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C++ reference for MRPT 1.5.9
glext
Macros
|
Typedefs
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Functions
glext.h File Reference
#include <windows.h>
#include <stddef.h>
Include dependency graph for glext.h:
Go to the source code of this file.
Macros
#define
WIN32_LEAN_AND_MEAN
1
#define
APIENTRY
#define
APIENTRYP
APIENTRY
*
#define
GLAPI
extern
#define
GL_GLEXT_VERSION
39
#define
GL_UNSIGNED_BYTE_3_3_2
0x8032
#define
GL_UNSIGNED_SHORT_4_4_4_4
0x8033
#define
GL_UNSIGNED_SHORT_5_5_5_1
0x8034
#define
GL_UNSIGNED_INT_8_8_8_8
0x8035
#define
GL_UNSIGNED_INT_10_10_10_2
0x8036
#define
GL_RESCALE_NORMAL
0x803A
#define
GL_TEXTURE_BINDING_3D
0x806A
#define
GL_PACK_SKIP_IMAGES
0x806B
#define
GL_PACK_IMAGE_HEIGHT
0x806C
#define
GL_UNPACK_SKIP_IMAGES
0x806D
#define
GL_UNPACK_IMAGE_HEIGHT
0x806E
#define
GL_TEXTURE_3D
0x806F
#define
GL_PROXY_TEXTURE_3D
0x8070
#define
GL_TEXTURE_DEPTH
0x8071
#define
GL_TEXTURE_WRAP_R
0x8072
#define
GL_MAX_3D_TEXTURE_SIZE
0x8073
#define
GL_UNSIGNED_BYTE_2_3_3_REV
0x8362
#define
GL_UNSIGNED_SHORT_5_6_5
0x8363
#define
GL_UNSIGNED_SHORT_5_6_5_REV
0x8364
#define
GL_UNSIGNED_SHORT_4_4_4_4_REV
0x8365
#define
GL_UNSIGNED_SHORT_1_5_5_5_REV
0x8366
#define
GL_UNSIGNED_INT_8_8_8_8_REV
0x8367
#define
GL_UNSIGNED_INT_2_10_10_10_REV
0x8368
#define
GL_BGR
0x80E0
#define
GL_BGRA
0x80E1
#define
GL_MAX_ELEMENTS_VERTICES
0x80E8
#define
GL_MAX_ELEMENTS_INDICES
0x80E9
#define
GL_CLAMP_TO_EDGE
0x812F
#define
GL_TEXTURE_MIN_LOD
0x813A
#define
GL_TEXTURE_MAX_LOD
0x813B
#define
GL_TEXTURE_BASE_LEVEL
0x813C
#define
GL_TEXTURE_MAX_LEVEL
0x813D
#define
GL_LIGHT_MODEL_COLOR_CONTROL
0x81F8
#define
GL_SINGLE_COLOR
0x81F9
#define
GL_SEPARATE_SPECULAR_COLOR
0x81FA
#define
GL_SMOOTH_POINT_SIZE_RANGE
0x0B12
#define
GL_SMOOTH_POINT_SIZE_GRANULARITY
0x0B13
#define
GL_SMOOTH_LINE_WIDTH_RANGE
0x0B22
#define
GL_SMOOTH_LINE_WIDTH_GRANULARITY
0x0B23
#define
GL_ALIASED_POINT_SIZE_RANGE
0x846D
#define
GL_ALIASED_LINE_WIDTH_RANGE
0x846E
#define
GL_CONSTANT_COLOR
0x8001
#define
GL_ONE_MINUS_CONSTANT_COLOR
0x8002
#define
GL_CONSTANT_ALPHA
0x8003
#define
GL_ONE_MINUS_CONSTANT_ALPHA
0x8004
#define
GL_BLEND_COLOR
0x8005
#define
GL_FUNC_ADD
0x8006
#define
GL_MIN
0x8007
#define
GL_MAX
0x8008
#define
GL_BLEND_EQUATION
0x8009
#define
GL_FUNC_SUBTRACT
0x800A
#define
GL_FUNC_REVERSE_SUBTRACT
0x800B
#define
GL_CONVOLUTION_1D
0x8010
#define
GL_CONVOLUTION_2D
0x8011
#define
GL_SEPARABLE_2D
0x8012
#define
GL_CONVOLUTION_BORDER_MODE
0x8013
#define
GL_CONVOLUTION_FILTER_SCALE
0x8014
#define
GL_CONVOLUTION_FILTER_BIAS
0x8015
#define
GL_REDUCE
0x8016
#define
GL_CONVOLUTION_FORMAT
0x8017
#define
GL_CONVOLUTION_WIDTH
0x8018
#define
GL_CONVOLUTION_HEIGHT
0x8019
#define
GL_MAX_CONVOLUTION_WIDTH
0x801A
#define
GL_MAX_CONVOLUTION_HEIGHT
0x801B
#define
GL_POST_CONVOLUTION_RED_SCALE
0x801C
#define
GL_POST_CONVOLUTION_GREEN_SCALE
0x801D
#define
GL_POST_CONVOLUTION_BLUE_SCALE
0x801E
#define
GL_POST_CONVOLUTION_ALPHA_SCALE
0x801F
#define
GL_POST_CONVOLUTION_RED_BIAS
0x8020
#define
GL_POST_CONVOLUTION_GREEN_BIAS
0x8021
#define
GL_POST_CONVOLUTION_BLUE_BIAS
0x8022
#define
GL_POST_CONVOLUTION_ALPHA_BIAS
0x8023
#define
GL_HISTOGRAM
0x8024
#define
GL_PROXY_HISTOGRAM
0x8025
#define
GL_HISTOGRAM_WIDTH
0x8026
#define
GL_HISTOGRAM_FORMAT
0x8027
#define
GL_HISTOGRAM_RED_SIZE
0x8028
#define
GL_HISTOGRAM_GREEN_SIZE
0x8029
#define
GL_HISTOGRAM_BLUE_SIZE
0x802A
#define
GL_HISTOGRAM_ALPHA_SIZE
0x802B
#define
GL_HISTOGRAM_LUMINANCE_SIZE
0x802C
#define
GL_HISTOGRAM_SINK
0x802D
#define
GL_MINMAX
0x802E
#define
GL_MINMAX_FORMAT
0x802F
#define
GL_MINMAX_SINK
0x8030
#define
GL_TABLE_TOO_LARGE
0x8031
#define
GL_COLOR_MATRIX
0x80B1
#define
GL_COLOR_MATRIX_STACK_DEPTH
0x80B2
#define
GL_MAX_COLOR_MATRIX_STACK_DEPTH
0x80B3
#define
GL_POST_COLOR_MATRIX_RED_SCALE
0x80B4
#define
GL_POST_COLOR_MATRIX_GREEN_SCALE
0x80B5
#define
GL_POST_COLOR_MATRIX_BLUE_SCALE
0x80B6
#define
GL_POST_COLOR_MATRIX_ALPHA_SCALE
0x80B7
#define
GL_POST_COLOR_MATRIX_RED_BIAS
0x80B8
#define
GL_POST_COLOR_MATRIX_GREEN_BIAS
0x80B9
#define
GL_POST_COLOR_MATRIX_BLUE_BIAS
0x80BA
#define
GL_POST_COLOR_MATRIX_ALPHA_BIAS
0x80BB
#define
GL_COLOR_TABLE
0x80D0
#define
GL_POST_CONVOLUTION_COLOR_TABLE
0x80D1
#define
GL_POST_COLOR_MATRIX_COLOR_TABLE
0x80D2
#define
GL_PROXY_COLOR_TABLE
0x80D3
#define
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE
0x80D4
#define
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE
0x80D5
#define
GL_COLOR_TABLE_SCALE
0x80D6
#define
GL_COLOR_TABLE_BIAS
0x80D7
#define
GL_COLOR_TABLE_FORMAT
0x80D8
#define
GL_COLOR_TABLE_WIDTH
0x80D9
#define
GL_COLOR_TABLE_RED_SIZE
0x80DA
#define
GL_COLOR_TABLE_GREEN_SIZE
0x80DB
#define
GL_COLOR_TABLE_BLUE_SIZE
0x80DC
#define
GL_COLOR_TABLE_ALPHA_SIZE
0x80DD
#define
GL_COLOR_TABLE_LUMINANCE_SIZE
0x80DE
#define
GL_COLOR_TABLE_INTENSITY_SIZE
0x80DF
#define
GL_CONSTANT_BORDER
0x8151
#define
GL_REPLICATE_BORDER
0x8153
#define
GL_CONVOLUTION_BORDER_COLOR
0x8154
#define
GL_TEXTURE0
0x84C0
#define
GL_TEXTURE1
0x84C1
#define
GL_TEXTURE2
0x84C2
#define
GL_TEXTURE3
0x84C3
#define
GL_TEXTURE4
0x84C4
#define
GL_TEXTURE5
0x84C5
#define
GL_TEXTURE6
0x84C6
#define
GL_TEXTURE7
0x84C7
#define
GL_TEXTURE8
0x84C8
#define
GL_TEXTURE9
0x84C9
#define
GL_TEXTURE10
0x84CA
#define
GL_TEXTURE11
0x84CB
#define
GL_TEXTURE12
0x84CC
#define
GL_TEXTURE13
0x84CD
#define
GL_TEXTURE14
0x84CE
#define
GL_TEXTURE15
0x84CF
#define
GL_TEXTURE16
0x84D0
#define
GL_TEXTURE17
0x84D1
#define
GL_TEXTURE18
0x84D2
#define
GL_TEXTURE19
0x84D3
#define
GL_TEXTURE20
0x84D4
#define
GL_TEXTURE21
0x84D5
#define
GL_TEXTURE22
0x84D6
#define
GL_TEXTURE23
0x84D7
#define
GL_TEXTURE24
0x84D8
#define
GL_TEXTURE25
0x84D9
#define
GL_TEXTURE26
0x84DA
#define
GL_TEXTURE27
0x84DB
#define
GL_TEXTURE28
0x84DC
#define
GL_TEXTURE29
0x84DD
#define
GL_TEXTURE30
0x84DE
#define
GL_TEXTURE31
0x84DF
#define
GL_ACTIVE_TEXTURE
0x84E0
#define
GL_CLIENT_ACTIVE_TEXTURE
0x84E1
#define
GL_MAX_TEXTURE_UNITS
0x84E2
#define
GL_TRANSPOSE_MODELVIEW_MATRIX
0x84E3
#define
GL_TRANSPOSE_PROJECTION_MATRIX
0x84E4
#define
GL_TRANSPOSE_TEXTURE_MATRIX
0x84E5
#define
GL_TRANSPOSE_COLOR_MATRIX
0x84E6
#define
GL_MULTISAMPLE
0x809D
#define
GL_SAMPLE_ALPHA_TO_COVERAGE
0x809E
#define
GL_SAMPLE_ALPHA_TO_ONE
0x809F
#define
GL_SAMPLE_COVERAGE
0x80A0
#define
GL_SAMPLE_BUFFERS
0x80A8
#define
GL_SAMPLES
0x80A9
#define
GL_SAMPLE_COVERAGE_VALUE
0x80AA
#define
GL_SAMPLE_COVERAGE_INVERT
0x80AB
#define
GL_MULTISAMPLE_BIT
0x20000000
#define
GL_NORMAL_MAP
0x8511
#define
GL_REFLECTION_MAP
0x8512
#define
GL_TEXTURE_CUBE_MAP
0x8513
#define
GL_TEXTURE_BINDING_CUBE_MAP
0x8514
#define
GL_TEXTURE_CUBE_MAP_POSITIVE_X
0x8515
#define
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
0x8516
#define
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
0x8517
#define
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
0x8518
#define
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
0x8519
#define
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
0x851A
#define
GL_PROXY_TEXTURE_CUBE_MAP
0x851B
#define
GL_MAX_CUBE_MAP_TEXTURE_SIZE
0x851C
#define
GL_COMPRESSED_ALPHA
0x84E9
#define
GL_COMPRESSED_LUMINANCE
0x84EA
#define
GL_COMPRESSED_LUMINANCE_ALPHA
0x84EB
#define
GL_COMPRESSED_INTENSITY
0x84EC
#define
GL_COMPRESSED_RGB
0x84ED
#define
GL_COMPRESSED_RGBA
0x84EE
#define
GL_TEXTURE_COMPRESSION_HINT
0x84EF
#define
GL_TEXTURE_COMPRESSED_IMAGE_SIZE
0x86A0
#define
GL_TEXTURE_COMPRESSED
0x86A1
#define
GL_NUM_COMPRESSED_TEXTURE_FORMATS
0x86A2
#define
GL_COMPRESSED_TEXTURE_FORMATS
0x86A3
#define
GL_CLAMP_TO_BORDER
0x812D
#define
GL_COMBINE
0x8570
#define
GL_COMBINE_RGB
0x8571
#define
GL_COMBINE_ALPHA
0x8572
#define
GL_SOURCE0_RGB
0x8580
#define
GL_SOURCE1_RGB
0x8581
#define
GL_SOURCE2_RGB
0x8582
#define
GL_SOURCE0_ALPHA
0x8588
#define
GL_SOURCE1_ALPHA
0x8589
#define
GL_SOURCE2_ALPHA
0x858A
#define
GL_OPERAND0_RGB
0x8590
#define
GL_OPERAND1_RGB
0x8591
#define
GL_OPERAND2_RGB
0x8592
#define
GL_OPERAND0_ALPHA
0x8598
#define
GL_OPERAND1_ALPHA
0x8599
#define
GL_OPERAND2_ALPHA
0x859A
#define
GL_RGB_SCALE
0x8573
#define
GL_ADD_SIGNED
0x8574
#define
GL_INTERPOLATE
0x8575
#define
GL_SUBTRACT
0x84E7
#define
GL_CONSTANT
0x8576
#define
GL_PRIMARY_COLOR
0x8577
#define
GL_PREVIOUS
0x8578
#define
GL_DOT3_RGB
0x86AE
#define
GL_DOT3_RGBA
0x86AF
#define
GL_BLEND_DST_RGB
0x80C8
#define
GL_BLEND_SRC_RGB
0x80C9
#define
GL_BLEND_DST_ALPHA
0x80CA
#define
GL_BLEND_SRC_ALPHA
0x80CB
#define
GL_POINT_SIZE_MIN
0x8126
#define
GL_POINT_SIZE_MAX
0x8127
#define
GL_POINT_FADE_THRESHOLD_SIZE
0x8128
#define
GL_POINT_DISTANCE_ATTENUATION
0x8129
#define
GL_GENERATE_MIPMAP
0x8191
#define
GL_GENERATE_MIPMAP_HINT
0x8192
#define
GL_DEPTH_COMPONENT16
0x81A5
#define
GL_DEPTH_COMPONENT24
0x81A6
#define
GL_DEPTH_COMPONENT32
0x81A7
#define
GL_MIRRORED_REPEAT
0x8370
#define
GL_FOG_COORDINATE_SOURCE
0x8450
#define
GL_FOG_COORDINATE
0x8451
#define
GL_FRAGMENT_DEPTH
0x8452
#define
GL_CURRENT_FOG_COORDINATE
0x8453
#define
GL_FOG_COORDINATE_ARRAY_TYPE
0x8454
#define
GL_FOG_COORDINATE_ARRAY_STRIDE
0x8455
#define
GL_FOG_COORDINATE_ARRAY_POINTER
0x8456
#define
GL_FOG_COORDINATE_ARRAY
0x8457
#define
GL_COLOR_SUM
0x8458
#define
GL_CURRENT_SECONDARY_COLOR
0x8459
#define
GL_SECONDARY_COLOR_ARRAY_SIZE
0x845A
#define
GL_SECONDARY_COLOR_ARRAY_TYPE
0x845B
#define
GL_SECONDARY_COLOR_ARRAY_STRIDE
0x845C
#define
GL_SECONDARY_COLOR_ARRAY_POINTER
0x845D
#define
GL_SECONDARY_COLOR_ARRAY
0x845E
#define
GL_MAX_TEXTURE_LOD_BIAS
0x84FD
#define
GL_TEXTURE_FILTER_CONTROL
0x8500
#define
GL_TEXTURE_LOD_BIAS
0x8501
#define
GL_INCR_WRAP
0x8507
#define
GL_DECR_WRAP
0x8508
#define
GL_TEXTURE_DEPTH_SIZE
0x884A
#define
GL_DEPTH_TEXTURE_MODE
0x884B
#define
GL_TEXTURE_COMPARE_MODE
0x884C
#define
GL_TEXTURE_COMPARE_FUNC
0x884D
#define
GL_COMPARE_R_TO_TEXTURE
0x884E
#define
GL_BUFFER_SIZE
0x8764
#define
GL_BUFFER_USAGE
0x8765
#define
GL_QUERY_COUNTER_BITS
0x8864
#define
GL_CURRENT_QUERY
0x8865
#define
GL_QUERY_RESULT
0x8866
#define
GL_QUERY_RESULT_AVAILABLE
0x8867
#define
GL_ARRAY_BUFFER
0x8892
#define
GL_ELEMENT_ARRAY_BUFFER
0x8893
#define
GL_ARRAY_BUFFER_BINDING
0x8894
#define
GL_ELEMENT_ARRAY_BUFFER_BINDING
0x8895
#define
GL_VERTEX_ARRAY_BUFFER_BINDING
0x8896
#define
GL_NORMAL_ARRAY_BUFFER_BINDING
0x8897
#define
GL_COLOR_ARRAY_BUFFER_BINDING
0x8898
#define
GL_INDEX_ARRAY_BUFFER_BINDING
0x8899
#define
