB 0x882D 2814 #define GL_DRAW_BUFFER9_ARB 0x882E 2815 #define GL_DRAW_BUFFER10_ARB 0x882F 2816 #define GL_DRAW_BUFFER11_ARB 0x8830 2817 #define GL_DRAW_BUFFER12_ARB 0x8831 2818 #define GL_DRAW_BUFFER13_ARB 0x8832 2819 #define GL_DRAW_BUFFER14_ARB 0x8833 2820 #define GL_DRAW_BUFFER15_ARB 0x8834 2825 #define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB) 2827 #define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers) 2833 #ifndef GL_ARB_draw_instanced 2834 #define GL_ARB_draw_instanced 1 2842 #define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB) 2843 #define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB) 2845 #define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced) 2851 #ifndef GL_ARB_fragment_program 2852 #define GL_ARB_fragment_program 1 2854 #define GL_FRAGMENT_PROGRAM_ARB 0x8804 2855 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 2856 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 2857 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 2858 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 2859 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 2860 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A 2861 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B 2862 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C 2863 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D 2864 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E 2865 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F 2866 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 2867 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871 2868 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 2870 #define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program) 2876 #ifndef GL_ARB_fragment_program_shadow 2877 #define GL_ARB_fragment_program_shadow 1 2879 #define GLEW_ARB_fragment_program_shadow \ 2880 GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow) 2886 #ifndef GL_ARB_fragment_shader 2887 #define GL_ARB_fragment_shader 1 2889 #define GL_FRAGMENT_SHADER_ARB 0x8B30 2890 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 2891 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B 2893 #define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader) 2899 #ifndef GL_ARB_framebuffer_object 2900 #define GL_ARB_framebuffer_object 1 2902 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 2903 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 2904 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 2905 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 2906 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 2907 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 2908 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 2909 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 2910 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 2911 #define GL_FRAMEBUFFER_DEFAULT 0x8218 2912 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 2913 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A 2914 #define GL_INDEX 0x8222 2915 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 2916 #define GL_DEPTH_STENCIL 0x84F9 2917 #define GL_UNSIGNED_INT_24_8 0x84FA 2918 #define GL_DEPTH24_STENCIL8 0x88F0 2919 #define GL_TEXTURE_STENCIL_SIZE 0x88F1 2920 #define GL_UNSIGNED_NORMALIZED 0x8C17 2921 #define GL_SRGB 0x8C40 2922 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 2923 #define GL_FRAMEBUFFER_BINDING 0x8CA6 2924 #define GL_RENDERBUFFER_BINDING 0x8CA7 2925 #define GL_READ_FRAMEBUFFER 0x8CA8 2926 #define GL_DRAW_FRAMEBUFFER 0x8CA9 2927 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA 2928 #define GL_RENDERBUFFER_SAMPLES 0x8CAB 2929 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 2930 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 2931 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 2932 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 2933 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 2934 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 2935 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 2936 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 2937 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB 2938 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC 2939 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 2940 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF 2941 #define GL_COLOR_ATTACHMENT0 0x8CE0 2942 #define GL_COLOR_ATTACHMENT1 0x8CE1 2943 #define GL_COLOR_ATTACHMENT2 0x8CE2 2944 #define GL_COLOR_ATTACHMENT3 0x8CE3 2945 #define GL_COLOR_ATTACHMENT4 0x8CE4 2946 #define GL_COLOR_ATTACHMENT5 0x8CE5 2947 #define GL_COLOR_ATTACHMENT6 0x8CE6 2948 #define GL_COLOR_ATTACHMENT7 0x8CE7 2949 #define GL_COLOR_ATTACHMENT8 0x8CE8 2950 #define GL_COLOR_ATTACHMENT9 0x8CE9 2951 #define GL_COLOR_ATTACHMENT10 0x8CEA 2952 #define GL_COLOR_ATTACHMENT11 0x8CEB 2953 #define GL_COLOR_ATTACHMENT12 0x8CEC 2954 #define GL_COLOR_ATTACHMENT13 0x8CED 2955 #define GL_COLOR_ATTACHMENT14 0x8CEE 2956 #define GL_COLOR_ATTACHMENT15 0x8CEF 2957 #define GL_DEPTH_ATTACHMENT 0x8D00 2958 #define GL_STENCIL_ATTACHMENT 0x8D20 2959 #define GL_FRAMEBUFFER 0x8D40 2960 #define GL_RENDERBUFFER 0x8D41 2961 #define GL_RENDERBUFFER_WIDTH 0x8D42 2962 #define GL_RENDERBUFFER_HEIGHT 0x8D43 2963 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 2964 #define GL_STENCIL_INDEX1 0x8D46 2965 #define GL_STENCIL_INDEX4 0x8D47 2966 #define GL_STENCIL_INDEX8 0x8D48 2967 #define GL_STENCIL_INDEX16 0x8D49 2968 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 2969 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 2970 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 2971 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 2972 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 2973 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 2974 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 2975 #define GL_MAX_SAMPLES 0x8D57 3020 #define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer) 3021 #define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer) 3022 #define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer) 3023 #define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus) 3024 #define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers) 3025 #define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers) 3026 #define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer) 3027 #define glFramebufferTexturLayer GLEW_GET_FUN(__glewFramebufferTexturLayer) 3028 #define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D) 3029 #define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D) 3030 #define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D) 3031 #define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers) 3032 #define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers) 3033 #define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap) 3034 #define glGetFramebufferAttachmentParameteriv \ 3035 GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv) 3036 #define glGetRenderbufferParameteriv \ 3037 GLEW_GET_FUN(__glewGetRenderbufferParameteriv) 3038 #define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer) 3039 #define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer) 3040 #define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage) 3041 #define glRenderbufferStorageMultisample \ 3042 GLEW_GET_FUN(__glewRenderbufferStorageMultisample) 3044 #define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object) 3050 #ifndef GL_ARB_framebuffer_sRGB 3051 #define GL_ARB_framebuffer_sRGB 1 3053 #define GL_FRAMEBUFFER_SRGB 0x8DB9 3055 #define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB) 3061 #ifndef GL_ARB_geometry_shader4 3062 #define GL_ARB_geometry_shader4 1 3064 #define GL_LINES_ADJACENCY_ARB 0xA 3065 #define GL_LINE_STRIP_ADJACENCY_ARB 0xB 3066 #define GL_TRIANGLES_ADJACENCY_ARB 0xC 3067 #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD 3068 #define GL_PROGRAM_POINT_SIZE_ARB 0x8642 3069 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 3070 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 3071 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 3072 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 3073 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 3074 #define GL_GEOMETRY_SHADER_ARB 0x8DD9 3075 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA 3076 #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB 3077 #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC 3078 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD 3079 #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE 3080 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF 3081 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 3082 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 3093 #define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB) 3094 #define glFramebufferTextureFaceARB \ 3095 GLEW_GET_FUN(__glewFramebufferTextureFaceARB) 3096 #define glFramebufferTextureLayerARB \ 3097 GLEW_GET_FUN(__glewFramebufferTextureLayerARB) 3098 #define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB) 3100 #define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4) 3106 #ifndef GL_ARB_half_float_pixel 3107 #define GL_ARB_half_float_pixel 1 3109 #define GL_HALF_FLOAT_ARB 0x140B 3111 #define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel) 3117 #ifndef GL_ARB_half_float_vertex 3118 #define GL_ARB_half_float_vertex 1 3120 #define GL_HALF_FLOAT 0x140B 3122 #define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex) 3128 #ifndef GL_ARB_imaging 3129 #define GL_ARB_imaging 1 3131 #define GL_CONSTANT_COLOR 0x8001 3132 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 3133 #define GL_CONSTANT_ALPHA 0x8003 3134 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 3135 #define GL_BLEND_COLOR 0x8005 3136 #define GL_FUNC_ADD 0x8006 3137 #define GL_MIN 0x8007 3138 #define GL_MAX 0x8008 3139 #define GL_BLEND_EQUATION 0x8009 3140 #define GL_FUNC_SUBTRACT 0x800A 3141 #define GL_FUNC_REVERSE_SUBTRACT 0x800B 3142 #define GL_CONVOLUTION_1D 0x8010 3143 #define GL_CONVOLUTION_2D 0x8011 3144 #define GL_SEPARABLE_2D 0x8012 3145 #define GL_CONVOLUTION_BORDER_MODE 0x8013 3146 #define GL_CONVOLUTION_FILTER_SCALE 0x8014 3147 #define GL_CONVOLUTION_FILTER_BIAS 0x8015 3148 #define GL_REDUCE 0x8016 3149 #define GL_CONVOLUTION_FORMAT 0x8017 3150 #define GL_CONVOLUTION_WIDTH 0x8018 3151 #define GL_CONVOLUTION_HEIGHT 0x8019 3152 #define GL_MAX_CONVOLUTION_WIDTH 0x801A 3153 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B 3154 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C 3155 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D 3156 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E 3157 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F 3158 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020 3159 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 3160 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 3161 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 3162 #define GL_HISTOGRAM 0x8024 3163 #define GL_PROXY_HISTOGRAM 0x8025 3164 #define GL_HISTOGRAM_WIDTH 0x8026 3165 #define GL_HISTOGRAM_FORMAT 0x8027 3166 #define GL_HISTOGRAM_RED_SIZE 0x8028 3167 #define GL_HISTOGRAM_GREEN_SIZE 0x8029 3168 #define GL_HISTOGRAM_BLUE_SIZE 0x802A 3169 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B 3170 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C 3171 #define GL_HISTOGRAM_SINK 0x802D 3172 #define GL_MINMAX 0x802E 3173 #define GL_MINMAX_FORMAT 0x802F 3174 #define GL_MINMAX_SINK 0x8030 3175 #define GL_TABLE_TOO_LARGE 0x8031 3176 #define GL_COLOR_MATRIX 0x80B1 3177 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 3178 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 3179 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 3180 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 3181 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 3182 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 3183 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 3184 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 3185 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA 3186 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB 3187 #define GL_COLOR_TABLE 0x80D0 3188 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 3189 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 3190 #define GL_PROXY_COLOR_TABLE 0x80D3 3191 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 3192 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 3193 #define GL_COLOR_TABLE_SCALE 0x80D6 3194 #define GL_COLOR_TABLE_BIAS 0x80D7 3195 #define GL_COLOR_TABLE_FORMAT 0x80D8 3196 #define GL_COLOR_TABLE_WIDTH 0x80D9 3197 #define GL_COLOR_TABLE_RED_SIZE 0x80DA 3198 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB 3199 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC 3200 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD 3201 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE 3202 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF 3203 #define GL_IGNORE_BORDER 0x8150 3204 #define GL_CONSTANT_BORDER 0x8151 3205 #define GL_WRAP_BORDER 0x8152 3206 #define GL_REPLICATE_BORDER 0x8153 3207 #define GL_CONVOLUTION_BORDER_COLOR 0x8154 3280 #define glColorSubTable GLEW_GET_FUN(__glewColorSubTable) 3281 #define glColorTable GLEW_GET_FUN(__glewColorTable) 3282 #define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv) 3283 #define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv) 3284 #define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D) 3285 #define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D) 3286 #define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf) 3287 #define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv) 3288 #define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri) 3289 #define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv) 3290 #define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable) 3291 #define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable) 3292 #define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D) 3293 #define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D) 3294 #define glGetColorTable GLEW_GET_FUN(__glewGetColorTable) 3295 #define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv) 3296 #define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv) 3297 #define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter) 3298 #define glGetConvolutionParameterfv \ 3299 GLEW_GET_FUN(__glewGetConvolutionParameterfv) 3300 #define glGetConvolutionParameteriv \ 3301 GLEW_GET_FUN(__glewGetConvolutionParameteriv) 3302 #define glGetHistogram GLEW_GET_FUN(__glewGetHistogram) 3303 #define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv) 3304 #define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv) 3305 #define glGetMinmax GLEW_GET_FUN(__glewGetMinmax) 3306 #define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv) 3307 #define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv) 3308 #define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter) 3309 #define glHistogram GLEW_GET_FUN(__glewHistogram) 3310 #define glMinmax GLEW_GET_FUN(__glewMinmax) 3311 #define glResetHistogram GLEW_GET_FUN(__glewResetHistogram) 3312 #define glResetMinmax GLEW_GET_FUN(__glewResetMinmax) 3313 #define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D) 3315 #define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging) 3321 #ifndef GL_ARB_instanced_arrays 3322 #define GL_ARB_instanced_arrays 1 3324 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE 3329 #define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB) 3331 #define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays) 3337 #ifndef GL_ARB_map_buffer_range 3338 #define GL_ARB_map_buffer_range 1 3340 #define GL_MAP_READ_BIT 0x0001 3341 #define GL_MAP_WRITE_BIT 0x0002 3342 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 3343 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 3344 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 3345 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 3352 #define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange) 3353 #define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange) 3355 #define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range) 3361 #ifndef GL_ARB_matrix_palette 3362 #define GL_ARB_matrix_palette 1 3364 #define GL_MATRIX_PALETTE_ARB 0x8840 3365 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 3366 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842 3367 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 3368 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 3369 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 3370 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 3371 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 3372 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 3373 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 3385 #define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB) 3386 #define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB) 3387 #define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB) 3388 #define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB) 3389 #define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB) 3391 #define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette) 3397 #ifndef GL_ARB_multisample 3398 #define GL_ARB_multisample 1 3400 #define GL_MULTISAMPLE_ARB 0x809D 3401 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E 3402 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F 3403 #define GL_SAMPLE_COVERAGE_ARB 0x80A0 3404 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 3405 #define GL_SAMPLES_ARB 0x80A9 3406 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA 3407 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB 3408 #define GL_MULTISAMPLE_BIT_ARB 0x20000000 3413 #define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB) 3415 #define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample) 3421 #ifndef GL_ARB_multitexture 3422 #define GL_ARB_multitexture 1 3424 #define GL_TEXTURE0_ARB 0x84C0 3425 #define GL_TEXTURE1_ARB 0x84C1 3426 #define GL_TEXTURE2_ARB 0x84C2 3427 #define GL_TEXTURE3_ARB 0x84C3 3428 #define GL_TEXTURE4_ARB 0x84C4 3429 #define GL_TEXTURE5_ARB 0x84C5 3430 #define GL_TEXTURE6_ARB 0x84C6 3431 #define GL_TEXTURE7_ARB 0x84C7 3432 #define GL_TEXTURE8_ARB 0x84C8 3433 #define GL_TEXTURE9_ARB 0x84C9 3434 #define GL_TEXTURE10_ARB 0x84CA 3435 #define GL_TEXTURE11_ARB 0x84CB 3436 #define GL_TEXTURE12_ARB 0x84CC 3437 #define GL_TEXTURE13_ARB 0x84CD 3438 #define GL_TEXTURE14_ARB 0x84CE 3439 #define GL_TEXTURE15_ARB 0x84CF 3440 #define GL_TEXTURE16_ARB 0x84D0 3441 #define GL_TEXTURE17_ARB 0x84D1 3442 #define GL_TEXTURE18_ARB 0x84D2 3443 #define GL_TEXTURE19_ARB 0x84D3 3444 #define GL_TEXTURE20_ARB 0x84D4 3445 #define GL_TEXTURE21_ARB 0x84D5 3446 #define GL_TEXTURE22_ARB 0x84D6 3447 #define GL_TEXTURE23_ARB 0x84D7 3448 #define GL_TEXTURE24_ARB 0x84D8 3449 #define GL_TEXTURE25_ARB 0x84D9 3450 #define GL_TEXTURE26_ARB 0x84DA 3451 #define GL_TEXTURE27_ARB 0x84DB 3452 #define GL_TEXTURE28_ARB 0x84DC 3453 #define GL_TEXTURE29_ARB 0x84DD 3454 #define GL_TEXTURE30_ARB 0x84DE 3455 #define GL_TEXTURE31_ARB 0x84DF 3456 #define GL_ACTIVE_TEXTURE_ARB 0x84E0 3457 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 3458 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 3524 #define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB) 3525 #define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB) 3526 #define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB) 3527 #define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB) 3528 #define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB) 3529 #define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB) 3530 #define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB) 3531 #define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB) 3532 #define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB) 3533 #define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB) 3534 #define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB) 3535 #define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB) 3536 #define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB) 3537 #define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB) 3538 #define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB) 3539 #define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB) 3540 #define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB) 3541 #define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB) 3542 #define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB) 3543 #define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB) 3544 #define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB) 3545 #define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB) 3546 #define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB) 3547 #define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB) 3548 #define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB) 3549 #define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB) 3550 #define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB) 3551 #define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB) 3552 #define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB) 3553 #define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB) 3554 #define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB) 3555 #define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB) 3556 #define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB) 3557 #define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB) 3559 #define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture) 3565 #ifndef GL_ARB_occlusion_query 3566 #define GL_ARB_occlusion_query 1 3568 #define GL_QUERY_COUNTER_BITS_ARB 0x8864 3569 #define GL_CURRENT_QUERY_ARB 0x8865 3570 #define GL_QUERY_RESULT_ARB 0x8866 3571 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 3572 #define GL_SAMPLES_PASSED_ARB 0x8914 3587 #define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB) 3588 #define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB) 3589 #define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB) 3590 #define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB) 3591 #define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB) 3592 #define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB) 3593 #define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB) 3594 #define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB) 3596 #define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query) 3602 #ifndef GL_ARB_pixel_buffer_object 3603 #define GL_ARB_pixel_buffer_object 1 3605 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB 3606 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC 3607 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED 3608 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF 3610 #define GLEW_ARB_pixel_buffer_object \ 3611 GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object) 3617 #ifndef GL_ARB_point_parameters 3618 #define GL_ARB_point_parameters 1 3620 #define GL_POINT_SIZE_MIN_ARB 0x8126 3621 #define GL_POINT_SIZE_MAX_ARB 0x8127 3622 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 3623 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 3630 #define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB) 3631 #define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB) 3633 #define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters) 3639 #ifndef GL_ARB_point_sprite 3640 #define GL_ARB_point_sprite 1 3642 #define GL_POINT_SPRITE_ARB 0x8861 3643 #define GL_COORD_REPLACE_ARB 0x8862 3645 #define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite) 3651 #ifndef GL_ARB_shader_objects 3652 #define GL_ARB_shader_objects 1 3654 #define GL_PROGRAM_OBJECT_ARB 0x8B40 3655 #define GL_SHADER_OBJECT_ARB 0x8B48 3656 #define GL_OBJECT_TYPE_ARB 0x8B4E 3657 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F 3658 #define GL_FLOAT_VEC2_ARB 0x8B50 3659 #define GL_FLOAT_VEC3_ARB 0x8B51 3660 #define GL_FLOAT_VEC4_ARB 0x8B52 3661 #define GL_INT_VEC2_ARB 0x8B53 3662 #define GL_INT_VEC3_ARB 0x8B54 3663 #define GL_INT_VEC4_ARB 0x8B55 3664 #define GL_BOOL_ARB 0x8B56 3665 #define GL_BOOL_VEC2_ARB 0x8B57 3666 #define GL_BOOL_VEC3_ARB 0x8B58 3667 #define GL_BOOL_VEC4_ARB 0x8B59 3668 #define GL_FLOAT_MAT2_ARB 0x8B5A 3669 #define GL_FLOAT_MAT3_ARB 0x8B5B 3670 #define GL_FLOAT_MAT4_ARB 0x8B5C 3671 #define GL_SAMPLER_1D_ARB 0x8B5D 3672 #define GL_SAMPLER_2D_ARB 0x8B5E 3673 #define GL_SAMPLER_3D_ARB 0x8B5F 3674 #define GL_SAMPLER_CUBE_ARB 0x8B60 3675 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 3676 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 3677 #define GL_SAMPLER_2D_RECT_ARB 0x8B63 3678 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 3679 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 3680 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 3681 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82 3682 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 3683 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 3684 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 3685 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 3686 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 3687 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 3765 #define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB) 3766 #define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB) 3767 #define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB) 3768 #define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB) 3769 #define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB) 3770 #define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB) 3771 #define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB) 3772 #define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB) 3773 #define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB) 3774 #define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB) 3775 #define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB) 3776 #define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB) 3777 #define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB) 3778 #define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB) 3779 #define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB) 3780 #define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB) 3781 #define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB) 3782 #define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB) 3783 #define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB) 3784 #define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB) 3785 #define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB) 3786 #define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB) 3787 #define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB) 3788 #define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB) 3789 #define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB) 3790 #define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB) 3791 #define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB) 3792 #define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB) 3793 #define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB) 3794 #define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB) 3795 #define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB) 3796 #define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB) 3797 #define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB) 3798 #define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB) 3799 #define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB) 3800 #define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB) 3801 #define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB) 3802 #define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB) 3803 #define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB) 3805 #define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects) 3811 #ifndef GL_ARB_shading_language_100 3812 #define GL_ARB_shading_language_100 1 3814 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C 3816 #define GLEW_ARB_shading_language_100 \ 3817 GLEW_GET_VAR(__GLEW_ARB_shading_language_100) 3823 #ifndef GL_ARB_shadow 3824 #define GL_ARB_shadow 1 3826 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C 3827 #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D 3828 #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E 3830 #define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow) 3836 #ifndef GL_ARB_shadow_ambient 3837 #define GL_ARB_shadow_ambient 1 3839 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF 3841 #define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient) 3847 #ifndef GL_ARB_texture_border_clamp 3848 #define GL_ARB_texture_border_clamp 1 3850 #define GL_CLAMP_TO_BORDER_ARB 0x812D 3852 #define GLEW_ARB_texture_border_clamp \ 3853 GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp) 3859 #ifndef GL_ARB_texture_buffer_object 3860 #define GL_ARB_texture_buffer_object 1 3862 #define GL_TEXTURE_BUFFER_ARB 0x8C2A 3863 #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B 3864 #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C 3865 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D 3866 #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E 3871 #define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB) 3873 #define GLEW_ARB_texture_buffer_object \ 3874 GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object) 3880 #ifndef GL_ARB_texture_compression 3881 #define GL_ARB_texture_compression 1 3883 #define GL_COMPRESSED_ALPHA_ARB 0x84E9 3884 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA 3885 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB 3886 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC 3887 #define GL_COMPRESSED_RGB_ARB 0x84ED 3888 #define GL_COMPRESSED_RGBA_ARB 0x84EE 3889 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF 3890 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 3891 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 3892 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 3893 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 3918 #define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB) 3919 #define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB) 3920 #define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB) 3921 #define glCompressedTexSubImage1DARB \ 3922 GLEW_GET_FUN(__glewCompressedTexSubImage1DARB) 3923 #define glCompressedTexSubImage2DARB \ 3924 GLEW_GET_FUN(__glewCompressedTexSubImage2DARB) 3925 #define glCompressedTexSubImage3DARB \ 3926 GLEW_GET_FUN(__glewCompressedTexSubImage3DARB) 3927 #define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB) 3929 #define GLEW_ARB_texture_compression \ 3930 GLEW_GET_VAR(__GLEW_ARB_texture_compression) 3936 #ifndef GL_ARB_texture_compression_rgtc 3937 #define GL_ARB_texture_compression_rgtc 1 3939 #define GL_COMPRESSED_RED_RGTC1 0x8DBB 3940 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC 3941 #define GL_COMPRESSED_RG_RGTC2 0x8DBD 3942 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE 3944 #define GLEW_ARB_texture_compression_rgtc \ 3945 GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc) 3951 #ifndef GL_ARB_texture_cube_map 3952 #define GL_ARB_texture_cube_map 1 3954 #define GL_NORMAL_MAP_ARB 0x8511 3955 #define GL_REFLECTION_MAP_ARB 0x8512 3956 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 3957 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 3958 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 3959 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 3960 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 3961 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 3962 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 3963 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A 3964 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B 3965 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C 3967 #define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map) 3973 #ifndef GL_ARB_texture_env_add 3974 #define GL_ARB_texture_env_add 1 3976 #define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add) 3982 #ifndef GL_ARB_texture_env_combine 3983 #define GL_ARB_texture_env_combine 1 3985 #define GL_SUBTRACT_ARB 0x84E7 3986 #define GL_COMBINE_ARB 0x8570 3987 #define GL_COMBINE_RGB_ARB 0x8571 3988 #define GL_COMBINE_ALPHA_ARB 0x8572 3989 #define GL_RGB_SCALE_ARB 0x8573 3990 #define GL_ADD_SIGNED_ARB 0x8574 3991 #define GL_INTERPOLATE_ARB 0x8575 3992 #define GL_CONSTANT_ARB 0x8576 3993 #define GL_PRIMARY_COLOR_ARB 0x8577 3994 #define GL_PREVIOUS_ARB 0x8578 3995 #define GL_SOURCE0_RGB_ARB 0x8580 3996 #define GL_SOURCE1_RGB_ARB 0x8581 3997 #define GL_SOURCE2_RGB_ARB 0x8582 3998 #define GL_SOURCE0_ALPHA_ARB 0x8588 3999 #define GL_SOURCE1_ALPHA_ARB 0x8589 4000 #define GL_SOURCE2_ALPHA_ARB 0x858A 4001 #define GL_OPERAND0_RGB_ARB 0x8590 4002 #define GL_OPERAND1_RGB_ARB 0x8591 4003 #define GL_OPERAND2_RGB_ARB 0x8592 4004 #define GL_OPERAND0_ALPHA_ARB 0x8598 4005 #define GL_OPERAND1_ALPHA_ARB 0x8599 4006 #define GL_OPERAND2_ALPHA_ARB 0x859A 4008 #define GLEW_ARB_texture_env_combine \ 4009 GLEW_GET_VAR(__GLEW_ARB_texture_env_combine) 4015 #ifndef GL_ARB_texture_env_crossbar 4016 #define GL_ARB_texture_env_crossbar 1 4018 #define GLEW_ARB_texture_env_crossbar \ 4019 GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar) 4025 #ifndef GL_ARB_texture_env_dot3 4026 #define GL_ARB_texture_env_dot3 1 4028 #define GL_DOT3_RGB_ARB 0x86AE 4029 #define GL_DOT3_RGBA_ARB 0x86AF 4031 #define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3) 4037 #ifndef GL_ARB_texture_float 4038 #define GL_ARB_texture_float 1 4040 #define GL_RGBA32F_ARB 0x8814 4041 #define GL_RGB32F_ARB 0x8815 4042 #define GL_ALPHA32F_ARB 0x8816 4043 #define GL_INTENSITY32F_ARB 0x8817 4044 #define GL_LUMINANCE32F_ARB 0x8818 4045 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819 4046 #define GL_RGBA16F_ARB 0x881A 4047 #define GL_RGB16F_ARB 0x881B 4048 #define GL_ALPHA16F_ARB 0x881C 4049 #define GL_INTENSITY16F_ARB 0x881D 4050 #define GL_LUMINANCE16F_ARB 0x881E 4051 #define GL_LUMINANCE_ALPHA16F_ARB 0x881F 4052 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10 4053 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 4054 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 4055 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 4056 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 4057 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 4058 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 4059 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 4061 #define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float) 4067 #ifndef GL_ARB_texture_mirrored_repeat 4068 #define GL_ARB_texture_mirrored_repeat 1 4070 #define GL_MIRRORED_REPEAT_ARB 0x8370 4072 #define GLEW_ARB_texture_mirrored_repeat \ 4073 GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat) 4079 #ifndef GL_ARB_texture_non_power_of_two 4080 #define GL_ARB_texture_non_power_of_two 1 4082 #define GLEW_ARB_texture_non_power_of_two \ 4083 GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two) 4089 #ifndef GL_ARB_texture_rectangle 4090 #define GL_ARB_texture_rectangle 1 4092 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5 4093 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 4094 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 4095 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 4096 #define GL_SAMPLER_2D_RECT_ARB 0x8B63 4097 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 4099 #define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle) 4105 #ifndef GL_ARB_texture_rg 4106 #define GL_ARB_texture_rg 1 4108 #define GL_RED 0x1903 4109 #define GL_RG 0x8227 4110 #define GL_RG_INTEGER 0x8228 4111 #define GL_R8 0x8229 4112 #define GL_R16 0x822A 4113 #define GL_RG8 0x822B 4114 #define GL_RG16 0x822C 4115 #define GL_R16F 0x822D 4116 #define GL_R32F 0x822E 4117 #define GL_RG16F 0x822F 4118 #define GL_RG32F 0x8230 4119 #define GL_R8I 0x8231 4120 #define GL_R8UI 0x8232 4121 #define GL_R16I 0x8233 4122 #define GL_R16UI 0x8234 4123 #define GL_R32I 0x8235 4124 #define GL_R32UI 0x8236 4125 #define GL_RG8I 0x8237 4126 #define GL_RG8UI 0x8238 4127 #define GL_RG16I 0x8239 4128 #define GL_RG16UI 0x823A 4129 #define GL_RG32I 0x823B 4130 #define GL_RG32UI 0x823C 4132 #define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg) 4138 #ifndef GL_ARB_transpose_matrix 4139 #define GL_ARB_transpose_matrix 1 4141 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 4142 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 4143 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 4144 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 4151 #define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB) 4152 #define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB) 4153 #define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB) 4154 #define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB) 4156 #define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix) 4162 #ifndef GL_ARB_vertex_array_object 4163 #define GL_ARB_vertex_array_object 1 4165 #define GL_VERTEX_ARRAY_BINDING 0x85B5 4173 #define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray) 4174 #define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays) 4175 #define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays) 4176 #define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray) 4178 #define GLEW_ARB_vertex_array_object \ 4179 GLEW_GET_VAR(__GLEW_ARB_vertex_array_object) 4185 #ifndef GL_ARB_vertex_blend 4186 #define GL_ARB_vertex_blend 1 4188 #define GL_MODELVIEW0_ARB 0x1700 4189 #define GL_MODELVIEW1_ARB 0x850A 4190 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4 4191 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 4192 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 4193 #define GL_VERTEX_BLEND_ARB 0x86A7 4194 #define GL_CURRENT_WEIGHT_ARB 0x86A8 4195 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 4196 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA 4197 #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB 4198 #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC 4199 #define GL_WEIGHT_ARRAY_ARB 0x86AD 4200 #define GL_MODELVIEW2_ARB 0x8722 4201 #define GL_MODELVIEW3_ARB 0x8723 4202 #define GL_MODELVIEW4_ARB 0x8724 4203 #define GL_MODELVIEW5_ARB 0x8725 4204 #define GL_MODELVIEW6_ARB 0x8726 4205 #define GL_MODELVIEW7_ARB 0x8727 4206 #define GL_MODELVIEW8_ARB 0x8728 4207 #define GL_MODELVIEW9_ARB 0x8729 4208 #define GL_MODELVIEW10_ARB 0x872A 4209 #define GL_MODELVIEW11_ARB 0x872B 4210 #define GL_MODELVIEW12_ARB 0x872C 4211 #define GL_MODELVIEW13_ARB 0x872D 4212 #define GL_MODELVIEW14_ARB 0x872E 4213 #define GL_MODELVIEW15_ARB 0x872F 4214 #define GL_MODELVIEW16_ARB 0x8730 4215 #define GL_MODELVIEW17_ARB 0x8731 4216 #define GL_MODELVIEW18_ARB 0x8732 4217 #define GL_MODELVIEW19_ARB 0x8733 4218 #define GL_MODELVIEW20_ARB 0x8734 4219 #define GL_MODELVIEW21_ARB 0x8735 4220 #define GL_MODELVIEW22_ARB 0x8736 4221 #define GL_MODELVIEW23_ARB 0x8737 4222 #define GL_MODELVIEW24_ARB 0x8738 4223 #define GL_MODELVIEW25_ARB 0x8739 4224 #define GL_MODELVIEW26_ARB 0x873A 4225 #define GL_MODELVIEW27_ARB 0x873B 4226 #define GL_MODELVIEW28_ARB 0x873C 4227 #define GL_MODELVIEW29_ARB 0x873D 4228 #define GL_MODELVIEW30_ARB 0x873E 4229 #define GL_MODELVIEW31_ARB 0x873F 4243 #define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB) 4244 #define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB) 4245 #define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB) 4246 #define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB) 4247 #define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB) 4248 #define glWeightivARB GLEW_GET_FUN(__glewWeightivARB) 4249 #define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB) 4250 #define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB) 4251 #define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB) 4252 #define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB) 4254 #define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend) 4260 #ifndef GL_ARB_vertex_buffer_object 4261 #define GL_ARB_vertex_buffer_object 1 4263 #define GL_BUFFER_SIZE_ARB 0x8764 4264 #define GL_BUFFER_USAGE_ARB 0x8765 4265 #define GL_ARRAY_BUFFER_ARB 0x8892 4266 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 4267 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 4268 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 4269 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 4270 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 4271 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 4272 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 4273 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A 4274 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B 4275 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C 4276 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D 4277 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E 4278 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F 4279 #define GL_READ_ONLY_ARB 0x88B8 4280 #define GL_WRITE_ONLY_ARB 0x88B9 4281 #define GL_READ_WRITE_ARB 0x88BA 4282 #define GL_BUFFER_ACCESS_ARB 0x88BB 4283 #define GL_BUFFER_MAPPED_ARB 0x88BC 4284 #define GL_BUFFER_MAP_POINTER_ARB 0x88BD 4285 #define GL_STREAM_DRAW_ARB 0x88E0 4286 #define GL_STREAM_READ_ARB 0x88E1 4287 #define GL_STREAM_COPY_ARB 0x88E2 4288 #define GL_STATIC_DRAW_ARB 0x88E4 4289 #define GL_STATIC_READ_ARB 0x88E5 4290 #define GL_STATIC_COPY_ARB 0x88E6 4291 #define GL_DYNAMIC_DRAW_ARB 0x88E8 4292 #define GL_DYNAMIC_READ_ARB 0x88E9 4293 #define GL_DYNAMIC_COPY_ARB 0x88EA 4317 #define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB) 4318 #define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB) 4319 #define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB) 4320 #define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB) 4321 #define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB) 4322 #define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB) 4323 #define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB) 4324 #define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB) 4325 #define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB) 4326 #define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB) 4327 #define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB) 4329 #define GLEW_ARB_vertex_buffer_object \ 4330 GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object) 4336 #ifndef GL_ARB_vertex_program 4337 #define GL_ARB_vertex_program 1 4339 #define GL_COLOR_SUM_ARB 0x8458 4340 #define GL_VERTEX_PROGRAM_ARB 0x8620 4341 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 4342 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 4343 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 4344 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 4345 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 4346 #define GL_PROGRAM_LENGTH_ARB 0x8627 4347 #define GL_PROGRAM_STRING_ARB 0x8628 4348 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E 4349 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F 4350 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 4351 #define GL_CURRENT_MATRIX_ARB 0x8641 4352 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 4353 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 4354 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 4355 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B 4356 #define GL_PROGRAM_BINDING_ARB 0x8677 4357 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 4358 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A 4359 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874 4360 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 4361 #define GL_PROGRAM_FORMAT_ARB 0x8876 4362 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 4363 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 4364 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 4365 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 4366 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 4367 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 4368 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 4369 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 4370 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8 4371 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 4372 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA 4373 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB 4374 #define GL_PROGRAM_ATTRIBS_ARB 0x88AC 4375 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD 4376 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE 4377 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF 4378 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 4379 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 4380 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 4381 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 4382 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 4383 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 4384 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 4385 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 4386 #define GL_MATRIX0_ARB 0x88C0 4387 #define GL_MATRIX1_ARB 0x88C1 4388 #define GL_MATRIX2_ARB 0x88C2 4389 #define GL_MATRIX3_ARB 0x88C3 4390 #define GL_MATRIX4_ARB 0x88C4 4391 #define GL_MATRIX5_ARB 0x88C5 4392 #define GL_MATRIX6_ARB 0x88C6 4393 #define GL_MATRIX7_ARB 0x88C7 4394 #define GL_MATRIX8_ARB 0x88C8 4395 #define GL_MATRIX9_ARB 0x88C9 4396 #define GL_MATRIX10_ARB 0x88CA 4397 #define GL_MATRIX11_ARB 0x88CB 4398 #define GL_MATRIX12_ARB 0x88CC 4399 #define GL_MATRIX13_ARB 0x88CD 4400 #define GL_MATRIX14_ARB 0x88CE 4401 #define GL_MATRIX15_ARB 0x88CF 4402 #define GL_MATRIX16_ARB 0x88D0 4403 #define GL_MATRIX17_ARB 0x88D1 4404 #define GL_MATRIX18_ARB 0x88D2 4405 #define GL_MATRIX19_ARB 0x88D3 4406 #define GL_MATRIX20_ARB 0x88D4 4407 #define GL_MATRIX21_ARB 0x88D5 4408 #define GL_MATRIX22_ARB 0x88D6 4409 #define GL_MATRIX23_ARB 0x88D7 4410 #define GL_MATRIX24_ARB 0x88D8 4411 #define GL_MATRIX25_ARB 0x88D9 4412 #define GL_MATRIX26_ARB 0x88DA 4413 #define GL_MATRIX27_ARB 0x88DB 4414 #define GL_MATRIX28_ARB 0x88DC 4415 #define GL_MATRIX29_ARB 0x88DD 4416 #define GL_MATRIX30_ARB 0x88DE 4417 #define GL_MATRIX31_ARB 0x88DF 4540 #define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB) 4541 #define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB) 4542 #define glDisableVertexAttribArrayARB \ 4543 GLEW_GET_FUN(__glewDisableVertexAttribArrayARB) 4544 #define glEnableVertexAttribArrayARB \ 4545 GLEW_GET_FUN(__glewEnableVertexAttribArrayARB) 4546 #define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB) 4547 #define glGetProgramEnvParameterdvARB \ 4548 GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB) 4549 #define glGetProgramEnvParameterfvARB \ 4550 GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB) 4551 #define glGetProgramLocalParameterdvARB \ 4552 GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB) 4553 #define glGetProgramLocalParameterfvARB \ 4554 GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB) 4555 #define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB) 4556 #define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB) 4557 #define glGetVertexAttribPointervARB \ 4558 GLEW_GET_FUN(__glewGetVertexAttribPointervARB) 4559 #define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB) 4560 #define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB) 4561 #define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB) 4562 #define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB) 4563 #define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB) 4564 #define glProgramEnvParameter4dvARB \ 4565 GLEW_GET_FUN(__glewProgramEnvParameter4dvARB) 4566 #define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB) 4567 #define glProgramEnvParameter4fvARB \ 4568 GLEW_GET_FUN(__glewProgramEnvParameter4fvARB) 4569 #define glProgramLocalParameter4dARB \ 4570 GLEW_GET_FUN(__glewProgramLocalParameter4dARB) 4571 #define glProgramLocalParameter4dvARB \ 4572 GLEW_GET_FUN(__glewProgramLocalParameter4dvARB) 4573 #define glProgramLocalParameter4fARB \ 4574 GLEW_GET_FUN(__glewProgramLocalParameter4fARB) 4575 #define glProgramLocalParameter4fvARB \ 4576 GLEW_GET_FUN(__glewProgramLocalParameter4fvARB) 4577 #define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB) 4578 #define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB) 4579 #define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB) 4580 #define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB) 4581 #define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB) 4582 #define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB) 4583 #define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB) 4584 #define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB) 4585 #define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB) 4586 #define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB) 4587 #define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB) 4588 #define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB) 4589 #define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB) 4590 #define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB) 4591 #define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB) 4592 #define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB) 4593 #define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB) 4594 #define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB) 4595 #define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB) 4596 #define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB) 4597 #define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB) 4598 #define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB) 4599 #define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB) 4600 #define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB) 4601 #define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB) 4602 #define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB) 4603 #define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB) 4604 #define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB) 4605 #define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB) 4606 #define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB) 4607 #define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB) 4608 #define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB) 4609 #define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB) 4610 #define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB) 4611 #define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB) 4612 #define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB) 4613 #define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB) 4614 #define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB) 4616 #define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program) 4622 #ifndef GL_ARB_vertex_shader 4623 #define GL_ARB_vertex_shader 1 4625 #define GL_VERTEX_SHADER_ARB 0x8B31 4626 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A 4627 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B 4628 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C 4629 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D 4630 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 4631 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A 4641 #define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB) 4642 #define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB) 4643 #define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB) 4645 #define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader) 4651 #ifndef GL_ARB_window_pos 4652 #define GL_ARB_window_pos 1 4674 #define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB) 4675 #define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB) 