class mrpt::opengl::CArrow¶
A 3D arrow.
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#include <mrpt/opengl/CArrow.h> class CArrow: public mrpt::opengl::CRenderizableShaderTriangles { public: // construction CArrow( float x0 = 0, float y0 = 0, float z0 = 0, float x1 = 1, float y1 = 1, float z1 = 1, float headRatio = 0.2f, float smallRadius = 0.05f, float largeRadius = 0.2f ); // methods virtual void onUpdateBuffers_Triangles(); void setArrowEnds( float x0, float y0, float z0, float x1, float y1, float z1 ); void setHeadRatio(float rat); void setSmallRadius(float rat); void setLargeRadius(float rat); void setSlicesCount(uint32_t slices); uint32_t getSlicesCount() const; virtual void getBoundingBox(mrpt::math::TPoint3D& bb_min, mrpt::math::TPoint3D& bb_max) const; virtual shader_list_t requiredShaders() const; virtual void render(const RenderContext& rc) const; virtual void renderUpdateBuffers() const; virtual void freeOpenGLResources(); virtual bool traceRay(const mrpt::poses::CPose3D& o, double& dist) const; };
Inherited Members¶
public: // structs struct RenderContext; // methods virtual void render(const RenderContext& rc) const = 0; virtual void renderUpdateBuffers() const = 0; virtual shader_list_t requiredShaders() const; virtual void getBoundingBox(mrpt::math::TPoint3D& bb_min, mrpt::math::TPoint3D& bb_max) const = 0; virtual void freeOpenGLResources() = 0; virtual void onUpdateBuffers_Triangles() = 0;
Construction¶
CArrow( float x0 = 0, float y0 = 0, float z0 = 0, float x1 = 1, float y1 = 1, float z1 = 1, float headRatio = 0.2f, float smallRadius = 0.05f, float largeRadius = 0.2f )
Constructor.
Methods¶
virtual void onUpdateBuffers_Triangles()
Must be implemented in derived classes to update the geometric entities to be drawn in “m_*_buffer” fields.
void setSlicesCount(uint32_t slices)
Number of radial divisions.
uint32_t getSlicesCount() const
Number of radial divisions.
virtual void getBoundingBox(mrpt::math::TPoint3D& bb_min, mrpt::math::TPoint3D& bb_max) const
Evaluates the bounding box of this object (including possible children) in the coordinate frame of the object parent.
virtual shader_list_t requiredShaders() const
Returns the ID of the OpenGL shader program required to render this class.
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virtual void render(const RenderContext& rc) const
Implements the rendering of 3D objects in each class derived from CRenderizable.
This can be called more than once (one per required shader program) if the object registered several shaders.
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virtual void renderUpdateBuffers() const
Called whenever m_outdatedBuffers is true: used to re-generate OpenGL vertex buffers, etc.
before they are sent for rendering in render()
virtual void freeOpenGLResources()
Free opengl buffers.
virtual bool traceRay(const mrpt::poses::CPose3D& o, double& dist) const
Simulation of ray-trace, given a pose.
Returns true if the ray effectively collisions with the object (returning the distance to the origin of the ray in “dist”), or false in other case. “dist” variable yields undefined behaviour when false is returned