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
0x889A
#define
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING
0x889B
#define
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING
0x889C
#define
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
0x889D
#define
GL_WEIGHT_ARRAY_BUFFER_BINDING
0x889E
#define
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
0x889F
#define
GL_READ_ONLY
0x88B8
#define
GL_WRITE_ONLY
0x88B9
#define
GL_READ_WRITE
0x88BA
#define
GL_BUFFER_ACCESS
0x88BB
#define
GL_BUFFER_MAPPED
0x88BC
#define
GL_BUFFER_MAP_POINTER
0x88BD
#define
GL_STREAM_DRAW
0x88E0
#define
GL_STREAM_READ
0x88E1
#define
GL_STREAM_COPY
0x88E2
#define
GL_STATIC_DRAW
0x88E4
#define
GL_STATIC_READ
0x88E5
#define
GL_STATIC_COPY
0x88E6
#define
GL_DYNAMIC_DRAW
0x88E8
#define
GL_DYNAMIC_READ
0x88E9
#define
GL_DYNAMIC_COPY
0x88EA
#define
GL_SAMPLES_PASSED
0x8914
#define
GL_FOG_COORD_SRC
GL_FOG_COORDINATE_SOURCE
#define
GL_FOG_COORD
GL_FOG_COORDINATE
#define
GL_CURRENT_FOG_COORD
GL_CURRENT_FOG_COORDINATE
#define
GL_FOG_COORD_ARRAY_TYPE
GL_FOG_COORDINATE_ARRAY_TYPE
#define
GL_FOG_COORD_ARRAY_STRIDE
GL_FOG_COORDINATE_ARRAY_STRIDE
#define
GL_FOG_COORD_ARRAY_POINTER
GL_FOG_COORDINATE_ARRAY_POINTER
#define
GL_FOG_COORD_ARRAY
GL_FOG_COORDINATE_ARRAY
#define
GL_FOG_COORD_ARRAY_BUFFER_BINDING
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
#define
GL_SRC0_RGB
GL_SOURCE0_RGB
#define
GL_SRC1_RGB
GL_SOURCE1_RGB
#define
GL_SRC2_RGB
GL_SOURCE2_RGB
#define
GL_SRC0_ALPHA
GL_SOURCE0_ALPHA
#define
GL_SRC1_ALPHA
GL_SOURCE1_ALPHA
#define
GL_SRC2_ALPHA
GL_SOURCE2_ALPHA
#define
GL_BLEND_EQUATION_RGB
GL_BLEND_EQUATION
#define
GL_VERTEX_ATTRIB_ARRAY_ENABLED
0x8622
#define
GL_VERTEX_ATTRIB_ARRAY_SIZE
0x8623
#define
GL_VERTEX_ATTRIB_ARRAY_STRIDE
0x8624
#define
GL_VERTEX_ATTRIB_ARRAY_TYPE
0x8625
#define
GL_CURRENT_VERTEX_ATTRIB
0x8626
#define
GL_VERTEX_PROGRAM_POINT_SIZE
0x8642
#define
GL_VERTEX_PROGRAM_TWO_SIDE
0x8643
#define
GL_VERTEX_ATTRIB_ARRAY_POINTER
0x8645
#define
GL_STENCIL_BACK_FUNC
0x8800
#define
GL_STENCIL_BACK_FAIL
0x8801
#define
GL_STENCIL_BACK_PASS_DEPTH_FAIL
0x8802
#define
GL_STENCIL_BACK_PASS_DEPTH_PASS
0x8803
#define
GL_MAX_DRAW_BUFFERS
0x8824
#define
GL_DRAW_BUFFER0
0x8825
#define
GL_DRAW_BUFFER1
0x8826
#define
GL_DRAW_BUFFER2
0x8827
#define
GL_DRAW_BUFFER3
0x8828
#define
GL_DRAW_BUFFER4
0x8829
#define
GL_DRAW_BUFFER5
0x882A
#define
GL_DRAW_BUFFER6
0x882B
#define
GL_DRAW_BUFFER7
0x882C
#define
GL_DRAW_BUFFER8
0x882D
#define
GL_DRAW_BUFFER9
0x882E
#define
GL_DRAW_BUFFER10
0x882F
#define
GL_DRAW_BUFFER11
0x8830
#define
GL_DRAW_BUFFER12
0x8831
#define
GL_DRAW_BUFFER13
0x8832
#define
GL_DRAW_BUFFER14
0x8833
#define
GL_DRAW_BUFFER15
0x8834
#define
GL_BLEND_EQUATION_ALPHA
0x883D
#define
GL_POINT_SPRITE
0x8861
#define
GL_COORD_REPLACE
0x8862
#define
GL_MAX_VERTEX_ATTRIBS
0x8869
#define
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
0x886A
#define
GL_MAX_TEXTURE_COORDS
0x8871
#define
GL_MAX_TEXTURE_IMAGE_UNITS
0x8872
#define
GL_FRAGMENT_SHADER
0x8B30
#define
GL_VERTEX_SHADER
0x8B31
#define
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
0x8B49
#define
GL_MAX_VERTEX_UNIFORM_COMPONENTS
0x8B4A
#define
GL_MAX_VARYING_FLOATS
0x8B4B
#define
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
0x8B4C
#define
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
0x8B4D
#define
GL_SHADER_TYPE
0x8B4F
#define
GL_FLOAT_VEC2
0x8B50
#define
GL_FLOAT_VEC3
0x8B51
#define
GL_FLOAT_VEC4
0x8B52
#define
GL_INT_VEC2
0x8B53
#define
GL_INT_VEC3
0x8B54
#define
GL_INT_VEC4
0x8B55
#define
GL_BOOL
0x8B56
#define
GL_BOOL_VEC2
0x8B57
#define
GL_BOOL_VEC3
0x8B58
#define
GL_BOOL_VEC4
0x8B59
#define
GL_FLOAT_MAT2
0x8B5A
#define
GL_FLOAT_MAT3
0x8B5B
#define
GL_FLOAT_MAT4
0x8B5C
#define
GL_SAMPLER_1D
0x8B5D
#define
GL_SAMPLER_2D
0x8B5E
#define
GL_SAMPLER_3D
0x8B5F
#define
GL_SAMPLER_CUBE
0x8B60
#define
GL_SAMPLER_1D_SHADOW
0x8B61
#define
GL_SAMPLER_2D_SHADOW
0x8B62
#define
GL_DELETE_STATUS
0x8B80
#define
GL_COMPILE_STATUS
0x8B81
#define
GL_LINK_STATUS
0x8B82
#define
GL_VALIDATE_STATUS
0x8B83
#define
GL_INFO_LOG_LENGTH
0x8B84
#define
GL_ATTACHED_SHADERS
0x8B85
#define
GL_ACTIVE_UNIFORMS
0x8B86
#define
GL_ACTIVE_UNIFORM_MAX_LENGTH
0x8B87
#define
GL_SHADER_SOURCE_LENGTH
0x8B88
#define
GL_ACTIVE_ATTRIBUTES
0x8B89
#define
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
0x8B8A
#define
GL_FRAGMENT_SHADER_DERIVATIVE_HINT
0x8B8B
#define
GL_SHADING_LANGUAGE_VERSION
0x8B8C
#define
GL_CURRENT_PROGRAM
0x8B8D
#define
GL_POINT_SPRITE_COORD_ORIGIN
0x8CA0
#define
GL_LOWER_LEFT
0x8CA1
#define
GL_UPPER_LEFT
0x8CA2
#define
GL_STENCIL_BACK_REF
0x8CA3
#define
GL_STENCIL_BACK_VALUE_MASK
0x8CA4
#define
GL_STENCIL_BACK_WRITEMASK
0x8CA5
#define
GL_CURRENT_RASTER_SECONDARY_COLOR
0x845F
#define
GL_PIXEL_PACK_BUFFER
0x88EB
#define
GL_PIXEL_UNPACK_BUFFER
0x88EC
#define
GL_PIXEL_PACK_BUFFER_BINDING
0x88ED
#define
GL_PIXEL_UNPACK_BUFFER_BINDING
0x88EF
#define
GL_FLOAT_MAT2x3
0x8B65
#define
GL_FLOAT_MAT2x4
0x8B66
#define
GL_FLOAT_MAT3x2
0x8B67
#define
GL_FLOAT_MAT3x4
0x8B68
#define
GL_FLOAT_MAT4x2
0x8B69
#define
GL_FLOAT_MAT4x3
0x8B6A
#define
GL_SRGB
0x8C40
#define
GL_SRGB8
0x8C41
#define
GL_SRGB_ALPHA
0x8C42
#define
GL_SRGB8_ALPHA8
0x8C43
#define
GL_SLUMINANCE_ALPHA
0x8C44
#define
GL_SLUMINANCE8_ALPHA8
0x8C45
#define
GL_SLUMINANCE
0x8C46
#define
GL_SLUMINANCE8
0x8C47
#define
GL_COMPRESSED_SRGB
0x8C48
#define
GL_COMPRESSED_SRGB_ALPHA
0x8C49
#define
GL_COMPRESSED_SLUMINANCE
0x8C4A
#define
GL_COMPRESSED_SLUMINANCE_ALPHA
0x8C4B
#define
GL_TEXTURE0_ARB
0x84C0
#define
GL_TEXTURE1_ARB
0x84C1
#define
GL_TEXTURE2_ARB
0x84C2
#define
GL_TEXTURE3_ARB
0x84C3
#define
GL_TEXTURE4_ARB
0x84C4
#define
GL_TEXTURE5_ARB
0x84C5
#define
GL_TEXTURE6_ARB
0x84C6
#define
GL_TEXTURE7_ARB
0x84C7
#define
GL_TEXTURE8_ARB
0x84C8
#define
GL_TEXTURE9_ARB
0x84C9
#define
GL_TEXTURE10_ARB
0x84CA
#define
GL_TEXTURE11_ARB
0x84CB
#define
GL_TEXTURE12_ARB
0x84CC
#define
GL_TEXTURE13_ARB
0x84CD
#define
GL_TEXTURE14_ARB
0x84CE
#define
GL_TEXTURE15_ARB
0x84CF
#define
GL_TEXTURE16_ARB
0x84D0
#define
GL_TEXTURE17_ARB
0x84D1
#define
GL_TEXTURE18_ARB
0x84D2
#define
GL_TEXTURE19_ARB
0x84D3
#define
GL_TEXTURE20_ARB
0x84D4
#define
GL_TEXTURE21_ARB
0x84D5
#define
GL_TEXTURE22_ARB
0x84D6
#define
GL_TEXTURE23_ARB
0x84D7
#define
GL_TEXTURE24_ARB
0x84D8
#define
GL_TEXTURE25_ARB
0x84D9
#define
GL_TEXTURE26_ARB
0x84DA
#define
GL_TEXTURE27_ARB
0x84DB
#define
GL_TEXTURE28_ARB
0x84DC
#define
GL_TEXTURE29_ARB
0x84DD
#define
GL_TEXTURE30_ARB
0x84DE
#define
GL_TEXTURE31_ARB
0x84DF
#define
GL_ACTIVE_TEXTURE_ARB
0x84E0
#define
GL_CLIENT_ACTIVE_TEXTURE_ARB
0x84E1
#define
GL_MAX_TEXTURE_UNITS_ARB
0x84E2
#define
GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
0x84E3
#define
GL_TRANSPOSE_PROJECTION_MATRIX_ARB
0x84E4
#define
GL_TRANSPOSE_TEXTURE_MATRIX_ARB
0x84E5
#define
GL_TRANSPOSE_COLOR_MATRIX_ARB
0x84E6
#define
GL_MULTISAMPLE_ARB
0x809D
#define
GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
0x809E
#define
GL_SAMPLE_ALPHA_TO_ONE_ARB
0x809F
#define
GL_SAMPLE_COVERAGE_ARB
0x80A0
#define
GL_SAMPLE_BUFFERS_ARB
0x80A8
#define
GL_SAMPLES_ARB
0x80A9
#define
GL_SAMPLE_COVERAGE_VALUE_ARB
0x80AA
#define
GL_SAMPLE_COVERAGE_INVERT_ARB
0x80AB
#define
GL_MULTISAMPLE_BIT_ARB
0x20000000
#define
GL_NORMAL_MAP_ARB
0x8511
#define
GL_REFLECTION_MAP_ARB
0x8512
#define
GL_TEXTURE_CUBE_MAP_ARB
0x8513
#define
GL_TEXTURE_BINDING_CUBE_MAP_ARB
0x8514
#define
GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
0x8515
#define
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
0x8516
#define
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
0x8517
#define
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
0x8518
#define
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
0x8519
#define
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
0x851A
#define
GL_PROXY_TEXTURE_CUBE_MAP_ARB
0x851B
#define
GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
0x851C
#define
GL_COMPRESSED_ALPHA_ARB
0x84E9
#define
GL_COMPRESSED_LUMINANCE_ARB
0x84EA
#define
GL_COMPRESSED_LUMINANCE_ALPHA_ARB
0x84EB
#define
GL_COMPRESSED_INTENSITY_ARB
0x84EC
#define
GL_COMPRESSED_RGB_ARB
0x84ED
#define
GL_COMPRESSED_RGBA_ARB
0x84EE
#define
GL_TEXTURE_COMPRESSION_HINT_ARB
0x84EF
#define
GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB
0x86A0
#define
GL_TEXTURE_COMPRESSED_ARB
0x86A1
#define
GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
0x86A2
#define
GL_COMPRESSED_TEXTURE_FORMATS_ARB
0x86A3
#define
GL_CLAMP_TO_BORDER_ARB
0x812D
#define
GL_POINT_SIZE_MIN_ARB
0x8126
#define
GL_POINT_SIZE_MAX_ARB
0x8127
#define
GL_POINT_FADE_THRESHOLD_SIZE_ARB
0x8128
#define
GL_POINT_DISTANCE_ATTENUATION_ARB
0x8129
#define
GL_MAX_VERTEX_UNITS_ARB
0x86A4
#define
GL_ACTIVE_VERTEX_UNITS_ARB
0x86A5
#define
GL_WEIGHT_SUM_UNITY_ARB
0x86A6
#define
GL_VERTEX_BLEND_ARB
0x86A7
#define
GL_CURRENT_WEIGHT_ARB
0x86A8
#define
GL_WEIGHT_ARRAY_TYPE_ARB
0x86A9
#define
GL_WEIGHT_ARRAY_STRIDE_ARB
0x86AA
#define
GL_WEIGHT_ARRAY_SIZE_ARB
0x86AB
#define
GL_WEIGHT_ARRAY_POINTER_ARB
0x86AC
#define
GL_WEIGHT_ARRAY_ARB
0x86AD
#define
GL_MODELVIEW0_ARB
0x1700
#define
GL_MODELVIEW1_ARB
0x850A
#define
GL_MODELVIEW2_ARB
0x8722
#define
GL_MODELVIEW3_ARB
0x8723
#define
GL_MODELVIEW4_ARB
0x8724
#define
GL_MODELVIEW5_ARB
0x8725
#define
GL_MODELVIEW6_ARB
0x8726
#define
GL_MODELVIEW7_ARB
0x8727
#define
GL_MODELVIEW8_ARB
0x8728
#define
GL_MODELVIEW9_ARB
0x8729
#define
GL_MODELVIEW10_ARB
0x872A
#define
GL_MODELVIEW11_ARB
0x872B
#define
GL_MODELVIEW12_ARB
0x872C
#define
GL_MODELVIEW13_ARB
0x872D
#define
GL_MODELVIEW14_ARB
0x872E
#define
GL_MODELVIEW15_ARB
0x872F
#define
GL_MODELVIEW16_ARB
0x8730
#define
GL_MODELVIEW17_ARB
0x8731
#define
GL_MODELVIEW18_ARB
0x8732
#define
GL_MODELVIEW19_ARB
0x8733
#define
GL_MODELVIEW20_ARB
0x8734
#define
GL_MODELVIEW21_ARB
0x8735
#define
GL_MODELVIEW22_ARB
0x8736
#define
GL_MODELVIEW23_ARB
0x8737
#define
GL_MODELVIEW24_ARB
0x8738
#define
GL_MODELVIEW25_ARB
0x8739
#define
GL_MODELVIEW26_ARB
0x873A
#define
GL_MODELVIEW27_ARB
0x873B
#define
GL_MODELVIEW28_ARB
0x873C
#define
GL_MODELVIEW29_ARB
0x873D
#define
GL_MODELVIEW30_ARB
0x873E
#define
GL_MODELVIEW31_ARB
0x873F
#define
GL_MATRIX_PALETTE_ARB
0x8840
#define
GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB
0x8841
#define
GL_MAX_PALETTE_MATRICES_ARB
0x8842
#define
GL_CURRENT_PALETTE_MATRIX_ARB
0x8843
#define
GL_MATRIX_INDEX_ARRAY_ARB
0x8844
