39 #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && \ 40 !defined(__SCITECH_SNAP__) 41 #define WIN32_LEAN_AND_MEAN 1 49 #define APIENTRYP APIENTRY* 60 #define GL_GLEXT_VERSION 39 62 #ifndef GL_VERSION_1_2 63 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 64 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 65 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 66 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 67 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 68 #define GL_RESCALE_NORMAL 0x803A 69 #define GL_TEXTURE_BINDING_3D 0x806A 70 #define GL_PACK_SKIP_IMAGES 0x806B 71 #define GL_PACK_IMAGE_HEIGHT 0x806C 72 #define GL_UNPACK_SKIP_IMAGES 0x806D 73 #define GL_UNPACK_IMAGE_HEIGHT 0x806E 74 #define GL_TEXTURE_3D 0x806F 75 #define GL_PROXY_TEXTURE_3D 0x8070 76 #define GL_TEXTURE_DEPTH 0x8071 77 #define GL_TEXTURE_WRAP_R 0x8072 78 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 79 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 80 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 81 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 82 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 83 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 84 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 85 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 87 #define GL_BGRA 0x80E1 88 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 89 #define GL_MAX_ELEMENTS_INDICES 0x80E9 90 #define GL_CLAMP_TO_EDGE 0x812F 91 #define GL_TEXTURE_MIN_LOD 0x813A 92 #define GL_TEXTURE_MAX_LOD 0x813B 93 #define GL_TEXTURE_BASE_LEVEL 0x813C 94 #define GL_TEXTURE_MAX_LEVEL 0x813D 95 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 96 #define GL_SINGLE_COLOR 0x81F9 97 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA 98 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 99 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 100 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 101 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 102 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D 103 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 106 #ifndef GL_ARB_imaging 107 #define GL_CONSTANT_COLOR 0x8001 108 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 109 #define GL_CONSTANT_ALPHA 0x8003 110 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 111 #define GL_BLEND_COLOR 0x8005 112 #define GL_FUNC_ADD 0x8006 113 #define GL_MIN 0x8007 114 #define GL_MAX 0x8008 115 #define GL_BLEND_EQUATION 0x8009 116 #define GL_FUNC_SUBTRACT 0x800A 117 #define GL_FUNC_REVERSE_SUBTRACT 0x800B 118 #define GL_CONVOLUTION_1D 0x8010 119 #define GL_CONVOLUTION_2D 0x8011 120 #define GL_SEPARABLE_2D 0x8012 121 #define GL_CONVOLUTION_BORDER_MODE 0x8013 122 #define GL_CONVOLUTION_FILTER_SCALE 0x8014 123 #define GL_CONVOLUTION_FILTER_BIAS 0x8015 124 #define GL_REDUCE 0x8016 125 #define GL_CONVOLUTION_FORMAT 0x8017 126 #define GL_CONVOLUTION_WIDTH 0x8018 127 #define GL_CONVOLUTION_HEIGHT 0x8019 128 #define GL_MAX_CONVOLUTION_WIDTH 0x801A 129 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B 130 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C 131 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D 132 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E 133 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F 134 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020 135 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 136 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 137 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 138 #define GL_HISTOGRAM 0x8024 139 #define GL_PROXY_HISTOGRAM 0x8025 140 #define GL_HISTOGRAM_WIDTH 0x8026 141 #define GL_HISTOGRAM_FORMAT 0x8027 142 #define GL_HISTOGRAM_RED_SIZE 0x8028 143 #define GL_HISTOGRAM_GREEN_SIZE 0x8029 144 #define GL_HISTOGRAM_BLUE_SIZE 0x802A 145 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B 146 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C 147 #define GL_HISTOGRAM_SINK 0x802D 148 #define GL_MINMAX 0x802E 149 #define GL_MINMAX_FORMAT 0x802F 150 #define GL_MINMAX_SINK 0x8030 151 #define GL_TABLE_TOO_LARGE 0x8031 152 #define GL_COLOR_MATRIX 0x80B1 153 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 154 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 155 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 156 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 157 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 158 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 159 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 160 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 161 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA 162 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB 163 #define GL_COLOR_TABLE 0x80D0 164 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 165 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 166 #define GL_PROXY_COLOR_TABLE 0x80D3 167 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 168 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 169 #define GL_COLOR_TABLE_SCALE 0x80D6 170 #define GL_COLOR_TABLE_BIAS 0x80D7 171 #define GL_COLOR_TABLE_FORMAT 0x80D8 172 #define GL_COLOR_TABLE_WIDTH 0x80D9 173 #define GL_COLOR_TABLE_RED_SIZE 0x80DA 174 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB 175 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC 176 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD 177 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE 178 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF 179 #define GL_CONSTANT_BORDER 0x8151 180 #define GL_REPLICATE_BORDER 0x8153 181 #define GL_CONVOLUTION_BORDER_COLOR 0x8154 184 #ifndef GL_VERSION_1_3 185 #define GL_TEXTURE0 0x84C0 186 #define GL_TEXTURE1 0x84C1 187 #define GL_TEXTURE2 0x84C2 188 #define GL_TEXTURE3 0x84C3 189 #define GL_TEXTURE4 0x84C4 190 #define GL_TEXTURE5 0x84C5 191 #define GL_TEXTURE6 0x84C6 192 #define GL_TEXTURE7 0x84C7 193 #define GL_TEXTURE8 0x84C8 194 #define GL_TEXTURE9 0x84C9 195 #define GL_TEXTURE10 0x84CA 196 #define GL_TEXTURE11 0x84CB 197 #define GL_TEXTURE12 0x84CC 198 #define GL_TEXTURE13 0x84CD 199 #define GL_TEXTURE14 0x84CE 200 #define GL_TEXTURE15 0x84CF 201 #define GL_TEXTURE16 0x84D0 202 #define GL_TEXTURE17 0x84D1 203 #define GL_TEXTURE18 0x84D2 204 #define GL_TEXTURE19 0x84D3 205 #define GL_TEXTURE20 0x84D4 206 #define GL_TEXTURE21 0x84D5 207 #define GL_TEXTURE22 0x84D6 208 #define GL_TEXTURE23 0x84D7 209 #define GL_TEXTURE24 0x84D8 210 #define GL_TEXTURE25 0x84D9 211 #define GL_TEXTURE26 0x84DA 212 #define GL_TEXTURE27 0x84DB 213 #define GL_TEXTURE28 0x84DC 214 #define GL_TEXTURE29 0x84DD 215 #define GL_TEXTURE30 0x84DE 216 #define GL_TEXTURE31 0x84DF 217 #define GL_ACTIVE_TEXTURE 0x84E0 218 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 219 #define GL_MAX_TEXTURE_UNITS 0x84E2 220 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 221 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 222 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 223 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 224 #define GL_MULTISAMPLE 0x809D 225 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 226 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F 227 #define GL_SAMPLE_COVERAGE 0x80A0 228 #define GL_SAMPLE_BUFFERS 0x80A8 229 #define GL_SAMPLES 0x80A9 230 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA 231 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB 232 #define GL_MULTISAMPLE_BIT 0x20000000 233 #define GL_NORMAL_MAP 0x8511 234 #define GL_REFLECTION_MAP 0x8512 235 #define GL_TEXTURE_CUBE_MAP 0x8513 236 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 237 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 238 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 239 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 240 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 241 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 242 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 243 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B 244 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 245 #define GL_COMPRESSED_ALPHA 0x84E9 246 #define GL_COMPRESSED_LUMINANCE 0x84EA 247 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB 248 #define GL_COMPRESSED_INTENSITY 0x84EC 249 #define GL_COMPRESSED_RGB 0x84ED 250 #define GL_COMPRESSED_RGBA 0x84EE 251 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF 252 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 253 #define GL_TEXTURE_COMPRESSED 0x86A1 254 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 255 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 256 #define GL_CLAMP_TO_BORDER 0x812D 257 #define GL_COMBINE 0x8570 258 #define GL_COMBINE_RGB 0x8571 259 #define GL_COMBINE_ALPHA 0x8572 260 #define GL_SOURCE0_RGB 0x8580 261 #define GL_SOURCE1_RGB 0x8581 262 #define GL_SOURCE2_RGB 0x8582 263 #define GL_SOURCE0_ALPHA 0x8588 264 #define GL_SOURCE1_ALPHA 0x8589 265 #define GL_SOURCE2_ALPHA 0x858A 266 #define GL_OPERAND0_RGB 0x8590 267 #define GL_OPERAND1_RGB 0x8591 268 #define GL_OPERAND2_RGB 0x8592 269 #define GL_OPERAND0_ALPHA 0x8598 270 #define GL_OPERAND1_ALPHA 0x8599 271 #define GL_OPERAND2_ALPHA 0x859A 272 #define GL_RGB_SCALE 0x8573 273 #define GL_ADD_SIGNED 0x8574 274 #define GL_INTERPOLATE 0x8575 275 #define GL_SUBTRACT 0x84E7 276 #define GL_CONSTANT 0x8576 277 #define GL_PRIMARY_COLOR 0x8577 278 #define GL_PREVIOUS 0x8578 279 #define GL_DOT3_RGB 0x86AE 280 #define GL_DOT3_RGBA 0x86AF 283 #ifndef GL_VERSION_1_4 284 #define GL_BLEND_DST_RGB 0x80C8 285 #define GL_BLEND_SRC_RGB 0x80C9 286 #define GL_BLEND_DST_ALPHA 0x80CA 287 #define GL_BLEND_SRC_ALPHA 0x80CB 288 #define GL_POINT_SIZE_MIN 0x8126 289 #define GL_POINT_SIZE_MAX 0x8127 290 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 291 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 292 #define GL_GENERATE_MIPMAP 0x8191 293 #define GL_GENERATE_MIPMAP_HINT 0x8192 294 #define GL_DEPTH_COMPONENT16 0x81A5 295 #define GL_DEPTH_COMPONENT24 0x81A6 296 #define GL_DEPTH_COMPONENT32 0x81A7 297 #define GL_MIRRORED_REPEAT 0x8370 298 #define GL_FOG_COORDINATE_SOURCE 0x8450 299 #define GL_FOG_COORDINATE 0x8451 300 #define GL_FRAGMENT_DEPTH 0x8452 301 #define GL_CURRENT_FOG_COORDINATE 0x8453 302 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 303 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 304 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 305 #define GL_FOG_COORDINATE_ARRAY 0x8457 306 #define GL_COLOR_SUM 0x8458 307 #define GL_CURRENT_SECONDARY_COLOR 0x8459 308 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A 309 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B 310 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C 311 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D 312 #define GL_SECONDARY_COLOR_ARRAY 0x845E 313 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD 314 #define GL_TEXTURE_FILTER_CONTROL 0x8500 315 #define GL_TEXTURE_LOD_BIAS 0x8501 316 #define GL_INCR_WRAP 0x8507 317 #define GL_DECR_WRAP 0x8508 318 #define GL_TEXTURE_DEPTH_SIZE 0x884A 319 #define GL_DEPTH_TEXTURE_MODE 0x884B 320 #define GL_TEXTURE_COMPARE_MODE 0x884C 321 #define GL_TEXTURE_COMPARE_FUNC 0x884D 322 #define GL_COMPARE_R_TO_TEXTURE 0x884E 325 #ifndef GL_VERSION_1_5 326 #define GL_BUFFER_SIZE 0x8764 327 #define GL_BUFFER_USAGE 0x8765 328 #define GL_QUERY_COUNTER_BITS 0x8864 329 #define GL_CURRENT_QUERY 0x8865 330 #define GL_QUERY_RESULT 0x8866 331 #define GL_QUERY_RESULT_AVAILABLE 0x8867 332 #define GL_ARRAY_BUFFER 0x8892 333 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 334 #define GL_ARRAY_BUFFER_BINDING 0x8894 335 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 336 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 337 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 338 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 339 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 340 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A 341 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B 342 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C 343 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D 344 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E 345 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 346 #define GL_READ_ONLY 0x88B8 347 #define GL_WRITE_ONLY 0x88B9 348 #define GL_READ_WRITE 0x88BA 349 #define GL_BUFFER_ACCESS 0x88BB 350 #define GL_BUFFER_MAPPED 0x88BC 351 #define GL_BUFFER_MAP_POINTER 0x88BD 352 #define GL_STREAM_DRAW 0x88E0 353 #define GL_STREAM_READ 0x88E1 354 #define GL_STREAM_COPY 0x88E2 355 #define GL_STATIC_DRAW 0x88E4 356 #define GL_STATIC_READ 0x88E5 357 #define GL_STATIC_COPY 0x88E6 358 #define GL_DYNAMIC_DRAW 0x88E8 359 #define GL_DYNAMIC_READ 0x88E9 360 #define GL_DYNAMIC_COPY 0x88EA 361 #define GL_SAMPLES_PASSED 0x8914 362 #define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE 363 #define GL_FOG_COORD GL_FOG_COORDINATE 364 #define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE 365 #define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE 366 #define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE 367 #define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER 368 #define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY 369 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 370 #define GL_SRC0_RGB GL_SOURCE0_RGB 371 #define GL_SRC1_RGB GL_SOURCE1_RGB 372 #define GL_SRC2_RGB GL_SOURCE2_RGB 373 #define GL_SRC0_ALPHA GL_SOURCE0_ALPHA 374 #define GL_SRC1_ALPHA GL_SOURCE1_ALPHA 375 #define GL_SRC2_ALPHA GL_SOURCE2_ALPHA 378 #ifndef GL_VERSION_2_0 379 #define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION 380 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 381 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 382 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 383 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 384 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 385 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 386 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 387 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 388 #define GL_STENCIL_BACK_FUNC 0x8800 389 #define GL_STENCIL_BACK_FAIL 0x8801 390 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 391 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 392 #define GL_MAX_DRAW_BUFFERS 0x8824 393 #define GL_DRAW_BUFFER0 0x8825 394 #define GL_DRAW_BUFFER1 0x8826 395 #define GL_DRAW_BUFFER2 0x8827 396 #define GL_DRAW_BUFFER3 0x8828 397 #define GL_DRAW_BUFFER4 0x8829 398 #define GL_DRAW_BUFFER5 0x882A 399 #define GL_DRAW_BUFFER6 0x882B 400 #define GL_DRAW_BUFFER7 0x882C 401 #define GL_DRAW_BUFFER8 0x882D 402 #define GL_DRAW_BUFFER9 0x882E 403 #define GL_DRAW_BUFFER10 0x882F 404 #define GL_DRAW_BUFFER11 0x8830 405 #define GL_DRAW_BUFFER12 0x8831 406 #define GL_DRAW_BUFFER13 0x8832 407 #define GL_DRAW_BUFFER14 0x8833 408 #define GL_DRAW_BUFFER15 0x8834 409 #define GL_BLEND_EQUATION_ALPHA 0x883D 410 #define GL_POINT_SPRITE 0x8861 411 #define GL_COORD_REPLACE 0x8862 412 #define GL_MAX_VERTEX_ATTRIBS 0x8869 413 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 414 #define GL_MAX_TEXTURE_COORDS 0x8871 415 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 416 #define GL_FRAGMENT_SHADER 0x8B30 417 #define GL_VERTEX_SHADER 0x8B31 418 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 419 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 420 #define GL_MAX_VARYING_FLOATS 0x8B4B 421 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 422 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 423 #define GL_SHADER_TYPE 0x8B4F 424 #define GL_FLOAT_VEC2 0x8B50 425 #define GL_FLOAT_VEC3 0x8B51 426 #define GL_FLOAT_VEC4 0x8B52 427 #define GL_INT_VEC2 0x8B53 428 #define GL_INT_VEC3 0x8B54 429 #define GL_INT_VEC4 0x8B55 430 #define GL_BOOL 0x8B56 431 #define GL_BOOL_VEC2 0x8B57 432 #define GL_BOOL_VEC3 0x8B58 433 #define GL_BOOL_VEC4 0x8B59 434 #define GL_FLOAT_MAT2 0x8B5A 435 #define GL_FLOAT_MAT3 0x8B5B 436 #define GL_FLOAT_MAT4 0x8B5C 437 #define GL_SAMPLER_1D 0x8B5D 438 #define GL_SAMPLER_2D 0x8B5E 439 #define GL_SAMPLER_3D 0x8B5F 440 #define GL_SAMPLER_CUBE 0x8B60 441 #define GL_SAMPLER_1D_SHADOW 0x8B61 442 #define GL_SAMPLER_2D_SHADOW 0x8B62 443 #define GL_DELETE_STATUS 0x8B80 444 #define GL_COMPILE_STATUS 0x8B81 445 #define GL_LINK_STATUS 0x8B82 446 #define GL_VALIDATE_STATUS 0x8B83 447 #define GL_INFO_LOG_LENGTH 0x8B84 448 #define GL_ATTACHED_SHADERS 0x8B85 449 #define GL_ACTIVE_UNIFORMS 0x8B86 450 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 451 #define GL_SHADER_SOURCE_LENGTH 0x8B88 452 #define GL_ACTIVE_ATTRIBUTES 0x8B89 453 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 454 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B 455 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C 456 #define GL_CURRENT_PROGRAM 0x8B8D 457 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 458 #define GL_LOWER_LEFT 0x8CA1 459 #define GL_UPPER_LEFT 0x8CA2 460 #define GL_STENCIL_BACK_REF 0x8CA3 461 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 462 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 465 #ifndef GL_VERSION_2_1 466 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F 467 #define GL_PIXEL_PACK_BUFFER 0x88EB 468 #define GL_PIXEL_UNPACK_BUFFER 0x88EC 469 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED 470 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF 471 #define GL_FLOAT_MAT2x3 0x8B65 472 #define GL_FLOAT_MAT2x4 0x8B66 473 #define GL_FLOAT_MAT3x2 0x8B67 474 #define GL_FLOAT_MAT3x4 0x8B68 475 #define GL_FLOAT_MAT4x2 0x8B69 476 #define GL_FLOAT_MAT4x3 0x8B6A 477 #define GL_SRGB 0x8C40 478 #define GL_SRGB8 0x8C41 479 #define GL_SRGB_ALPHA 0x8C42 480 #define GL_SRGB8_ALPHA8 0x8C43 481 #define GL_SLUMINANCE_ALPHA 0x8C44 482 #define GL_SLUMINANCE8_ALPHA8 0x8C45 483 #define GL_SLUMINANCE 0x8C46 484 #define GL_SLUMINANCE8 0x8C47 485 #define GL_COMPRESSED_SRGB 0x8C48 486 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 487 #define GL_COMPRESSED_SLUMINANCE 0x8C4A 488 #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B 491 #ifndef GL_ARB_multitexture 492 #define GL_TEXTURE0_ARB 0x84C0 493 #define GL_TEXTURE1_ARB 0x84C1 494 #define GL_TEXTURE2_ARB 0x84C2 495 #define GL_TEXTURE3_ARB 0x84C3 496 #define GL_TEXTURE4_ARB 0x84C4 497 #define GL_TEXTURE5_ARB 0x84C5 498 #define GL_TEXTURE6_ARB 0x84C6 499 #define GL_TEXTURE7_ARB 0x84C7 500 #define GL_TEXTURE8_ARB 0x84C8 501 #define GL_TEXTURE9_ARB 0x84C9 502 #define GL_TEXTURE10_ARB 0x84CA 503 #define GL_TEXTURE11_ARB 0x84CB 504 #define GL_TEXTURE12_ARB 0x84CC 505 #define GL_TEXTURE13_ARB 0x84CD 506 #define GL_TEXTURE14_ARB 0x84CE 507 #define GL_TEXTURE15_ARB 0x84CF 508 #define GL_TEXTURE16_ARB 0x84D0 509 #define GL_TEXTURE17_ARB 0x84D1 510 #define GL_TEXTURE18_ARB 0x84D2 511 #define GL_TEXTURE19_ARB 0x84D3 512 #define GL_TEXTURE20_ARB 0x84D4 513 #define GL_TEXTURE21_ARB 0x84D5 514 #define GL_TEXTURE22_ARB 0x84D6 515 #define GL_TEXTURE23_ARB 0x84D7 516 #define GL_TEXTURE24_ARB 0x84D8 517 #define GL_TEXTURE25_ARB 0x84D9 518 #define GL_TEXTURE26_ARB 0x84DA 519 #define GL_TEXTURE27_ARB 0x84DB 520 #define GL_TEXTURE28_ARB 0x84DC 521 #define GL_TEXTURE29_ARB 0x84DD 522 #define GL_TEXTURE30_ARB 0x84DE 523 #define GL_TEXTURE31_ARB 0x84DF 524 #define GL_ACTIVE_TEXTURE_ARB 0x84E0 525 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 526 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 529 #ifndef GL_ARB_transpose_matrix 530 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 531 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 532 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 533 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 536 #ifndef GL_ARB_multisample 537 #define GL_MULTISAMPLE_ARB 0x809D 538 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E 539 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F 540 #define GL_SAMPLE_COVERAGE_ARB 0x80A0 541 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 542 #define GL_SAMPLES_ARB 0x80A9 543 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA 544 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB 545 #define GL_MULTISAMPLE_BIT_ARB 0x20000000 548 #ifndef GL_ARB_texture_env_add 551 #ifndef GL_ARB_texture_cube_map 552 #define GL_NORMAL_MAP_ARB 0x8511 553 #define GL_REFLECTION_MAP_ARB 0x8512 554 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 555 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 556 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 557 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 558 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 559 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 560 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 561 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A 562 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B 563 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C 566 #ifndef GL_ARB_texture_compression 567 #define GL_COMPRESSED_ALPHA_ARB 0x84E9 568 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA 569 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB 570 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC 571 #define GL_COMPRESSED_RGB_ARB 0x84ED 572 #define GL_COMPRESSED_RGBA_ARB 0x84EE 573 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF 574 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 575 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 576 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 577 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 580 #ifndef GL_ARB_texture_border_clamp 581 #define GL_CLAMP_TO_BORDER_ARB 0x812D 584 #ifndef GL_ARB_point_parameters 585 #define GL_POINT_SIZE_MIN_ARB 0x8126 586 #define GL_POINT_SIZE_MAX_ARB 0x8127 587 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 588 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 591 #ifndef GL_ARB_vertex_blend 592 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4 593 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 594 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 595 #define GL_VERTEX_BLEND_ARB 0x86A7 596 #define GL_CURRENT_WEIGHT_ARB 0x86A8 597 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 598 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA 599 #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB 600 #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC 601 #define GL_WEIGHT_ARRAY_ARB 0x86AD 602 #define GL_MODELVIEW0_ARB 0x1700 603 #define GL_MODELVIEW1_ARB 0x850A 604 #define GL_MODELVIEW2_ARB 0x8722 605 #define GL_MODELVIEW3_ARB 0x8723 606 #define GL_MODELVIEW4_ARB 0x8724 607 #define GL_MODELVIEW5_ARB 0x8725 608 #define GL_MODELVIEW6_ARB 0x8726 609 #define GL_MODELVIEW7_ARB 0x8727 610 #define GL_MODELVIEW8_ARB 0x8728 611 #define GL_MODELVIEW9_ARB 0x8729 612 #define GL_MODELVIEW10_ARB 0x872A 613 #define GL_MODELVIEW11_ARB 0x872B 614 #define GL_MODELVIEW12_ARB 0x872C 615 #define GL_MODELVIEW13_ARB 0x872D 616 #define GL_MODELVIEW14_ARB 0x872E 617 #define GL_MODELVIEW15_ARB 0x872F 618 #define GL_MODELVIEW16_ARB 0x8730 619 #define GL_MODELVIEW17_ARB 0x8731 620 #define GL_MODELVIEW18_ARB 0x8732 621 #define GL_MODELVIEW19_ARB 0x8733 622 #define GL_MODELVIEW20_ARB 0x8734 623 #define GL_MODELVIEW21_ARB 0x8735 624 #define GL_MODELVIEW22_ARB 0x8736 625 #define GL_MODELVIEW23_ARB 0x8737 626 #define GL_MODELVIEW24_ARB 0x8738 627 #define GL_MODELVIEW25_ARB 0x8739 628 #define GL_MODELVIEW26_ARB 0x873A 629 #define GL_MODELVIEW27_ARB 0x873B 630 #define GL_MODELVIEW28_ARB 0x873C 631 #define GL_MODELVIEW29_ARB 0x873D 632 #define GL_MODELVIEW30_ARB 0x873E 633 #define GL_MODELVIEW31_ARB 0x873F 636 #ifndef GL_ARB_matrix_palette 637 #define GL_MATRIX_PALETTE_ARB 0x8840 638 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 639 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842 640 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 641 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 642 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 643 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 644 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 645 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 646 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 649 #ifndef GL_ARB_texture_env_combine 650 #define GL_COMBINE_ARB 0x8570 651 #define GL_COMBINE_RGB_ARB 0x8571 652 #define GL_COMBINE_ALPHA_ARB 0x8572 653 #define GL_SOURCE0_RGB_ARB 0x8580 654 #define GL_SOURCE1_RGB_ARB 0x8581 655 #define GL_SOURCE2_RGB_ARB 0x8582 656 #define GL_SOURCE0_ALPHA_ARB 0x8588 657 #define GL_SOURCE1_ALPHA_ARB 0x8589 658 #define GL_SOURCE2_ALPHA_ARB 0x858A 659 #define GL_OPERAND0_RGB_ARB 0x8590 660 #define GL_OPERAND1_RGB_ARB 0x8591 661 #define GL_OPERAND2_RGB_ARB 0x8592 662 #define GL_OPERAND0_ALPHA_ARB 0x8598 663 #define GL_OPERAND1_ALPHA_ARB 0x8599 664 #define GL_OPERAND2_ALPHA_ARB 0x859A 665 #define GL_RGB_SCALE_ARB 0x8573 666 #define GL_ADD_SIGNED_ARB 0x8574 667 #define GL_INTERPOLATE_ARB 0x8575 668 #define GL_SUBTRACT_ARB 0x84E7 669 #define GL_CONSTANT_ARB 0x8576 670 #define GL_PRIMARY_COLOR_ARB 0x8577 671 #define GL_PREVIOUS_ARB 0x8578 674 #ifndef GL_ARB_texture_env_crossbar 677 #ifndef GL_ARB_texture_env_dot3 678 #define GL_DOT3_RGB_ARB 0x86AE 679 #define GL_DOT3_RGBA_ARB 0x86AF 682 #ifndef GL_ARB_texture_mirrored_repeat 683 #define GL_MIRRORED_REPEAT_ARB 0x8370 686 #ifndef GL_ARB_depth_texture 687 #define GL_DEPTH_COMPONENT16_ARB 0x81A5 688 #define GL_DEPTH_COMPONENT24_ARB 0x81A6 689 #define GL_DEPTH_COMPONENT32_ARB 0x81A7 690 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A 691 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B 694 #ifndef GL_ARB_shadow 695 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C 696 #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D 697 #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E 700 #ifndef GL_ARB_shadow_ambient 701 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF 704 #ifndef GL_ARB_window_pos 707 #ifndef GL_ARB_vertex_program 708 #define GL_COLOR_SUM_ARB 0x8458 709 #define GL_VERTEX_PROGRAM_ARB 0x8620 710 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 711 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 712 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 713 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 714 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 715 #define GL_PROGRAM_LENGTH_ARB 0x8627 716 #define GL_PROGRAM_STRING_ARB 0x8628 717 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E 718 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F 719 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 720 #define GL_CURRENT_MATRIX_ARB 0x8641 721 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 722 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 723 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 724 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B 725 #define GL_PROGRAM_BINDING_ARB 0x8677 726 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 727 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A 728 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874 729 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 730 #define GL_PROGRAM_FORMAT_ARB 0x8876 731 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 732 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 733 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 734 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 735 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 736 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 737 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 738 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 739 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8 740 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 741 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA 742 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB 743 #define GL_PROGRAM_ATTRIBS_ARB 0x88AC 744 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD 745 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE 746 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF 747 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 748 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 749 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 750 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 751 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 752 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 753 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 754 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 755 #define GL_MATRIX0_ARB 0x88C0 756 #define GL_MATRIX1_ARB 0x88C1 757 #define GL_MATRIX2_ARB 0x88C2 758 #define GL_MATRIX3_ARB 0x88C3 759 #define GL_MATRIX4_ARB 0x88C4 760 #define GL_MATRIX5_ARB 0x88C5 761 #define GL_MATRIX6_ARB 0x88C6 762 #define GL_MATRIX7_ARB 0x88C7 763 #define GL_MATRIX8_ARB 0x88C8 764 #define GL_MATRIX9_ARB 0x88C9 765 #define GL_MATRIX10_ARB 0x88CA 766 #define GL_MATRIX11_ARB 0x88CB 767 #define GL_MATRIX12_ARB 0x88CC 768 #define GL_MATRIX13_ARB 0x88CD 769 #define GL_MATRIX14_ARB 0x88CE 770 #define GL_MATRIX15_ARB 0x88CF 771 #define GL_MATRIX16_ARB 0x88D0 772 #define GL_MATRIX17_ARB 0x88D1 773 #define GL_MATRIX18_ARB 0x88D2 774 #define GL_MATRIX19_ARB 0x88D3 775 #define GL_MATRIX20_ARB 0x88D4 776 #define GL_MATRIX21_ARB 0x88D5 777 #define GL_MATRIX22_ARB 0x88D6 778 #define GL_MATRIX23_ARB 0x88D7 779 #define GL_MATRIX24_ARB 0x88D8 780 #define GL_MATRIX25_ARB 0x88D9 781 #define GL_MATRIX26_ARB 0x88DA 782 #define GL_MATRIX27_ARB 0x88DB 783 #define GL_MATRIX28_ARB 0x88DC 784 #define GL_MATRIX29_ARB 0x88DD 785 #define GL_MATRIX30_ARB 0x88DE 786 #define GL_MATRIX31_ARB 0x88DF 789 #ifndef GL_ARB_fragment_program 790 #define GL_FRAGMENT_PROGRAM_ARB 0x8804 791 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 792 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 793 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 794 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 795 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 796 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A 797 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B 798 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C 799 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D 800 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E 801 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F 802 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 803 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871 804 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 807 #ifndef GL_ARB_vertex_buffer_object 808 #define GL_BUFFER_SIZE_ARB 0x8764 809 #define GL_BUFFER_USAGE_ARB 0x8765 810 #define GL_ARRAY_BUFFER_ARB 0x8892 811 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 812 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 813 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 814 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 815 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 816 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 817 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 818 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A 819 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B 820 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C 821 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D 822 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E 823 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F 824 #define GL_READ_ONLY_ARB 0x88B8 825 #define GL_WRITE_ONLY_ARB 0x88B9 826 #define GL_READ_WRITE_ARB 0x88BA 827 #define GL_BUFFER_ACCESS_ARB 0x88BB 828 #define GL_BUFFER_MAPPED_ARB 0x88BC 829 #define GL_BUFFER_MAP_POINTER_ARB 0x88BD 830 #define GL_STREAM_DRAW_ARB 0x88E0 831 #define GL_STREAM_READ_ARB 0x88E1 832 #define GL_STREAM_COPY_ARB 0x88E2 833 #define GL_STATIC_DRAW_ARB 0x88E4 834 #define GL_STATIC_READ_ARB 0x88E5 835 #define GL_STATIC_COPY_ARB 0x88E6 836 #define GL_DYNAMIC_DRAW_ARB 0x88E8 837 #define GL_DYNAMIC_READ_ARB 0x88E9 838 #define GL_DYNAMIC_COPY_ARB 0x88EA 841 #ifndef GL_ARB_occlusion_query 842 #define GL_QUERY_COUNTER_BITS_ARB 0x8864 843 #define GL_CURRENT_QUERY_ARB 0x8865 844 #define GL_QUERY_RESULT_ARB 0x8866 845 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 846 #define GL_SAMPLES_PASSED_ARB 0x8914 849 #ifndef GL_ARB_shader_objects 850 #define GL_PROGRAM_OBJECT_ARB 0x8B40 851 #define GL_SHADER_OBJECT_ARB 0x8B48 852 #define GL_OBJECT_TYPE_ARB 0x8B4E 853 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F 854 #define GL_FLOAT_VEC2_ARB 0x8B50 855 #define GL_FLOAT_VEC3_ARB 0x8B51 856 #define GL_FLOAT_VEC4_ARB 0x8B52 857 #define GL_INT_VEC2_ARB 0x8B53 858 #define GL_INT_VEC3_ARB 0x8B54 859 #define GL_INT_VEC4_ARB 0x8B55 860 #define GL_BOOL_ARB 0x8B56 861 #define GL_BOOL_VEC2_ARB 0x8B57 862 #define GL_BOOL_VEC3_ARB 0x8B58 863 #define GL_BOOL_VEC4_ARB 0x8B59 864 #define GL_FLOAT_MAT2_ARB 0x8B5A 865 #define GL_FLOAT_MAT3_ARB 