4676 #define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB) 4677 #define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB) 4678 #define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB) 4679 #define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB) 4680 #define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB) 4681 #define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB) 4682 #define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB) 4683 #define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB) 4684 #define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB) 4685 #define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB) 4686 #define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB) 4687 #define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB) 4688 #define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB) 4689 #define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB) 4691 #define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos) 4697 #ifndef GL_ATIX_point_sprites 4698 #define GL_ATIX_point_sprites 1 4700 #define GL_TEXTURE_POINT_MODE_ATIX 0x60B0 4701 #define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1 4702 #define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2 4703 #define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3 4704 #define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4 4705 #define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5 4707 #define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites) 4713 #ifndef GL_ATIX_texture_env_combine3 4714 #define GL_ATIX_texture_env_combine3 1 4716 #define GL_MODULATE_ADD_ATIX 0x8744 4717 #define GL_MODULATE_SIGNED_ADD_ATIX 0x8745 4718 #define GL_MODULATE_SUBTRACT_ATIX 0x8746 4720 #define GLEW_ATIX_texture_env_combine3 \ 4721 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3) 4727 #ifndef GL_ATIX_texture_env_route 4728 #define GL_ATIX_texture_env_route 1 4730 #define GL_SECONDARY_COLOR_ATIX 0x8747 4731 #define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 4732 #define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 4734 #define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route) 4740 #ifndef GL_ATIX_vertex_shader_output_point_size 4741 #define GL_ATIX_vertex_shader_output_point_size 1 4743 #define GL_OUTPUT_POINT_SIZE_ATIX 0x610E 4745 #define GLEW_ATIX_vertex_shader_output_point_size \ 4746 GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size) 4752 #ifndef GL_ATI_draw_buffers 4753 #define GL_ATI_draw_buffers 1 4755 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824 4756 #define GL_DRAW_BUFFER0_ATI 0x8825 4757 #define GL_DRAW_BUFFER1_ATI 0x8826 4758 #define GL_DRAW_BUFFER2_ATI 0x8827 4759 #define GL_DRAW_BUFFER3_ATI 0x8828 4760 #define GL_DRAW_BUFFER4_ATI 0x8829 4761 #define GL_DRAW_BUFFER5_ATI 0x882A 4762 #define GL_DRAW_BUFFER6_ATI 0x882B 4763 #define GL_DRAW_BUFFER7_ATI 0x882C 4764 #define GL_DRAW_BUFFER8_ATI 0x882D 4765 #define GL_DRAW_BUFFER9_ATI 0x882E 4766 #define GL_DRAW_BUFFER10_ATI 0x882F 4767 #define GL_DRAW_BUFFER11_ATI 0x8830 4768 #define GL_DRAW_BUFFER12_ATI 0x8831 4769 #define GL_DRAW_BUFFER13_ATI 0x8832 4770 #define GL_DRAW_BUFFER14_ATI 0x8833 4771 #define GL_DRAW_BUFFER15_ATI 0x8834 4776 #define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI) 4778 #define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers) 4784 #ifndef GL_ATI_element_array 4785 #define GL_ATI_element_array 1 4787 #define GL_ELEMENT_ARRAY_ATI 0x8768 4788 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 4789 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A 4798 #define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI) 4799 #define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI) 4800 #define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI) 4802 #define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array) 4808 #ifndef GL_ATI_envmap_bumpmap 4809 #define GL_ATI_envmap_bumpmap 1 4811 #define GL_BUMP_ROT_MATRIX_ATI 0x8775 4812 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 4813 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 4814 #define GL_BUMP_TEX_UNITS_ATI 0x8778 4815 #define GL_DUDV_ATI 0x8779 4816 #define GL_DU8DV8_ATI 0x877A 4817 #define GL_BUMP_ENVMAP_ATI 0x877B 4818 #define GL_BUMP_TARGET_ATI 0x877C 4829 #define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI) 4830 #define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI) 4831 #define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI) 4832 #define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI) 4834 #define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap) 4840 #ifndef GL_ATI_fragment_shader 4841 #define GL_ATI_fragment_shader 1 4843 #define GL_RED_BIT_ATI 0x00000001 4844 #define GL_2X_BIT_ATI 0x00000001 4845 #define GL_4X_BIT_ATI 0x00000002 4846 #define GL_GREEN_BIT_ATI 0x00000002 4847 #define GL_COMP_BIT_ATI 0x00000002 4848 #define GL_BLUE_BIT_ATI 0x00000004 4849 #define GL_8X_BIT_ATI 0x00000004 4850 #define GL_NEGATE_BIT_ATI 0x00000004 4851 #define GL_BIAS_BIT_ATI 0x00000008 4852 #define GL_HALF_BIT_ATI 0x00000008 4853 #define GL_QUARTER_BIT_ATI 0x00000010 4854 #define GL_EIGHTH_BIT_ATI 0x00000020 4855 #define GL_SATURATE_BIT_ATI 0x00000040 4856 #define GL_FRAGMENT_SHADER_ATI 0x8920 4857 #define GL_REG_0_ATI 0x8921 4858 #define GL_REG_1_ATI 0x8922 4859 #define GL_REG_2_ATI 0x8923 4860 #define GL_REG_3_ATI 0x8924 4861 #define GL_REG_4_ATI 0x8925 4862 #define GL_REG_5_ATI 0x8926 4863 #define GL_CON_0_ATI 0x8941 4864 #define GL_CON_1_ATI 0x8942 4865 #define GL_CON_2_ATI 0x8943 4866 #define GL_CON_3_ATI 0x8944 4867 #define GL_CON_4_ATI 0x8945 4868 #define GL_CON_5_ATI 0x8946 4869 #define GL_CON_6_ATI 0x8947 4870 #define GL_CON_7_ATI 0x8948 4871 #define GL_MOV_ATI 0x8961 4872 #define GL_ADD_ATI 0x8963 4873 #define GL_MUL_ATI 0x8964 4874 #define GL_SUB_ATI 0x8965 4875 #define GL_DOT3_ATI 0x8966 4876 #define GL_DOT4_ATI 0x8967 4877 #define GL_MAD_ATI 0x8968 4878 #define GL_LERP_ATI 0x8969 4879 #define GL_CND_ATI 0x896A 4880 #define GL_CND0_ATI 0x896B 4881 #define GL_DOT2_ADD_ATI 0x896C 4882 #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D 4883 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E 4884 #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F 4885 #define GL_NUM_PASSES_ATI 0x8970 4886 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 4887 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 4888 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 4889 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 4890 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 4891 #define GL_SWIZZLE_STR_ATI 0x8976 4892 #define GL_SWIZZLE_STQ_ATI 0x8977 4893 #define GL_SWIZZLE_STR_DR_ATI 0x8978 4894 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979 4895 #define GL_SWIZZLE_STRQ_ATI 0x897A 4896 #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B 4931 #define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI) 4932 #define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI) 4933 #define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI) 4934 #define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI) 4935 #define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI) 4936 #define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI) 4937 #define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI) 4938 #define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI) 4939 #define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI) 4940 #define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI) 4941 #define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI) 4942 #define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI) 4943 #define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI) 4944 #define glSetFragmentShaderConstantATI \ 4945 GLEW_GET_FUN(__glewSetFragmentShaderConstantATI) 4947 #define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader) 4953 #ifndef GL_ATI_map_object_buffer 4954 #define GL_ATI_map_object_buffer 1 4959 #define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI) 4960 #define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI) 4962 #define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer) 4968 #ifndef GL_ATI_pn_triangles 4969 #define GL_ATI_pn_triangles 1 4971 #define GL_PN_TRIANGLES_ATI 0x87F0 4972 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 4973 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 4974 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 4975 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 4976 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 4977 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 4978 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 4979 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 4984 #define glPNTrianglesfATI GLEW_GET_FUN(__glPNTrianglewesfATI) 4985 #define glPNTrianglesiATI GLEW_GET_FUN(__glPNTrianglewesiATI) 4987 #define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles) 4993 #ifndef GL_ATI_separate_stencil 4994 #define GL_ATI_separate_stencil 1 4996 #define GL_STENCIL_BACK_FUNC_ATI 0x8800 4997 #define GL_STENCIL_BACK_FAIL_ATI 0x8801 4998 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 4999 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 5006 #define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI) 5007 #define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI) 5009 #define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil) 5015 #ifndef GL_ATI_shader_texture_lod 5016 #define GL_ATI_shader_texture_lod 1 5018 #define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod) 5024 #ifndef GL_ATI_text_fragment_shader 5025 #define GL_ATI_text_fragment_shader 1 5027 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 5029 #define GLEW_ATI_text_fragment_shader \ 5030 GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader) 5036 #ifndef GL_ATI_texture_compression_3dc 5037 #define GL_ATI_texture_compression_3dc 1 5039 #define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 5041 #define GLEW_ATI_texture_compression_3dc \ 5042 GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc) 5048 #ifndef GL_ATI_texture_env_combine3 5049 #define GL_ATI_texture_env_combine3 1 5051 #define GL_MODULATE_ADD_ATI 0x8744 5052 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 5053 #define GL_MODULATE_SUBTRACT_ATI 0x8746 5055 #define GLEW_ATI_texture_env_combine3 \ 5056 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3) 5062 #ifndef GL_ATI_texture_float 5063 #define GL_ATI_texture_float 1 5065 #define GL_RGBA_FLOAT32_ATI 0x8814 5066 #define GL_RGB_FLOAT32_ATI 0x8815 5067 #define GL_ALPHA_FLOAT32_ATI 0x8816 5068 #define GL_INTENSITY_FLOAT32_ATI 0x8817 5069 #define GL_LUMINANCE_FLOAT32_ATI 0x8818 5070 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 5071 #define GL_RGBA_FLOAT16_ATI 0x881A 5072 #define GL_RGB_FLOAT16_ATI 0x881B 5073 #define GL_ALPHA_FLOAT16_ATI 0x881C 5074 #define GL_INTENSITY_FLOAT16_ATI 0x881D 5075 #define GL_LUMINANCE_FLOAT16_ATI 0x881E 5076 #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F 5078 #define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float) 5084 #ifndef GL_ATI_texture_mirror_once 5085 #define GL_ATI_texture_mirror_once 1 5087 #define GL_MIRROR_CLAMP_ATI 0x8742 5088 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 5090 #define GLEW_ATI_texture_mirror_once \ 5091 GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once) 5097 #ifndef GL_ATI_vertex_array_object 5098 #define GL_ATI_vertex_array_object 1 5100 #define GL_STATIC_ATI 0x8760 5101 #define GL_DYNAMIC_ATI 0x8761 5102 #define GL_PRESERVE_ATI 0x8762 5103 #define GL_DISCARD_ATI 0x8763 5104 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 5105 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 5106 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 5107 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 5134 #define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI) 5135 #define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI) 5136 #define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI) 5137 #define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI) 5138 #define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI) 5139 #define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI) 5140 #define glGetVariantArrayObjectfvATI \ 5141 GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI) 5142 #define glGetVariantArrayObjectivATI \ 5143 GLEW_GET_FUN(__glewGetVariantArrayObjectivATI) 5144 #define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI) 5145 #define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI) 5146 #define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI) 5147 #define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI) 5149 #define GLEW_ATI_vertex_array_object \ 5150 GLEW_GET_VAR(__GLEW_ATI_vertex_array_object) 5156 #ifndef GL_ATI_vertex_attrib_array_object 5157 #define GL_ATI_vertex_attrib_array_object 1 5167 #define glGetVertexAttribArrayObjectfvATI \ 5168 GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI) 5169 #define glGetVertexAttribArrayObjectivATI \ 5170 GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI) 5171 #define glVertexAttribArrayObjectATI \ 5172 GLEW_GET_FUN(__glewVertexAttribArrayObjectATI) 5174 #define GLEW_ATI_vertex_attrib_array_object \ 5175 GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object) 5181 #ifndef GL_ATI_vertex_streams 5182 #define GL_ATI_vertex_streams 1 5184 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B 5185 #define GL_VERTEX_SOURCE_ATI 0x876C 5186 #define GL_VERTEX_STREAM0_ATI 0x876D 5187 #define GL_VERTEX_STREAM1_ATI 0x876E 5188 #define GL_VERTEX_STREAM2_ATI 0x876F 5189 #define GL_VERTEX_STREAM3_ATI 0x8770 5190 #define GL_VERTEX_STREAM4_ATI 0x8771 5191 #define GL_VERTEX_STREAM5_ATI 0x8772 5192 #define GL_VERTEX_STREAM6_ATI 0x8773 5193 #define GL_VERTEX_STREAM7_ATI 0x8774 5269 #define glClientActiveVertexStreamATI \ 5270 GLEW_GET_FUN(__glewClientActiveVertexStreamATI) 5271 #define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI) 5272 #define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI) 5273 #define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI) 5274 #define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI) 5275 #define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI) 5276 #define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI) 5277 #define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI) 5278 #define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI) 5279 #define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI) 5280 #define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI) 5281 #define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI) 5282 #define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI) 5283 #define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI) 5284 #define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI) 5285 #define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI) 5286 #define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI) 5287 #define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI) 5288 #define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI) 5289 #define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI) 5290 #define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI) 5291 #define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI) 5292 #define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI) 5293 #define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI) 5294 #define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI) 5295 #define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI) 5296 #define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI) 5297 #define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI) 5298 #define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI) 5299 #define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI) 5300 #define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI) 5301 #define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI) 5302 #define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI) 5303 #define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI) 5304 #define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI) 5305 #define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI) 5306 #define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI) 5308 #define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams) 5314 #ifndef GL_EXT_422_pixels 5315 #define GL_EXT_422_pixels 1 5317 #define GL_422_EXT 0x80CC 5318 #define GL_422_REV_EXT 0x80CD 5319 #define GL_422_AVERAGE_EXT 0x80CE 5320 #define GL_422_REV_AVERAGE_EXT 0x80CF 5322 #define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels) 5328 #ifndef GL_EXT_Cg_shader 5329 #define GL_EXT_Cg_shader 1 5331 #define GL_CG_VERTEX_SHADER_EXT 0x890E 5332 #define GL_CG_FRAGMENT_SHADER_EXT 0x890F 5334 #define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader) 5341 #define GL_EXT_abgr 1 5343 #define GL_ABGR_EXT 0x8000 5345 #define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr) 5352 #define GL_EXT_bgra 1 5354 #define GL_BGR_EXT 0x80E0 5355 #define GL_BGRA_EXT 0x80E1 5357 #define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra) 5363 #ifndef GL_EXT_bindable_uniform 5364 #define GL_EXT_bindable_uniform 1 5366 #define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 5367 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 5368 #define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 5369 #define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED 5370 #define GL_UNIFORM_BUFFER_EXT 0x8DEE 5371 #define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF 5380 #define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT) 5381 #define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT) 5382 #define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT) 5384 #define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform) 5390 #ifndef GL_EXT_blend_color 5391 #define GL_EXT_blend_color 1 5393 #define GL_CONSTANT_COLOR_EXT 0x8001 5394 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 5395 #define GL_CONSTANT_ALPHA_EXT 0x8003 5396 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 5397 #define GL_BLEND_COLOR_EXT 0x8005 5402 #define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT) 5404 #define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color) 5410 #ifndef GL_EXT_blend_equation_separate 5411 #define GL_EXT_blend_equation_separate 1 5413 #define GL_BLEND_EQUATION_RGB_EXT 0x8009 5414 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D 5419 #define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT) 5421 #define GLEW_EXT_blend_equation_separate \ 5422 GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate) 5428 #ifndef GL_EXT_blend_func_separate 5429 #define GL_EXT_blend_func_separate 1 5431 #define GL_BLEND_DST_RGB_EXT 0x80C8 5432 #define GL_BLEND_SRC_RGB_EXT 0x80C9 5433 #define GL_BLEND_DST_ALPHA_EXT 0x80CA 5434 #define GL_BLEND_SRC_ALPHA_EXT 0x80CB 5440 #define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT) 5442 #define GLEW_EXT_blend_func_separate \ 5443 GLEW_GET_VAR(__GLEW_EXT_blend_func_separate) 5449 #ifndef GL_EXT_blend_logic_op 5450 #define GL_EXT_blend_logic_op 1 5452 #define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op) 5458 #ifndef GL_EXT_blend_minmax 5459 #define GL_EXT_blend_minmax 1 5461 #define GL_FUNC_ADD_EXT 0x8006 5462 #define GL_MIN_EXT 0x8007 5463 #define GL_MAX_EXT 0x8008 5464 #define GL_BLEND_EQUATION_EXT 0x8009 5468 #define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT) 5470 #define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax) 5476 #ifndef GL_EXT_blend_subtract 5477 #define GL_EXT_blend_subtract 1 5479 #define GL_FUNC_SUBTRACT_EXT 0x800A 5480 #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B 5482 #define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract) 5488 #ifndef GL_EXT_clip_volume_hint 5489 #define GL_EXT_clip_volume_hint 1 5491 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 5493 #define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint) 5499 #ifndef GL_EXT_cmyka 5500 #define GL_EXT_cmyka 1 5502 #define GL_CMYK_EXT 0x800C 5503 #define GL_CMYKA_EXT 0x800D 5504 #define GL_PACK_CMYK_HINT_EXT 0x800E 5505 #define GL_UNPACK_CMYK_HINT_EXT 0x800F 5507 #define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka) 5513 #ifndef GL_EXT_color_subtable 5514 #define GL_EXT_color_subtable 1 5522 #define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT) 5523 #define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT) 5525 #define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable) 5531 #ifndef GL_EXT_compiled_vertex_array 5532 #define GL_EXT_compiled_vertex_array 1 5534 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 5535 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 5540 #define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT) 5541 #define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT) 5543 #define GLEW_EXT_compiled_vertex_array \ 5544 GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array) 5550 #ifndef GL_EXT_convolution 5551 #define GL_EXT_convolution 1 5553 #define GL_CONVOLUTION_1D_EXT 0x8010 5554 #define GL_CONVOLUTION_2D_EXT 0x8011 5555 #define GL_SEPARABLE_2D_EXT 0x8012 5556 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 5557 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 5558 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 5559 #define GL_REDUCE_EXT 0x8016 5560 #define GL_CONVOLUTION_FORMAT_EXT 0x8017 5561 #define GL_CONVOLUTION_WIDTH_EXT 0x8018 5562 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019 5563 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A 5564 #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B 5565 #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C 5566 #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D 5567 #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E 5568 #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F 5569 #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 5570 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 5571 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 5572 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 5606 #define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT) 5607 #define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT) 5608 #define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT) 5609 #define glConvolutionParameterfvEXT \ 5610 GLEW_GET_FUN(__glewConvolutionParameterfvEXT) 5611 #define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT) 5612 #define glConvolutionParameterivEXT \ 5613 GLEW_GET_FUN(__glewConvolutionParameterivEXT) 5614 #define glCopyConvolutionFilter1DEXT \ 5615 GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT) 5616 #define glCopyConvolutionFilter2DEXT \ 5617 GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT) 5618 #define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT) 5619 #define glGetConvolutionParameterfvEXT \ 5620 GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT) 5621 #define glGetConvolutionParameterivEXT \ 5622 GLEW_GET_FUN(__glewGetConvolutionParameterivEXT) 5623 #define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT) 5624 #define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT) 5626 #define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution) 5632 #ifndef GL_EXT_coordinate_frame 5633 #define GL_EXT_coordinate_frame 1 5635 #define GL_TANGENT_ARRAY_EXT 0x8439 5636 #define GL_BINORMAL_ARRAY_EXT 0x843A 5637 #define GL_CURRENT_TANGENT_EXT 0x843B 5638 #define GL_CURRENT_BINORMAL_EXT 0x843C 5639 #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E 5640 #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F 5641 #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 5642 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 5643 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 5644 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 5645 #define GL_MAP1_TANGENT_EXT 0x8444 5646 #define GL_MAP2_TANGENT_EXT 0x8445 5647 #define GL_MAP1_BINORMAL_EXT 0x8446 5648 #define GL_MAP2_BINORMAL_EXT 0x8447 5655 #define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT) 5656 #define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT) 5658 #define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame) 5664 #ifndef GL_EXT_copy_texture 5665 #define GL_EXT_copy_texture 1 5682 #define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT) 5683 #define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT) 5684 #define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT) 5685 #define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT) 5686 #define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT) 5688 #define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture) 5694 #ifndef GL_EXT_cull_vertex 5695 #define GL_EXT_cull_vertex 1 5702 #define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT) 5703 #define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT) 5705 #define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex) 5711 #ifndef GL_EXT_depth_bounds_test 5712 #define GL_EXT_depth_bounds_test 1 5714 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 5715 #define GL_DEPTH_BOUNDS_EXT 0x8891 5719 #define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT) 5721 #define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test) 5727 #ifndef GL_EXT_direct_state_access 5728 #define GL_EXT_direct_state_access 1 5730 #define GL_PROGRAM_MATRIX_EXT 0x8E2D 5731 #define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E 5732 #define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F 6185 #define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT) 6186 #define glCheckNamedFramebufferStatusEXT \ 6187 GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT) 6188 #define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT) 6189 #define glCompressedMultiTexImage1DEXT \ 6190 GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT) 6191 #define glCompressedMultiTexImage2DEXT \ 6192 GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT) 6193 #define glCompressedMultiTexImage3DEXT \ 6194 GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT) 6195 #define glCompressedMultiTexSubImage1DEXT \ 6196 GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT) 6197 #define glCompressedMultiTexSubImage2DEXT \ 6198 GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT) 6199 #define glCompressedMultiTexSubImage3DEXT \ 6200 GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT) 6201 #define glCompressedTextureImage1DEXT \ 6202 GLEW_GET_FUN(__glewCompressedTextureImage1DEXT) 6203 #define glCompressedTextureImage2DEXT \ 6204 GLEW_GET_FUN(__glewCompressedTextureImage2DEXT) 6205 #define glCompressedTextureImage3DEXT \ 6206 GLEW_GET_FUN(__glewCompressedTextureImage3DEXT) 6207 #define glCompressedTextureSubImage1DEXT \ 6208 GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT) 6209 #define glCompressedTextureSubImage2DEXT \ 6210 GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT) 6211 #define glCompressedTextureSubImage3DEXT \ 6212 GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT) 6213 #define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT) 6214 #define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT) 6215 #define glCopyMultiTexSubImage1DEXT \ 6216 GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT) 6217 #define glCopyMultiTexSubImage2DEXT \ 6218 GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT) 6219 #define glCopyMultiTexSubImage3DEXT \ 6220 GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT) 6221 #define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT) 6222 #define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT) 6223 #define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT) 6224 #define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT) 6225 #define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT) 6226 #define glDisableClientStateIndexedEXT \ 6227 GLEW_GET_FUN(__glewDisableClientStateIndexedEXT) 6228 #define glEnableClientStateIndexedEXT \ 6229 GLEW_GET_FUN(__glewEnableClientStateIndexedEXT) 6230 #define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT) 6231 #define glFramebufferDrawBuffersEXT \ 6232 GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT) 6233 #define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT) 6234 #define glGenerateMultiTexMipmapEXT \ 6235 GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT) 6236 #define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT) 6237 #define glGetCompressedMultiTexImageEXT \ 6238 GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT) 6239 #define glGetCompressedTextureImageEXT \ 6240 GLEW_GET_FUN(__glewGetCompressedTextureImageEXT) 6241 #define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT) 6242 #define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT) 6243 #define glGetFramebufferParameterivEXT \ 6244 GLEW_GET_FUN(__glewGetFramebufferParameterivEXT) 6245 #define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT) 6246 #define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT) 6247 #define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT) 6248 #define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT) 6249 #define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT) 6250 #define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT) 6251 #define glGetMultiTexLevelParameterfvEXT \ 6252 GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT) 6253 #define glGetMultiTexLevelParameterivEXT \ 6254 GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT) 6255 #define glGetMultiTexParameterIivEXT \ 6256 GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT) 6257 #define glGetMultiTexParameterIuivEXT \ 6258 GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT) 6259 #define glGetMultiTexParameterfvEXT \ 6260 GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT) 6261 #define glGetMultiTexParameterivEXT \ 6262 GLEW_GET_FUN(__glewGetMultiTexParameterivEXT) 6263 #define glGetNamedBufferParameterivEXT \ 6264 GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT) 6265 #define glGetNamedBufferPointervEXT \ 6266 GLEW_GET_FUN(__glewGetNamedBufferPointervEXT) 6267 #define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT) 6268 #define glGetNamedFramebufferAttachmentParameterivEXT \ 6269 GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT) 6270 #define glGetNamedProgramLocalParameterIivEXT \ 6271 GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT) 6272 #define glGetNamedProgramLocalParameterIuivEXT \ 6273 GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT) 6274 #define glGetNamedProgramLocalParameterdvEXT \ 6275 GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT) 6276 #define glGetNamedProgramLocalParameterfvEXT \ 6277 GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT) 6278 #define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT) 6279 #define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT) 6280 #define glGetNamedRenderbufferParameterivEXT \ 6281 GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT) 6282 #define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT) 6283 #define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT) 6284 #define glGetTextureLevelParameterfvEXT \ 6285 GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT) 6286 #define glGetTextureLevelParameterivEXT \ 6287 GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT) 6288 #define glGetTextureParameterIivEXT \ 6289 GLEW_GET_FUN(__glewGetTextureParameterIivEXT) 6290 #define glGetTextureParameterIuivEXT \ 6291 GLEW_GET_FUN(__glewGetTextureParameterIuivEXT) 6292 #define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT) 6293 #define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT) 6294 #define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT) 6295 #define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT) 6296 #define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT) 6297 #define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT) 6298 #define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT) 6299 #define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT) 6300 #define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT) 6301 #define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT) 6302 #define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT) 6303 #define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT) 6304 #define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT) 6305 #define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT) 6306 #define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT) 6307 #define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT) 6308 #define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT) 6309 #define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT) 6310 #define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT) 6311 #define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT) 6312 #define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT) 6313 #define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT) 6314 #define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT) 6315 #define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT) 6316 #define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT) 6317 #define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT) 6318 #define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT) 6319 #define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT) 6320 #define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT) 6321 #define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT) 6322 #define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT) 6323 #define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT) 6324 #define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT) 6325 #define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT) 6326 #define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT) 6327 #define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT) 6328 #define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT) 6329 #define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT) 6330 #define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT) 6331 #define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT) 6332 #define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT) 6333 #define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT) 6334 #define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT) 6335 #define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT) 6336 #define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT) 6337 #define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT) 6338 #define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT) 6339 #define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT) 6340 #define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT) 6341 #define glNamedFramebufferRenderbufferEXT \ 6342 GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT) 6343 #define glNamedFramebufferTexture1DEXT \ 6344 GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT) 6345 #define glNamedFramebufferTexture2DEXT \ 6346 GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT) 6347 #define glNamedFramebufferTexture3DEXT \ 6348 GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT) 6349 #define glNamedFramebufferTextureEXT \ 6350 GLEW_GET_FUN(__glewNamedFramebufferTextureEXT) 6351 #define glNamedFramebufferTextureFaceEXT \ 6352 GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT) 6353 #define glNamedFramebufferTextureLayerEXT \ 6354 GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT) 6355 #define glNamedProgramLocalParameter4dEXT \ 6356 GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT) 6357 #define glNamedProgramLocalParameter4dvEXT \ 6358 GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT) 6359 #define glNamedProgramLocalParameter4fEXT \ 6360 GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT) 6361 #define glNamedProgramLocalParameter4fvEXT \ 6362 GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT) 6363 #define glNamedProgramLocalParameterI4iEXT \ 6364 GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT) 6365 #define glNamedProgramLocalParameterI4ivEXT \ 6366 GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT) 6367 #define glNamedProgramLocalParameterI4uiEXT \ 6368 GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT) 6369 #define glNamedProgramLocalParameterI4uivEXT \ 6370 GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT) 6371 #define glNamedProgramLocalParameters4fvEXT \ 6372 GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT) 6373 #define glNamedProgramLocalParametersI4ivEXT \ 6374 GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT) 6375 #define glNamedProgramLocalParametersI4uivEXT \ 6376 GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT) 6377 #define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT) 6378 #define glNamedRenderbufferStorageEXT \ 6379 GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT) 6380 #define glNamedRenderbufferStorageMultisampleCoverageEXT \ 6381 GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT) 6382 #define glNamedRenderbufferStorageMultisampleEXT \ 6383 GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT) 6384 #define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT) 6385 #define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT) 6386 #define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT) 6387 #define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT) 6388 #define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT) 6389 #define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT) 6390 #define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT) 6391 #define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT) 6392 #define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT) 6393 #define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT) 6394 #define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT) 6395 #define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT) 6396 #define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT) 6397 #define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT) 6398 #define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT) 6399 #define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT) 6400 #define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT) 6401 #define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT) 6402 #define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT) 6403 #define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT) 6404 #define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT) 6405 #define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT) 6406 #define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT) 6407 #define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT) 6408 #define glProgramUniformMatrix2fvEXT \ 6409 GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT) 6410 #define glProgramUniformMatrix2x3fvEXT \ 6411 GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT) 6412 #define glProgramUniformMatrix2x4fvEXT \ 6413 GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT) 6414 #define glProgramUniformMatrix3fvEXT \ 6415 GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT) 6416 #define glProgramUniformMatrix3x2fvEXT \ 6417 GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT) 6418 #define glProgramUniformMatrix3x4fvEXT \ 6419 GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT) 6420 #define glProgramUniformMatrix4fvEXT \ 6421 GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT) 6422 #define glProgramUniformMatrix4x2fvEXT \ 6423 GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT) 6424 #define glProgramUniformMatrix4x3fvEXT \ 6425 GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT) 6426 #define glPushClientAttribDefaultEXT \ 6427 GLEW_GET_FUN(__glewPushClientAttribDefaultEXT) 6428 #define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT) 6429 #define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT) 6430 #define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT) 6431 #define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT) 6432 #define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT) 6433 #define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT) 6434 #define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT) 6435 #define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT) 6436 #define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT) 6437 #define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT) 6438 #define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT) 6439 #define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT) 6440 #define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT) 6441 #define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT) 6442 #define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT) 6444 #define GLEW_EXT_direct_state_access \ 6445 GLEW_GET_VAR(__GLEW_EXT_direct_state_access) 6451 #ifndef GL_EXT_draw_buffers2 6452 #define GL_EXT_draw_buffers2 1 6467 #define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT) 6468 #define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT) 6469 #define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT) 6470 #define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT) 6471 #define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT) 6472 #define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT) 6474 #define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2) 6480 #ifndef GL_EXT_draw_instanced 6481 #define GL_EXT_draw_instanced 1 6489 #define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT) 6490 #define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT) 6492 #define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced) 6498 #ifndef GL_EXT_draw_range_elements 6499 #define GL_EXT_draw_range_elements 1 6501 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 6502 #define GL_MAX_ELEMENTS_INDICES 0x80E9 6508 #define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT) 6510 #define GLEW_EXT_draw_range_elements \ 6511 GLEW_GET_VAR(__GLEW_EXT_draw_range_elements) 6517 #ifndef GL_EXT_fog_coord 6518 #define GL_EXT_fog_coord 1 6520 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 6521 #define GL_FOG_COORDINATE_EXT 0x8451 6522 #define GL_FRAGMENT_DEPTH_EXT 0x8452 6523 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 6524 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 6525 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 6526 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 6527 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 6536 #define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT) 6537 #define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT) 6538 #define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT) 6539 #define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT) 6540 #define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT) 6542 #define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord) 6548 #ifndef GL_EXT_fragment_lighting 6549 #define GL_EXT_fragment_lighting 1 6551 #define GL_FRAGMENT_LIGHTING_EXT 0x8400 6552 #define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 6553 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402 6554 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403 6555 #define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404 6556 #define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405 6557 #define GL_CURRENT_RASTER_NORMAL_EXT 0x8406 6558 #define GL_LIGHT_ENV_MODE_EXT 0x8407 6559 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 6560 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409 6561 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A 6562 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B 6563 #define GL_FRAGMENT_LIGHT0_EXT 0x840C 6564 #define GL_FRAGMENT_LIGHT7_EXT 0x8413 6602 #define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT) 6603 #define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT) 6604 #define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT) 6605 #define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT) 6606 #define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT) 6607 #define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT) 6608 #define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT) 6609 #define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT) 6610 #define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT) 6611 #define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT) 6612 #define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT) 6613 #define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT) 6614 #define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT) 6615 #define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT) 6616 #define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT) 6617 #define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT) 6618 #define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT) 6619 #define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT) 6621 #define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting) 6627 #ifndef GL_EXT_framebuffer_blit 6628 #define GL_EXT_framebuffer_blit 1 6630 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 6631 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8 6632 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 6633 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA 6639 #define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT) 6641 #define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit) 6647 #ifndef GL_EXT_framebuffer_multisample 6648 #define GL_EXT_framebuffer_multisample 1 6650 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB 6651 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 6652 #define GL_MAX_SAMPLES_EXT 0x8D57 6658 #define glRenderbufferStorageMultisampleEXT \ 6659 GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT) 6661 #define GLEW_EXT_framebuffer_multisample \ 6662 GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample) 6668 #ifndef GL_EXT_framebuffer_object 6669 #define GL_EXT_framebuffer_object 1 6671 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 6672 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 6673 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 6674 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 6675 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 6676 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 6677 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 6678 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 6679 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 6680 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 6681 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 6682 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 6683 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 6684 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA 6685 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB 6686 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC 6687 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD 6688 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF 6689 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 6690 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 6691 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 6692 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 6693 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 6694 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 6695 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 6696 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 6697 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 6698 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 6699 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA 6700 #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB 6701 #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC 6702 #define GL_COLOR_ATTACHMENT13_EXT 0x8CED 6703 #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE 6704 #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF 6705 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00 6706 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20 6707 #define GL_FRAMEBUFFER_EXT 0x8D40 6708 #define GL_RENDERBUFFER_EXT 0x8D41 6709 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 6710 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 6711 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 6712 #define GL_STENCIL_INDEX1_EXT 0x8D46 6713 #define GL_STENCIL_INDEX4_EXT 0x8D47 6714 #define GL_STENCIL_INDEX8_EXT 0x8D48 6715 #define GL_STENCIL_INDEX16_EXT 0x8D49 6716 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 6717 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 6718 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 6719 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 6720 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 6721 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 6758 #define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT) 6759 #define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT) 6760 #define glCheckFramebufferStatusEXT \ 6761 GLEW_GET_FUN(__glewCheckFramebufferStatusEXT) 6762 #define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT) 6763 #define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT) 6764 #define glFramebufferRenderbufferEXT \ 6765 GLEW_GET_FUN(__glewFramebufferRenderbufferEXT) 6766 #define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT) 6767 #define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT) 6768 #define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT) 6769 #define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT) 6770 #define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT) 6771 #define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT) 6772 #define glGetFramebufferAttachmentParameterivEXT \ 6773 GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT) 6774 #define glGetRenderbufferParameterivEXT \ 6775 GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT) 6776 #define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT) 6777 #define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT) 6778 #define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT) 6780 #define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object) 6786 #ifndef GL_EXT_framebuffer_sRGB 6787 #define GL_EXT_framebuffer_sRGB 1 6789 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 6790 #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA 6792 #define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB) 6798 #ifndef GL_EXT_geometry_shader4 6799 #define GL_EXT_geometry_shader4 1 6801 #define GL_LINES_ADJACENCY_EXT 0xA 6802 #define GL_LINE_STRIP_ADJACENCY_EXT 0xB 6803 #define GL_TRIANGLES_ADJACENCY_EXT 0xC 6804 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD 6805 #define GL_PROGRAM_POINT_SIZE_EXT 0x8642 6806 #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B 6807 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 6808 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 6809 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 6810 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 6811 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 6812 #define GL_GEOMETRY_SHADER_EXT 0x8DD9 6813 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA 6814 #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB 6815 #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC 6816 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD 6817 #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE 6818 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF 6819 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 6820 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 6831 #define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT) 6832 #define glFramebufferTextureFaceEXT \ 6833 GLEW_GET_FUN(__glewFramebufferTextureFaceEXT) 6834 #define glFramebufferTextureLayerEXT \ 6835 GLEW_GET_FUN(__glewFramebufferTextureLayerEXT) 6836 #define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT) 6838 #define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4) 6844 #ifndef GL_EXT_gpu_program_parameters 6845 #define GL_EXT_gpu_program_parameters 1 6852 #define glProgramEnvParameters4fvEXT \ 6853 GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT) 6854 #define glProgramLocalParameters4fvEXT \ 6855 GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT) 6857 #define GLEW_EXT_gpu_program_parameters \ 6858 GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters) 6864 #ifndef GL_EXT_gpu_shader4 6865 #define GL_EXT_gpu_shader4 1 6867 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD 6868 #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 6869 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 6870 #define GL_SAMPLER_BUFFER_EXT 0x8DC2 6871 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 6872 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 6873 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 6874 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 6875 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 6876 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 6877 #define GL_INT_SAMPLER_1D_EXT 0x8DC9 6878 #define GL_INT_SAMPLER_2D_EXT 0x8DCA 6879 #define GL_INT_SAMPLER_3D_EXT 0x8DCB 6880 #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC 6881 #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD 6882 #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE 6883 #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF 6884 #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 6885 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 6886 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 6887 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 6888 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 6889 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 6890 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 6891 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 6892 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 6961 #define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT) 6962 #define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT) 6963 #define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT) 6964 #define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT) 6965 #define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT) 6966 #define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT) 6967 #define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT) 6968 #define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT) 6969 #define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT) 6970 #define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT) 6971 #define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT) 6972 #define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT) 6973 #define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT) 6974 #define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT) 6975 #define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT) 6976 #define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT) 6977 #define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT) 6978 #define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT) 6979 #define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT) 6980 #define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT) 6981 #define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT) 6982 #define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT) 6983 #define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT) 6984 #define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT) 6985 #define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT) 6986 #define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT) 6987 #define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT) 6988 #define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT) 6989 #define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT) 6990 #define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT) 6991 #define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT) 6992 #define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT) 6993 #define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT) 6994 #define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT) 6996 #define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4) 7002 #ifndef GL_EXT_histogram 7003 #define GL_EXT_histogram 1 7005 #define GL_HISTOGRAM_EXT 0x8024 7006 #define GL_PROXY_HISTOGRAM_EXT 0x8025 7007 #define GL_HISTOGRAM_WIDTH_EXT 0x8026 7008 #define GL_HISTOGRAM_FORMAT_EXT 0x8027 7009 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 7010 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 7011 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A 7012 #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B 7013 #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C 7014 #define GL_HISTOGRAM_SINK_EXT 0x802D 7015 #define GL_MINMAX_EXT 0x802E 7016 #define GL_MINMAX_FORMAT_EXT 0x802F 7017 #define GL_MINMAX_SINK_EXT 0x8030 7038 #define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT) 7039 #define glGetHistogramParameterfvEXT \ 7040 GLEW_GET_FUN(__glewGetHistogramParameterfvEXT) 7041 #define glGetHistogramParameterivEXT \ 7042 GLEW_GET_FUN(__glewGetHistogramParameterivEXT) 7043 #define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT) 7044 #define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT) 7045 #define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT) 7046 #define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT) 7047 #define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT) 7048 #define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT) 7049 #define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT) 7051 #define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram) 7057 #ifndef GL_EXT_index_array_formats 7058 #define GL_EXT_index_array_formats 1 7060 #define GLEW_EXT_index_array_formats \ 7061 GLEW_GET_VAR(__GLEW_EXT_index_array_formats) 7067 #ifndef GL_EXT_index_func 7068 #define GL_EXT_index_func 1 7072 #define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT) 7074 #define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func) 7080 #ifndef GL_EXT_index_material 7081 #define GL_EXT_index_material 1 7085 #define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT) 7087 #define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material) 7093 #ifndef GL_EXT_index_texture 7094 #define GL_EXT_index_texture 1 7096 #define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture) 7102 #ifndef GL_EXT_light_texture 7103 #define GL_EXT_light_texture 1 7105 #define GL_FRAGMENT_MATERIAL_EXT 0x8349 7106 #define GL_FRAGMENT_NORMAL_EXT 0x834A 7107 #define GL_FRAGMENT_COLOR_EXT 0x834C 7108 #define GL_ATTENUATION_EXT 0x834D 7109 #define GL_SHADOW_ATTENUATION_EXT 0x834E 7110 #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F 7111 #define GL_TEXTURE_LIGHT_EXT 0x8350 7112 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 7113 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 7114 #define GL_FRAGMENT_DEPTH_EXT 0x8452 7120 #define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT) 7121 #define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT) 7122 #define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT) 7124 #define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture) 7130 #ifndef GL_EXT_misc_attribute 7131 #define GL_EXT_misc_attribute 1 7133 #define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute) 7139 #ifndef GL_EXT_multi_draw_arrays 7140 #define GL_EXT_multi_draw_arrays 1 7148 #define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT) 7149 #define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT) 7151 #define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays) 7157 #ifndef GL_EXT_multisample 7158 #define GL_EXT_multisample 1 7160 #define GL_MULTISAMPLE_EXT 0x809D 7161 #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E 7162 #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F 7163 #define GL_SAMPLE_MASK_EXT 0x80A0 7164 #define GL_1PASS_EXT 0x80A1 7165 #define GL_2PASS_0_EXT 0x80A2 7166 #define GL_2PASS_1_EXT 0x80A3 7167 #define GL_4PASS_0_EXT 0x80A4 7168 #define GL_4PASS_1_EXT 0x80A5 7169 #define GL_4PASS_2_EXT 0x80A6 7170 #define GL_4PASS_3_EXT 0x80A7 7171 #define GL_SAMPLE_BUFFERS_EXT 0x80A8 7172 #define GL_SAMPLES_EXT 0x80A9 7173 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA 7174 #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB 7175 #define GL_SAMPLE_PATTERN_EXT 0x80AC 7176 #define GL_MULTISAMPLE_BIT_EXT 0x20000000 7182 #define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT) 7183 #define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT) 7185 #define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample) 7191 #ifndef GL_EXT_packed_depth_stencil 7192 #define GL_EXT_packed_depth_stencil 1 7194 #define GL_DEPTH_STENCIL_EXT 0x84F9 7195 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA 7196 #define GL_DEPTH24_STENCIL8_EXT 0x88F0 7197 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 7199 #define GLEW_EXT_packed_depth_stencil \ 7200 GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil) 7206 #ifndef GL_EXT_packed_float 7207 #define GL_EXT_packed_float 1 7209 #define GL_R11F_G11F_B10F_EXT 0x8C3A 7210 #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B 7211 #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C 7213 #define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float) 7219 #ifndef GL_EXT_packed_pixels 7220 #define GL_EXT_packed_pixels 1 7222 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 7223 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 7224 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 7225 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 7226 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 7228 #define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels) 7234 #ifndef GL_EXT_paletted_texture 7235 #define GL_EXT_paletted_texture 1 7237 #define GL_TEXTURE_1D 0x0DE0 7238 #define GL_TEXTURE_2D 0x0DE1 7239 #define GL_PROXY_TEXTURE_1D 0x8063 7240 #define GL_PROXY_TEXTURE_2D 0x8064 7241 #define GL_TEXTURE_3D_EXT 0x806F 7242 #define GL_PROXY_TEXTURE_3D_EXT 0x8070 7243 #define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 7244 #define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 7245 #define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA 7246 #define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB 7247 #define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC 7248 #define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD 7249 #define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE 7250 #define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF 7251 #define GL_COLOR_INDEX1_EXT 0x80E2 7252 #define GL_COLOR_INDEX2_EXT 0x80E3 7253 #define GL_COLOR_INDEX4_EXT 0x80E4 7254 #define GL_COLOR_INDEX8_EXT 0x80E5 7255 #define GL_COLOR_INDEX12_EXT 0x80E6 7256 #define GL_COLOR_INDEX16_EXT 0x80E7 7257 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED 7258 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 7259 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B 7271 #define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT) 7272 #define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT) 7273 #define glGetColorTableParameterfvEXT \ 7274 GLEW_GET_FUN(__glewGetColorTableParameterfvEXT) 7275 #define glGetColorTableParameterivEXT \ 7276 GLEW_GET_FUN(__glewGetColorTableParameterivEXT) 7278 #define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture) 7284 #ifndef GL_EXT_pixel_buffer_object 7285 #define GL_EXT_pixel_buffer_object 1 7287 #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB 7288 #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC 7289 #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED 7290 #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF 7292 #define GLEW_EXT_pixel_buffer_object \ 7293 GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object) 7299 #ifndef GL_EXT_pixel_transform 7300 #define GL_EXT_pixel_transform 1 7302 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 7303 #define GL_PIXEL_MAG_FILTER_EXT 0x8331 7304 #define GL_PIXEL_MIN_FILTER_EXT 0x8332 7305 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 7306 #define GL_CUBIC_EXT 0x8334 7307 #define GL_AVERAGE_EXT 0x8335 7308 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 7309 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 7310 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 7325 #define glGetPixelTransformParameterfvEXT \ 7326 GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT) 7327 #define glGetPixelTransformParameterivEXT \ 7328 GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT) 7329 #define glPixelTransformParameterfEXT \ 7330 GLEW_GET_FUN(__glewPixelTransformParameterfEXT) 7331 #define glPixelTransformParameterfvEXT \ 7332 GLEW_GET_FUN(__glewPixelTransformParameterfvEXT) 7333 #define glPixelTransformParameteriEXT \ 7334 GLEW_GET_FUN(__glewPixelTransformParameteriEXT) 7335 #define glPixelTransformParameterivEXT \ 7336 GLEW_GET_FUN(__glewPixelTransformParameterivEXT) 7338 #define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform) 7344 #ifndef GL_EXT_pixel_transform_color_table 7345 #define GL_EXT_pixel_transform_color_table 1 7347 #define GLEW_EXT_pixel_transform_color_table \ 7348 GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table) 7354 #ifndef GL_EXT_point_parameters 7355 #define GL_EXT_point_parameters 1 7357 #define GL_POINT_SIZE_MIN_EXT 0x8126 7358 #define GL_POINT_SIZE_MAX_EXT 0x8127 7359 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 7360 #define GL_DISTANCE_ATTENUATION_EXT 0x8129 7367 #define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT) 7368 #define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT) 7370 #define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters) 7376 #ifndef GL_EXT_polygon_offset 7377 #define GL_EXT_polygon_offset 1 7379 #define GL_POLYGON_OFFSET_EXT 0x8037 7380 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 7381 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 7386 #define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT) 7388 #define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset) 7394 #ifndef GL_EXT_rescale_normal 7395 #define GL_EXT_rescale_normal 1 7397 #define GL_RESCALE_NORMAL_EXT 0x803A 7399 #define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal) 7405 #ifndef GL_EXT_scene_marker 7406 #define GL_EXT_scene_marker 1 7411 #define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT) 7412 #define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT) 7414 #define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker) 7420 #ifndef GL_EXT_secondary_color 7421 #define GL_EXT_secondary_color 1 7423 #define GL_COLOR_SUM_EXT 0x8458 7424 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 7425 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A 7426 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B 7427 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C 7428 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D 7429 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E 7458 #define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT) 7459 #define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT) 7460 #define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT) 7461 #define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT) 7462 #define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT) 7463 #define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT) 7464 #define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT) 7465 #define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT) 7466 #define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT) 7467 #define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT) 7468 #define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT) 7469 #define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT) 7470 #define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT) 7471 #define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT) 7472 #define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT) 7473 #define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT) 7474 #define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT) 7476 #define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color) 7482 #ifndef GL_EXT_separate_specular_color 7483 #define GL_EXT_separate_specular_color 1 7485 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 7486 #define GL_SINGLE_COLOR_EXT 0x81F9 7487 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA 7489 #define GLEW_EXT_separate_specular_color \ 7490 GLEW_GET_VAR(__GLEW_EXT_separate_specular_color) 7496 #ifndef GL_EXT_shadow_funcs 7497 #define GL_EXT_shadow_funcs 1 7499 #define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs) 7505 #ifndef GL_EXT_shared_texture_palette 7506 #define GL_EXT_shared_texture_palette 1 7508 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB 7510 #define GLEW_EXT_shared_texture_palette \ 7511 GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette) 7517 #ifndef GL_EXT_stencil_clear_tag 7518 #define GL_EXT_stencil_clear_tag 1 7520 #define GL_STENCIL_TAG_BITS_EXT 0x88F2 7521 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 7523 #define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag) 7529 #ifndef GL_EXT_stencil_two_side 7530 #define GL_EXT_stencil_two_side 1 7532 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 7533 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 7537 #define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT) 7539 #define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side) 7545 #ifndef GL_EXT_stencil_wrap 7546 #define GL_EXT_stencil_wrap 1 7548 #define GL_INCR_WRAP_EXT 0x8507 7549 #define GL_DECR_WRAP_EXT 0x8508 7551 #define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap) 7557 #ifndef GL_EXT_subtexture 7558 #define GL_EXT_subtexture 1 7571 #define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT) 7572 #define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT) 7573 #define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT) 7575 #define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture) 7581 #ifndef GL_EXT_texture 7582 #define GL_EXT_texture 1 7584 #define GL_ALPHA4_EXT 0x803B 7585 #define GL_ALPHA8_EXT 0x803C 7586 #define GL_ALPHA12_EXT 0x803D 7587 #define GL_ALPHA16_EXT 0x803E 7588 #define GL_LUMINANCE4_EXT 0x803F 7589 #define GL_LUMINANCE8_EXT 0x8040 7590 #define GL_LUMINANCE12_EXT 0x8041 7591 #define GL_LUMINANCE16_EXT 0x8042 7592 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043 7593 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044 7594 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 7595 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046 7596 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047 7597 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048 7598 #define GL_INTENSITY_EXT 0x8049 7599 #define GL_INTENSITY4_EXT 0x804A 7600 #define GL_INTENSITY8_EXT 0x804B 7601 #define GL_INTENSITY12_EXT 0x804C 7602 #define GL_INTENSITY16_EXT 0x804D 7603 #define GL_RGB2_EXT 0x804E 7604 #define GL_RGB4_EXT 0x804F 7605 #define GL_RGB5_EXT 0x8050 7606 #define GL_RGB8_EXT 0x8051 7607 #define GL_RGB10_EXT 0x8052 7608 #define GL_RGB12_EXT 0x8053 7609 #define GL_RGB16_EXT 0x8054 7610 #define GL_RGBA2_EXT 0x8055 7611 #define GL_RGBA4_EXT 0x8056 7612 #define GL_RGB5_A1_EXT 0x8057 7613 #define GL_RGBA8_EXT 0x8058 7614 #define GL_RGB10_A2_EXT 0x8059 7615 #define GL_RGBA12_EXT 0x805A 7616 #define GL_RGBA16_EXT 0x805B 7617 #define GL_TEXTURE_RED_SIZE_EXT 0x805C 7618 #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D 7619 #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E 7620 #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F 7621 #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 7622 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 7623 #define GL_REPLACE_EXT 0x8062 7624 #define GL_PROXY_TEXTURE_1D_EXT 0x8063 7625 #define GL_PROXY_TEXTURE_2D_EXT 0x8064 7627 #define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture) 7633 #ifndef GL_EXT_texture3D 7634 #define GL_EXT_texture3D 1 7636 #define GL_PACK_SKIP_IMAGES_EXT 0x806B 7637 #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C 7638 #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D 7639 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E 7640 #define GL_TEXTURE_3D_EXT 0x806F 7641 #define GL_PROXY_TEXTURE_3D_EXT 0x8070 7642 #define GL_TEXTURE_DEPTH_EXT 0x8071 7643 #define GL_TEXTURE_WRAP_R_EXT 0x8072 7644 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 7651 #define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT) 7653 #define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D) 7659 #ifndef GL_EXT_texture_array 7660 #define GL_EXT_texture_array 1 7662 #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E 7663 #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF 7664 #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 7665 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 7666 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A 7667 #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B 7668 #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C 7669 #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D 7671 #define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array) 7677 #ifndef GL_EXT_texture_buffer_object 7678 #define GL_EXT_texture_buffer_object 1 7680 #define GL_TEXTURE_BUFFER_EXT 0x8C2A 7681 #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B 7682 #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C 7683 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D 7684 #define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E 7689 #define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT) 7691 #define GLEW_EXT_texture_buffer_object \ 7692 GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object) 7698 #ifndef GL_EXT_texture_compression_dxt1 7699 #define GL_EXT_texture_compression_dxt1 1 7701 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 7702 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 7704 #define GLEW_EXT_texture_compression_dxt1 \ 7705 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1) 7711 #ifndef GL_EXT_texture_compression_latc 7712 #define GL_EXT_texture_compression_latc 1 7714 #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 7715 #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 7716 #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 7717 #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 7719 #define GLEW_EXT_texture_compression_latc \ 7720 GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc) 7726 #ifndef GL_EXT_texture_compression_rgtc 7727 #define GL_EXT_texture_compression_rgtc 1 7729 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB 7730 #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC 7731 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD 7732 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE 7734 #define GLEW_EXT_texture_compression_rgtc \ 7735 GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc) 7741 #ifndef GL_EXT_texture_compression_s3tc 7742 #define GL_EXT_texture_compression_s3tc 1 7744 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 7745 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 7746 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 7747 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 7749 #define GLEW_EXT_texture_compression_s3tc \ 7750 GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc) 7756 #ifndef GL_EXT_texture_cube_map 7757 #define GL_EXT_texture_cube_map 1 7759 #define GL_NORMAL_MAP_EXT 0x8511 7760 #define GL_REFLECTION_MAP_EXT 0x8512 7761 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513 7762 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 7763 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 7764 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 7765 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 7766 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 7767 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 7768 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A 7769 #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B 7770 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C 7772 #define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map) 7778 #ifndef GL_EXT_texture_edge_clamp 7779 #define GL_EXT_texture_edge_clamp 1 7781 #define GL_CLAMP_TO_EDGE_EXT 0x812F 7783 #define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp) 7789 #ifndef GL_EXT_texture_env 7790 #define GL_EXT_texture_env 1 7792 #define GL_TEXTURE_ENV0_EXT 0 7793 #define GL_ENV_BLEND_EXT 0 7794 #define GL_TEXTURE_ENV_SHIFT_EXT 0 7795 #define GL_ENV_REPLACE_EXT 0 7796 #define GL_ENV_ADD_EXT 0 7797 #define GL_ENV_SUBTRACT_EXT 0 7798 #define GL_TEXTURE_ENV_MODE_ALPHA_EXT 0 7799 #define GL_ENV_REVERSE_SUBTRACT_EXT 0 7800 #define GL_ENV_REVERSE_BLEND_EXT 0 7801 #define GL_ENV_COPY_EXT 0 7802 #define GL_ENV_MODULATE_EXT 0 7804 #define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env) 7810 #ifndef GL_EXT_texture_env_add 7811 #define GL_EXT_texture_env_add 1 7813 #define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add) 7819 #ifndef GL_EXT_texture_env_combine 7820 #define GL_EXT_texture_env_combine 1 7822 #define GL_COMBINE_EXT 0x8570 7823 #define GL_COMBINE_RGB_EXT 0x8571 7824 #define GL_COMBINE_ALPHA_EXT 0x8572 7825 #define GL_RGB_SCALE_EXT 0x8573 7826 #define GL_ADD_SIGNED_EXT 0x8574 7827 #define GL_INTERPOLATE_EXT 0x8575 7828 #define GL_CONSTANT_EXT 0x8576 7829 #define GL_PRIMARY_COLOR_EXT 0x8577 7830 #define GL_PREVIOUS_EXT 0x8578 7831 #define GL_SOURCE0_RGB_EXT 0x8580 7832 #define GL_SOURCE1_RGB_EXT 0x8581 7833 #define GL_SOURCE2_RGB_EXT 0x8582 7834 #define GL_SOURCE0_ALPHA_EXT 0x8588 7835 #define GL_SOURCE1_ALPHA_EXT 0x8589 7836 #define GL_SOURCE2_ALPHA_EXT 0x858A 7837 #define GL_OPERAND0_RGB_EXT 0x8590 7838 #define GL_OPERAND1_RGB_EXT 0x8591 7839 #define GL_OPERAND2_RGB_EXT 0x8592 7840 #define GL_OPERAND0_ALPHA_EXT 0x8598 7841 #define GL_OPERAND1_ALPHA_EXT 0x8599 7842 #define GL_OPERAND2_ALPHA_EXT 0x859A 7844 #define GLEW_EXT_texture_env_combine \ 7845 GLEW_GET_VAR(__GLEW_EXT_texture_env_combine) 7851 #ifndef GL_EXT_texture_env_dot3 7852 #define GL_EXT_texture_env_dot3 1 7854 #define GL_DOT3_RGB_EXT 0x8740 7855 #define GL_DOT3_RGBA_EXT 0x8741 7857 #define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3) 7863 #ifndef GL_EXT_texture_filter_anisotropic 7864 #define GL_EXT_texture_filter_anisotropic 1 7866 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE 7867 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF 7869 #define GLEW_EXT_texture_filter_anisotropic \ 7870 GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic) 7876 #ifndef GL_EXT_texture_integer 7877 #define GL_EXT_texture_integer 1 7879 #define GL_RGBA32UI_EXT 0x8D70 7880 #define GL_RGB32UI_EXT 0x8D71 7881 #define GL_ALPHA32UI_EXT 0x8D72 7882 #define GL_INTENSITY32UI_EXT 0x8D73 7883 #define GL_LUMINANCE32UI_EXT 0x8D74 7884 #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 7885 #define GL_RGBA16UI_EXT 0x8D76 7886 #define GL_RGB16UI_EXT 0x8D77 7887 #define GL_ALPHA16UI_EXT 0x8D78 7888 #define GL_INTENSITY16UI_EXT 0x8D79 7889 #define GL_LUMINANCE16UI_EXT 0x8D7A 7890 #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B 7891 #define GL_RGBA8UI_EXT 0x8D7C 7892 #define GL_RGB8UI_EXT 0x8D7D 7893 #define GL_ALPHA8UI_EXT 0x8D7E 7894 #define GL_INTENSITY8UI_EXT 0x8D7F 7895 #define GL_LUMINANCE8UI_EXT 0x8D80 7896 #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 7897 #define GL_RGBA32I_EXT 0x8D82 7898 #define GL_RGB32I_EXT 0x8D83 7899 #define GL_ALPHA32I_EXT 0x8D84 7900 #define GL_INTENSITY32I_EXT 0x8D85 7901 #define GL_LUMINANCE32I_EXT 0x8D86 7902 #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 7903 #define GL_RGBA16I_EXT 0x8D88 7904 #define GL_RGB16I_EXT 0x8D89 7905 #define GL_ALPHA16I_EXT 0x8D8A 7906 #define GL_INTENSITY16I_EXT 0x8D8B 7907 #define GL_LUMINANCE16I_EXT 0x8D8C 7908 #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D 7909 #define GL_RGBA8I_EXT 0x8D8E 7910 #define GL_RGB8I_EXT 0x8D8F 7911 #define GL_ALPHA8I_EXT 0x8D90 7912 #define GL_INTENSITY8I_EXT 0x8D91 7913 #define GL_LUMINANCE8I_EXT 0x8D92 7914 #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 7915 #define GL_RED_INTEGER_EXT 0x8D94 7916 #define GL_GREEN_INTEGER_EXT 0x8D95 7917 #define GL_BLUE_INTEGER_EXT 0x8D96 7918 #define GL_ALPHA_INTEGER_EXT 0x8D97 7919 #define GL_RGB_INTEGER_EXT 0x8D98 7920 #define GL_RGBA_INTEGER_EXT 0x8D99 7921 #define GL_BGR_INTEGER_EXT 0x8D9A 7922 #define GL_BGRA_INTEGER_EXT 0x8D9B 7923 #define GL_LUMINANCE_INTEGER_EXT 0x8D9C 7924 #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D 7925 #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E 7940 #define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT) 7941 #define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT) 7942 #define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT) 7943 #define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT) 7944 #define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT) 7945 #define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT) 7947 #define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer) 7953 #ifndef GL_EXT_texture_lod_bias 7954 #define GL_EXT_texture_lod_bias 1 7956 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD 7957 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 7958 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501 7960 #define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias) 7966 #ifndef GL_EXT_texture_mirror_clamp 7967 #define GL_EXT_texture_mirror_clamp 1 7969 #define GL_MIRROR_CLAMP_EXT 0x8742 7970 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 7971 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 7973 #define GLEW_EXT_texture_mirror_clamp \ 7974 GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp) 7980 #ifndef GL_EXT_texture_object 7981 #define GL_EXT_texture_object 1 7983 #define GL_TEXTURE_PRIORITY_EXT 0x8066 7984 #define GL_TEXTURE_RESIDENT_EXT 0x8067 7985 #define GL_TEXTURE_1D_BINDING_EXT 0x8068 7986 #define GL_TEXTURE_2D_BINDING_EXT 0x8069 7987 #define GL_TEXTURE_3D_BINDING_EXT 0x806A 8000 #define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT) 8001 #define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT) 8002 #define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT) 8003 #define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT) 8004 #define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT) 8005 #define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT) 8007 #define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object) 8013 #ifndef GL_EXT_texture_perturb_normal 8014 #define GL_EXT_texture_perturb_normal 1 8016 #define GL_PERTURB_EXT 0x85AE 8017 #define GL_TEXTURE_NORMAL_EXT 0x85AF 8021 #define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT) 8023 #define GLEW_EXT_texture_perturb_normal \ 8024 GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal) 8030 #ifndef GL_EXT_texture_rectangle 8031 #define GL_EXT_texture_rectangle 1 8033 #define GL_TEXTURE_RECTANGLE_EXT 0x84F5 8034 #define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 8035 #define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 8036 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 8038 #define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle) 8044 #ifndef GL_EXT_texture_sRGB 8045 #define GL_EXT_texture_sRGB 1 8047 #define GL_SRGB_EXT 0x8C40 8048 #define GL_SRGB8_EXT 0x8C41 8049 #define GL_SRGB_ALPHA_EXT 0x8C42 8050 #define GL_SRGB8_ALPHA8_EXT 0x8C43 8051 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44 8052 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 8053 #define GL_SLUMINANCE_EXT 0x8C46 8054 #define GL_SLUMINANCE8_EXT 0x8C47 8055 #define GL_COMPRESSED_SRGB_EXT 0x8C48 8056 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 8057 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A 8058 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B 8059 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C 8060 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D 8061 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E 8062 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F 8064 #define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB) 8070 #ifndef GL_EXT_texture_shared_exponent 8071 #define GL_EXT_texture_shared_exponent 1 8073 #define GL_RGB9_E5_EXT 0x8C3D 8074 #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E 8075 #define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F 8077 #define GLEW_EXT_texture_shared_exponent \ 8078 GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent) 8084 #ifndef GL_EXT_texture_swizzle 8085 #define GL_EXT_texture_swizzle 1 8087 #define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 8088 #define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 8089 #define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 8090 #define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 8091 #define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 8093 #define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle) 8099 #ifndef GL_EXT_timer_query 8100 #define GL_EXT_timer_query 1 8102 #define GL_TIME_ELAPSED_EXT 0x88BF 8109 #define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT) 8110 #define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT) 8112 #define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query) 8118 #ifndef GL_EXT_transform_feedback 8119 #define GL_EXT_transform_feedback 1 8121 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 8122 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F 8123 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 8124 #define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 8125 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 8126 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 8127 #define GL_PRIMITIVES_GENERATED_EXT 0x8C87 8128 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 8129 #define GL_RASTERIZER_DISCARD_EXT 0x8C89 8130 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A 8131 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B 8132 #define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C 8133 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D 8134 #define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E 8135 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F 8153 #define glBeginTransformFeedbackEXT \ 8154 GLEW_GET_FUN(__glewBeginTransformFeedbackEXT) 8155 #define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT) 8156 #define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT) 8157 #define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT) 8158 #define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT) 8159 #define glGetTransformFeedbackVaryingEXT \ 8160 GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT) 8161 #define glTransformFeedbackVaryingsEXT \ 8162 GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT) 8164 #define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback) 8170 #ifndef GL_EXT_vertex_array 8171 #define GL_EXT_vertex_array 1 8173 #define GL_DOUBLE_EXT 0x140A 8174 #define GL_VERTEX_ARRAY_EXT 0x8074 8175 #define GL_NORMAL_ARRAY_EXT 0x8075 8176 #define GL_COLOR_ARRAY_EXT 0x8076 8177 #define GL_INDEX_ARRAY_EXT 0x8077 8178 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 8179 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 8180 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A 8181 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B 8182 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C 8183 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D 8184 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E 8185 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F 8186 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 8187 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 8188 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 8189 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 8190 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 8191 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 8192 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 8193 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 8194 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 8195 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 8196 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A 8197 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B 8198 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C 8199 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D 8200 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E 8201 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F 8202 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 8203 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 8204 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 8205 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 8227 #define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT) 8228 #define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT) 8229 #define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT) 8230 #define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT) 8231 #define glGetPointervEXT GLEW_GET_FUN(__glewGetPointervEXT) 8232 #define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT) 8233 #define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT) 8234 #define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT) 8235 #define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT) 8237 #define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array) 8243 #ifndef GL_EXT_vertex_array_bgra 8244 #define GL_EXT_vertex_array_bgra 1 8246 #define GL_BGRA 0x80E1 8248 #define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra) 8254 #ifndef GL_EXT_vertex_shader 8255 #define GL_EXT_vertex_shader 1 8257 #define GL_VERTEX_SHADER_EXT 0x8780 8258 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781 8259 #define GL_OP_INDEX_EXT 0x8782 8260 #define GL_OP_NEGATE_EXT 0x8783 8261 #define GL_OP_DOT3_EXT 0x8784 8262 #define GL_OP_DOT4_EXT 0x8785 8263 #define GL_OP_MUL_EXT 0x8786 8264 #define GL_OP_ADD_EXT 0x8787 8265 #define GL_OP_MADD_EXT 0x8788 8266 #define GL_OP_FRAC_EXT 0x8789 8267 #define GL_OP_MAX_EXT 0x878A 8268 #define GL_OP_MIN_EXT 0x878B 8269 #define GL_OP_SET_GE_EXT 0x878C 8270 #define GL_OP_SET_LT_EXT 0x878D 8271 #define GL_OP_CLAMP_EXT 0x878E 8272 #define GL_OP_FLOOR_EXT 0x878F 8273 #define GL_OP_ROUND_EXT 0x8790 8274 #define GL_OP_EXP_BASE_2_EXT 0x8791 8275 #define GL_OP_LOG_BASE_2_EXT 0x8792 8276 #define GL_OP_POWER_EXT 0x8793 8277 #define GL_OP_RECIP_EXT 0x8794 8278 #define GL_OP_RECIP_SQRT_EXT 0x8795 8279 #define GL_OP_SUB_EXT 0x8796 8280 #define GL_OP_CROSS_PRODUCT_EXT 0x8797 8281 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 8282 #define GL_OP_MOV_EXT 0x8799 8283 #define GL_OUTPUT_VERTEX_EXT 0x879A 8284 #define GL_OUTPUT_COLOR0_EXT 0x879B 8285 #define GL_OUTPUT_COLOR1_EXT 0x879C 8286 #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D 8287 #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E 8288 #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F 8289 #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 8290 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 8291 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 8292 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 8293 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 8294 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 8295 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 8296 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 8297 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 8298 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 8299 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA 8300 #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB 8301 #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC 8302 #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD 8303 #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE 8304 #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF 8305 #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 8306 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 8307 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 8308 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 8309 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 8310 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 8311 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 8312 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 8313 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 8314 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 8315 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA 8316 #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB 8317 #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC 8318 #define GL_OUTPUT_FOG_EXT 0x87BD 8319 #define GL_SCALAR_EXT 0x87BE 8320 #define GL_VECTOR_EXT 0x87BF 8321 #define GL_MATRIX_EXT 0x87C0 8322 #define GL_VARIANT_EXT 0x87C1 8323 #define GL_INVARIANT_EXT 0x87C2 8324 #define GL_LOCAL_CONSTANT_EXT 0x87C3 8325 #define GL_LOCAL_EXT 0x87C4 8326 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 8327 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 8328 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 8329 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 8330 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 8331 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA 8332 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB 8333 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC 8334 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD 8335 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE 8336 #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF 8337 #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 8338 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 8339 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 8340 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 8341 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 8342 #define GL_X_EXT 0x87D5 8343 #define GL_Y_EXT 0x87D6 8344 #define GL_Z_EXT 0x87D7 8345 #define GL_W_EXT 0x87D8 8346 #define GL_NEGATIVE_X_EXT 0x87D9 8347 #define GL_NEGATIVE_Y_EXT 0x87DA 8348 #define GL_NEGATIVE_Z_EXT 0x87DB 8349 #define GL_NEGATIVE_W_EXT 0x87DC 8350 #define GL_ZERO_EXT 0x87DD 8351 #define GL_ONE_EXT 0x87DE 8352 #define GL_NEGATIVE_ONE_EXT 0x87DF 8353 #define GL_NORMALIZED_RANGE_EXT 0x87E0 8354 #define GL_FULL_RANGE_EXT 0x87E1 8355 #define GL_CURRENT_VERTEX_EXT 0x87E2 8356 #define GL_MVP_MATRIX_EXT 0x87E3 8357 #define GL_VARIANT_VALUE_EXT 0x87E4 8358 #define GL_VARIANT_DATATYPE_EXT 0x87E5 8359 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 8360 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 8361 #define GL_VARIANT_ARRAY_EXT 0x87E8 8362 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 8363 #define GL_INVARIANT_VALUE_EXT 0x87EA 8364 #define GL_INVARIANT_DATATYPE_EXT 0x87EB 8365 #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC 8366 #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED 8437 #define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT) 8438 #define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT) 8439 #define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT) 8440 #define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT) 8441 #define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT) 8442 #define glBindTextureUnitParameterEXT \ 8443 GLEW_GET_FUN(__glewBindTextureUnitParameterEXT) 8444 #define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT) 8445 #define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT) 8446 #define glDisableVariantClientStateEXT \ 8447 GLEW_GET_FUN(__glewDisableVariantClientStateEXT) 8448 #define glEnableVariantClientStateEXT \ 8449 GLEW_GET_FUN(__glewEnableVariantClientStateEXT) 8450 #define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT) 8451 #define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT) 8452 #define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT) 8453 #define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT) 8454 #define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT) 8455 #define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT) 8456 #define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT) 8457 #define glGetLocalConstantBooleanvEXT \ 8458 GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT) 8459 #define glGetLocalConstantFloatvEXT \ 8460 GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT) 8461 #define glGetLocalConstantIntegervEXT \ 8462 GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT) 8463 #define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT) 8464 #define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT) 8465 #define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT) 8466 #define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT) 8467 #define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT) 8468 #define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT) 8469 #define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT) 8470 #define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT) 8471 #define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT) 8472 #define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT) 8473 #define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT) 8474 #define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT) 8475 #define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT) 8476 #define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT) 8477 #define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT) 8478 #define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT) 8479 #define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT) 8480 #define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT) 8481 #define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT) 8482 #define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT) 8483 #define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT) 8484 #define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT) 8486 #define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader) 8492 #ifndef GL_EXT_vertex_weighting 8493 #define GL_EXT_vertex_weighting 1 8495 #define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 8496 #define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 8497 #define GL_MODELVIEW0_EXT 0x1700 8498 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 8499 #define GL_MODELVIEW1_MATRIX_EXT 0x8506 8500 #define GL_VERTEX_WEIGHTING_EXT 0x8509 8501 #define GL_MODELVIEW1_EXT 0x850A 8502 #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B 8503 #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C 8504 #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D 8505 #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E 8506 #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F 8507 #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 8514 #define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT) 8515 #define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT) 8516 #define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT) 8518 #define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting) 8524 #ifndef GL_GREMEDY_frame_terminator 8525 #define GL_GREMEDY_frame_terminator 1 8529 #define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY) 8531 #define GLEW_GREMEDY_frame_terminator \ 8532 GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator) 8538 #ifndef GL_GREMEDY_string_marker 8539 #define GL_GREMEDY_string_marker 1 8544 #define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY) 8546 #define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker) 8552 #ifndef GL_HP_convolution_border_modes 8553 #define GL_HP_convolution_border_modes 1 8555 #define GLEW_HP_convolution_border_modes \ 8556 GLEW_GET_VAR(__GLEW_HP_convolution_border_modes) 8562 #ifndef GL_HP_image_transform 8563 #define GL_HP_image_transform 1 8578 #define glGetImageTransformParameterfvHP \ 8579 GLEW_GET_FUN(__glewGetImageTransformParameterfvHP) 8580 #define glGetImageTransformParameterivHP \ 8581 GLEW_GET_FUN(__glewGetImageTransformParameterivHP) 8582 #define glImageTransformParameterfHP \ 8583 GLEW_GET_FUN(__glewImageTransformParameterfHP) 8584 #define glImageTransformParameterfvHP \ 8585 GLEW_GET_FUN(__glewImageTransformParameterfvHP) 8586 #define glImageTransformParameteriHP \ 8587 GLEW_GET_FUN(__glewImageTransformParameteriHP) 8588 #define glImageTransformParameterivHP \ 8589 GLEW_GET_FUN(__glewImageTransformParameterivHP) 8591 #define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform) 8597 #ifndef GL_HP_occlusion_test 8598 #define GL_HP_occlusion_test 1 8600 #define GL_OCCLUSION_TEST_HP 0x8165 8601 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166 8603 #define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test) 8609 #ifndef GL_HP_texture_lighting 8610 #define GL_HP_texture_lighting 1 8612 #define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting) 8618 #ifndef GL_IBM_cull_vertex 8619 #define GL_IBM_cull_vertex 1 8621 #define GL_CULL_VERTEX_IBM 103050 8623 #define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex) 8629 #ifndef GL_IBM_multimode_draw_arrays 8630 #define GL_IBM_multimode_draw_arrays 1 8639 #define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM) 8640 #define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM) 8642 #define GLEW_IBM_multimode_draw_arrays \ 8643 GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays) 8649 #ifndef GL_IBM_rasterpos_clip 8650 #define GL_IBM_rasterpos_clip 1 8652 #define GL_RASTER_POSITION_UNCLIPPED_IBM 103010 8654 #define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip) 8660 #ifndef GL_IBM_static_data 8661 #define GL_IBM_static_data 1 8663 #define GL_ALL_STATIC_DATA_IBM 103060 8664 #define GL_STATIC_VERTEX_ARRAY_IBM 103061 8666 #define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data) 8672 #ifndef GL_IBM_texture_mirrored_repeat 8673 #define GL_IBM_texture_mirrored_repeat 1 8675 #define GL_MIRRORED_REPEAT_IBM 0x8370 8677 #define GLEW_IBM_texture_mirrored_repeat \ 8678 GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat) 8684 #ifndef GL_IBM_vertex_array_lists 8685 #define GL_IBM_vertex_array_lists 1 8687 #define GL_VERTEX_ARRAY_LIST_IBM 103070 8688 #define GL_NORMAL_ARRAY_LIST_IBM 103071 8689 #define GL_COLOR_ARRAY_LIST_IBM 103072 8690 #define GL_INDEX_ARRAY_LIST_IBM 103073 8691 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 8692 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 8693 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 8694 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 8695 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 8696 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 8697 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 8698 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 8699 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 8700 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 8701 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 8702 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 8725 #define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM) 8726 #define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM) 8727 #define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM) 8728 #define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM) 8729 #define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM) 8730 #define glSecondaryColorPointerListIBM \ 8731 