#define
GL_CURRENT_MATRIX_INDEX_ARB
0x8845
#define
GL_MATRIX_INDEX_ARRAY_SIZE_ARB
0x8846
#define
GL_MATRIX_INDEX_ARRAY_TYPE_ARB
0x8847
#define
GL_MATRIX_INDEX_ARRAY_STRIDE_ARB
0x8848
#define
GL_MATRIX_INDEX_ARRAY_POINTER_ARB
0x8849
#define
GL_COMBINE_ARB
0x8570
#define
GL_COMBINE_RGB_ARB
0x8571
#define
GL_COMBINE_ALPHA_ARB
0x8572
#define
GL_SOURCE0_RGB_ARB
0x8580
#define
GL_SOURCE1_RGB_ARB
0x8581
#define
GL_SOURCE2_RGB_ARB
0x8582
#define
GL_SOURCE0_ALPHA_ARB
0x8588
#define
GL_SOURCE1_ALPHA_ARB
0x8589
#define
GL_SOURCE2_ALPHA_ARB
0x858A
#define
GL_OPERAND0_RGB_ARB
0x8590
#define
GL_OPERAND1_RGB_ARB
0x8591
#define
GL_OPERAND2_RGB_ARB
0x8592
#define
GL_OPERAND0_ALPHA_ARB
0x8598
#define
GL_OPERAND1_ALPHA_ARB
0x8599
#define
GL_OPERAND2_ALPHA_ARB
0x859A
#define
GL_RGB_SCALE_ARB
0x8573
#define
GL_ADD_SIGNED_ARB
0x8574
#define
GL_INTERPOLATE_ARB
0x8575
#define
GL_SUBTRACT_ARB
0x84E7
#define
GL_CONSTANT_ARB
0x8576
#define
GL_PRIMARY_COLOR_ARB
0x8577
#define
GL_PREVIOUS_ARB
0x8578
#define
GL_DOT3_RGB_ARB
0x86AE
#define
GL_DOT3_RGBA_ARB
0x86AF
#define
GL_MIRRORED_REPEAT_ARB
0x8370
#define
GL_DEPTH_COMPONENT16_ARB
0x81A5
#define
GL_DEPTH_COMPONENT24_ARB
0x81A6
#define
GL_DEPTH_COMPONENT32_ARB
0x81A7
#define
GL_TEXTURE_DEPTH_SIZE_ARB
0x884A
#define
GL_DEPTH_TEXTURE_MODE_ARB
0x884B
#define
GL_TEXTURE_COMPARE_MODE_ARB
0x884C
#define
GL_TEXTURE_COMPARE_FUNC_ARB
0x884D
#define
GL_COMPARE_R_TO_TEXTURE_ARB
0x884E
#define
GL_TEXTURE_COMPARE_FAIL_VALUE_ARB
0x80BF
#define
GL_COLOR_SUM_ARB
0x8458
#define
GL_VERTEX_PROGRAM_ARB
0x8620
#define
GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB
0x8622
#define
GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB
0x8623
#define
GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB
0x8624
#define
GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB
0x8625
#define
GL_CURRENT_VERTEX_ATTRIB_ARB
0x8626
#define
GL_PROGRAM_LENGTH_ARB
0x8627
#define
GL_PROGRAM_STRING_ARB
0x8628
#define
GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
0x862E
#define
GL_MAX_PROGRAM_MATRICES_ARB
0x862F
#define
GL_CURRENT_MATRIX_STACK_DEPTH_ARB
0x8640
#define
GL_CURRENT_MATRIX_ARB
0x8641
#define
GL_VERTEX_PROGRAM_POINT_SIZE_ARB
0x8642
#define
GL_VERTEX_PROGRAM_TWO_SIDE_ARB
0x8643
#define
GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB
0x8645
#define
GL_PROGRAM_ERROR_POSITION_ARB
0x864B
#define
GL_PROGRAM_BINDING_ARB
0x8677
#define
GL_MAX_VERTEX_ATTRIBS_ARB
0x8869
#define
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB
0x886A
#define
GL_PROGRAM_ERROR_STRING_ARB
0x8874
#define
GL_PROGRAM_FORMAT_ASCII_ARB
0x8875
#define
GL_PROGRAM_FORMAT_ARB
0x8876
#define
GL_PROGRAM_INSTRUCTIONS_ARB
0x88A0
#define
GL_MAX_PROGRAM_INSTRUCTIONS_ARB
0x88A1
#define
GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB
0x88A2
#define
GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
0x88A3
#define
GL_PROGRAM_TEMPORARIES_ARB
0x88A4
#define
GL_MAX_PROGRAM_TEMPORARIES_ARB
0x88A5
#define
GL_PROGRAM_NATIVE_TEMPORARIES_ARB
0x88A6
#define
GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
0x88A7
#define
GL_PROGRAM_PARAMETERS_ARB
0x88A8
#define
GL_MAX_PROGRAM_PARAMETERS_ARB
0x88A9
#define
GL_PROGRAM_NATIVE_PARAMETERS_ARB
0x88AA
#define
GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
0x88AB
#define
GL_PROGRAM_ATTRIBS_ARB
0x88AC
#define
GL_MAX_PROGRAM_ATTRIBS_ARB
0x88AD
#define
GL_PROGRAM_NATIVE_ATTRIBS_ARB
0x88AE
#define
GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB
0x88AF
#define
GL_PROGRAM_ADDRESS_REGISTERS_ARB
0x88B0
#define
GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB
0x88B1
#define
GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
0x88B2
#define
GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
0x88B3
#define
GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
0x88B4
#define
GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
0x88B5
#define
GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB
0x88B6
#define
GL_TRANSPOSE_CURRENT_MATRIX_ARB
0x88B7
#define
GL_MATRIX0_ARB
0x88C0
#define
GL_MATRIX1_ARB
0x88C1
#define
GL_MATRIX2_ARB
0x88C2
#define
GL_MATRIX3_ARB
0x88C3
#define
GL_MATRIX4_ARB
0x88C4
#define
GL_MATRIX5_ARB
0x88C5
#define
GL_MATRIX6_ARB
0x88C6
#define
GL_MATRIX7_ARB
0x88C7
#define
GL_MATRIX8_ARB
0x88C8
#define
GL_MATRIX9_ARB
0x88C9
#define
GL_MATRIX10_ARB
0x88CA
#define
GL_MATRIX11_ARB
0x88CB
#define
GL_MATRIX12_ARB
0x88CC
#define
GL_MATRIX13_ARB
0x88CD
#define
GL_MATRIX14_ARB
0x88CE
#define
GL_MATRIX15_ARB
0x88CF
#define
GL_MATRIX16_ARB
0x88D0
#define
GL_MATRIX17_ARB
0x88D1
#define
GL_MATRIX18_ARB
0x88D2
#define
GL_MATRIX19_ARB
0x88D3
#define
GL_MATRIX20_ARB
0x88D4
#define
GL_MATRIX21_ARB
0x88D5
#define
GL_MATRIX22_ARB
0x88D6
#define
GL_MATRIX23_ARB
0x88D7
#define
GL_MATRIX24_ARB
0x88D8
#define
GL_MATRIX25_ARB
0x88D9
#define
GL_MATRIX26_ARB
0x88DA
#define
GL_MATRIX27_ARB
0x88DB
#define
GL_MATRIX28_ARB
0x88DC
#define
GL_MATRIX29_ARB
0x88DD
#define
GL_MATRIX30_ARB
0x88DE
#define
GL_MATRIX31_ARB
0x88DF
#define
GL_FRAGMENT_PROGRAM_ARB
0x8804
#define
GL_PROGRAM_ALU_INSTRUCTIONS_ARB
0x8805
#define
GL_PROGRAM_TEX_INSTRUCTIONS_ARB
0x8806
#define
GL_PROGRAM_TEX_INDIRECTIONS_ARB
0x8807
#define
GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
0x8808
#define
GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
0x8809
#define
GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
0x880A
#define
GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB
0x880B
#define
GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB
0x880C
#define
GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB
0x880D
#define
GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
0x880E
#define
GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
0x880F
#define
GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
0x8810
#define
GL_MAX_TEXTURE_COORDS_ARB
0x8871
#define
GL_MAX_TEXTURE_IMAGE_UNITS_ARB
0x8872
#define
GL_BUFFER_SIZE_ARB
0x8764
#define
GL_BUFFER_USAGE_ARB
0x8765
#define
GL_ARRAY_BUFFER_ARB
0x8892
#define
GL_ELEMENT_ARRAY_BUFFER_ARB
0x8893
#define
GL_ARRAY_BUFFER_BINDING_ARB
0x8894
#define
GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
0x8895
#define
GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
0x8896
#define
GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
0x8897
#define
GL_COLOR_ARRAY_BUFFER_BINDING_ARB
0x8898
#define
GL_INDEX_ARRAY_BUFFER_BINDING_ARB
0x8899
#define
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
0x889A
#define
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
0x889B
#define
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
0x889C
#define
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
0x889D
#define
GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB
0x889E
#define
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB
0x889F
#define
GL_READ_ONLY_ARB
0x88B8
#define
GL_WRITE_ONLY_ARB
0x88B9
#define
GL_READ_WRITE_ARB
0x88BA
#define
GL_BUFFER_ACCESS_ARB
0x88BB
#define
GL_BUFFER_MAPPED_ARB
0x88BC
#define
GL_BUFFER_MAP_POINTER_ARB
0x88BD
#define
GL_STREAM_DRAW_ARB
0x88E0
#define
GL_STREAM_READ_ARB
0x88E1
#define
GL_STREAM_COPY_ARB
0x88E2
#define
GL_STATIC_DRAW_ARB
0x88E4
#define
GL_STATIC_READ_ARB
0x88E5
#define
GL_STATIC_COPY_ARB
0x88E6
#define
GL_DYNAMIC_DRAW_ARB
0x88E8
#define
GL_DYNAMIC_READ_ARB
0x88E9
#define
GL_DYNAMIC_COPY_ARB
0x88EA
#define
GL_QUERY_COUNTER_BITS_ARB
0x8864
#define
GL_CURRENT_QUERY_ARB
0x8865
#define
GL_QUERY_RESULT_ARB
0x8866
#define
GL_QUERY_RESULT_AVAILABLE_ARB
0x8867
#define
GL_SAMPLES_PASSED_ARB
0x8914
#define
GL_PROGRAM_OBJECT_ARB
0x8B40
#define
GL_SHADER_OBJECT_ARB
0x8B48
#define
GL_OBJECT_TYPE_ARB
0x8B4E
#define
GL_OBJECT_SUBTYPE_ARB
0x8B4F
#define
GL_FLOAT_VEC2_ARB
0x8B50
#define
GL_FLOAT_VEC3_ARB
0x8B51
#define
GL_FLOAT_VEC4_ARB
0x8B52
#define
GL_INT_VEC2_ARB
0x8B53
#define
GL_INT_VEC3_ARB
0x8B54
#define
GL_INT_VEC4_ARB
0x8B55
#define
GL_BOOL_ARB
0x8B56
#define
GL_BOOL_VEC2_ARB
0x8B57
#define
GL_BOOL_VEC3_ARB
0x8B58
#define
GL_BOOL_VEC4_ARB
0x8B59
#define
GL_FLOAT_MAT2_ARB
0x8B5A
#define
GL_FLOAT_MAT3_ARB
0x8B5B
#define
GL_FLOAT_MAT4_ARB
0x8B5C
#define
GL_SAMPLER_1D_ARB
0x8B5D
#define
GL_SAMPLER_2D_ARB
0x8B5E
#define
GL_SAMPLER_3D_ARB
0x8B5F
#define
GL_SAMPLER_CUBE_ARB
0x8B60
#define
GL_SAMPLER_1D_SHADOW_ARB
0x8B61
#define
GL_SAMPLER_2D_SHADOW_ARB
0x8B62
#define
GL_SAMPLER_2D_RECT_ARB
0x8B63
#define
GL_SAMPLER_2D_RECT_SHADOW_ARB
0x8B64
#define
GL_OBJECT_DELETE_STATUS_ARB
0x8B80
#define
GL_OBJECT_COMPILE_STATUS_ARB
0x8B81
#define
GL_OBJECT_LINK_STATUS_ARB
0x8B82
#define
GL_OBJECT_VALIDATE_STATUS_ARB
0x8B83
#define
GL_OBJECT_INFO_LOG_LENGTH_ARB
0x8B84
#define
GL_OBJECT_ATTACHED_OBJECTS_ARB
0x8B85
#define
GL_OBJECT_ACTIVE_UNIFORMS_ARB
0x8B86
#define
GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB
0x8B87
#define
GL_OBJECT_SHADER_SOURCE_LENGTH_ARB
0x8B88
#define
GL_VERTEX_SHADER_ARB
0x8B31
#define
GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
0x8B4A
#define
GL_MAX_VARYING_FLOATS_ARB
0x8B4B
#define
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
0x8B4C
#define
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
0x8B4D
#define
GL_OBJECT_ACTIVE_ATTRIBUTES_ARB
0x8B89
#define
GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB
0x8B8A
#define
GL_FRAGMENT_SHADER_ARB
0x8B30
#define
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
0x8B49
#define
GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
0x8B8B
#define
GL_SHADING_LANGUAGE_VERSION_ARB
0x8B8C
#define
GL_POINT_SPRITE_ARB
0x8861
#define
GL_COORD_REPLACE_ARB
0x8862
#define
GL_MAX_DRAW_BUFFERS_ARB
0x8824
#define
GL_DRAW_BUFFER0_ARB
0x8825
#define
GL_DRAW_BUFFER1_ARB
0x8826
#define
GL_DRAW_BUFFER2_ARB
0x8827
#define
GL_DRAW_BUFFER3_ARB
0x8828
#define
GL_DRAW_BUFFER4_ARB
0x8829
#define
GL_DRAW_BUFFER5_ARB
0x882A
#define
GL_DRAW_BUFFER6_ARB
0x882B
#define
GL_DRAW_BUFFER7_ARB
0x882C
#define
GL_DRAW_BUFFER8_ARB
0x882D
#define
GL_DRAW_BUFFER9_ARB
0x882E
#define
GL_DRAW_BUFFER10_ARB
0x882F
#define
GL_DRAW_BUFFER11_ARB
0x8830
#define
GL_DRAW_BUFFER12_ARB
0x8831
#define
GL_DRAW_BUFFER13_ARB
0x8832
#define
GL_DRAW_BUFFER14_ARB
0x8833
#define
GL_DRAW_BUFFER15_ARB
0x8834
#define
GL_TEXTURE_RECTANGLE_ARB
0x84F5
#define
GL_TEXTURE_BINDING_RECTANGLE_ARB
0x84F6
#define
GL_PROXY_TEXTURE_RECTANGLE_ARB
0x84F7
#define
GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB
0x84F8
#define
GL_RGBA_FLOAT_MODE_ARB
0x8820
