9 #ifndef opengl_COctreePointRenderer_H
10 #define opengl_COctreePointRenderer_H
20 namespace global_settings
50 template <
class Derived>
80 return *
static_cast<const Derived*
>(
this);
141 std::numeric_limits<float>::max(),
142 std::numeric_limits<float>::max(),
143 std::numeric_limits<float>::max()),
145 -std::numeric_limits<float>::max(),
146 -std::numeric_limits<float>::max(),
147 -std::numeric_limits<float>::max()),
201 switch (my_child_index)
260 throw std::runtime_error(
"my_child_index!=[0,7]");
296 bool corners_are_all_computed =
true,
297 bool trust_me_youre_visible =
false,
298 float approx_area_sqpixels = 0)
const
302 if (!corners_are_all_computed)
304 for (
int i = 0; i < 8; i++)
309 cr_px[i].
x, cr_px[i].
y, cr_z[i]);
314 std::numeric_limits<float>::max(),
315 std::numeric_limits<float>::max()),
317 -std::numeric_limits<float>::max(),
318 -std::numeric_limits<float>::max());
319 if (!trust_me_youre_visible)
322 for (
int i = 0; i < 8; i++)
330 const bool any_cr_zs_neg =
331 (cr_z[0] < 0 || cr_z[1] < 0 || cr_z[2] < 0 || cr_z[3] < 0 ||
332 cr_z[4] < 0 || cr_z[5] < 0 || cr_z[6] < 0 || cr_z[7] < 0);
333 const bool any_cr_zs_pos =
334 (cr_z[0] > 0 || cr_z[1] > 0 || cr_z[2] > 0 || cr_z[3] > 0 ||
335 cr_z[4] > 0 || cr_z[5] > 0 || cr_z[6] > 0 || cr_z[7] > 0);
336 const bool box_crosses_image_plane = any_cr_zs_pos && any_cr_zs_neg;
341 if (!box_crosses_image_plane &&
343 px_max.
x < 0 || px_max.
y < 0))
350 if (node.
all || !node.
pts.empty())
356 const float render_area_sqpixels =
357 trust_me_youre_visible ? approx_area_sqpixels
358 : std::abs(px_min.x - px_max.
x) *
359 std::abs(px_min.y - px_max.
y);
372 bool children_are_all_visible_for_sure =
true;
374 if (!trust_me_youre_visible)
376 for (
int i = 0; i < 8; i++)
378 if (!(cr_px[i].
x >= 0 && cr_px[i].
y >= 0 &&
382 children_are_all_visible_for_sure =
false;
389 if (children_are_all_visible_for_sure)
396 const float approx_child_area =
397 trust_me_youre_visible
398 ? approx_area_sqpixels / 8.0f
399 : std::abs(px_min.x - px_max.
x) *
400 std::abs(px_min.y - px_max.
y) / 8.0f;
402 for (
int i = 0; i < 8; i++)
404 node.
child_id[i], ri, child_cr_px, child_cr_z,
true,
405 true, approx_child_area);
410 #pragma clang diagnostic push
412 #pragma clang diagnostic ignored "-Wunused-variable"
475 #define PROJ_SUB_NODE(POSTFIX) \
476 mrpt::utils::TPixelCoordf px_##POSTFIX; \
477 float depth_##POSTFIX; \
478 ri.projectPointPixels( \
479 p_##POSTFIX.x, p_##POSTFIX.y, p_##POSTFIX.z, px_##POSTFIX.x, \
480 px_##POSTFIX.y, depth_##POSTFIX);
482 #define PROJ_SUB_NODE_ALREADY_DONE(INDEX, POSTFIX) \
483 const mrpt::utils::TPixelCoordf px_##POSTFIX = cr_px[INDEX]; \
484 float depth_##POSTFIX = cr_z[INDEX];
521 #define DO_RECURSE_CHILD( \