0x8B5B 866 #define GL_FLOAT_MAT4_ARB 0x8B5C 867 #define GL_SAMPLER_1D_ARB 0x8B5D 868 #define GL_SAMPLER_2D_ARB 0x8B5E 869 #define GL_SAMPLER_3D_ARB 0x8B5F 870 #define GL_SAMPLER_CUBE_ARB 0x8B60 871 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 872 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 873 #define GL_SAMPLER_2D_RECT_ARB 0x8B63 874 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 875 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 876 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 877 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82 878 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 879 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 880 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 881 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 882 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 883 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 886 #ifndef GL_ARB_vertex_shader 887 #define GL_VERTEX_SHADER_ARB 0x8B31 888 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A 889 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B 890 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C 891 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D 892 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 893 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A 896 #ifndef GL_ARB_fragment_shader 897 #define GL_FRAGMENT_SHADER_ARB 0x8B30 898 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 899 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B 902 #ifndef GL_ARB_shading_language_100 903 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C 906 #ifndef GL_ARB_texture_non_power_of_two 909 #ifndef GL_ARB_point_sprite 910 #define GL_POINT_SPRITE_ARB 0x8861 911 #define GL_COORD_REPLACE_ARB 0x8862 914 #ifndef GL_ARB_fragment_program_shadow 917 #ifndef GL_ARB_draw_buffers 918 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824 919 #define GL_DRAW_BUFFER0_ARB 0x8825 920 #define GL_DRAW_BUFFER1_ARB 0x8826 921 #define GL_DRAW_BUFFER2_ARB 0x8827 922 #define GL_DRAW_BUFFER3_ARB 0x8828 923 #define GL_DRAW_BUFFER4_ARB 0x8829 924 #define GL_DRAW_BUFFER5_ARB 0x882A 925 #define GL_DRAW_BUFFER6_ARB 0x882B 926 #define GL_DRAW_BUFFER7_ARB 0x882C 927 #define GL_DRAW_BUFFER8_ARB 0x882D 928 #define GL_DRAW_BUFFER9_ARB 0x882E 929 #define GL_DRAW_BUFFER10_ARB 0x882F 930 #define GL_DRAW_BUFFER11_ARB 0x8830 931 #define GL_DRAW_BUFFER12_ARB 0x8831 932 #define GL_DRAW_BUFFER13_ARB 0x8832 933 #define GL_DRAW_BUFFER14_ARB 0x8833 934 #define GL_DRAW_BUFFER15_ARB 0x8834 937 #ifndef GL_ARB_texture_rectangle 938 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5 939 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 940 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 941 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 944 #ifndef GL_ARB_color_buffer_float 945 #define GL_RGBA_FLOAT_MODE_ARB 0x8820 946 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A 947 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B 948 #define GL_CLAMP_READ_COLOR_ARB 0x891C 949 #define GL_FIXED_ONLY_ARB 0x891D 952 #ifndef GL_ARB_half_float_pixel 953 #define GL_HALF_FLOAT_ARB 0x140B 956 #ifndef GL_ARB_texture_float 957 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10 958 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 959 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 960 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 961 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 962 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 963 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 964 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 965 #define GL_RGBA32F_ARB 0x8814 966 #define GL_RGB32F_ARB 0x8815 967 #define GL_ALPHA32F_ARB 0x8816 968 #define GL_INTENSITY32F_ARB 0x8817 969 #define GL_LUMINANCE32F_ARB 0x8818 970 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819 971 #define GL_RGBA16F_ARB 0x881A 972 #define GL_RGB16F_ARB 0x881B 973 #define GL_ALPHA16F_ARB 0x881C 974 #define GL_INTENSITY16F_ARB 0x881D 975 #define GL_LUMINANCE16F_ARB 0x881E 976 #define GL_LUMINANCE_ALPHA16F_ARB 0x881F 979 #ifndef GL_ARB_pixel_buffer_object 980 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB 981 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC 982 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED 983 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF 987 #define GL_ABGR_EXT 0x8000 990 #ifndef GL_EXT_blend_color 991 #define GL_CONSTANT_COLOR_EXT 0x8001 992 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 993 #define GL_CONSTANT_ALPHA_EXT 0x8003 994 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 995 #define GL_BLEND_COLOR_EXT 0x8005 998 #ifndef GL_EXT_polygon_offset 999 #define GL_POLYGON_OFFSET_EXT 0x8037 1000 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 1001 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 1004 #ifndef GL_EXT_texture 1005 #define GL_ALPHA4_EXT 0x803B 1006 #define GL_ALPHA8_EXT 0x803C 1007 #define GL_ALPHA12_EXT 0x803D 1008 #define GL_ALPHA16_EXT 0x803E 1009 #define GL_LUMINANCE4_EXT 0x803F 1010 #define GL_LUMINANCE8_EXT 0x8040 1011 #define GL_LUMINANCE12_EXT 0x8041 1012 #define GL_LUMINANCE16_EXT 0x8042 1013 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043 1014 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044 1015 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 1016 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046 1017 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047 1018 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048 1019 #define GL_INTENSITY_EXT 0x8049 1020 #define GL_INTENSITY4_EXT 0x804A 1021 #define GL_INTENSITY8_EXT 0x804B 1022 #define GL_INTENSITY12_EXT 0x804C 1023 #define GL_INTENSITY16_EXT 0x804D 1024 #define GL_RGB2_EXT 0x804E 1025 #define GL_RGB4_EXT 0x804F 1026 #define GL_RGB5_EXT 0x8050 1027 #define GL_RGB8_EXT 0x8051 1028 #define GL_RGB10_EXT 0x8052 1029 #define GL_RGB12_EXT 0x8053 1030 #define GL_RGB16_EXT 0x8054 1031 #define GL_RGBA2_EXT 0x8055 1032 #define GL_RGBA4_EXT 0x8056 1033 #define GL_RGB5_A1_EXT 0x8057 1034 #define GL_RGBA8_EXT 0x8058 1035 #define GL_RGB10_A2_EXT 0x8059 1036 #define GL_RGBA12_EXT 0x805A 1037 #define GL_RGBA16_EXT 0x805B 1038 #define GL_TEXTURE_RED_SIZE_EXT 0x805C 1039 #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D 1040 #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E 1041 #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F 1042 #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 1043 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 1044 #define GL_REPLACE_EXT 0x8062 1045 #define GL_PROXY_TEXTURE_1D_EXT 0x8063 1046 #define GL_PROXY_TEXTURE_2D_EXT 0x8064 1047 #define GL_TEXTURE_TOO_LARGE_EXT 0x8065 1050 #ifndef GL_EXT_texture3D 1051 #define GL_PACK_SKIP_IMAGES_EXT 0x806B 1052 #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C 1053 #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D 1054 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E 1055 #define GL_TEXTURE_3D_EXT 0x806F 1056 #define GL_PROXY_TEXTURE_3D_EXT 0x8070 1057 #define GL_TEXTURE_DEPTH_EXT 0x8071 1058 #define GL_TEXTURE_WRAP_R_EXT 0x8072 1059 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 1062 #ifndef GL_SGIS_texture_filter4 1063 #define GL_FILTER4_SGIS 0x8146 1064 #define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 1067 #ifndef GL_EXT_subtexture 1070 #ifndef GL_EXT_copy_texture 1073 #ifndef GL_EXT_histogram 1074 #define GL_HISTOGRAM_EXT 0x8024 1075 #define GL_PROXY_HISTOGRAM_EXT 0x8025 1076 #define GL_HISTOGRAM_WIDTH_EXT 0x8026 1077 #define GL_HISTOGRAM_FORMAT_EXT 0x8027 1078 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 1079 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 1080 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A 1081 #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B 1082 #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C 1083 #define GL_HISTOGRAM_SINK_EXT 0x802D 1084 #define GL_MINMAX_EXT 0x802E 1085 #define GL_MINMAX_FORMAT_EXT 0x802F 1086 #define GL_MINMAX_SINK_EXT 0x8030 1087 #define GL_TABLE_TOO_LARGE_EXT 0x8031 1090 #ifndef GL_EXT_convolution 1091 #define GL_CONVOLUTION_1D_EXT 0x8010 1092 #define GL_CONVOLUTION_2D_EXT 0x8011 1093 #define GL_SEPARABLE_2D_EXT 0x8012 1094 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 1095 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 1096 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 1097 #define GL_REDUCE_EXT 0x8016 1098 #define GL_CONVOLUTION_FORMAT_EXT 0x8017 1099 #define GL_CONVOLUTION_WIDTH_EXT 0x8018 1100 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019 1101 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A 1102 #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B 1103 #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C 1104 #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D 1105 #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E 1106 #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F 1107 #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 1108 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 1109 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 1110 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 1113 #ifndef GL_SGI_color_matrix 1114 #define GL_COLOR_MATRIX_SGI 0x80B1 1115 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 1116 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 1117 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 1118 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 1119 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 1120 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 1121 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 1122 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 1123 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA 1124 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB 1127 #ifndef GL_SGI_color_table 1128 #define GL_COLOR_TABLE_SGI 0x80D0 1129 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 1130 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 1131 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3 1132 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 1133 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 1134 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6 1135 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7 1136 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 1137 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 1138 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA 1139 #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB 1140 #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC 1141 #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD 1142 #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE 1143 #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF 1146 #ifndef GL_SGIS_pixel_texture 1147 #define GL_PIXEL_TEXTURE_SGIS 0x8353 1148 #define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 1149 #define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 1150 #define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 1153 #ifndef GL_SGIX_pixel_texture 1154 #define GL_PIXEL_TEX_GEN_SGIX 0x8139 1155 #define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B 1158 #ifndef GL_SGIS_texture4D 1159 #define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 1160 #define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 1161 #define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 1162 #define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 1163 #define GL_TEXTURE_4D_SGIS 0x8134 1164 #define GL_PROXY_TEXTURE_4D_SGIS 0x8135 1165 #define GL_TEXTURE_4DSIZE_SGIS 0x8136 1166 #define GL_TEXTURE_WRAP_Q_SGIS 0x8137 1167 #define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 1168 #define GL_TEXTURE_4D_BINDING_SGIS 0x814F 1171 #ifndef GL_SGI_texture_color_table 1172 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC 1173 #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD 1176 #ifndef GL_EXT_cmyka 1177 #define GL_CMYK_EXT 0x800C 1178 #define GL_CMYKA_EXT 0x800D 1179 #define GL_PACK_CMYK_HINT_EXT 0x800E 1180 #define GL_UNPACK_CMYK_HINT_EXT 0x800F 1183 #ifndef GL_EXT_texture_object 1184 #define GL_TEXTURE_PRIORITY_EXT 0x8066 1185 #define GL_TEXTURE_RESIDENT_EXT 0x8067 1186 #define GL_TEXTURE_1D_BINDING_EXT 0x8068 1187 #define GL_TEXTURE_2D_BINDING_EXT 0x8069 1188 #define GL_TEXTURE_3D_BINDING_EXT 0x806A 1191 #ifndef GL_SGIS_detail_texture 1192 #define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 1193 #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 1194 #define GL_LINEAR_DETAIL_SGIS 0x8097 1195 #define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 1196 #define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 1197 #define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A 1198 #define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B 1199 #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C 1202 #ifndef GL_SGIS_sharpen_texture 1203 #define GL_LINEAR_SHARPEN_SGIS 0x80AD 1204 #define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE 1205 #define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF 1206 #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 1209 #ifndef GL_EXT_packed_pixels 1210 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 1211 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 1212 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 1213 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 1214 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 1217 #ifndef GL_SGIS_texture_lod 1218 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A 1219 #define GL_TEXTURE_MAX_LOD_SGIS 0x813B 1220 #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C 1221 #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D 1224 #ifndef GL_SGIS_multisample 1225 #define GL_MULTISAMPLE_SGIS 0x809D 1226 #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E 1227 #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F 1228 #define GL_SAMPLE_MASK_SGIS 0x80A0 1229 #define GL_1PASS_SGIS 0x80A1 1230 #define GL_2PASS_0_SGIS 0x80A2 1231 #define GL_2PASS_1_SGIS 0x80A3 1232 #define GL_4PASS_0_SGIS 0x80A4 1233 #define GL_4PASS_1_SGIS 0x80A5 1234 #define GL_4PASS_2_SGIS 0x80A6 1235 #define GL_4PASS_3_SGIS 0x80A7 1236 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8 1237 #define GL_SAMPLES_SGIS 0x80A9 1238 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA 1239 #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB 1240 #define GL_SAMPLE_PATTERN_SGIS 0x80AC 1243 #ifndef GL_EXT_rescale_normal 1244 #define GL_RESCALE_NORMAL_EXT 0x803A 1247 #ifndef GL_EXT_vertex_array 1248 #define GL_VERTEX_ARRAY_EXT 0x8074 1249 #define GL_NORMAL_ARRAY_EXT 0x8075 1250 #define GL_COLOR_ARRAY_EXT 0x8076 1251 #define GL_INDEX_ARRAY_EXT 0x8077 1252 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 1253 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 1254 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A 1255 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B 1256 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C 1257 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D 1258 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E 1259 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F 1260 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 1261 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 1262 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 1263 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 1264 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 1265 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 1266 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 1267 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 1268 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 1269 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 1270 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A 1271 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B 1272 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C 1273 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D 1274 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E 1275 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F 1276 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 1277 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 1278 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 1279 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 1282 #ifndef GL_EXT_misc_attribute 1285 #ifndef GL_SGIS_generate_mipmap 1286 #define GL_GENERATE_MIPMAP_SGIS 0x8191 1287 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 1290 #ifndef GL_SGIX_clipmap 1291 #define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 1292 #define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 1293 #define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 1294 #define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 1295 #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 1296 #define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 1297 #define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 1298 #define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 1299 #define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 1300 #define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D 1301 #define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E 1302 #define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F 1305 #ifndef GL_SGIX_shadow 1306 #define GL_TEXTURE_COMPARE_SGIX 0x819A 1307 #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B 1308 #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C 1309 #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D 1312 #ifndef GL_SGIS_texture_edge_clamp 1313 #define GL_CLAMP_TO_EDGE_SGIS 0x812F 1316 #ifndef GL_SGIS_texture_border_clamp 1317 #define GL_CLAMP_TO_BORDER_SGIS 0x812D 1320 #ifndef GL_EXT_blend_minmax 1321 #define GL_FUNC_ADD_EXT 0x8006 1322 #define GL_MIN_EXT 0x8007 1323 #define GL_MAX_EXT 0x8008 1324 #define GL_BLEND_EQUATION_EXT 0x8009 1327 #ifndef GL_EXT_blend_subtract 1328 #define GL_FUNC_SUBTRACT_EXT 0x800A 1329 #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B 1332 #ifndef GL_EXT_blend_logic_op 1335 #ifndef GL_SGIX_interlace 1336 #define GL_INTERLACE_SGIX 0x8094 1339 #ifndef GL_SGIX_pixel_tiles 1340 #define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E 1341 #define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F 1342 #define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 1343 #define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 1344 #define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 1345 #define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 1346 #define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 1347 #define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 1350 #ifndef GL_SGIS_texture_select 1351 #define GL_DUAL_ALPHA4_SGIS 0x8110 1352 #define GL_DUAL_ALPHA8_SGIS 0x8111 1353 #define GL_DUAL_ALPHA12_SGIS 0x8112 1354 #define GL_DUAL_ALPHA16_SGIS 0x8113 1355 #define GL_DUAL_LUMINANCE4_SGIS 0x8114 1356 #define GL_DUAL_LUMINANCE8_SGIS 0x8115 1357 #define GL_DUAL_LUMINANCE12_SGIS 0x8116 1358 #define GL_DUAL_LUMINANCE16_SGIS 0x8117 1359 #define GL_DUAL_INTENSITY4_SGIS 0x8118 1360 #define GL_DUAL_INTENSITY8_SGIS 0x8119 1361 #define GL_DUAL_INTENSITY12_SGIS 0x811A 1362 #define GL_DUAL_INTENSITY16_SGIS 0x811B 1363 #define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C 1364 #define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D 1365 #define GL_QUAD_ALPHA4_SGIS 0x811E 1366 #define GL_QUAD_ALPHA8_SGIS 0x811F 1367 #define GL_QUAD_LUMINANCE4_SGIS 0x8120 1368 #define GL_QUAD_LUMINANCE8_SGIS 0x8121 1369 #define GL_QUAD_INTENSITY4_SGIS 0x8122 1370 #define GL_QUAD_INTENSITY8_SGIS 0x8123 1371 #define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 1372 #define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 1375 #ifndef GL_SGIX_sprite 1376 #define GL_SPRITE_SGIX 0x8148 1377 #define GL_SPRITE_MODE_SGIX 0x8149 1378 #define GL_SPRITE_AXIS_SGIX 0x814A 1379 #define GL_SPRITE_TRANSLATION_SGIX 0x814B 1380 #define GL_SPRITE_AXIAL_SGIX 0x814C 1381 #define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D 1382 #define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E 1385 #ifndef GL_SGIX_texture_multi_buffer 1386 #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E 1389 #ifndef GL_EXT_point_parameters 1390 #define GL_POINT_SIZE_MIN_EXT 0x8126 1391 #define GL_POINT_SIZE_MAX_EXT 0x8127 1392 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 1393 #define GL_DISTANCE_ATTENUATION_EXT 0x8129 1396 #ifndef GL_SGIS_point_parameters 1397 #define GL_POINT_SIZE_MIN_SGIS 0x8126 1398 #define GL_POINT_SIZE_MAX_SGIS 0x8127 1399 #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 1400 #define GL_DISTANCE_ATTENUATION_SGIS 0x8129 1403 #ifndef GL_SGIX_instruments 1404 #define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 1405 #define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 1408 #ifndef GL_SGIX_texture_scale_bias 1409 #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 1410 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A 1411 #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B 1412 #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C 1415 #ifndef GL_SGIX_framezoom 1416 #define GL_FRAMEZOOM_SGIX 0x818B 1417 #define GL_FRAMEZOOM_FACTOR_SGIX 0x818C 1418 #define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D 1421 #ifndef GL_SGIX_tag_sample_buffer 1424 #ifndef GL_FfdMaskSGIX 1425 #define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 1426 #define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 1429 #ifndef GL_SGIX_polynomial_ffd 1430 #define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 1431 #define GL_TEXTURE_DEFORMATION_SGIX 0x8195 1432 #define GL_DEFORMATIONS_MASK_SGIX 0x8196 1433 #define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 1436 #ifndef GL_SGIX_reference_plane 1437 #define GL_REFERENCE_PLANE_SGIX 0x817D 1438 #define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E 1441 #ifndef GL_SGIX_flush_raster 1444 #ifndef GL_SGIX_depth_texture 1445 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5 1446 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6 1447 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7 1450 #ifndef GL_SGIS_fog_function 1451 #define GL_FOG_FUNC_SGIS 0x812A 1452 #define GL_FOG_FUNC_POINTS_SGIS 0x812B 1453 #define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C 1456 #ifndef GL_SGIX_fog_offset 1457 #define GL_FOG_OFFSET_SGIX 0x8198 1458 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199 1461 #ifndef GL_HP_image_transform 1462 #define GL_IMAGE_SCALE_X_HP 0x8155 1463 #define GL_IMAGE_SCALE_Y_HP 0x8156 1464 #define GL_IMAGE_TRANSLATE_X_HP 0x8157 1465 #define GL_IMAGE_TRANSLATE_Y_HP 0x8158 1466 #define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 1467 #define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A 1468 #define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B 1469 #define GL_IMAGE_MAG_FILTER_HP 0x815C 1470 #define GL_IMAGE_MIN_FILTER_HP 0x815D 1471 #define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E 1472 #define GL_CUBIC_HP 0x815F 1473 #define GL_AVERAGE_HP 0x8160 1474 #define GL_IMAGE_TRANSFORM_2D_HP 0x8161 1475 #define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 1476 #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 1479 #ifndef GL_HP_convolution_border_modes 1480 #define GL_IGNORE_BORDER_HP 0x8150 1481 #define GL_CONSTANT_BORDER_HP 0x8151 1482 #define GL_REPLICATE_BORDER_HP 0x8153 1483 #define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 1486 #ifndef GL_INGR_palette_buffer 1489 #ifndef GL_SGIX_texture_add_env 1490 #define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE 1493 #ifndef GL_EXT_color_subtable 1496 #ifndef GL_PGI_vertex_hints 1497 #define GL_VERTEX_DATA_HINT_PGI 0x1A22A 1498 #define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B 1499 #define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C 1500 #define GL_MAX_VERTEX_HINT_PGI 0x1A22D 1501 #define GL_COLOR3_BIT_PGI 0x00010000 1502 #define GL_COLOR4_BIT_PGI 0x00020000 1503 #define GL_EDGEFLAG_BIT_PGI 0x00040000 1504 #define GL_INDEX_BIT_PGI 0x00080000 1505 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000 1506 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 1507 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 1508 #define GL_MAT_EMISSION_BIT_PGI 0x00800000 1509 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 1510 #define GL_MAT_SHININESS_BIT_PGI 0x02000000 1511 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000 1512 #define GL_NORMAL_BIT_PGI 0x08000000 1513 #define GL_TEXCOORD1_BIT_PGI 0x10000000 1514 #define GL_TEXCOORD2_BIT_PGI 0x20000000 1515 #define GL_TEXCOORD3_BIT_PGI 0x40000000 1516 #define GL_TEXCOORD4_BIT_PGI 0x80000000 1517 #define GL_VERTEX23_BIT_PGI 0x00000004 1518 #define GL_VERTEX4_BIT_PGI 0x00000008 1521 #ifndef GL_PGI_misc_hints 1522 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 1523 #define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD 1524 #define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE 1525 #define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 1526 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 1527 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 1528 #define GL_ALWAYS_FAST_HINT_PGI 0x1A20C 1529 #define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D 1530 #define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E 1531 #define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F 1532 #define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 1533 #define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 1534 #define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 1535 #define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 1536 #define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 1537 #define GL_FULL_STIPPLE_HINT_PGI 0x1A219 1538 #define GL_CLIP_NEAR_HINT_PGI 0x1A220 1539 #define GL_CLIP_FAR_HINT_PGI 0x1A221 1540 #define GL_WIDE_LINE_HINT_PGI 0x1A222 1541 #define GL_BACK_NORMALS_HINT_PGI 0x1A223 1544 #ifndef GL_EXT_paletted_texture 1545 #define GL_COLOR_INDEX1_EXT 0x80E2 1546 #define GL_COLOR_INDEX2_EXT 0x80E3 1547 #define GL_COLOR_INDEX4_EXT 0x80E4 1548 #define GL_COLOR_INDEX8_EXT 0x80E5 1549 #define GL_COLOR_INDEX12_EXT 0x80E6 1550 #define GL_COLOR_INDEX16_EXT 0x80E7 1551 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED 1554 #ifndef GL_EXT_clip_volume_hint 1555 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 1558 #ifndef GL_SGIX_list_priority 1559 #define GL_LIST_PRIORITY_SGIX 0x8182 1562 #ifndef GL_SGIX_ir_instrument1 1563 #define GL_IR_INSTRUMENT1_SGIX 0x817F 1566 #ifndef GL_SGIX_calligraphic_fragment 1567 #define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 1570 #ifndef GL_SGIX_texture_lod_bias 1571 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E 1572 #define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F 1573 #define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 1576 #ifndef GL_SGIX_shadow_ambient 1577 #define GL_SHADOW_AMBIENT_SGIX 0x80BF 1580 #ifndef GL_EXT_index_texture 1583 #ifndef GL_EXT_index_material 1584 #define GL_INDEX_MATERIAL_EXT 0x81B8 1585 #define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 1586 #define GL_INDEX_MATERIAL_FACE_EXT 0x81BA 1589 #ifndef GL_EXT_index_func 1590 #define GL_INDEX_TEST_EXT 0x81B5 1591 #define GL_INDEX_TEST_FUNC_EXT 0x81B6 1592 #define GL_INDEX_TEST_REF_EXT 0x81B7 1595 #ifndef GL_EXT_index_array_formats 1596 #define GL_IUI_V2F_EXT 0x81AD 1597 #define GL_IUI_V3F_EXT 0x81AE 1598 #define GL_IUI_N3F_V2F_EXT 0x81AF 1599 #define GL_IUI_N3F_V3F_EXT 0x81B0 1600 #define GL_T2F_IUI_V2F_EXT 0x81B1 1601 #define GL_T2F_IUI_V3F_EXT 0x81B2 1602 #define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 1603 #define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 1606 #ifndef GL_EXT_compiled_vertex_array 1607 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 1608 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 1611 #ifndef GL_EXT_cull_vertex 1612 #define GL_CULL_VERTEX_EXT 0x81AA 1613 #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB 1614 #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC 1617 #ifndef GL_SGIX_ycrcb 1618 #define GL_YCRCB_422_SGIX 0x81BB 1619 #define GL_YCRCB_444_SGIX 0x81BC 1622 #ifndef GL_SGIX_fragment_lighting 1623 #define GL_FRAGMENT_LIGHTING_SGIX 0x8400 1624 #define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 1625 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 1626 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 1627 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 1628 #define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 1629 #define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 1630 #define GL_LIGHT_ENV_MODE_SGIX 0x8407 1631 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 1632 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 1633 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A 1634 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B 1635 #define GL_FRAGMENT_LIGHT0_SGIX 0x840C 1636 #define GL_FRAGMENT_LIGHT1_SGIX 0x840D 1637 #define GL_FRAGMENT_LIGHT2_SGIX 0x840E 1638 #define GL_FRAGMENT_LIGHT3_SGIX 0x840F 1639 #define GL_FRAGMENT_LIGHT4_SGIX 0x8410 1640 #define GL_FRAGMENT_LIGHT5_SGIX 0x8411 1641 #define GL_FRAGMENT_LIGHT6_SGIX 0x8412 1642 #define GL_FRAGMENT_LIGHT7_SGIX 0x8413 1645 #ifndef GL_IBM_rasterpos_clip 1646 #define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 1649 #ifndef GL_HP_texture_lighting 1650 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 1651 #define GL_TEXTURE_POST_SPECULAR_HP 0x8168 1654 #ifndef GL_EXT_draw_range_elements 1655 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 1656 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 1659 #ifndef GL_WIN_phong_shading 1660 #define GL_PHONG_WIN 0x80EA 1661 #define GL_PHONG_HINT_WIN 0x80EB 1664 #ifndef GL_WIN_specular_fog 1665 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC 1668 #ifndef GL_EXT_light_texture 1669 #define GL_FRAGMENT_MATERIAL_EXT 0x8349 1670 #define GL_FRAGMENT_NORMAL_EXT 0x834A 1671 #define GL_FRAGMENT_COLOR_EXT 0x834C 1672 #define GL_ATTENUATION_EXT 0x834D 1673 #define GL_SHADOW_ATTENUATION_EXT 0x834E 1674 #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F 1675 #define GL_TEXTURE_LIGHT_EXT 0x8350 1676 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 1677 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 1681 #ifndef GL_SGIX_blend_alpha_minmax 1682 #define GL_ALPHA_MIN_SGIX 0x8320 1683 #define GL_ALPHA_MAX_SGIX 0x8321 1686 #ifndef GL_SGIX_impact_pixel_texture 1687 #define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184 1688 #define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185 1689 #define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186 1690 #define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187 1691 #define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188 1692 #define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189 1693 #define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A 1697 #define GL_BGR_EXT 0x80E0 1698 #define GL_BGRA_EXT 0x80E1 1701 #ifndef GL_SGIX_async 1702 #define GL_ASYNC_MARKER_SGIX 0x8329 1705 #ifndef GL_SGIX_async_pixel 1706 #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C 1707 #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D 1708 #define GL_ASYNC_READ_PIXELS_SGIX 0x835E 1709 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F 1710 #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 1711 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 1714 #ifndef GL_SGIX_async_histogram 1715 #define GL_ASYNC_HISTOGRAM_SGIX 0x832C 1716 #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D 1719 #ifndef GL_INTEL_texture_scissor 1722 #ifndef GL_INTEL_parallel_arrays 1723 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4 1724 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 1725 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 1726 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 1727 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 1730 #ifndef GL_HP_occlusion_test 1731 #define GL_OCCLUSION_TEST_HP 0x8165 1732 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166 1735 #ifndef GL_EXT_pixel_transform 1736 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 1737 #define GL_PIXEL_MAG_FILTER_EXT 0x8331 1738 #define GL_PIXEL_MIN_FILTER_EXT 0x8332 1739 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 1740 #define GL_CUBIC_EXT 0x8334 1741 #define GL_AVERAGE_EXT 0x8335 1742 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 1743 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 1744 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 1747 #ifndef