#define
GL_CLAMP_VERTEX_COLOR_ARB
0x891A
#define
GL_CLAMP_FRAGMENT_COLOR_ARB
0x891B
#define
GL_CLAMP_READ_COLOR_ARB
0x891C
#define
GL_FIXED_ONLY_ARB
0x891D
#define
GL_HALF_FLOAT_ARB
0x140B
#define
GL_TEXTURE_RED_TYPE_ARB
0x8C10
#define
GL_TEXTURE_GREEN_TYPE_ARB
0x8C11
#define
GL_TEXTURE_BLUE_TYPE_ARB
0x8C12
#define
GL_TEXTURE_ALPHA_TYPE_ARB
0x8C13
#define
GL_TEXTURE_LUMINANCE_TYPE_ARB
0x8C14
#define
GL_TEXTURE_INTENSITY_TYPE_ARB
0x8C15
#define
GL_TEXTURE_DEPTH_TYPE_ARB
0x8C16
#define
GL_UNSIGNED_NORMALIZED_ARB
0x8C17
#define
GL_RGBA32F_ARB
0x8814
#define
GL_RGB32F_ARB
0x8815
#define
GL_ALPHA32F_ARB
0x8816
#define
GL_INTENSITY32F_ARB
0x8817
#define
GL_LUMINANCE32F_ARB
0x8818
#define
GL_LUMINANCE_ALPHA32F_ARB
0x8819
#define
GL_RGBA16F_ARB
0x881A
#define
GL_RGB16F_ARB
0x881B
#define
GL_ALPHA16F_ARB
0x881C
#define
GL_INTENSITY16F_ARB
0x881D
#define
GL_LUMINANCE16F_ARB
0x881E
#define
GL_LUMINANCE_ALPHA16F_ARB
0x881F
#define
GL_PIXEL_PACK_BUFFER_ARB
0x88EB
#define
GL_PIXEL_UNPACK_BUFFER_ARB
0x88EC
#define
GL_PIXEL_PACK_BUFFER_BINDING_ARB
0x88ED
#define
GL_PIXEL_UNPACK_BUFFER_BINDING_ARB
0x88EF
#define
GL_ABGR_EXT
0x8000
#define
GL_CONSTANT_COLOR_EXT
0x8001
#define
GL_ONE_MINUS_CONSTANT_COLOR_EXT
0x8002
#define
GL_CONSTANT_ALPHA_EXT
0x8003
#define
GL_ONE_MINUS_CONSTANT_ALPHA_EXT
0x8004
#define
GL_BLEND_COLOR_EXT
0x8005
#define
GL_POLYGON_OFFSET_EXT
0x8037
#define
GL_POLYGON_OFFSET_FACTOR_EXT
0x8038
#define
GL_POLYGON_OFFSET_BIAS_EXT
0x8039
#define
GL_ALPHA4_EXT
0x803B
#define
GL_ALPHA8_EXT
0x803C
#define
GL_ALPHA12_EXT
0x803D
#define
GL_ALPHA16_EXT
0x803E
#define
GL_LUMINANCE4_EXT
0x803F
#define
GL_LUMINANCE8_EXT
0x8040
#define
GL_LUMINANCE12_EXT
0x8041
#define
GL_LUMINANCE16_EXT
0x8042
#define
GL_LUMINANCE4_ALPHA4_EXT
0x8043
#define
GL_LUMINANCE6_ALPHA2_EXT
0x8044
#define
GL_LUMINANCE8_ALPHA8_EXT
0x8045
#define
GL_LUMINANCE12_ALPHA4_EXT
0x8046
#define
GL_LUMINANCE12_ALPHA12_EXT
0x8047
#define
GL_LUMINANCE16_ALPHA16_EXT
0x8048
#define
GL_INTENSITY_EXT
0x8049
#define
GL_INTENSITY4_EXT
0x804A
#define
GL_INTENSITY8_EXT
0x804B
#define
GL_INTENSITY12_EXT
0x804C
#define
GL_INTENSITY16_EXT
0x804D
#define
GL_RGB2_EXT
0x804E
#define
GL_RGB4_EXT
0x804F
#define
GL_RGB5_EXT
0x8050
#define
GL_RGB8_EXT
0x8051
#define
GL_RGB10_EXT
0x8052
#define
GL_RGB12_EXT
0x8053
#define
GL_RGB16_EXT
0x8054
#define
GL_RGBA2_EXT
0x8055
#define
GL_RGBA4_EXT
0x8056
#define
GL_RGB5_A1_EXT
0x8057
#define
GL_RGBA8_EXT
0x8058
#define
GL_RGB10_A2_EXT
0x8059
#define
GL_RGBA12_EXT
0x805A
#define
GL_RGBA16_EXT
0x805B
#define
GL_TEXTURE_RED_SIZE_EXT
0x805C
#define
GL_TEXTURE_GREEN_SIZE_EXT
0x805D
#define
GL_TEXTURE_BLUE_SIZE_EXT
0x805E
#define
GL_TEXTURE_ALPHA_SIZE_EXT
0x805F
#define
GL_TEXTURE_LUMINANCE_SIZE_EXT
0x8060
#define
GL_TEXTURE_INTENSITY_SIZE_EXT
0x8061
#define
GL_REPLACE_EXT
0x8062
#define
GL_PROXY_TEXTURE_1D_EXT
0x8063
#define
GL_PROXY_TEXTURE_2D_EXT
0x8064
#define
GL_TEXTURE_TOO_LARGE_EXT
0x8065
#define
GL_PACK_SKIP_IMAGES_EXT
0x806B
#define
GL_PACK_IMAGE_HEIGHT_EXT
0x806C
#define
GL_UNPACK_SKIP_IMAGES_EXT
0x806D
#define
GL_UNPACK_IMAGE_HEIGHT_EXT
0x806E
#define
GL_TEXTURE_3D_EXT
0x806F
#define
GL_PROXY_TEXTURE_3D_EXT
0x8070
#define
GL_TEXTURE_DEPTH_EXT
0x8071
#define
GL_TEXTURE_WRAP_R_EXT
0x8072
#define
GL_MAX_3D_TEXTURE_SIZE_EXT
0x8073
#define
GL_FILTER4_SGIS
0x8146
#define
GL_TEXTURE_FILTER4_SIZE_SGIS
0x8147
#define
GL_HISTOGRAM_EXT
0x8024
#define
GL_PROXY_HISTOGRAM_EXT
0x8025
#define
GL_HISTOGRAM_WIDTH_EXT
0x8026
#define
GL_HISTOGRAM_FORMAT_EXT
0x8027
#define
GL_HISTOGRAM_RED_SIZE_EXT
0x8028
#define
GL_HISTOGRAM_GREEN_SIZE_EXT
0x8029
#define
GL_HISTOGRAM_BLUE_SIZE_EXT
0x802A
#define
GL_HISTOGRAM_ALPHA_SIZE_EXT
0x802B
#define
GL_HISTOGRAM_LUMINANCE_SIZE_EXT
0x802C
#define
GL_HISTOGRAM_SINK_EXT
0x802D
#define
GL_MINMAX_EXT
0x802E
#define
GL_MINMAX_FORMAT_EXT
0x802F
#define
GL_MINMAX_SINK_EXT
0x8030
#define
GL_TABLE_TOO_LARGE_EXT
0x8031
#define
GL_CONVOLUTION_1D_EXT
0x8010
#define
GL_CONVOLUTION_2D_EXT
0x8011
#define
GL_SEPARABLE_2D_EXT
0x8012
#define
GL_CONVOLUTION_BORDER_MODE_EXT
0x8013
#define
GL_CONVOLUTION_FILTER_SCALE_EXT
0x8014
#define
GL_CONVOLUTION_FILTER_BIAS_EXT
0x8015
#define
GL_REDUCE_EXT
0x8016
#define
GL_CONVOLUTION_FORMAT_EXT
0x8017
#define
GL_CONVOLUTION_WIDTH_EXT
0x8018
#define
GL_CONVOLUTION_HEIGHT_EXT
0x8019
#define
GL_MAX_CONVOLUTION_WIDTH_EXT
0x801A
#define
GL_MAX_CONVOLUTION_HEIGHT_EXT
0x801B
#define
GL_POST_CONVOLUTION_RED_SCALE_EXT
0x801C
#define
GL_POST_CONVOLUTION_GREEN_SCALE_EXT
0x801D
#define
GL_POST_CONVOLUTION_BLUE_SCALE_EXT
0x801E
#define
GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
0x801F
#define
GL_POST_CONVOLUTION_RED_BIAS_EXT
0x8020
#define
GL_POST_CONVOLUTION_GREEN_BIAS_EXT
0x8021
#define
GL_POST_CONVOLUTION_BLUE_BIAS_EXT
0x8022
#define
GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
0x8023
#define
GL_COLOR_MATRIX_SGI
0x80B1
#define
GL_COLOR_MATRIX_STACK_DEPTH_SGI
0x80B2
#define
GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
0x80B3
#define
GL_POST_COLOR_MATRIX_RED_SCALE_SGI
0x80B4
#define
GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI
0x80B5
#define
GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI
0x80B6
#define
GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI
0x80B7
#define
GL_POST_COLOR_MATRIX_RED_BIAS_SGI
0x80B8
#define
GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI
0x80B9
#define
GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI
0x80BA
#define
GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI
0x80BB
#define
GL_COLOR_TABLE_SGI
0x80D0
#define
GL_POST_CONVOLUTION_COLOR_TABLE_SGI
0x80D1
#define
GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
0x80D2
#define
GL_PROXY_COLOR_TABLE_SGI
0x80D3
#define
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI
0x80D4
#define
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI
0x80D5
#define
GL_COLOR_TABLE_SCALE_SGI
0x80D6
#define
GL_COLOR_TABLE_BIAS_SGI
0x80D7
#define
GL_COLOR_TABLE_FORMAT_SGI
0x80D8
#define
GL_COLOR_TABLE_WIDTH_SGI
0x80D9
#define
GL_COLOR_TABLE_RED_SIZE_SGI
0x80DA
#define
GL_COLOR_TABLE_GREEN_SIZE_SGI
0x80DB
#define
GL_COLOR_TABLE_BLUE_SIZE_SGI
0x80DC
#define
GL_COLOR_TABLE_ALPHA_SIZE_SGI
0x80DD
#define
GL_COLOR_TABLE_LUMINANCE_SIZE_SGI
0x80DE
#define
GL_COLOR_TABLE_INTENSITY_SIZE_SGI
0x80DF
#define
GL_PIXEL_TEXTURE_SGIS
0x8353
#define
GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS
0x8354
#define
GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS
0x8355
#define
GL_PIXEL_GROUP_COLOR_SGIS
0x8356
#define
GL_PIXEL_TEX_GEN_SGIX
0x8139
#define
GL_PIXEL_TEX_GEN_MODE_SGIX
0x832B
#define
GL_PACK_SKIP_VOLUMES_SGIS
0x8130
#define
GL_PACK_IMAGE_DEPTH_SGIS
0x8131
#define
GL_UNPACK_SKIP_VOLUMES_SGIS
0x8132
#define
GL_UNPACK_IMAGE_DEPTH_SGIS
0x8133
#define
GL_TEXTURE_4D_SGIS
0x8134
#define
GL_PROXY_TEXTURE_4D_SGIS
0x8135
#define
GL_TEXTURE_4DSIZE_SGIS
0x8136
#define
GL_TEXTURE_WRAP_Q_SGIS
0x8137
#define
GL_MAX_4D_TEXTURE_SIZE_SGIS
0x8138
#define
GL_TEXTURE_4D_BINDING_SGIS
0x814F
#define
GL_TEXTURE_COLOR_TABLE_SGI
0x80BC
#define
GL_PROXY_TEXTURE_COLOR_TABLE_SGI
0x80BD
#define
GL_CMYK_EXT
0x800C
#define
GL_CMYKA_EXT
0x800D
#define
GL_PACK_CMYK_HINT_EXT
0x800E
#define
GL_UNPACK_CMYK_HINT_EXT
0x800F
#define
GL_TEXTURE_PRIORITY_EXT
0x8066
#define
GL_TEXTURE_RESIDENT_EXT
0x8067
#define
GL_TEXTURE_1D_BINDING_EXT
0x8068
#define
GL_TEXTURE_2D_BINDING_EXT
0x8069
#define
GL_TEXTURE_3D_BINDING_EXT
0x806A
#define
GL_DETAIL_TEXTURE_2D_SGIS
0x8095
#define
GL_DETAIL_TEXTURE_2D_BINDING_SGIS
0x8096
#define
GL_LINEAR_DETAIL_SGIS
0x8097
#define
GL_LINEAR_DETAIL_ALPHA_SGIS
0x8098
#define
GL_LINEAR_DETAIL_COLOR_SGIS
0x8099
#define
GL_DETAIL_TEXTURE_LEVEL_SGIS
0x809A
#define
GL_DETAIL_TEXTURE_MODE_SGIS
0x809B
#define
GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS
0x809C
#define
GL_LINEAR_SHARPEN_SGIS
0x80AD
#define
GL_LINEAR_SHARPEN_ALPHA_SGIS
0x80AE
#define
GL_LINEAR_SHARPEN_COLOR_SGIS
0x80AF
#define
GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS
0x80B0
#define
GL_UNSIGNED_BYTE_3_3_2_EXT
0x8032
#define
GL_UNSIGNED_SHORT_4_4_4_4_EXT
0x8033
#define
GL_UNSIGNED_SHORT_5_5_5_1_EXT
0x8034
#define
GL_UNSIGNED_INT_8_8_8_8_EXT
0x8035
#define
GL_UNSIGNED_INT_10_10_10_2_EXT
0x8036
#define
GL_TEXTURE_MIN_LOD_SGIS
0x813A
#define
GL_TEXTURE_MAX_LOD_SGIS
0x813B
#define
GL_TEXTURE_BASE_LEVEL_SGIS
0x813C
#define
GL_TEXTURE_MAX_LEVEL_SGIS
0x813D
#define
GL_MULTISAMPLE_SGIS
0x809D
#define
GL_SAMPLE_ALPHA_TO_MASK_SGIS
0x809E
#define
GL_SAMPLE_ALPHA_TO_ONE_SGIS
0x809F
#define
GL_SAMPLE_MASK_SGIS
0x80A0
#define
GL_1PASS_SGIS
0x80A1
#define
GL_2PASS_0_SGIS
0x80A2
#define
GL_2PASS_1_SGIS
0x80A3
#define
GL_4PASS_0_SGIS
0x80A4
#define
GL_4PASS_1_SGIS
0x80A5
#define
GL_4PASS_2_SGIS
0x80A6
#define
GL_4PASS_3_SGIS
0x80A7
#define
GL_SAMPLE_BUFFERS_SGIS
0x80A8
#define
GL_SAMPLES_SGIS
0x80A9
#define
GL_SAMPLE_MASK_VALUE_SGIS
0x80AA
#define
GL_SAMPLE_MASK_INVERT_SGIS
0x80AB
#define
GL_SAMPLE_PATTERN_SGIS
0x80AC
#define
GL_RESCALE_NORMAL_EXT
0x803A
#define
GL_VERTEX_ARRAY_EXT
0x8074
#define
GL_NORMAL_ARRAY_EXT
0x8075
#define
GL_COLOR_ARRAY_EXT
0x8076
#define
GL_INDEX_ARRAY_EXT
0x8077
#define
GL_TEXTURE_COORD_ARRAY_EXT
0x8078
#define
GL_EDGE_FLAG_ARRAY_EXT
0x8079
#define
GL_VERTEX_ARRAY_SIZE_EXT
0x807A
#define
GL_VERTEX_ARRAY_TYPE_EXT
0x807B
#define
GL_VERTEX_ARRAY_STRIDE_EXT
0x807C
#define
GL_VERTEX_ARRAY_COUNT_EXT
0x807D
#define
GL_NORMAL_ARRAY_TYPE_EXT
0x807E
#define
GL_NORMAL_ARRAY_STRIDE_EXT
0x807F
#define
GL_NORMAL_ARRAY_COUNT_EXT
0x8080
#define
GL_COLOR_ARRAY_SIZE_EXT
0x8081
#define
GL_COLOR_ARRAY_TYPE_EXT
0x8082
#define
GL_COLOR_ARRAY_STRIDE_EXT
0x8083
#define
GL_COLOR_ARRAY_COUNT_EXT
0x8084
#define
GL_INDEX_ARRAY_TYPE_EXT
0x8085
#define
GL_INDEX_ARRAY_STRIDE_EXT
0x8086
#define
GL_INDEX_ARRAY_COUNT_EXT
0x8087
#define
GL_TEXTURE_COORD_ARRAY_SIZE_EXT
0x8088
#define
GL_TEXTURE_COORD_ARRAY_TYPE_EXT
0x8089
#define
GL_TEXTURE_COORD_ARRAY_STRIDE_EXT
0x808A
#define
GL_TEXTURE_COORD_ARRAY_COUNT_EXT
0x808B
#define
GL_EDGE_FLAG_ARRAY_STRIDE_EXT
0x808C
#define
GL_EDGE_FLAG_ARRAY_COUNT_EXT
0x808D
#define
GL_VERTEX_ARRAY_POINTER_EXT
0x808E
#define
GL_NORMAL_ARRAY_POINTER_EXT
0x808F
#define
GL_COLOR_ARRAY_POINTER_EXT
0x8090
#define
GL_INDEX_ARRAY_POINTER_EXT
0x8091
#define
GL_TEXTURE_COORD_ARRAY_POINTER_EXT
0x8092
#define
GL_EDGE_FLAG_ARRAY_POINTER_EXT
0x8093
#define
GL_GENERATE_MIPMAP_SGIS
0x8191
#define
GL_GENERATE_MIPMAP_HINT_SGIS