GLEW_GET_FUN(__glewSecondaryColorPointerListIBM) 8732 #define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM) 8733 #define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM) 8735 #define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists) 8741 #ifndef GL_INGR_color_clamp 8742 #define GL_INGR_color_clamp 1 8744 #define GL_RED_MIN_CLAMP_INGR 0x8560 8745 #define GL_GREEN_MIN_CLAMP_INGR 0x8561 8746 #define GL_BLUE_MIN_CLAMP_INGR 0x8562 8747 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563 8748 #define GL_RED_MAX_CLAMP_INGR 0x8564 8749 #define GL_GREEN_MAX_CLAMP_INGR 0x8565 8750 #define GL_BLUE_MAX_CLAMP_INGR 0x8566 8751 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567 8753 #define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp) 8759 #ifndef GL_INGR_interlace_read 8760 #define GL_INGR_interlace_read 1 8762 #define GL_INTERLACE_READ_INGR 0x8568 8764 #define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read) 8770 #ifndef GL_INTEL_parallel_arrays 8771 #define GL_INTEL_parallel_arrays 1 8773 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4 8774 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 8775 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 8776 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 8777 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 8788 #define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL) 8789 #define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL) 8790 #define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL) 8791 #define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL) 8793 #define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays) 8799 #ifndef GL_INTEL_texture_scissor 8800 #define GL_INTEL_texture_scissor 1 8807 #define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL) 8808 #define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL) 8810 #define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor) 8816 #ifndef GL_KTX_buffer_region 8817 #define GL_KTX_buffer_region 1 8819 #define GL_KTX_FRONT_REGION 0x0 8820 #define GL_KTX_BACK_REGION 0x1 8821 #define GL_KTX_Z_REGION 0x2 8822 #define GL_KTX_STENCIL_REGION 0x3 8833 #define glBufferRegionEnabledEXT GLEW_GET_FUN(__glewBufferRegionEnabledEXT) 8834 #define glDeleteBufferRegionEXT GLEW_GET_FUN(__glewDeleteBufferRegionEXT) 8835 #define glDrawBufferRegionEXT GLEW_GET_FUN(__glewDrawBufferRegionEXT) 8836 #define glNewBufferRegionEXT GLEW_GET_FUN(__glewNewBufferRegionEXT) 8837 #define glReadBufferRegionEXT GLEW_GET_FUN(__glewReadBufferRegionEXT) 8839 #define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region) 8845 #ifndef GL_MESAX_texture_stack 8846 #define GL_MESAX_texture_stack 1 8848 #define GL_TEXTURE_1D_STACK_MESAX 0x8759 8849 #define GL_TEXTURE_2D_STACK_MESAX 0x875A 8850 #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B 8851 #define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C 8852 #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D 8853 #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E 8855 #define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack) 8861 #ifndef GL_MESA_pack_invert 8862 #define GL_MESA_pack_invert 1 8864 #define GL_PACK_INVERT_MESA 0x8758 8866 #define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert) 8872 #ifndef GL_MESA_resize_buffers 8873 #define GL_MESA_resize_buffers 1 8877 #define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA) 8879 #define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers) 8885 #ifndef GL_MESA_window_pos 8886 #define GL_MESA_window_pos 1 8920 #define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA) 8921 #define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA) 8922 #define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA) 8923 #define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA) 8924 #define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA) 8925 #define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA) 8926 #define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA) 8927 #define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA) 8928 #define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA) 8929 #define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA) 8930 #define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA) 8931 #define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA) 8932 #define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA) 8933 #define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA) 8934 #define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA) 8935 #define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA) 8936 #define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA) 8937 #define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA) 8938 #define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA) 8939 #define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA) 8940 #define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA) 8941 #define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA) 8942 #define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA) 8943 #define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA) 8945 #define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos) 8951 #ifndef GL_MESA_ycbcr_texture 8952 #define GL_MESA_ycbcr_texture 1 8954 #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA 8955 #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB 8956 #define GL_YCBCR_MESA 0x8757 8958 #define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture) 8964 #ifndef GL_NV_blend_square 8965 #define GL_NV_blend_square 1 8967 #define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square) 8973 #ifndef GL_NV_conditional_render 8974 #define GL_NV_conditional_render 1 8976 #define GL_QUERY_WAIT_NV 0x8E13 8977 #define GL_QUERY_NO_WAIT_NV 0x8E14 8978 #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 8979 #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 8985 #define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV) 8986 #define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV) 8988 #define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render) 8994 #ifndef GL_NV_copy_depth_to_color 8995 #define GL_NV_copy_depth_to_color 1 8997 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E 8998 #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F 9000 #define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color) 9006 #ifndef GL_NV_depth_buffer_float 9007 #define GL_NV_depth_buffer_float 1 9009 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB 9010 #define GL_DEPTH32F_STENCIL8_NV 0x8DAC 9011 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD 9012 #define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF 9018 #define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV) 9019 #define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV) 9020 #define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV) 9022 #define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float) 9028 #ifndef GL_NV_depth_clamp 9029 #define GL_NV_depth_clamp 1 9031 #define GL_DEPTH_CLAMP_NV 0x864F 9033 #define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp) 9039 #ifndef GL_NV_depth_range_unclamped 9040 #define GL_NV_depth_range_unclamped 1 9042 #define GL_SAMPLE_COUNT_BITS_NV 0x8864 9043 #define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865 9044 #define GL_QUERY_RESULT_NV 0x8866 9045 #define GL_QUERY_RESULT_AVAILABLE_NV 0x8867 9046 #define GL_SAMPLE_COUNT_NV 0x8914 9048 #define GLEW_NV_depth_range_unclamped \ 9049 GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped) 9055 #ifndef GL_NV_evaluators 9056 #define GL_NV_evaluators 1 9058 #define GL_EVAL_2D_NV 0x86C0 9059 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 9060 #define GL_MAP_TESSELLATION_NV 0x86C2 9061 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 9062 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 9063 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 9064 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 9065 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 9066 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 9067 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 9068 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA 9069 #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB 9070 #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC 9071 #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD 9072 #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE 9073 #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF 9074 #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 9075 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 9076 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 9077 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 9078 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 9079 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 9080 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6 9081 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 9103 #define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV) 9104 #define glGetMapAttribParameterfvNV \ 9105 GLEW_GET_FUN(__glewGetMapAttribParameterfvNV) 9106 #define glGetMapAttribParameterivNV \ 9107 GLEW_GET_FUN(__glewGetMapAttribParameterivNV) 9108 #define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV) 9109 #define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV) 9110 #define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV) 9111 #define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV) 9112 #define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV) 9113 #define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV) 9115 #define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators) 9121 #ifndef GL_NV_explicit_multisample 9122 #define GL_NV_explicit_multisample 1 9124 #define GL_SAMPLE_POSITION_NV 0x8E50 9125 #define GL_SAMPLE_MASK_NV 0x8E51 9126 #define GL_SAMPLE_MASK_VALUE_NV 0x8E52 9127 #define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 9128 #define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 9129 #define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 9130 #define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 9131 #define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 9132 #define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 9133 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 9142 #define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV) 9143 #define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV) 9144 #define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV) 9146 #define GLEW_NV_explicit_multisample \ 9147 GLEW_GET_VAR(__GLEW_NV_explicit_multisample) 9154 #define GL_NV_fence 1 9156 #define GL_ALL_COMPLETED_NV 0x84F2 9157 #define GL_FENCE_STATUS_NV 0x84F3 9158 #define GL_FENCE_CONDITION_NV 0x84F4 9170 #define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV) 9171 #define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV) 9172 #define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV) 9173 #define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV) 9174 #define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV) 9175 #define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV) 9176 #define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV) 9178 #define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence) 9184 #ifndef GL_NV_float_buffer 9185 #define GL_NV_float_buffer 1 9187 #define GL_FLOAT_R_NV 0x8880 9188 #define GL_FLOAT_RG_NV 0x8881 9189 #define GL_FLOAT_RGB_NV 0x8882 9190 #define GL_FLOAT_RGBA_NV 0x8883 9191 #define GL_FLOAT_R16_NV 0x8884 9192 #define GL_FLOAT_R32_NV 0x8885 9193 #define GL_FLOAT_RG16_NV 0x8886 9194 #define GL_FLOAT_RG32_NV 0x8887 9195 #define GL_FLOAT_RGB16_NV 0x8888 9196 #define GL_FLOAT_RGB32_NV 0x8889 9197 #define GL_FLOAT_RGBA16_NV 0x888A 9198 #define GL_FLOAT_RGBA32_NV 0x888B 9199 #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C 9200 #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D 9201 #define GL_FLOAT_RGBA_MODE_NV 0x888E 9203 #define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer) 9209 #ifndef GL_NV_fog_distance 9210 #define GL_NV_fog_distance 1 9212 #define GL_FOG_DISTANCE_MODE_NV 0x855A 9213 #define GL_EYE_RADIAL_NV 0x855B 9214 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C 9216 #define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance) 9222 #ifndef GL_NV_fragment_program 9223 #define GL_NV_fragment_program 1 9225 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 9226 #define GL_FRAGMENT_PROGRAM_NV 0x8870 9227 #define GL_MAX_TEXTURE_COORDS_NV 0x8871 9228 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 9229 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 9230 #define GL_PROGRAM_ERROR_STRING_NV 0x8874 9247 #define glGetProgramNamedParameterdvNV \ 9248 GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV) 9249 #define glGetProgramNamedParameterfvNV \ 9250 GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV) 9251 #define glProgramNamedParameter4dNV \ 9252 GLEW_GET_FUN(__glewProgramNamedParameter4dNV) 9253 #define glProgramNamedParameter4dvNV \ 9254 GLEW_GET_FUN(__glewProgramNamedParameter4dvNV) 9255 #define glProgramNamedParameter4fNV \ 9256 GLEW_GET_FUN(__glewProgramNamedParameter4fNV) 9257 #define glProgramNamedParameter4fvNV \ 9258 GLEW_GET_FUN(__glewProgramNamedParameter4fvNV) 9260 #define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program) 9266 #ifndef GL_NV_fragment_program2 9267 #define GL_NV_fragment_program2 1 9269 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 9270 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 9271 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 9272 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 9273 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 9275 #define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2) 9281 #ifndef GL_NV_fragment_program4 9282 #define GL_NV_fragment_program4 1 9284 #define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4) 9290 #ifndef GL_NV_fragment_program_option 9291 #define GL_NV_fragment_program_option 1 9293 #define GLEW_NV_fragment_program_option \ 9294 GLEW_GET_VAR(__GLEW_NV_fragment_program_option) 9300 #ifndef GL_NV_framebuffer_multisample_coverage 9301 #define GL_NV_framebuffer_multisample_coverage 1 9303 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB 9304 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 9305 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 9306 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 9312 #define glRenderbufferStorageMultisampleCoverageNV \ 9313 GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV) 9315 #define GLEW_NV_framebuffer_multisample_coverage \ 9316 GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage) 9322 #ifndef GL_NV_geometry_program4 9323 #define GL_NV_geometry_program4 1 9325 #define GL_GEOMETRY_PROGRAM_NV 0x8C26 9326 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 9327 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 9332 #define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV) 9334 #define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4) 9340 #ifndef GL_NV_geometry_shader4 9341 #define GL_NV_geometry_shader4 1 9343 #define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4) 9349 #ifndef GL_NV_gpu_program4 9350 #define GL_NV_gpu_program4 1 9352 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 9353 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 9354 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 9355 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 9356 #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 9357 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 9358 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 9359 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 9386 #define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV) 9387 #define glProgramEnvParameterI4ivNV \ 9388 GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV) 9389 #define glProgramEnvParameterI4uiNV \ 9390 GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV) 9391 #define glProgramEnvParameterI4uivNV \ 9392 GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV) 9393 #define glProgramEnvParametersI4ivNV \ 9394 GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV) 9395 #define glProgramEnvParametersI4uivNV \ 9396 GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV) 9397 #define glProgramLocalParameterI4iNV \ 9398 GLEW_GET_FUN(__glewProgramLocalParameterI4iNV) 9399 #define glProgramLocalParameterI4ivNV \ 9400 GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV) 9401 #define glProgramLocalParameterI4uiNV \ 9402 GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV) 9403 #define glProgramLocalParameterI4uivNV \ 9404 GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV) 9405 #define glProgramLocalParametersI4ivNV \ 9406 GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV) 9407 #define glProgramLocalParametersI4uivNV \ 9408 GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV) 9410 #define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4) 9416 #ifndef GL_NV_half_float 9417 #define GL_NV_half_float 1 9419 #define GL_HALF_FLOAT_NV 0x140B 9493 #define glColor3hNV GLEW_GET_FUN(__glewColor3hNV) 9494 #define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV) 9495 #define glColor4hNV GLEW_GET_FUN(__glewColor4hNV) 9496 #define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV) 9497 #define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV) 9498 #define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV) 9499 #define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV) 9500 #define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV) 9501 #define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV) 9502 #define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV) 9503 #define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV) 9504 #define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV) 9505 #define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV) 9506 #define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV) 9507 #define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV) 9508 #define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV) 9509 #define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV) 9510 #define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV) 9511 #define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV) 9512 #define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV) 9513 #define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV) 9514 #define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV) 9515 #define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV) 9516 #define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV) 9517 #define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV) 9518 #define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV) 9519 #define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV) 9520 #define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV) 9521 #define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV) 9522 #define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV) 9523 #define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV) 9524 #define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV) 9525 #define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV) 9526 #define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV) 9527 #define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV) 9528 #define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV) 9529 #define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV) 9530 #define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV) 9531 #define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV) 9532 #define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV) 9533 #define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV) 9534 #define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV) 9535 #define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV) 9536 #define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV) 9537 #define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV) 9538 #define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV) 9540 #define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float) 9546 #ifndef GL_NV_light_max_exponent 9547 #define GL_NV_light_max_exponent 1 9549 #define GL_MAX_SHININESS_NV 0x8504 9550 #define GL_MAX_SPOT_EXPONENT_NV 0x8505 9552 #define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent) 9558 #ifndef GL_NV_multisample_filter_hint 9559 #define GL_NV_multisample_filter_hint 1 9561 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 9563 #define GLEW_NV_multisample_filter_hint \ 9564 GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint) 9570 #ifndef GL_NV_occlusion_query 9571 #define GL_NV_occlusion_query 1 9573 #define GL_PIXEL_COUNTER_BITS_NV 0x8864 9574 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 9575 #define GL_PIXEL_COUNT_NV 0x8866 9576 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 9590 #define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV) 9591 #define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV) 9592 #define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV) 9593 #define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV) 9594 #define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV) 9595 #define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV) 9596 #define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV) 9598 #define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query) 9604 #ifndef GL_NV_packed_depth_stencil 9605 #define GL_NV_packed_depth_stencil 1 9607 #define GL_DEPTH_STENCIL_NV 0x84F9 9608 #define GL_UNSIGNED_INT_24_8_NV 0x84FA 9610 #define GLEW_NV_packed_depth_stencil \ 9611 GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil) 9617 #ifndef GL_NV_parameter_buffer_object 9618 #define GL_NV_parameter_buffer_object 1 9620 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 9621 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 9622 #define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 9623 #define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 9624 #define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 9636 #define glProgramBufferParametersIivNV \ 9637 GLEW_GET_FUN(__glewProgramBufferParametersIivNV) 9638 #define glProgramBufferParametersIuivNV \ 9639 GLEW_GET_FUN(__glewProgramBufferParametersIuivNV) 9640 #define glProgramBufferParametersfvNV \ 9641 GLEW_GET_FUN(__glewProgramBufferParametersfvNV) 9643 #define GLEW_NV_parameter_buffer_object \ 9644 GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object) 9650 #ifndef GL_NV_pixel_data_range 9651 #define GL_NV_pixel_data_range 1 9653 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 9654 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 9655 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A 9656 #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B 9657 #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C 9658 #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D 9664 #define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV) 9665 #define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV) 9667 #define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range) 9673 #ifndef GL_NV_point_sprite 9674 #define GL_NV_point_sprite 1 9676 #define GL_POINT_SPRITE_NV 0x8861 9677 #define GL_COORD_REPLACE_NV 0x8862 9678 #define GL_POINT_SPRITE_R_MODE_NV 0x8863 9684 #define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV) 9685 #define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV) 9687 #define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite) 9693 #ifndef GL_NV_present_video 9694 #define GL_NV_present_video 1 9696 #define GL_FRAME_NV 0x8E26 9697 #define GL_FIELDS_NV 0x8E27 9698 #define GL_CURRENT_TIME_NV 0x8E28 9699 #define GL_NUM_FILL_STREAMS_NV 0x8E29 9700 #define GL_PRESENT_TIME_NV 0x8E2A 9701 #define GL_PRESENT_DURATION_NV 0x8E2B 9723 #define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV) 9724 #define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV) 9725 #define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV) 9726 #define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV) 9727 #define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV) 9728 #define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV) 9729 #define glVideoParameterivNV GLEW_GET_FUN(__glewVideoParameterivNV) 9731 #define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video) 9737 #ifndef GL_NV_primitive_restart 9738 #define GL_NV_primitive_restart 1 9740 #define GL_PRIMITIVE_RESTART_NV 0x8558 9741 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 9746 #define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV) 9747 #define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV) 9749 #define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart) 9755 #ifndef GL_NV_register_combiners 9756 #define GL_NV_register_combiners 1 9758 #define GL_REGISTER_COMBINERS_NV 0x8522 9759 #define GL_VARIABLE_A_NV 0x8523 9760 #define GL_VARIABLE_B_NV 0x8524 9761 #define GL_VARIABLE_C_NV 0x8525 9762 #define GL_VARIABLE_D_NV 0x8526 9763 #define GL_VARIABLE_E_NV 0x8527 9764 #define GL_VARIABLE_F_NV 0x8528 9765 #define GL_VARIABLE_G_NV 0x8529 9766 #define GL_CONSTANT_COLOR0_NV 0x852A 9767 #define GL_CONSTANT_COLOR1_NV 0x852B 9768 #define GL_PRIMARY_COLOR_NV 0x852C 9769 #define GL_SECONDARY_COLOR_NV 0x852D 9770 #define GL_SPARE0_NV 0x852E 9771 #define GL_SPARE1_NV 0x852F 9772 #define GL_DISCARD_NV 0x8530 9773 #define GL_E_TIMES_F_NV 0x8531 9774 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 9775 #define GL_UNSIGNED_IDENTITY_NV 0x8536 9776 #define GL_UNSIGNED_INVERT_NV 0x8537 9777 #define GL_EXPAND_NORMAL_NV 0x8538 9778 #define GL_EXPAND_NEGATE_NV 0x8539 9779 #define GL_HALF_BIAS_NORMAL_NV 0x853A 9780 #define GL_HALF_BIAS_NEGATE_NV 0x853B 9781 #define GL_SIGNED_IDENTITY_NV 0x853C 9782 #define GL_SIGNED_NEGATE_NV 0x853D 9783 #define GL_SCALE_BY_TWO_NV 0x853E 9784 #define GL_SCALE_BY_FOUR_NV 0x853F 9785 #define GL_SCALE_BY_ONE_HALF_NV 0x8540 9786 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 9787 #define GL_COMBINER_INPUT_NV 0x8542 9788 #define GL_COMBINER_MAPPING_NV 0x8543 9789 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 9790 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 9791 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 9792 #define GL_COMBINER_MUX_SUM_NV 0x8547 9793 #define GL_COMBINER_SCALE_NV 0x8548 9794 #define GL_COMBINER_BIAS_NV 0x8549 9795 #define GL_COMBINER_AB_OUTPUT_NV 0x854A 9796 #define GL_COMBINER_CD_OUTPUT_NV 0x854B 9797 #define GL_COMBINER_SUM_OUTPUT_NV 0x854C 9798 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D 9799 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E 9800 #define GL_COLOR_SUM_CLAMP_NV 0x854F 9801 #define GL_COMBINER0_NV 0x8550 9802 #define GL_COMBINER1_NV 0x8551 9803 #define GL_COMBINER2_NV 0x8552 9804 #define GL_COMBINER3_NV 0x8553 9805 #define GL_COMBINER4_NV 0x8554 9806 #define GL_COMBINER5_NV 0x8555 9807 #define GL_COMBINER6_NV 0x8556 9808 #define GL_COMBINER7_NV 0x8557 9841 #define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV) 9842 #define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV) 9843 #define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV) 9844 #define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV) 9845 #define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV) 9846 #define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV) 9847 #define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV) 9848 #define glGetCombinerInputParameterfvNV \ 9849 GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV) 9850 #define glGetCombinerInputParameterivNV \ 9851 GLEW_GET_FUN(__glewGetCombinerInputParameterivNV) 9852 #define glGetCombinerOutputParameterfvNV \ 9853 GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV) 9854 #define glGetCombinerOutputParameterivNV \ 9855 GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV) 9856 #define glGetFinalCombinerInputParameterfvNV \ 9857 GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV) 9858 #define glGetFinalCombinerInputParameterivNV \ 9859 GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV) 9861 #define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners) 9867 #ifndef GL_NV_register_combiners2 9868 #define GL_NV_register_combiners2 1 9870 #define GL_PER_STAGE_CONSTANTS_NV 0x8535 9877 #define glCombinerStageParameterfvNV \ 9878 GLEW_GET_FUN(__glewCombinerStageParameterfvNV) 9879 #define glGetCombinerStageParameterfvNV \ 9880 GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV) 9882 #define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2) 9888 #ifndef GL_NV_texgen_emboss 9889 #define GL_NV_texgen_emboss 1 9891 #define GL_EMBOSS_LIGHT_NV 0x855D 9892 #define GL_EMBOSS_CONSTANT_NV 0x855E 9893 #define GL_EMBOSS_MAP_NV 0x855F 9895 #define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss) 9901 #ifndef GL_NV_texgen_reflection 9902 #define GL_NV_texgen_reflection 1 9904 #define GL_NORMAL_MAP_NV 0x8511 9905 #define GL_REFLECTION_MAP_NV 0x8512 9907 #define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection) 9913 #ifndef GL_NV_texture_compression_vtc 9914 #define GL_NV_texture_compression_vtc 1 9916 #define GLEW_NV_texture_compression_vtc \ 9917 GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc) 9923 #ifndef GL_NV_texture_env_combine4 9924 #define GL_NV_texture_env_combine4 1 9926 #define GL_COMBINE4_NV 0x8503 9927 #define GL_SOURCE3_RGB_NV 0x8583 9928 #define GL_SOURCE3_ALPHA_NV 0x858B 9929 #define GL_OPERAND3_RGB_NV 0x8593 9930 #define GL_OPERAND3_ALPHA_NV 0x859B 9932 #define GLEW_NV_texture_env_combine4 \ 9933 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4) 9939 #ifndef GL_NV_texture_expand_normal 9940 #define GL_NV_texture_expand_normal 1 9942 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F 9944 #define GLEW_NV_texture_expand_normal \ 9945 GLEW_GET_VAR(__GLEW_NV_texture_expand_normal) 9951 #ifndef GL_NV_texture_rectangle 9952 #define GL_NV_texture_rectangle 1 9954 #define GL_TEXTURE_RECTANGLE_NV 0x84F5 9955 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 9956 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 9957 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 9959 #define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle) 9965 #ifndef GL_NV_texture_shader 9966 #define GL_NV_texture_shader 1 9968 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C 9969 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D 9970 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E 9971 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 9972 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA 9973 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB 9974 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC 9975 #define GL_SHADER_CONSISTENT_NV 0x86DD 9976 #define GL_TEXTURE_SHADER_NV 0x86DE 9977 #define GL_SHADER_OPERATION_NV 0x86DF 9978 #define GL_CULL_MODES_NV 0x86E0 9979 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 9980 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 9981 #define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 9982 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 9983 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 9984 #define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 9985 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 9986 #define GL_CONST_EYE_NV 0x86E5 9987 #define GL_PASS_THROUGH_NV 0x86E6 9988 #define GL_CULL_FRAGMENT_NV 0x86E7 9989 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8 9990 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 9991 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA 9992 #define GL_DOT_PRODUCT_NV 0x86EC 9993 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED 9994 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE 9995 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 9996 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 9997 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 9998 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 9999 #define GL_HILO_NV 0x86F4 10000 #define GL_DSDT_NV 0x86F5 10001 #define GL_DSDT_MAG_NV 0x86F6 10002 #define GL_DSDT_MAG_VIB_NV 0x86F7 10003 #define GL_HILO16_NV 0x86F8 10004 #define GL_SIGNED_HILO_NV 0x86F9 10005 #define GL_SIGNED_HILO16_NV 0x86FA 10006 #define GL_SIGNED_RGBA_NV 0x86FB 10007 #define GL_SIGNED_RGBA8_NV 0x86FC 10008 #define GL_SIGNED_RGB_NV 0x86FE 10009 #define GL_SIGNED_RGB8_NV 0x86FF 10010 #define GL_SIGNED_LUMINANCE_NV 0x8701 10011 #define GL_SIGNED_LUMINANCE8_NV 0x8702 10012 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 10013 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 10014 #define GL_SIGNED_ALPHA_NV 0x8705 10015 #define GL_SIGNED_ALPHA8_NV 0x8706 10016 #define GL_SIGNED_INTENSITY_NV 0x8707 10017 #define GL_SIGNED_INTENSITY8_NV 0x8708 10018 #define GL_DSDT8_NV 0x8709 10019 #define GL_DSDT8_MAG8_NV 0x870A 10020 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B 10021 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C 10022 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D 10023 #define GL_HI_SCALE_NV 0x870E 10024 #define GL_LO_SCALE_NV 0x870F 10025 #define GL_DS_SCALE_NV 0x8710 10026 #define GL_DT_SCALE_NV 0x8711 10027 #define GL_MAGNITUDE_SCALE_NV 0x8712 10028 #define GL_VIBRANCE_SCALE_NV 0x8713 10029 #define GL_HI_BIAS_NV 0x8714 10030 #define GL_LO_BIAS_NV 0x8715 10031 #define GL_DS_BIAS_NV 0x8716 10032 #define GL_DT_BIAS_NV 0x8717 10033 #define GL_MAGNITUDE_BIAS_NV 0x8718 10034 #define GL_VIBRANCE_BIAS_NV 0x8719 10035 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A 10036 #define GL_TEXTURE_HI_SIZE_NV 0x871B 10037 #define GL_TEXTURE_LO_SIZE_NV 0x871C 10038 #define GL_TEXTURE_DS_SIZE_NV 0x871D 10039 #define GL_TEXTURE_DT_SIZE_NV 0x871E 10040 #define GL_TEXTURE_MAG_SIZE_NV 0x871F 10042 #define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader) 10048 #ifndef GL_NV_texture_shader2 10049 #define GL_NV_texture_shader2 1 10051 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA 10052 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB 10053 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC 10054 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF 10055 #define GL_HILO_NV 0x86F4 10056 #define GL_DSDT_NV 0x86F5 10057 #define GL_DSDT_MAG_NV 0x86F6 10058 #define GL_DSDT_MAG_VIB_NV 0x86F7 10059 #define GL_HILO16_NV 0x86F8 10060 #define GL_SIGNED_HILO_NV 0x86F9 10061 #define GL_SIGNED_HILO16_NV 0x86FA 10062 #define GL_SIGNED_RGBA_NV 0x86FB 10063 #define GL_SIGNED_RGBA8_NV 0x86FC 10064 #define GL_SIGNED_RGB_NV 0x86FE 10065 #define GL_SIGNED_RGB8_NV 0x86FF 10066 #define GL_SIGNED_LUMINANCE_NV 0x8701 10067 #define GL_SIGNED_LUMINANCE8_NV 0x8702 10068 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 10069 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 10070 #define GL_SIGNED_ALPHA_NV 0x8705 10071 #define GL_SIGNED_ALPHA8_NV 0x8706 10072 #define GL_SIGNED_INTENSITY_NV 0x8707 10073 #define GL_SIGNED_INTENSITY8_NV 0x8708 10074 #define GL_DSDT8_NV 0x8709 10075 #define GL_DSDT8_MAG8_NV 0x870A 10076 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B 10077 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C 10078 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D 10080 #define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2) 10086 #ifndef GL_NV_texture_shader3 10087 #define GL_NV_texture_shader3 1 10089 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 10090 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 10091 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 10092 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 10093 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 10094 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 10095 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 10096 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 10097 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 10098 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 10099 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A 10100 #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B 10101 #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C 10102 #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D 10103 #define GL_HILO8_NV 0x885E 10104 #define GL_SIGNED_HILO8_NV 0x885F 10105 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860 10107 #define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3) 10113 #ifndef GL_NV_transform_feedback 10114 #define GL_NV_transform_feedback 1 10116 #define GL_BACK_PRIMARY_COLOR_NV 0x8C77 10117 #define GL_BACK_SECONDARY_COLOR_NV 0x8C78 10118 #define GL_TEXTURE_COORD_NV 0x8C79 10119 #define GL_CLIP_DISTANCE_NV 0x8C7A 10120 #define GL_VERTEX_ID_NV 0x8C7B 10121 #define GL_PRIMITIVE_ID_NV 0x8C7C 10122 #define GL_GENERIC_ATTRIB_NV 0x8C7D 10123 #define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E 10124 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F 10125 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 10126 #define GL_ACTIVE_VARYINGS_NV 0x8C81 10127 #define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 10128 #define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 10129 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 10130 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 10131 #define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 10132 #define GL_PRIMITIVES_GENERATED_NV 0x8C87 10133 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 10134 #define GL_RASTERIZER_DISCARD_NV 0x8C89 10135 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A 10136 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B 10137 #define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C 10138 #define GL_SEPARATE_ATTRIBS_NV 0x8C8D 10139 #define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E 10140 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F 10166 #define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV) 10167 #define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV) 10168 #define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV) 10169 #define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV) 10170 #define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV) 10171 #define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV) 10172 #define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV) 10173 #define glGetTransformFeedbackVaryingNV \ 10174 GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV) 10175 #define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV) 10176 #define glTransformFeedbackAttribsNV \ 10177 GLEW_GET_FUN(__glewTransformFeedbackAttribsNV) 10178 #define glTransformFeedbackVaryingsNV \ 10179 GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV) 10181 #define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback) 10187 #ifndef GL_NV_vertex_array_range 10188 #define GL_NV_vertex_array_range 1 10190 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D 10191 #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E 10192 #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F 10193 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 10194 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 10200 #define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV) 10201 #define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV) 10203 #define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range) 10209 #ifndef GL_NV_vertex_array_range2 10210 #define GL_NV_vertex_array_range2 1 10212 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 10214 #define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2) 10220 #ifndef GL_NV_vertex_program 10221 #define GL_NV_vertex_program 1 10223 #define GL_VERTEX_PROGRAM_NV 0x8620 10224 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621 10225 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 10226 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 10227 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 10228 #define GL_CURRENT_ATTRIB_NV 0x8626 10229 #define GL_PROGRAM_LENGTH_NV 0x8627 10230 #define GL_PROGRAM_STRING_NV 0x8628 10231 #define GL_MODELVIEW_PROJECTION_NV 0x8629 10232 #define GL_IDENTITY_NV 0x862A 10233 #define GL_INVERSE_NV 0x862B 10234 #define GL_TRANSPOSE_NV 0x862C 10235 #define GL_INVERSE_TRANSPOSE_NV 0x862D 10236 #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E 10237 #define GL_MAX_TRACK_MATRICES_NV 0x862F 10238 #define GL_MATRIX0_NV 0x8630 10239 #define GL_MATRIX1_NV 0x8631 10240 #define GL_MATRIX2_NV 0x8632 10241 #define GL_MATRIX3_NV 0x8633 10242 #define GL_MATRIX4_NV 0x8634 10243 #define GL_MATRIX5_NV 0x8635 10244 #define GL_MATRIX6_NV 0x8636 10245 #define GL_MATRIX7_NV 0x8637 10246 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 10247 #define GL_CURRENT_MATRIX_NV 0x8641 10248 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 10249 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 10250 #define GL_PROGRAM_PARAMETER_NV 0x8644 10251 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 10252 #define GL_PROGRAM_TARGET_NV 0x8646 10253 #define GL_PROGRAM_RESIDENT_NV 0x8647 10254 #define GL_TRACK_MATRIX_NV 0x8648 10255 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 10256 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A 10257 #define GL_PROGRAM_ERROR_POSITION_NV 0x864B 10258 #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 10259 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 10260 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 10261 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 10262 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 10263 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 10264 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 10265 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 10266 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 10267 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 10268 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A 10269 #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B 10270 #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C 10271 #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D 10272 #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E 10273 #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F 10274 #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 10275 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 10276 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 10277 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 10278 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 10279 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 10280 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 10281 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 10282 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 10283 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 10284 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A 10285 #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B 10286 #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C 10287 #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D 10288 #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E 10289 #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F 10290 #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 10291 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 10292 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 10293 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 10294 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 10295 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 10296 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 10297 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 10298 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 10299 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 10300 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A 10301 #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B 10302 #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C 10303 #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D 10304 #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E 10305 #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F 10431 #define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV) 10432 #define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV) 10433 #define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV) 10434 #define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV) 10435 #define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV) 10436 #define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV) 10437 #define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV) 10438 #define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV) 10439 #define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV) 10440 #define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV) 10441 #define glGetVertexAttribPointervNV \ 10442 GLEW_GET_FUN(__glewGetVertexAttribPointervNV) 10443 #define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV) 10444 #define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV) 10445 #define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV) 10446 #define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV) 10447 #define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV) 10448 #define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV) 10449 #define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV) 10450 #define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV) 10451 #define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV) 10452 #define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV) 10453 #define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV) 10454 #define glRequestResidentProgramsNV \ 10455 GLEW_GET_FUN(__glewRequestResidentProgramsNV) 10456 #define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV) 10457 #define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV) 10458 #define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV) 10459 #define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV) 10460 #define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV) 10461 #define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV) 10462 #define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV) 10463 #define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV) 10464 #define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV) 10465 #define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV) 10466 #define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV) 10467 #define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV) 10468 #define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV) 10469 #define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV) 10470 #define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV) 10471 #define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV) 10472 #define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV) 10473 #define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV) 10474 #define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV) 10475 #define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV) 10476 #define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV) 10477 #define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV) 10478 #define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV) 10479 #define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV) 10480 #define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV) 10481 #define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV) 10482 #define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV) 10483 #define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV) 10484 #define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV) 10485 #define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV) 10486 #define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV) 10487 #define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV) 10488 #define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV) 10489 #define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV) 10490 #define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV) 10491 #define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV) 10492 #define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV) 10493 #define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV) 10494 #define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV) 10495 #define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV) 10496 #define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV) 10498 #define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program) 10504 #ifndef GL_NV_vertex_program1_1 10505 #define GL_NV_vertex_program1_1 1 10507 #define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1) 10513 #ifndef GL_NV_vertex_program2 10514 #define GL_NV_vertex_program2 1 10516 #define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2) 10522 #ifndef GL_NV_vertex_program2_option 10523 #define GL_NV_vertex_program2_option 1 10525 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 10526 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 10528 #define GLEW_NV_vertex_program2_option \ 10529 GLEW_GET_VAR(__GLEW_NV_vertex_program2_option) 10535 #ifndef GL_NV_vertex_program3 10536 #define GL_NV_vertex_program3 1 10538 #define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C 10540 #define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3) 10546 #ifndef GL_NV_vertex_program4 10547 #define GL_NV_vertex_program4 1 10549 #define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4) 10555 #ifndef GL_OES_byte_coordinates 10556 #define GL_OES_byte_coordinates 1 10558 #define GL_BYTE 0x1400 10560 #define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates) 10566 #ifndef GL_OES_compressed_paletted_texture 10567 #define GL_OES_compressed_paletted_texture 1 10569 #define GL_PALETTE4_RGB8_OES 0x8B90 10570 #define GL_PALETTE4_RGBA8_OES 0x8B91 10571 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92 10572 #define GL_PALETTE4_RGBA4_OES 0x8B93 10573 #define GL_PALETTE4_RGB5_A1_OES 0x8B94 10574 #define GL_PALETTE8_RGB8_OES 0x8B95 10575 #define GL_PALETTE8_RGBA8_OES 0x8B96 10576 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97 10577 #define GL_PALETTE8_RGBA4_OES 0x8B98 10578 #define GL_PALETTE8_RGB5_A1_OES 0x8B99 10580 #define GLEW_OES_compressed_paletted_texture \ 10581 GLEW_GET_VAR(__GLEW_OES_compressed_paletted_texture) 10587 #ifndef GL_OES_read_format 10588 #define GL_OES_read_format 1 10590 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A 10591 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B 10593 #define GLEW_OES_read_format GLEW_GET_VAR(__GLEW_OES_read_format) 10599 #ifndef GL_OES_single_precision 10600 #define GL_OES_single_precision 1 10613 #define glClearDepthfOES GLEW_GET_FUN(__glewClearDepthfOES) 10614 #define glClipPlanefOES GLEW_GET_FUN(__glewClipPlanefOES) 10615 #define glDepthRangefOES GLEW_GET_FUN(__glewDepthRangefOES) 10616 #define glFrustumfOES GLEW_GET_FUN(__glewFrustumfOES) 10617 #define glGetClipPlanefOES GLEW_GET_FUN(__glewGetClipPlanefOES) 10618 #define glOrthofOES GLEW_GET_FUN(__glewOrthofOES) 10620 #define GLEW_OES_single_precision GLEW_GET_VAR(__GLEW_OES_single_precision) 10626 #ifndef GL_OML_interlace 10627 #define GL_OML_interlace 1 10629 #define GL_INTERLACE_OML 0x8980 10630 #define GL_INTERLACE_READ_OML 0x8981 10632 #define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace) 10638 #ifndef GL_OML_resample 10639 #define GL_OML_resample 1 10641 #define GL_PACK_RESAMPLE_OML 0x8984 10642 #define GL_UNPACK_RESAMPLE_OML 0x8985 10643 #define GL_RESAMPLE_REPLICATE_OML 0x8986 10644 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987 10645 #define GL_RESAMPLE_AVERAGE_OML 0x8988 10646 #define GL_RESAMPLE_DECIMATE_OML 0x8989 10648 #define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample) 10654 #ifndef GL_OML_subsample 