29 #if MRPT_HAS_OPENGL_GLUT 33 #pragma comment(lib, "opengl32.lib") 34 #pragma comment(lib, "GlU32.lib") 37 #endif // MRPT_HAS_OPENGL_GLUT 81 dynamic_cast<mrpt::opengl::COpenGLViewport*>(ptr->clone()));
94 #if MRPT_HAS_OPENGL_GLUT 102 (*it)->render(win_dims[2], win_dims[3]);
105 glViewport(win_dims[0], win_dims[1], win_dims[2], win_dims[3]);
109 "The MRPT has been compiled with MRPT_HAS_OPENGL_GLUT=0! OpenGL " 110 "functions are not implemented");
144 view->m_objects.resize(
n);
146 view->m_objects.begin(), view->m_objects.end(),
158 for (i = 0; i <
n; i++)
160 CSerializable::Ptr newObj;
165 newView->m_parent =
this;
185 if ((*it)->m_name == viewportName)
187 (*it)->insert(newObject);
192 "Error: viewport '%s' not found.", viewportName.c_str());
200 const string& str,
const string& viewportName)
206 if ((
obj = (*it)->getByName(str)))
break;
217 (*it)->initializeAllTextures();
229 lst.emplace_back(
string(
"VIEWPORT: ") +
v->m_name);
230 lst.emplace_back(
"============================================");
231 v->dumpListOfObjects(lst);
262 if ((*it)->m_name == viewportName)
return *it;
277 view->removeObject(
obj);
291 it2 != vp->m_objects.end(); ++it2)
292 if ((*it2)->traceRay(o, tmp))
341 ASSERTMSG_(vp,
"No opengl viewport exists with the given name");
343 return vp->getBoundingBox(bb_min, bb_max);
virtual ~COpenGLScene()
Destructor:
void serializeFrom(mrpt::serialization::CArchive &in, uint8_t serial_version) override
Pure virtual method for reading (deserializing) from an abstract archive.
std::shared_ptr< COpenGLViewport > Ptr
#define THROW_EXCEPTION(msg)
COpenGLScene()
Constructor.
#define IMPLEMENTS_SERIALIZABLE(class_name, base, NameSpace)
This must be inserted in all CSerializable classes implementation files.
bool traceRay(const mrpt::poses::CPose3D &o, double &dist) const
Traces a ray.
GLsizei GLsizei GLuint * obj
A viewport within a COpenGLScene, containing a set of OpenGL objects to render.
void getBoundingBox(mrpt::math::TPoint3D &bb_min, mrpt::math::TPoint3D &bb_max, const std::string &vpn=std::string("main")) const
Evaluates the bounding box of the scene in the given viewport (default: "main").
void initializeAllTextures()
Initializes all textures in the scene (See opengl::CTexturedPlane::loadTextureInOpenGL) ...
A renderizable object suitable for rendering with OpenGL's display lists.
#define MRPT_THROW_UNKNOWN_SERIALIZATION_VERSION(__V)
For use in CSerializable implementations.
CArchiveStreamBase< STREAM > archiveFrom(STREAM &s)
Helper function to create a templatized wrapper CArchive object for a: MRPT's CStream, std::istream, std::ostream, std::stringstream
#define ASSERT_(f)
Defines an assertion mechanism.
This base provides a set of functions for maths stuff.
void dumpListOfObjects(std::vector< std::string > &lst)
Retrieves a list of all objects in text form.
COpenGLViewport::Ptr createViewport(const std::string &viewportName)
Creates a new viewport, adding it to the scene and returning a pointer to the new object...
#define ASSERTMSG_(f, __ERROR_MSG)
Defines an assertion mechanism.
void clear(bool createMainViewport=true)
Clear the list of objects and viewports in the scene, deleting objects' memory, and leaving just the ...
GLsizei const GLchar ** string
bool saveToFile(const std::string &fil) const
Saves the scene to a 3Dscene file, loadable by the application SceneViewer3D.
TListViewports m_viewports
The list of viewports, indexed by name.
This is the global namespace for all Mobile Robot Programming Toolkit (MRPT) libraries.
GLAPI void GLAPIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
COpenGLViewport::Ptr getViewport(const std::string &viewportName=std::string("main")) const
Returns the viewport with the given name, or nullptr if it does not exist; note that the default view...
void serializeTo(mrpt::serialization::CArchive &out) const override
Pure virtual method for writing (serializing) to an abstract archive.
Virtual base class for "archives": classes abstracting I/O streams.
bool loadFromFile(const std::string &fil)
Loads the scene from a 3Dscene file, the format used by the application SceneViewer3D.
COpenGLScene & operator=(const COpenGLScene &obj)
Copy operator:
A class used to store a 3D pose (a 3D translation + a rotation in 3D).
CRenderizable::Ptr getByName(const std::string &str, const std::string &viewportName=std::string("main"))
Returns the first object with a given name, or nullptr (an empty smart pointer) if not found...
GLAPI void GLAPIENTRY glGetIntegerv(GLenum pname, GLint *params)
void render() const
Render this scene.
The namespace for 3D scene representation and rendering.
This class allows the user to create, load, save, and render 3D scenes using OpenGL primitives...
uint8_t serializeGetVersion() const override
Must return the current versioning number of the object.
Saves data to a file and transparently compress the data using the given compression level...
#define THROW_EXCEPTION_FMT(_FORMAT_STRING,...)
unsigned __int32 uint32_t
void insert(const CRenderizable::Ptr &newObject, const std::string &viewportName=std::string("main"))
Insert a new object into the scene, in the given viewport (by default, into the "main" viewport)...
const Scalar * const_iterator
void removeObject(const CRenderizable::Ptr &obj, const std::string &viewportName=std::string("main"))
Removes the given object from the scene (it also deletes the object to free its memory).
#define MRPT_UNUSED_PARAM(a)
Determines whether this is an X86 or AMD64 platform.