GL_EXT_pixel_transform_color_table 1750 #ifndef GL_EXT_shared_texture_palette 1751 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB 1754 #ifndef GL_EXT_separate_specular_color 1755 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 1756 #define GL_SINGLE_COLOR_EXT 0x81F9 1757 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA 1760 #ifndef GL_EXT_secondary_color 1761 #define GL_COLOR_SUM_EXT 0x8458 1762 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 1763 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A 1764 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B 1765 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C 1766 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D 1767 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E 1770 #ifndef GL_EXT_texture_perturb_normal 1771 #define GL_PERTURB_EXT 0x85AE 1772 #define GL_TEXTURE_NORMAL_EXT 0x85AF 1775 #ifndef GL_EXT_multi_draw_arrays 1778 #ifndef GL_EXT_fog_coord 1779 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 1780 #define GL_FOG_COORDINATE_EXT 0x8451 1781 #define GL_FRAGMENT_DEPTH_EXT 0x8452 1782 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 1783 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 1784 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 1785 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 1786 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 1789 #ifndef GL_REND_screen_coordinates 1790 #define GL_SCREEN_COORDINATES_REND 0x8490 1791 #define GL_INVERTED_SCREEN_W_REND 0x8491 1794 #ifndef GL_EXT_coordinate_frame 1795 #define GL_TANGENT_ARRAY_EXT 0x8439 1796 #define GL_BINORMAL_ARRAY_EXT 0x843A 1797 #define GL_CURRENT_TANGENT_EXT 0x843B 1798 #define GL_CURRENT_BINORMAL_EXT 0x843C 1799 #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E 1800 #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F 1801 #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 1802 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 1803 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 1804 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 1805 #define GL_MAP1_TANGENT_EXT 0x8444 1806 #define GL_MAP2_TANGENT_EXT 0x8445 1807 #define GL_MAP1_BINORMAL_EXT 0x8446 1808 #define GL_MAP2_BINORMAL_EXT 0x8447 1811 #ifndef GL_EXT_texture_env_combine 1812 #define GL_COMBINE_EXT 0x8570 1813 #define GL_COMBINE_RGB_EXT 0x8571 1814 #define GL_COMBINE_ALPHA_EXT 0x8572 1815 #define GL_RGB_SCALE_EXT 0x8573 1816 #define GL_ADD_SIGNED_EXT 0x8574 1817 #define GL_INTERPOLATE_EXT 0x8575 1818 #define GL_CONSTANT_EXT 0x8576 1819 #define GL_PRIMARY_COLOR_EXT 0x8577 1820 #define GL_PREVIOUS_EXT 0x8578 1821 #define GL_SOURCE0_RGB_EXT 0x8580 1822 #define GL_SOURCE1_RGB_EXT 0x8581 1823 #define GL_SOURCE2_RGB_EXT 0x8582 1824 #define GL_SOURCE0_ALPHA_EXT 0x8588 1825 #define GL_SOURCE1_ALPHA_EXT 0x8589 1826 #define GL_SOURCE2_ALPHA_EXT 0x858A 1827 #define GL_OPERAND0_RGB_EXT 0x8590 1828 #define GL_OPERAND1_RGB_EXT 0x8591 1829 #define GL_OPERAND2_RGB_EXT 0x8592 1830 #define GL_OPERAND0_ALPHA_EXT 0x8598 1831 #define GL_OPERAND1_ALPHA_EXT 0x8599 1832 #define GL_OPERAND2_ALPHA_EXT 0x859A 1835 #ifndef GL_APPLE_specular_vector 1836 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 1839 #ifndef GL_APPLE_transform_hint 1840 #define GL_TRANSFORM_HINT_APPLE 0x85B1 1843 #ifndef GL_SGIX_fog_scale 1844 #define GL_FOG_SCALE_SGIX 0x81FC 1845 #define GL_FOG_SCALE_VALUE_SGIX 0x81FD 1848 #ifndef GL_SUNX_constant_data 1849 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 1850 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 1853 #ifndef GL_SUN_global_alpha 1854 #define GL_GLOBAL_ALPHA_SUN 0x81D9 1855 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA 1858 #ifndef GL_SUN_triangle_list 1859 #define GL_RESTART_SUN 0x0001 1860 #define GL_REPLACE_MIDDLE_SUN 0x0002 1861 #define GL_REPLACE_OLDEST_SUN 0x0003 1862 #define GL_TRIANGLE_LIST_SUN 0x81D7 1863 #define GL_REPLACEMENT_CODE_SUN 0x81D8 1864 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 1865 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 1866 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 1867 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 1868 #define GL_R1UI_V3F_SUN 0x85C4 1869 #define GL_R1UI_C4UB_V3F_SUN 0x85C5 1870 #define GL_R1UI_C3F_V3F_SUN 0x85C6 1871 #define GL_R1UI_N3F_V3F_SUN 0x85C7 1872 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 1873 #define GL_R1UI_T2F_V3F_SUN 0x85C9 1874 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA 1875 #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB 1878 #ifndef GL_SUN_vertex 1881 #ifndef GL_EXT_blend_func_separate 1882 #define GL_BLEND_DST_RGB_EXT 0x80C8 1883 #define GL_BLEND_SRC_RGB_EXT 0x80C9 1884 #define GL_BLEND_DST_ALPHA_EXT 0x80CA 1885 #define GL_BLEND_SRC_ALPHA_EXT 0x80CB 1888 #ifndef GL_INGR_color_clamp 1889 #define GL_RED_MIN_CLAMP_INGR 0x8560 1890 #define GL_GREEN_MIN_CLAMP_INGR 0x8561 1891 #define GL_BLUE_MIN_CLAMP_INGR 0x8562 1892 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563 1893 #define GL_RED_MAX_CLAMP_INGR 0x8564 1894 #define GL_GREEN_MAX_CLAMP_INGR 0x8565 1895 #define GL_BLUE_MAX_CLAMP_INGR 0x8566 1896 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567 1899 #ifndef GL_INGR_interlace_read 1900 #define GL_INTERLACE_READ_INGR 0x8568 1903 #ifndef GL_EXT_stencil_wrap 1904 #define GL_INCR_WRAP_EXT 0x8507 1905 #define GL_DECR_WRAP_EXT 0x8508 1908 #ifndef GL_EXT_422_pixels 1909 #define GL_422_EXT 0x80CC 1910 #define GL_422_REV_EXT 0x80CD 1911 #define GL_422_AVERAGE_EXT 0x80CE 1912 #define GL_422_REV_AVERAGE_EXT 0x80CF 1915 #ifndef GL_NV_texgen_reflection 1916 #define GL_NORMAL_MAP_NV 0x8511 1917 #define GL_REFLECTION_MAP_NV 0x8512 1920 #ifndef GL_EXT_texture_cube_map 1921 #define GL_NORMAL_MAP_EXT 0x8511 1922 #define GL_REFLECTION_MAP_EXT 0x8512 1923 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513 1924 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 1925 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 1926 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 1927 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 1928 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 1929 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 1930 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A 1931 #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B 1932 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C 1935 #ifndef GL_SUN_convolution_border_modes 1936 #define GL_WRAP_BORDER_SUN 0x81D4 1939 #ifndef GL_EXT_texture_env_add 1942 #ifndef GL_EXT_texture_lod_bias 1943 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD 1944 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 1945 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501 1948 #ifndef GL_EXT_texture_filter_anisotropic 1949 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE 1950 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF 1953 #ifndef GL_EXT_vertex_weighting 1954 #define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH 1955 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 1956 #define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX 1957 #define GL_MODELVIEW1_MATRIX_EXT 0x8506 1958 #define GL_VERTEX_WEIGHTING_EXT 0x8509 1959 #define GL_MODELVIEW0_EXT GL_MODELVIEW 1960 #define GL_MODELVIEW1_EXT 0x850A 1961 #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B 1962 #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C 1963 #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D 1964 #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E 1965 #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F 1966 #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 1969 #ifndef GL_NV_light_max_exponent 1970 #define GL_MAX_SHININESS_NV 0x8504 1971 #define GL_MAX_SPOT_EXPONENT_NV 0x8505 1974 #ifndef GL_NV_vertex_array_range 1975 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D 1976 #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E 1977 #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F 1978 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 1979 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 1982 #ifndef GL_NV_register_combiners 1983 #define GL_REGISTER_COMBINERS_NV 0x8522 1984 #define GL_VARIABLE_A_NV 0x8523 1985 #define GL_VARIABLE_B_NV 0x8524 1986 #define GL_VARIABLE_C_NV 0x8525 1987 #define GL_VARIABLE_D_NV 0x8526 1988 #define GL_VARIABLE_E_NV 0x8527 1989 #define GL_VARIABLE_F_NV 0x8528 1990 #define GL_VARIABLE_G_NV 0x8529 1991 #define GL_CONSTANT_COLOR0_NV 0x852A 1992 #define GL_CONSTANT_COLOR1_NV 0x852B 1993 #define GL_PRIMARY_COLOR_NV 0x852C 1994 #define GL_SECONDARY_COLOR_NV 0x852D 1995 #define GL_SPARE0_NV 0x852E 1996 #define GL_SPARE1_NV 0x852F 1997 #define GL_DISCARD_NV 0x8530 1998 #define GL_E_TIMES_F_NV 0x8531 1999 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 2000 #define GL_UNSIGNED_IDENTITY_NV 0x8536 2001 #define GL_UNSIGNED_INVERT_NV 0x8537 2002 #define GL_EXPAND_NORMAL_NV 0x8538 2003 #define GL_EXPAND_NEGATE_NV 0x8539 2004 #define GL_HALF_BIAS_NORMAL_NV 0x853A 2005 #define GL_HALF_BIAS_NEGATE_NV 0x853B 2006 #define GL_SIGNED_IDENTITY_NV 0x853C 2007 #define GL_SIGNED_NEGATE_NV 0x853D 2008 #define GL_SCALE_BY_TWO_NV 0x853E 2009 #define GL_SCALE_BY_FOUR_NV 0x853F 2010 #define GL_SCALE_BY_ONE_HALF_NV 0x8540 2011 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 2012 #define GL_COMBINER_INPUT_NV 0x8542 2013 #define GL_COMBINER_MAPPING_NV 0x8543 2014 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 2015 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 2016 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 2017 #define GL_COMBINER_MUX_SUM_NV 0x8547 2018 #define GL_COMBINER_SCALE_NV 0x8548 2019 #define GL_COMBINER_BIAS_NV 0x8549 2020 #define GL_COMBINER_AB_OUTPUT_NV 0x854A 2021 #define GL_COMBINER_CD_OUTPUT_NV 0x854B 2022 #define GL_COMBINER_SUM_OUTPUT_NV 0x854C 2023 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D 2024 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E 2025 #define GL_COLOR_SUM_CLAMP_NV 0x854F 2026 #define GL_COMBINER0_NV 0x8550 2027 #define GL_COMBINER1_NV 0x8551 2028 #define GL_COMBINER2_NV 0x8552 2029 #define GL_COMBINER3_NV 0x8553 2030 #define GL_COMBINER4_NV 0x8554 2031 #define GL_COMBINER5_NV 0x8555 2032 #define GL_COMBINER6_NV 0x8556 2033 #define GL_COMBINER7_NV 0x8557 2041 #ifndef GL_NV_fog_distance 2042 #define GL_FOG_DISTANCE_MODE_NV 0x855A 2043 #define GL_EYE_RADIAL_NV 0x855B 2044 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C 2048 #ifndef GL_NV_texgen_emboss 2049 #define GL_EMBOSS_LIGHT_NV 0x855D 2050 #define GL_EMBOSS_CONSTANT_NV 0x855E 2051 #define GL_EMBOSS_MAP_NV 0x855F 2054 #ifndef GL_NV_blend_square 2057 #ifndef GL_NV_texture_env_combine4 2058 #define GL_COMBINE4_NV 0x8503 2059 #define GL_SOURCE3_RGB_NV 0x8583 2060 #define GL_SOURCE3_ALPHA_NV 0x858B 2061 #define GL_OPERAND3_RGB_NV 0x8593 2062 #define GL_OPERAND3_ALPHA_NV 0x859B 2065 #ifndef GL_MESA_resize_buffers 2068 #ifndef GL_MESA_window_pos 2071 #ifndef GL_EXT_texture_compression_s3tc 2072 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 2073 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 2074 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 2075 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 2078 #ifndef GL_IBM_cull_vertex 2079 #define GL_CULL_VERTEX_IBM 103050 2082 #ifndef GL_IBM_multimode_draw_arrays 2085 #ifndef GL_IBM_vertex_array_lists 2086 #define GL_VERTEX_ARRAY_LIST_IBM 103070 2087 #define GL_NORMAL_ARRAY_LIST_IBM 103071 2088 #define GL_COLOR_ARRAY_LIST_IBM 103072 2089 #define GL_INDEX_ARRAY_LIST_IBM 103073 2090 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 2091 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 2092 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 2093 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 2094 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 2095 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 2096 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 2097 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 2098 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 2099 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 2100 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 2101 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 2104 #ifndef GL_SGIX_subsample 2105 #define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 2106 #define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 2107 #define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 2108 #define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 2109 #define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 2112 #ifndef GL_SGIX_ycrcb_subsample 2115 #ifndef GL_SGIX_ycrcba 2116 #define GL_YCRCB_SGIX 0x8318 2117 #define GL_YCRCBA_SGIX 0x8319 2120 #ifndef GL_SGI_depth_pass_instrument 2121 #define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310 2122 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 2123 #define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312 2126 #ifndef GL_3DFX_texture_compression_FXT1 2127 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 2128 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 2131 #ifndef GL_3DFX_multisample 2132 #define GL_MULTISAMPLE_3DFX 0x86B2 2133 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3 2134 #define GL_SAMPLES_3DFX 0x86B4 2135 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000 2138 #ifndef GL_3DFX_tbuffer 2141 #ifndef GL_EXT_multisample 2142 #define GL_MULTISAMPLE_EXT 0x809D 2143 #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E 2144 #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F 2145 #define GL_SAMPLE_MASK_EXT 0x80A0 2146 #define GL_1PASS_EXT 0x80A1 2147 #define GL_2PASS_0_EXT 0x80A2 2148 #define GL_2PASS_1_EXT 0x80A3 2149 #define GL_4PASS_0_EXT 0x80A4 2150 #define GL_4PASS_1_EXT 0x80A5 2151 #define GL_4PASS_2_EXT 0x80A6 2152 #define GL_4PASS_3_EXT 0x80A7 2153 #define GL_SAMPLE_BUFFERS_EXT 0x80A8 2154 #define GL_SAMPLES_EXT 0x80A9 2155 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA 2156 #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB 2157 #define GL_SAMPLE_PATTERN_EXT 0x80AC 2158 #define GL_MULTISAMPLE_BIT_EXT 0x20000000 2161 #ifndef GL_SGIX_vertex_preclip 2162 #define GL_VERTEX_PRECLIP_SGIX 0x83EE 2163 #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF 2166 #ifndef GL_SGIX_convolution_accuracy 2167 #define GL_CONVOLUTION_HINT_SGIX 0x8316 2170 #ifndef GL_SGIX_resample 2171 #define GL_PACK_RESAMPLE_SGIX 0x842C 2172 #define GL_UNPACK_RESAMPLE_SGIX 0x842D 2173 #define GL_RESAMPLE_REPLICATE_SGIX 0x842E 2174 #define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F 2175 #define GL_RESAMPLE_DECIMATE_SGIX 0x8430 2178 #ifndef GL_SGIS_point_line_texgen 2179 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 2180 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 2181 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 2182 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 2183 #define GL_EYE_POINT_SGIS 0x81F4 2184 #define GL_OBJECT_POINT_SGIS 0x81F5 2185 #define GL_EYE_LINE_SGIS 0x81F6 2186 #define GL_OBJECT_LINE_SGIS 0x81F7 2189 #ifndef GL_SGIS_texture_color_mask 2190 #define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF 2193 #ifndef GL_EXT_texture_env_dot3 2194 #define GL_DOT3_RGB_EXT 0x8740 2195 #define GL_DOT3_RGBA_EXT 0x8741 2198 #ifndef GL_ATI_texture_mirror_once 2199 #define GL_MIRROR_CLAMP_ATI 0x8742 2200 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 2204 #define GL_ALL_COMPLETED_NV 0x84F2 2205 #define GL_FENCE_STATUS_NV 0x84F3 2206 #define GL_FENCE_CONDITION_NV 0x84F4 2209 #ifndef GL_IBM_texture_mirrored_repeat 2210 #define GL_MIRRORED_REPEAT_IBM 0x8370 2213 #ifndef GL_NV_evaluators 2214 #define GL_EVAL_2D_NV 0x86C0 2215 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 2216 #define GL_MAP_TESSELLATION_NV 0x86C2 2217 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 2218 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 2219 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 2220 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 2221 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 2222 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 2223 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 2224 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA 2225 #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB 2226 #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC 2227 #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD 2228 #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE 2229 #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF 2230 #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 2231 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 2232 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 2233 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 2234 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 2235 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 2236 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6 2237 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 2240 #ifndef GL_NV_packed_depth_stencil 2241 #define GL_DEPTH_STENCIL_NV 0x84F9 2242 #define GL_UNSIGNED_INT_24_8_NV 0x84FA 2245 #ifndef GL_NV_register_combiners2 2246 #define GL_PER_STAGE_CONSTANTS_NV 0x8535 2249 #ifndef GL_NV_texture_compression_vtc 2252 #ifndef GL_NV_texture_rectangle 2253 #define GL_TEXTURE_RECTANGLE_NV 0x84F5 2254 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 2255 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 2256 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 2259 #ifndef GL_NV_texture_shader 2260 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C 2261 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D 2262 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E 2263 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 2264 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA 2265 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB 2266 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC 2267 #define GL_SHADER_CONSISTENT_NV 0x86DD 2268 #define GL_TEXTURE_SHADER_NV 0x86DE 2269 #define GL_SHADER_OPERATION_NV 0x86DF 2270 #define GL_CULL_MODES_NV 0x86E0 2271 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 2272 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 2273 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 2274 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV 2275 #define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV 2276 #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV 2277 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 2278 #define GL_CONST_EYE_NV 0x86E5 2279 #define GL_PASS_THROUGH_NV 0x86E6 2280 #define GL_CULL_FRAGMENT_NV 0x86E7 2281 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8 2282 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 2283 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA 2284 #define GL_DOT_PRODUCT_NV 0x86EC 2285 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED 2286 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE 2287 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 2288 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 2289 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 2290 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 2291 #define GL_HILO_NV 0x86F4 2292 #define GL_DSDT_NV 0x86F5 2293 #define GL_DSDT_MAG_NV 0x86F6 2294 #define GL_DSDT_MAG_VIB_NV 0x86F7 2295 #define GL_HILO16_NV 0x86F8 2296 #define GL_SIGNED_HILO_NV 0x86F9 2297 #define GL_SIGNED_HILO16_NV 0x86FA 2298 #define GL_SIGNED_RGBA_NV 0x86FB 2299 #define GL_SIGNED_RGBA8_NV 0x86FC 2300 #define GL_SIGNED_RGB_NV 0x86FE 2301 #define GL_SIGNED_RGB8_NV 0x86FF 2302 #define GL_SIGNED_LUMINANCE_NV 0x8701 2303 #define GL_SIGNED_LUMINANCE8_NV 0x8702 2304 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 2305 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 2306 #define GL_SIGNED_ALPHA_NV 0x8705 2307 #define GL_SIGNED_ALPHA8_NV 0x8706 2308 #define GL_SIGNED_INTENSITY_NV 0x8707 2309 #define GL_SIGNED_INTENSITY8_NV 0x8708 2310 #define GL_DSDT8_NV 0x8709 2311 #define GL_DSDT8_MAG8_NV 0x870A 2312 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B 2313 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C 2314 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D 2315 #define GL_HI_SCALE_NV 0x870E 2316 #define GL_LO_SCALE_NV 0x870F 2317 #define GL_DS_SCALE_NV 0x8710 2318 #define GL_DT_SCALE_NV 0x8711 2319 #define GL_MAGNITUDE_SCALE_NV 0x8712 2320 #define GL_VIBRANCE_SCALE_NV 0x8713 2321 #define GL_HI_BIAS_NV 0x8714 2322 #define GL_LO_BIAS_NV 0x8715 2323 #define GL_DS_BIAS_NV 0x8716 2324 #define GL_DT_BIAS_NV 0x8717 2325 #define GL_MAGNITUDE_BIAS_NV 0x8718 2326 #define GL_VIBRANCE_BIAS_NV 0x8719 2327 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A 2328 #define GL_TEXTURE_HI_SIZE_NV 0x871B 2329 #define GL_TEXTURE_LO_SIZE_NV 0x871C 2330 #define GL_TEXTURE_DS_SIZE_NV 0x871D 2331 #define GL_TEXTURE_DT_SIZE_NV 0x871E 2332 #define GL_TEXTURE_MAG_SIZE_NV 0x871F 2335 #ifndef GL_NV_texture_shader2 2336 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF 2339 #ifndef GL_NV_vertex_array_range2 2340 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 2343 #ifndef GL_NV_vertex_program 2344 #define GL_VERTEX_PROGRAM_NV 0x8620 2345 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621 2346 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 2347 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 2348 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 2349 #define GL_CURRENT_ATTRIB_NV 0x8626 2350 #define GL_PROGRAM_LENGTH_NV 0x8627 2351 #define GL_PROGRAM_STRING_NV 0x8628 2352 #define GL_MODELVIEW_PROJECTION_NV 0x8629 2353 #define GL_IDENTITY_NV 0x862A 2354 #define GL_INVERSE_NV 0x862B 2355 #define GL_TRANSPOSE_NV 0x862C 2356 #define GL_INVERSE_TRANSPOSE_NV 0x862D 2357 #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E 2358 #define GL_MAX_TRACK_MATRICES_NV 0x862F 2359 #define GL_MATRIX0_NV 0x8630 2360 #define GL_MATRIX1_NV 0x8631 2361 #define GL_MATRIX2_NV 0x8632 2362 #define GL_MATRIX3_NV 0x8633 2363 #define GL_MATRIX4_NV 0x8634 2364 #define GL_MATRIX5_NV 0x8635 2365 #define GL_MATRIX6_NV 0x8636 2366 #define GL_MATRIX7_NV 0x8637 2367 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 2368 #define GL_CURRENT_MATRIX_NV 0x8641 2369 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 2370 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 2371 #define GL_PROGRAM_PARAMETER_NV 0x8644 2372 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 2373 #define GL_PROGRAM_TARGET_NV 0x8646 2374 #define GL_PROGRAM_RESIDENT_NV 0x8647 2375 #define GL_TRACK_MATRIX_NV 0x8648 2376 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 2377 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A 2378 #define GL_PROGRAM_ERROR_POSITION_NV 0x864B 2379 #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 2380 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 2381 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 2382 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 2383 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 2384 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 2385 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 2386 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 2387 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 2388 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 2389 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A 2390 #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B 2391 #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C 2392 #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D 2393 #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E 2394 #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F 2395 #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 2396 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 2397 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 2398 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 2399 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 2400 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 2401 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 2402 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 2403 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 2404 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 2405 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A 2406 #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B 2407 #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C 2408 #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D 2409 #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E 2410 #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F 2411 #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 2412 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 2413 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 2414 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 2415 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 2416 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 2417 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 2418 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 2419 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 2420 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 2421 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A 2422 #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B 2423 #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C 2424 #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D 2425 #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E 2426 #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F 2429 #ifndef GL_SGIX_texture_coordinate_clamp 2430 #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 2431 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A 2432 #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B 2435 #ifndef GL_SGIX_scalebias_hint 2436 #define GL_SCALEBIAS_HINT_SGIX 0x8322 2439 #ifndef GL_OML_interlace 2440 #define GL_INTERLACE_OML 0x8980 2441 #define GL_INTERLACE_READ_OML 0x8981 2444 #ifndef GL_OML_subsample 2445 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 2446 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 2449 #ifndef GL_OML_resample 2450 #define GL_PACK_RESAMPLE_OML 0x8984 2451 #define GL_UNPACK_RESAMPLE_OML 0x8985 2452 #define GL_RESAMPLE_REPLICATE_OML 0x8986 2453 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987 2454 #define GL_RESAMPLE_AVERAGE_OML 0x8988 2455 #define GL_RESAMPLE_DECIMATE_OML 0x8989 2458 #ifndef GL_NV_copy_depth_to_color 2459 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E 2460 #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F 2463 #ifndef GL_ATI_envmap_bumpmap 2464 #define GL_BUMP_ROT_MATRIX_ATI 0x8775 2465 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 2466 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 2467 #define GL_BUMP_TEX_UNITS_ATI 0x8778 2468 #define GL_DUDV_ATI 0x8779 2469 #define GL_DU8DV8_ATI 0x877A 2470 #define GL_BUMP_ENVMAP_ATI 0x877B 2471 #define GL_BUMP_TARGET_ATI 0x877C 2474 #ifndef GL_ATI_fragment_shader 2475 #define GL_FRAGMENT_SHADER_ATI 0x8920 2476 #define GL_REG_0_ATI 0x8921 2477 #define GL_REG_1_ATI 0x8922 2478 #define GL_REG_2_ATI 0x8923 2479 #define GL_REG_3_ATI 0x8924 2480 #define GL_REG_4_ATI 0x8925 2481 #define GL_REG_5_ATI 0x8926 2482 #define GL_REG_6_ATI 0x8927 2483 #define GL_REG_7_ATI 0x8928 2484 #define GL_REG_8_ATI 0x8929 2485 #define GL_REG_9_ATI 0x892A 2486 #define GL_REG_10_ATI 0x892B 2487 #define GL_REG_11_ATI 0x892C 2488 #define GL_REG_12_ATI 0x892D 2489 #define GL_REG_13_ATI 0x892E 2490 #define GL_REG_14_ATI 0x892F 2491 #define GL_REG_15_ATI 0x8930 2492 #define GL_REG_16_ATI 0x8931 2493 #define GL_REG_17_ATI 0x8932 2494 #define GL_REG_18_ATI 0x8933 2495 #define GL_REG_19_ATI 0x8934 2496 #define GL_REG_20_ATI 0x8935 2497 #define GL_REG_21_ATI 0x8936 2498 #define GL_REG_22_ATI 0x8937 2499 #define GL_REG_23_ATI 0x8938 2500 #define GL_REG_24_ATI 0x8939 2501 #define GL_REG_25_ATI 0x893A 2502 #define GL_REG_26_ATI 0x893B 2503 #define GL_REG_27_ATI 0x893C 2504 #define GL_REG_28_ATI 0x893D 2505 #define GL_REG_29_ATI 0x893E 2506 #define GL_REG_30_ATI 0x893F 2507 #define GL_REG_31_ATI 0x8940 2508 #define GL_CON_0_ATI 0x8941 2509 #define GL_CON_1_ATI 0x8942 2510 #define GL_CON_2_ATI 0x8943 2511 #define GL_CON_3_ATI 0x8944 2512 #define GL_CON_4_ATI 0x8945 2513 #define GL_CON_5_ATI 0x8946 2514 #define GL_CON_6_ATI 0x8947 2515 #define GL_CON_7_ATI 0x8948 2516 #define GL_CON_8_ATI 0x8949 2517 #define GL_CON_9_ATI 0x894A 2518 #define GL_CON_10_ATI 0x894B 2519 #define GL_CON_11_ATI 0x894C 2520 #define GL_CON_12_ATI 0x894D 2521 #define GL_CON_13_ATI 0x894E 2522 #define GL_CON_14_ATI 0x894F 2523 #define GL_CON_15_ATI 0x8950 2524 #define GL_CON_16_ATI 0x8951 2525 #define GL_CON_17_ATI 0x8952 2526 #define GL_CON_18_ATI 0x8953 2527 #define GL_CON_19_ATI 0x8954 2528 #define GL_CON_20_ATI 0x8955 2529 #define GL_CON_21_ATI 0x8956 2530 #define GL_CON_22_ATI 0x8957 2531 #define GL_CON_23_ATI 0x8958 2532 #define GL_CON_24_ATI 0x8959 2533 #define GL_CON_25_ATI 0x895A 2534 #define GL_CON_26_ATI 0x895B 2535 #define GL_CON_27_ATI 0x895C 2536 #define GL_CON_28_ATI 0x895D 2537 #define GL_CON_29_ATI 0x895E 2538 #define GL_CON_30_ATI 0x895F 2539 #define GL_CON_31_ATI 0x8960 2540 #define GL_MOV_ATI 0x8961 2541 #define GL_ADD_ATI 0x8963 2542 #define GL_MUL_ATI 0x8964 2543 #define GL_SUB_ATI 0x8965 2544 #define GL_DOT3_ATI 0x8966 2545 #define GL_DOT4_ATI 0x8967 2546 #define GL_MAD_ATI 0x8968 2547 #define GL_LERP_ATI 0x8969 2548 #define GL_CND_ATI 0x896A 2549 #define GL_CND0_ATI 0x896B 2550 #define GL_DOT2_ADD_ATI 0x896C 2551 #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D 2552 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E 2553 #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F 2554 #define GL_NUM_PASSES_ATI 0x8970 2555 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 2556 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 2557 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 2558 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 2559 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 2560 #define GL_SWIZZLE_STR_ATI 0x8976 2561 #define GL_SWIZZLE_STQ_ATI 0x8977 2562 #define GL_SWIZZLE_STR_DR_ATI 0x8978 2563 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979 2564 #define GL_SWIZZLE_STRQ_ATI 0x897A 2565 #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B 2566 #define GL_RED_BIT_ATI 0x00000001 2567 #define GL_GREEN_BIT_ATI 0x00000002 2568 #define GL_BLUE_BIT_ATI 0x00000004 2569 #define GL_2X_BIT_ATI 0x00000001 2570 #define GL_4X_BIT_ATI 0x00000002 2571 #define GL_8X_BIT_ATI 0x00000004 2572 #define GL_HALF_BIT_ATI 0x00000008 2573 #define GL_QUARTER_BIT_ATI 0x00000010 2574 #define GL_EIGHTH_BIT_ATI 0x00000020 2575 #define GL_SATURATE_BIT_ATI 0x00000040 2576 #define GL_COMP_BIT_ATI 0x00000002 2577 #define GL_NEGATE_BIT_ATI 0x00000004 2578 #define GL_BIAS_BIT_ATI 0x00000008 2581 #ifndef GL_ATI_pn_triangles 2582 #define GL_PN_TRIANGLES_ATI 0x87F0 2583 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 2584 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 2585 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 2586 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 2587 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 2588 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 2589 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 2590 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 2593 #ifndef GL_ATI_vertex_array_object 2594 #define GL_STATIC_ATI 0x8760 2595 #define GL_DYNAMIC_ATI 0x8761 2596 #define GL_PRESERVE_ATI 0x8762 2597 #define GL_DISCARD_ATI 0x8763 2598 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 2599 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 2600 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 2601 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 2604 #ifndef GL_EXT_vertex_shader 2605 #define GL_VERTEX_SHADER_EXT 0x8780 2606 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781 2607 #define GL_OP_INDEX_EXT 0x8782 2608 #define GL_OP_NEGATE_EXT 0x8783 2609 #define GL_OP_DOT3_EXT 0x8784 2610 #define GL_OP_DOT4_EXT 0x8785 2611 #define GL_OP_MUL_EXT 0x8786 2612 #define GL_OP_ADD_EXT 0x8787 2613 #define GL_OP_MADD_EXT 0x8788 2614 #define GL_OP_FRAC_EXT 0x8789 2615 #define GL_OP_MAX_EXT 0x878A 2616 #define GL_OP_MIN_EXT 0x878B 2617 #define GL_OP_SET_GE_EXT 0x878C 2618 #define GL_OP_SET_LT_EXT 0x878D 2619 #define GL_OP_CLAMP_EXT 0x878E 2620 #define GL_OP_FLOOR_EXT 0x878F 2621 #define GL_OP_ROUND_EXT 0x8790 2622 #define GL_OP_EXP_BASE_2_EXT 0x8791 2623 #define GL_OP_LOG_BASE_2_EXT 0x8792 2624 #define GL_OP_POWER_EXT 0x8793 2625 #define GL_OP_RECIP_EXT 0x8794 2626 #define GL_OP_RECIP_SQRT_EXT 0x8795 2627 #define GL_OP_SUB_EXT 0x8796 2628 #define GL_OP_CROSS_PRODUCT_EXT 0x8797 2629 