#include "opengl-precomp.h"
#include <mrpt/opengl/CRenderizable.h>
#include <mrpt/opengl/gl_utils.h>
#include <mrpt/synch/CCriticalSection.h>
#include <mrpt/utils/CStringList.h>
#include <mrpt/math/utils.h>
#include <mrpt/poses/CPoint3D.h>
#include <mrpt/poses/CPoint2D.h>
#include <mrpt/poses/CPose3D.h>
#include <mrpt/utils/CStream.h>
#include "opengl_internals.h"
Go to the source code of this file.
Classes | |
struct | TOpenGLNameBooker |
Macros | |
#define | MAX_GL_TEXTURE_IDS 0x10000 |
#define | MAX_GL_TEXTURE_IDS_MASK 0x0FFFF |
#define MAX_GL_TEXTURE_IDS 0x10000 |
Definition at line 32 of file CRenderizable.cpp.
Referenced by mrpt::opengl::CRenderizable::getNewTextureNumber().
#define MAX_GL_TEXTURE_IDS_MASK 0x0FFFF |
Definition at line 33 of file CRenderizable.cpp.
Referenced by mrpt::opengl::CRenderizable::getNewTextureNumber().
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