522 INDEX, SEQ0, SEQ1, SEQ2, SEQ3, SEQ4, SEQ5, SEQ6, SEQ7) \
524 mrpt::utils::TPixelCoordf child_cr_px[8] = { \
525 px_##SEQ0, px_##SEQ1, px_##SEQ2, px_##SEQ3, \
526 px_##SEQ4, px_##SEQ5, px_##SEQ6, px_##SEQ7}; \
527 float child_cr_z[8] = {depth_##SEQ0, depth_##SEQ1, depth_##SEQ2, \
528 depth_##SEQ3, depth_##SEQ4, depth_##SEQ5, \
529 depth_##SEQ6, depth_##SEQ7}; \
530 this->octree_recursive_render( \
531 node.child_id[INDEX], ri, child_cr_px, child_cr_z); \
537 0, Xm_Ym_Zm, X0_Ym_Zm, Xm_Y0_Zm, X0_Y0_Zm, Xm_Ym_Z0,
538 X0_Ym_Z0, Xm_Y0_Z0, X0_Y0_Z0)
540 1, X0_Ym_Zm, Xp_Ym_Zm, X0_Y0_Zm, Xp_Y0_Zm, X0_Ym_Z0,
541 Xp_Ym_Z0, X0_Y0_Z0, Xp_Y0_Z0)
543 2, Xm_Y0_Zm, X0_Y0_Zm, Xm_Yp_Zm, X0_Yp_Zm, Xm_Y0_Z0,
544 X0_Y0_Z0, Xm_Yp_Z0, X0_Yp_Z0)
546 3, X0_Y0_Zm, Xp_Y0_Zm, X0_Yp_Zm, Xp_Yp_Zm, X0_Y0_Z0,
547 Xp_Y0_Z0, X0_Yp_Z0, Xp_Yp_Z0)
549 4, Xm_Ym_Z0, X0_Ym_Z0, Xm_Y0_Z0, X0_Y0_Z0, Xm_Ym_Zp,
550 X0_Ym_Zp, Xm_Y0_Zp, X0_Y0_Zp)
552 5, X0_Ym_Z0, Xp_Ym_Z0, X0_Y0_Z0, Xp_Y0_Z0, X0_Ym_Zp,
553 Xp_Ym_Zp, X0_Y0_Zp, Xp_Y0_Zp)
555 6, Xm_Y0_Z0, X0_Y0_Z0, Xm_Yp_Z0, X0_Yp_Z0, Xm_Y0_Zp,
556 X0_Y0_Zp, Xm_Yp_Zp, X0_Yp_Zp)
558 7, X0_Y0_Z0, Xp_Y0_Z0, X0_Yp_Z0, Xp_Yp_Z0, X0_Y0_Zp,
559 Xp_Y0_Zp, X0_Yp_Zp, Xp_Yp_Zp)
560 #undef DO_RECURSE_CHILD
562 #undef PROJ_SUB_NODE_ALREADY_DONE
565 #pragma clang diagnostic pop
591 const size_t node_id,
const bool all_pts =
false)
605 if (has_to_compute_bb)
608 for (
size_t i = 0; i < N; i++)
611 for (
size_t i = 0; i < N; i++)
621 for (
size_t i = 0; i < N; i++)
628 for (
size_t i = 0; i < N; i++)
643 for (
int i = 0; i < 8; i++)
644 node.
child_id[i] = children_idx_base + i;
647 for (
int i = 0; i < 8; i++)
654 for (
size_t j = 0; j < N; j++)
656 const size_t i = all_pts ? j : node.
pts[j];
704 std::vector<size_t> emptyVec;
705 node.
pts.swap(emptyVec);
710 for (
int i = 0; i < 8; i++)
737 const bool draw_solid_boxes =
false)
const
746 mrpt::make_aligned_shared<mrpt::opengl::CBox>();
747 gl_box->setBoxCorners(
750 gl_box->setColor(lines_color);
751 gl_box->setLineWidth(lines_width);
752 gl_box->setWireframe(!draw_solid_boxes);
761 size_t total_elements = 0;
766 o <<
"Node #" << i <<
": ";
777 o << node.
pts.size() <<
" elements; ";
778 total_elements += node.
pts.size();
792 <<
"," << node.
bb_max.
z <<
")\n";
794 o <<
"Total elements in all nodes: " << total_elements << std::endl;
#define PROJ_SUB_NODE(POSTFIX)
#define DO_RECURSE_CHILD( INDEX, SEQ0, SEQ1, SEQ2, SEQ3, SEQ4, SEQ5, SEQ6, SEQ7)
#define PROJ_SUB_NODE_ALREADY_DONE(INDEX, POSTFIX)
std::shared_ptr< CBox > Ptr
Template class that implements the data structure and algorithms for Octree-based efficient rendering...
mrpt::aligned_containers< TNode >::deque_t m_octree_nodes
First one [0] is always the root node.