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 2630 #define GL_OP_MOV_EXT 0x8799 2631 #define GL_OUTPUT_VERTEX_EXT 0x879A 2632 #define GL_OUTPUT_COLOR0_EXT 0x879B 2633 #define GL_OUTPUT_COLOR1_EXT 0x879C 2634 #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D 2635 #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E 2636 #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F 2637 #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 2638 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 2639 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 2640 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 2641 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 2642 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 2643 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 2644 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 2645 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 2646 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 2647 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA 2648 #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB 2649 #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC 2650 #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD 2651 #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE 2652 #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF 2653 #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 2654 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 2655 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 2656 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 2657 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 2658 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 2659 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 2660 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 2661 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 2662 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 2663 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA 2664 #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB 2665 #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC 2666 #define GL_OUTPUT_FOG_EXT 0x87BD 2667 #define GL_SCALAR_EXT 0x87BE 2668 #define GL_VECTOR_EXT 0x87BF 2669 #define GL_MATRIX_EXT 0x87C0 2670 #define GL_VARIANT_EXT 0x87C1 2671 #define GL_INVARIANT_EXT 0x87C2 2672 #define GL_LOCAL_CONSTANT_EXT 0x87C3 2673 #define GL_LOCAL_EXT 0x87C4 2674 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 2675 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 2676 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 2677 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 2678 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 2679 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA 2680 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB 2681 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC 2682 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD 2683 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE 2684 #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF 2685 #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 2686 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 2687 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 2688 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 2689 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 2690 #define GL_X_EXT 0x87D5 2691 #define GL_Y_EXT 0x87D6 2692 #define GL_Z_EXT 0x87D7 2693 #define GL_W_EXT 0x87D8 2694 #define GL_NEGATIVE_X_EXT 0x87D9 2695 #define GL_NEGATIVE_Y_EXT 0x87DA 2696 #define GL_NEGATIVE_Z_EXT 0x87DB 2697 #define GL_NEGATIVE_W_EXT 0x87DC 2698 #define GL_ZERO_EXT 0x87DD 2699 #define GL_ONE_EXT 0x87DE 2700 #define GL_NEGATIVE_ONE_EXT 0x87DF 2701 #define GL_NORMALIZED_RANGE_EXT 0x87E0 2702 #define GL_FULL_RANGE_EXT 0x87E1 2703 #define GL_CURRENT_VERTEX_EXT 0x87E2 2704 #define GL_MVP_MATRIX_EXT 0x87E3 2705 #define GL_VARIANT_VALUE_EXT 0x87E4 2706 #define GL_VARIANT_DATATYPE_EXT 0x87E5 2707 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 2708 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 2709 #define GL_VARIANT_ARRAY_EXT 0x87E8 2710 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 2711 #define GL_INVARIANT_VALUE_EXT 0x87EA 2712 #define GL_INVARIANT_DATATYPE_EXT 0x87EB 2713 #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC 2714 #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED 2717 #ifndef GL_ATI_vertex_streams 2718 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B 2719 #define GL_VERTEX_STREAM0_ATI 0x876C 2720 #define GL_VERTEX_STREAM1_ATI 0x876D 2721 #define GL_VERTEX_STREAM2_ATI 0x876E 2722 #define GL_VERTEX_STREAM3_ATI 0x876F 2723 #define GL_VERTEX_STREAM4_ATI 0x8770 2724 #define GL_VERTEX_STREAM5_ATI 0x8771 2725 #define GL_VERTEX_STREAM6_ATI 0x8772 2726 #define GL_VERTEX_STREAM7_ATI 0x8773 2727 #define GL_VERTEX_SOURCE_ATI 0x8774 2730 #ifndef GL_ATI_element_array 2731 #define GL_ELEMENT_ARRAY_ATI 0x8768 2732 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 2733 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A 2736 #ifndef GL_SUN_mesh_array 2737 #define GL_QUAD_MESH_SUN 0x8614 2738 #define GL_TRIANGLE_MESH_SUN 0x8615 2741 #ifndef GL_SUN_slice_accum 2742 #define GL_SLICE_ACCUM_SUN 0x85CC 2745 #ifndef GL_NV_multisample_filter_hint 2746 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 2749 #ifndef GL_NV_depth_clamp 2750 #define GL_DEPTH_CLAMP_NV 0x864F 2753 #ifndef GL_NV_occlusion_query 2754 #define GL_PIXEL_COUNTER_BITS_NV 0x8864 2755 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 2756 #define GL_PIXEL_COUNT_NV 0x8866 2757 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 2760 #ifndef GL_NV_point_sprite 2761 #define GL_POINT_SPRITE_NV 0x8861 2762 #define GL_COORD_REPLACE_NV 0x8862 2763 #define GL_POINT_SPRITE_R_MODE_NV 0x8863 2766 #ifndef GL_NV_texture_shader3 2767 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 2768 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 2769 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 2770 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 2771 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 2772 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 2773 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 2774 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 2775 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 2776 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 2777 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A 2778 #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B 2779 #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C 2780 #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D 2781 #define GL_HILO8_NV 0x885E 2782 #define GL_SIGNED_HILO8_NV 0x885F 2783 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860 2786 #ifndef GL_NV_vertex_program1_1 2789 #ifndef GL_EXT_shadow_funcs 2792 #ifndef GL_EXT_stencil_two_side 2793 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 2794 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 2797 #ifndef GL_ATI_text_fragment_shader 2798 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 2801 #ifndef GL_APPLE_client_storage 2802 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 2805 #ifndef GL_APPLE_element_array 2806 #define GL_ELEMENT_ARRAY_APPLE 0x8768 2807 #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769 2808 #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A 2811 #ifndef GL_APPLE_fence 2812 #define GL_DRAW_PIXELS_APPLE 0x8A0A 2813 #define GL_FENCE_APPLE 0x8A0B 2816 #ifndef GL_APPLE_vertex_array_object 2817 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 2820 #ifndef GL_APPLE_vertex_array_range 2821 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D 2822 #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E 2823 #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F 2824 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 2825 #define GL_STORAGE_CACHED_APPLE 0x85BE 2826 #define GL_STORAGE_SHARED_APPLE 0x85BF 2829 #ifndef GL_APPLE_ycbcr_422 2830 #define GL_YCBCR_422_APPLE 0x85B9 2831 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA 2832 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB 2836 #define GL_RGB_S3TC 0x83A0 2837 #define GL_RGB4_S3TC 0x83A1 2838 #define GL_RGBA_S3TC 0x83A2 2839 #define GL_RGBA4_S3TC 0x83A3 2842 #ifndef GL_ATI_draw_buffers 2843 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824 2844 #define GL_DRAW_BUFFER0_ATI 0x8825 2845 #define GL_DRAW_BUFFER1_ATI 0x8826 2846 #define GL_DRAW_BUFFER2_ATI 0x8827 2847 #define GL_DRAW_BUFFER3_ATI 0x8828 2848 #define GL_DRAW_BUFFER4_ATI 0x8829 2849 #define GL_DRAW_BUFFER5_ATI 0x882A 2850 #define GL_DRAW_BUFFER6_ATI 0x882B 2851 #define GL_DRAW_BUFFER7_ATI 0x882C 2852 #define GL_DRAW_BUFFER8_ATI 0x882D 2853 #define GL_DRAW_BUFFER9_ATI 0x882E 2854 #define GL_DRAW_BUFFER10_ATI 0x882F 2855 #define GL_DRAW_BUFFER11_ATI 0x8830 2856 #define GL_DRAW_BUFFER12_ATI 0x8831 2857 #define GL_DRAW_BUFFER13_ATI 0x8832 2858 #define GL_DRAW_BUFFER14_ATI 0x8833 2859 #define GL_DRAW_BUFFER15_ATI 0x8834 2862 #ifndef GL_ATI_pixel_format_float 2863 #define GL_TYPE_RGBA_FLOAT_ATI 0x8820 2864 #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 2867 #ifndef GL_ATI_texture_env_combine3 2868 #define GL_MODULATE_ADD_ATI 0x8744 2869 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 2870 #define GL_MODULATE_SUBTRACT_ATI 0x8746 2873 #ifndef GL_ATI_texture_float 2874 #define GL_RGBA_FLOAT32_ATI 0x8814 2875 #define GL_RGB_FLOAT32_ATI 0x8815 2876 #define GL_ALPHA_FLOAT32_ATI 0x8816 2877 #define GL_INTENSITY_FLOAT32_ATI 0x8817 2878 #define GL_LUMINANCE_FLOAT32_ATI 0x8818 2879 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 2880 #define GL_RGBA_FLOAT16_ATI 0x881A 2881 #define GL_RGB_FLOAT16_ATI 0x881B 2882 #define GL_ALPHA_FLOAT16_ATI 0x881C 2883 #define GL_INTENSITY_FLOAT16_ATI 0x881D 2884 #define GL_LUMINANCE_FLOAT16_ATI 0x881E 2885 #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F 2888 #ifndef GL_NV_float_buffer 2889 #define GL_FLOAT_R_NV 0x8880 2890 #define GL_FLOAT_RG_NV 0x8881 2891 #define GL_FLOAT_RGB_NV 0x8882 2892 #define GL_FLOAT_RGBA_NV 0x8883 2893 #define GL_FLOAT_R16_NV 0x8884 2894 #define GL_FLOAT_R32_NV 0x8885 2895 #define GL_FLOAT_RG16_NV 0x8886 2896 #define GL_FLOAT_RG32_NV 0x8887 2897 #define GL_FLOAT_RGB16_NV 0x8888 2898 #define GL_FLOAT_RGB32_NV 0x8889 2899 #define GL_FLOAT_RGBA16_NV 0x888A 2900 #define GL_FLOAT_RGBA32_NV 0x888B 2901 #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C 2902 #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D 2903 #define GL_FLOAT_RGBA_MODE_NV 0x888E 2906 #ifndef GL_NV_fragment_program 2907 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 2908 #define GL_FRAGMENT_PROGRAM_NV 0x8870 2909 #define GL_MAX_TEXTURE_COORDS_NV 0x8871 2910 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 2911 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 2912 #define GL_PROGRAM_ERROR_STRING_NV 0x8874 2915 #ifndef GL_NV_half_float 2916 #define GL_HALF_FLOAT_NV 0x140B 2919 #ifndef GL_NV_pixel_data_range 2920 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 2921 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 2922 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A 2923 #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B 2924 #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C 2925 #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D 2928 #ifndef GL_NV_primitive_restart 2929 #define GL_PRIMITIVE_RESTART_NV 0x8558 2930 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 2933 #ifndef GL_NV_texture_expand_normal 2934 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F 2937 #ifndef GL_NV_vertex_program2 2940 #ifndef GL_ATI_map_object_buffer 2943 #ifndef GL_ATI_separate_stencil 2944 #define GL_STENCIL_BACK_FUNC_ATI 0x8800 2945 #define GL_STENCIL_BACK_FAIL_ATI 0x8801 2946 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 2947 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 2950 #ifndef GL_ATI_vertex_attrib_array_object 2953 #ifndef GL_OES_read_format 2954 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A 2955 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B 2958 #ifndef GL_EXT_depth_bounds_test 2959 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 2960 #define GL_DEPTH_BOUNDS_EXT 0x8891 2963 #ifndef GL_EXT_texture_mirror_clamp 2964 #define GL_MIRROR_CLAMP_EXT 0x8742 2965 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 2966 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 2969 #ifndef GL_EXT_blend_equation_separate 2970 #define GL_BLEND_EQUATION_RGB_EXT GL_BLEND_EQUATION 2971 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D 2974 #ifndef GL_MESA_pack_invert 2975 #define GL_PACK_INVERT_MESA 0x8758 2978 #ifndef GL_MESA_ycbcr_texture 2979 #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA 2980 #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB 2981 #define GL_YCBCR_MESA 0x8757 2984 #ifndef GL_EXT_pixel_buffer_object 2985 #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB 2986 #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC 2987 #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED 2988 #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF 2991 #ifndef GL_NV_fragment_program_option 2994 #ifndef GL_NV_fragment_program2 2995 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 2996 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 2997 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 2998 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 2999 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 3002 #ifndef GL_NV_vertex_program2_option 3007 #ifndef GL_NV_vertex_program3 3011 #ifndef GL_EXT_framebuffer_object 3012 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 3013 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 3014 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 3015 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 3016 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 3017 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 3018 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 3019 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 3020 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 3021 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 3022 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 3023 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 3024 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 3025 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA 3026 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB 3027 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC 3028 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD 3029 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF 3030 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 3031 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 3032 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 3033 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 3034 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 3035 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 3036 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 3037 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 3038 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 3039 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 3040 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA 3041 #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB 3042 #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC 3043 #define GL_COLOR_ATTACHMENT13_EXT 0x8CED 3044 #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE 3045 #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF 3046 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00 3047 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20 3048 #define GL_FRAMEBUFFER_EXT 0x8D40 3049 #define GL_RENDERBUFFER_EXT 0x8D41 3050 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 3051 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 3052 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 3053 #define GL_STENCIL_INDEX1_EXT 0x8D46 3054 #define GL_STENCIL_INDEX4_EXT 0x8D47 3055 #define GL_STENCIL_INDEX8_EXT 0x8D48 3056 #define GL_STENCIL_INDEX16_EXT 0x8D49 3057 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 3058 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 3059 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 3060 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 3061 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 3062 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 3065 #ifndef GL_GREMEDY_string_marker 3068 #ifndef GL_EXT_packed_depth_stencil 3069 #define GL_DEPTH_STENCIL_EXT 0x84F9 3070 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA 3071 #define GL_DEPTH24_STENCIL8_EXT 0x88F0 3072 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 3075 #ifndef GL_EXT_stencil_clear_tag 3076 #define GL_STENCIL_TAG_BITS_EXT 0x88F2 3077 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 3080 #ifndef GL_EXT_texture_sRGB 3081 #define GL_SRGB_EXT 0x8C40 3082 #define GL_SRGB8_EXT 0x8C41 3083 #define GL_SRGB_ALPHA_EXT 0x8C42 3084 #define GL_SRGB8_ALPHA8_EXT 0x8C43 3085 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44 3086 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 3087 #define GL_SLUMINANCE_EXT 0x8C46 3088 #define GL_SLUMINANCE8_EXT 0x8C47 3089 #define GL_COMPRESSED_SRGB_EXT 0x8C48 3090 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 3091 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A 3092 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B 3093 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C 3094 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D 3095 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E 3096 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F 3099 #ifndef GL_EXT_framebuffer_blit 3100 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8 3101 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 3102 #define GL_READ_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT 3103 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CAA 3106 #ifndef GL_EXT_framebuffer_multisample 3107 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB 3108 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 3109 #define GL_MAX_SAMPLES_EXT 0x8D57 3112 #ifndef GL_MESAX_texture_stack 3113 #define GL_TEXTURE_1D_STACK_MESAX 0x8759 3114 #define GL_TEXTURE_2D_STACK_MESAX 0x875A 3115 #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B 3116 #define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C 3117 #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D 3118 #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E 3121 #ifndef GL_EXT_timer_query 3122 #define GL_TIME_ELAPSED_EXT 0x88BF 3125 #ifndef GL_EXT_gpu_program_parameters 3128 #ifndef GL_APPLE_flush_buffer_range 3129 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 3130 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 3133 #ifndef GL_NV_gpu_program4 3134 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 3135 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 3136 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 3137 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 3138 #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 3139 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 3140 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 3141 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 3144 #ifndef GL_NV_geometry_program4 3145 #define GL_LINES_ADJACENCY_EXT 0x000A 3146 #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B 3147 #define GL_TRIANGLES_ADJACENCY_EXT 0x000C 3148 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D 3149 #define GL_GEOMETRY_PROGRAM_NV 0x8C26 3150 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 3151 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 3152 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA 3153 #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB 3154 #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC 3155 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 3156 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 3157 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 3158 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 3159 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 3160 #define GL_PROGRAM_POINT_SIZE_EXT 0x8642 3163 #ifndef GL_EXT_geometry_shader4 3164 #define GL_GEOMETRY_SHADER_EXT 0x8DD9 3169 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD 3170 #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE 3171 #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B 3172 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF 3173 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 3174 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 3186 #ifndef GL_NV_vertex_program4 3187 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD 3190 #ifndef GL_EXT_gpu_shader4 3191 #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 3192 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 3193 #define GL_SAMPLER_BUFFER_EXT 0x8DC2 3194 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 3195 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 3196 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 3197 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 3198 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 3199 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 3200 #define GL_INT_SAMPLER_1D_EXT 0x8DC9 3201 #define GL_INT_SAMPLER_2D_EXT 0x8DCA 3202 #define GL_INT_SAMPLER_3D_EXT 0x8DCB 3203 #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC 3204 #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD 3205 #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE 3206 #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF 3207 #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 3208 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 3209 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 3210 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 3211 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 3212 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 3213 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 3214 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 3215 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 3218 #ifndef GL_EXT_draw_instanced 3221 #ifndef GL_EXT_packed_float 3222 #define GL_R11F_G11F_B10F_EXT 0x8C3A 3223 #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B 3224 #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C 3227 #ifndef GL_EXT_texture_array 3228 #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 3229 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 3230 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A 3231 #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B 3232 #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C 3233 #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D 3234 #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF 3235 #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E 3239 #ifndef GL_EXT_texture_buffer_object 3240 #define GL_TEXTURE_BUFFER_EXT 0x8C2A 3241 #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B 3242 #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C 3243 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D 3244 #define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E 3247 #ifndef GL_EXT_texture_compression_latc 3248 #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 3249 #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 3250 #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 3251 #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 3254 #ifndef GL_EXT_texture_compression_rgtc 3255 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB 3256 #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC 3257 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD 3258 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE 3261 #ifndef GL_EXT_texture_shared_exponent 3262 #define GL_RGB9_E5_EXT 0x8C3D 3263 #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E 3264 #define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F 3267 #ifndef GL_NV_depth_buffer_float 3268 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB 3269 #define GL_DEPTH32F_STENCIL8_NV 0x8DAC 3270 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD 3271 #define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF 3274 #ifndef GL_NV_fragment_program4 3277 #ifndef GL_NV_framebuffer_multisample_coverage 3278 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB 3279 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 3280 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 3281 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 3284 #ifndef GL_EXT_framebuffer_sRGB 3285 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 3286 #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA 3289 #ifndef GL_NV_geometry_shader4 3292 #ifndef GL_NV_parameter_buffer_object 3293 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 3294 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 3295 #define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 3296 #define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 3297 #define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 3300 #ifndef GL_EXT_draw_buffers2 3303 #ifndef GL_NV_transform_feedback 3304 #define GL_BACK_PRIMARY_COLOR_NV 0x8C77 3305 #define GL_BACK_SECONDARY_COLOR_NV 0x8C78 3306 #define GL_TEXTURE_COORD_NV 0x8C79 3307 #define GL_CLIP_DISTANCE_NV 0x8C7A 3308 #define GL_VERTEX_ID_NV 0x8C7B 3309 #define GL_PRIMITIVE_ID_NV 0x8C7C 3310 #define GL_GENERIC_ATTRIB_NV 0x8C7D 3311 #define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E 3312 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F 3313 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 3314 #define GL_ACTIVE_VARYINGS_NV 0x8C81 3315 #define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 3316 #define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 3317 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 3318 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 3319 #define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 3320 #define GL_PRIMITIVES_GENERATED_NV 0x8C87 3321 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 3322 #define GL_RASTERIZER_DISCARD_NV 0x8C89 3323 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV 0x8C8A 3324 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B 3325 #define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C 3326 #define GL_SEPARATE_ATTRIBS_NV 0x8C8D 3327 #define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E 3328 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F 3331 #ifndef GL_EXT_bindable_uniform 3332 #define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 3333 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 3334 #define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 3335 #define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED 3336 #define GL_UNIFORM_BUFFER_EXT 0x8DEE 3337 #define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF 3340 #ifndef GL_EXT_texture_integer 3341 #define GL_RGBA32UI_EXT 0x8D70 3342 #define GL_RGB32UI_EXT 0x8D71 3343 #define GL_ALPHA32UI_EXT 0x8D72 3344 #define GL_INTENSITY32UI_EXT 0x8D73 3345 #define GL_LUMINANCE32UI_EXT 0x8D74 3346 #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 3347 #define GL_RGBA16UI_EXT 0x8D76 3348 #define GL_RGB16UI_EXT 0x8D77 3349 #define GL_ALPHA16UI_EXT 0x8D78 3350 #define GL_INTENSITY16UI_EXT 0x8D79 3351 #define GL_LUMINANCE16UI_EXT 0x8D7A 3352 #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B 3353 #define GL_RGBA8UI_EXT 0x8D7C 3354 #define GL_RGB8UI_EXT 0x8D7D 3355 #define GL_ALPHA8UI_EXT 0x8D7E 3356 #define GL_INTENSITY8UI_EXT 0x8D7F 3357 #define GL_LUMINANCE8UI_EXT 0x8D80 3358 #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 3359 #define GL_RGBA32I_EXT 0x8D82 3360 #define GL_RGB32I_EXT 0x8D83 3361 #define GL_ALPHA32I_EXT 0x8D84 3362 #define GL_INTENSITY32I_EXT 0x8D85 3363 #define GL_LUMINANCE32I_EXT 0x8D86 3364 #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 3365 #define GL_RGBA16I_EXT 0x8D88 3366 #define GL_RGB16I_EXT 0x8D89 3367 #define GL_ALPHA16I_EXT 0x8D8A 3368 #define GL_INTENSITY16I_EXT 0x8D8B 3369 #define GL_LUMINANCE16I_EXT 0x8D8C 3370 #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D 3371 #define GL_RGBA8I_EXT 0x8D8E 3372 #define GL_RGB8I_EXT 0x8D8F 3373 #define GL_ALPHA8I_EXT 0x8D90 3374 #define GL_INTENSITY8I_EXT 0x8D91 3375 #define GL_LUMINANCE8I_EXT 0x8D92 3376 #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 3377 #define GL_RED_INTEGER_EXT 0x8D94 3378 #define GL_GREEN_INTEGER_EXT 0x8D95 3379 #define GL_BLUE_INTEGER_EXT 0x8D96 3380 #define GL_ALPHA_INTEGER_EXT 0x8D97 3381 #define GL_RGB_INTEGER_EXT 0x8D98 3382 #define GL_RGBA_INTEGER_EXT 0x8D99 3383 #define GL_BGR_INTEGER_EXT 0x8D9A 3384 #define GL_BGRA_INTEGER_EXT 0x8D9B 3385 #define GL_LUMINANCE_INTEGER_EXT 0x8D9C 3386 #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D 3387 #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E 3393 #ifndef GL_VERSION_2_0 3398 #ifndef GL_VERSION_1_5 3404 #ifndef GL_ARB_vertex_buffer_object 3410 #ifndef GL_ARB_shader_objects 3417 #ifndef GL_ARB_half_float_pixel 3421 #ifndef GL_NV_half_float 3425 #ifndef GLEXT_64_TYPES_DEFINED 3427 #define GLEXT_64_TYPES_DEFINED 3430 #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L 3431 #include <inttypes.h> 3432 #elif defined(__sun__) 3433 #include <inttypes.h> 3434 #if defined(__STDC__) 3435 #if defined(__arch64__) 3437 typedef unsigned long int uint64_t;
3439 typedef long long int int64_t;
3440 typedef unsigned long long int uint64_t;
3443 #elif defined(__VMS) 3444 #include <inttypes.h> 3445 #elif defined(__SCO__) || defined(__USLC__) 3447 #elif defined(__UNIXOS2__) || defined(__SOL64__) 3449 typedef long long int int64_t;
3450 typedef unsigned long long int uint64_t;
3451 #elif defined(_WIN32) && defined(__GNUC__) 3453 #elif defined(_WIN32) 3458 #include <inttypes.h> 3462 #ifndef GL_EXT_timer_query 3467 #ifndef GL_VERSION_1_2 3468 #define GL_VERSION_1_2 1 3469 #ifdef GL_GLEXT_PROTOTYPES 3612 #ifndef GL_VERSION_1_3 3613 #define GL_VERSION_1_3 1 3614 #ifdef GL_GLEXT_PROTOTYPES 3766 #ifndef GL_VERSION_1_4 3767 #define GL_VERSION_1_4 1 3768 #ifdef GL_GLEXT_PROTOTYPES 3882 #ifndef GL_VERSION_1_5 3883 #define GL_VERSION_1_5 1 3884 #ifdef GL_GLEXT_PROTOTYPES 3936 #ifndef GL_VERSION_2_0 3937 #define GL_VERSION_2_0 1 3938 #ifdef GL_GLEXT_PROTOTYPES 4210 #ifndef GL_VERSION_2_1 4211 #define GL_VERSION_2_1 1 4212 #ifdef GL_GLEXT_PROTOTYPES 4240 #ifndef GL_ARB_multitexture 4241 #define GL_ARB_multitexture 1 4242 #ifdef GL_GLEXT_PROTOTYPES 4345 #ifndef GL_ARB_transpose_matrix 4346 #define GL_ARB_transpose_matrix 1 4347 #ifdef GL_GLEXT_PROTOTYPES 4359 #ifndef GL_ARB_multisample 4360 #define GL_ARB_multisample 1 4361 #ifdef GL_GLEXT_PROTOTYPES 4368 #ifndef GL_ARB_texture_env_add 4369 #define GL_ARB_texture_env_add 1 4372 #ifndef GL_ARB_texture_cube_map 4373 #define GL_ARB_texture_cube_map 1 4376 #ifndef GL_ARB_texture_compression 4377 #define GL_ARB_texture_compression 1 4378 #ifdef GL_GLEXT_PROTOTYPES 4420 #ifndef GL_ARB_texture_border_clamp 4421 #define GL_ARB_texture_border_clamp 1 4424 #ifndef GL_ARB_point_parameters 4425 #define GL_ARB_point_parameters 1 4426 #ifdef GL_GLEXT_PROTOTYPES 4436 #ifndef GL_ARB_vertex_blend 4437 #define GL_ARB_vertex_blend 1 4438 #ifdef GL_GLEXT_PROTOTYPES 4469 #ifndef GL_ARB_matrix_palette 4470 #define GL_ARB_matrix_palette 1 4471 #ifdef GL_GLEXT_PROTOTYPES 4490 #ifndef GL_ARB_texture_env_combine 4491 #define GL_ARB_texture_env_combine 1 4494 #ifndef GL_ARB_texture_env_crossbar 4495 #define GL_ARB_texture_env_crossbar 1 4498 #ifndef GL_ARB_texture_env_dot3 4499 #define GL_ARB_texture_env_dot3 1 4502 #ifndef GL_ARB_texture_mirrored_repeat 4503 #define GL_ARB_texture_mirrored_repeat 1 4506 #ifndef GL_ARB_depth_texture 4507 #define GL_ARB_depth_texture 1 4510 #ifndef GL_ARB_shadow 4511 #define GL_ARB_shadow 1 4514 #ifndef GL_ARB_shadow_ambient 4515 #define GL_ARB_shadow_ambient 1 4518 #ifndef GL_ARB_window_pos 4519 #define GL_ARB_window_pos 1 4520 #ifdef GL_GLEXT_PROTOTYPES 4559 #ifndef GL_ARB_vertex_program 4560 #define GL_ARB_vertex_program 1 4561 #ifdef GL_GLEXT_PROTOTYPES 4758 #ifndef GL_ARB_fragment_program 4759 #define GL_ARB_fragment_program 1 4763 #ifndef GL_ARB_vertex_buffer_object 4764 #define GL_ARB_vertex_buffer_object 1 4765 #ifdef GL_GLEXT_PROTOTYPES 4800 #ifndef GL_ARB_occlusion_query 4801 #define GL_ARB_occlusion_query 1 4802 #ifdef GL_GLEXT_PROTOTYPES 4825 #ifndef GL_ARB_shader_objects 4826 #define GL_ARB_shader_objects 1 4827 #ifdef GL_GLEXT_PROTOTYPES 4949 #ifndef GL_ARB_vertex_shader 4950 #define GL_ARB_vertex_shader 1 4951 #ifdef GL_GLEXT_PROTOTYPES 4967 #ifndef GL_ARB_fragment_shader 4968 #define GL_ARB_fragment_shader 1 4971 #ifndef GL_ARB_shading_language_100 4972 #define GL_ARB_shading_language_100 1 4975 #ifndef GL_ARB_texture_non_power_of_two 4976 #define GL_ARB_texture_non_power_of_two 1 4979 #ifndef GL_ARB_point_sprite 4980 #define GL_ARB_point_sprite 1 4983 #ifndef GL_ARB_fragment_program_shadow 4984 #define GL_ARB_fragment_program_shadow 1 4987 #ifndef GL_ARB_draw_buffers 4988 #define GL_ARB_draw_buffers 1 4989 #ifdef GL_GLEXT_PROTOTYPES 4995 #ifndef GL_ARB_texture_rectangle 4996 #define GL_ARB_texture_rectangle 1 4999 #ifndef GL_ARB_color_buffer_float 5000 #define GL_ARB_color_buffer_float 1 5001 #ifdef GL_GLEXT_PROTOTYPES 5007 #ifndef GL_ARB_half_float_pixel 5008 #define GL_ARB_half_float_pixel 1 5011 #ifndef GL_ARB_texture_float 5012 #define GL_ARB_texture_float 1 5015 #ifndef GL_ARB_pixel_buffer_object 5016 #define GL_ARB_pixel_buffer_object 1 5020 #define GL_EXT_abgr 1 5023 #ifndef GL_EXT_blend_color 5024 #define GL_EXT_blend_color 1 5025 #ifdef GL_GLEXT_PROTOTYPES 5032 #ifndef GL_EXT_polygon_offset 5033 #define GL_EXT_polygon_offset 1 5034 #ifdef GL_GLEXT_PROTOTYPES 5040 #ifndef GL_EXT_texture 5041 #define GL_EXT_texture 1 5044 #ifndef GL_EXT_texture3D 5045 #define GL_EXT_texture3D 1 5046 #ifdef GL_GLEXT_PROTOTYPES 5064 #ifndef GL_SGIS_texture_filter4 5065 #define GL_SGIS_texture_filter4 1 5066 #ifdef GL_GLEXT_PROTOTYPES 5077 #ifndef GL_EXT_subtexture 5078 #define GL_EXT_subtexture 1 5079 #ifdef GL_GLEXT_PROTOTYPES 5094 #ifndef GL_EXT_copy_texture 5095 #define GL_EXT_copy_texture 1 5096 #ifdef GL_GLEXT_PROTOTYPES 5124 #ifndef GL_EXT_histogram 5125 #define GL_EXT_histogram 1 5126 #ifdef GL_GLEXT_PROTOTYPES 5159 #ifndef GL_EXT_convolution 5160 #define GL_EXT_convolution 1 5161 #ifdef GL_GLEXT_PROTOTYPES 5216 #ifndef GL_SGI_color_matrix 5217 #define GL_SGI_color_matrix 1 5220 #ifndef GL_SGI_color_table 5221 #define GL_SGI_color_table 1 5222 #ifdef GL_GLEXT_PROTOTYPES 5249 #ifndef GL_SGIX_pixel_texture 5250 #define GL_SGIX_pixel_texture 1 5251 #ifdef GL_GLEXT_PROTOTYPES 5257 #ifndef GL_SGIS_pixel_texture 5258 #define GL_SGIS_pixel_texture 1 5259 #ifdef GL_GLEXT_PROTOTYPES 5269 typedef void(
APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC)(
5273 typedef void(
APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC)(
5275 typedef void(
APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC)(
5277 typedef void(
APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC)(
5281 #ifndef GL_SGIS_texture4D 5282 #define GL_SGIS_texture4D 1 5283 #ifdef GL_GLEXT_PROTOTYPES 5301 #ifndef GL_SGI_texture_color_table 5302 #define GL_SGI_texture_color_table 1 5305 #ifndef GL_EXT_cmyka 5306 #define GL_EXT_cmyka 1 5309 #ifndef GL_EXT_texture_object 5310 #define GL_EXT_texture_object 1 5311 #ifdef GL_GLEXT_PROTOTYPES 5332 #ifndef GL_SGIS_detail_texture 5333 #define GL_SGIS_detail_texture 1 5334 #ifdef GL_GLEXT_PROTOTYPES 5344 #ifndef GL_SGIS_sharpen_texture 5345 #define GL_SGIS_sharpen_texture 1 5346 #ifdef GL_GLEXT_PROTOTYPES 5356 #ifndef GL_EXT_packed_pixels 5357 #define GL_EXT_packed_pixels 1 5360 #ifndef GL_SGIS_texture_lod 5361 #define GL_SGIS_texture_lod 1 5364 #ifndef GL_SGIS_multisample 5365 #define GL_SGIS_multisample 1 5366 #ifdef GL_GLEXT_PROTOTYPES 5375 #ifndef GL_EXT_rescale_normal 5376 #define GL_EXT_rescale_normal 1 5379 #ifndef GL_EXT_vertex_array 5380 #define GL_EXT_vertex_array 1 5381 #ifdef GL_GLEXT_PROTOTYPES 5416 #ifndef GL_EXT_misc_attribute 5417 #define GL_EXT_misc_attribute 1 5420 #ifndef GL_SGIS_generate_mipmap 5421 #define GL_SGIS_generate_mipmap 1 5424 #ifndef GL_SGIX_clipmap 5425 #define GL_SGIX_clipmap 1 5428 #ifndef GL_SGIX_shadow 5429 #define GL_SGIX_shadow 1 5432 #ifndef GL_SGIS_texture_edge_clamp 5433 #define GL_SGIS_texture_edge_clamp 1 5436 #ifndef GL_SGIS_texture_border_clamp 5437 #define GL_SGIS_texture_border_clamp 1 5440 #ifndef GL_EXT_blend_minmax 5441 #define GL_EXT_blend_minmax 1 5442 #ifdef GL_GLEXT_PROTOTYPES 5448 #ifndef GL_EXT_blend_subtract 5449 #define GL_EXT_blend_subtract 1 5452 #ifndef GL_EXT_blend_logic_op 5453 #define GL_EXT_blend_logic_op 1 5456 #ifndef GL_SGIX_interlace 5457 #define GL_SGIX_interlace 1 5460 #ifndef GL_SGIX_pixel_tiles 5461 #define GL_SGIX_pixel_tiles 1 5464 #ifndef GL_SGIX_texture_select 5465 #define GL_SGIX_texture_select 1 5468 #ifndef GL_SGIX_sprite 5469 #define GL_SGIX_sprite 1 5470 #ifdef GL_GLEXT_PROTOTYPES 5486 #ifndef GL_SGIX_texture_multi_buffer 5487 #define GL_SGIX_texture_multi_buffer 1 5490 #ifndef GL_EXT_point_parameters 5491 #define GL_EXT_point_parameters 1 5492 #ifdef GL_GLEXT_PROTOTYPES 5502 #ifndef GL_SGIS_point_parameters 5503 #define GL_SGIS_point_parameters 1 5504 #ifdef GL_GLEXT_PROTOTYPES 5514 #ifndef GL_SGIX_instruments 5515 #define GL_SGIX_instruments 1 5516 #ifdef GL_GLEXT_PROTOTYPES 5533 #ifndef GL_SGIX_texture_scale_bias 5534 #define GL_SGIX_texture_scale_bias 1 5537 #ifndef GL_SGIX_framezoom 5538 #define GL_SGIX_framezoom 1 5539 #ifdef GL_GLEXT_PROTOTYPES 5545 #ifndef GL_SGIX_tag_sample_buffer 5546 #define GL_SGIX_tag_sample_buffer 1 5547 #ifdef GL_GLEXT_PROTOTYPES 5553 #ifndef GL_SGIX_polynomial_ffd 5554 #define GL_SGIX_polynomial_ffd 1 5555 #ifdef GL_GLEXT_PROTOTYPES 5574 typedef void(
APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC)(
5578 #ifndef GL_SGIX_reference_plane 5579 #define GL_SGIX_reference_plane 1 5580 #ifdef GL_GLEXT_PROTOTYPES 5586 #ifndef GL_SGIX_flush_raster 5587 #define GL_SGIX_flush_raster 1 5588 #ifdef GL_GLEXT_PROTOTYPES 5594 #ifndef GL_SGIX_depth_texture 5595 #define GL_SGIX_depth_texture 1 5598 #ifndef GL_SGIS_fog_function 5599 #define GL_SGIS_fog_function 1 5600 #ifdef GL_GLEXT_PROTOTYPES 5608 #ifndef GL_SGIX_fog_offset 5609 #define GL_SGIX_fog_offset 1 5612 #ifndef GL_HP_image_transform 5613 #define GL_HP_image_transform 1 5614 #ifdef GL_GLEXT_PROTOTYPES 5637 #ifndef GL_HP_convolution_border_modes 5638 #define GL_HP_convolution_border_modes 1 5641 #ifndef GL_SGIX_texture_add_env 5642 #define GL_SGIX_texture_add_env 1 5645 #ifndef GL_EXT_color_subtable 5646 #define GL_EXT_color_subtable 1 5647 #ifdef GL_GLEXT_PROTOTYPES 5660 #ifndef GL_PGI_vertex_hints 5661 #define GL_PGI_vertex_hints 1 5664 #ifndef GL_PGI_misc_hints 5665 #define GL_PGI_misc_hints 1 5666 #ifdef GL_GLEXT_PROTOTYPES 5672 #ifndef GL_EXT_paletted_texture 5673 #define GL_EXT_paletted_texture 1 5674 #ifdef GL_GLEXT_PROTOTYPES 5692 #ifndef GL_EXT_clip_volume_hint 5693 #define GL_EXT_clip_volume_hint 1 5696 #ifndef GL_SGIX_list_priority 5697 #define GL_SGIX_list_priority 1 5698 #ifdef GL_GLEXT_PROTOTYPES 5720 #ifndef GL_SGIX_ir_instrument1 5721 #define GL_SGIX_ir_instrument1 1 5724 #ifndef GL_SGIX_calligraphic_fragment 5725 #define GL_SGIX_calligraphic_fragment 1 5728 #ifndef GL_SGIX_texture_lod_bias 5729 #define GL_SGIX_texture_lod_bias 1 5732 #ifndef GL_SGIX_shadow_ambient 5733 #define GL_SGIX_shadow_ambient 1 5736 #ifndef GL_EXT_index_texture 5737 #define GL_EXT_index_texture 1 5740 #ifndef GL_EXT_index_material 5741 #define GL_EXT_index_material 1 5742 #ifdef GL_GLEXT_PROTOTYPES 5748 #ifndef GL_EXT_index_func 5749 #define GL_EXT_index_func 1 5750 #ifdef GL_GLEXT_PROTOTYPES 5756 #ifndef GL_EXT_index_array_formats 5757 #define GL_EXT_index_array_formats 1 5760 #ifndef GL_EXT_compiled_vertex_array 5761 #define GL_EXT_compiled_vertex_array 1 5762 #ifdef GL_GLEXT_PROTOTYPES 5770 #ifndef GL_EXT_cull_vertex 5771 #define GL_EXT_cull_vertex 1 5772 #ifdef GL_GLEXT_PROTOTYPES 5782 #ifndef GL_SGIX_ycrcb 5783 #define GL_SGIX_ycrcb 1 5786 #ifndef GL_SGIX_fragment_lighting 5787 #define GL_SGIX_fragment_lighting 1 5788 #ifdef GL_GLEXT_PROTOTYPES 5845 #ifndef GL_IBM_rasterpos_clip 5846 #define GL_IBM_rasterpos_clip 1 5849 #ifndef GL_HP_texture_lighting 5850 #define GL_HP_texture_lighting 1 5853 #ifndef GL_EXT_draw_range_elements 5854 #define GL_EXT_draw_range_elements 1 5855 #ifdef GL_GLEXT_PROTOTYPES 5864 #ifndef GL_WIN_phong_shading 5865 #define GL_WIN_phong_shading 1 5868 #ifndef GL_WIN_specular_fog 5869 #define GL_WIN_specular_fog 1 5872 #ifndef GL_EXT_light_texture 5873 #define GL_EXT_light_texture 1 5874 #ifdef GL_GLEXT_PROTOTYPES 5884 #ifndef GL_SGIX_blend_alpha_minmax 5885 #define GL_SGIX_blend_alpha_minmax 1 5889 #define GL_EXT_bgra 1 5892 #ifndef GL_SGIX_async 5893 #define GL_SGIX_async 1 5894 #ifdef GL_GLEXT_PROTOTYPES 5911 #ifndef GL_SGIX_async_pixel 5912 #define GL_SGIX_async_pixel 1 5915 #ifndef GL_SGIX_async_histogram 5916 #define GL_SGIX_async_histogram 1 5919 #ifndef GL_INTEL_parallel_arrays 5920 #define GL_INTEL_parallel_arrays 1 5921 #ifdef GL_GLEXT_PROTOTYPES 5937 #ifndef GL_HP_occlusion_test 5938 #define GL_HP_occlusion_test 1 5941 #ifndef GL_EXT_pixel_transform 5942 #define GL_EXT_pixel_transform 1 5943 #ifdef GL_GLEXT_PROTOTYPES 5961 #ifndef GL_EXT_pixel_transform_color_table 5962 #define GL_EXT_pixel_transform_color_table 1 5965 #ifndef GL_EXT_shared_texture_palette 5966 #define GL_EXT_shared_texture_palette 1 5969 #ifndef GL_EXT_separate_specular_color 5970 #define GL_EXT_separate_specular_color 1 5973 #ifndef GL_EXT_secondary_color 5974 #define GL_EXT_secondary_color 1 5975 #ifdef GL_GLEXT_PROTOTYPES 6023 #ifndef GL_EXT_texture_perturb_normal 6024 #define GL_EXT_texture_perturb_normal 1 6025 #ifdef GL_GLEXT_PROTOTYPES 6031 #ifndef GL_EXT_multi_draw_arrays 6032 #define GL_EXT_multi_draw_arrays 1 6033 #ifdef GL_GLEXT_PROTOTYPES 6045 #ifndef GL_EXT_fog_coord 6046 #define GL_EXT_fog_coord 1 6047 #ifdef GL_GLEXT_PROTOTYPES 6062 #ifndef GL_REND_screen_coordinates 6063 #define GL_REND_screen_coordinates 1 6066 #ifndef GL_EXT_coordinate_frame 6067 #define GL_EXT_coordinate_frame 1 6068 #ifdef GL_GLEXT_PROTOTYPES 6124 #ifndef GL_EXT_texture_env_combine 6125 #define GL_EXT_texture_env_combine 1 6128 #ifndef GL_APPLE_specular_vector 6129 #define GL_APPLE_specular_vector 1 6132 #ifndef GL_APPLE_transform_hint 6133 #define GL_APPLE_transform_hint 1 6136 #ifndef GL_SGIX_fog_scale 6137 #define GL_SGIX_fog_scale 1 6140 #ifndef GL_SUNX_constant_data 6141 #define GL_SUNX_constant_data 1 6142 #ifdef GL_GLEXT_PROTOTYPES 6148 #ifndef GL_SUN_global_alpha 6149 #define GL_SUN_global_alpha 1 6150 #ifdef GL_GLEXT_PROTOTYPES 6170 #ifndef GL_SUN_triangle_list 6171 #define GL_SUN_triangle_list 1 6172 #ifdef GL_GLEXT_PROTOTYPES 6192 #ifndef GL_SUN_vertex 6193 #define GL_SUN_vertex 1 6194 #ifdef GL_GLEXT_PROTOTYPES 6379 #ifndef GL_EXT_blend_func_separate 6380 #define GL_EXT_blend_func_separate 1 6381 #ifdef GL_GLEXT_PROTOTYPES 6389 #ifndef GL_INGR_blend_func_separate 6390 #define GL_INGR_blend_func_separate 1 6391 #ifdef GL_GLEXT_PROTOTYPES 6399 #ifndef GL_INGR_color_clamp 6400 #define GL_INGR_color_clamp 1 6403 #ifndef GL_INGR_interlace_read 6404 #define GL_INGR_interlace_read 1 6407 #ifndef GL_EXT_stencil_wrap 6408 #define GL_EXT_stencil_wrap 1 6411 #ifndef GL_EXT_422_pixels 6412 #define GL_EXT_422_pixels 1 6415 #ifndef GL_NV_texgen_reflection 6416 #define GL_NV_texgen_reflection 1 6419 #ifndef GL_SUN_convolution_border_modes 6420 #define GL_SUN_convolution_border_modes 1 6423 #ifndef GL_EXT_texture_env_add 6424 #define GL_EXT_texture_env_add 1 6427 #ifndef GL_EXT_texture_lod_bias 6428 #define GL_EXT_texture_lod_bias 1 6431 #ifndef GL_EXT_texture_filter_anisotropic 6432 #define GL_EXT_texture_filter_anisotropic 1 6435 #ifndef GL_EXT_vertex_weighting 6436 #define GL_EXT_vertex_weighting 1 6437 #ifdef GL_GLEXT_PROTOTYPES 6449 #ifndef GL_NV_light_max_exponent 6450 #define GL_NV_light_max_exponent 1 6453 #ifndef GL_NV_vertex_array_range 6454 #define GL_NV_vertex_array_range 1 6455 #ifdef GL_GLEXT_PROTOTYPES 6464 #ifndef GL_NV_register_combiners 6465 #define GL_NV_register_combiners 1 6466 #ifdef GL_GLEXT_PROTOTYPES 6522 #ifndef GL_NV_fog_distance 6523 #define GL_NV_fog_distance 1 6526 #ifndef GL_NV_texgen_emboss 6527 #define GL_NV_texgen_emboss 1 6530 #ifndef GL_NV_blend_square 6531 #define GL_NV_blend_square 1 6534 #ifndef GL_NV_texture_env_combine4 6535 #define GL_NV_texture_env_combine4 1 6538 #ifndef GL_MESA_resize_buffers 6539 #define GL_MESA_resize_buffers 1 6540 #ifdef GL_GLEXT_PROTOTYPES 6546 #ifndef GL_MESA_window_pos 6547 #define GL_MESA_window_pos 1 6548 #ifdef GL_GLEXT_PROTOTYPES 6607 #ifndef GL_IBM_cull_vertex 6608 #define GL_IBM_cull_vertex 1 6611 #ifndef GL_IBM_multimode_draw_arrays 6612 #define GL_IBM_multimode_draw_arrays 1 6613 #ifdef GL_GLEXT_PROTOTYPES 6628 #ifndef GL_IBM_vertex_array_lists 6629 #define GL_IBM_vertex_array_lists 1 6630 #ifdef GL_GLEXT_PROTOTYPES 6668 #ifndef GL_SGIX_subsample 6669 #define GL_SGIX_subsample 1 6672 #ifndef GL_SGIX_ycrcba 6673 #define GL_SGIX_ycrcba 1 6676 #ifndef GL_SGIX_ycrcb_subsample 6677 #define GL_SGIX_ycrcb_subsample 1 6680 #ifndef GL_SGIX_depth_pass_instrument 6681 #define GL_SGIX_depth_pass_instrument 1 6684 #ifndef GL_3DFX_texture_compression_FXT1 6685 #define GL_3DFX_texture_compression_FXT1 1 6688 #ifndef GL_3DFX_multisample 6689 #define GL_3DFX_multisample 1 6692 #ifndef GL_3DFX_tbuffer 6693 #define GL_3DFX_tbuffer 1 6694 #ifdef GL_GLEXT_PROTOTYPES 6700 #ifndef GL_EXT_multisample 6701 #define GL_EXT_multisample 1 6702 #ifdef GL_GLEXT_PROTOTYPES 6711 #ifndef GL_SGIX_vertex_preclip 6712 #define GL_SGIX_vertex_preclip 1 6715 #ifndef GL_SGIX_convolution_accuracy 6716 #define GL_SGIX_convolution_accuracy 1 6719 #ifndef GL_SGIX_resample 6720 #define GL_SGIX_resample 1 6723 #ifndef GL_SGIS_point_line_texgen 6724 #define GL_SGIS_point_line_texgen 1 6727 #ifndef GL_SGIS_texture_color_mask 6728 #define GL_SGIS_texture_color_mask 1 6729 #ifdef GL_GLEXT_PROTOTYPES 6737 #ifndef GL_SGIX_igloo_interface 6738 #define GL_SGIX_igloo_interface 1 6739 #ifdef GL_GLEXT_PROTOTYPES 6746 #ifndef GL_EXT_texture_env_dot3 6747 #define GL_EXT_texture_env_dot3 1 6750 #ifndef GL_ATI_texture_mirror_once 6751 #define GL_ATI_texture_mirror_once 1 6755 #define GL_NV_fence 1 6756 #ifdef GL_GLEXT_PROTOTYPES 6776 #ifndef GL_NV_evaluators 6777 #define GL_NV_evaluators 1 6778 #ifdef GL_GLEXT_PROTOTYPES 6814 #ifndef GL_NV_packed_depth_stencil 6815 #define GL_NV_packed_depth_stencil 1 6818 #ifndef GL_NV_register_combiners2 6819 #define GL_NV_register_combiners2 1 6820 #ifdef GL_GLEXT_PROTOTYPES 6831 #ifndef GL_NV_texture_compression_vtc 6832 #define GL_NV_texture_compression_vtc 1 6835 #ifndef GL_NV_texture_rectangle 6836 #define GL_NV_texture_rectangle 1 6839 #ifndef GL_NV_texture_shader 6840 #define GL_NV_texture_shader 1 6843 #ifndef GL_NV_texture_shader2 6844 #define GL_NV_texture_shader2 1 6847 #ifndef GL_NV_vertex_array_range2 6848 #define GL_NV_vertex_array_range2 1 6851 #ifndef GL_NV_vertex_program 6852 #define GL_NV_vertex_program 1 6853 #ifdef GL_GLEXT_PROTOTYPES 7056 #ifndef GL_SGIX_texture_coordinate_clamp 7057 #define GL_SGIX_texture_coordinate_clamp 1 7060 #ifndef GL_SGIX_scalebias_hint 7061 #define GL_SGIX_scalebias_hint 1 7064 #ifndef GL_OML_interlace 7065 #define GL_OML_interlace 1 7068 #ifndef GL_OML_subsample 7069 #define GL_OML_subsample 1 7072 #ifndef GL_OML_resample 7073 #define GL_OML_resample 1 7076 #ifndef GL_NV_copy_depth_to_color 7077 #define GL_NV_copy_depth_to_color 1 7080 #ifndef GL_ATI_envmap_bumpmap 7081 #define GL_ATI_envmap_bumpmap 1 7082 #ifdef GL_GLEXT_PROTOTYPES 7098 #ifndef GL_ATI_fragment_shader 7099 #define GL_ATI_fragment_shader 1 7100 #ifdef GL_GLEXT_PROTOTYPES 7159 #ifndef GL_ATI_pn_triangles 7160 #define GL_ATI_pn_triangles 1 7161 #ifdef GL_GLEXT_PROTOTYPES 7169 #ifndef GL_ATI_vertex_array_object 7170 #define GL_ATI_vertex_array_object 1 7171 #ifdef GL_GLEXT_PROTOTYPES 7214 #ifndef GL_EXT_vertex_shader 7215 #define GL_EXT_vertex_shader 1 7216 #ifdef GL_GLEXT_PROTOTYPES 7332 #ifndef GL_ATI_vertex_streams 7333 #define GL_ATI_vertex_streams 1 7334 #ifdef GL_GLEXT_PROTOTYPES 7470 #ifndef GL_ATI_element_array 7471 #define GL_ATI_element_array 1 7472 #ifdef GL_GLEXT_PROTOTYPES 7485 #ifndef GL_SUN_mesh_array 7486 #define GL_SUN_mesh_array 1 7487 #ifdef GL_GLEXT_PROTOTYPES 7494 #ifndef GL_SUN_slice_accum 7495 #define GL_SUN_slice_accum 1 7498 #ifndef GL_NV_multisample_filter_hint 7499 #define GL_NV_multisample_filter_hint 1 7502 #ifndef GL_NV_depth_clamp 7503 #define GL_NV_depth_clamp 1 7506 #ifndef GL_NV_occlusion_query 7507 #define GL_NV_occlusion_query 1 7508 #ifdef GL_GLEXT_PROTOTYPES 7529 #ifndef GL_NV_point_sprite 7530 #define GL_NV_point_sprite 1 7531 #ifdef GL_GLEXT_PROTOTYPES 7540 #ifndef GL_NV_texture_shader3 7541 #define GL_NV_texture_shader3 1 7544 #ifndef GL_NV_vertex_program1_1 7545 #define GL_NV_vertex_program1_1 1 7548 #ifndef GL_EXT_shadow_funcs 7549 #define GL_EXT_shadow_funcs 1 7552 #ifndef GL_EXT_stencil_two_side 7553 #define GL_EXT_stencil_two_side 1 7554 #ifdef GL_GLEXT_PROTOTYPES 7560 #ifndef GL_ATI_text_fragment_shader 7561 #define GL_ATI_text_fragment_shader 1 7564 #ifndef GL_APPLE_client_storage 7565 #define GL_APPLE_client_storage 1 7568 #ifndef GL_APPLE_element_array 7569 #define GL_APPLE_element_array 1 7570 #ifdef GL_GLEXT_PROTOTYPES 7593 #ifndef GL_APPLE_fence 7594 #define GL_APPLE_fence 1 7595 #ifdef GL_GLEXT_PROTOTYPES 7617 #ifndef GL_APPLE_vertex_array_object 7618 #define GL_APPLE_vertex_array_object 1 7619 #ifdef GL_GLEXT_PROTOTYPES 7633 #ifndef GL_APPLE_vertex_array_range 7634 #define GL_APPLE_vertex_array_range 1 7635 #ifdef GL_GLEXT_PROTOTYPES 7648 #ifndef GL_APPLE_ycbcr_422 7649 #define GL_APPLE_ycbcr_422 1 7653 #define GL_S3_s3tc 1 7656 #ifndef GL_ATI_draw_buffers 7657 #define GL_ATI_draw_buffers 1 7658 #ifdef GL_GLEXT_PROTOTYPES 7664 #ifndef GL_ATI_pixel_format_float 7665 #define GL_ATI_pixel_format_float 1 7671 #ifndef GL_ATI_texture_env_combine3 7672 #define GL_ATI_texture_env_combine3 1 7675 #ifndef GL_ATI_texture_float 7676 #define GL_ATI_texture_float 1 7679 #ifndef GL_NV_float_buffer 7680 #define GL_NV_float_buffer 1 7683 #ifndef GL_NV_fragment_program 7684 #define GL_NV_fragment_program 1 7686 #ifdef GL_GLEXT_PROTOTYPES 7716 #ifndef GL_NV_half_float 7717 #define GL_NV_half_float 1 7718 #ifdef GL_GLEXT_PROTOTYPES 7841 #ifndef GL_NV_pixel_data_range 7842 #define GL_NV_pixel_data_range 1 7843 #ifdef GL_GLEXT_PROTOTYPES 7852 #ifndef GL_NV_primitive_restart 7853 #define GL_NV_primitive_restart 1 7854 #ifdef GL_GLEXT_PROTOTYPES 7862 #ifndef GL_NV_texture_expand_normal 7863 #define GL_NV_texture_expand_normal 1 7866 #ifndef GL_NV_vertex_program2 7867 #define GL_NV_vertex_program2 1 7870 #ifndef GL_ATI_map_object_buffer 7871 #define GL_ATI_map_object_buffer 1 7872 #ifdef GL_GLEXT_PROTOTYPES 7880 #ifndef GL_ATI_separate_stencil 7881 #define GL_ATI_separate_stencil 1 7882 #ifdef GL_GLEXT_PROTOTYPES 7892 #ifndef GL_ATI_vertex_attrib_array_object 7893 #define GL_ATI_vertex_attrib_array_object 1 7894 #ifdef GL_GLEXT_PROTOTYPES 7909 #ifndef GL_OES_read_format 7910 #define GL_OES_read_format 1 7913 #ifndef GL_EXT_depth_bounds_test 7914 #define GL_EXT_depth_bounds_test 1 7915 #ifdef GL_GLEXT_PROTOTYPES 7921 #ifndef GL_EXT_texture_mirror_clamp 7922 #define GL_EXT_texture_mirror_clamp 1 7925 #ifndef GL_EXT_blend_equation_separate 7926 #define GL_EXT_blend_equation_separate 1 7927 #ifdef GL_GLEXT_PROTOTYPES 7934 #ifndef GL_MESA_pack_invert 7935 #define GL_MESA_pack_invert 1 7938 #ifndef GL_MESA_ycbcr_texture 7939 #define GL_MESA_ycbcr_texture 1 7942 #ifndef GL_EXT_pixel_buffer_object 7943 #define GL_EXT_pixel_buffer_object 1 7946 #ifndef GL_NV_fragment_program_option 7947 #define GL_NV_fragment_program_option 1 7950 #ifndef GL_NV_fragment_program2 7951 #define GL_NV_fragment_program2 1 7954 #ifndef GL_NV_vertex_program2_option 7955 #define GL_NV_vertex_program2_option 1 7958 #ifndef GL_NV_vertex_program3 7959 #define GL_NV_vertex_program3 1 7962 #ifndef GL_EXT_framebuffer_object 7963 #define GL_EXT_framebuffer_object 1 7964 #ifdef GL_GLEXT_PROTOTYPES 8024 #ifndef GL_GREMEDY_string_marker 8025 #define GL_GREMEDY_string_marker 1 8026 #ifdef GL_GLEXT_PROTOTYPES 8033 #ifndef GL_EXT_packed_depth_stencil 8034 #define GL_EXT_packed_depth_stencil 1 8037 #ifndef GL_EXT_stencil_clear_tag 8038 #define GL_EXT_stencil_clear_tag 1 8039 #ifdef GL_GLEXT_PROTOTYPES 8046 #ifndef GL_EXT_texture_sRGB 8047 #define GL_EXT_texture_sRGB 1 8050 #ifndef GL_EXT_framebuffer_blit 8051 #define GL_EXT_framebuffer_blit 1 8052 #ifdef GL_GLEXT_PROTOTYPES 8061 #ifndef GL_EXT_framebuffer_multisample 8062 #define GL_EXT_framebuffer_multisample 1 8063 #ifdef GL_GLEXT_PROTOTYPES 8072 #ifndef GL_MESAX_texture_stack 8073 #define GL_MESAX_texture_stack 1 8076 #ifndef GL_EXT_timer_query 8077 #define GL_EXT_timer_query 1 8078 #ifdef GL_GLEXT_PROTOTYPES 8088 #ifndef GL_EXT_gpu_program_parameters 8089 #define GL_EXT_gpu_program_parameters 1 8090 #ifdef GL_GLEXT_PROTOTYPES 8102 #ifndef GL_APPLE_flush_buffer_range 8103 #define GL_APPLE_flush_buffer_range 1 8104 #ifdef GL_GLEXT_PROTOTYPES 8114 #ifndef GL_NV_gpu_program4 8115 #define GL_NV_gpu_program4 1 8116 #ifdef GL_GLEXT_PROTOTYPES 8167 typedef void(
APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC)(
8169 typedef void(
APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC)(
8171 typedef void(
APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC)(
8173 typedef void(
APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC)(
8177 #ifndef GL_NV_geometry_program4 8178 #define GL_NV_geometry_program4 1 8179 #ifdef GL_GLEXT_PROTOTYPES 8197 #ifndef GL_EXT_geometry_shader4 8198 #define GL_EXT_geometry_shader4 1 8199 #ifdef GL_GLEXT_PROTOTYPES 8206 #ifndef GL_NV_vertex_program4 8207 #define GL_NV_vertex_program4 1 8208 #ifdef GL_GLEXT_PROTOTYPES 8282 #ifndef GL_EXT_gpu_shader4 8283 #define GL_EXT_gpu_shader4 1 8284 #ifdef GL_GLEXT_PROTOTYPES 8320 #ifndef GL_EXT_draw_instanced 8321 #define GL_EXT_draw_instanced 1 8322 #ifdef GL_GLEXT_PROTOTYPES 8334 #ifndef GL_EXT_packed_float 8335 #define GL_EXT_packed_float 1 8338 #ifndef GL_EXT_texture_array 8339 #define GL_EXT_texture_array 1 8342 #ifndef GL_EXT_texture_buffer_object 8343 #define GL_EXT_texture_buffer_object 1 8344 #ifdef GL_GLEXT_PROTOTYPES 8351 #ifndef GL_EXT_texture_compression_latc 8352 #define GL_EXT_texture_compression_latc 1 8355 #ifndef GL_EXT_texture_compression_rgtc 8356 #define GL_EXT_texture_compression_rgtc 1 8359 #ifndef GL_EXT_texture_shared_exponent 8360 #define GL_EXT_texture_shared_exponent 1 8363 #ifndef GL_NV_depth_buffer_float 8364 #define GL_NV_depth_buffer_float 1 8365 #ifdef GL_GLEXT_PROTOTYPES 8375 #ifndef GL_NV_fragment_program4 8376 #define GL_NV_fragment_program4 1 8379 #ifndef GL_NV_framebuffer_multisample_coverage 8380 #define GL_NV_framebuffer_multisample_coverage 1 8381 #ifdef GL_GLEXT_PROTOTYPES 8390 #ifndef GL_EXT_framebuffer_sRGB 8391 #define GL_EXT_framebuffer_sRGB 1 8394 #ifndef GL_NV_geometry_shader4 8395 #define GL_NV_geometry_shader4 1 8398 #ifndef GL_NV_parameter_buffer_object 8399 #define GL_NV_parameter_buffer_object 1 8400 #ifdef GL_GLEXT_PROTOTYPES 8419 #ifndef GL_EXT_draw_buffers2 8420 #define GL_EXT_draw_buffers2 1 8421 #ifdef GL_GLEXT_PROTOTYPES 8442 #ifndef GL_NV_transform_feedback 8443 #define GL_NV_transform_feedback 1 8444 #ifdef GL_GLEXT_PROTOTYPES 8484 #ifndef GL_EXT_bindable_uniform 8485 #define GL_EXT_bindable_uniform 1 8486 #ifdef GL_GLEXT_PROTOTYPES 8499 #ifndef GL_EXT_texture_integer 8500 #define GL_EXT_texture_integer 1 8501 #ifdef GL_GLEXT_PROTOTYPES #define glDetailTexFuncSGIS
void(GLAPIENTRY * PFNGLTRACKMATRIXNVPROC)(GLenum target, GLuint address, GLenum matrix, GLenum transform)
#define glFinishObjectAPPLE
void(GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, void *pointer)
void(GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC)(GLfloat *weight)
#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
void(GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC)(GLint first, GLsizei count)
void(GLAPIENTRY * PFNGLSAMPLEMAPATIPROC)(GLuint dst, GLuint interp, GLenum swizzle)
#define glConvolutionParameterf
#define glEnableVertexAttribArrayARB
const GLuint GLboolean * residences
void(GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params)
#define glPointParameterfvEXT
#define glGetCompressedTexImage
GLboolean(GLAPIENTRY * PFNGLISQUERYARBPROC)(GLuint id)
#define glGetProgramNamedParameterfvNV
#define glBindAttribLocationARB
#define glVertexAttrib4NusvARB
void(GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture)
#define glGetProgramStringNV
#define glMultiTexCoord3dARB
void(GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC)(GLenum face, GLenum mode)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x)
#define glMultiTexCoord1fARB
#define glReplacementCodeusvSUN
void(GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC)(GLint i)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC)(GLuint, GLenum, GLdouble *)
#define glMultiTexCoord4s
#define glVertexAttrib4Nuiv
void(GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC)(const GLhalf *v)
void(GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC)(GLuint id, GLenum pname, GLint *params)
#define glVertexAttrib2dvARB
#define glBufferParameteriAPPLE
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
void(GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data)
void(GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, const GLdouble v[])
void(GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
void(GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC)(GLenum type, const void *pointer)
void(GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC)(GLenum target, GLenum pname, const GLfloat param)
#define glGetTexBumpParameterfvATI
#define glTexCoord4fVertex4fvSUN
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params)
#define glVertexAttrib2hvNV
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1UIEXTPROC)(GLuint index, GLuint x)
#define glGetHistogramParameterivEXT
GLenum GLenum GLenum dppass
#define glFragmentLightivSGIX
void(GLAPIENTRY * PFNGLGETINFOLOGARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog)
#define glWindowPos4ivMESA
#define glMultiModeDrawArraysIBM
void(GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, void *img)
void(GLAPIENTRY * PFNGLUNIFORM3UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value)
void(GLAPIENTRY * PFNGLWEIGHTUBVARBPROC)(GLint size, GLubyte *weights)
#define glVertexAttribPointer
void(GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort *v)
#define glSetFragmentShaderConstantATI
#define glVertexAttribI4uivEXT
void(GLAPIENTRY * PFNGLUNIFORM1IPROC)(GLint location, GLint v0)
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
#define glGlobalAlphaFactorusSUN
void(GLAPIENTRY * PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y)
#define glVertexAttrib3dv
#define glSeparableFilter2D
#define glVertexAttribs4hvNV
void(GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount)
void(GLAPIENTRY * PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
#define glProgramEnvParametersI4ivNV
GLuint(GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC)(GLsizei size, const void *pointer, GLenum usage)
#define glBindBufferRangeNV
void(GLAPIENTRY * PFNGLSHADEROP1EXTPROC)(GLenum op, GLuint res, GLuint arg1)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
#define glColorTableParameteriv
GLclampf GLclampf GLclampf alpha
void(GLAPIENTRY * PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar **strings, const GLint *lengths)
GLuint GLuint GLsizei count
void(GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t)
void(GLAPIENTRY * PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs)
#define glConvolutionParameteriv
void(GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC)(GLenum target, GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *params)
#define glGetMinmaxParameteriv
#define glRenderbufferStorageEXT
#define glVertexAttrib1hNV
#define glPixelTransformParameterivEXT
void(GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC)(GLuint index, const GLshort *v)
#define glSecondaryColor3ub
#define glIsEnabledIndexedEXT
void(GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC)(GLint size, GLubyte *indices)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat *v)
#define glLoadTransposeMatrixdARB
void(GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC)(GLenum target, GLdouble s)
#define glCreateShaderObjectARB
#define glMultiTexCoord3fvARB
#define glMultiTexCoord4d
#define glGetDetailTexFuncSGIS
#define glConvolutionParameteri
void(GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC)(GLenum pname, GLint *params)
#define glMultiTexCoord1svARB
void(GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC)(GLenum target, GLuint texture)
GLvoid *APIENTRYP PFNGLMAPBUFFERARBPROC(GLenum target, GLenum access)
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2Mod
#define glGetImageTransformParameterfvHP
void(GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC)(GLenum target, const GLint *v)
void(GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat *points)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC)(GLuint index, const GLshort *v)
#define glVertexStream3svATI
void(GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj)
void(GLAPIENTRY * PFNGLCLEARDEPTHDNVPROC)(GLdouble depth)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVEXTPROC)(GLuint index, const GLuint *v)
void(GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC)(GLenum stream, const GLshort *v)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue)
void(GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, const GLint *data)
#define glFogCoordPointerListIBM
void(GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC)(GLenum mode, GLint first, GLsizei count)
void(GLAPIENTRY * PFNGLBINDBUFFERRANGENVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
#define glBindFragmentShaderATI
#define glVertexAttrib3dvARB
#define glProgramLocalParameterI4ivNV
GLboolean(GLAPIENTRY * PFNGLTESTFENCENVPROC)(GLuint fence)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC)(GLuint index, GLsizei n, const GLshort *v)
#define glMultiTexCoord4fv
#define glVertexStream4ivATI
void(GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC)(GLenum array, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t)
void(GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC)(GLfloat *points)
void(GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC)(GLuint id)
#define glTexCoord2fColor3fVertex3fvSUN
void(GLAPIENTRY * PFNGLUNIFORM1UIEXTPROC)(GLint location, GLuint v0)
#define glTexCoord2fColor4fNormal3fVertex3fSUN
void(GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC)(GLint index)
void(GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLWINDOWPOS2FVPROC)(const GLfloat *p)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte *v)
#define glGetUniformivARB
void(GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r)
void(GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC)(const GLdouble *p)
#define glDrawRangeElements
void(GLAPIENTRY * PFNGLFOGCOORDFPROC)(GLfloat coord)
void(GLAPIENTRY * PFNGLGETPOINTERVEXTPROC)(GLenum pname, void **params)
#define glGetVertexAttribIuivEXT
#define glVertexAttrib4dvARB
void(GLAPIENTRY * PFNGLACTIVEVARYINGNVPROC)(GLuint program, const GLchar *name)
void(GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, GLvoid **params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort *v)
#define glTbufferMask3DFX
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC)(const GLdouble *equation)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort *v)
void(GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)
void(GLAPIENTRY * PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value)
void(GLAPIENTRY * PFNGLBINDBUFFEROFFSETNVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset)
#define glVertexAttribI4uiEXT
#define glPointParameteri
void(GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC)(GLdouble zNear, GLdouble zFar)
#define glVertexAttrib4fvARB
void(GLAPIENTRY * PFNGLFOGCOORDFEXTPROC)(GLfloat coord)
void(GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC)(void)
void(GLAPIENTRY * PFNGLVERTEX2HNVPROC)(GLhalf x, GLhalf y)
#define glMultiTexCoord1iv
void(GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, GLvoid *image)
void(GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC)(GLuint id)
void(GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC)(GLenum target, GLenum format, GLenum type, void *table)
#define glMultiTexCoord2svARB
void(GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4SVEXTPROC)(GLuint index, const GLshort *v)
#define glCompressedTexImage3D
void(GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
void(GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params)
#define glTexCoord2fNormal3fVertex3fvSUN
void(GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum, GLenum)
#define glProgramParameter4fNV
void(GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC)(GLenum target, const GLhalf *v)
void(GLAPIENTRY * PFNGLDELETEQUERIESARBPROC)(GLsizei n, const GLuint *ids)
#define glVertexAttrib4uivARB
void(GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer)
#define glVertexAttrib3fv
#define glGetQueryObjectiv
#define glCombinerParameterfvNV
#define glAreTexturesResidentEXT
void(GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC)(const GLdouble *v)
#define glResizeBuffersMESA