0x8192
#define
GL_LINEAR_CLIPMAP_LINEAR_SGIX
0x8170
#define
GL_TEXTURE_CLIPMAP_CENTER_SGIX
0x8171
#define
GL_TEXTURE_CLIPMAP_FRAME_SGIX
0x8172
#define
GL_TEXTURE_CLIPMAP_OFFSET_SGIX
0x8173
#define
GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX
0x8174
#define
GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX
0x8175
#define
GL_TEXTURE_CLIPMAP_DEPTH_SGIX
0x8176
#define
GL_MAX_CLIPMAP_DEPTH_SGIX
0x8177
#define
GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX
0x8178
#define
GL_NEAREST_CLIPMAP_NEAREST_SGIX
0x844D
#define
GL_NEAREST_CLIPMAP_LINEAR_SGIX
0x844E
#define
GL_LINEAR_CLIPMAP_NEAREST_SGIX
0x844F
#define
GL_TEXTURE_COMPARE_SGIX
0x819A
#define
GL_TEXTURE_COMPARE_OPERATOR_SGIX
0x819B
#define
GL_TEXTURE_LEQUAL_R_SGIX
0x819C
#define
GL_TEXTURE_GEQUAL_R_SGIX
0x819D
#define
GL_CLAMP_TO_EDGE_SGIS
0x812F
#define
GL_CLAMP_TO_BORDER_SGIS
0x812D
#define
GL_FUNC_ADD_EXT
0x8006
#define
GL_MIN_EXT
0x8007
#define
GL_MAX_EXT
0x8008
#define
GL_BLEND_EQUATION_EXT
0x8009
#define
GL_FUNC_SUBTRACT_EXT
0x800A
#define
GL_FUNC_REVERSE_SUBTRACT_EXT
0x800B
#define
GL_INTERLACE_SGIX
0x8094
#define
GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX
0x813E
#define
GL_PIXEL_TILE_CACHE_INCREMENT_SGIX
0x813F
#define
GL_PIXEL_TILE_WIDTH_SGIX
0x8140
#define
GL_PIXEL_TILE_HEIGHT_SGIX
0x8141
#define
GL_PIXEL_TILE_GRID_WIDTH_SGIX
0x8142
#define
GL_PIXEL_TILE_GRID_HEIGHT_SGIX
0x8143
#define
GL_PIXEL_TILE_GRID_DEPTH_SGIX
0x8144
#define
GL_PIXEL_TILE_CACHE_SIZE_SGIX
0x8145
#define
GL_DUAL_ALPHA4_SGIS
0x8110
#define
GL_DUAL_ALPHA8_SGIS
0x8111
#define
GL_DUAL_ALPHA12_SGIS
0x8112
#define
GL_DUAL_ALPHA16_SGIS
0x8113
#define
GL_DUAL_LUMINANCE4_SGIS
0x8114
#define
GL_DUAL_LUMINANCE8_SGIS
0x8115
#define
GL_DUAL_LUMINANCE12_SGIS
0x8116
#define
GL_DUAL_LUMINANCE16_SGIS
0x8117
#define
GL_DUAL_INTENSITY4_SGIS
0x8118
#define
GL_DUAL_INTENSITY8_SGIS
0x8119
#define
GL_DUAL_INTENSITY12_SGIS
0x811A
#define
GL_DUAL_INTENSITY16_SGIS
0x811B
#define
GL_DUAL_LUMINANCE_ALPHA4_SGIS
0x811C
#define
GL_DUAL_LUMINANCE_ALPHA8_SGIS
0x811D
#define
GL_QUAD_ALPHA4_SGIS
0x811E
#define
GL_QUAD_ALPHA8_SGIS
0x811F
#define
GL_QUAD_LUMINANCE4_SGIS
0x8120
#define
GL_QUAD_LUMINANCE8_SGIS
0x8121
#define
GL_QUAD_INTENSITY4_SGIS
0x8122
#define
GL_QUAD_INTENSITY8_SGIS
0x8123
#define
GL_DUAL_TEXTURE_SELECT_SGIS
0x8124
#define
GL_QUAD_TEXTURE_SELECT_SGIS
0x8125
#define
GL_SPRITE_SGIX
0x8148
#define
GL_SPRITE_MODE_SGIX
0x8149
#define
GL_SPRITE_AXIS_SGIX
0x814A
#define
GL_SPRITE_TRANSLATION_SGIX
0x814B
#define
GL_SPRITE_AXIAL_SGIX
0x814C
#define
GL_SPRITE_OBJECT_ALIGNED_SGIX
0x814D
#define
GL_SPRITE_EYE_ALIGNED_SGIX
0x814E
#define
GL_TEXTURE_MULTI_BUFFER_HINT_SGIX
0x812E
#define
GL_POINT_SIZE_MIN_EXT
0x8126
#define
GL_POINT_SIZE_MAX_EXT
0x8127
#define
GL_POINT_FADE_THRESHOLD_SIZE_EXT
0x8128
#define
GL_DISTANCE_ATTENUATION_EXT
0x8129
#define
GL_POINT_SIZE_MIN_SGIS
0x8126
#define
GL_POINT_SIZE_MAX_SGIS
0x8127
#define
GL_POINT_FADE_THRESHOLD_SIZE_SGIS
0x8128
#define
GL_DISTANCE_ATTENUATION_SGIS
0x8129
#define
GL_INSTRUMENT_BUFFER_POINTER_SGIX
0x8180
#define
GL_INSTRUMENT_MEASUREMENTS_SGIX
0x8181
#define
GL_POST_TEXTURE_FILTER_BIAS_SGIX
0x8179
#define
GL_POST_TEXTURE_FILTER_SCALE_SGIX
0x817A
#define
GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX
0x817B
#define
GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX
0x817C
#define
GL_FRAMEZOOM_SGIX
0x818B
#define
GL_FRAMEZOOM_FACTOR_SGIX
0x818C
#define
GL_MAX_FRAMEZOOM_FACTOR_SGIX
0x818D
#define
GL_TEXTURE_DEFORMATION_BIT_SGIX
0x00000001
#define
GL_GEOMETRY_DEFORMATION_BIT_SGIX
0x00000002
#define
GL_GEOMETRY_DEFORMATION_SGIX
0x8194
#define
GL_TEXTURE_DEFORMATION_SGIX
0x8195
#define
GL_DEFORMATIONS_MASK_SGIX
0x8196
#define
GL_MAX_DEFORMATION_ORDER_SGIX
0x8197
#define
GL_REFERENCE_PLANE_SGIX
0x817D
#define
GL_REFERENCE_PLANE_EQUATION_SGIX
0x817E
#define
GL_DEPTH_COMPONENT16_SGIX
0x81A5
#define
GL_DEPTH_COMPONENT24_SGIX
0x81A6
#define
GL_DEPTH_COMPONENT32_SGIX
0x81A7
#define
GL_FOG_FUNC_SGIS
0x812A
#define
GL_FOG_FUNC_POINTS_SGIS
0x812B
#define
GL_MAX_FOG_FUNC_POINTS_SGIS
0x812C
#define
GL_FOG_OFFSET_SGIX
0x8198
#define
GL_FOG_OFFSET_VALUE_SGIX
0x8199
#define
GL_IMAGE_SCALE_X_HP
0x8155
#define
GL_IMAGE_SCALE_Y_HP
0x8156
#define
GL_IMAGE_TRANSLATE_X_HP
0x8157
#define
GL_IMAGE_TRANSLATE_Y_HP
0x8158
#define
GL_IMAGE_ROTATE_ANGLE_HP
0x8159
#define
GL_IMAGE_ROTATE_ORIGIN_X_HP
0x815A
#define
GL_IMAGE_ROTATE_ORIGIN_Y_HP
0x815B
#define
GL_IMAGE_MAG_FILTER_HP
0x815C
#define
GL_IMAGE_MIN_FILTER_HP
0x815D
#define
GL_IMAGE_CUBIC_WEIGHT_HP
0x815E
#define
GL_CUBIC_HP
0x815F
#define
GL_AVERAGE_HP
0x8160
#define
GL_IMAGE_TRANSFORM_2D_HP
0x8161
#define
GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP
0x8162
#define
GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP
0x8163
#define
GL_IGNORE_BORDER_HP
0x8150
#define
GL_CONSTANT_BORDER_HP
0x8151
#define
GL_REPLICATE_BORDER_HP
0x8153
#define
GL_CONVOLUTION_BORDER_COLOR_HP
0x8154
#define
GL_TEXTURE_ENV_BIAS_SGIX
0x80BE
#define
GL_VERTEX_DATA_HINT_PGI
0x1A22A
#define
GL_VERTEX_CONSISTENT_HINT_PGI
0x1A22B
#define
GL_MATERIAL_SIDE_HINT_PGI
0x1A22C
#define
GL_MAX_VERTEX_HINT_PGI
0x1A22D
#define
GL_COLOR3_BIT_PGI
0x00010000
#define
GL_COLOR4_BIT_PGI
0x00020000
#define
GL_EDGEFLAG_BIT_PGI
0x00040000
#define
GL_INDEX_BIT_PGI
0x00080000
#define
GL_MAT_AMBIENT_BIT_PGI
0x00100000
#define
GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI
0x00200000
#define
GL_MAT_DIFFUSE_BIT_PGI
0x00400000
#define
GL_MAT_EMISSION_BIT_PGI
0x00800000
#define
GL_MAT_COLOR_INDEXES_BIT_PGI
0x01000000
#define
GL_MAT_SHININESS_BIT_PGI
0x02000000
#define
GL_MAT_SPECULAR_BIT_PGI
0x04000000
#define
GL_NORMAL_BIT_PGI
0x08000000
#define
GL_TEXCOORD1_BIT_PGI
0x10000000
#define
GL_TEXCOORD2_BIT_PGI
0x20000000
#define
GL_TEXCOORD3_BIT_PGI
0x40000000
#define
GL_TEXCOORD4_BIT_PGI
0x80000000
#define
GL_VERTEX23_BIT_PGI
0x00000004
#define
GL_VERTEX4_BIT_PGI
0x00000008
#define
GL_PREFER_DOUBLEBUFFER_HINT_PGI
0x1A1F8
#define
GL_CONSERVE_MEMORY_HINT_PGI
0x1A1FD
#define
GL_RECLAIM_MEMORY_HINT_PGI
0x1A1FE
#define
GL_NATIVE_GRAPHICS_HANDLE_PGI
0x1A202
#define
GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI
0x1A203
#define
GL_NATIVE_GRAPHICS_END_HINT_PGI
0x1A204
#define
GL_ALWAYS_FAST_HINT_PGI
0x1A20C
#define
GL_ALWAYS_SOFT_HINT_PGI
0x1A20D
#define
GL_ALLOW_DRAW_OBJ_HINT_PGI
0x1A20E
#define
GL_ALLOW_DRAW_WIN_HINT_PGI
0x1A20F
#define
GL_ALLOW_DRAW_FRG_HINT_PGI
0x1A210
#define
GL_ALLOW_DRAW_MEM_HINT_PGI
0x1A211
#define
GL_STRICT_DEPTHFUNC_HINT_PGI
0x1A216
#define
GL_STRICT_LIGHTING_HINT_PGI
0x1A217
#define
GL_STRICT_SCISSOR_HINT_PGI
0x1A218
#define
GL_FULL_STIPPLE_HINT_PGI
0x1A219
#define
GL_CLIP_NEAR_HINT_PGI
0x1A220
#define
GL_CLIP_FAR_HINT_PGI
0x1A221
#define
GL_WIDE_LINE_HINT_PGI
0x1A222
#define
GL_BACK_NORMALS_HINT_PGI
0x1A223
#define
GL_COLOR_INDEX1_EXT
0x80E2
#define
GL_COLOR_INDEX2_EXT
0x80E3
#define
GL_COLOR_INDEX4_EXT
0x80E4
#define
GL_COLOR_INDEX8_EXT
0x80E5
#define
GL_COLOR_INDEX12_EXT
0x80E6
#define
GL_COLOR_INDEX16_EXT
0x80E7
#define
GL_TEXTURE_INDEX_SIZE_EXT
0x80ED
#define
GL_CLIP_VOLUME_CLIPPING_HINT_EXT
0x80F0
#define
GL_LIST_PRIORITY_SGIX
0x8182
#define
GL_IR_INSTRUMENT1_SGIX
0x817F
#define
GL_CALLIGRAPHIC_FRAGMENT_SGIX
0x8183
#define
GL_TEXTURE_LOD_BIAS_S_SGIX
0x818E
#define
GL_TEXTURE_LOD_BIAS_T_SGIX
0x818F
#define
GL_TEXTURE_LOD_BIAS_R_SGIX
0x8190
#define
GL_SHADOW_AMBIENT_SGIX
0x80BF
#define
GL_INDEX_MATERIAL_EXT
0x81B8
#define
GL_INDEX_MATERIAL_PARAMETER_EXT
0x81B9
#define
GL_INDEX_MATERIAL_FACE_EXT
0x81BA
#define
GL_INDEX_TEST_EXT
0x81B5
#define
GL_INDEX_TEST_FUNC_EXT
0x81B6
#define
GL_INDEX_TEST_REF_EXT
0x81B7
#define
GL_IUI_V2F_EXT
0x81AD
#define
GL_IUI_V3F_EXT
0x81AE
#define
GL_IUI_N3F_V2F_EXT
0x81AF
#define
GL_IUI_N3F_V3F_EXT
0x81B0
#define
GL_T2F_IUI_V2F_EXT
0x81B1
#define
GL_T2F_IUI_V3F_EXT
0x81B2
#define
GL_T2F_IUI_N3F_V2F_EXT
0x81B3
#define
GL_T2F_IUI_N3F_V3F_EXT
0x81B4
#define
GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
0x81A8
#define
GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
0x81A9
#define
GL_CULL_VERTEX_EXT
0x81AA
#define
GL_CULL_VERTEX_EYE_POSITION_EXT
0x81AB
#define
GL_CULL_VERTEX_OBJECT_POSITION_EXT
0x81AC
#define
GL_YCRCB_422_SGIX
0x81BB
#define
GL_YCRCB_444_SGIX
0x81BC
#define
GL_FRAGMENT_LIGHTING_SGIX
0x8400
#define
GL_FRAGMENT_COLOR_MATERIAL_SGIX
0x8401
#define
GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX
0x8402
#define
GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX
0x8403
#define
GL_MAX_FRAGMENT_LIGHTS_SGIX
0x8404
#define
GL_MAX_ACTIVE_LIGHTS_SGIX
0x8405
#define
GL_CURRENT_RASTER_NORMAL_SGIX
0x8406
#define
GL_LIGHT_ENV_MODE_SGIX
0x8407
#define
GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX
0x8408
#define
GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX
0x8409
#define
GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX
0x840A
#define
GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX
0x840B
#define
GL_FRAGMENT_LIGHT0_SGIX
0x840C
#define
GL_FRAGMENT_LIGHT1_SGIX
0x840D
#define
GL_FRAGMENT_LIGHT2_SGIX
0x840E
#define
GL_FRAGMENT_LIGHT3_SGIX
0x840F
#define
GL_FRAGMENT_LIGHT4_SGIX
0x8410
#define
GL_FRAGMENT_LIGHT5_SGIX
0x8411
#define
GL_FRAGMENT_LIGHT6_SGIX
0x8412
#define
GL_FRAGMENT_LIGHT7_SGIX
0x8413
#define
GL_RASTER_POSITION_UNCLIPPED_IBM
0x19262
#define
GL_TEXTURE_LIGHTING_MODE_HP
0x8167
#define
GL_TEXTURE_POST_SPECULAR_HP
0x8168
#define
GL_TEXTURE_PRE_SPECULAR_HP
0x8169
#define
GL_MAX_ELEMENTS_VERTICES_EXT
0x80E8
#define
GL_MAX_ELEMENTS_INDICES_EXT
0x80E9
#define
GL_PHONG_WIN
0x80EA
#define
GL_PHONG_HINT_WIN
0x80EB
#define
GL_FOG_SPECULAR_TEXTURE_WIN
0x80EC
#define
GL_FRAGMENT_MATERIAL_EXT
0x8349
#define
GL_FRAGMENT_NORMAL_EXT
0x834A
#define
GL_FRAGMENT_COLOR_EXT
0x834C
#define
GL_ATTENUATION_EXT
0x834D
#define
GL_SHADOW_ATTENUATION_EXT
0x834E
#define
GL_TEXTURE_APPLICATION_MODE_EXT
0x834F
#define
GL_TEXTURE_LIGHT_EXT
0x8350
#define
GL_TEXTURE_MATERIAL_FACE_EXT
0x8351
#define
GL_TEXTURE_MATERIAL_PARAMETER_EXT
0x8352
#define
GL_ALPHA_MIN_SGIX
0x8320
#define
GL_ALPHA_MAX_SGIX
0x8321
#define
GL_PIXEL_TEX_GEN_Q_CEILING_SGIX
0x8184
#define
GL_PIXEL_TEX_GEN_Q_ROUND_SGIX
0x8185
#define
GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX
0x8186
#define
GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX
0x8187
#define
GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX
0x8188
#define
GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX
0x8189
#define
GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX
0x818A
#define
GL_BGR_EXT
0x80E0
#define
GL_BGRA_EXT
0x80E1
#define
GL_ASYNC_MARKER_SGIX
0x8329
#define
GL_ASYNC_TEX_IMAGE_SGIX
0x835C
#define
GL_ASYNC_DRAW_PIXELS_SGIX
0x835D
#define
GL_ASYNC_READ_PIXELS_SGIX
0x835E
#define
GL_MAX_ASYNC_TEX_IMAGE_SGIX
0x835F
#define
GL_MAX_ASYNC_DRAW_PIXELS_SGIX
0x8360
#define
GL_MAX_ASYNC_READ_PIXELS_SGIX
0x8361
#define
GL_ASYNC_HISTOGRAM_SGIX
0x832C
#define
GL_MAX_ASYNC_HISTOGRAM_SGIX
0x832D
#define
GL_PARALLEL_ARRAYS_INTEL
0x83F4
#define
GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL
0x83F5
#define
GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL
0x83F6
#define
GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL
0x83F7
#define
GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL
0x83F8
#define
GL_OCCLUSION_TEST_HP
0x8165
#define
GL_OCCLUSION_TEST_RESULT_HP
0x8166
#define
GL_PIXEL_TRANSFORM_2D_EXT
0x8330
#define
GL_PIXEL_MAG_FILTER_EXT
0x8331
#define
GL_PIXEL_MIN_FILTER_EXT
0x8332
#define
GL_PIXEL_CUBIC_WEIGHT_EXT
0x8333
#define
GL_CUBIC_EXT
0x8334
#define
GL_AVERAGE_EXT
0x8335
#define
GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT
0x8336
#define
GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT
0x8337
#define
GL_PIXEL_TRANSFORM_2D_MATRIX_EXT
0x8338
#define
GL_SHARED_TEXTURE_PALETTE_EXT
0x81FB
#define
GL_LIGHT_MODEL_COLOR_CONTROL_EXT
0x81F8
#define
GL_SINGLE_COLOR_EXT
0x81F9
#define
GL_SEPARATE_SPECULAR_COLOR_EXT
0x81FA
#define
GL_COLOR_SUM_EXT
0x8458
#define
GL_CURRENT_SECONDARY_COLOR_EXT
0x8459
#define
GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
0x845A
#define
GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
0x845B
#define
GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
0x845C
#define
GL_SECONDARY_COLOR_ARRAY_POINTER_EXT
0x845D
#define
GL_SECONDARY_COLOR_ARRAY_EXT
0x845E
#define
GL_PERTURB_EXT
0x85AE
#define
GL_TEXTURE_NORMAL_EXT
0x85AF
#define
GL_FOG_COORDINATE_SOURCE_EXT
0x8450
#define
GL_FOG_COORDINATE_EXT
0x8451
#define
GL_FRAGMENT_DEPTH_EXT
0x8452
#define
GL_CURRENT_FOG_COORDINATE_EXT
0x8453
#define
GL_FOG_COORDINATE_ARRAY_TYPE_EXT
0x8454
#define
GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
0x8455
#define
GL_FOG_COORDINATE_ARRAY_POINTER_EXT
0x8456
#define
GL_FOG_COORDINATE_ARRAY_EXT
0x8457
#define
GL_SCREEN_COORDINATES_REND
0x8490
#define
GL_INVERTED_SCREEN_W_REND
0x8491
#define
GL_TANGENT_ARRAY_EXT
0x8439
#define
GL_BINORMAL_ARRAY_EXT
0x843A
#define
GL_CURRENT_TANGENT_EXT
0x843B
#define
GL_CURRENT_BINORMAL_EXT
0x843C
#define
GL_TANGENT_ARRAY_TYPE_EXT
0x843E
#define
GL_TANGENT_ARRAY_STRIDE_EXT
0x843F
#define
GL_BINORMAL_ARRAY_TYPE_EXT
0x8440
#define
GL_BINORMAL_ARRAY_STRIDE_EXT
0x8441
#define
GL_TANGENT_ARRAY_POINTER_EXT
0x8442
#define
GL_BINORMAL_ARRAY_POINTER_EXT
0x8443
#define
GL_MAP1_TANGENT_EXT
0x8444
#define
GL_MAP2_TANGENT_EXT
0x8445
#define
GL_MAP1_BINORMAL_EXT
0x8446
#define
GL_MAP2_BINORMAL_EXT
0x8447
#define
GL_COMBINE_EXT
0x8570
#define
GL_COMBINE_RGB_EXT
0x8571
#define
GL_COMBINE_ALPHA_EXT
0x8572
#define
GL_RGB_SCALE_EXT
0x8573
#define
GL_ADD_SIGNED_EXT
0x8574
#define
GL_INTERPOLATE_EXT
0x8575
#define
GL_CONSTANT_EXT
0x8576
#define
GL_PRIMARY_COLOR_EXT
0x8577
#define
GL_PREVIOUS_EXT
0x8578
#define
GL_SOURCE0_RGB_EXT
0x8580
#define
GL_SOURCE1_RGB_EXT
0x8581
#define
GL_SOURCE2_RGB_EXT
0x8582
#define
GL_SOURCE0_ALPHA_EXT
0x8588
#define
GL_SOURCE1_ALPHA_EXT
0x8589
#define
GL_SOURCE2_ALPHA_EXT
0x858A
#define
GL_OPERAND0_RGB_EXT
0x8590
#define
GL_OPERAND1_RGB_EXT
0x8591
#define
GL_OPERAND2_RGB_EXT
0x8592
#define
GL_OPERAND0_ALPHA_EXT
0x8598
#define
GL_OPERAND1_ALPHA_EXT
0x8599
#define
GL_OPERAND2_ALPHA_EXT
0x859A
#define
GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE
0x85B0
#define
GL_TRANSFORM_HINT_APPLE
0x85B1
#define
GL_FOG_SCALE_SGIX
0x81FC
#define
GL_FOG_SCALE_VALUE_SGIX
0x81FD
#define
GL_UNPACK_CONSTANT_DATA_SUNX
0x81D5
#define
GL_TEXTURE_CONSTANT_DATA_SUNX
0x81D6
#define
GL_GLOBAL_ALPHA_SUN
0x81D9
#define
GL_GLOBAL_ALPHA_FACTOR_SUN
0x81DA
#define
GL_RESTART_SUN
0x0001
#define
GL_REPLACE_MIDDLE_SUN
0x0002
#define
GL_REPLACE_OLDEST_SUN
0x0003
#define
GL_TRIANGLE_LIST_SUN
0x81D7
#define
GL_REPLACEMENT_CODE_SUN
0x81D8
#define
GL_REPLACEMENT_CODE_ARRAY_SUN
0x85C0
#define
GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN
0x85C1
#define
GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN
0x85C2
#define
GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN
0x85C3
#define
GL_R1UI_V3F_SUN
0x85C4
#define
GL_R1UI_C4UB_V3F_SUN
0x85C5
#define
GL_R1UI_C3F_V3F_SUN
0x85C6
#define
GL_R1UI_N3F_V3F_SUN
0x85C7
#define
GL_R1UI_C4F_N3F_V3F_SUN
0x85C8
#define
GL_R1UI_T2F_V3F_SUN
0x85C9
#define
GL_R1UI_T2F_N3F_V3F_SUN
0x85CA
#define
GL_R1UI_T2F_C4F_N3F_V3F_SUN
0x85CB
#define
GL_BLEND_DST_RGB_EXT
0x80C8
#define
GL_BLEND_SRC_RGB_EXT
0x80C9
#define
GL_BLEND_DST_ALPHA_EXT
0x80CA
#define
GL_BLEND_SRC_ALPHA_EXT
0x80CB
#define
GL_RED_MIN_CLAMP_INGR
0x8560
#define
GL_GREEN_MIN_CLAMP_INGR
0x8561
#define
GL_BLUE_MIN_CLAMP_INGR
0x8562
#define
GL_ALPHA_MIN_CLAMP_INGR
0x8563
#define
GL_RED_MAX_CLAMP_INGR
0x8564
#define
GL_GREEN_MAX_CLAMP_INGR
0x8565
#define
GL_BLUE_MAX_CLAMP_INGR
0x8566
#define
GL_ALPHA_MAX_CLAMP_INGR
0x8567
#define
GL_INTERLACE_READ_INGR
0x8568
#define
GL_INCR_WRAP_EXT
0x8507
#define
GL_DECR_WRAP_EXT
0x8508
#define
GL_422_EXT
0x80CC
#define
GL_422_REV_EXT
0x80CD
#define
GL_422_AVERAGE_EXT
0x80CE
#define
GL_422_REV_AVERAGE_EXT
0x80CF
#define
GL_NORMAL_MAP_NV
0x8511
#define
GL_REFLECTION_MAP_NV
0x8512
#define
GL_NORMAL_MAP_EXT
0x8511
#define
GL_REFLECTION_MAP_EXT
0x8512
#define
GL_TEXTURE_CUBE_MAP_EXT
0x8513
#define
GL_TEXTURE_BINDING_CUBE_MAP_EXT
0x8514
#define
GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT
0x8515
#define
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT
0x8516
#define
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT
0x8517
#define
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT
0x8518
#define
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT
0x8519
#define
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT
0x851A
#define
GL_PROXY_TEXTURE_CUBE_MAP_EXT
0x851B
#define
GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT
0x851C
#define
GL_WRAP_BORDER_SUN
0x81D4
#define
GL_MAX_TEXTURE_LOD_BIAS_EXT
0x84FD
#define
GL_TEXTURE_FILTER_CONTROL_EXT
0x8500
#define
GL_TEXTURE_LOD_BIAS_EXT
0x8501
#define
GL_TEXTURE_MAX_ANISOTROPY_EXT
0x84FE
#define
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
0x84FF
#define
GL_MODELVIEW0_STACK_DEPTH_EXT
GL_MODELVIEW_STACK_DEPTH
#define
GL_MODELVIEW1_STACK_DEPTH_EXT
0x8502
#define
GL_MODELVIEW0_MATRIX_EXT
GL_MODELVIEW_MATRIX
#define
GL_MODELVIEW1_MATRIX_EXT
0x8506
#define
GL_VERTEX_WEIGHTING_EXT
0x8509
#define
GL_MODELVIEW0_EXT
GL_MODELVIEW
#define
GL_MODELVIEW1_EXT
0x850A
#define
GL_CURRENT_VERTEX_WEIGHT_EXT
0x850B
#define
GL_VERTEX_WEIGHT_ARRAY_EXT
0x850C
#define
GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT
0x850D
#define
GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT
0x850E
#define
GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT
0x850F
#define
GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT
0x8510
#define
GL_MAX_SHININESS_NV
0x8504
#define
GL_MAX_SPOT_EXPONENT_NV
0x8505
#define
GL_VERTEX_ARRAY_RANGE_NV
0x851D
#define
GL_VERTEX_ARRAY_RANGE_LENGTH_NV
0x851E
#define
GL_VERTEX_ARRAY_RANGE_VALID_NV
0x851F
#define
GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV
0x8520
#define
GL_VERTEX_ARRAY_RANGE_POINTER_NV
0x8521
#define
GL_REGISTER_COMBINERS_NV
0x8522
#define
GL_VARIABLE_A_NV
0x8523
#define
GL_VARIABLE_B_NV
0x8524
#define
GL_VARIABLE_C_NV
0x8525
#define
GL_VARIABLE_D_NV
0x8526
#define
GL_VARIABLE_E_NV
0x8527
#define
GL_VARIABLE_F_NV
0x8528
#define
GL_VARIABLE_G_NV
0x8529
#define
GL_CONSTANT_COLOR0_NV
0x852A
#define
GL_CONSTANT_COLOR1_NV
0x852B
#define
GL_PRIMARY_COLOR_NV
0x852C
#define
GL_SECONDARY_COLOR_NV
0x852D
#define
GL_SPARE0_NV
0x852E
#define
GL_SPARE1_NV
0x852F
#define
GL_DISCARD_NV
0x8530
#define
GL_E_TIMES_F_NV
0x8531
#define
GL_SPARE0_PLUS_SECONDARY_COLOR_NV
0x8532
#define
GL_UNSIGNED_IDENTITY_NV
0x8536
#define
GL_UNSIGNED_INVERT_NV
0x8537
#define
GL_EXPAND_NORMAL_NV
0x8538
#define
GL_EXPAND_NEGATE_NV
0x8539
#define
GL_HALF_BIAS_NORMAL_NV
0x853A
#define
GL_HALF_BIAS_NEGATE_NV
0x853B
#define
GL_SIGNED_IDENTITY_NV
0x853C
#define
GL_SIGNED_NEGATE_NV
0x853D
#define
GL_SCALE_BY_TWO_NV
0x853E
#define
GL_SCALE_BY_FOUR_NV
0x853F
#define
GL_SCALE_BY_ONE_HALF_NV
0x8540
#define
GL_BIAS_BY_NEGATIVE_ONE_HALF_NV
0x8541
#define
GL_COMBINER_INPUT_NV
0x8542
#define
GL_COMBINER_MAPPING_NV
0x8543
#define
GL_COMBINER_COMPONENT_USAGE_NV
0x8544
#define
GL_COMBINER_AB_DOT_PRODUCT_NV
0x8545
#define
GL_COMBINER_CD_DOT_PRODUCT_NV
0x8546
#define
GL_COMBINER_MUX_SUM_NV
0x8547
#define
GL_COMBINER_SCALE_NV
0x8548
#define
GL_COMBINER_BIAS_NV
0x8549
#define
GL_COMBINER_AB_OUTPUT_NV
0x854A
#define
GL_COMBINER_CD_OUTPUT_NV
0x854B
#define
GL_COMBINER_SUM_OUTPUT_NV
0x854C
#define
GL_MAX_GENERAL_COMBINERS_NV
0x854D
#define
GL_NUM_GENERAL_COMBINERS_NV
0x854E
#define
GL_COLOR_SUM_CLAMP_NV
0x854F
#define
GL_COMBINER0_NV
0x8550
#define
GL_COMBINER1_NV
0x8551
#define
GL_COMBINER2_NV
0x8552
#define
GL_COMBINER3_NV
0x8553
#define
GL_COMBINER4_NV
0x8554
#define
GL_COMBINER5_NV
0x8555
#define
GL_COMBINER6_NV
0x8556
#define
GL_COMBINER7_NV
0x8557
#define
GL_FOG_DISTANCE_MODE_NV
0x855A
#define
GL_EYE_RADIAL_NV
0x855B
#define
GL_EYE_PLANE_ABSOLUTE_NV
0x855C
#define
GL_EMBOSS_LIGHT_NV
0x855D
#define
GL_EMBOSS_CONSTANT_NV
0x855E
#define
GL_EMBOSS_MAP_NV
0x855F
#define
GL_COMBINE4_NV
0x8503
#define
GL_SOURCE3_RGB_NV
0x8583
#define
GL_SOURCE3_ALPHA_NV
0x858B
#define
GL_OPERAND3_RGB_NV
0x8593
#define
GL_OPERAND3_ALPHA_NV
0x859B
#define
GL_COMPRESSED_RGB_S3TC_DXT1_EXT
0x83F0
#define
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
0x83F1
#define
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
0x83F2
#define
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
0x83F3
#define
GL_CULL_VERTEX_IBM
103050
#define
GL_VERTEX_ARRAY_LIST_IBM
103070
#define
GL_NORMAL_ARRAY_LIST_IBM
103071
#define
GL_COLOR_ARRAY_LIST_IBM
103072
#define
GL_INDEX_ARRAY_LIST_IBM
103073
#define
GL_TEXTURE_COORD_ARRAY_LIST_IBM
103074
#define
GL_EDGE_FLAG_ARRAY_LIST_IBM
103075
#define
GL_FOG_COORDINATE_ARRAY_LIST_IBM
103076
