32 #define MAX_GL_TEXTURE_IDS 0x10000 33 #define MAX_GL_TEXTURE_IDS_MASK 0x0FFFF 58 CRenderizable::CRenderizable() :
61 m_color(255,255,255,255),
63 m_scale_x(1), m_scale_y(1), m_scale_z(1),
85 unsigned int ret = booker.next_free_texture;
86 unsigned int tries = 0;
87 while (ret!=0 && booker.freeTextureNames[ret])
96 booker.freeTextureNames[ret] =
true;
97 booker.next_free_texture = ret+1;
123 const uint8_t serialization_version = 0;
126 const bool all_scales_unity = (all_scales_equal &&
m_scale_x==1.0f);
128 const uint8_t magic_signature[2] = {
133 static_cast<uint8_t>( serialization_version | (all_scales_unity ? 0xC0 : (all_scales_equal ? 0xA0 : 0x80) ) )
136 out << magic_signature[0] << magic_signature[1];
150 if (!all_scales_unity)
152 if (all_scales_equal)
173 in >> magic_signature[0] >> magic_signature[1];
175 const bool is_new_format = (magic_signature[0]==0xFF) && ((magic_signature[1]&0x80)!=0);
180 uint8_t serialization_version = (magic_signature[1] & 0x1F);
181 const bool all_scales_unity = ((magic_signature[1]&0x40)!=0);
182 const bool all_scales_equal_but_not_unity = ((magic_signature[1]&0x20)!=0);
184 switch(serialization_version)
203 if (all_scales_unity)
206 if (all_scales_equal_but_not_unity)
219 THROW_EXCEPTION_FMT(
"Can't parse CRenderizable standard data field: corrupt data stream or format in a newer MRPT format? (serialization version=%u)",static_cast<unsigned int>(serialization_version))
227 in >> magic_signature[2] >> magic_signature[3];
229 const uint32_t nameLen = magic_signature_uint32;
236 float yaw_deg,pitch_deg,roll_deg;
239 in >> col.
R >> col.
G >> col.
B >> col.
A;
247 in >> f; roll_deg = f;
250 if (f!=16.0f && f!=17.0f)
Recursive mutex: allow recursive locks by the owner thread.
void OPENGL_IMPEXP renderTextBitmap(const char *str, void *fontStyle)
This method is safe for calling from within ::render() methods.
static TOpenGLNameBooker & instance()
double x() const
Common members of all points & poses classes.
A class acquiring a CCriticalSection at its constructor, and releasing it at destructor.
float m_scale_z
Scale components to apply to the object (default=1)
std::vector< bool > freeTextureNames
void writeToStreamRender(utils::CStream &out) const
Classes for serialization, sockets, ini-file manipulation, streams, list of properties-values, timewatch, extensions to STL.
unsigned int next_free_texture
OPENGL_IMPEXP mrpt::utils::CStream & operator<<(mrpt::utils::CStream &out, const mrpt::opengl::CLight &o)
unsigned __int16 uint16_t
The virtual base class which provides a unified interface for all persistent objects in MRPT...
#define MAX_GL_TEXTURE_IDS
virtual bool traceRay(const mrpt::poses::CPose3D &o, double &dist) const
Simulation of ray-trace, given a pose.
#define THROW_EXCEPTION_FMT(_FORMAT_STRING,...)
void setYawPitchRoll(const double yaw_, const double pitch_, const double roll_)
Set the 3 angles of the 3D pose (in radians) - This method recomputes the internal rotation coordinat...
#define MAX_GL_TEXTURE_IDS_MASK
void WriteBuffer(const void *Buffer, size_t Count)
Writes a block of bytes to the stream from Buffer.
The base class of 3D objects that can be directly rendered through OpenGL.
double pitch() const
Get the PITCH angle (in radians)
double yaw() const
Get the YAW angle (in radians)
mrpt::poses::CPose3D m_pose
6D pose wrt the parent coordinate reference. This class automatically holds the cached 3x3 rotation m...
This base class is used to provide a unified interface to files,memory buffers,..Please see the deriv...
#define IMPLEMENTS_VIRTUAL_SERIALIZABLE(class_name, base_class_name, NameSpace)
This must be inserted as implementation of some required members for virtual CSerializable classes: ...
TOpenGLFont
Existing fonts for 2D texts in mrpt::opengl methods.
#define MRPT_UNUSED_PARAM(a)
Can be used to avoid "not used parameters" warnings from the compiler.
mrpt::utils::TColor m_color
Color components in the range [0,255].
This namespace provides multitask, synchronization utilities.
void readFromStreamRender(utils::CStream &in)
GLsizei const GLchar ** string
A class used to store a 2D point.
A class used to store a 3D point.
double roll() const
Get the ROLL angle (in radians)
static void checkOpenGLError()
Checks glGetError and throws an exception if an error situation is found.
This is the global namespace for all Mobile Robot Programming Toolkit (MRPT) libraries.
GLdouble GLdouble GLdouble r
static unsigned int getNewTextureNumber()
Returns the lowest next free texture name (avoid using OpenGL's own function since we may call them f...
static int textBitmapWidth(const std::string &str, mrpt::opengl::TOpenGLFont font=mrpt::opengl::MRPT_GLUT_BITMAP_TIMES_ROMAN_24)
Return the exact width in pixels for a given string, as will be rendered by renderTextBitmap().
A class used to store a 2D pose, including the 2D coordinate point and a heading (phi) angle...
A class used to store a 3D pose (a 3D translation + a rotation in 3D).
virtual CRenderizable & setColor_u8(const mrpt::utils::TColor &c)
int OPENGL_IMPEXP textBitmapWidth(const std::string &str, mrpt::opengl::TOpenGLFont font=mrpt::opengl::MRPT_GLUT_BITMAP_TIMES_ROMAN_24)
Return the exact width in pixels for a given string, as will be rendered by renderTextBitmap().
void OPENGL_IMPEXP checkOpenGLError()
Checks glGetError and throws an exception if an error situation is found.
void setFromValues(const double x0, const double y0, const double z0, const double yaw=0, const double pitch=0, const double roll=0)
Set the pose from a 3D position (meters) and yaw/pitch/roll angles (radians) - This method recomputes...
Lightweight 3D pose (three spatial coordinates, plus three angular coordinates).
The namespace for 3D scene representation and rendering.
A RGB color - floats in the range [0,1].
CRenderizable & setPose(const mrpt::poses::CPose3D &o)
Set the 3D pose from a mrpt::poses::CPose3D object (return a ref to this)
static void renderTextBitmap(const char *str, void *fontStyle)
This method is safe for calling from within ::render() methods.
bool m_visible
Is the object visible? (default=true)
unsigned __int32 uint32_t
mrpt::math::TPose3D getPose() const
Returns the 3D pose of the object as TPose3D.
synch::CCriticalSectionRecursive cs
static void releaseTextureName(unsigned int i)