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC)(GLbyte red, GLbyte green, GLbyte blue)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint *v)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC)(const GLubyte *v)
void(GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLsizei n, const GLfloat *weights)
GLint GLsizei GLsizei primcount
void(GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points)
void(GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)
#define glSecondaryColor3usEXT
#define glVertexAttrib3dNV
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC)(GLenum target, GLenum pname, GLint params)
#define glMultiTexCoord3d
#define glUniformMatrix4fvARB
void(GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDEXTPROC)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)
void(GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC)(void)
#define glGetVertexAttribdvNV
void(GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer)
void(GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC)(const GLshort *p)
#define glIndexMaterialEXT
void(GLAPIENTRY * PFNGLHISTOGRAMEXTPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
void(GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer)
void(GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC)(GLint size, GLuint *indices)
GLuint GLenum GLsizei GLsizei GLint GLint GLboolean packed
#define glFragmentLightfvSGIX
#define glGetConvolutionParameterfvEXT
void(GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
void(GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC)(GLfloat x, GLfloat y)
void(GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values)
#define glGetBufferPointerv
void(GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
#define glEdgeFlagPointerListIBM
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC)(GLenum face, GLenum pname, const GLint param)
#define glCopyTexImage2DEXT
#define glProgramLocalParameterI4uiNV
void(GLAPIENTRY * PFNGLGETACTIVEVARYINGNVPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
#define glVertexStream2dATI
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4IVEXTPROC)(GLuint index, const GLint *v)
void(GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params)
#define glGetActiveVaryingNV
void(GLAPIENTRY * PFNGLGENFENCESNVPROC)(GLsizei n, GLuint *fences)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC)(GLenum pname, GLfloat param)
#define glProgramNamedParameter4dNV
#define glGetConvolutionFilterEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC)(GLuint index, const GLfloat *v)
#define glVertexAttribs2fvNV
void(GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num)
void(GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)
GLboolean(GLAPIENTRY * PFNGLISENABLEDINDEXEDEXTPROC)(GLenum target, GLuint index)
#define glExtractComponentEXT
void(GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
#define glClearColorIiEXT
void(GLAPIENTRY * PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length)
#define glBindMaterialParameterEXT
#define glWindowPos3fMESA
void(GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
void(GLAPIENTRY * PFNGLCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
void(GLAPIENTRY * PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint *value)
void(GLAPIENTRY * PFNGLRESETMINMAXEXTPROC)(GLenum target)
#define glGetFragmentLightfvSGIX
void(GLAPIENTRY * PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value)
#define glColorFragmentOp2ATI
void(GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble *v)
GLsizei const GLvoid * pointer
GLboolean GLenum GLenum GLvoid * values
void(GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC)(GLenum pname, GLfloat *param)
#define glDeleteOcclusionQueriesNV
#define glMultiTexCoord3ivARB
void(GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
#define glElementPointerATI
#define glIndexPointerEXT
#define glVertexAttrib3hNV
void(GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC)(GLenum pname, GLint *param)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC)(GLuint index, GLhalf x)
#define glVertexAttribI4usvEXT
#define glVertexAttrib4Nub
#define glProgramLocalParameter4dvARB
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
void(GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)
#define glVertexAttrib4bv
void(GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC)(void)
#define glGetCombinerOutputParameterivNV
void(GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC)(const GLint *p)
#define glBeginTransformFeedbackNV
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)(GLenum pname, GLint *params)
#define glVertexStream4dvATI
void(GLAPIENTRY * PFNGLWINDOWPOS2IVPROC)(const GLint *p)
void(GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint)
void(GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
#define glPointParameteriv
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint *params)
#define glGetMinmaxParameterfv
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC)(GLuint, GLenum, GLfloat *)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x)
GLint GLint GLint GLint GLint GLint GLint dstY1
void(GLAPIENTRY * PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
#define glEnableVertexAttribArray
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC)(const GLint *v)
GLboolean(GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC)(GLuint array)
void(GLAPIENTRY * PFNGLBEGINQUERYARBPROC)(GLenum target, GLuint id)
#define glStringMarkerGREMEDY
#define glGetColorTableSGI
void(GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat *params)
#define glUniformMatrix2x4fv
#define glMultiTexCoord3f
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC)(const GLfloat *v)
void(GLAPIENTRY * PFNGLLINKPROGRAMPROC)(GLuint program)
#define glGetSharpenTexFuncSGIS
void(GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC)(const GLuint *v)
void(GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC)(GLuint id, GLenum pname, GLubyte *program)
#define glFlushRasterSGIX
#define glVariantArrayObjectATI
#define glWindowPos2dvARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC)(GLuint index, const GLhalf *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
void(GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC)(GLfloat weight)
#define glSecondaryColor3ubvEXT
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level)
void(GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble m[16])
void(GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data)
#define glGetProgramParameterdvNV
void(GLAPIENTRY * PFNGLVARIANTBVEXTPROC)(GLuint id, GLbyte *addr)
void(GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC)(GLenum pname, GLint param)
#define glProgramEnvParameterI4iNV
#define glFragmentLightModelfSGIX
#define glGetColorTableParameteriv
void(GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC)(GLenum target, GLuint id, const GLfloat *params)
GLboolean(GLAPIENTRY * PFNGLISPROGRAMPROC)(GLuint program)
GLboolean(GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer)
#define glVertexBlendEnviATI
#define glGetVertexAttribPointervNV
void(GLAPIENTRY * PFNGLUNIFORM1UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value)
void(GLAPIENTRY * PFNGLMINMAXPROC)(GLenum target, GLenum internalformat, GLboolean sink)
#define glGetProgramStringARB
#define glBindParameterEXT
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean GLboolean muxSum
GLenum GLenum GLenum GLenum GLenum scale
void(GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture)
void(GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC)(GLenum pattern)
void(GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble *params)
#define glResetHistogramEXT
#define glReplacementCodeubvSUN
void(GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, GLvoid **params)
GLenum GLenum renderbuffertarget
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v)
#define glVertexWeightfEXT
#define glVertexAttribI1iEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat *v)
#define glNormalPointervINTEL
void(GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v)
void(GLAPIENTRY * PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value)
void(GLAPIENTRY * PFNGLCLEARCOLORIUIEXTPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha)
#define glMultiTexCoord4svARB
void(GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index)
#define glTexBumpParameterivATI
GLuint GLuint GLuint dstMod
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC)(const GLbyte *v)
#define glReplacementCodeuiColor3fVertex3fSUN
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)(GLuint rc, GLfloat x, GLfloat y, GLfloat z)
#define glSecondaryColor3uiv
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC)(GLenum light, GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint *value)
#define glSecondaryColor3ubEXT
#define glMultiModeDrawElementsIBM
void(GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
#define glVertexAttrib4ubvARB
void(GLAPIENTRY * PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z)
void(GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
#define glCombinerInputNV
#define glAreProgramsResidentNV
void(GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC)(GLenum target, GLuint index, GLuint num, const GLdouble *params)
void(GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC)(GLenum target, GLenum format, GLenum type, void *data)
#define glGetActiveUniformARB
#define glWindowPos3fvARB
#define glVertexAttribI1ivEXT
GLboolean(GLAPIENTRY * PFNGLISSHADERPROC)(GLuint shader)
void(GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
#define glSecondaryColorPointerEXT
#define glUniformMatrix4x2fv
#define glMultiTexCoord3fv
#define glImageTransformParameterfvHP
void(GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat *v)
#define glApplyTextureEXT
#define glUniformMatrix3x4fv
GLdouble GLdouble GLdouble GLdouble q
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2IVEXTPROC)(GLuint index, const GLint *v)
#define glProgramVertexLimitNV
void(GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC)(GLenum target, const GLdouble *v)
void(GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)(GLenum target, GLintptr offset, GLsizeiptr size)
#define glCopyConvolutionFilter2DEXT
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
GLboolean(GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC)(GLuint id, GLenum cap)
#define glVertexStream2dvATI
#define glVertexAttribPointerARB
GLboolean(GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC)(GLuint fence)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVEXTPROC)(GLuint index, const GLuint *v)
#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
#define glGetVertexAttribiv
#define glMultiDrawRangeElementArrayAPPLE
#define glIsVertexArrayAPPLE
#define glGetTexFilterFuncSGIS
#define glUseProgramObjectARB
#define glDeleteProgramsNV
#define glGetQueryObjectivARB
void(GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble *v)
#define glGetAttribLocation
#define glGetCombinerInputParameterivNV
void(GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void *pixels)
void(GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, void *pointer)
void(GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
void(GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)(GLenum pname, GLint param)
#define glVertexStream2fvATI
void(GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC)(GLuint index, const GLhalf *v)
#define glGlobalAlphaFactorfSUN
#define glPointParameterivNV
void(GLAPIENTRY * PFNGLVARIANTFVEXTPROC)(GLuint id, GLfloat *addr)
void(GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers)
#define glVertexAttribI2ivEXT
void(GLAPIENTRY * PFNGLVARIANTUBVEXTPROC)(GLuint id, GLubyte *addr)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC)(GLenum target, GLint s, GLint t, GLint r)
GLuint(GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)(GLenum unit, GLenum value)
#define glWindowPos2dvMESA
#define glCompressedTexImage2DARB
#define glNormalStream3dvATI
void(GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)(GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode)
void(GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte *v)
#define glCombinerStageParameterfvNV
#define glMultiTexCoord2dARB
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC)(GLuint index, GLsizei n, const GLhalf *v)
void(GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC)(GLclampd zmin, GLclampd zmax)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
void(GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v)
#define glWindowPos2fvMESA
#define glMapParameterivNV
void(GLAPIENTRY * PFNGLARRAYOBJECTATIPROC)(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset)
#define glUniformMatrix2x3fv
#define glVertexPointervINTEL
#define glVertexStream2sATI
void(GLAPIENTRY * PFNGLUNIFORM4UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
#define glVertexAttribs3fvNV
#define glCopyConvolutionFilter1DEXT
#define glTexSubImage2DEXT
void(GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLenum GLsizei GLenum GLenum const GLvoid * table
#define glRequestResidentProgramsNV
void(GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name)
void(GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC)(void)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v)
#define glColorTableParameterfvSGI
GLuint GLuint GLsizei GLenum const GLvoid * indices
#define glDrawElementArrayAPPLE
void(GLAPIENTRY * PFNGLENDQUERYARBPROC)(GLenum target)
GLint(GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *n, const GLfloat *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
#define glAttachObjectARB
#define glVertexAttrib4dARB
void(GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC)(GLenum stream, const GLshort *v)
#define glVertexWeightfvEXT
#define glMultiDrawElementsEXT
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *v)
#define glGetSeparableFilter
void(GLAPIENTRY * PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2)
#define glNormalStream3dATI
void(GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
#define glSecondaryColor3hNV
void(GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC)(void)
void(GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
#define glVertexAttribs4svNV
void(GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(GLAPIENTRY * PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLLOADPROGRAMNVPROC)(GLenum target, GLuint id, GLsizei len, const GLubyte *program)
#define glVertexAttrib3fvNV
void(GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC)(GLint x, GLint y)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC)(const GLubyte *code)
#define glUniformMatrix2fv
#define glDeleteVertexShaderEXT
#define glFinalCombinerInputNV
#define glGetQueryObjecti64vEXT
#define glCompileShaderARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC)(GLuint index, GLshort x, GLshort y)
#define glVertexAttrib2sARB
void(GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC)(GLsizei n, const GLuint *arrays)
void(GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC)(GLuint index, GLsizei n, const GLdouble *v)
void(GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params)
void(GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params)
#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
#define glArrayElementEXT
#define glGetCombinerOutputParameterfvNV
void(GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v)
#define glDetachObjectARB
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4USVEXTPROC)(GLuint index, const GLushort *v)
void(GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
#define glUniformMatrix4x3fv
void(GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)
#define glWeightPointerARB
void(GLAPIENTRY * PFNGLGETUNIFORMUIVEXTPROC)(GLuint program, GLint location, GLuint *params)
#define glCullParameterdvEXT
#define glMultiDrawElementArrayAPPLE
GLuint GLenum GLenum outY
void(GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
#define glFragmentLightModelivSGIX
GLenum GLsizei GLenum GLenum const GLvoid * image
void(GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC)(GLuint index, GLsizei n, const GLfloat *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC)(GLenum target, const GLdouble *v)
#define glGetMapAttribParameterivNV
GLhandleARB(GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC)(void)
void(GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids)
#define glBindBufferOffsetNV
#define glBlendEquationSeparate
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w)
void(GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC)(GLuint index, const GLhalf *v)
#define glMultiTexCoord2sARB
void(GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC)(GLenum face, GLenum mode)
GLuint(GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC)(GLuint range)
#define glNormalStream3ivATI
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y)
#define glMultiDrawArraysEXT
GLint GLint GLsizei GLsizei GLsizei depth
#define glElementPointerAPPLE
GLint(GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC)(GLuint *markerp)
void(GLAPIENTRY * PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader)
void(GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC)(GLenum texture)
#define glDrawElementsInstancedEXT
GLuint(GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC)(GLuint range)
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *params)
void(GLAPIENTRY * PFNGLFOGCOORDDVPROC)(const GLdouble *coord)
void(GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params)
void(GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC)(GLenum face)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC)(GLuint index, GLsizei n, const GLfloat *v)
#define glSecondaryColor3ivEXT
#define glVertexAttrib1dvARB
#define glGetSeparableFilterEXT
#define glTexSubImage4DSGIS
void(GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC)(GLenum target, GLenum pname, const GLint param)
void(GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
void(GLAPIENTRY * PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader)
#define glProgramStringARB
void(GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC)(GLuint marker, GLsizei range)
#define glUpdateObjectBufferATI
void(GLAPIENTRY * PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
void(GLAPIENTRY * PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2)
void(GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data)
#define glVertexAttrib4hNV
GLint(GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name)
void(GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
GLboolean(GLAPIENTRY * PFNGLUNMAPBUFFERPROC)(GLenum target)
#define glFlushMappedBufferRangeAPPLE
#define glGetShaderSource
void(GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
void(GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC)(GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params)
void(GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
#define glWindowPos3svMESA
void(GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC)(const GLint *p)
void(GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC)(GLuint marker)
void(GLAPIENTRY * PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z)
#define glFragmentLightiSGIX
void(GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC)(GLenum stream, const GLfloat *v)
void(GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
#define glGetActiveAttrib
#define glSetLocalConstantEXT
GLsizeiptr const GLvoid GLenum usage
#define glVertexAttrib4ubvNV
void(GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC)(const GLfloat *c, const GLfloat *v)
GLint GLenum GLsizei GLsizei GLsizei GLsizei size4d
#define glNormalStream3bvATI
#define glPrimitiveRestartNV
void(GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
#define glFramebufferRenderbufferEXT
GLint(GLAPIENTRY * PFNGLGETFRAGDATALOCATIONEXTPROC)(GLuint program, const GLchar *name)
GLenum GLenum GLuint components
#define glFogCoordPointerEXT
#define glProgramNamedParameter4fvNV
#define glMultiTexCoord3dvARB
#define glGetObjectParameterivARB
#define glMatrixIndexusvARB
GLboolean(GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences)
#define glVertexAttrib1dNV
#define glCopyColorTableSGI
#define glWindowPos3ivMESA
#define glMultiTexCoord2s
void(GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC)(GLuint index, GLsizei n, const GLdouble *v)
#define glBeginOcclusionQueryNV
void(GLAPIENTRY * PFNGLVERTEX4HVNVPROC)(const GLhalf *v)
GLboolean(GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC)(GLenum object, GLuint name)
#define glConvolutionFilter2D
void(GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params)
void(GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC)(GLenum pname, const GLint *params)
#define glReplacementCodeuiNormal3fVertex3fvSUN
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, GLvoid **pointer)
#define glMultiTexCoord2i
#define glSecondaryColor3bv
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v)
GLsizei GLenum GLboolean sink
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC)(GLushort red, GLushort green, GLushort blue)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC)(GLenum target, GLshort s, GLshort t)
#define glCombinerParameterfNV
void(GLAPIENTRY * PFNGLWINDOWPOS2IPROC)(GLint x, GLint y)
void(GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset)
void(GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
void(GLAPIENTRY * PFNGLNORMAL3HVNVPROC)(const GLhalf *v)
const GLuint const GLclampf * priorities
#define glVertexPointerEXT
void(GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const void *string)
GLint GLint GLint GLint GLint dstY0
GLboolean(GLAPIENTRY * PFNGLISPROGRAMARBPROC)(GLuint program)
void(GLAPIENTRY * PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
void(GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params)
#define glVertexStream4iATI
#define glGetVertexAttribIivEXT
void(GLAPIENTRY * PFNGLGETHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
#define glMultiTexCoord4ivARB
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC)(const GLushort *code)
#define glVertexAttrib3hvNV
#define glNormalStream3sATI
#define glProgramLocalParametersI4uivNV
void(GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC)(GLuint id, GLenum type, GLuint stride, GLvoid *addr)
#define glGetFramebufferAttachmentParameterivEXT
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue)
void(GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC)(GLuint buffer, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC)(GLuint index, GLsizei n, const GLfloat *v)
GLuint(GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC)(GLsizei range)
GLboolean(GLAPIENTRY * PFNGLISBUFFERPROC)(GLuint buffer)
#define glGetQueryObjectuivARB
void(GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC)(GLfloat m[16])
void(GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC)(GLuint index, const GLdouble *v)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC)(const GLushort *v)
void(GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC)(GLenum stream, GLint x, GLint y, GLint z)
GLsizei GLsizei GLuint * obj
#define glVertexAttribs4fvNV
void(GLAPIENTRY * PFNGLTEXCOORD4HNVPROC)(GLhalf s, GLhalf t, GLhalf r, GLhalf q)
#define glVertexAttrib1svNV
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3IEXTPROC)(GLuint index, GLint x, GLint y, GLint z)
#define glMultiTexCoord3svARB
void(GLAPIENTRY * PFNGLVARIANTUSVEXTPROC)(GLuint id, GLushort *addr)
void(GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC)(GLenum pname)
void(GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC)(GLint factor)
void(GLAPIENTRY * PFNGLUNIFORM2UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value)
void(GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC)(GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data)
void(GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2
void(GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
#define glVertexAttrib4svARB
#define glMatrixIndexPointerARB
void(GLAPIENTRY * PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers)
#define glMultiTexCoord3s
void(GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum value, GLfloat *data)
void(GLAPIENTRY * PFNGLSWIZZLEEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW)
#define glBindTextureUnitParameterEXT
void(GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint *programs)
#define glWindowPos3fvMESA
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
#define glWindowPos2dMESA
#define glVertexAttrib1dARB
void(GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC)(GLenum target)
#define glGetMinmaxParameterfvEXT
void(GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
#define glPointParameterfvARB
void(GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)(GLuint program, GLuint index, GLint *location)
#define glMultiTexCoord3sv
void(GLAPIENTRY * PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y)
void(GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers)
#define glMultiTexCoord4sv
void(GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC)(GLenum pname, GLfloat *params)
GLboolean(GLAPIENTRY * PFNGLISFENCEAPPLEPROC)(GLuint fence)
#define glGetFragmentMaterialfvSGIX
#define glGetVertexAttribivARB
#define glGetOcclusionQueryuivNV
#define glProgramEnvParameter4dARB
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC)(const GLshort *v)
void(GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC)(const GLshort *p)
GLubyte GLubyte GLubyte GLubyte w
#define glTextureMaterialEXT
#define glWindowPos4fMESA
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z)
#define glTransformFeedbackVaryingsNV
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC)(GLenum face, GLenum pname, const GLfloat param)
#define glMultiTexCoord1hNV
#define glDisableVariantClientStateEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC)(GLuint index, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLFOGCOORDHVNVPROC)(const GLhalf *fog)
#define glSecondaryColor3dvEXT
#define glGetArrayObjectivATI
void(GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params)
GLintptr(GLAPIENTRY * PFNGLGETUNIFORMOFFSETEXTPROC)(GLuint program, GLint location)
#define glGetHistogramParameteriv
#define glColorPointervINTEL
void(GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params)
#define glVertexStream4sATI
#define glSecondaryColor3sv
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC)(GLubyte code)
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC)(GLdouble factor)
void(GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC)(GLhalf weight)
void(GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, const GLfloat *data)
#define glFogCoordPointer
#define glWindowPos4dMESA
GLuint(GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC)(GLenum value)
void(GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC)(GLshort factor)
GLint GLint GLint GLint GLint GLint dstX1
#define glCompressedTexSubImage2DARB
#define glVertexAttrib1dv
void(GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC)(GLenum target, GLint s)
#define glMultiTexCoord1dv
void(GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC)(GLenum target, GLhalf s, GLhalf t)
void(GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC)(const GLint *p)
void(GLAPIENTRY * PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLRESETHISTOGRAMPROC)(GLenum target)
void(GLAPIENTRY * PFNGLCOLOR3HVNVPROC)(const GLhalf *v)
void(GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC)(GLenum mode)
#define glVertexStream3fvATI
void(GLAPIENTRY * PFNGLUNIFORM2UIEXTPROC)(GLint location, GLuint v0, GLuint v1)
#define glUniformMatrix3x2fv
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1IVEXTPROC)(GLuint index, const GLint *v)
GLsizei const GLfloat * points
void(GLAPIENTRY * PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer)
void(GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC)(const GLdouble *p)
#define glMultiTexCoord3fARB
void(GLAPIENTRY * PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params)
#define glGetTrackMatrixivNV
#define glColor4ubVertex3fSUN
#define glTexCoord2fColor3fVertex3fSUN
void(GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
#define glTexSubImage3DEXT
#define glGetVariantBooleanvEXT
#define glColor3fVertex3fvSUN
#define glTexCoord4fColor4fNormal3fVertex4fvSUN
void(GLAPIENTRY * PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj)
#define glTexCoord2fNormal3fVertex3fSUN
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC)(const GLushort *v)
#define glPointParameterfEXT
#define glVertexPointerListIBM
void(GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC)(const GLdouble *p)
void(GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC)(GLsizei n, const GLuint *textures)
void(GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKNVPROC)(void)
#define glSecondaryColor3sEXT
void(GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLBLENDCOLORPROC)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v)
GLint GLint GLsizei GLsizei GLsizei GLint border
#define glCopyColorSubTableEXT
void(GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC)(const GLfloat *p)
#define glClientActiveTextureARB
typedef GLint(APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program
#define glMapParameterfvNV
void(GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC)(GLenum pname, GLint *params)
#define glTexParameterIivEXT
void(GLAPIENTRY * PFNGLGENBUFFERSARBPROC)(GLsizei n, GLuint *buffers)
void(GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data)
void(GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC)(GLenum target, GLfloat *points)
#define glTexSubImage1DEXT
#define glCopyConvolutionFilter1D
#define glGlobalAlphaFactoruiSUN
void(GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC)(GLuint index, GLsizei n, const GLhalf *v)
void(GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
void(GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
GLenum(GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target)
#define glGetObjectParameterfvARB
#define glColorPointerListIBM
void(GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, GLint first, GLsizei count)
void(GLAPIENTRY * PFNGLCOLORTABLEEXTPROC)(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *data)
#define glFragmentLightfSGIX
void(GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC)(GLenum stream, const GLint *v)
#define glPixelTexGenSGIX
GLuint GLuint GLuint GLuint arg1
void(GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble m[16])
GLuint GLenum GLenum GLenum outZ
#define glGetVertexAttribArrayObjectivATI
void(GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC)(GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
#define glDeleteFencesAPPLE
void(GLAPIENTRY * PFNGLFOGCOORDDEXTPROC)(GLdouble coord)
void(GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
#define glSecondaryColor3us
#define glMultiTexCoord4fvARB
#define glGetUniformLocation
#define glSecondaryColor3svEXT
#define glVertexAttrib2sv
#define glDrawRangeElementArrayAPPLE
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
void(GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC)(GLenum mode)
#define glVertexAttribI1uiEXT
#define glVertexAttrib4Nubv
#define glProgramNamedParameter4fNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble *v)
GLboolean(GLAPIENTRY * PFNGLISBUFFERARBPROC)(GLuint buffer)
void(GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC)(GLshort x, GLshort y)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4BVEXTPROC)(GLuint index, const GLbyte *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVEXTPROC)(GLuint index, GLenum pname, GLuint *params)
#define glGenOcclusionQueriesNV
#define glSecondaryColor3dEXT
#define glSecondaryColor3d
#define glVertexStream4fATI
#define glMultiTexCoord2iv
void(GLAPIENTRY * PFNGLGETFENCEIVNVPROC)(GLuint fence, GLenum pname, GLint *params)
GLenum GLint const GLvoid GLint ptrstride
void(GLAPIENTRY * PFNGLCOLOR4HVNVPROC)(const GLhalf *v)
#define glPNTrianglesiATI
#define glGetShaderInfoLog
GLenum GLenum sfactorAlpha
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC)(GLuint index, GLenum pname, GLvoid **pointer)
#define glCopyTexSubImage3D
#define glVertexWeighthvNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC)(GLuint id)
void(GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC)(GLsizei n, const GLuint *ids)
void(GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params)
#define glVertexAttribs3svNV
void(GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble *v)
#define glReplacementCodeuiColor3fVertex3fvSUN
#define glStencilFuncSeparate
#define glMultiTexCoord1i
#define glPixelDataRangeNV
void(GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)(GLenum target, GLenum pname, const GLint param)
void(GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params)