#define
GL_SECONDARY_COLOR_ARRAY_LIST_IBM
103077
#define
GL_VERTEX_ARRAY_LIST_STRIDE_IBM
103080
#define
GL_NORMAL_ARRAY_LIST_STRIDE_IBM
103081
#define
GL_COLOR_ARRAY_LIST_STRIDE_IBM
103082
#define
GL_INDEX_ARRAY_LIST_STRIDE_IBM
103083
#define
GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM
103084
#define
GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM
103085
#define
GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM
103086
#define
GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM
103087
#define
GL_PACK_SUBSAMPLE_RATE_SGIX
0x85A0
#define
GL_UNPACK_SUBSAMPLE_RATE_SGIX
0x85A1
#define
GL_PIXEL_SUBSAMPLE_4444_SGIX
0x85A2
#define
GL_PIXEL_SUBSAMPLE_2424_SGIX
0x85A3
#define
GL_PIXEL_SUBSAMPLE_4242_SGIX
0x85A4
#define
GL_YCRCB_SGIX
0x8318
#define
GL_YCRCBA_SGIX
0x8319
#define
GL_DEPTH_PASS_INSTRUMENT_SGIX
0x8310
#define
GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX
0x8311
#define
GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX
0x8312
#define
GL_COMPRESSED_RGB_FXT1_3DFX
0x86B0
#define
GL_COMPRESSED_RGBA_FXT1_3DFX
0x86B1
#define
GL_MULTISAMPLE_3DFX
0x86B2
#define
GL_SAMPLE_BUFFERS_3DFX
0x86B3
#define
GL_SAMPLES_3DFX
0x86B4
#define
GL_MULTISAMPLE_BIT_3DFX
0x20000000
#define
GL_MULTISAMPLE_EXT
0x809D
#define
GL_SAMPLE_ALPHA_TO_MASK_EXT
0x809E
#define
GL_SAMPLE_ALPHA_TO_ONE_EXT
0x809F
#define
GL_SAMPLE_MASK_EXT
0x80A0
#define
GL_1PASS_EXT
0x80A1
#define
GL_2PASS_0_EXT
0x80A2
#define
GL_2PASS_1_EXT
0x80A3
#define
GL_4PASS_0_EXT
0x80A4
#define
GL_4PASS_1_EXT
0x80A5
#define
GL_4PASS_2_EXT
0x80A6
#define
GL_4PASS_3_EXT
0x80A7
#define
GL_SAMPLE_BUFFERS_EXT
0x80A8
#define
GL_SAMPLES_EXT
0x80A9
#define
GL_SAMPLE_MASK_VALUE_EXT
0x80AA
#define
GL_SAMPLE_MASK_INVERT_EXT
0x80AB
#define
GL_SAMPLE_PATTERN_EXT
0x80AC
#define
GL_MULTISAMPLE_BIT_EXT
0x20000000
#define
GL_VERTEX_PRECLIP_SGIX
0x83EE
#define
GL_VERTEX_PRECLIP_HINT_SGIX
0x83EF
#define
GL_CONVOLUTION_HINT_SGIX
0x8316
#define
GL_PACK_RESAMPLE_SGIX
0x842C
#define
GL_UNPACK_RESAMPLE_SGIX
0x842D
#define
GL_RESAMPLE_REPLICATE_SGIX
0x842E
#define
GL_RESAMPLE_ZERO_FILL_SGIX
0x842F
#define
GL_RESAMPLE_DECIMATE_SGIX
0x8430
#define
GL_EYE_DISTANCE_TO_POINT_SGIS
0x81F0
#define
GL_OBJECT_DISTANCE_TO_POINT_SGIS
0x81F1
#define
GL_EYE_DISTANCE_TO_LINE_SGIS
0x81F2
#define
GL_OBJECT_DISTANCE_TO_LINE_SGIS
0x81F3
#define
GL_EYE_POINT_SGIS
0x81F4
#define
GL_OBJECT_POINT_SGIS
0x81F5
#define
GL_EYE_LINE_SGIS
0x81F6
#define
GL_OBJECT_LINE_SGIS
0x81F7
#define
GL_TEXTURE_COLOR_WRITEMASK_SGIS
0x81EF
#define
GL_DOT3_RGB_EXT
0x8740
#define
GL_DOT3_RGBA_EXT
0x8741
#define
GL_MIRROR_CLAMP_ATI
0x8742
#define
GL_MIRROR_CLAMP_TO_EDGE_ATI
0x8743
#define
GL_ALL_COMPLETED_NV
0x84F2
#define
GL_FENCE_STATUS_NV
0x84F3
#define
GL_FENCE_CONDITION_NV
0x84F4
#define
GL_MIRRORED_REPEAT_IBM
0x8370
#define
GL_EVAL_2D_NV
0x86C0
#define
GL_EVAL_TRIANGULAR_2D_NV
0x86C1
#define
GL_MAP_TESSELLATION_NV
0x86C2
#define
GL_MAP_ATTRIB_U_ORDER_NV
0x86C3
#define
GL_MAP_ATTRIB_V_ORDER_NV
0x86C4
#define
GL_EVAL_FRACTIONAL_TESSELLATION_NV
0x86C5
#define
GL_EVAL_VERTEX_ATTRIB0_NV
0x86C6
#define
GL_EVAL_VERTEX_ATTRIB1_NV
0x86C7
#define
GL_EVAL_VERTEX_ATTRIB2_NV
0x86C8
#define
GL_EVAL_VERTEX_ATTRIB3_NV
0x86C9
#define
GL_EVAL_VERTEX_ATTRIB4_NV
0x86CA
#define
GL_EVAL_VERTEX_ATTRIB5_NV
0x86CB
#define
GL_EVAL_VERTEX_ATTRIB6_NV
0x86CC
#define
GL_EVAL_VERTEX_ATTRIB7_NV
0x86CD
#define
GL_EVAL_VERTEX_ATTRIB8_NV
0x86CE
#define
GL_EVAL_VERTEX_ATTRIB9_NV
0x86CF
#define
GL_EVAL_VERTEX_ATTRIB10_NV
0x86D0
#define
GL_EVAL_VERTEX_ATTRIB11_NV
0x86D1
#define
GL_EVAL_VERTEX_ATTRIB12_NV
0x86D2
#define
GL_EVAL_VERTEX_ATTRIB13_NV
0x86D3
#define
GL_EVAL_VERTEX_ATTRIB14_NV
0x86D4
#define
GL_EVAL_VERTEX_ATTRIB15_NV
0x86D5
#define
GL_MAX_MAP_TESSELLATION_NV
0x86D6
#define
GL_MAX_RATIONAL_EVAL_ORDER_NV
0x86D7
#define
GL_DEPTH_STENCIL_NV
0x84F9
#define
GL_UNSIGNED_INT_24_8_NV
0x84FA
#define
GL_PER_STAGE_CONSTANTS_NV
0x8535
#define
GL_TEXTURE_RECTANGLE_NV
0x84F5
#define
GL_TEXTURE_BINDING_RECTANGLE_NV
0x84F6
#define
GL_PROXY_TEXTURE_RECTANGLE_NV
0x84F7
#define
GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
0x84F8
#define
GL_OFFSET_TEXTURE_RECTANGLE_NV
0x864C
#define
GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV
0x864D
#define
GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV
0x864E
#define
GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV
0x86D9
#define
GL_UNSIGNED_INT_S8_S8_8_8_NV
0x86DA
#define
GL_UNSIGNED_INT_8_8_S8_S8_REV_NV
0x86DB
#define
GL_DSDT_MAG_INTENSITY_NV
0x86DC
#define
GL_SHADER_CONSISTENT_NV
0x86DD
#define
GL_TEXTURE_SHADER_NV
0x86DE
#define
GL_SHADER_OPERATION_NV
0x86DF
#define
GL_CULL_MODES_NV
0x86E0
#define
GL_OFFSET_TEXTURE_MATRIX_NV
0x86E1
#define
GL_OFFSET_TEXTURE_SCALE_NV
0x86E2
#define
GL_OFFSET_TEXTURE_BIAS_NV
0x86E3
#define
GL_OFFSET_TEXTURE_2D_MATRIX_NV
GL_OFFSET_TEXTURE_MATRIX_NV
#define
GL_OFFSET_TEXTURE_2D_SCALE_NV
GL_OFFSET_TEXTURE_SCALE_NV
#define
GL_OFFSET_TEXTURE_2D_BIAS_NV
GL_OFFSET_TEXTURE_BIAS_NV
#define
GL_PREVIOUS_TEXTURE_INPUT_NV
0x86E4
#define
GL_CONST_EYE_NV
0x86E5
#define
GL_PASS_THROUGH_NV
0x86E6
#define
GL_CULL_FRAGMENT_NV
0x86E7
#define
GL_OFFSET_TEXTURE_2D_NV
0x86E8
#define
GL_DEPENDENT_AR_TEXTURE_2D_NV
0x86E9
#define
GL_DEPENDENT_GB_TEXTURE_2D_NV
0x86EA
#define
GL_DOT_PRODUCT_NV
0x86EC
#define
GL_DOT_PRODUCT_DEPTH_REPLACE_NV
0x86ED
#define
GL_DOT_PRODUCT_TEXTURE_2D_NV
0x86EE
#define
GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV
0x86F0
#define
GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV
0x86F1
#define
GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV
0x86F2
#define
GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV
0x86F3
#define
GL_HILO_NV
0x86F4
#define
GL_DSDT_NV
0x86F5
#define
GL_DSDT_MAG_NV
0x86F6
#define
GL_DSDT_MAG_VIB_NV
0x86F7
#define
GL_HILO16_NV
0x86F8
#define
GL_SIGNED_HILO_NV
0x86F9
#define
GL_SIGNED_HILO16_NV
0x86FA
#define
GL_SIGNED_RGBA_NV
0x86FB
#define
GL_SIGNED_RGBA8_NV
0x86FC
#define
GL_SIGNED_RGB_NV
0x86FE
#define
GL_SIGNED_RGB8_NV
0x86FF
#define
GL_SIGNED_LUMINANCE_NV
0x8701
#define
GL_SIGNED_LUMINANCE8_NV
0x8702
#define
GL_SIGNED_LUMINANCE_ALPHA_NV
0x8703
#define
GL_SIGNED_LUMINANCE8_ALPHA8_NV
0x8704
#define
GL_SIGNED_ALPHA_NV
0x8705
#define
GL_SIGNED_ALPHA8_NV
0x8706
#define
GL_SIGNED_INTENSITY_NV
0x8707
#define
GL_SIGNED_INTENSITY8_NV
0x8708
#define
GL_DSDT8_NV
0x8709
#define
GL_DSDT8_MAG8_NV
0x870A
#define
GL_DSDT8_MAG8_INTENSITY8_NV
0x870B
#define
GL_SIGNED_RGB_UNSIGNED_ALPHA_NV
0x870C
#define
GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV
0x870D
#define
GL_HI_SCALE_NV
0x870E
#define
GL_LO_SCALE_NV
0x870F
#define
GL_DS_SCALE_NV
0x8710
#define
GL_DT_SCALE_NV
0x8711
#define
GL_MAGNITUDE_SCALE_NV
0x8712
#define
GL_VIBRANCE_SCALE_NV
0x8713
#define
GL_HI_BIAS_NV
0x8714
#define
GL_LO_BIAS_NV
0x8715
#define
GL_DS_BIAS_NV
0x8716
#define
GL_DT_BIAS_NV
0x8717
#define
GL_MAGNITUDE_BIAS_NV
0x8718
#define
GL_VIBRANCE_BIAS_NV
0x8719
#define
GL_TEXTURE_BORDER_VALUES_NV
0x871A
#define
GL_TEXTURE_HI_SIZE_NV
0x871B
#define
GL_TEXTURE_LO_SIZE_NV
0x871C
#define
GL_TEXTURE_DS_SIZE_NV
0x871D
#define
GL_TEXTURE_DT_SIZE_NV
0x871E
#define
GL_TEXTURE_MAG_SIZE_NV
0x871F
#define
GL_DOT_PRODUCT_TEXTURE_3D_NV
0x86EF
#define
GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV
0x8533
#define
GL_VERTEX_PROGRAM_NV
0x8620
#define
GL_VERTEX_STATE_PROGRAM_NV
0x8621
#define
GL_ATTRIB_ARRAY_SIZE_NV
0x8623
#define
GL_ATTRIB_ARRAY_STRIDE_NV
0x8624
#define
GL_ATTRIB_ARRAY_TYPE_NV
0x8625
#define
GL_CURRENT_ATTRIB_NV
0x8626
#define
GL_PROGRAM_LENGTH_NV
0x8627
#define
GL_PROGRAM_STRING_NV
0x8628
#define
GL_MODELVIEW_PROJECTION_NV
0x8629
#define
GL_IDENTITY_NV
0x862A
#define
GL_INVERSE_NV
0x862B
#define
GL_TRANSPOSE_NV
0x862C
#define
GL_INVERSE_TRANSPOSE_NV
0x862D
#define
GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV
0x862E
#define
GL_MAX_TRACK_MATRICES_NV
0x862F
#define
GL_MATRIX0_NV
0x8630
#define
GL_MATRIX1_NV
0x8631
#define
GL_MATRIX2_NV
0x8632
#define
GL_MATRIX3_NV
0x8633
#define
GL_MATRIX4_NV
0x8634
#define
GL_MATRIX5_NV
0x8635
#define
GL_MATRIX6_NV
0x8636
#define
GL_MATRIX7_NV
0x8637
#define
GL_CURRENT_MATRIX_STACK_DEPTH_NV
0x8640
#define
GL_CURRENT_MATRIX_NV
0x8641
#define
GL_VERTEX_PROGRAM_POINT_SIZE_NV
0x8642
#define
GL_VERTEX_PROGRAM_TWO_SIDE_NV
0x8643
#define
GL_PROGRAM_PARAMETER_NV
0x8644
#define
GL_ATTRIB_ARRAY_POINTER_NV
0x8645
#define
GL_PROGRAM_TARGET_NV
0x8646
#define
GL_PROGRAM_RESIDENT_NV
0x8647
#define
GL_TRACK_MATRIX_NV
0x8648
#define
GL_TRACK_MATRIX_TRANSFORM_NV
0x8649
#define
GL_VERTEX_PROGRAM_BINDING_NV
0x864A
#define
GL_PROGRAM_ERROR_POSITION_NV
0x864B
#define
GL_VERTEX_ATTRIB_ARRAY0_NV
0x8650
#define
GL_VERTEX_ATTRIB_ARRAY1_NV
0x8651
#define
GL_VERTEX_ATTRIB_ARRAY2_NV
0x8652
#define
GL_VERTEX_ATTRIB_ARRAY3_NV
0x8653
#define
GL_VERTEX_ATTRIB_ARRAY4_NV
0x8654
#define
GL_VERTEX_ATTRIB_ARRAY5_NV
0x8655
#define
GL_VERTEX_ATTRIB_ARRAY6_NV
0x8656
#define
GL_VERTEX_ATTRIB_ARRAY7_NV
0x8657
#define
GL_VERTEX_ATTRIB_ARRAY8_NV
0x8658
#define
GL_VERTEX_ATTRIB_ARRAY9_NV
0x8659
#define
GL_VERTEX_ATTRIB_ARRAY10_NV
0x865A
#define
GL_VERTEX_ATTRIB_ARRAY11_NV
0x865B
#define
GL_VERTEX_ATTRIB_ARRAY12_NV
0x865C
#define
GL_VERTEX_ATTRIB_ARRAY13_NV
0x865D
#define
GL_VERTEX_ATTRIB_ARRAY14_NV
0x865E
#define
GL_VERTEX_ATTRIB_ARRAY15_NV
0x865F
#define
GL_MAP1_VERTEX_ATTRIB0_4_NV
0x8660
#define
GL_MAP1_VERTEX_ATTRIB1_4_NV
0x8661
#define
GL_MAP1_VERTEX_ATTRIB2_4_NV
0x8662
#define
GL_MAP1_VERTEX_ATTRIB3_4_NV
0x8663
#define
GL_MAP1_VERTEX_ATTRIB4_4_NV
0x8664
#define
GL_MAP1_VERTEX_ATTRIB5_4_NV
0x8665
#define
GL_MAP1_VERTEX_ATTRIB6_4_NV
0x8666
#define
GL_MAP1_VERTEX_ATTRIB7_4_NV
0x8667
#define
GL_MAP1_VERTEX_ATTRIB8_4_NV
0x8668
#define
GL_MAP1_VERTEX_ATTRIB9_4_NV
0x8669
#define
GL_MAP1_VERTEX_ATTRIB10_4_NV
0x866A
#define
GL_MAP1_VERTEX_ATTRIB11_4_NV
0x866B
#define
GL_MAP1_VERTEX_ATTRIB12_4_NV
0x866C
#define
GL_MAP1_VERTEX_ATTRIB13_4_NV
0x866D
#define
GL_MAP1_VERTEX_ATTRIB14_4_NV
0x866E
#define
GL_MAP1_VERTEX_ATTRIB15_4_NV
0x866F
#define
GL_MAP2_VERTEX_ATTRIB0_4_NV
0x8670
#define
GL_MAP2_VERTEX_ATTRIB1_4_NV
0x8671
#define
GL_MAP2_VERTEX_ATTRIB2_4_NV
0x8672
#define
GL_MAP2_VERTEX_ATTRIB3_4_NV
0x8673
#define
GL_MAP2_VERTEX_ATTRIB4_4_NV
0x8674
#define
GL_MAP2_VERTEX_ATTRIB5_4_NV
0x8675
#define
GL_MAP2_VERTEX_ATTRIB6_4_NV
0x8676
#define
GL_MAP2_VERTEX_ATTRIB7_4_NV
0x8677
#define
GL_MAP2_VERTEX_ATTRIB8_4_NV
0x8678
#define