10655 #define GL_OML_subsample 1 10657 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 10658 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 10660 #define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample) 10666 #ifndef GL_PGI_misc_hints 10667 #define GL_PGI_misc_hints 1 10669 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000 10670 #define GL_CONSERVE_MEMORY_HINT_PGI 107005 10671 #define GL_RECLAIM_MEMORY_HINT_PGI 107006 10672 #define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010 10673 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011 10674 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012 10675 #define GL_ALWAYS_FAST_HINT_PGI 107020 10676 #define GL_ALWAYS_SOFT_HINT_PGI 107021 10677 #define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022 10678 #define GL_ALLOW_DRAW_WIN_HINT_PGI 107023 10679 #define GL_ALLOW_DRAW_FRG_HINT_PGI 107024 10680 #define GL_ALLOW_DRAW_MEM_HINT_PGI 107025 10681 #define GL_STRICT_DEPTHFUNC_HINT_PGI 107030 10682 #define GL_STRICT_LIGHTING_HINT_PGI 107031 10683 #define GL_STRICT_SCISSOR_HINT_PGI 107032 10684 #define GL_FULL_STIPPLE_HINT_PGI 107033 10685 #define GL_CLIP_NEAR_HINT_PGI 107040 10686 #define GL_CLIP_FAR_HINT_PGI 107041 10687 #define GL_WIDE_LINE_HINT_PGI 107042 10688 #define GL_BACK_NORMALS_HINT_PGI 107043 10690 #define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints) 10696 #ifndef GL_PGI_vertex_hints 10697 #define GL_PGI_vertex_hints 1 10699 #define GL_VERTEX23_BIT_PGI 0x00000004 10700 #define GL_VERTEX4_BIT_PGI 0x00000008 10701 #define GL_COLOR3_BIT_PGI 0x00010000 10702 #define GL_COLOR4_BIT_PGI 0x00020000 10703 #define GL_EDGEFLAG_BIT_PGI 0x00040000 10704 #define GL_INDEX_BIT_PGI 0x00080000 10705 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000 10706 #define GL_VERTEX_DATA_HINT_PGI 107050 10707 #define GL_VERTEX_CONSISTENT_HINT_PGI 107051 10708 #define GL_MATERIAL_SIDE_HINT_PGI 107052 10709 #define GL_MAX_VERTEX_HINT_PGI 107053 10710 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 10711 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 10712 #define GL_MAT_EMISSION_BIT_PGI 0x00800000 10713 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 10714 #define GL_MAT_SHININESS_BIT_PGI 0x02000000 10715 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000 10716 #define GL_NORMAL_BIT_PGI 0x08000000 10717 #define GL_TEXCOORD1_BIT_PGI 0x10000000 10718 #define GL_TEXCOORD2_BIT_PGI 0x20000000 10719 #define GL_TEXCOORD3_BIT_PGI 0x40000000 10720 #define GL_TEXCOORD4_BIT_PGI 0x80000000 10722 #define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints) 10728 #ifndef GL_REND_screen_coordinates 10729 #define GL_REND_screen_coordinates 1 10731 #define GL_SCREEN_COORDINATES_REND 0x8490 10732 #define GL_INVERTED_SCREEN_W_REND 0x8491 10734 #define GLEW_REND_screen_coordinates \ 10735 GLEW_GET_VAR(__GLEW_REND_screen_coordinates) 10742 #define GL_S3_s3tc 1 10744 #define GL_RGB_S3TC 0x83A0 10745 #define GL_RGB4_S3TC 0x83A1 10746 #define GL_RGBA_S3TC 0x83A2 10747 #define GL_RGBA4_S3TC 0x83A3 10748 #define GL_RGBA_DXT5_S3TC 0x83A4 10749 #define GL_RGBA4_DXT5_S3TC 0x83A5 10751 #define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc) 10757 #ifndef GL_SGIS_color_range 10758 #define GL_SGIS_color_range 1 10760 #define GL_EXTENDED_RANGE_SGIS 0x85A5 10761 #define GL_MIN_RED_SGIS 0x85A6 10762 #define GL_MAX_RED_SGIS 0x85A7 10763 #define GL_MIN_GREEN_SGIS 0x85A8 10764 #define GL_MAX_GREEN_SGIS 0x85A9 10765 #define GL_MIN_BLUE_SGIS 0x85AA 10766 #define GL_MAX_BLUE_SGIS 0x85AB 10767 #define GL_MIN_ALPHA_SGIS 0x85AC 10768 #define GL_MAX_ALPHA_SGIS 0x85AD 10770 #define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range) 10776 #ifndef GL_SGIS_detail_texture 10777 #define GL_SGIS_detail_texture 1 10784 #define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS) 10785 #define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS) 10787 #define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture) 10793 #ifndef GL_SGIS_fog_function 10794 #define GL_SGIS_fog_function 1 10800 #define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS) 10801 #define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS) 10803 #define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function) 10809 #ifndef GL_SGIS_generate_mipmap 10810 #define GL_SGIS_generate_mipmap 1 10812 #define GL_GENERATE_MIPMAP_SGIS 0x8191 10813 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 10815 #define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap) 10821 #ifndef GL_SGIS_multisample 10822 #define GL_SGIS_multisample 1 10824 #define GL_MULTISAMPLE_SGIS 0x809D 10825 #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E 10826 #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F 10827 #define GL_SAMPLE_MASK_SGIS 0x80A0 10828 #define GL_1PASS_SGIS 0x80A1 10829 #define GL_2PASS_0_SGIS 0x80A2 10830 #define GL_2PASS_1_SGIS 0x80A3 10831 #define GL_4PASS_0_SGIS 0x80A4 10832 #define GL_4PASS_1_SGIS 0x80A5 10833 #define GL_4PASS_2_SGIS 0x80A6 10834 #define GL_4PASS_3_SGIS 0x80A7 10835 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8 10836 #define GL_SAMPLES_SGIS 0x80A9 10837 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA 10838 #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB 10839 #define GL_SAMPLE_PATTERN_SGIS 0x80AC 10840 #define GL_MULTISAMPLE_BIT_EXT 0x20000000 10846 #define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS) 10847 #define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS) 10849 #define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample) 10855 #ifndef GL_SGIS_pixel_texture 10856 #define GL_SGIS_pixel_texture 1 10858 #define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture) 10864 #ifndef GL_SGIS_point_line_texgen 10865 #define GL_SGIS_point_line_texgen 1 10867 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 10868 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 10869 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 10870 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 10871 #define GL_EYE_POINT_SGIS 0x81F4 10872 #define GL_OBJECT_POINT_SGIS 0x81F5 10873 #define GL_EYE_LINE_SGIS 0x81F6 10874 #define GL_OBJECT_LINE_SGIS 0x81F7 10876 #define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen) 10882 #ifndef GL_SGIS_sharpen_texture 10883 #define GL_SGIS_sharpen_texture 1 10890 #define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS) 10891 #define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS) 10893 #define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture) 10899 #ifndef GL_SGIS_texture4D 10900 #define GL_SGIS_texture4D 1 10911 #define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS) 10912 #define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS) 10914 #define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D) 10920 #ifndef GL_SGIS_texture_border_clamp 10921 #define GL_SGIS_texture_border_clamp 1 10923 #define GL_CLAMP_TO_BORDER_SGIS 0x812D 10925 #define GLEW_SGIS_texture_border_clamp \ 10926 GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp) 10932 #ifndef GL_SGIS_texture_edge_clamp 10933 #define GL_SGIS_texture_edge_clamp 1 10935 #define GL_CLAMP_TO_EDGE_SGIS 0x812F 10937 #define GLEW_SGIS_texture_edge_clamp \ 10938 GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp) 10944 #ifndef GL_SGIS_texture_filter4 10945 #define GL_SGIS_texture_filter4 1 10952 #define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS) 10953 #define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS) 10955 #define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4) 10961 #ifndef GL_SGIS_texture_lod 10962 #define GL_SGIS_texture_lod 1 10964 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A 10965 #define GL_TEXTURE_MAX_LOD_SGIS 0x813B 10966 #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C 10967 #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D 10969 #define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod) 10975 #ifndef GL_SGIS_texture_select 10976 #define GL_SGIS_texture_select 1 10978 #define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select) 10984 #ifndef GL_SGIX_async 10985 #define GL_SGIX_async 1 10987 #define GL_ASYNC_MARKER_SGIX 0x8329 10997 #define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX) 10998 #define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX) 10999 #define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX) 11000 #define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX) 11001 #define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX) 11002 #define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX) 11004 #define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async) 11010 #ifndef GL_SGIX_async_histogram 11011 #define GL_SGIX_async_histogram 1 11013 #define GL_ASYNC_HISTOGRAM_SGIX 0x832C 11014 #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D 11016 #define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram) 11022 #ifndef GL_SGIX_async_pixel 11023 #define GL_SGIX_async_pixel 1 11025 #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C 11026 #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D 11027 #define GL_ASYNC_READ_PIXELS_SGIX 0x835E 11028 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F 11029 #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 11030 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 11032 #define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel) 11038 #ifndef GL_SGIX_blend_alpha_minmax 11039 #define GL_SGIX_blend_alpha_minmax 1 11041 #define GL_ALPHA_MIN_SGIX 0x8320 11042 #define GL_ALPHA_MAX_SGIX 0x8321 11044 #define GLEW_SGIX_blend_alpha_minmax \ 11045 GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax) 11051 #ifndef GL_SGIX_clipmap 11052 #define GL_SGIX_clipmap 1 11054 #define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap) 11060 #ifndef GL_SGIX_convolution_accuracy 11061 #define GL_SGIX_convolution_accuracy 1 11063 #define GL_CONVOLUTION_HINT_SGIX 0x8316 11065 #define GLEW_SGIX_convolution_accuracy \ 11066 GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy) 11072 #ifndef GL_SGIX_depth_texture 11073 #define GL_SGIX_depth_texture 1 11075 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5 11076 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6 11077 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7 11079 #define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture) 11085 #ifndef GL_SGIX_flush_raster 11086 #define GL_SGIX_flush_raster 1 11090 #define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX) 11092 #define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster) 11098 #ifndef GL_SGIX_fog_offset 11099 #define GL_SGIX_fog_offset 1 11101 #define GL_FOG_OFFSET_SGIX 0x8198 11102 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199 11104 #define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset) 11110 #ifndef GL_SGIX_fog_texture 11111 #define GL_SGIX_fog_texture 1 11113 #define GL_TEXTURE_FOG_SGIX 0 11114 #define GL_FOG_PATCHY_FACTOR_SGIX 0 11115 #define GL_FRAGMENT_FOG_SGIX 0 11119 #define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX) 11121 #define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture) 11127 #ifndef GL_SGIX_fragment_specular_lighting 11128 #define GL_SGIX_fragment_specular_lighting 1 11165 #define glFragmentColorMaterialSGIX \ 11166 GLEW_GET_FUN(__glewFragmentColorMaterialSGIX) 11167 #define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX) 11168 #define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX) 11169 #define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX) 11170 #define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX) 11171 #define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX) 11172 #define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX) 11173 #define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX) 11174 #define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX) 11175 #define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX) 11176 #define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX) 11177 #define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX) 11178 #define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX) 11179 #define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX) 11180 #define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX) 11181 #define glGetFragmentMaterialfvSGIX \ 11182 GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX) 11183 #define glGetFragmentMaterialivSGIX \ 11184 GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX) 11186 #define GLEW_SGIX_fragment_specular_lighting \ 11187 GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting) 11193 #ifndef GL_SGIX_framezoom 11194 #define GL_SGIX_framezoom 1 11198 #define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX) 11200 #define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom) 11206 #ifndef GL_SGIX_interlace 11207 #define GL_SGIX_interlace 1 11209 #define GL_INTERLACE_SGIX 0x8094 11211 #define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace) 11217 #ifndef GL_SGIX_ir_instrument1 11218 #define GL_SGIX_ir_instrument1 1 11220 #define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1) 11226 #ifndef GL_SGIX_list_priority 11227 #define GL_SGIX_list_priority 1 11229 #define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority) 11235 #ifndef GL_SGIX_pixel_texture 11236 #define GL_SGIX_pixel_texture 1 11240 #define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX) 11242 #define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture) 11248 #ifndef GL_SGIX_pixel_texture_bits 11249 #define GL_SGIX_pixel_texture_bits 1 11251 #define GLEW_SGIX_pixel_texture_bits \ 11252 GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits) 11258 #ifndef GL_SGIX_reference_plane 11259 #define GL_SGIX_reference_plane 1 11263 #define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX) 11265 #define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane) 11271 #ifndef GL_SGIX_resample 11272 #define GL_SGIX_resample 1 11274 #define GL_PACK_RESAMPLE_SGIX 0x842E 11275 #define GL_UNPACK_RESAMPLE_SGIX 0x842F 11276 #define GL_RESAMPLE_DECIMATE_SGIX 0x8430 11277 #define GL_RESAMPLE_REPLICATE_SGIX 0x8433 11278 #define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 11280 #define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample) 11286 #ifndef GL_SGIX_shadow 11287 #define GL_SGIX_shadow 1 11289 #define GL_TEXTURE_COMPARE_SGIX 0x819A 11290 #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B 11291 #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C 11292 #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D 11294 #define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow) 11300 #ifndef GL_SGIX_shadow_ambient 11301 #define GL_SGIX_shadow_ambient 1 11303 #define GL_SHADOW_AMBIENT_SGIX 0x80BF 11305 #define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient) 11311 #ifndef GL_SGIX_sprite 11312 #define GL_SGIX_sprite 1 11323 #define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX) 11324 #define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX) 11325 #define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX) 11326 #define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX) 11328 #define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite) 11334 #ifndef GL_SGIX_tag_sample_buffer 11335 #define GL_SGIX_tag_sample_buffer 1 11339 #define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX) 11341 #define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer) 11347 #ifndef GL_SGIX_texture_add_env 11348 #define GL_SGIX_texture_add_env 1 11350 #define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env) 11356 #ifndef GL_SGIX_texture_coordinate_clamp 11357 #define GL_SGIX_texture_coordinate_clamp 1 11359 #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 11360 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A 11361 #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B 11363 #define GLEW_SGIX_texture_coordinate_clamp \ 11364 GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp) 11370 #ifndef GL_SGIX_texture_lod_bias 11371 #define GL_SGIX_texture_lod_bias 1 11373 #define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias) 11379 #ifndef GL_SGIX_texture_multi_buffer 11380 #define GL_SGIX_texture_multi_buffer 1 11382 #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E 11384 #define GLEW_SGIX_texture_multi_buffer \ 11385 GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer) 11391 #ifndef GL_SGIX_texture_range 11392 #define GL_SGIX_texture_range 1 11394 #define GL_RGB_SIGNED_SGIX 0x85E0 11395 #define GL_RGBA_SIGNED_SGIX 0x85E1 11396 #define GL_ALPHA_SIGNED_SGIX 0x85E2 11397 #define GL_LUMINANCE_SIGNED_SGIX 0x85E3 11398 #define GL_INTENSITY_SIGNED_SGIX 0x85E4 11399 #define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5 11400 #define GL_RGB16_SIGNED_SGIX 0x85E6 11401 #define GL_RGBA16_SIGNED_SGIX 0x85E7 11402 #define GL_ALPHA16_SIGNED_SGIX 0x85E8 11403 #define GL_LUMINANCE16_SIGNED_SGIX 0x85E9 11404 #define GL_INTENSITY16_SIGNED_SGIX 0x85EA 11405 #define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB 11406 #define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC 11407 #define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED 11408 #define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE 11409 #define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF 11410 #define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0 11411 #define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1 11412 #define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2 11413 #define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3 11414 #define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4 11415 #define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5 11416 #define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6 11417 #define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7 11418 #define GL_MIN_LUMINANCE_SGIS 0x85F8 11419 #define GL_MAX_LUMINANCE_SGIS 0x85F9 11420 #define GL_MIN_INTENSITY_SGIS 0x85FA 11421 #define GL_MAX_INTENSITY_SGIS 0x85FB 11423 #define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range) 11429 #ifndef GL_SGIX_texture_scale_bias 11430 #define GL_SGIX_texture_scale_bias 1 11432 #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 11433 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A 11434 #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B 11435 #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C 11437 #define GLEW_SGIX_texture_scale_bias \ 11438 GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias) 11444 #ifndef GL_SGIX_vertex_preclip 11445 #define GL_SGIX_vertex_preclip 1 11447 #define GL_VERTEX_PRECLIP_SGIX 0x83EE 11448 #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF 11450 #define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip) 11456 #ifndef GL_SGIX_vertex_preclip_hint 11457 #define GL_SGIX_vertex_preclip_hint 1 11459 #define GL_VERTEX_PRECLIP_SGIX 0x83EE 11460 #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF 11462 #define GLEW_SGIX_vertex_preclip_hint \ 11463 GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint) 11469 #ifndef GL_SGIX_ycrcb 11470 #define GL_SGIX_ycrcb 1 11472 #define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb) 11478 #ifndef GL_SGI_color_matrix 11479 #define GL_SGI_color_matrix 1 11481 #define GL_COLOR_MATRIX_SGI 0x80B1 11482 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 11483 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 11484 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 11485 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 11486 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 11487 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 11488 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 11489 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 11490 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA 11491 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB 11493 #define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix) 11499 #ifndef GL_SGI_color_table 11500 #define GL_SGI_color_table 1 11502 #define GL_COLOR_TABLE_SGI 0x80D0 11503 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 11504 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 11505 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3 11506 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 11507 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 11508 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6 11509 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7 11510 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 11511 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 11512 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA 11513 #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB 11514 #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC 11515 #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD 11516 #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE 11517 #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF 11535 #define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI) 11536 #define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI) 11537 #define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI) 11538 #define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI) 11539 #define glGetColorTableParameterfvSGI \ 11540 GLEW_GET_FUN(__glewGetColorTableParameterfvSGI) 11541 #define glGetColorTableParameterivSGI \ 11542 GLEW_GET_FUN(__glewGetColorTableParameterivSGI) 11543 #define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI) 11545 #define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table) 11551 #ifndef GL_SGI_texture_color_table 11552 #define GL_SGI_texture_color_table 1 11554 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC 11555 #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD 11557 #define GLEW_SGI_texture_color_table \ 11558 GLEW_GET_VAR(__GLEW_SGI_texture_color_table) 11564 #ifndef GL_SUNX_constant_data 11565 #define GL_SUNX_constant_data 1 11567 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 11568 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 11572 #define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX) 11574 #define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data) 11580 #ifndef GL_SUN_convolution_border_modes 11581 #define GL_SUN_convolution_border_modes 1 11583 #define GL_WRAP_BORDER_SUN 0x81D4 11585 #define GLEW_SUN_convolution_border_modes \ 11586 GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes) 11592 #ifndef GL_SUN_global_alpha 11593 #define GL_SUN_global_alpha 1 11595 #define GL_GLOBAL_ALPHA_SUN 0x81D9 11596 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA 11607 #define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN) 11608 #define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN) 11609 #define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN) 11610 #define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN) 11611 #define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN) 11612 #define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN) 11613 #define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN) 11614 #define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN) 11616 #define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha) 11622 #ifndef GL_SUN_mesh_array 11623 #define GL_SUN_mesh_array 1 11625 #define GL_QUAD_MESH_SUN 0x8614 11626 #define GL_TRIANGLE_MESH_SUN 0x8615 11628 #define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array) 11634 #ifndef GL_SUN_read_video_pixels 11635 #define GL_SUN_read_video_pixels 1 11641 #define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN) 11643 #define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels) 11649 #ifndef GL_SUN_slice_accum 11650 #define GL_SUN_slice_accum 1 11652 #define GL_SLICE_ACCUM_SUN 0x85CC 11654 #define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum) 11660 #ifndef GL_SUN_triangle_list 11661 #define GL_SUN_triangle_list 1 11663 #define GL_RESTART_SUN 0x01 11664 #define GL_REPLACE_MIDDLE_SUN 0x02 11665 #define GL_REPLACE_OLDEST_SUN 0x03 11666 #define GL_TRIANGLE_LIST_SUN 0x81D7 11667 #define GL_REPLACEMENT_CODE_SUN 0x81D8 11668 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 11669 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 11670 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 11671 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 11672 #define GL_R1UI_V3F_SUN 0x85C4 11673 #define GL_R1UI_C4UB_V3F_SUN 0x85C5 11674 #define GL_R1UI_C3F_V3F_SUN 0x85C6 11675 #define GL_R1UI_N3F_V3F_SUN 0x85C7 11676 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 11677 #define GL_R1UI_T2F_V3F_SUN 0x85C9 11678 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA 11679 #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB 11690 #define glReplacementCodePointerSUN \ 11691 GLEW_GET_FUN(__glewReplacementCodePointerSUN) 11692 #define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN) 11693 #define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN) 11694 #define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN) 11695 #define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN) 11696 #define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN) 11697 #define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN) 11699 #define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list) 11705 #ifndef GL_SUN_vertex 11706 #define GL_SUN_vertex 1 11810 #define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN) 11811 #define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN) 11812 #define glColor4fNormal3fVertex3fSUN \ 11813 GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN) 11814 #define glColor4fNormal3fVertex3fvSUN \ 11815 GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN) 11816 #define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN) 11817 #define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN) 11818 #define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN) 11819 #define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN) 11820 #define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN) 11821 #define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN) 11822 #define glReplacementCodeuiColor3fVertex3fSUN \ 11823 GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN) 11824 #define glReplacementCodeuiColor3fVertex3fvSUN \ 11825 GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN) 11826 #define glReplacementCodeuiColor4fNormal3fVertex3fSUN \ 11827 GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN) 11828 #define glReplacementCodeuiColor4fNormal3fVertex3fvSUN \ 11829 GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN) 11830 #define glReplacementCodeuiColor4ubVertex3fSUN \ 11831 GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN) 11832 #define glReplacementCodeuiColor4ubVertex3fvSUN \ 11833 GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN) 11834 #define glReplacementCodeuiNormal3fVertex3fSUN \ 11835 GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN) 11836 #define glReplacementCodeuiNormal3fVertex3fvSUN \ 11837 GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN) 11838 #define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN \ 11839 GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) 11840 #define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN \ 11841 GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) 11842 #define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN \ 11843 GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) 11844 #define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN \ 11845 GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) 11846 #define glReplacementCodeuiTexCoord2fVertex3fSUN \ 11847 GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN) 11848 #define glReplacementCodeuiTexCoord2fVertex3fvSUN \ 11849 GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN) 11850 #define glReplacementCodeuiVertex3fSUN \ 11851 GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN) 11852 #define glReplacementCodeuiVertex3fvSUN \ 11853 GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN) 11854 #define glTexCoord2fColor3fVertex3fSUN \ 11855 GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN) 11856 #define glTexCoord2fColor3fVertex3fvSUN \ 11857 GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN) 11858 #define glTexCoord2fColor4fNormal3fVertex3fSUN \ 11859 GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN) 11860 #define glTexCoord2fColor4fNormal3fVertex3fvSUN \ 11861 GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN) 11862 #define glTexCoord2fColor4ubVertex3fSUN \ 11863 GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN) 11864 #define glTexCoord2fColor4ubVertex3fvSUN \ 11865 GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN) 11866 #define glTexCoord2fNormal3fVertex3fSUN \ 11867 GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN) 11868 #define glTexCoord2fNormal3fVertex3fvSUN \ 11869 GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN) 11870 #define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN) 11871 #define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN) 11872 #define glTexCoord4fColor4fNormal3fVertex4fSUN \ 11873 GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN) 11874 #define glTexCoord4fColor4fNormal3fVertex4fvSUN \ 11875 GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN) 11876 #define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN) 11877 #define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN) 11879 #define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex) 11885 #ifndef GL_WIN_phong_shading 11886 #define GL_WIN_phong_shading 1 11888 #define GL_PHONG_WIN 0x80EA 11889 #define GL_PHONG_HINT_WIN 0x80EB 11891 #define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading) 11897 #ifndef GL_WIN_specular_fog 11898 #define GL_WIN_specular_fog 1 11900 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC 11902 #define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog) 11908 #ifndef GL_WIN_swap_hint 11909 #define GL_WIN_swap_hint 1 11914 #define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN) 11916 #define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint) 11922 #if defined(GLEW_MX) && defined(_WIN32) 11923 #define GLEW_FUN_EXPORT 11925 #define GLEW_FUN_EXPORT GLEWAPI 11928 #if defined(GLEW_MX) 11929 #define GLEW_VAR_EXPORT 11931 #define GLEW_VAR_EXPORT GLEWAPI 11934 #if defined(GLEW_MX) && defined(_WIN32) 11935 struct GLEWContextStruct
13926 #if defined(GLEW_MX) && !defined(_WIN32) 13927 struct GLEWContextStruct
14264 #define GLEW_NO_ERROR 0 14265 #define GLEW_ERROR_NO_GL_VERSION 1 14266 #define GLEW_ERROR_GL_VERSION_10_ONLY 2 14267 #define GLEW_ERROR_GLX_VERSION_11_ONLY \ 14272 #define GLEW_VERSION 1 14273 #define GLEW_VERSION_MAJOR 2 14274 #define GLEW_VERSION_MINOR 3 14275 #define GLEW_VERSION_MICRO 4 14280 typedef struct GLEWContextStruct GLEWContext;
14283 glewContextIsSupported(GLEWContext* ctx,
const char*
name);
14285 #define glewInit() glewContextInit(glewGetContext()) 14286 #define glewIsSupported(x) glewContextIsSupported(glewGetContext(), x) 14287 #define glewIsExtensionSupported(x) glewIsSupported(x) 14289 #define GLEW_GET_VAR(x) (*(const GLboolean*)&(glewGetContext()->x)) 14291 #define GLEW_GET_FUN(x) glewGetContext()->x 14293 #define GLEW_GET_FUN(x) x 14300 #define glewIsExtensionSupported(x) glewIsSupported(x) 14302 #define GLEW_GET_VAR(x) (*(const GLboolean*)&x) 14303 #define GLEW_GET_FUN(x) x 14316 #ifdef GLEW_APIENTRY_DEFINED 14317 #undef GLEW_APIENTRY_DEFINED 14322 #ifdef GLEW_CALLBACK_DEFINED 14323 #undef GLEW_CALLBACK_DEFINED 14327 #ifdef GLEW_WINGDIAPI_DEFINED 14328 #undef GLEW_WINGDIAPI_DEFINED void(GLAPIENTRY * PFNGLTRACKMATRIXNVPROC)(GLenum target, GLuint address, GLenum matrix, GLenum transform)
GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri
void(GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC)(GLfloat *weight)
void(GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, void *pointer)
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
GLAPI void GLAPIENTRY glFlush(void)
void(GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC)(GLint first, GLsizei count)
GLAPI void GLAPIENTRY glTexGeni(GLenum coord, GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVEXTPROC)(GLenum face, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLSAMPLEMAPATIPROC)(GLuint dst, GLuint interp, GLenum swizzle)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB
const GLuint GLboolean * residences
void(GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params)
GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV
GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX
GLboolean(GLAPIENTRY * PFNGLISQUERYARBPROC)(GLuint id)
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI
GLAPI void GLAPIENTRY glDisableClientState(GLenum array)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN
GLAPI void GLAPIENTRY glDeleteTextures(GLsizei n, const GLuint *textures)
void(GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture)
GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range
GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays
void(GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC)(GLenum face, GLenum mode)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x)
GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB
void(GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC)(GLint i)
GLAPI void GLAPIENTRY glTexCoord1sv(const GLshort *v)
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists
GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC)(GLuint, GLenum, GLdouble *)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT
GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT
void(GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC)(const GLhalf *v)
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB
GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays
void(GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC)(GLuint id, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT
GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN
void(GLAPIENTRY * PFNGLMATRIXMULTDEXTPROC)(GLenum matrixMode, const GLdouble *m)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
void(GLAPIENTRY * PFNGLFRAMETERMINATORGREMEDYPROC)(void)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1UIPROC)(GLuint, GLuint)
GLAPI void GLAPIENTRY glRasterPos2s(GLshort x, GLshort y)
GLAPI void GLAPIENTRY glEnableClientState(GLenum array)
void(GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data)
void(GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, const GLdouble v[])
void(GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
void(GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC)(GLenum type, const void *pointer)
GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLfloat *params)
void(GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC)(GLenum target, GLenum pname, const GLfloat param)
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALIVEXTPROC)(GLenum face, GLenum pname, const GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv
GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1UIEXTPROC)(GLuint index, GLuint x)
GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV
GLAPI void GLAPIENTRY glIndexd(GLdouble c)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_object
GLAPI void GLAPIENTRY glEvalCoord2fv(const GLfloat *u)
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex
GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui
GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB
GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D
GLenum GLenum GLenum dppass
GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN
GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT
GLAPI void GLAPIENTRY glIndexi(GLint c)
void(GLAPIENTRY * PFNGLGETINFOLOGARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog)
GLAPI void GLAPIENTRY glVertex2i(GLint x, GLint y)
GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT
GLAPI void GLAPIENTRY glGetPointerv(GLenum pname, GLvoid **params)
GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN
GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV
GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT
void(GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, void *img)
void(GLAPIENTRY * PFNGLUNIFORM3UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value)
GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT
GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB
void(GLAPIENTRY * PFNGLWEIGHTUBVARBPROC)(GLint size, GLubyte *weights)
GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB
GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV
void(GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort *v)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB
GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil
GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers
void(GLAPIENTRY * PFNGLUNIFORM1IPROC)(GLint location, GLint v0)
GLAPI void GLAPIENTRY glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui
GLAPI void GLAPIENTRY glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
GLEW_VAR_EXPORT GLboolean __GLEW_OES_single_precision
void(GLAPIENTRY * PFNGLGETBOOLEANI_VPROC)(GLenum, GLuint, GLboolean *)
GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT
GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI
void(GLAPIENTRY * PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV
GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i
void(GLAPIENTRY * PFNGLMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount)
void(GLAPIENTRY * PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT
GLuint(GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC)(GLsizei size, const void *pointer, GLenum usage)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram
void(GLAPIENTRY * PFNGLSHADEROP1EXTPROC)(GLenum op, GLuint res, GLuint arg1)
GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT
void(GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT
void(GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLclampf GLclampf GLclampf alpha
GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery
void(GLAPIENTRY * PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar **strings, const GLint *lengths)
GLuint GLuint GLsizei count
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays
void(GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t)
GLAPI void GLAPIENTRY glPopName(void)
void(GLAPIENTRY * PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs)
GLAPI void GLAPIENTRY glTexCoord1d(GLdouble s)
void(GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC)(GLenum target, GLenum pname, GLint param)
GLAPI void GLAPIENTRY glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values)
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority
void(GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer)
GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC)(GLuint index, const GLshort *v)
GLAPI void GLAPIENTRY glIndexdv(const GLdouble *c)
GLAPI void GLAPIENTRY glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB
void(GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint level, void *img)
GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT
GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV
void(GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC)(GLint size, GLubyte *indices)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat *v)
GLAPI void GLAPIENTRY glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC)(GLenum target, GLdouble s)
GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB
GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB
GLAPI void GLAPIENTRY glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
void(GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC)(GLenum pname, GLint *params)
GLAPI GLboolean GLAPIENTRY glIsEnabled(GLenum cap)
GLAPI void GLAPIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glPNTrianglewesfATI
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D
GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV
void(GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC)(GLenum target, GLuint texture)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program
GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB
void(GLAPIENTRY * PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index)
GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2Mod
GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC)(GLenum target, const GLint *v)
void(GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat *points)
GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC)(GLuint index, const GLshort *v)
GLAPI void GLAPIENTRY glSelectBuffer(GLsizei size, GLuint *buffer)
GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONEXTPROC __glewDeleteBufferRegionEXT
GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT
GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT
void(GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj)
GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS
void(GLAPIENTRY * PFNGLCLEARDEPTHDNVPROC)(GLdouble depth)
GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVEXTPROC)(GLuint index, const GLuint *v)
void(GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC)(GLenum stream, const GLshort *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC)(GLuint, const GLuint *)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue)
GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV
GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT
void(GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, const GLint *data)
GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB
void(GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLuint *params)
GLAPI void GLAPIENTRY glGetFloatv(GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI
void(GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC)(GLenum mode, GLint first, GLsizei count)
GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT
void(GLAPIENTRY * PFNGLBINDBUFFERRANGENVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT
GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT
GLAPI void GLAPIENTRY glLineStipple(GLint factor, GLushort pattern)
GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM
GLboolean(GLAPIENTRY * PFNGLTESTFENCENVPROC)(GLuint fence)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s
void(GLAPIENTRY * PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays)
void(GLAPIENTRY * PFNGLSAMPLEMASKINDEXEDNVPROC)(GLuint index, GLbitfield mask)
GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV
GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer
GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE
GLAPI void GLAPIENTRY glEvalPoint1(GLint i)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC)(GLuint index, GLsizei n, const GLshort *v)
GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV
GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT
void(GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC)(GLenum array, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t)
void(GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC)(GLfloat *points)
GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT
void(GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC)(GLuint id)
GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVPROC)(GLuint, GLenum, GLint *)
GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB
void(GLAPIENTRY * PFNGLUNIFORM1UIEXTPROC)(GLint location, GLuint v0)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_float
GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS
void(GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC)(GLint index)
void(GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV
void(GLAPIENTRY * PFNGLWINDOWPOS2FVPROC)(const GLfloat *p)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1
void(GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte *v)
void(GLAPIENTRY * PFNGLCLAMPCOLORPROC)(GLenum, GLenum)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r)
GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix
void(GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC)(const GLdouble *p)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels
GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting
void(GLAPIENTRY * PFNGLFOGCOORDFPROC)(GLfloat coord)
void(GLAPIENTRY * PFNGLGETPOINTERVEXTPROC)(GLenum pname, void **params)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane
GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS
GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT
GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB
GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDEXTPROC __glewBufferRegionEnabledEXT
void(GLAPIENTRY * PFNGLACTIVEVARYINGNVPROC)(GLuint program, const GLchar *name)
GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI
void(GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, GLvoid **params)
GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators
void(GLAPIENTRY * PFNGLTEXSCISSORFUNCINTELPROC)(GLenum target, GLenum lfunc, GLenum hfunc)
void(GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC)(const GLdouble *equation)
GLAPI void GLAPIENTRY glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort *v)
void(GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
void(GLAPIENTRY * PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE
void(GLAPIENTRY * PFNGLBINDBUFFEROFFSETNVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset)
GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT
GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB
void(GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC)(GLdouble zNear, GLdouble zFar)
void(GLAPIENTRY * PFNGLFOGCOORDFEXTPROC)(GLfloat coord)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv
void(GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC)(void)
void(GLAPIENTRY * PFNGLVERTEX2HNVPROC)(GLhalf x, GLhalf y)
GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN
void(GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, GLvoid *image)
GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA
void(GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT
void(GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT
GLAPI void GLAPIENTRY glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glAlphaFunc(GLenum func, GLclampf ref)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel
void(GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC)(GLuint id)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax
void(GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC)(GLenum target, GLenum format, GLenum type, void *table)
void(GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)(GLuint program, GLsizei count, const char **varyings, GLenum bufferMode)
GLAPI void GLAPIENTRY glMatrixMode(GLenum mode)
void(GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4SVEXTPROC)(GLuint index, const GLshort *v)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN
void(GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
void(GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params)
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data
void(GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum, GLenum)
GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor
void(GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC)(GLenum target, const GLhalf *v)
void(GLAPIENTRY * PFNGLDELETEQUERIESARBPROC)(GLsizei n, const GLuint *ids)
void(GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer)
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation
GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI
GLboolean(GLAPIENTRY * PFNGLISENABLEDIPROC)(GLenum, GLuint)
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB
GLAPI GLboolean GLAPIENTRY glIsTexture(GLuint texture)
GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB
GLAPI void GLAPIENTRY glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint, GLint, GLenum, GLsizei, const GLvoid *)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT
GLAPI void GLAPIENTRY glLoadName(GLuint name)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT
GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram
void(GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers)
GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV
void(GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
GLAPI void GLAPIENTRY glGetClipPlane(GLenum plane, GLdouble *equation)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC)(const GLdouble *v)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC)(GLbyte red, GLbyte green, GLbyte blue)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT
void(GLAPIENTRY * PFNGLTEXTUREPARAMETERFEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint *v)
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_0
GLAPI void GLAPIENTRY glPushName(GLuint name)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC)(const GLubyte *v)
void(GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB
void(GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLsizei n, const GLfloat *weights)
GLint GLsizei GLsizei primcount
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv
void(GLAPIENTRY * PFNGLMATRIXLOADFEXTPROC)(GLenum matrixMode, const GLfloat *m)
void(GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points)
void(GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)
GLAPI void GLAPIENTRY glEvalCoord2d(GLdouble u, GLdouble v)
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC)(GLenum target, GLenum pname, GLint params)
void(GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC)(GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z)
void(GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP
GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV
GLAPI void GLAPIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
GLvoid *(GLAPIENTRY * PFNGLMAPBUFFERPROC)(GLenum target, GLenum access)
GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN
GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB
GLAPI void GLAPIENTRY glMultMatrixf(const GLfloat *m)
GLAPI void GLAPIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB
void(GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDEXTPROC)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
void(GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC)(void)
void(GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height)
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT
void(GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer)
GLAPI void GLAPIENTRY glVertex3fv(const GLfloat *v)
void(GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC)(const GLshort *p)
GLAPI void GLAPIENTRY glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
void(GLAPIENTRY * PFNGLHISTOGRAMEXTPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
void(GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer)
void(GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC)(GLint size, GLuint *indices)
GLuint GLenum GLsizei GLsizei GLint GLint GLboolean packed
GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi
GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf
GLAPI GLboolean GLAPIENTRY glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
void(GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC)(GLfloat x, GLfloat y)
void(GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values)
void(GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i
GLAPI void GLAPIENTRY glVertex4dv(const GLdouble *v)
void(GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT
GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV
GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA
void(GLAPIENTRY * PFNGLGETNAMEDPROGRAMIVEXTPROC)(GLuint program, GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT
GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV
GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV
void *(GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC)(GLuint buffer)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC)(GLenum face, GLenum pname, const GLint param)