void(GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC)(const GLfloat *p)
#define glReplacementCodeubSUN
void(GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y)
void(GLAPIENTRY * PFNGLENABLEINDEXEDEXTPROC)(GLenum target, GLuint index)
void(GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z)
GLdouble GLdouble GLint ustride
void(GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC)(GLclampf value, GLboolean invert)
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint worder
#define glVertexAttrib4iv
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4IEXTPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w)
#define glProgramBufferParametersIuivNV
void(GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC)(GLenum target, GLfloat *points)
#define glProgramLocalParametersI4ivNV
#define glVertexAttrib1svARB
void(GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC)(GLuint index, GLsizei n, const GLdouble *v)
#define glSecondaryColor3bvEXT
#define glFramebufferTextureEXT
void(GLAPIENTRY * PFNGLBEGINQUERYPROC)(GLenum target, GLuint id)
void(GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z)
void(GLAPIENTRY * PFNGLBLENDEQUATIONPROC)(GLenum mode)
#define glCopyTexImage1DEXT
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)
#define glDeleteBuffersARB
void(GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, void *string)
#define glVertexAttribs3hvNV
GLvoid *APIENTRYP PFNGLMAPBUFFERPROC(GLenum target, GLenum access)
void(GLAPIENTRY * PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids)
#define glWindowPos3svARB
void(GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount)
void(GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, const GLfloat *params)
#define glGetColorTableParameterivSGI
#define glGetConvolutionParameterivEXT
void(GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC)(GLuint id, GLenum pname, GLuint *params)
#define glBindBufferBaseNV
#define glWindowPos2iMESA
#define glTexCoord2fVertex3fvSUN
#define glVertexAttrib4hvNV
void(GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC)(GLclampf value, GLboolean invert)
#define glLoadTransposeMatrixf
void(GLAPIENTRY * PFNGLVERTEX3HNVPROC)(GLhalf x, GLhalf y, GLhalf z)
#define glFramebufferTextureFaceEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC)(GLuint index, GLfloat x, GLfloat y)
void(GLAPIENTRY * PFNGLGETMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values)
#define glDeleteFragmentShaderATI
#define glGetArrayObjectfvATI
void(GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *n, const GLfloat *v)
#define glGetFinalCombinerInputParameterfvNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint *v)
#define glVertexStream2ivATI
#define glColorTableParameterivSGI
void(GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC)(GLuint index, GLhalf x, GLhalf y)
void(GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC)(GLint x, GLint y, GLint z, GLint w)
#define glVertexStream3iATI
void(GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y)
void(GLAPIENTRY * PFNGLSHADEROP3EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3)
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint vstride
void(GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC)(GLint x, GLint y, GLint z)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC)(GLuint red, GLuint green, GLuint blue)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s)
#define glVertexAttrib1fARB
#define glGetObjectBufferfvATI
#define glConvolutionParameterfv
void(GLAPIENTRY * PFNGLWINDOWPOS2SVPROC)(const GLshort *p)
void(GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
#define glFragmentMaterialfvSGIX
void(GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat *params)
#define glVertexAttrib2fARB
#define glVertexAttrib4dv
typedef GLboolean(APIENTRYP PFNGLISQUERYPROC)(GLuint id)
#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
void(GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height)
#define glProgramEnvParameters4fvEXT
GLuint(GLAPIENTRY * PFNGLCREATESHADERPROC)(GLenum type)
#define glVertexAttrib1sNV
#define glProgramParameters4fvNV
void(GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
void(GLAPIENTRY * PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0)
void(GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC)(GLenum pname, GLint param)
#define glGetFinalCombinerInputParameterivNV
void(GLAPIENTRY * PFNGLDELETEPROGRAMPROC)(GLuint program)
void(GLAPIENTRY * PFNGLGETTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
#define glTagSampleBufferSGIX
void(GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
#define glMultiTexCoord2fv
GLint GLint GLint yoffset
void(GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC)(GLuint id, GLenum value, GLvoid **data)
void(GLAPIENTRY * PFNGLCOLOR4HNVPROC)(GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha)
void(GLAPIENTRY * PFNGLDELETESHADERPROC)(GLuint shader)
void(GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC)(const GLshort *p)
void(GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, const GLfloat *params)
GLuint GLsizei const GLvoid GLenum preserve
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC)(GLenum target, const GLint *v)
void(GLAPIENTRY * PFNGLBINDBUFFERARBPROC)(GLenum target, GLuint buffer)
#define glCopyColorSubTable
#define glGetVertexAttribivNV
#define glStencilMaskSeparate
#define glVertexAttrib4NubARB
void(GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort *v)
void(GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble *v)
#define glCompressedTexSubImage3D
void(GLAPIENTRY * PFNGLFOGCOORDHNVPROC)(GLhalf fog)
void(GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, void *image)
#define glCullParameterfvEXT
#define glMultTransposeMatrixdARB
void(GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC)(GLenum stream, GLdouble x, GLdouble y)
void(GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params)
void(GLAPIENTRY * PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value)
#define glConvolutionFilter1D
void(GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC)(GLfloat m[16])
void(GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, const GLfloat v[])
#define glVertexStream3fATI
void(GLAPIENTRY * PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
void(GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC)(GLenum stream, const GLdouble *v)
#define glGlobalAlphaFactorsSUN
#define glMultiTexCoord4dv
#define glTexCoordPointerListIBM
void(GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
#define glGetProgramLocalParameterfvARB
#define glGetBufferSubDataARB
#define glConvolutionParameterfvEXT
#define glPixelTransformParameteriEXT
void(GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, GLuint *params)
void(GLAPIENTRY * PFNGLFOGCOORDFVPROC)(const GLfloat *coord)
void(GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
#define glEndTransformFeedbackNV
void(GLAPIENTRY * PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value)
void(GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC)(GLenum object, GLint name)
#define glActiveVaryingNV
#define glAlphaFragmentOp1ATI
void(GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC)(GLuint index, GLdouble x)
#define glMultiTexCoord4i
#define glGetVariantPointervEXT
void(GLAPIENTRY * PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *param)
#define glSampleCoverageARB
void(GLAPIENTRY * PFNGLVARIANTSVEXTPROC)(GLuint id, GLshort *addr)
void(GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC)(GLdouble x, GLdouble y)
#define glVertexAttrib1sARB
#define glCompressedTexImage2D
void(GLAPIENTRY * PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value)
#define glGetVertexAttribfv
#define glVertexAttribI3ivEXT
void(GLAPIENTRY * PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z)
#define glVertexAttribI4iEXT
void(GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC)(GLenum stream, const GLshort *v)
#define glMultiTexCoord4iv
void(GLAPIENTRY * PFNGLSETFENCENVPROC)(GLuint fence, GLenum condition)
void(GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC)(GLsizei n, const GLuint *buffers)
#define glMultiTexCoord2iARB
void(GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, const GLfloat *params)
#define glPrimitiveRestartIndexNV
void(GLAPIENTRY * PFNGLNORMAL3HNVPROC)(GLhalf nx, GLhalf ny, GLhalf nz)
#define glCopyTexSubImage2DEXT
void(GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC)(GLsizei n, const GLuint *fences)
#define glDeleteObjectARB
void(GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC)(GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC)(GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC)(GLuint index, GLsizei n, const GLubyte *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
#define glGetActiveUniform
#define glVertexAttrib2fNV
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
#define glAlphaFragmentOp3ATI
void(GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC)(GLuint index, const GLubyte *v)
void(GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z)
#define glSecondaryColor3f
void(GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLVERTEX3HVNVPROC)(const GLhalf *v)
#define glSpriteParameterivSGIX
#define glFramebufferTextureLayerEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x)
#define glVertexAttribI2uiEXT
#define glGenerateMipmapEXT
#define glCombinerParameteriNV
GLint(GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name)
#define glVertexAttribs2dvNV
void(GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC)(const GLfloat *p)
void(GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC)(GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLBUFFERDATAARBPROC)(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage)
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3
#define glVertexAttribPointerNV
#define glGetBufferSubData
#define glSecondaryColor3dv
#define glGetConvolutionParameterfv
#define glGetVertexAttribPointervARB
#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
#define glGetProgramParameterfvNV
#define glMultiTexCoord1iARB
void(GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC)(GLenum stream, const GLdouble *v)
void(GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC)(GLdouble x, GLdouble y, GLdouble z)
void(GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, const GLfloat *params)
#define glGetFragmentMaterialivSGIX
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue)
void(GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC)(GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
#define glTextureNormalEXT
void(GLAPIENTRY * PFNGLFOGFUNCSGISPROC)(GLsizei n, const GLfloat *points)
#define glColor4ubVertex2fvSUN
GLfloat GLfloat GLfloat GLfloat v3
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat *params)
#define glVertexAttribI4bvEXT
#define glUniformMatrix2fvARB
void(GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
#define glVertexStream4dATI
#define glReplacementCodeuiTexCoord2fVertex3fSUN
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat *v)
void(GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC)(GLenum target)
#define glIsAsyncMarkerSGIX
void(GLAPIENTRY * PFNGLGENPROGRAMSNVPROC)(GLsizei n, GLuint *ids)
#define glGetFragDataLocationEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z)
void(GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint *params)
#define glBeginVertexShaderEXT
void(GLAPIENTRY * PFNGLGETMINMAXEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values)
#define glVertexAttrib2svNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
#define glVertexAttrib4sv
#define glGenVertexShadersEXT
#define glFragmentLightModeliSGIX
void(GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat *v)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)(const GLuint *rc, const GLubyte *c, const GLfloat *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t)
#define glMultiDrawArrays
#define glGetImageTransformParameterivHP
void(GLAPIENTRY * PFNGLTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, const GLuint *params)
void(GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC)(GLenum stream, const GLbyte *v)
#define glVertexAttrib3dvNV
void(GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint *renderbuffers)
void(GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q)
#define glVertexAttrib4ubNV
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC)(GLshort red, GLshort green, GLshort blue)
#define glMultiTexCoord4iARB
void(GLAPIENTRY * PFNGLENDQUERYPROC)(GLenum target)
#define glSpriteParameterfSGIX
#define glReplacementCodeuiTexCoord2fVertex3fvSUN
void(GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC)(GLuint index, const GLdouble *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s)
#define glGetUniformOffsetEXT
#define glImageTransformParameterfHP
#define glMultiTexCoord2ivARB
void(GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC)(GLenum stream, const GLfloat *v)
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC)(GLenum target, GLenum pname, GLint param)
#define glSpriteParameteriSGIX
#define glCompressedTexSubImage3DARB
#define glSecondaryColor3fvEXT
void(GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
#define glGetVaryingLocationNV
void(GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC)(GLenum target, const GLdouble *v)
void(GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC)(const GLdouble *p)
void(GLAPIENTRY * PFNGLCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue)
void(GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params)
#define glVertexAttrib4NuivARB
#define glSecondaryColor3fEXT
#define glWindowPos4dvMESA
#define glGenVertexArraysAPPLE
GLboolean(GLAPIENTRY * PFNGLISQUERYPROC)(GLuint id)
void(GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
#define glPointParameterf
void(GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat *v)
void(GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC)(GLsizei length, void *pointer)
#define glWindowPos4iMESA
#define glMultiTexCoord4sARB
#define glReplacementCodeuiNormal3fVertex3fSUN
#define glGetVertexAttribPointerv
#define glReplacementCodeusSUN
void(GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC)(GLenum pname, const GLint *params)
GLint(GLAPIENTRY * PFNGLGETUNIFORMBUFFERSIZEEXTPROC)(GLuint program, GLint location)
void(GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC)(GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC)(const GLfloat *p)
#define glActiveTextureARB
void(GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC)(GLenum pname, GLfloat *param)
void(GLAPIENTRY * PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint *value)
EIGEN_STRONG_INLINE void unit(const size_t nRows, const Scalar diag_vals)
Make the matrix an identity matrix (the diagonal values can be 1.0 or any other value) ...
void(GLAPIENTRY * PFNGLWEIGHTSVARBPROC)(GLint size, GLshort *weights)
void(GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
#define glGlobalAlphaFactorubSUN
#define glGetUniformfvARB
void(GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC)(GLenum primitiveMode)
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint *params)
void(GLAPIENTRY * PFNGLVARIANTUIVEXTPROC)(GLuint id, GLuint *addr)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)(GLuint index, GLenum pname, GLint *params)
#define glFlushVertexArrayRangeAPPLE
void(GLAPIENTRY * PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0)
#define glMultTransposeMatrixfARB
#define glFreeObjectBufferATI
void(GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC)(GLenum target, GLshort s)
#define glWindowPos3dvARB
#define glColor4fNormal3fVertex3fSUN
#define glMultTransposeMatrixd
#define glClearColorIuiEXT
void(GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC)(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount)
#define glColorMaskIndexedEXT
void(GLAPIENTRY * PFNGLINDEXFUNCEXTPROC)(GLenum func, GLfloat ref)
#define glMultiTexCoord4dARB
#define glGenAsyncMarkersSGIX
void(GLAPIENTRY * PFNGLBINDPROGRAMNVPROC)(GLenum target, GLuint id)
#define glGetQueryObjectui64vEXT
void(GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
void(GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)(const GLfloat *tc, const GLubyte *c, const GLfloat *v)
void(GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC)(GLenum stream, GLfloat x, GLfloat y)
void(GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
void(GLAPIENTRY * PFNGLSETINVARIANTEXTPROC)(GLuint id, GLenum type, GLvoid *addr)
GLint(GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC)(GLuint *markerp)
#define glGetVertexAttribdv
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVEXTPROC)(GLuint index, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC)(GLuint mask)
void(GLAPIENTRY * PFNGLGETINTEGERINDEXEDVEXTPROC)(GLenum value, GLuint index, GLint *data)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC)(GLhalf red, GLhalf green, GLhalf blue)
void(GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint *v)
void(GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC)(void)
#define glVertexAttrib4dvNV
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC)(GLuint, GLenum, GLint *)
#define glImageTransformParameteriHP
#define glValidateProgramARB
void(GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC)(GLint stride, const GLboolean **pointer, GLint ptrstride)
void(GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC)(GLuint index)
#define glVertexAttrib3sNV
void(GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w)
GLsizei const GLchar ** string
#define glColor4ubVertex3fvSUN
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
#define glVertexAttrib1hvNV
#define glTexCoord2fColor4ubVertex3fvSUN
void(GLAPIENTRY * PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params)
#define glVertexAttrib4fARB
void(GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint lod, GLvoid *img)
#define glProgramLocalParameter4fvARB
void(GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC)(GLenum stream, const GLint *v)
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean cdDotProduct
GLint(GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name)
void(GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer)
void(GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image)
#define glGetVertexAttribfvARB
#define glTexParameterIuivEXT
void(GLAPIENTRY * PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
void(GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
#define glPassTexCoordATI
GLuint GLuint GLuint GLuint GLuint arg1Rep
#define glMapControlPointsNV
GLenum GLenum GLenum GLenum mapping
void(GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLHISTOGRAMPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
#define glCheckFramebufferStatusEXT
#define glVertexAttrib4ubv
#define glVertexAttrib4NubvARB
#define glCompressedTexImage1DARB
void(GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC)(GLenum stream, GLint x, GLint y, GLint z)
#define glNormalStream3iATI
#define glCopyTexSubImage1DEXT
GLsizei GLsizei colorSamples
#define glVertexAttrib3fARB
const GLint const GLsizei GLsizei GLint modestride
void(GLAPIENTRY * PFNGLGETBOOLEANINDEXEDVEXTPROC)(GLenum value, GLuint index, GLboolean *data)
#define glReplacementCodeuiVertex3fSUN
#define glWindowPos2svMESA
void(GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)(GLenum target, GLenum pname, const GLfloat param)
#define glVertexStream4fvATI
#define glColor4fNormal3fVertex3fvSUN
#define glMatrixIndexuivARB
void(GLAPIENTRY * PFNGLTEXCOORD3HNVPROC)(GLhalf s, GLhalf t, GLhalf r)
#define glEndOcclusionQueryNV
void(GLAPIENTRY * PFNGLVERTEX2HVNVPROC)(const GLhalf *v)
#define glVertexAttribs1svNV
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params)
#define glTexCoord4fColor4fNormal3fVertex4fSUN
#define glColorPointerEXT
#define glWindowPos3ivARB
#define glVertexAttrib2hNV
GLboolean(GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC)(GLuint marker)
void(GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC)(const GLhalf *weight)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC)(GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q)
void(GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC)(void)
void(GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)(GLenum stream)
#define glVertexAttribI4ubvEXT
#define glUniformBufferEXT
#define glTestObjectAPPLE
#define glVertexAttribs4ubvNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble *v)
void(GLAPIENTRY * PFNGLWEIGHTUSVARBPROC)(GLint size, GLushort *weights)
void(GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC)(void)
#define glWindowPos2sMESA
#define glVertexAttribI4ivEXT
#define glVertexAttribs3dvNV
#define glVertexAttribI4svEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVEXTPROC)(GLuint index, const GLuint *v)
void(GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC)(GLenum type, GLsizei stride, const GLvoid *pointer)
void(GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC)(GLenum type, const void *pointer)
#define glReplacementCodeuiSUN
GLint GLint GLint GLint GLint woffset
void(GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint *params)
#define glBinormalPointerEXT
void(GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC)(GLenum stream, GLshort x, GLshort y)
void(GLAPIENTRY * PFNGLGENPROGRAMSARBPROC)(GLsizei n, GLuint *programs)
void(GLAPIENTRY * PFNGLGETSHADERSOURCEPROC)(GLint obj, GLsizei maxLength, GLsizei *length, GLchar *source)
void(GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
#define glVertexAttrib2svARB
GLuint(GLAPIENTRY * PFNGLCREATEPROGRAMPROC)(void)
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2Rep
#define glPointParameterfARB
#define glProgramParameter4fvNV
#define glStencilOpSeparate
void(GLAPIENTRY * PFNGLGETQUERYIVARBPROC)(GLenum target, GLenum pname, GLint *params)
GLhandleARB(GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType)
void(GLAPIENTRY * PFNGLDISABLEINDEXEDEXTPROC)(GLenum target, GLuint index)
void(GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC)(const GLshort *p)
#define glDeleteFramebuffersEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1IEXTPROC)(GLuint index, GLint x)
void(GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC)(GLuint buffer, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *c, const GLfloat *v)
#define glVertexAttribs2svNV
void(GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
void(GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC)(GLsizei n, const GLenum *bufs)
void(GLAPIENTRY * PFNGLRESETMINMAXPROC)(GLenum target)
#define glSamplePatternSGIS
void(GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat *points)
#define glProgramEnvParameter4dvARB
#define glVertexAttrib4usvARB
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue)
#define glVertexAttrib1fvARB
#define glGetProgramNamedParameterdvNV
#define glMultiTexCoord2dvARB
void(GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *v)
const GLuint * renderbuffers
void(GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
#define glSecondaryColorPointerListIBM
void(GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC)(const GLfloat *coord)
void(GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC)(GLenum mode)
#define glValidateProgram
#define glVertexBlendEnvfATI
void(GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC)(GLenum mode)
void(GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC)(GLuint id, GLenum pname, GLuint *params)
void(GLAPIENTRY * PFNGLUNIFORM2FVARBPROC)(GLint location, GLsizei count, const GLfloat *value)
#define glNormal3fVertex3fvSUN
#define glDeleteTexturesEXT
#define glSecondaryColor3usvEXT
void(GLAPIENTRY * PFNGLUNIFORM4FVARBPROC)(GLint location, GLsizei count, const GLfloat *value)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC)(GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve)
#define glBindTexGenParameterEXT
#define glMultiTexCoord2hvNV
#define glClientActiveTexture
#define glSecondaryColor3uivEXT
#define glProgramEnvParameter4fvARB
#define glGetObjectBufferivATI
void(GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC)(GLuint index, const GLfloat *v)
#define glProgramNamedParameter4dvNV
#define glActiveStencilFaceEXT
#define glNormal3fVertex3fSUN
#define glVertexArrayRangeAPPLE
void(GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint *v)
#define glIsVariantEnabledEXT
void(GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC)(GLuint buffer)
#define glTexBumpParameterfvATI
void(GLAPIENTRY * PFNGLWEIGHTUIVARBPROC)(GLint size, GLuint *weights)
#define glProgramParameter4dNV
#define glWindowPos4sMESA
#define glCompressedTexSubImage2D
GLenum const GLvoid * addr
#define glGetMapControlPointsNV
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
void(GLAPIENTRY * PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1)
#define glVertexAttrib1fvNV
#define glColorSubTableEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v)
#define glSecondaryColor3bEXT
#define glTexCoord2fColor4fNormal3fVertex3fvSUN
#define glVertexAttrib2dv
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC)(GLdouble red, GLdouble green, GLdouble blue)
GLsizei GLboolean transpose
#define glColor3fVertex3fSUN
#define glIsOcclusionQueryNV
void(GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
#define glVertexStream3dATI
#define glVertexAttrib4NivARB
#define glProgramBufferParametersfvNV
void(GLAPIENTRY * PFNGLCLAMPCOLORARBPROC)(GLenum target, GLenum clamp)
#define glGetHistogramParameterfv
#define glGlobalAlphaFactoriSUN
void(GLAPIENTRY * PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
#define glVertexAttrib4fv
#define glFinishTextureSUNX
#define glGetMinmaxParameterivEXT
#define glFlushPixelDataRangeNV
#define glVertexAttrib3fvARB
#define glMultiTexCoord4hNV
#define glSecondaryColor3ubv
void(GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC)(GLfloat x, GLfloat y)
void(GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC)(GLenum pname, GLfloat param)
#define glVertexWeightPointerEXT
#define glRenderbufferStorageMultisampleEXT
void(GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC)(GLenum target, GLuint index, const GLfloat *params)
void(GLAPIENTRY * PFNGLVERTEXBLENDARBPROC)(GLint count)
void(GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC)(GLenum target)
#define glGetAttachedObjectsARB
unsigned __int64 uint64_t
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte *v)
#define glProgramBufferParametersIivNV
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params)
#define glWindowPos2svARB
#define glUniformMatrix4fv
void(GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC)(GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w)
void(GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC)(GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC)(GLubyte factor)
#define glGetConvolutionParameteriv
void(GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v)
void(GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONEXTPROC)(GLuint program, GLuint color, const GLchar *name)
void(GLAPIENTRY * PFNGLPIXELDATARANGENVPROC)(GLenum target, GLsizei length, void *pointer)
void(GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC)(GLenum type, const void **pointer)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat *v)
#define glFinishAsyncSGIX
#define glVertexAttrib4fvNV
void(GLAPIENTRY * PFNGLUNIFORM4UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC)(GLubyte red, GLubyte green, GLubyte blue)
#define glPointParameteriNV
#define glVertexStream3ivATI
#define glGetUniformuivEXT
void(GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC)(GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
void(GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC)(GLenum stream, const GLfloat *v)
void(GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v)
void(GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC)(GLsizei n, const GLuint *textures, const GLclampf *priorities)
void(GLAPIENTRY * PFNGLWRITEMASKEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW)
void(GLAPIENTRY * PFNGLDELETEFENCESNVPROC)(GLsizei n, const GLuint *fences)
#define glIsRenderbufferEXT
void(GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *n, const GLfloat *v)
#define glIndexPointerListIBM
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)(GLenum pname, GLfloat *params)
#define glUnlockArraysEXT
GLint GLint GLint GLint dstX0
void(GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint *v)
#define glGetProgramLocalParameterdvARB
#define glFragmentMaterialiSGIX
void(GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
void(GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC)(GLsizei n, const GLuint *arrays)
#define glWindowPos2fvARB
#define glMultiTexCoord1sARB
#define glAlphaFragmentOp2ATI
#define glGetBufferParameteriv
GLsizei const GLint * locations
void(GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num)
#define glSecondaryColor3s
#define glReplacementCodeuivSUN
void(GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
#define glBindLightParameterEXT
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params)
#define glMultiTexCoord4fARB
#define glGetHistogramEXT
GLint GLint GLint GLint zoffset
#define glReplacementCodeuiColor4ubVertex3fSUN
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble w2
void(GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC)(GLdouble x, GLdouble y, GLdouble z)
#define glProgramEnvParameterI4uiNV
void(GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC)(const GLint *p)
void(GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column)
GLboolean(GLAPIENTRY * PFNGLISTEXTUREEXTPROC)(GLuint texture)
#define glIsFramebufferEXT
#define glAsyncMarkerSGIX
void(GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r)
GLdouble GLdouble GLdouble r
void(GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC)(GLenum target, GLdouble s, GLdouble t)
#define glRenderbufferStorageMultisampleCoverageNV
#define glVertexAttrib4NsvARB
#define glGetCompressedTexImageARB
void(GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
void(GLAPIENTRY * PFNGLVERTEX4HNVPROC)(GLhalf x, GLhalf y, GLhalf z, GLhalf w)
#define glGetTexBumpParameterivATI
void(GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC)(GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint, GLenum, GLvoid *)
void(GLAPIENTRY * PFNGLTEXBUFFEREXTPROC)(GLenum target, GLenum internalformat, GLuint buffer)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
#define glReplacementCodeuiVertex3fvSUN
#define glReferencePlaneSGIX
GLfloat GLfloat GLfloat GLfloat nx
void(GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)
void(GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC)(GLuint id, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLBLENDCOLOREXTPROC)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
#define glVertexAttrib4svNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
void(GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params)
#define glWindowPos2fMESA
#define glVertexAttribs1dvNV
#define glGetAttribLocationARB
#define glGetMapAttribParameterfvNV
void(GLAPIENTRY * PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void(GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params)
void(GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
void(GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
void(GLAPIENTRY * PFNGLWEIGHTBVARBPROC)(GLint size, GLbyte *weights)
#define glPixelTransformParameterfEXT
void(GLAPIENTRY * PFNGLWEIGHTFVARBPROC)(GLint size, GLfloat *weights)
unsigned __int64 uint64_t
#define glVertexAttrib2sNV
void(GLAPIENTRY * PFNGLCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
void(GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC)(GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
void(GLAPIENTRY * PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y)
#define glMultiTexCoord2d
void(GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC)(GLuint fence)
#define glCombinerParameterivNV
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC)(GLuint index, const GLdouble *v)
void(GLAPIENTRY * PFNGLCLEARCOLORIIEXTPROC)(GLint red, GLint green, GLint blue, GLint alpha)
#define glUniformMatrix3fv
void(GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC)(GLenum target, const GLshort *v)
GLuint(GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC)(GLenum light, GLenum value)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
#define glGetVariantIntegervEXT
#define glVertexAttrib4uiv
void(GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue)
#define glVertexAttribs2hvNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y)
#define glVertexAttrib2fvNV
void(GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLWINDOWPOS3DVPROC)(const GLdouble *p)
void(GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC)(GLshort x, GLshort y, GLshort z)