void octree_mark_as_outdated()
Called from the derived class (or the user) to indicate we have/want to rebuild the entire node tree ...
void octree_get_graphics_boundingboxes(mrpt::opengl::CSetOfObjects &gl_bb, const double lines_width=1, const mrpt::utils::TColorf &lines_color=mrpt::utils::TColorf(1, 1, 1), const bool draw_solid_boxes=false) const
Returns a graphical representation of all the bounding boxes of the octree (leaf) nodes.
void internal_octree_assure_uptodate()
void octree_assure_uptodate() const
Must be called at children class' render() previously to octree_render()
Derived & octree_derived()
std::vector< TRenderQueueElement > m_render_queue
The list of elements that really are visible and will be rendered.
volatile size_t m_visible_octree_nodes
const Derived & octree_derived() const
COctreePointRenderer()
Default ctor.
volatile size_t m_visible_octree_nodes_ongoing
void octree_render(const mrpt::opengl::gl_utils::TRenderInfo &ri) const
Render the entire octree recursively.
bool m_octree_has_to_rebuild_all
size_t octree_get_visible_nodes() const
Return the number of visible octree nodes in the last render event.
COctreePointRenderer(const COctreePointRenderer &)
Copy ctor.
void octree_getBoundingBox(mrpt::math::TPoint3D &bb_min, mrpt::math::TPoint3D &bb_max) const
void internal_recursive_split(const size_t node_id, const bool all_pts=false)
size_t octree_get_node_count() const
Return the number of octree nodes (all of them, including the empty ones)
void octree_debug_dump_tree(std::ostream &o) const
Used for debug only.
void octree_recursive_render(size_t node_idx, const mrpt::opengl::gl_utils::TRenderInfo &ri, mrpt::utils::TPixelCoordf cr_px[8], float cr_z[8], bool corners_are_all_computed=true, bool trust_me_youre_visible=false, float approx_area_sqpixels=0) const
Render a given node.
A set of object, which are referenced to the coordinates framework established in this object.
void insert(const CRenderizable::Ptr &newObject)
Insert a new object to the list.
void clear()
Clear the list of objects in the scene, deleting objects' memory.
EIGEN_STRONG_INLINE double mean() const
Computes the mean of the entire matrix.
GLsizei const GLfloat * value
void OCTREE_RENDER_MAX_DENSITY_POINTS_PER_SQPIXEL(float value)
Default value = 0.01 points/px^2.
size_t OCTREE_RENDER_MAX_POINTS_PER_NODE()
Default value = 1e5.
for(ctr=DCTSIZE;ctr > 0;ctr--)
#define MRPT_MAKE_ALIGNED_OPERATOR_NEW
void keep_max(T &var, const K test_val)
If the second argument is above the first one, set the first argument to this higher value.
void keep_min(T &var, const K test_val)
If the second argument is below the first one, set the first argument to this lower value.
This is the global namespace for all Mobile Robot Programming Toolkit (MRPT) libraries.
std::deque< TYPE1, Eigen::aligned_allocator< TYPE1 > > deque_t
Lightweight 3D point (float version).
The structure for each octree spatial node.
void update_bb(const mrpt::math::TPoint3Df &p)
update bounding box with a new point:
size_t child_id[8]
[is_leaf=false] The indices in m_octree_nodes of the 8 children.
mrpt::math::TPoint3Df center
[is_leaf=false] The center of the node, whose coordinates are used to decide between the 8 children n...
void setBBFromOrderInParent(const TNode &parent, int my_child_index)
std::vector< size_t > pts
Point indices in the derived class that fall into this node.
bool is_leaf
true: it's a leaf and pts has valid indices; false: children is valid.
mrpt::math::TPoint3Df bb_max
float getCornerY(int i) const
bool all
true: All elements in the reference object; false: only those in pts
mrpt::math::TPoint3Df bb_min
float getCornerZ(int i) const
float getCornerX(int i) const
float render_area_sqpixels
The approximate size of the octree on the screen (squared pixels).
TRenderQueueElement(const size_t id, float area_sq)
size_t node_id
The node ID to render.
Information about the rendering process being issued.
void projectPointPixels(float x, float y, float z, float &proj_x_px, float &proj_y_px, float &proj_z_depth) const
Exactly like projectPoint but the (x,y) projected coordinates are given in pixels instead of normaliz...
A RGB color - floats in the range [0,1].
A pair (x,y) of pixel coordinates (subpixel resolution).