void(GLAPIENTRY * PFNGLGETACTIVEVARYINGNVPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4IVEXTPROC)(GLuint index, const GLint *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT
void(GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum format, GLsizei len, const void *string)
void(GLAPIENTRY * PFNGLGENFENCESNVPROC)(GLsizei n, GLuint *fences)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
GLAPI void GLAPIENTRY glColor3b(GLbyte red, GLbyte green, GLbyte blue)
void(GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC)(GLenum pname, GLfloat param)
GLAPI void GLAPIENTRY glEnable(GLenum cap)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC)(GLuint index, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE
GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT
GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB
GLAPI void GLAPIENTRY glColor4bv(const GLbyte *v)
GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram
void(GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num)
void(GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN
GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable
GLAPI void GLAPIENTRY glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two
GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv
GLboolean(GLAPIENTRY * PFNGLISENABLEDINDEXEDEXTPROC)(GLenum target, GLuint index)
GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT
void(GLAPIENTRY * PFNGLGETMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble *params)
void(GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPEXTPROC)(GLuint texture, GLenum target)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT
void(GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
GLAPI void GLAPIENTRY glPointSize(GLfloat size)
GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB
GLAPI GLint GLAPIENTRY glRenderMode(GLenum mode)
void(GLAPIENTRY * PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length)
GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack
GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv
void(GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
void(GLAPIENTRY * PFNGLCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB
void(GLAPIENTRY * PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint *value)
const GLubyte *(GLAPIENTRY * PFNGLGETSTRINGIPROC)(GLenum, GLuint)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv
void(GLAPIENTRY * PFNGLRESETMINMAXEXTPROC)(GLenum target)
void(GLAPIENTRY * PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers
void(GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV
GLsizei const GLvoid * pointer
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT
GLboolean GLenum GLenum GLvoid * values
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT
void(GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC)(GLenum pname, GLfloat *param)
void(GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc
GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT
GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f
GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS
void(GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN
GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT
GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB
GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT
GLAPI void GLAPIENTRY glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal
void(GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC)(GLenum pname, GLint *param)
GLAPI GLuint GLAPIENTRY glGenLists(GLsizei range)
GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC)(GLuint index, GLhalf x)
void(GLAPIENTRY * PFNGLMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB
GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV
void(GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)
GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV
void(GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC)(void)
GLAPI void GLAPIENTRY glColor3d(GLdouble red, GLdouble green, GLdouble blue)
void(GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC)(const GLint *p)
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)(GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glEvalPoint2(GLint i, GLint j)
void(GLAPIENTRY * PFNGLWINDOWPOS2IVPROC)(const GLint *p)
void(GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint)
void(GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint *params)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC)(GLuint, GLenum, GLfloat *)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x)
GLint GLint GLint GLint GLint GLint GLint dstY1
GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB
void(GLAPIENTRY * PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC)(const GLint *v)
void(GLAPIENTRY * PFNGLMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLBEGINQUERYARBPROC)(GLenum target, GLuint id)
GLboolean(GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC)(GLuint array)
void(GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC)(const GLfloat *v)
GLAPI void GLAPIENTRY glLighti(GLenum light, GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D
void(GLAPIENTRY * PFNGLLINKPROGRAMPROC)(GLuint program)
GLAPI void GLAPIENTRY glRectdv(const GLdouble *v1, const GLdouble *v2)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t)
GLAPI void GLAPIENTRY glGetPolygonStipple(GLubyte *mask)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT
GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC)(const GLuint *v)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shared_exponent
GLAPI void GLAPIENTRY glTexEnviv(GLenum target, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC)(GLuint id, GLenum pname, GLubyte *program)
GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA
GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC)(GLuint index, const GLhalf *v)
GLAPI void GLAPIENTRY glScaled(GLdouble x, GLdouble y, GLdouble z)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
void(GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC)(GLfloat weight)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT
GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level)
void(GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble m[16])
void(GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT
void(GLAPIENTRY * PFNGLMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat *params)
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels
void(GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data)
GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB
void(GLAPIENTRY * PFNGLVARIANTBVEXTPROC)(GLuint id, GLbyte *addr)
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv
void(GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC)(GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT
void(GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC)(GLenum target, GLuint id, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT
GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer
GLboolean(GLAPIENTRY * PFNGLISPROGRAMPROC)(GLuint program)
GLboolean(GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_rgtc
GLAPI void GLAPIENTRY glCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT
void(GLAPIENTRY * PFNGLUNIFORM1UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value)
void(GLAPIENTRY * PFNGLMINMAXPROC)(GLenum target, GLenum internalformat, GLboolean sink)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean GLboolean muxSum
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv
GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT
GLenum GLenum GLenum GLenum GLenum scale
void(GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture)
void(GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC)(GLenum pattern)
GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL
void(GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble *params)
GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT
GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB
void(GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, GLvoid **params)
GLenum GLenum renderbuffertarget
GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats
GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB
GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv
void(GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object
GLAPI void GLAPIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2IPROC)(GLuint, GLint, GLint)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI
GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB
GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLGETMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV
void(GLAPIENTRY * PFNGLCLEARDEPTHFOESPROC)(GLclampd depth)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v)
void(GLAPIENTRY * PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value)
GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM
void(GLAPIENTRY * PFNGLCLEARCOLORIUIEXTPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB
void(GLAPIENTRY * PFNGLMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *param)
void(GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index)
GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT
GLuint GLuint GLuint dstMod
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC)(const GLbyte *v)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)(GLuint rc, GLfloat x, GLfloat y, GLfloat z)
GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace
void(GLAPIENTRY * PFNGLGETMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC)(GLenum light, GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv
GLAPI void GLAPIENTRY glEvalCoord1dv(const GLdouble *u)
void(GLAPIENTRY * PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint *value)
GLAPI void GLAPIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV
void(GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
void(GLAPIENTRY * PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z)
void(GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN
GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader
GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery
void(GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC)(GLenum target, GLuint index, GLuint num, const GLdouble *params)
void(GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC)(GLenum target, GLenum format, GLenum type, void *data)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv
GLAPI void GLAPIENTRY glTexCoord3sv(const GLshort *v)
GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI
GLboolean(GLAPIENTRY * PFNGLISSHADERPROC)(GLuint shader)
void(GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos
GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV
GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI
GLAPI void GLAPIENTRY glAccum(GLenum op, GLfloat value)
GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV
GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV
GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT
GLdouble GLdouble GLdouble GLdouble q
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2IVEXTPROC)(GLuint index, const GLint *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC)(GLenum target, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB
void(GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)(GLenum target, GLintptr offset, GLsizeiptr size)
GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
GLAPI void GLAPIENTRY glPopMatrix(void)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects
GLboolean(GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC)(GLuint id, GLenum cap)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite
GLboolean(GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC)(GLuint fence)
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV
GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1IEXTPROC)(GLuint program, GLint location, GLint v0)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVEXTPROC)(GLuint index, const GLuint *v)
GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN
GLAPI void GLAPIENTRY glTexCoord3i(GLint s, GLint t, GLint r)
GLAPI void GLAPIENTRY glColor4dv(const GLdouble *v)
GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT
GLAPI void GLAPIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN
GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB
GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT
GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram
void(GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI
GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB
GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv
GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_instanced
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC)(GLuint, GLuint, GLuint, GLuint, GLuint)
GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT
void(GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void *pixels)
void(GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, void *pointer)
void(GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN
GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV
void(GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)(GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s
void(GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC)(GLuint index, const GLhalf *v)
GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB
void(GLAPIENTRY * PFNGLVARIANTFVEXTPROC)(GLuint id, GLfloat *addr)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV
void(GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers)
void(GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv
GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil
void(GLAPIENTRY * PFNGLVARIANTUBVEXTPROC)(GLuint id, GLubyte *addr)
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer
void(GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC)(GLenum target, GLint s, GLint t, GLint r)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker
GLuint(GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)(GLenum unit, GLenum value)
GLAPI void GLAPIENTRY glPushClientAttrib(GLbitfield mask)
void(GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC)(GLuint array)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB
GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP
GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT
GLAPI void GLAPIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT
void(GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)(GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode)
GLAPI void GLAPIENTRY glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT
GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT
void(GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte *v)
void(GLAPIENTRY * PFNGLMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLuint *params)
GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC)(GLuint index, GLsizei n, const GLhalf *v)
GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV
void(GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC)(GLclampd zmin, GLclampd zmax)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv
void(GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT
void(GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count)
GLAPI void GLAPIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT
void(GLAPIENTRY * PFNGLARRAYOBJECTATIPROC)(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset)
GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv
GLAPI void GLAPIENTRY glGetPixelMapusv(GLenum map, GLushort *values)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
void(GLAPIENTRY * PFNGLUNIFORM4UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
GLAPI void GLAPIENTRY glPolygonOffset(GLfloat factor, GLfloat units)
GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB
GLAPI void GLAPIENTRY glColor3uiv(const GLuint *v)
void(GLAPIENTRY * PFNGLBINDBUFFERRANGEPROC)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr)
GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB
void(GLAPIENTRY * PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask)
GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT
GLAPI void GLAPIENTRY glNormal3dv(const GLdouble *v)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d
void(GLAPIENTRY * PFNGLCLEARBUFFERFIPROC)(GLenum, GLint, GLfloat, GLint)
void(GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLenum GLsizei GLenum GLenum const GLvoid * table
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal
GLAPI void GLAPIENTRY glTexCoord2dv(const GLdouble *v)
void(GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name)
void(GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC)(void)
GLAPI void GLAPIENTRY glStencilMask(GLuint mask)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v)
GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI
GLuint GLuint GLsizei GLenum const GLvoid * indices
GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE
GLAPI void GLAPIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA
void(GLAPIENTRY * PFNGLMATRIXROTATEFEXTPROC)(GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT
GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB
void(GLAPIENTRY * PFNGLENDQUERYARBPROC)(GLenum target)
GLint(GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *n, const GLfloat *v)
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object
void(GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)(GLuint renderbuffer, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s
void(GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB
GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object
void(GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC)(GLenum stream, const GLshort *v)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *v)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels
GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture
void(GLAPIENTRY * PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2)
GLAPI void GLAPIENTRY glLoadMatrixf(const GLfloat *m)
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble *v)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT
GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB
GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI
GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv
GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT
void(GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC)(void)
void(GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLCLEARBUFFERIVPROC)(GLenum, GLint, const GLint *)
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object
GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program
void(GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3
void(GLAPIENTRY * PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI
GLAPI void GLAPIENTRY glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
void(GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble *params)
void(GLAPIENTRY * PFNGLLOADPROGRAMNVPROC)(GLenum target, GLuint id, GLsizei len, const GLubyte *program)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv
GLuint(GLAPIENTRY * PFNGLNEWBUFFERREGIONEXTPROC)(GLenum region)
void(GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC)(GLint x, GLint y)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC)(const GLubyte *code)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC)(GLuint index, GLshort x, GLshort y)
void(GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC)(GLsizei n, const GLuint *arrays)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1IVPROC)(GLuint, const GLint *)
GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV
GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource
void(GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT
void(GLAPIENTRY * PFNGLGETMULTISAMPLEFVNVPROC)(GLenum pname, GLuint index, GLfloat *val)
void(GLAPIENTRY * PFNGLBINDMULTITEXTUREEXTPROC)(GLenum texunit, GLenum target, GLuint texture)
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI
void(GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC)(GLuint index, GLsizei n, const GLdouble *v)
void(GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params)
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3
void(GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env
GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays
void(GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV
GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB
void(GLAPIENTRY * PFNGLCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask)
GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV
GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4USVEXTPROC)(GLuint index, const GLushort *v)
void(GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV
GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer
GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB
GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS
void(GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f
void(GLAPIENTRY * PFNGLGETUNIFORMUIVEXTPROC)(GLuint program, GLint location, GLuint *params)
GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT
GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV
GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT
GLuint GLenum GLenum outY
void(GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
GLenum GLsizei GLenum GLenum const GLvoid * image
void(GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC)(GLuint index, GLsizei n, const GLfloat *v)
GLAPI void GLAPIENTRY glVertex3d(GLdouble x, GLdouble y, GLdouble z)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC)(GLenum target, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT
void(GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum)
void(GLAPIENTRY * PFNGLTEXTURERENDERBUFFEREXTPROC)(GLuint texture, GLenum target, GLuint renderbuffer)
GLhandleARB(GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC)(void)
GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT
void(GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void(GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT
GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT
void(GLAPIENTRY * PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids)
GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT
GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE
GLAPI void GLAPIENTRY glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss
void(GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC)(GLuint index, const GLhalf *v)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM
void(GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC)(GLenum face, GLenum mode)
GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV
GLuint(GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC)(GLuint range)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv
GLAPI void GLAPIENTRY glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates
GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT
void(GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVPROC)(GLuint id, GLenum mode)
GLint GLint GLsizei GLsizei GLsizei depth
GLint(GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC)(GLuint *markerp)
GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv
void(GLAPIENTRY * PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader)
void(GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC)(GLenum texture)
GLAPI void GLAPIENTRY glReadBuffer(GLenum mode)
GLuint(GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC)(GLuint range)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *params)
void(GLAPIENTRY * PFNGLFOGCOORDDVPROC)(const GLdouble *coord)
void(GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params)
GLAPI void GLAPIENTRY glDeleteLists(GLuint list, GLsizei range)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord
GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX
GLAPI void GLAPIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC)(GLenum face)
GLAPI void GLAPIENTRY glTexCoord3fv(const GLfloat *v)
GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC)(GLuint index, GLsizei n, const GLfloat *v)
void(GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVEXTPROC)(GLenum face, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC)(GLenum target, GLenum pname, const GLint param)
GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIEXTPROC)(GLuint program, GLint location, GLuint v0)
void(GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
void(GLAPIENTRY * PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader)
GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT
GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB
GLAPI void GLAPIENTRY glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN
void(GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC)(GLuint marker, GLsizei range)
GLAPI void GLAPIENTRY glMaterialiv(GLenum face, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC)(GLuint, GLint, GLint, GLint, GLint)
GLAPI void GLAPIENTRY glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
void(GLAPIENTRY * PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
void(GLAPIENTRY * PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2)
GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv
void(GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data)
GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL
GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT
GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter
GLint(GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB
void(GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
void(GLAPIENTRY * PFNGLPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value)
GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers
GLboolean(GLAPIENTRY * PFNGLUNMAPBUFFERPROC)(GLenum target)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT
GLAPI void GLAPIENTRY glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB
void(GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
void(GLAPIENTRY * PFNGLUNIFORM2UIVPROC)(GLint, GLsizei, const GLuint *)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
void(GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC)(GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture
GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params)
void(GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias
GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax
void(GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC)(const GLint *p)
GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN
void(GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC)(GLuint marker)
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2IVPROC)(GLuint, const GLint *)
void(GLAPIENTRY * PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERPROC)(GLuint, GLenum)
void(GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC)(GLenum stream, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT
GLAPI void GLAPIENTRY glTexCoord3dv(const GLdouble *v)
GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor
GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT
GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV
GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB
void(GLAPIENTRY * PFNGLMATRIXFRUSTUMEXTPROC)(GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f)
GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT
void(GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
void(GLAPIENTRY * PFNGLTEXTUREBUFFEREXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLAPI void GLAPIENTRY glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5
GLsizeiptr const GLvoid GLenum usage
void(GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC)(const GLfloat *c, const GLfloat *v)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVPROC)(GLuint, const GLuint *)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE
GLint(GLAPIENTRY * PFNGLGETFRAGDATALOCATIONEXTPROC)(GLuint program, const GLchar *name)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2UIPROC)(GLuint, GLuint, GLuint)
GLenum GLenum GLuint components
void(GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEDEXTPROC)(GLenum matrixMode, const GLdouble *m)
GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE
GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV
GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT
GLboolean(GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample_coverage
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract
GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX
void(GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC)(GLuint index, GLsizei n, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV
void(GLAPIENTRY * PFNGLVERTEX4HVNVPROC)(const GLhalf *v)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv
GLboolean(GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC)(GLenum object, GLuint name)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT
GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2
GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV
GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB
GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB
GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT
void(GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)
GLAPI void GLAPIENTRY glTexCoord4dv(const GLdouble *v)
GLAPI void GLAPIENTRY glTexCoord3s(GLshort s, GLshort t, GLshort r)
void(GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params)
GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB
void(GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC)(GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, GLvoid **pointer)
GLAPI void GLAPIENTRY glPopAttrib(void)
GLsizei GLenum GLboolean sink
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC)(GLushort red, GLushort green, GLushort blue)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select
void(GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC)(GLenum target, GLshort s, GLshort t)
void(GLAPIENTRY * PFNGLWINDOWPOS2IPROC)(GLint x, GLint y)
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4
void(GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset)
void(GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB
void(GLAPIENTRY * PFNGLNORMAL3HVNVPROC)(const GLhalf *v)
const GLuint const GLclampf * priorities
GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram
GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint
void(GLAPIENTRY * PFNGLCLIPPLANEFOESPROC)(GLenum plane, const GLfloat *equation)
void(GLAPIENTRY * PFNGLMATRIXPOPEXTPROC)(GLenum matrixMode)
GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE
void(GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const void *string)
void(GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI
void(GLAPIENTRY * PFNGLBINDBUFFEROFFSETEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset)
GLint GLint GLint GLint GLint dstY0
GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv
GLboolean(GLAPIENTRY * PFNGLISPROGRAMARBPROC)(GLuint program)
GLAPI void GLAPIENTRY glTexCoord2f(GLfloat s, GLfloat t)
GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB
void(GLAPIENTRY * PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
void(GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange
GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB
GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT
void(GLAPIENTRY * PFNGLGETHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC)(const GLushort *code)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT
void(GLAPIENTRY * PFNGLMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat *param)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint, GLenum, GLuint *)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
void(GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC)(GLuint id, GLenum type, GLuint stride, GLvoid *addr)
GLAPI void GLAPIENTRY glShadeModel(GLenum mode)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range
GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue)
GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB
void(GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC)(GLuint buffer, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC)(GLuint index, GLsizei n, const GLfloat *v)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVEXTPROC)(GLenum pname, GLint *params)
GLuint(GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC)(GLsizei range)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color
GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB
GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace
GLboolean(GLAPIENTRY * PFNGLISBUFFERPROC)(GLuint buffer)
GLAPI void GLAPIENTRY glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
GLAPI void GLAPIENTRY glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate
GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT
GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D
GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates
void(GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC)(GLfloat m[16])
GLAPI void GLAPIENTRY glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLADDSWAPHINTRECTWINPROC)(GLint x, GLint y, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC)(GLuint index, const GLdouble *v)
void(GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC)(const GLushort *v)
GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT
void(GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC)(GLenum stream, GLint x, GLint y, GLint z)
GLsizei GLsizei GLuint * obj
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom
void(GLAPIENTRY * PFNGLTEXCOORD4HNVPROC)(GLhalf s, GLhalf t, GLhalf r, GLhalf q)
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
GLAPI void GLAPIENTRY glLineWidth(GLfloat width)
GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3IEXTPROC)(GLuint index, GLint x, GLint y, GLint z)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_flush_buffer_range
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array
void(GLAPIENTRY * PFNGLVARIANTUSVEXTPROC)(GLuint id, GLushort *addr)
GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value)
void(GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC)(GLenum pname)
void(GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC)(GLint factor)
GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv
GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB
void(GLAPIENTRY * PFNGLUNIFORM2UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB
GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying
void(GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC)(GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram
void(GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data)
void(GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)(GLenum primitiveMode)
void(GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer)
GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT
GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT
void(GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset
GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT
GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI
void(GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
GLAPI void GLAPIENTRY glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
GLAPI void GLAPIENTRY glDrawBuffer(GLenum mode)
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0
void(GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)(GLuint framebuffer, GLenum mode)
void(GLAPIENTRY * PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers)
GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT
GLAPI void GLAPIENTRY glClearStencil(GLint s)
GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV
void(GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum value, GLfloat *data)
void(GLAPIENTRY * PFNGLSWIZZLEEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW)
GLint(GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC)(GLuint, const GLchar *)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine
void(GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint *programs)
GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd
GLAPI void GLAPIENTRY glVertex2dv(const GLdouble *v)
GLAPI void GLAPIENTRY glTexCoord1i(GLint s)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
GLAPI void GLAPIENTRY glLoadIdentity(void)
GLAPI void GLAPIENTRY glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
void(GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC)(GLenum target)
GLAPI void GLAPIENTRY glIndexiv(const GLint *c)
GLAPI void GLAPIENTRY glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv
GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB
GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT
void(GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
void(GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)(GLuint program, GLuint index, GLint *location)
void(GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT
void(GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVPROC)(GLenum, GLenum, GLuint *)
GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONEXTPROC __glewReadBufferRegionEXT
void(GLAPIENTRY * PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y)
GLAPI void GLAPIENTRY glColor4fv(const GLfloat *v)
GLAPI void GLAPIENTRY glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
void(GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers)
GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D
void(GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC)(GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4
GLboolean(GLAPIENTRY * PFNGLISFENCEAPPLEPROC)(GLuint fence)
GLAPI void GLAPIENTRY glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
GLAPI void GLAPIENTRY glColor4iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV
GLAPI void GLAPIENTRY glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC)(const GLshort *v)
void(GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC)(const GLshort *p)
GLubyte GLubyte GLubyte GLubyte w
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT
GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT
GLAPI GLboolean GLAPIENTRY glIsList(GLuint list)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z)
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC)(GLenum face, GLenum pname, const GLfloat param)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC)(GLuint index, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV
GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT
GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader
void(GLAPIENTRY * PFNGLFOGCOORDHVNVPROC)(const GLhalf *fog)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params)
GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB
GLEW_FUN_EXPORT PFNGLVIDEOPARAMETERIVNVPROC __glewVideoParameterivNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV
GLAPI void GLAPIENTRY glGetMapfv(GLenum target, GLenum query, GLfloat *v)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution
GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData
void(GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT
GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV
GLAPI void GLAPIENTRY glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params)
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1
GLintptr(GLAPIENTRY * PFNGLGETUNIFORMOFFSETEXTPROC)(GLuint program, GLint location)
GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT
GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv
void(GLAPIENTRY * PFNGLORTHOFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV
void(GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC)(GLubyte code)
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC)(GLdouble factor)
void(GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, const GLfloat *data)
void(GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC)(GLhalf weight)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_timer_query
GLAPI void GLAPIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB
GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc
GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_rgtc
GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT
GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV
GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax
GLuint(GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC)(GLenum value)
GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv
void(GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC)(GLshort factor)
GLint GLint GLint GLint GLint GLint dstX1
GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC)(GLenum target, GLint s)
GLAPI void GLAPIENTRY glTexCoord1fv(const GLfloat *v)
GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL
void(GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC)(GLenum target, GLhalf s, GLhalf t)
void(GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC)(const GLint *p)
void(GLAPIENTRY * PFNGLMULTITEXGENIEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV
GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV
void(GLAPIENTRY * PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLGETPOINTERVEXTPROC __glewGetPointervEXT
void(GLAPIENTRY * PFNGLRESETHISTOGRAMPROC)(GLenum target)
GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX
GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM
void(GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)(GLuint buffer, GLenum pname, void **params)
GLAPI void GLAPIENTRY glFogf(GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLCOLOR3HVNVPROC)(const GLhalf *v)
void(GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC)(GLenum mode)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i
void(GLAPIENTRY * PFNGLUNIFORM2UIEXTPROC)(GLint location, GLuint v0, GLuint v1)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2
GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1IVEXTPROC)(GLuint index, const GLint *v)
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint
GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT
GLsizei const GLfloat * points
GLAPI void GLAPIENTRY glColor3usv(const GLushort *v)
void(GLAPIENTRY * PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer)
GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI
void(GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC)(const GLdouble *p)
GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv
void(GLAPIENTRY * PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv
GLAPI void GLAPIENTRY glColor4sv(const GLshort *v)
GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB
void(GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f
void(GLAPIENTRY * PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj)
GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI
GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture
GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN
GLAPI void GLAPIENTRY glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV
GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI
GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC)(const GLushort *v)
void(GLAPIENTRY * PFNGLGETTEXPARAMETERIIVPROC)(GLenum, GLenum, GLint *)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer
void(GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC)(const GLdouble *p)
GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float
void(GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC)(GLsizei n, const GLuint *textures)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI
GLAPI void GLAPIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer
void(GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKNVPROC)(void)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv
void(GLAPIENTRY * PFNGLBLENDCOLORPROC)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v)
void(GLAPIENTRY * PFNGLGETMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
GLint GLint GLsizei GLsizei GLsizei GLint border
GLEW_VAR_EXPORT GLboolean __GLEW_OES_read_format
GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float
void(GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC)(const GLfloat *p)
void(GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint, GLuint, GLint *)
GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer
void(GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC)(GLenum pname, GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_array
GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVPROC)(GLuint, const GLuint *)
GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV
GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage
void(GLAPIENTRY * PFNGLGENBUFFERSARBPROC)(GLsizei n, GLuint *buffers)
GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX
void(GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample
GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT
GLAPI void GLAPIENTRY glNormal3iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV
GLAPI void GLAPIENTRY glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
GLAPI void GLAPIENTRY glBindTexture(GLenum target, GLuint texture)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT
void(GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC)(GLenum target, GLfloat *points)
GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422
GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v
GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC)(GLuint index, GLsizei n, const GLhalf *v)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add
void(GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
GLAPI void GLAPIENTRY glTexCoord4sv(const GLshort *v)
GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_convolution_accuracy
void(GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glColor4uiv(const GLuint *v)
void(GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLTEXTUREFOGSGIXPROC)(GLenum pname)
void(GLAPIENTRY * PFNGLGETVIDEOUI64VNVPROC)(GLuint video_slot, GLenum pname, GLuint64EXT *params)
GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY
GLenum(GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target)
GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery
GLAPI void GLAPIENTRY glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
void(GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, GLint first, GLsizei count)
GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT
GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX
GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation
void(GLAPIENTRY * PFNGLCOLORTABLEEXTPROC)(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *data)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI
void(GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC)(GLenum stream, const GLint *v)
void(GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
GLuint GLuint GLuint GLuint arg1
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv
void(GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble m[16])
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB
GLuint GLenum GLenum GLenum outZ
GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV
void(GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC)(GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
void(GLAPIENTRY * PFNGLMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)
void(GLAPIENTRY * PFNGLFOGCOORDDEXTPROC)(GLdouble coord)
GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT
void(GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei
GLAPI void GLAPIENTRY glGetDoublev(GLenum pname, GLdouble *params)
GLAPI void GLAPIENTRY glColor3iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s
void(GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC)(GLenum mode)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB
GLAPI void GLAPIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT
GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui
GLboolean(GLAPIENTRY * PFNGLISBUFFERARBPROC)(GLuint buffer)
void(GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC)(GLshort x, GLshort y)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4BVEXTPROC)(GLuint index, const GLbyte *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q)
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVEXTPROC)(GLuint index, GLenum pname, GLuint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays
void(GLAPIENTRY * PFNGLGETFENCEIVNVPROC)(GLuint fence, GLenum pname, GLint *params)
GLenum GLint const GLvoid GLint ptrstride
GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_multisample
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB
void(GLAPIENTRY * PFNGLCOLOR4HVNVPROC)(const GLhalf *v)
GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT
void(GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv
GLAPI void GLAPIENTRY glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB
GLenum GLenum sfactorAlpha
GLAPI void GLAPIENTRY glVertex3i(GLint x, GLint y, GLint z)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC)(GLuint index, GLenum pname, GLvoid **pointer)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV
GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB
GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB
void(GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC)(GLuint id)
GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT
GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI
void(GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC)(GLsizei n, const GLuint *ids)
void(GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv
void(GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT
GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT
void(GLAPIENTRY * PFNGLMATRIXSCALEDEXTPROC)(GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI
GLAPI void GLAPIENTRY glIndexub(GLubyte c)
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT
GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT
void(GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
void(GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)(GLenum target, GLenum pname, const GLint param)
void(GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map
GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer
GLAPI void GLAPIENTRY glRasterPos3dv(const GLdouble *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture
void(GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC)(const GLfloat *p)
GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE
GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV
GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT
GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB
GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT
void(GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y)
GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter
GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB
GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT
void(GLAPIENTRY * PFNGLENABLEINDEXEDEXTPROC)(GLenum target, GLuint index)
void(GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV
GLdouble GLdouble GLint ustride
void(GLAPIENTRY * PFNGLDELETEBUFFERREGIONEXTPROC)(GLenum region)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine
void(GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC)(GLclampf value, GLboolean invert)
void(GLAPIENTRY * PFNGLGETPOINTERINDEXEDVEXTPROC)(GLenum pname, GLuint index, GLvoid **params)
GLAPI void GLAPIENTRY glGetLightiv(GLenum light, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV
void(GLAPIENTRY * PFNGLTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint *param)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4IEXTPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w)
void(GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC)(GLenum target, GLfloat *points)
GLenum(GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)(GLuint framebuffer, GLenum target)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB
void(GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC)(GLuint index, GLsizei n, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI
void(GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint, GLsizei, const GLint *, GLenum)
void(GLAPIENTRY * PFNGLBEGINQUERYPROC)(GLenum target, GLuint id)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB
void(GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv
void(GLAPIENTRY * PFNGLBLENDEQUATIONPROC)(GLenum mode)
GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glPNTrianglewesiATI
GLAPI void GLAPIENTRY glEvalCoord2dv(const GLdouble *u)
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT
void(GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE
void(GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB
void(GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, void *string)
GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT
void(GLAPIENTRY * PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_integer
GLAPI void GLAPIENTRY glLightModelf(GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLMULTITEXGENFEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLTEXTUREPARAMETERIEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s
void(GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT
void(GLAPIENTRY * PFNGLTEXRENDERBUFFERNVPROC)(GLenum target, GLuint renderbuffer)
void(GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount)
void(GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer)
void(GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT
GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT
void(GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC)(GLuint id, GLenum pname, GLuint *params)
GLAPI void GLAPIENTRY glPopClientAttrib(void)
GLAPI void GLAPIENTRY glFogfv(GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT
void(GLAPIENTRY * PFNGLGETMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS
GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB
void(GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC)(GLclampf value, GLboolean invert)
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV
GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv
void(GLAPIENTRY * PFNGLVERTEX3HNVPROC)(GLhalf x, GLhalf y, GLhalf z)
GLAPI void GLAPIENTRY glMateriali(GLenum face, GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC)(GLuint index, GLfloat x, GLfloat y)
void(GLAPIENTRY * PFNGLGETMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values)
GLAPI void GLAPIENTRY glColor4usv(const GLushort *v)
void(GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDARBPROC)(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
GLAPI void GLAPIENTRY glDepthFunc(GLenum func)
void(GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *n, const GLfloat *v)
void(GLAPIENTRY * PFNGLMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint *v)
GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4BVPROC)(GLuint, const GLbyte *)
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels
GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC)(GLuint index, GLhalf x, GLhalf y)
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap
GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT
GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT
void(GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC)(GLint x, GLint y, GLint z, GLint w)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y)
void(GLAPIENTRY * PFNGLSHADEROP3EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3)
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint vstride
void(GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC)(GLint x, GLint y, GLint z)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC)(GLuint red, GLuint green, GLuint blue)
GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s)
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX
GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program
GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT
void(GLAPIENTRY * PFNGLWINDOWPOS2SVPROC)(const GLshort *p)
GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT
GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV
void(GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
void(GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint *params)
GLAPI void GLAPIENTRY glVertex2fv(const GLfloat *v)
GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES
void(GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog
void(GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height)
GLuint(GLAPIENTRY * PFNGLCREATESHADERPROC)(GLenum type)
void(GLAPIENTRY * PFNGLGETVIDEOUIVNVPROC)(GLuint video_slot, GLenum pname, GLuint *params)
GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT
GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT
GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV
void(GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
void(GLAPIENTRY * PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0)
void(GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC)(GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLDELETEPROGRAMPROC)(GLuint program)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB
GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA
GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT
GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB
void(GLAPIENTRY * PFNGLGETTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI
GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB
void(GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
GLint GLint GLint yoffset
void(GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC)(GLuint id, GLenum value, GLvoid **data)
GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT
GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture
void(GLAPIENTRY * PFNGLCOLOR4HNVPROC)(GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha)
void(GLAPIENTRY * PFNGLDELETESHADERPROC)(GLuint shader)
GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries
void(GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC)(const GLshort *p)
void(GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEDEXTPROC)(GLenum matrixMode, const GLdouble *m)
GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table
GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f
void(GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT
GLuint GLsizei const GLvoid GLenum preserve
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC)(GLenum target, const GLint *v)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture
GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT
void(GLAPIENTRY * PFNGLBINDBUFFERARBPROC)(GLenum target, GLuint buffer)
GLAPI void GLAPIENTRY glIndexMask(GLuint mask)
GLAPI void GLAPIENTRY glClearDepth(GLclampd depth)
GLAPI void GLAPIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count)
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN
GLAPI void GLAPIENTRY glRasterPos2fv(const GLfloat *v)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample
GLAPI void GLAPIENTRY glNormal3bv(const GLbyte *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort *v)
GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB
void(GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points)
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVEXTPROC)(GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB
GLEWAPI GLboolean glewGetExtension(const char *name)
void(GLAPIENTRY * PFNGLFOGCOORDHNVPROC)(GLhalf fog)
GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader
void(GLAPIENTRY * PFNGLGETTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV
void(GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, void *image)
void(GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat *params)
GLAPI void GLAPIENTRY glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
void(GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC)(GLenum stream, GLdouble x, GLdouble y)
void(GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression
GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA
GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV
void(GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC)(GLfloat m[16])
void(GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, const GLfloat v[])
void(GLAPIENTRY * PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV
void(GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC)(GLenum stream, const GLdouble *v)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map
GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT
GLAPI void GLAPIENTRY glNormal3fv(const GLfloat *v)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bindable_uniform
GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB
GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT
GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv
void(GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA
GLAPI void GLAPIENTRY glVertex3sv(const GLshort *v)
void(GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVPROC)(void)
GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL
GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT
GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM
GLAPI void GLAPIENTRY glVertex4fv(const GLfloat *v)
void(GLAPIENTRY * PFNGLGENERATEMULTITEXMIPMAPEXTPROC)(GLenum texunit, GLenum target)
GLAPI void GLAPIENTRY glFinish(void)
void(GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, GLuint *params)
GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT
void(GLAPIENTRY * PFNGLFOGCOORDFVPROC)(const GLfloat *coord)
void(GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT
GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB
void(GLAPIENTRY * PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value)
void(GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC)(GLenum object, GLint name)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT
GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading
void(GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC)(GLuint index, GLdouble x)
GLvoid *(GLAPIENTRY * PFNGLMAPNAMEDBUFFEREXTPROC)(GLuint buffer, GLenum access)
GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4USVPROC)(GLuint, const GLushort *)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV
GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv
void(GLAPIENTRY * PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *param)
void(GLAPIENTRY * PFNGLVARIANTSVEXTPROC)(GLuint id, GLshort *addr)
GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB
GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN
GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv
void(GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC)(GLdouble x, GLdouble y)
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT
GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray
void(GLAPIENTRY * PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value)
GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS
GLAPI void GLAPIENTRY glEvalCoord2f(GLfloat u, GLfloat v)
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT
GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB
GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV
GLAPI void GLAPIENTRY glGetPixelMapfv(GLenum map, GLfloat *values)
void(GLAPIENTRY * PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z)
void(GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC)(GLenum stream, const GLshort *v)
GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT
void(GLAPIENTRY * PFNGLSETFENCENVPROC)(GLuint fence, GLenum condition)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC)(GLuint, const GLint *)
GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA
GLAPI void GLAPIENTRY glClipPlane(GLenum plane, const GLdouble *equation)
void(GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC)(GLsizei n, const GLuint *buffers)
void(GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, const GLfloat *params)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT
GLAPI void GLAPIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLNORMAL3HNVPROC)(GLhalf nx, GLhalf ny, GLhalf nz)
void(GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORARBPROC)(GLuint index, GLuint divisor)
GLAPI void GLAPIENTRY glTexCoord2iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB
void(GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC)(GLsizei n, const GLuint *fences)
void(GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
void(GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC)(GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv
GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC)(GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC)(GLuint index, GLsizei n, const GLubyte *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC)(GLuint index, const GLubyte *v)
void(GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z)
GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv
GLAPI void GLAPIENTRY glCullFace(GLenum mode)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI
void(GLAPIENTRY * PFNGLCOLORMASKIPROC)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean)
GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation
void(GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLVERTEX3HVNVPROC)(const GLhalf *v)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv
void(GLAPIENTRY * PFNGLDRAWBUFFERREGIONEXTPROC)(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x)
GLint(GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name)
void(GLAPIENTRY * PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays)
void(GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALEXTPROC)(GLenum face, GLenum mode)
void(GLAPIENTRY * PFNGLUNIFORM3UIVPROC)(GLint, GLsizei, const GLuint *)
GLAPI void GLAPIENTRY glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object
void(GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC)(const GLfloat *p)
GLAPI void GLAPIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV
void(GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC)(GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLBUFFERDATAARBPROC)(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage)
GLAPI void GLAPIENTRY glTexGenf(GLenum coord, GLenum pname, GLfloat param)
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3
GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings
void(GLAPIENTRY * PFNGLMULTITEXCOORDPOINTEREXTPROC)(GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer)
GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option
GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT
GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_swizzle
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV
void(GLAPIENTRY * PFNGLCLEARBUFFERFVPROC)(GLenum, GLint, const GLfloat *)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFEXTPROC)(GLenum pname, GLfloat param)
GLAPI void GLAPIENTRY glColorMaterial(GLenum face, GLenum mode)
GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX
GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT
void(GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC)(GLenum stream, const GLdouble *v)
void(GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC)(GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT
void(GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, const GLfloat *params)
GLAPI void GLAPIENTRY glColor3fv(const GLfloat *v)
GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue)
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable
GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data)
GLAPI void GLAPIENTRY glPixelZoom(GLfloat xfactor, GLfloat yfactor)
void(GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC)(GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_shader_texture_lod
GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f
void(GLAPIENTRY * PFNGLFOGFUNCSGISPROC)(GLsizei n, const GLfloat *points)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4
GLAPI void GLAPIENTRY glRectfv(const GLfloat *v1, const GLfloat *v2)
GLfloat GLfloat GLfloat GLfloat v3
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_point_line_texgen
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV
GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT
GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT
void(GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
void(GLAPIENTRY * PFNGLENDCONDITIONALRENDERPROC)(void)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat *v)
GLAPI void GLAPIENTRY glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
void(GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC)(GLenum target)
GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range
void(GLAPIENTRY * PFNGLGENPROGRAMSNVPROC)(GLsizei n, GLuint *ids)
GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM
GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB
GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV
GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV
GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei
void(GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z)
void(GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha)
GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv
GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB
GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI
GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT
void(GLAPIENTRY * PFNGLGETMINMAXEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui
GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI
GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE
void(GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEFEXTPROC)(GLenum matrixMode, const GLfloat *m)
void(GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs
void(GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT
GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray
GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT
GLAPI void GLAPIENTRY glColor3f(GLfloat red, GLfloat green, GLfloat blue)
GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv
void(GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat *v)
GLEWAPI GLenum glewInit()
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)(const GLuint *rc, const GLubyte *c, const GLfloat *v)
GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1
void(GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV
GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT
GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT
GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting
void(GLAPIENTRY * PFNGLTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, const GLuint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_object
void(GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC)(GLenum stream, const GLbyte *v)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset
GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui
GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners
void(GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
void(GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint *renderbuffers)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q)
GLAPI void GLAPIENTRY glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB
void(GLAPIENTRY * PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index)
GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC)(GLshort red, GLshort green, GLshort blue)
void(GLAPIENTRY * PFNGLENDQUERYPROC)(GLenum target)
GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D
GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv
void(GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC)(GLuint index, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_instanced
GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV
void(GLAPIENTRY * PFNGLMATRIXPUSHEXTPROC)(GLenum matrixMode)
void(GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC)(GLenum stream, const GLfloat *v)
GLAPI void GLAPIENTRY glPassThrough(GLfloat token)
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC)(GLenum target, GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLTEXPARAMETERIIVPROC)(GLenum, GLenum, const GLint *)
GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI
void(GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
void(GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEFEXTPROC)(GLenum matrixMode, const GLfloat *m)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra
GLAPI void GLAPIENTRY glColor3i(GLint red, GLint green, GLint blue)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB
GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample
void(GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC)(GLenum target, const GLdouble *v)
void(GLAPIENTRY * PFNGLFRUSTUMFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
void(GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC)(const GLdouble *p)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURLAYERPROC __glewFramebufferTexturLayer
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB
GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries
GLAPI void GLAPIENTRY glLightf(GLenum light, GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue)
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex
void(GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT
GLboolean(GLAPIENTRY * PFNGLISQUERYPROC)(GLuint id)
GLAPI void GLAPIENTRY glTranslated(GLdouble x, GLdouble y, GLdouble z)
void(GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex
GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT
GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence
GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite
GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB
void(GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX
void(GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC)(GLsizei length, void *pointer)
void(GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level)
GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT
GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV
GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase
void(GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer)
GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP
GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV
GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram
GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate
GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic
void(GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC)(GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV
void(GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC)(GLenum pname, GLfloat *params)
GLint(GLAPIENTRY * PFNGLGETUNIFORMBUFFERSIZEEXTPROC)(GLuint program, GLint location)
GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT
GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT
GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB
void(GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC)(const GLfloat *p)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV
GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters
void(GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC)(GLenum pname, GLfloat *param)
void(GLAPIENTRY * PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint *value)
GLvoid *(GLAPIENTRY * PFNGLMAPBUFFERARBPROC)(GLenum target, GLenum access)
void(GLAPIENTRY * PFNGLUNIFORM1UIPROC)(GLint, GLuint)
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT
EIGEN_STRONG_INLINE void unit(const size_t nRows, const Scalar diag_vals)
Make the matrix an identity matrix (the diagonal values can be 1.0 or any other value) ...
void(GLAPIENTRY * PFNGLWEIGHTSVARBPROC)(GLint size, GLshort *weights)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA
GLboolean(GLAPIENTRY * PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer)
void(GLAPIENTRY * PFNGLREADBUFFERREGIONEXTPROC)(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT
GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV
void(GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC)(GLenum primitiveMode)
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint *params)
void(GLAPIENTRY * PFNGLVARIANTUIVEXTPROC)(GLuint id, GLuint *addr)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)(GLuint index, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D
GLAPI void GLAPIENTRY glBegin(GLenum mode)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA
GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT
void(GLAPIENTRY * PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT
GLAPI void GLAPIENTRY glGetMapdv(GLenum target, GLenum query, GLdouble *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC)(GLenum target, GLshort s)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex
void(GLAPIENTRY * PFNGLGETINTEGERI_VPROC)(GLenum, GLuint, GLint *)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN
GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS
GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i
GLAPI void GLAPIENTRY glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
void(GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLAPI void GLAPIENTRY glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4SVPROC)(GLuint, const GLshort *)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s
void(GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC)(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount)
void(GLAPIENTRY * PFNGLINDEXFUNCEXTPROC)(GLenum func, GLfloat ref)
GLAPI void GLAPIENTRY glNormal3i(GLint nx, GLint ny, GLint nz)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT
GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV
void(GLAPIENTRY * PFNGLBINDPROGRAMNVPROC)(GLenum target, GLuint id)
void(GLAPIENTRY * PFNGLTEXSCISSORINTELPROC)(GLenum target, GLclampf tlow, GLclampf thigh)
GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer
void(GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV
void(GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)(const GLfloat *tc, const GLubyte *c, const GLfloat *v)
void(GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC)(GLenum stream, GLfloat x, GLfloat y)
void(GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV
GLboolean(GLAPIENTRY * PFNGLUNMAPNAMEDBUFFEREXTPROC)(GLuint buffer)
GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN
void(GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT
void(GLAPIENTRY * PFNGLSETINVARIANTEXTPROC)(GLuint id, GLenum type, GLvoid *addr)
GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV
GLint(GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC)(GLuint *markerp)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN
void(GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)(GLuint framebuffer, GLsizei n, const GLenum *bufs)
GLAPI void GLAPIENTRY glFogiv(GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB
GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv
GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVPROC)(GLuint, const GLuint *)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVEXTPROC)(GLuint index, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT
void(GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC)(GLuint mask)
void(GLAPIENTRY * PFNGLGETINTEGERINDEXEDVEXTPROC)(GLenum value, GLuint index, GLint *data)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv
void(GLAPIENTRY * PFNGLTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLfloat *param)
GLuint(GLAPIENTRY * PFNGLBUFFERREGIONENABLEDEXTPROC)(void)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC)(GLhalf red, GLhalf green, GLhalf blue)
void(GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint *v)
GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS
GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer)
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha
void(GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC)(void)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC)(GLuint, GLenum, GLint *)
GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB
GLAPI void GLAPIENTRY glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE
GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB
GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT
void(GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB
GLAPI void GLAPIENTRY glColor4ubv(const GLubyte *v)
void(GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC)(GLint stride, const GLboolean **pointer, GLint ptrstride)
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB
GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI
GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint
void(GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC)(GLuint index)
GLAPI void GLAPIENTRY glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader
void(GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w)
GLsizei const GLchar ** string
GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX
GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv
GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture
void(GLAPIENTRY * PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params)
void(GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint lod, GLvoid *img)
GLAPI void GLAPIENTRY glVertex2sv(const GLshort *v)
GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv
GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT
void(GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC)(GLenum stream, const GLint *v)
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean cdDotProduct
GLint(GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name)
void(GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer)
void(GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image)
void(GLAPIENTRY * PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value)
GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN
void(GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort *v)
GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option
void(GLAPIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)(GLenum target, GLenum pname, GLvoid **params)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB
void(GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
GLuint GLuint GLuint GLuint GLuint arg1Rep
GLenum GLenum GLenum GLenum mapping
void(GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLHISTOGRAMPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT
GLAPI void GLAPIENTRY glHint(GLenum target, GLenum mode)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN
void(GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glRasterPos3s(GLshort x, GLshort y, GLshort z)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB
GLAPI void GLAPIENTRY glGetBooleanv(GLenum pname, GLboolean *params)
void(GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC)(GLenum stream, GLint x, GLint y, GLint z)
GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB
GLsizei GLsizei colorSamples
GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT
GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB
const GLint const GLsizei GLsizei GLint modestride
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting
void(GLAPIENTRY * PFNGLGETBOOLEANINDEXEDVEXTPROC)(GLenum value, GLuint index, GLboolean *data)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTFEXTPROC)(GLenum light, GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
GLAPI void GLAPIENTRY glTexCoord2sv(const GLshort *v)
void(GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)(GLenum target, GLenum pname, const GLfloat param)
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT
GLAPI void GLAPIENTRY glVertex3f(GLfloat x, GLfloat y, GLfloat z)
GLAPI void GLAPIENTRY glPixelTransferi(GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT
GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd
void(GLAPIENTRY * PFNGLTEXCOORD3HNVPROC)(GLhalf s, GLhalf t, GLhalf r)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT
GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT
void(GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
GLAPI void GLAPIENTRY glRasterPos2iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv
GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer
GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP
void(GLAPIENTRY * PFNGLVERTEX2HVNVPROC)(const GLhalf *v)
GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka
GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVPROC)(GLuint, const GLubyte *)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT
GLboolean(GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC)(GLuint marker)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb
GLAPI void GLAPIENTRY glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
void(GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC)(const GLhalf *weight)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC)(GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q)
void(GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC)(void)
void(GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)(GLenum stream)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i
GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN
GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE
void(GLAPIENTRY * PFNGLMATRIXLOADIDENTITYEXTPROC)(GLenum matrixMode)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble *v)
void(GLAPIENTRY * PFNGLWEIGHTUSVARBPROC)(GLint size, GLushort *weights)
GLAPI void GLAPIENTRY glColor3ui(GLuint red, GLuint green, GLuint blue)
GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV
GLAPI void GLAPIENTRY glRasterPos4iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT
void(GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC)(void)
GLAPI void GLAPIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT
GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv
GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT
GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample
GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVEXTPROC)(GLuint index, const GLuint *v)
void(GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC)(GLenum type, GLsizei stride, const GLvoid *pointer)
GLAPI void GLAPIENTRY glTexCoord3iv(const GLint *v)
void(GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC)(GLenum type, const void *pointer)
void(GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB
GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray
void(GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC)(GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z)
GLint GLint GLint GLint GLint woffset
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT
GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_paletted_texture
GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI
void(GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint *params)
GLAPI void GLAPIENTRY glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV
void(GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT
GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT
GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV
void(GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC)(GLenum stream, GLshort x, GLshort y)
void(GLAPIENTRY * PFNGLGENPROGRAMSARBPROC)(GLsizei n, GLuint *programs)
GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT
GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV
GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI
GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D
GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT
void(GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKEXTPROC)(void)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D
void(GLAPIENTRY * PFNGLGETSHADERSOURCEPROC)(GLint obj, GLsizei maxLength, GLsizei *length, GLchar *source)
void(GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB
GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT
GLAPI void GLAPIENTRY glVertex4i(GLint x, GLint y, GLint z, GLint w)
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB
GLuint(GLAPIENTRY * PFNGLCREATEPROGRAMPROC)(void)
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2Rep
GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT
void(GLAPIENTRY * PFNGLGETQUERYIVARBPROC)(GLenum target, GLenum pname, GLint *params)
GLhandleARB(GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType)
void(GLAPIENTRY * PFNGLDISABLEINDEXEDEXTPROC)(GLenum target, GLuint index)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv
void(GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC)(const GLshort *p)
GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV
GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB
GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT
GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv
GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer
GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1IEXTPROC)(GLuint index, GLint x)
void(GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC)(GLuint buffer, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *c, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV
GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT
GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT
void(GLAPIENTRY * PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint level, void *img)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI
void(GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum)
void(GLAPIENTRY * PFNGLVIDEOPARAMETERIVNVPROC)(GLuint video_slot, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
void(GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC)(GLsizei n, const GLenum *bufs)
GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT
void(GLAPIENTRY * PFNGLRESETMINMAXPROC)(GLenum target)
GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL
GLAPI void GLAPIENTRY glVertex3dv(const GLdouble *v)
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB
GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT
GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT
void(GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat *points)
GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONEXTPROC __glewDrawBufferRegionEXT
GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag
GLvoid *(GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv
GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i
GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB
GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT
GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN
GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI
GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT
void(GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT
const GLuint * renderbuffers
void(GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT
GLAPI void GLAPIENTRY glEvalCoord1d(GLdouble u)
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN
GLAPI void GLAPIENTRY glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC)(const GLfloat *coord)
void(GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC)(GLenum mode)
void(GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVEXTPROC)(GLenum light, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glMaterialf(GLenum face, GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC)(GLenum mode)
void(GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC)(GLuint id, GLenum pname, GLuint *params)
void(GLAPIENTRY * PFNGLUNIFORM2FVARBPROC)(GLint location, GLsizei count, const GLfloat *value)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix
GLAPI void GLAPIENTRY glPolygonStipple(const GLubyte *mask)
void(GLAPIENTRY * PFNGLUNIFORM4FVARBPROC)(GLint location, GLsizei count, const GLfloat *value)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC)(GLuint index, const GLshort *v)
GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv
void(GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC)(GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB
GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv
void(GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, char *name)
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV
GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALFEXTPROC)(GLenum face, GLenum pname, const GLfloat param)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC)(GLuint index, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit
GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias
void(GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint *v)
GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT
void(GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC)(GLuint buffer)
void(GLAPIENTRY * PFNGLWEIGHTUIVARBPROC)(GLint size, GLuint *weights)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT
GLAPI void GLAPIENTRY glDepthMask(GLboolean flag)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i
GLenum const GLvoid * addr
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
void(GLAPIENTRY * PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1)
GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC)(GLdouble red, GLdouble green, GLdouble blue)
GLsizei GLboolean transpose
GLAPI void GLAPIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
void(GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
GLAPI void GLAPIENTRY glNewList(GLuint list, GLenum mode)
GLAPI void GLAPIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv
void(GLAPIENTRY * PFNGLCLAMPCOLORARBPROC)(GLenum target, GLenum clamp)
void(GLAPIENTRY * PFNGLMATRIXLOADDEXTPROC)(GLenum matrixMode, const GLdouble *m)
void(GLAPIENTRY * PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV
void(GLAPIENTRY * PFNGLMULTITEXENVIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT
GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT
void(GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC)(GLfloat x, GLfloat y)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV
void(GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC)(GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform
void(GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC)(GLenum target, GLuint index, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB
GLAPI void GLAPIENTRY glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
void(GLAPIENTRY * PFNGLVERTEXBLENDARBPROC)(GLint count)
GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV
void(GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC)(GLenum target)
unsigned __int64 uint64_t
GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte *v)
GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint *v)
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB
void(GLAPIENTRY * PFNGLTEXPARAMETERIUIVPROC)(GLenum, GLenum, const GLuint *)
void(GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT
GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos
void(GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLuint *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v)
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT
void(GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV
GLAPI void GLAPIENTRY glRasterPos2i(GLint x, GLint y)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp
void(GLAPIENTRY * PFNGLMATRIXORTHOEXTPROC)(GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv
GLAPI void GLAPIENTRY glLightModeli(GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC)(GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w)
void(GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC)(GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV
GLAPI void GLAPIENTRY glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB
void(GLAPIENTRY * PFNGLPRESENTFRAMEKEYEDNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1)
GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB
GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC)(GLubyte factor)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2
void(GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v)
void(GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONEXTPROC)(GLuint program, GLuint color, const GLchar *name)
void(GLAPIENTRY * PFNGLPIXELDATARANGENVPROC)(GLenum target, GLsizei length, void *pointer)
void(GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC)(GLenum type, const void **pointer)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glRasterPos3fv(const GLfloat *v)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture
void(GLAPIENTRY * PFNGLUNIFORM4UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV
GLAPI void GLAPIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC)(GLubyte red, GLubyte green, GLubyte blue)
GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D
GLAPI void GLAPIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d
void(GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC)(GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
void(GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC)(GLenum stream, const GLfloat *v)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIEXTPROC)(GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue)
void(GLAPIENTRY * PFNGLBINDBUFFERBASEPROC)(GLenum, GLuint, GLuint)
GLAPI void GLAPIENTRY glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI
GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v)
void(GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC)(GLsizei n, const GLuint *textures, const GLclampf *priorities)
void(GLAPIENTRY * PFNGLLIGHTENVIEXTPROC)(GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT
void(GLAPIENTRY * PFNGLDELETEFENCESNVPROC)(GLsizei n, const GLuint *fences)
void(GLAPIENTRY * PFNGLWRITEMASKEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW)
GLAPI void GLAPIENTRY glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader4
void(GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *n, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI
GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALFVEXTPROC)(GLenum face, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)(GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv
GLint GLint GLint GLint dstX0
void(GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint *v)
GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN
GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color
GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX
void(GLAPIENTRY * PFNGLBINDBUFFERBASEEXTPROC)(GLenum target, GLuint index, GLuint buffer)
GLAPI void GLAPIENTRY glDepthRange(GLclampd zNear, GLclampd zFar)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort *v)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2
GLAPI void GLAPIENTRY glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table
void(GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate
void(GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC)(GLsizei n, const GLuint *arrays)
void(GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value)
GLsizei const GLint * locations
void(GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTIEXTPROC)(GLenum light, GLenum pname, GLint param)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV
GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT
GLAPI void GLAPIENTRY glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities)
GLAPI void GLAPIENTRY glVertex2d(GLdouble x, GLdouble y)
void(GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
GLAPI void GLAPIENTRY glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
GLEWAPI GLboolean glewIsSupported(const char *name)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
GLAPI void GLAPIENTRY glTexCoord1s(GLshort s)
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params)
GLAPI void GLAPIENTRY glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA
GLint GLint GLint GLint zoffset
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV
void(GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC)(GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer
void(GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC)(const GLint *p)
void(GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column)
GLboolean(GLAPIENTRY * PFNGLISTEXTUREEXTPROC)(GLuint texture)
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV
GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV
void(GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv
GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback
GLEW_VAR_EXPORT GLboolean __GLEW_NV_conditional_render
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT
GLdouble GLdouble GLdouble r
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i
void(GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC)(GLenum target, GLdouble s, GLdouble t)
GLAPI void GLAPIENTRY glMultMatrixd(const GLdouble *m)
GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT
void(GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
void(GLAPIENTRY * PFNGLVERTEX4HNVPROC)(GLhalf x, GLhalf y, GLhalf z, GLhalf w)
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector
void(GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC)(GLenum pname, const GLfloat *params)
GLAPI void GLAPIENTRY glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint, GLenum, GLvoid *)
GLAPI void GLAPIENTRY glRasterPos3i(GLint x, GLint y, GLint z)
GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT
GLAPI void GLAPIENTRY glRasterPos2dv(const GLdouble *v)
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB
void(GLAPIENTRY * PFNGLTEXBUFFEREXTPROC)(GLenum target, GLenum internalformat, GLuint buffer)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT
GLfloat GLfloat GLfloat GLfloat nx
GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX
void(GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC)(GLuint id, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)
void(GLAPIENTRY * PFNGLBLENDCOLOREXTPROC)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
GLAPI void GLAPIENTRY glPushAttrib(GLbitfield mask)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv
GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT
GLAPI void GLAPIENTRY glColor3s(GLshort red, GLshort green, GLshort blue)
void(GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers
void(GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT
void(GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV
GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV
GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT
GLAPI void GLAPIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv
GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf
void(GLAPIENTRY * PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void(GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params)
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT
void(GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT
void(GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
void(GLAPIENTRY * PFNGLWEIGHTBVARBPROC)(GLint size, GLbyte *weights)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture
void(GLAPIENTRY * PFNGLWEIGHTFVARBPROC)(GLint size, GLfloat *weights)
GLAPI void GLAPIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP
GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i
GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback
void(GLAPIENTRY * PFNGLCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env
GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB
void(GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC)(GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
void(GLAPIENTRY * PFNGLMULTITEXPARAMETERIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV
GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui
GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT
void(GLAPIENTRY * PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp
void(GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC)(GLuint fence)
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x)
GLAPI void GLAPIENTRY glListBase(GLuint base)
GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT
GLAPI void GLAPIENTRY glTexCoord2fv(const GLfloat *v)
GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL
GLAPI void GLAPIENTRY glRasterPos3iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE
void(GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC)(GLuint index, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT
void(GLAPIENTRY * PFNGLCLEARCOLORIIEXTPROC)(GLint red, GLint green, GLint blue, GLint alpha)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV
GLAPI void GLAPIENTRY glColor3us(GLushort red, GLushort green, GLushort blue)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC)(GLenum target, const GLshort *v)
GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle
GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB
GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB
GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN
GLuint(GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC)(GLenum light, GLenum value)
GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv
void(GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
GLAPI void GLAPIENTRY glArrayElement(GLint i)
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT
void(GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue)
GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv
void(GLAPIENTRY * PFNGLUNIFORM3UIPROC)(GLint, GLuint, GLuint, GLuint)
GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI
void(GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value)
void(GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLWINDOWPOS3DVPROC)(const GLdouble *p)
GLAPI void GLAPIENTRY glTexCoord2s(GLshort s, GLshort t)
GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT
void(GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC)(GLshort x, GLshort y, GLshort z)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub
void(GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC)(void)
void(GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC)(GLenum target, GLint s, GLint t)
void(GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
void(GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC)(GLenum pattern)
void(GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i
void(GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d
GLAPI void GLAPIENTRY glColor3dv(const GLdouble *v)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV
void(GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)(GLuint dst, const GLfloat *value)
void(GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC)(GLenum target, GLuint index, GLenum pname, GLdouble *params)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4
GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT
void(GLAPIENTRY * PFNGLMULTITEXENVFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param)
GLAPI const GLubyte *GLAPIENTRY glGetString(GLenum name)
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLuint *params)
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv
GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES
GLAPI void GLAPIENTRY glVertex3s(GLshort x, GLshort y, GLshort z)
GLAPI void GLAPIENTRY glGetMapiv(GLenum target, GLenum query, GLint *v)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
void(GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
GLAPI void GLAPIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB
void(GLAPIENTRY * PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV
GLAPI void GLAPIENTRY glPolygonMode(GLenum face, GLenum mode)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT
void(GLAPIENTRY * PFNGLMULTITEXPARAMETERFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face)
void(GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN
GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_program_parameters
GLenum GLenum GLenum dfactorAlpha
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture
void(GLAPIENTRY * PFNGLUSEPROGRAMPROC)(GLuint program)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLUNIFORM1UIVPROC)(GLint, GLsizei, const GLuint *)
void(GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC)(GLenum, GLint, const GLuint *)
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, const GLint *params)
GLAPI void GLAPIENTRY glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI
GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV
GLAPI void GLAPIENTRY glNormal3sv(const GLshort *v)
GLAPI void GLAPIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC)(GLenum type, GLsizei stride, const void *pointer)
GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv
GLenum GLenum GLenum GLenum sumOutput
void(GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC)(GLenum type, GLsizei stride, void *pointer)
void(GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj, GLuint index, const GLcharARB *name)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_latc
GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV
void(GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC)(GLenum target, GLhalf s, GLhalf t, GLhalf r)
GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites
void(GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
void(GLAPIENTRY * PFNGLWINDOWPOS3FVPROC)(const GLfloat *p)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC)(const GLint *v)
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT
GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv
void(GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader
void(GLAPIENTRY * PFNGLGETUNIFORMUIVPROC)(GLuint, GLint, GLuint *)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC)(GLclampf value, GLboolean invert)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
GLAPI void GLAPIENTRY glGenTextures(GLsizei n, GLuint *textures)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC)(const GLshort *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y)
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap
GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT
GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT
GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT
void(GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB
GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC)(GLuint index, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN
void(GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLint *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z)
GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader
GLAPI void GLAPIENTRY glRasterPos2sv(const GLshort *v)
GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI
void(GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLint *params)
GLenum GLenum GLvoid * row
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN
void(GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name)
GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT
void(GLAPIENTRY * PFNGLBEGINSCENEEXTPROC)(void)
GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT
GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT
GLAPI void GLAPIENTRY glGetIntegerv(GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB
GLuint GLuint GLuint GLuint GLuint GLuint arg1Mod
void(GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB
void(GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC)(GLenum stream, const GLdouble *v)
void(GLAPIENTRY * PFNGLFINISHFENCENVPROC)(GLuint fence)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV
void(GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC)(GLenum pname, GLint *param)
GLAPI void GLAPIENTRY glClear(GLbitfield mask)
GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog
GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB
GLAPI void GLAPIENTRY glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint *params)
void(GLAPIENTRY * PFNGLWEIGHTDVARBPROC)(GLint size, GLdouble *weights)
GLboolean(GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC)(GLenum target)
void(GLAPIENTRY * PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj)
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV
void(GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
void(GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC)(GLenum stream, GLint x, GLint y, GLint z, GLint w)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D
void(GLAPIENTRY * PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z)
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint *params)
GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC)(GLfloat factor)
GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT
GLAPI GLenum GLAPIENTRY glGetError(void)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s)
GLAPI void GLAPIENTRY glRectiv(const GLint *v1, const GLint *v2)
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3Mod
GLAPI void GLAPIENTRY glTexCoord2i(GLint s, GLint t)
GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT
GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB
void(GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params)
GLuint GLsizei GLsizei * length
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT
void(GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC)(const GLhalf *v)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow
GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB
void(GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params)
GLAPI void GLAPIENTRY glColor3sv(const GLshort *v)
GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV
void(GLAPIENTRY * PFNGLGETCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, GLvoid *table)
void(GLAPIENTRY * PFNGLWINDOWPOS3IVPROC)(const GLint *p)
GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB
GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT
void(GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLGETDOUBLEINDEXEDVEXTPROC)(GLenum pname, GLuint index, GLdouble *params)
GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV
void(GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC)(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer
void(GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI
GLenum GLenum GLenum input
GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV
void(GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint
void(GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name)
GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC)(GLuint index, GLsizei n, const GLshort *v)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC)(GLuint index, GLdouble x, GLdouble y)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv
GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers
GLAPI void GLAPIENTRY glTexCoord1f(GLfloat s)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT
GLAPI void GLAPIENTRY glVertex4sv(const GLshort *v)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB
void(GLAPIENTRY * PFNGLGENQUERIESARBPROC)(GLsizei n, GLuint *ids)
GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv
void(GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC)(GLenum, GLuint)
GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB
void(GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length)
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams
GLAPI void GLAPIENTRY glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC)(GLdouble m[16])
GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT
void(GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLfloat *weights)
GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURLAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA
GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT
void(GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC)(const GLfloat *tc, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN
GLAPI void GLAPIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d
void(GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC)(const GLubyte *c, const GLfloat *v)
void(GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *c, const GLfloat *n, const GLfloat *v)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range
void(GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, void *pointer)
GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT
GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint vorder
void(GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC)(GLshort x, GLshort y, GLshort z, GLshort w)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT
GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX
GLuint(GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC)(GLenum face, GLenum value)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2
GLuint const GLchar * name
void(GLAPIENTRY * PFNGLENDSCENEEXTPROC)(void)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC)(GLenum target, const GLhalf *v)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB
GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData
GLboolean(GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC)(GLuint id)
void(GLAPIENTRY * PFNGLUNIFORM1FVARBPROC)(GLint location, GLsizei count, const GLfloat *value)
GLboolean(GLAPIENTRY * PFNGLISVERTEXARRAYPROC)(GLuint array)
void(GLAPIENTRY * PFNGLFRAMEBUFFERREADBUFFEREXTPROC)(GLuint framebuffer, GLenum mode)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d
void(GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
GLsizei GLsizei GLchar * source
GLAPI void GLAPIENTRY glEvalMesh1(GLenum mode, GLint i1, GLint i2)
void(GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VEXTPROC)(GLuint id, GLenum pname, GLuint64EXT *params)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3
GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT
GLAPI void GLAPIENTRY glRasterPos4fv(const GLfloat *v)
void(GLAPIENTRY * PFNGLGENERATEMIPMAPPROC)(GLenum target)
void(GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV
GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA
GLAPI void GLAPIENTRY glGetPixelMapuiv(GLenum map, GLuint *values)
GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT
GLAPI void GLAPIENTRY glNormal3s(GLshort nx, GLshort ny, GLshort nz)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint *v)
void(GLAPIENTRY * PFNGLDEPTHRANGEFOESPROC)(GLclampf n, GLclampf f)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV
void(GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void *pointer)
GLAPI void GLAPIENTRY glIndexubv(const GLubyte *c)
void(GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC)(GLsizei n, const GLuint *ids)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI
void(GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN
void(GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v)
GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI
void(GLAPIENTRY * PFNGLWEIGHTIVARBPROC)(GLint size, GLint *weights)
void(GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride, GLsizei count, const GLboolean *pointer)
GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA
GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData
void(GLAPIENTRY * PFNGLUNIFORM4UIPROC)(GLint, GLuint, GLuint, GLuint, GLuint)
void(GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
GLAPI void GLAPIENTRY glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values)
GLAPI void GLAPIENTRY glEnd(void)
void(GLAPIENTRY * PFNGLUNIFORMBUFFEREXTPROC)(GLuint program, GLint location, GLuint buffer)
GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv
void(GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVEXTPROC)(GLenum light, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC)(GLint red, GLint green, GLint blue)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort *v)
GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB
void(GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint *v)
GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer
void(GLAPIENTRY * PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALIEXTPROC)(GLenum face, GLenum pname, const GLint param)
void(GLAPIENTRY * PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint *value)
void(GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA
GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB
void(GLAPIENTRY * PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient
void(GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort *v)
void(GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data)
void(GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void *pointer)
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
GLAPI void GLAPIENTRY glRasterPos3sv(const GLshort *v)
void(GLAPIENTRY * PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum pname, void *string)
GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)(GLuint index, GLenum pname, GLfloat *params)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT
void(GLAPIENTRY * PFNGLGETMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glColor3ubv(const GLubyte *v)
void(GLAPIENTRY * PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
void(GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI
GLAPI void GLAPIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage
void(GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC)(GLenum target, const GLshort *v)
void(GLAPIENTRY * PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC)(GLuint index, GLsizei n, const GLshort *v)
GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES
GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB
GLAPI void GLAPIENTRY glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV
GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui
GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV
void(GLAPIENTRY * PFNGLFOGCOORDDPROC)(GLdouble coord)
GLAPI void GLAPIENTRY glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f
void(GLAPIENTRY * PFNGLGENFENCESAPPLEPROC)(GLsizei n, GLuint *fences)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip
GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV
GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC)(GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLMATRIXROTATEDEXTPROC)(GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte *v)
GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV
void(GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC)(GLenum stream, const GLint *v)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI
void(GLAPIENTRY * PFNGLENABLEIPROC)(GLenum, GLuint)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const GLvoid *pointer)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLAPI void GLAPIENTRY glEdgeFlagv(const GLboolean *flag)
void(GLAPIENTRY * PFNGLGETFLOATINDEXEDVEXTPROC)(GLenum pname, GLuint index, GLfloat *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV
void(GLAPIENTRY * PFNGLVARIANTIVEXTPROC)(GLuint id, GLint *addr)
GLAPI void GLAPIENTRY glTexCoord4fv(const GLfloat *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT
GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
void(GLAPIENTRY * PFNGLMATRIXMULTFEXTPROC)(GLenum matrixMode, const GLfloat *m)
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT
GLAPI void GLAPIENTRY glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(GLAPIENTRY * PFNGLTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT
void(GLAPIENTRY * PFNGLUNIFORM2UIPROC)(GLint, GLuint, GLuint)
void(GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC)(GLuint buffer)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTFVEXTPROC)(GLenum light, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC)(GLushort factor)
GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX
GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2
void(GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC)(GLenum pname, GLdouble *params)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC)(GLuint index, GLfloat x)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side
void(GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC)(GLenum target, const GLhalf *v)
GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test
void(GLAPIENTRY * PFNGLGETVIDEOIVNVPROC)(GLuint video_slot, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv
GLAPI void GLAPIENTRY glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI
void(GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC)(GLenum target, GLint limit)
GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV
GLEWAPI const GLubyte * glewGetString(GLenum name)
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf
GLenum GLuint GLint GLint layer
GLAPI void GLAPIENTRY glVertex4iv(const GLint *v)
void(GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT
void(GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC)(GLsizei n, const GLenum *bufs)
void(GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1)
GLAPI void GLAPIENTRY glClearIndex(GLfloat c)
GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv
GLAPI void GLAPIENTRY glEndList(void)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_direct_state_access
void(GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI
void(GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC)(GLuint array)
GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT
void(GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC)(GLdouble x, GLdouble y)
GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX
GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT
void(GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC)(GLenum pname, GLfloat param)
GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data
void(GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC)(GLuint index, GLsizei n, const GLhalf *v)
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3IVEXTPROC)(GLuint index, const GLint *v)
void(GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDARBPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount)
GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv
void(GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, void *pointer)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped
GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT
void(GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer)
GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_frame_terminator
void(GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC)(const GLhalf *v)
typedef void(APIENTRYP PFNGLBLENDCOLORPROC)(GLclampf red
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC)(GLfloat red, GLfloat green, GLfloat blue)
GLAPI void GLAPIENTRY glTexCoord2d(GLdouble s, GLdouble t)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_geometry_shader4
void(GLAPIENTRY * PFNGLCOMPILESHADERPROC)(GLuint shader)
GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski
GLAPI void GLAPIENTRY glEvalCoord1fv(const GLfloat *u)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT
GLint(GLAPIENTRY * PFNGLGETVARYINGLOCATIONNVPROC)(GLuint program, const GLchar *name)
GLenum GLsizei GLenum format
void(GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC)(const GLint *p)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC)(GLuint index, GLhalf x, GLhalf y, GLhalf z)
GLAPI void GLAPIENTRY glPixelStoref(GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE
GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2UIEXTPROC)(GLuint index, GLuint x, GLuint y)
GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT
GLAPI void GLAPIENTRY glInitNames(void)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB
GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT
GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV
GLenum GLenum GLenum GLenum GLenum componentUsage
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC)(GLushort code)
GLuint(GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC)(GLenum dataType, GLenum storageType, GLenum range, GLuint components)
void(GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z)
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC)(GLenum target, GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
void(GLAPIENTRY * PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *param)
GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv
void(GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC)(GLuint index, GLsizei n, const GLhalf *v)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte *v)
GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI
GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB
GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT
GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT
GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV
void(GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)(GLenum variable, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glVertex2iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT
GLdouble GLdouble GLint GLint uorder
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean abDotProduct
GLAPI void GLAPIENTRY glTexGend(GLenum coord, GLenum pname, GLdouble param)
GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1
void(GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB
GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY
void(GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y)
void(GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data)
GLfloat GLfloat GLfloat v2
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d
GLsizei const GLfloat * value
GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture
void(GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void(GLAPIENTRY * PFNGLSHADEROP2EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT
GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT
GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB
void(GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC)(GLenum target, GLuint address, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT
void(GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC)(const GLdouble *p)
GLAPI void GLAPIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void(GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC)(GLint size, GLushort *indices)
void(GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat m[16])
GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT
GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w)
void(GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC)(GLuint id, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLCOLOR3HNVPROC)(GLhalf red, GLhalf green, GLhalf blue)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v)
GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV
GLboolean(GLAPIENTRY * PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer)
void(GLAPIENTRY * PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV
GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB
void(GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort *v)
GLAPI void GLAPIENTRY glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat
void(GLAPIENTRY * PFNGLSETFENCEAPPLEPROC)(GLuint fence)
void(GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC)(const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride)
GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES
GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE
void(GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLAPI void GLAPIENTRY glTexCoord1iv(const GLint *v)
void(GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC)(GLenum pname, GLfloat param)
GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture
void(GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat *v)
void(GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC)(GLenum stream, const GLint *v)
GLsizei GLsizei GLchar * infoLog
void(GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)(GLuint buffer, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLdouble *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV
GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D
void(GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glLoadMatrixd(const GLdouble *m)
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV
void(GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC)(GLenum face, GLenum mode)
GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object
GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV
void(GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC)(GLsizei n, GLuint *ids)
GLAPI void GLAPIENTRY glColor3bv(const GLbyte *v)
GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT
void(GLAPIENTRY * PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj)
void(GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source)
GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONEXTPROC __glewNewBufferRegionEXT
void(GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC)(GLenum target, GLsizei length, GLvoid *pointer)
void(GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum value, GLint *data)
GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT
GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI
GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT
GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv
void(GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s)
void(GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
GLAPI void GLAPIENTRY glEvalCoord1f(GLfloat u)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV
GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX
void(GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC)(const GLhalf *v)
GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram
void(GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers)
void(GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC)(GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV
void(GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC)(GLdouble m[16])
GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA
GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB
GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB
GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv
GLhandleARB(GLAPIENTRY * PFNGLGETHANDLEARBPROC)(GLenum pname)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC)(GLuint code)
GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC)(GLuint index, const GLfloat *v)
GLAPI void GLAPIENTRY glPushMatrix(void)
GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB
GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB
GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV
GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v)
GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB
GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC)(GLenum target, const GLint *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC)(GLbyte factor)
void(GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap
void(GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC)(GLenum array, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLMULTITEXGENDEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble param)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_sRGB
void(GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC)(GLshort x, GLshort y)
void(GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC)(const GLuint *code)
void(GLAPIENTRY * PFNGLTEXCOORD1HNVPROC)(GLhalf s)
GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1)
GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC)(GLuint index, GLsizei n, const GLfloat *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble *v)
void(GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC)(void)
void(GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count)
GLAPI void GLAPIENTRY glIndexsv(const GLshort *c)
void(GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC)(GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC)(GLuint factor)
void(GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s)
GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX
GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB
void(GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC)(const GLfloat *p)
void(GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC)(GLenum target, GLhalf s)
GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3
GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT
GLuint GLenum GLenum transform
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer_object
GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v
GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv
GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d
GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers
GLAPI void GLAPIENTRY glRasterPos4sv(const GLshort *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB
GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT
GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint *params)
GLenum GLsizei GLsizei height
GLAPI void GLAPIENTRY glVertex3iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv
void(GLAPIENTRY * PFNGLGETCLIPPLANEFOESPROC)(GLenum plane, GLfloat *equation)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB
void(GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1IPROC)(GLuint, GLint)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT
GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM
void(GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat *v)
void(GLAPIENTRY * PFNGLTEXBUFFERARBPROC)(GLenum target, GLenum internalformat, GLuint buffer)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC)(GLuint index, const GLfloat *v)
GLenum(GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1FEXTPROC)(GLuint program, GLint location, GLfloat v0)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp
GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_bgra
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2
void(GLAPIENTRY * PFNGLWINDOWPOS3SVPROC)(const GLshort *p)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC)(const GLhalf *v)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv
GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT
void(GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC)(void)
void(GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f
void(GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC)(GLsizei len, const void *string)
void(GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC)(GLuint id, GLenum type, GLvoid *addr)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable
GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv
GLAPI void GLAPIENTRY glVertex2f(GLfloat x, GLfloat y)
void(GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program4
GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram
GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVEXTPROC)(GLuint index, const GLuint *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte *v)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap
GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI
GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once
GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3UIPROC)(GLuint, GLuint, GLuint, GLuint)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV
GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI
GLenum GLenum GLvoid GLvoid GLvoid * span
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV
GLAPI void GLAPIENTRY glDisable(GLenum cap)
GLAPI void GLAPIENTRY glRectsv(const GLshort *v1, const GLshort *v2)
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB
void(GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC)(GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLuint *params)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC)(GLuint index, GLenum pname, GLdouble *params)
void(GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDEXTPROC)(GLenum mode, GLint start, GLsizei count, GLsizei primcount)
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf
GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3IPROC)(GLuint, GLint, GLint, GLint)
void(GLAPIENTRY * PFNGLMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params)
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI
GLenum GLenum GLvoid GLvoid * column
void(GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV
void(GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat m[16])
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV
GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT
GLAPI void GLAPIENTRY glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_transform_feedback
void(GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v)
GLsizei GLsizei GLenum GLenum const GLvoid * data
void(GLAPIENTRY * PFNGLMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage)
GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV
GLubyte GLubyte GLubyte a
GLAPI void GLAPIENTRY glPixelStorei(GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT
GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv
GLAPI void GLAPIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC)(GLenum light, GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB
GLAPI void GLAPIENTRY glFogi(GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri
void(GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKPROC)(void)
GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f
GLAPI void GLAPIENTRY glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT
const GLint GLenum bufferMode
void(GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data)
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat params)
GLAPI void GLAPIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
void(GLAPIENTRY * PFNGLEVALMAPSNVPROC)(GLenum target, GLenum mode)
GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT
GLenum const GLfloat * params
void(GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI
void(GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC)(GLclampf value, GLboolean invert)
void(GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC)(GLenum stream, GLbyte x, GLbyte y, GLbyte z)
GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate
void(GLAPIENTRY * PFNGLMULTITEXRENDERBUFFEREXTPROC)(GLenum texunit, GLenum target, GLuint renderbuffer)
GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT
void(GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI
GLAPI void GLAPIENTRY glRasterPos2d(GLdouble x, GLdouble y)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle
void(GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB
GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS
GLboolean(GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer)
GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT
GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN
GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB
void(GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC)(GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount)
GLAPI void GLAPIENTRY glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer
GLAPI void GLAPIENTRY glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1
void(GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async
void(GLAPIENTRY * PFNGLTEXCOORD2HNVPROC)(GLhalf s, GLhalf t)
GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB
GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers
GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE
GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB
void(GLAPIENTRY * PFNGLBINDBUFFERRANGEEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function
void(GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC)(GLuint index, const GLhalf *v)
void(GLAPIENTRY * PFNGLUNIFORM3FVARBPROC)(GLint location, GLsizei count, const GLfloat *value)
GLAPI void GLAPIENTRY glTexCoord4iv(const GLint *v)
void(GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC)(GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV
GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv
GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT
void(GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV
void(GLAPIENTRY * PFNGLDISABLEIPROC)(GLenum, GLuint)
GLAPI void GLAPIENTRY glVertex2s(GLshort x, GLshort y)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query
void(GLAPIENTRY * PFNGLWINDOWPOS2DVPROC)(const GLdouble *p)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT
GLuint GLenum GLenum GLenum GLenum outW
GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI
GLAPI void GLAPIENTRY glTexCoord1dv(const GLdouble *v)
GLuint GLuint GLsizei GLenum type
void(GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC)(GLuint id)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate
void(GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC)(GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table
GLAPI void GLAPIENTRY glIndexfv(const GLfloat *c)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array
GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI
GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX
GLAPI void GLAPIENTRY glRasterPos4dv(const GLdouble *v)
GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D
void(GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj)
GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT
GLAPI void GLAPIENTRY glLightModeliv(GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC)(GLuint index, GLsizei n, const GLshort *v)
GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region
void(GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer)
void(GLAPIENTRY * PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void *pixels)
GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv
GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI
GLAPI void GLAPIENTRY glFrontFace(GLenum mode)
GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB
void(GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC)(GLenum target, const GLhalf *v)
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT
void(GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z)
GLEWAPI GLboolean glewExperimental
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3Rep
GLboolean(GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC)(GLsizei n, const GLuint *ids, GLboolean *residences)
void(GLAPIENTRY * PFNGLBINDPROGRAMARBPROC)(GLenum target, GLuint program)
void(GLAPIENTRY * PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value)
GLAPI void GLAPIENTRY glRasterPos2f(GLfloat x, GLfloat y)
void(GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data)
GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV
GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS
void(GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC)(GLuint dst, GLuint coord, GLenum swizzle)
GLAPI void GLAPIENTRY glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV
GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat *v)
void(GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data)
void(GLAPIENTRY * PFNGLGENTEXTURESEXTPROC)(GLsizei n, GLuint *textures)
void(GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC)(GLint x, GLint y, GLint z)
GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT
GLuint(GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC)(GLenum unit, GLenum coord, GLenum value)
GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT
GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D
void(GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod
GLAPI void GLAPIENTRY glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC)(void)
GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT
void(GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC)(GLfloat factor, GLfloat bias)
GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV
GLAPI void GLAPIENTRY glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range
GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI
GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT
GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT
void(GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC)(GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame
void(GLAPIENTRY * PFNGLMULTITEXBUFFEREXTPROC)(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer)
void(GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
void(GLAPIENTRY * PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)(GLuint count, const GLint *attribs, GLenum bufferMode)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint *v)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTIVEXTPROC)(GLenum light, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV
void(GLAPIENTRY * PFNGLBINDBUFFERBASENVPROC)(GLenum target, GLuint index, GLuint buffer)
GLboolean(GLAPIENTRY * PFNGLISFENCENVPROC)(GLuint fence)
GLEWAPI const GLubyte * glewGetErrorString(GLenum error)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC)(GLuint index, const GLshort *v)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array
void(GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv
void(GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *v)
GLAPI void GLAPIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC)(GLuint index, GLsizei n, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV
GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT
GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv
GLAPI void GLAPIENTRY glLightModelfv(GLenum pname, const GLfloat *params)
GLAPI void GLAPIENTRY glEdgeFlag(GLboolean flag)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLDEPTHBOUNDSDNVPROC)(GLdouble zmin, GLdouble zmax)
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil
GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN
GLAPI void GLAPIENTRY glLightiv(GLenum light, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONPROC)(GLuint, GLuint, const GLchar *)
GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC)(GLenum target, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float
void(GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC)(GLuint program)
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i
void(GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC)(GLenum target, GLuint index, GLuint num, const GLfloat *params)
GLAPI void GLAPIENTRY glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void(GLAPIENTRY * PFNGLGETMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC)(GLuint id)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle
void(GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r)
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv
void(GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)(GLenum variable, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC)(GLenum stream, const GLdouble *v)
void(GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id)
void(GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC)(GLenum mode, GLsizei count)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT
GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV
GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4
void(GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer)
void(GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
void(GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func
GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v)
GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI
GLenum GLuint GLint GLenum face
void(GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM
GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation
void(GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT
void(GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC)(const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei primcount, GLint modestride)
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI
GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVEXTPROC)(GLuint index, const GLubyte *v)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters
void(GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC)(GLenum target, GLuint index, const GLdouble *params)
GLboolean(GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC)(GLuint buffer)
void(GLAPIENTRY * PFNGLUNIFORM4UIVPROC)(GLint, GLsizei, const GLuint *)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv
void(GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC)(GLuint index, const GLdouble *v)
void(GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, void *row, void *column, void *span)
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint *params)
void(GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT
GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker
GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN
GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi
GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX
GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC)(GLenum stream, const GLfloat *v)
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI
void(GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC)(GLsizei n, GLuint *ids)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC)(GLint factor)
void(GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC)(GLuint id, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glIndexf(GLfloat c)
GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv
const GLuint * framebuffers
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp
void(GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC)(GLshort x, GLshort y, GLshort z)
void(GLAPIENTRY * PFNGLMINMAXEXTPROC)(GLenum target, GLenum internalformat, GLboolean sink)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value)
void(GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC)(const GLubyte *c, const GLfloat *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLint GLenum GLboolean normalized
void(GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC)(GLuint program, GLenum pname, GLint value)
void(GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI
void(GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC)(GLint x, GLint y)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC)(GLuint index, GLshort x)
GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture
GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3
void(GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
void(GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint *param)
GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray
void(GLAPIENTRY * PFNGLVARIANTDVEXTPROC)(GLuint id, GLdouble *addr)
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT
void(GLAPIENTRY * PFNGLACTIVETEXTUREPROC)(GLenum texture)
void(GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index)
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT
void(GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB
GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f
GLAPI void GLAPIENTRY glIndexs(GLshort c)
void(GLAPIENTRY * PFNGLUNIFORM3UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2)
void(GLAPIENTRY * PFNGLGETVIDEOI64VNVPROC)(GLuint video_slot, GLenum pname, GLint64EXT *params)
void(GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC)(const GLdouble *coord)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv
GLAPI void GLAPIENTRY glCallList(GLuint list)
GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
void(GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC)(const GLshort *p)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3IVPROC)(GLuint, const GLint *)
GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT
void(GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC)(GLuint id, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB
GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui
GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB
void(GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC)(GLenum stream, GLint x, GLint y)
GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV
GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT
void(GLAPIENTRY * PFNGLUNIFORM4FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints
GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT
GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB
GLAPI void GLAPIENTRY glPixelTransferf(GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint *params)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv
void(GLAPIENTRY * PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj)
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes
GLboolean(GLAPIENTRY * PFNGLISPROGRAMNVPROC)(GLuint id)
void(GLAPIENTRY * PFNGLPRESENTFRAMEDUALFILLNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3)
GLAPI void GLAPIENTRY glLogicOp(GLenum opcode)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
GLenum GLenum GLenum cdOutput
GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX
void(GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC)(GLenum stream, const GLshort *v)
void(GLAPIENTRY * PFNGLGETQUERYOBJECTI64VEXTPROC)(GLuint id, GLenum pname, GLint64EXT *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2IEXTPROC)(GLuint index, GLint x, GLint y)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d
GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT
GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable
GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA
GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB
void(GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC)(GLenum target, const GLint *v)