void(GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC)(void)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC)(GLenum target, GLint s, GLint t)
#define glMultiTexCoord1sv
void(GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
void(GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC)(GLenum pattern)
#define glProgramLocalParameter4dARB
void(GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id)
#define glNormalStream3bATI
void(GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
#define glMultiTexCoord3dv
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)(GLuint dst, const GLfloat *value)
#define glPixelTransformParameterfvEXT
void(GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC)(GLenum target, GLuint index, GLenum pname, GLdouble *params)
#define glProgramEnvParameterI4uivNV
#define glSecondaryColorPointer
#define glGetColorTableParameterfvSGI
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
void(GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
#define glFragmentColorMaterialSGIX
void(GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
void(GLAPIENTRY * PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj)
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face)
void(GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data)
#define glGetShaderSourceARB
#define glDeleteVertexArraysAPPLE
#define glGetColorTableParameterivEXT
GLenum GLenum GLenum dfactorAlpha
#define glGetMapParameterivNV
void(GLAPIENTRY * PFNGLUSEPROGRAMPROC)(GLuint program)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
#define glGetVariantFloatvEXT
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, const GLint *params)
#define glProgramParameters4dvNV
void(GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC)(GLenum type, GLsizei stride, const void *pointer)
GLenum GLenum GLenum GLenum sumOutput
void(GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC)(GLenum type, GLsizei stride, void *pointer)
void(GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj, GLuint index, const GLcharARB *name)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x)
#define glGetLocalConstantBooleanvEXT
#define glGetInvariantIntegervEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC)(GLenum target, GLhalf s, GLhalf t, GLhalf r)
#define glNormalStream3fvATI
void(GLAPIENTRY * PFNGLWINDOWPOS3FVPROC)(const GLfloat *p)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC)(const GLint *v)
#define glFlushVertexArrayRangeNV
void(GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, const GLint *params)
#define glSecondaryColor3fv
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC)(GLclampf value, GLboolean invert)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC)(const GLshort *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y)
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void(GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
#define glGetLocalConstantIntegervEXT
#define glFramebufferTexture2DEXT
#define glGetVertexAttribdvARB
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC)(GLuint index, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
#define glStencilFuncSeparateATI
void(GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z)
#define glIsObjectBufferATI
#define glCopyConvolutionFilter2D
void(GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y)
GLenum GLenum GLvoid * row
void(GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name)
#define glNormalStream3fATI
#define glGlobalAlphaFactordSUN
GLuint GLuint GLuint GLuint GLuint GLuint arg1Mod
#define glSecondaryColor3hvNV
void(GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC)(GLenum stream, const GLdouble *v)
void(GLAPIENTRY * PFNGLFINISHFENCENVPROC)(GLuint fence)
void(GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC)(GLenum pname, GLint *param)
#define glVertexStream2iATI
#define glProgramLocalParameterI4iNV
#define glMultTransposeMatrixf
#define glGenFramebuffersEXT
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint *params)
#define glDrawRangeElementArrayATI
void(GLAPIENTRY * PFNGLWEIGHTDVARBPROC)(GLint size, GLdouble *weights)
GLboolean(GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC)(GLenum target)
void(GLAPIENTRY * PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj)
void(GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
#define glWindowPos4svMESA
void(GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC)(GLenum stream, GLint x, GLint y, GLint z, GLint w)
void(GLAPIENTRY * PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z)
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint *params)
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC)(GLfloat factor)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s)
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3Mod
#define glNormalPointerListIBM
#define glMultiTexCoord2f
void(GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params)
GLuint GLsizei GLsizei * length
#define glFramebufferTexture3DEXT
void(GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC)(const GLhalf *v)
#define glVertexAttrib4ivARB
void(GLAPIENTRY * PFNGLGETCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, GLvoid *table)
void(GLAPIENTRY * PFNGLWINDOWPOS3IVPROC)(const GLint *p)
#define glBlendFuncSeparate
#define glGetAttachedShaders
void(GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC)(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset)
#define glDisableVertexAttribArrayARB
#define glProgramEnvParametersI4uivNV
void(GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat *v)
GLenum GLenum GLenum input
void(GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC)(GLuint index, GLsizei n, const GLshort *v)
#define glInsertComponentEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC)(GLuint index, GLdouble x, GLdouble y)
#define glGetProgramEnvParameterfvARB
#define glVertexAttrib3svARB
void(GLAPIENTRY * PFNGLGENQUERIESARBPROC)(GLsizei n, GLuint *ids)
#define glVertexStream2svATI
void(GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC)(GLenum, GLuint)
#define glProgramLocalParameter4fARB
void(GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC)(GLdouble m[16])
void(GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLfloat *weights)
#define glColor4ubVertex2fSUN
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params)
#define glVertexAttrib4dNV
void(GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC)(const GLfloat *tc, const GLfloat *v)
#define glReplacementCodeuiColor4fNormal3fVertex3fSUN
void(GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC)(const GLubyte *c, const GLfloat *v)
#define glExecuteProgramNV
void(GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *c, const GLfloat *n, const GLfloat *v)
void(GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, void *pointer)
#define glFinishFenceAPPLE
#define glPolygonOffsetEXT
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint vorder
void(GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC)(GLshort x, GLshort y, GLshort z, GLshort w)
GLuint(GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC)(GLenum face, GLenum value)
#define glGetQueryObjectuiv
#define glSeparableFilter2DEXT
#define glCompressedTexImage3DARB
GLuint const GLchar * name
void(GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC)(GLenum target, const GLhalf *v)
#define glProgramParameteriEXT
GLboolean(GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC)(GLuint id)
#define glGetTexParameterIivEXT
void(GLAPIENTRY * PFNGLUNIFORM1FVARBPROC)(GLint location, GLsizei count, const GLfloat *value)
#define glTexCoord4fVertex4fSUN
#define glVertexAttrib4NbvARB
GLsizei GLsizei GLchar * source
#define glBindFragDataLocationEXT
void(GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VEXTPROC)(GLuint id, GLenum pname, GLuint64EXT *params)
#define glPointParameterfv
#define glEndVertexShaderEXT
void(GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params)
#define glGetCombinerInputParameterfvNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint *v)
void(GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void *pointer)
#define glGetActiveAttribARB
#define glSecondaryColor3iv
void(GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC)(GLsizei n, const GLuint *ids)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v)
#define glTexFilterFuncSGIS
void(GLAPIENTRY * PFNGLWEIGHTIVARBPROC)(GLint size, GLint *weights)
#define glBlendEquationSeparateEXT
void(GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride, GLsizei count, const GLboolean *pointer)
#define glImageTransformParameterivHP
void(GLAPIENTRY * PFNGLUNIFORMBUFFEREXTPROC)(GLuint program, GLint location, GLuint buffer)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC)(GLint red, GLint green, GLint blue)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint *v)
void(GLAPIENTRY * PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1)
void(GLAPIENTRY * PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint *value)
void(GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
#define glSpriteParameterfvSGIX
#define glPNTrianglesfATI
void(GLAPIENTRY * PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers)
#define glVertexAttribIPointerEXT
#define glSecondaryColor3b
void(GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort *v)
#define glWindowPos3iMESA
void(GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data)
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void(GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void *pointer)
#define glBlendEquationEXT
#define glCreateProgramObjectARB
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)(GLuint index, GLenum pname, GLfloat *params)
#define glCombinerOutputNV
void(GLAPIENTRY * PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
void(GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLint *params)
#define glGetInvariantBooleanvEXT
void(GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
#define glVertexAttrib4usv
void(GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC)(GLenum target, const GLshort *v)
void(GLAPIENTRY * PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC)(GLuint index, GLsizei n, const GLshort *v)
void(GLAPIENTRY * PFNGLFOGCOORDDPROC)(GLdouble coord)
void(GLAPIENTRY * PFNGLGENFENCESAPPLEPROC)(GLsizei n, GLuint *fences)
typedef GLenum(APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target)
#define glGetHistogramParameterfvEXT
#define glMultiTexCoord3iARB
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC)(GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte *v)
#define glVertexAttribI3uivEXT
void(GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC)(GLenum stream, const GLint *v)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const GLvoid *pointer)
#define glColorTableParameterfv
#define glBeginFragmentShaderATI
void(GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
#define glMultiDrawElements
void(GLAPIENTRY * PFNGLVARIANTIVEXTPROC)(GLuint id, GLint *addr)
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum pname, GLint *params)
#define glVertexAttrib2dNV
void(GLAPIENTRY * PFNGLTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, const GLint *params)
#define glMultiTexCoord3hNV
#define glSecondaryColor3i
void(GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC)(GLuint buffer)
#define glMultiTexCoord3hvNV
void(GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC)(GLushort factor)
#define glGetInvariantFloatvEXT
void(GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC)(GLenum pname, GLdouble *params)
#define glSecondaryColor3uiEXT
#define glShaderSourceARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC)(GLuint index, GLfloat x)
#define glVertexAttrib1fv
void(GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC)(GLenum target, const GLhalf *v)
void(GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params)
#define glVertexAttrib3dARB
void(GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC)(GLenum target, GLint limit)
#define glDrawElementArrayATI
GLenum GLuint GLint GLint layer
#define glProgramEnvParameter4fARB
void(GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
#define glProgramLocalParameters4fvEXT
#define glBindVertexArrayAPPLE
void(GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC)(GLsizei n, const GLenum *bufs)
void(GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1)
#define glWindowPos3sMESA
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint wstride
#define glVertexAttrib2dvNV
#define glVertexAttrib3svNV
void(GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC)(GLuint array)
#define glWindowPos4fvMESA
#define glVertexAttribI2iEXT
void(GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC)(GLdouble x, GLdouble y)
#define glSecondaryColor3usv
void(GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC)(GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC)(GLuint index, GLsizei n, const GLhalf *v)
#define glVertexArrayRangeNV
#define glVertexWeighthNV
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3IVEXTPROC)(GLuint index, const GLint *v)
#define glMultiTexCoord3sARB
void(GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, void *pointer)
#define glMultiTexCoord2fvARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v)
#define glVertexAttrib4Nusv
#define glVariantPointerEXT
void(GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer)
#define glMultiTexCoord2fARB
#define glDeleteQueriesARB
void(GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC)(const GLhalf *v)
typedef void(APIENTRYP PFNGLBLENDCOLORPROC)(GLclampf red
#define glGetVariantArrayObjectivATI
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC)(GLfloat red, GLfloat green, GLfloat blue)
#define glVertexAttrib4bvARB
void(GLAPIENTRY * PFNGLCOMPILESHADERPROC)(GLuint shader)
#define glGetMapParameterfvNV
GLint(GLAPIENTRY * PFNGLGETVARYINGLOCATIONNVPROC)(GLuint program, const GLchar *name)
GLenum GLsizei GLenum format
void(GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC)(const GLint *p)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC)(GLuint index, GLhalf x, GLhalf y, GLhalf z)
#define glGetBooleanIndexedvEXT
#define glGetBufferParameterivARB
#define glColorFragmentOp3ATI
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2UIEXTPROC)(GLuint index, GLuint x, GLuint y)
GLenum GLenum GLenum GLenum GLenum componentUsage
void(GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z)
GLuint(GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC)(GLenum dataType, GLenum storageType, GLenum range, GLuint components)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC)(GLushort code)
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC)(GLenum target, GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *param)
void(GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
#define glTangentPointerEXT
#define glBindAttribLocation
void(GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC)(GLuint index, GLsizei n, const GLhalf *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte *v)
#define glBindRenderbufferEXT
#define glVertexAttrib1dvNV
#define glGetIntegerIndexedvEXT
void(GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)(GLenum variable, GLenum pname, GLint *params)
#define glGetProgramInfoLog
GLdouble GLdouble GLint GLint uorder
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean abDotProduct
void(GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y)
void(GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data)
GLfloat GLfloat GLfloat v2
GLsizei const GLfloat * value
#define glVertexArrayParameteriAPPLE
#define glGetVariantArrayObjectfvATI
#define glTransformFeedbackAttribsNV
void(GLAPIENTRY * PFNGLSHADEROP2EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2)
#define glMultiTexCoord1ivARB
void(GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC)(GLenum target, GLuint address, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC)(const GLdouble *p)
#define glProgramEnvParameterI4ivNV
void(GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC)(GLint size, GLushort *indices)
void(GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat m[16])
#define glVertexAttribI3uiEXT
#define glWindowPos2ivARB
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue)
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w)
void(GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC)(GLuint id, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLCOLOR3HNVPROC)(GLhalf red, GLhalf green, GLhalf blue)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v)
#define glCompressedTexSubImage1DARB
#define glConvolutionParameterivEXT
#define glGetBufferPointervARB
void(GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort *v)
void(GLAPIENTRY * PFNGLSETFENCEAPPLEPROC)(GLuint fence)
void(GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC)(const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC)(GLenum pname, GLfloat param)
#define glVertexAttrib3sARB
#define glVertexAttribI2uivEXT
#define glWindowPos2ivMESA
void(GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat *v)
void(GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC)(GLenum stream, const GLint *v)
#define glMultiTexCoord2hNV
GLsizei GLsizei GLchar * infoLog
#define glFragmentLightModelfvSGIX
void(GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC)(GLenum face, GLenum mode)
void(GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC)(GLsizei n, GLuint *ids)
#define glBlitFramebufferEXT
void(GLAPIENTRY * PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj)
void(GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source)
void(GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum value, GLint *data)
#define glMultiTexCoord1fvARB
#define glBindFramebufferEXT
#define glDrawRangeElementsEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s)
#define glConvolutionFilter2DEXT
void(GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
void(GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC)(const GLhalf *v)
#define glFragmentMaterialivSGIX
#define glGetTransformFeedbackVaryingNV
void(GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers)
void(GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC)(GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC)(GLdouble m[16])
#define glConvolutionFilter1DEXT
GLhandleARB(GLAPIENTRY * PFNGLGETHANDLEARBPROC)(GLenum pname)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC)(GLuint code)
#define glVertexAttrib4sNV
#define glColorFragmentOp1ATI
void(GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC)(GLuint index, const GLfloat *v)
#define glVertexAttrib1fNV
#define glSecondaryColor3iEXT
#define glMultiTexCoord4f
void(GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v)
#define glGetOcclusionQueryivNV
#define glGetUniformBufferSizeEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC)(GLenum target, const GLint *v)
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC)(GLbyte factor)
#define glLoadTransposeMatrixfARB
void(GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, const GLint *params)
#define glTexCoordPointervINTEL
#define glDisableVertexAttribArray
#define glVertexAttribs4dvNV
void(GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC)(GLenum array, GLenum pname, GLfloat *params)
#define glGetLocalConstantFloatvEXT
void(GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC)(GLshort x, GLshort y)
void(GLAPIENTRY * PFNGLTEXCOORD1HNVPROC)(GLhalf s)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC)(const GLuint *code)
#define glUniformMatrix3fvARB
#define glStencilOpSeparateATI
#define glBindVertexShaderEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC)(GLuint index, GLsizei n, const GLfloat *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble *v)
void(GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC)(void)
void(GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count)
void(GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC)(GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC)(GLuint factor)
void(GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s)
void(GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC)(const GLfloat *p)
void(GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data)
#define glMultiTexCoord1s
void(GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC)(GLenum target, GLhalf s)
GLuint GLenum GLenum transform
#define glMultiTexCoord2sv
#define glTexCoordPointerEXT
#define glGetCombinerStageParameterfvNV
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble *v)
#define glVertexAttrib3sv
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint *params)
GLenum GLsizei GLsizei height
#define glClientActiveVertexStreamATI
void(GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC)(GLuint index, const GLfloat *v)
#define glMultiTexCoord4dvARB
#define glVertexAttrib2fvARB
void(GLAPIENTRY * PFNGLWINDOWPOS3SVPROC)(const GLshort *p)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC)(const GLhalf *v)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)
#define glGetUniformLocationARB
void(GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC)(void)
void(GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC)(GLsizei len, const void *string)
void(GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC)(GLuint id, GLenum type, GLvoid *addr)
void(GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVEXTPROC)(GLuint index, const GLuint *v)
#define glMultiTexCoord2dv
#define glVertexAttrib3fNV
#define glVertexAttrib1sv
void(GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte *v)
GLenum GLenum GLvoid GLvoid GLvoid * span
#define glEnableVariantClientStateEXT
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC)(GLuint index, GLenum pname, GLdouble *params)
#define glVertexAttribs1fvNV
void(GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDEXTPROC)(GLenum mode, GLint start, GLsizei count, GLsizei primcount)
#define glGetConvolutionFilter
#define glMultiTexCoord1dvARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v)
GLenum GLenum GLvoid GLvoid * column
void(GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat m[16])
#define glCurrentPaletteMatrixARB
#define glSamplePatternEXT
#define glDisableIndexedEXT
#define glMapObjectBufferATI
#define glGenRenderbuffersEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v)
GLsizei GLsizei GLenum GLenum const GLvoid * data
GLubyte GLubyte GLubyte a
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC)(GLenum light, GLenum pname, GLfloat param)
#define glMultiTexCoord1dARB
#define glVertexAttrib4sARB
const GLint GLenum bufferMode
#define glWindowPos3dvMESA
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat params)
void(GLAPIENTRY * PFNGLEVALMAPSNVPROC)(GLenum target, GLenum mode)
GLenum const GLfloat * params
void(GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
void(GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC)(GLclampf value, GLboolean invert)
void(GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC)(GLenum stream, GLbyte x, GLbyte y, GLbyte z)
void(GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat *v)
GLboolean(GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer)
void(GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC)(GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount)
#define glVertexAttribs1hvNV
#define glVertexStream2fATI
#define glNormalStream3svATI
void(GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v)
void(GLAPIENTRY * PFNGLTEXCOORD2HNVPROC)(GLhalf s, GLhalf t)
#define glReplacementCodeuiColor4ubVertex3fvSUN
#define glGetColorTableEXT
#define glFragmentMaterialfSGIX
void(GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC)(GLuint index, const GLhalf *v)
void(GLAPIENTRY * PFNGLUNIFORM3FVARBPROC)(GLint location, GLsizei count, const GLfloat *value)
void(GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC)(GLenum pname, GLfloat *params)
#define glConvolutionParameteriEXT
void(GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
#define glGetRenderbufferParameterivEXT
void(GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
#define glProgramParameter4dvNV
void(GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLWINDOWPOS2DVPROC)(const GLdouble *p)
#define glVertexAttrib2fv
GLuint GLenum GLenum GLenum GLenum outW
#define glUnmapObjectBufferATI
GLuint GLuint GLsizei GLenum type
#define glGetVertexAttribArrayObjectfvATI
void(GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC)(GLuint id)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v)
#define glCompressedTexSubImage1D
void(GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC)(GLenum pname, GLfloat param)
#define glTexCoord2fColor4ubVertex3fSUN
#define glVertexAttrib4Nsv
void(GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC)(GLuint index, GLsizei n, const GLshort *v)
void(GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer)
#define glVertexStream4svATI
void(GLAPIENTRY * PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void *pixels)
#define glGetVertexAttribfvNV
void(GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC)(GLenum target, const GLhalf *v)
#define glMultiTexCoord1hvNV
void(GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z)
#define glGetProgramivARB
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3Rep
GLboolean(GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC)(GLsizei n, const GLuint *ids, GLboolean *residences)
void(GLAPIENTRY * PFNGLBINDPROGRAMARBPROC)(GLenum target, GLuint program)
void(GLAPIENTRY * PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value)
void(GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC)(GLuint dst, GLuint coord, GLenum swizzle)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat *v)
void(GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data)
void(GLAPIENTRY * PFNGLGENTEXTURESEXTPROC)(GLsizei n, GLuint *textures)
void(GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC)(GLint x, GLint y, GLint z)
#define glMultiTexCoord1f
GLvoid *APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC(GLuint buffer)
GLuint(GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC)(GLenum unit, GLenum coord, GLenum value)
#define glGlobalAlphaFactorbSUN
#define glMatrixIndexubvARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x)
#define glFramebufferTexture1DEXT
#define glMultiTexCoord1fv
void(GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC)(void)
#define glVertexStream3dvATI
#define glGetFragmentLightivSGIX
void(GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC)(GLfloat factor, GLfloat bias)
#define glVertexAttrib4Nbv
void(GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC)(GLenum pname, GLint param)
#define glDeleteAsyncMarkersSGIX
void(GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
void(GLAPIENTRY * PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)(GLuint count, const GLint *attribs, GLenum bufferMode)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint *v)
void(GLAPIENTRY * PFNGLBINDBUFFERBASENVPROC)(GLenum target, GLuint index, GLuint buffer)
GLboolean(GLAPIENTRY * PFNGLISFENCENVPROC)(GLuint fence)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *v)
#define glVertexAttrib2dARB
void(GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC)(GLuint index, GLsizei n, const GLdouble *v)
#define glNewObjectBufferATI
void(GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLDEPTHBOUNDSDNVPROC)(GLdouble zmin, GLdouble zmax)
#define glEndFragmentShaderATI
#define glReplacementCodePointerSUN
#define glEdgeFlagPointerEXT
#define glGenFragmentShadersATI
#define glPrioritizeTexturesEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC)(GLenum target, const GLdouble *v)
void(GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC)(GLuint program)
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
#define glMultiTexCoord3i
void(GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC)(GLenum target, GLuint index, GLuint num, const GLfloat *params)
#define glCopyTexSubImage3DEXT
void(GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC)(GLuint id)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r)
#define glProgramLocalParameterI4uivNV
void(GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC)(GLenum stream, const GLdouble *v)
void(GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)(GLenum variable, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC)(GLenum mode, GLsizei count)
void(GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id)
#define glConvolutionParameterfEXT
void(GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v)
GLenum GLuint GLint GLenum face
void(GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC)(const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei primcount, GLint modestride)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVEXTPROC)(GLuint index, const GLubyte *v)
#define glMultiTexCoord3iv
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *v)
#define glSetInvariantEXT
GLboolean(GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC)(GLuint buffer)
void(GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC)(GLenum target, GLuint index, const GLdouble *params)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC)(GLuint index, const GLdouble *v)
void(GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, void *row, void *column, void *span)
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint *params)
void(GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image)
#define glCompressedTexImage1D
#define glNormalPointerEXT
typedef GLuint(APIENTRYP PFNGLCREATEPROGRAMPROC)(void)
#define glVertexAttribI3iEXT
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
#define glTextureLightEXT
void(GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC)(GLenum stream, const GLfloat *v)
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC)(GLsizei n, GLuint *ids)
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC)(GLint factor)
#define glLoadTransposeMatrixd
void(GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC)(GLuint id, GLenum pname, GLint *params)
const GLuint * framebuffers
void(GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC)(GLshort x, GLshort y, GLshort z)
void(GLAPIENTRY * PFNGLMINMAXEXTPROC)(GLenum target, GLenum internalformat, GLboolean sink)
#define glGetTexParameterIuivEXT
#define glVertexAttrib4Niv
void(GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC)(const GLubyte *c, const GLfloat *v)
GLint GLenum GLboolean normalized
#define glDrawArraysInstancedEXT
void(GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC)(GLuint program, GLenum pname, GLint value)
void(GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params)
#define glGetColorTableParameterfvEXT
void(GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC)(GLint x, GLint y)
#define glEnableIndexedEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC)(GLuint index, GLshort x)
#define glVertexAttribI1uivEXT
#define glVertexStream3sATI
void(GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
void(GLAPIENTRY * PFNGLVARIANTDVEXTPROC)(GLuint id, GLdouble *addr)
#define glBufferSubDataARB
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params)
#define glDeleteRenderbuffersEXT
#define glVertexAttribArrayObjectATI
void(GLAPIENTRY * PFNGLACTIVETEXTUREPROC)(GLenum texture)
#define glMultiTexCoord4hvNV
void(GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index)
void(GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, GLfloat *params)
#define glMultiTexCoord1d
void(GLAPIENTRY * PFNGLUNIFORM3UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2)
void(GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC)(const GLdouble *coord)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC)(const GLshort *p)
void(GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC)(GLuint id, GLenum pname, GLint *params)
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble w1
void(GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC)(GLenum stream, GLint x, GLint y)
#define glBlendFuncSeparateEXT
void(GLAPIENTRY * PFNGLUNIFORM4FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
#define glSharpenTexFuncSGIS
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint *params)
void(GLAPIENTRY * PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj)
GLboolean(GLAPIENTRY * PFNGLISPROGRAMNVPROC)(GLuint id)
GLenum GLenum GLenum cdOutput
#define glWindowPos3dMESA
void(GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC)(GLenum stream, const GLshort *v)
#define glVertexAttrib4fNV
#define glDeleteProgramsARB
void(GLAPIENTRY * PFNGLGETQUERYOBJECTI64VEXTPROC)(GLuint id, GLenum pname, GLint64EXT *params)
#define glTexCoord2fVertex3fSUN
#define glGetProgramEnvParameterdvARB
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2IEXTPROC)(GLuint index, GLint x, GLint y)
#define glSecondaryColor3ui
#define glGetColorTableParameterfv
void(GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC)(GLenum target, const GLint *v)