GL_MAP2_VERTEX_ATTRIB9_4_NV
0x8679
#define
GL_MAP2_VERTEX_ATTRIB10_4_NV
0x867A
#define
GL_MAP2_VERTEX_ATTRIB11_4_NV
0x867B
#define
GL_MAP2_VERTEX_ATTRIB12_4_NV
0x867C
#define
GL_MAP2_VERTEX_ATTRIB13_4_NV
0x867D
#define
GL_MAP2_VERTEX_ATTRIB14_4_NV
0x867E
#define
GL_MAP2_VERTEX_ATTRIB15_4_NV
0x867F
#define
GL_TEXTURE_MAX_CLAMP_S_SGIX
0x8369
#define
GL_TEXTURE_MAX_CLAMP_T_SGIX
0x836A
#define
GL_TEXTURE_MAX_CLAMP_R_SGIX
0x836B
#define
GL_SCALEBIAS_HINT_SGIX
0x8322
#define
GL_INTERLACE_OML
0x8980
#define
GL_INTERLACE_READ_OML
0x8981
#define
GL_FORMAT_SUBSAMPLE_24_24_OML
0x8982
#define
GL_FORMAT_SUBSAMPLE_244_244_OML
0x8983
#define
GL_PACK_RESAMPLE_OML
0x8984
#define
GL_UNPACK_RESAMPLE_OML
0x8985
#define
GL_RESAMPLE_REPLICATE_OML
0x8986
#define
GL_RESAMPLE_ZERO_FILL_OML
0x8987
#define
GL_RESAMPLE_AVERAGE_OML
0x8988
#define
GL_RESAMPLE_DECIMATE_OML
0x8989
#define
GL_DEPTH_STENCIL_TO_RGBA_NV
0x886E
#define
GL_DEPTH_STENCIL_TO_BGRA_NV
0x886F
#define
GL_BUMP_ROT_MATRIX_ATI
0x8775
#define
GL_BUMP_ROT_MATRIX_SIZE_ATI
0x8776
#define
GL_BUMP_NUM_TEX_UNITS_ATI
0x8777
#define
GL_BUMP_TEX_UNITS_ATI
0x8778
#define
GL_DUDV_ATI
0x8779
#define
GL_DU8DV8_ATI
0x877A
#define
GL_BUMP_ENVMAP_ATI
0x877B
#define
GL_BUMP_TARGET_ATI
0x877C
#define
GL_FRAGMENT_SHADER_ATI
0x8920
#define
GL_REG_0_ATI
0x8921
#define
GL_REG_1_ATI
0x8922
#define
GL_REG_2_ATI
0x8923
#define
GL_REG_3_ATI
0x8924
#define
GL_REG_4_ATI
0x8925
#define
GL_REG_5_ATI
0x8926
#define
GL_REG_6_ATI
0x8927
#define
GL_REG_7_ATI
0x8928
#define
GL_REG_8_ATI
0x8929
#define
GL_REG_9_ATI
0x892A
#define
GL_REG_10_ATI
0x892B
#define
GL_REG_11_ATI
0x892C
#define
GL_REG_12_ATI
0x892D
#define
GL_REG_13_ATI
0x892E
#define
GL_REG_14_ATI
0x892F
#define
GL_REG_15_ATI
0x8930
#define
GL_REG_16_ATI
0x8931
#define
GL_REG_17_ATI
0x8932
#define
GL_REG_18_ATI
0x8933
#define
GL_REG_19_ATI
0x8934
#define
GL_REG_20_ATI
0x8935
#define
GL_REG_21_ATI
0x8936
#define
GL_REG_22_ATI
0x8937
#define
GL_REG_23_ATI
0x8938
#define
GL_REG_24_ATI
0x8939
#define
GL_REG_25_ATI
0x893A
#define
GL_REG_26_ATI
0x893B
#define
GL_REG_27_ATI
0x893C
#define
GL_REG_28_ATI
0x893D
#define
GL_REG_29_ATI
0x893E
#define
GL_REG_30_ATI
0x893F
#define
GL_REG_31_ATI
0x8940
#define
GL_CON_0_ATI
0x8941
#define
GL_CON_1_ATI
0x8942
#define
GL_CON_2_ATI
0x8943
#define
GL_CON_3_ATI
0x8944
#define
GL_CON_4_ATI
0x8945
#define
GL_CON_5_ATI
0x8946
#define
GL_CON_6_ATI
0x8947
#define
GL_CON_7_ATI
0x8948
#define
GL_CON_8_ATI
0x8949
#define
GL_CON_9_ATI
0x894A
#define
GL_CON_10_ATI
0x894B
#define
GL_CON_11_ATI
0x894C
#define
GL_CON_12_ATI
0x894D
#define
GL_CON_13_ATI
0x894E
#define
GL_CON_14_ATI
0x894F
#define
GL_CON_15_ATI
0x8950
#define
GL_CON_16_ATI
0x8951
#define
GL_CON_17_ATI
0x8952
#define
GL_CON_18_ATI
0x8953
#define
GL_CON_19_ATI
0x8954
#define
GL_CON_20_ATI
0x8955
#define
GL_CON_21_ATI
0x8956
#define
GL_CON_22_ATI
0x8957
#define
GL_CON_23_ATI
0x8958
#define
GL_CON_24_ATI
0x8959
#define
GL_CON_25_ATI
0x895A
#define
GL_CON_26_ATI
0x895B
#define
GL_CON_27_ATI
0x895C
#define
GL_CON_28_ATI
0x895D
#define
GL_CON_29_ATI
0x895E
#define
GL_CON_30_ATI
0x895F
#define
GL_CON_31_ATI
0x8960
#define
GL_MOV_ATI
0x8961
#define
GL_ADD_ATI
0x8963
#define
GL_MUL_ATI
0x8964
#define
GL_SUB_ATI
0x8965
#define
GL_DOT3_ATI
0x8966
#define
GL_DOT4_ATI
0x8967
#define
GL_MAD_ATI
0x8968
#define
GL_LERP_ATI
0x8969
#define
GL_CND_ATI
0x896A
#define
GL_CND0_ATI
0x896B
#define
GL_DOT2_ADD_ATI
0x896C
#define
GL_SECONDARY_INTERPOLATOR_ATI
0x896D
#define
GL_NUM_FRAGMENT_REGISTERS_ATI
0x896E
#define
GL_NUM_FRAGMENT_CONSTANTS_ATI
0x896F
#define
GL_NUM_PASSES_ATI
0x8970
#define
GL_NUM_INSTRUCTIONS_PER_PASS_ATI
0x8971
#define
GL_NUM_INSTRUCTIONS_TOTAL_ATI
0x8972
#define
GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI
0x8973
#define
GL_NUM_LOOPBACK_COMPONENTS_ATI
0x8974
#define
GL_COLOR_ALPHA_PAIRING_ATI
0x8975
#define
GL_SWIZZLE_STR_ATI
0x8976
#define
GL_SWIZZLE_STQ_ATI
0x8977
#define
GL_SWIZZLE_STR_DR_ATI
0x8978
#define
GL_SWIZZLE_STQ_DQ_ATI
0x8979
#define
GL_SWIZZLE_STRQ_ATI
0x897A
#define
GL_SWIZZLE_STRQ_DQ_ATI
0x897B
#define
GL_RED_BIT_ATI
0x00000001
#define
GL_GREEN_BIT_ATI
0x00000002
#define
GL_BLUE_BIT_ATI
0x00000004
#define
GL_2X_BIT_ATI
0x00000001
#define
GL_4X_BIT_ATI
0x00000002
#define
GL_8X_BIT_ATI
0x00000004
#define
GL_HALF_BIT_ATI
0x00000008
#define
GL_QUARTER_BIT_ATI
0x00000010
#define
GL_EIGHTH_BIT_ATI
0x00000020
#define
GL_SATURATE_BIT_ATI
0x00000040
#define
GL_COMP_BIT_ATI
0x00000002
#define
GL_NEGATE_BIT_ATI
0x00000004
#define
GL_BIAS_BIT_ATI
0x00000008
#define
GL_PN_TRIANGLES_ATI
0x87F0
#define
GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI
0x87F1
#define
GL_PN_TRIANGLES_POINT_MODE_ATI
0x87F2
#define
GL_PN_TRIANGLES_NORMAL_MODE_ATI
0x87F3
#define
GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI
0x87F4
#define
GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI
0x87F5
#define
GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI
0x87F6
#define
GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI
0x87F7
#define
GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI
0x87F8
#define
GL_STATIC_ATI
0x8760
#define
GL_DYNAMIC_ATI
0x8761
#define
GL_PRESERVE_ATI
0x8762
#define
GL_DISCARD_ATI
0x8763
#define
GL_OBJECT_BUFFER_SIZE_ATI
0x8764
#define
GL_OBJECT_BUFFER_USAGE_ATI
0x8765
#define
GL_ARRAY_OBJECT_BUFFER_ATI
0x8766
#define
GL_ARRAY_OBJECT_OFFSET_ATI
0x8767
#define
GL_VERTEX_SHADER_EXT
0x8780
#define
GL_VERTEX_SHADER_BINDING_EXT
0x8781
#define
GL_OP_INDEX_EXT
0x8782
#define
GL_OP_NEGATE_EXT
0x8783
#define
GL_OP_DOT3_EXT
0x8784
#define
GL_OP_DOT4_EXT
0x8785
#define
GL_OP_MUL_EXT
0x8786
#define
GL_OP_ADD_EXT
0x8787
#define
GL_OP_MADD_EXT
0x8788
#define
GL_OP_FRAC_EXT
0x8789
#define
GL_OP_MAX_EXT
0x878A
#define
GL_OP_MIN_EXT
0x878B
#define
GL_OP_SET_GE_EXT
0x878C
#define
GL_OP_SET_LT_EXT
0x878D
#define
GL_OP_CLAMP_EXT
0x878E
#define
GL_OP_FLOOR_EXT
0x878F
#define
GL_OP_ROUND_EXT
0x8790
#define
GL_OP_EXP_BASE_2_EXT
0x8791
#define
GL_OP_LOG_BASE_2_EXT
0x8792
#define
GL_OP_POWER_EXT
0x8793
#define
GL_OP_RECIP_EXT
0x8794
#define
GL_OP_RECIP_SQRT_EXT
0x8795
#define
GL_OP_SUB_EXT
0x8796
#define
GL_OP_CROSS_PRODUCT_EXT
0x8797
#define
GL_OP_MULTIPLY_MATRIX_EXT
0x8798
#define
GL_OP_MOV_EXT
0x8799
#define
GL_OUTPUT_VERTEX_EXT
0x879A
#define
GL_OUTPUT_COLOR0_EXT
0x879B
#define
GL_OUTPUT_COLOR1_EXT
0x879C
#define
GL_OUTPUT_TEXTURE_COORD0_EXT
0x879D
#define
GL_OUTPUT_TEXTURE_COORD1_EXT
0x879E
#define
GL_OUTPUT_TEXTURE_COORD2_EXT
0x879F
#define
GL_OUTPUT_TEXTURE_COORD3_EXT
0x87A0
#define
GL_OUTPUT_TEXTURE_COORD4_EXT
0x87A1
#define
GL_OUTPUT_TEXTURE_COORD5_EXT
0x87A2
#define
GL_OUTPUT_TEXTURE_COORD6_EXT
0x87A3
#define
GL_OUTPUT_TEXTURE_COORD7_EXT
0x87A4
#define
GL_OUTPUT_TEXTURE_COORD8_EXT
0x87A5
#define
GL_OUTPUT_TEXTURE_COORD9_EXT
0x87A6
#define
GL_OUTPUT_TEXTURE_COORD10_EXT
0x87A7
#define
GL_OUTPUT_TEXTURE_COORD11_EXT
0x87A8
#define
GL_OUTPUT_TEXTURE_COORD12_EXT
0x87A9
#define
GL_OUTPUT_TEXTURE_COORD13_EXT
0x87AA
#define
GL_OUTPUT_TEXTURE_COORD14_EXT
0x87AB
#define
GL_OUTPUT_TEXTURE_COORD15_EXT
0x87AC
#define
GL_OUTPUT_TEXTURE_COORD16_EXT
0x87AD
#define
GL_OUTPUT_TEXTURE_COORD17_EXT
0x87AE
#define
GL_OUTPUT_TEXTURE_COORD18_EXT
0x87AF
#define
GL_OUTPUT_TEXTURE_COORD19_EXT
0x87B0
#define
GL_OUTPUT_TEXTURE_COORD20_EXT
0x87B1
#define
GL_OUTPUT_TEXTURE_COORD21_EXT
0x87B2
#define
GL_OUTPUT_TEXTURE_COORD22_EXT
0x87B3
#define
GL_OUTPUT_TEXTURE_COORD23_EXT
0x87B4
#define
GL_OUTPUT_TEXTURE_COORD24_EXT
0x87B5
#define
GL_OUTPUT_TEXTURE_COORD25_EXT
0x87B6
#define
GL_OUTPUT_TEXTURE_COORD26_EXT
0x87B7
#define
GL_OUTPUT_TEXTURE_COORD27_EXT
0x87B8
#define
GL_OUTPUT_TEXTURE_COORD28_EXT
0x87B9
#define
GL_OUTPUT_TEXTURE_COORD29_EXT
0x87BA
#define
GL_OUTPUT_TEXTURE_COORD30_EXT
0x87BB
#define
GL_OUTPUT_TEXTURE_COORD31_EXT
0x87BC
#define
GL_OUTPUT_FOG_EXT
0x87BD
#define
GL_SCALAR_EXT
0x87BE
#define
GL_VECTOR_EXT
0x87BF
#define
GL_MATRIX_EXT
0x87C0
#define
GL_VARIANT_EXT
0x87C1
#define
GL_INVARIANT_EXT
0x87C2
#define
GL_LOCAL_CONSTANT_EXT
0x87C3
#define
GL_LOCAL_EXT
0x87C4
#define
GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT
0x87C5
#define
GL_MAX_VERTEX_SHADER_VARIANTS_EXT
0x87C6
#define
GL_MAX_VERTEX_SHADER_INVARIANTS_EXT
0x87C7
#define
GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
0x87C8
#define
GL_MAX_VERTEX_SHADER_LOCALS_EXT
0x87C9
#define
GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT
0x87CA
#define
GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT
0x87CB
#define
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
0x87CC
#define
GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT
0x87CD
#define
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT
0x87CE
#define
GL_VERTEX_SHADER_INSTRUCTIONS_EXT
0x87CF
#define
GL_VERTEX_SHADER_VARIANTS_EXT
0x87D0
#define
GL_VERTEX_SHADER_INVARIANTS_EXT
0x87D1
#define
GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
0x87D2
#define
GL_VERTEX_SHADER_LOCALS_EXT
0x87D3
#define
GL_VERTEX_SHADER_OPTIMIZED_EXT
0x87D4
#define
GL_X_EXT
0x87D5
#define
GL_Y_EXT
0x87D6
#define
GL_Z_EXT
0x87D7
#define
GL_W_EXT
0x87D8
#define
GL_NEGATIVE_X_EXT
0x87D9
#define
GL_NEGATIVE_Y_EXT
0x87DA
#define
GL_NEGATIVE_Z_EXT
0x87DB
#define
GL_NEGATIVE_W_EXT
0x87DC
#define
GL_ZERO_EXT
0x87DD
#define
GL_ONE_EXT
0x87DE
#define
GL_NEGATIVE_ONE_EXT
0x87DF
#define
GL_NORMALIZED_RANGE_EXT
0x87E0
#define
GL_FULL_RANGE_EXT
0x87E1
#define
GL_CURRENT_VERTEX_EXT
0x87E2
#define
GL_MVP_MATRIX_EXT
0x87E3
#define
GL_VARIANT_VALUE_EXT
0x87E4
#define
GL_VARIANT_DATATYPE_EXT
0x87E5
#define
GL_VARIANT_ARRAY_STRIDE_EXT
0x87E6
#define
GL_VARIANT_ARRAY_TYPE_EXT
0x87E7
#define
GL_VARIANT_ARRAY_EXT
0x87E8
#define
GL_VARIANT_ARRAY_POINTER_EXT
0x87E9
#define
GL_INVARIANT_VALUE_EXT
0x87EA
#define
GL_INVARIANT_DATATYPE_EXT
0x87EB
#define
GL_LOCAL_CONSTANT_VALUE_EXT
0x87EC
#define
GL_LOCAL_CONSTANT_DATATYPE_EXT
0x87ED
#define
GL_MAX_VERTEX_STREAMS_ATI
0x876B
#define
GL_VERTEX_STREAM0_ATI
0x876C
#define
GL_VERTEX_STREAM1_ATI
0x876D
#define
GL_VERTEX_STREAM2_ATI
0x876E
#define
GL_VERTEX_STREAM3_ATI
0x876F
#define
GL_VERTEX_STREAM4_ATI
0x8770
#define
GL_VERTEX_STREAM5_ATI
0x8771
#define
GL_VERTEX_STREAM6_ATI
0x8772
#define
GL_VERTEX_STREAM7_ATI
0x8773
#define
GL_VERTEX_SOURCE_ATI
0x8774
#define
GL_ELEMENT_ARRAY_ATI
0x8768
#define
GL_ELEMENT_ARRAY_TYPE_ATI
0x8769
#define
GL_ELEMENT_ARRAY_POINTER_ATI
0x876A
#define
GL_QUAD_MESH_SUN
0x8614
#define
GL_TRIANGLE_MESH_SUN
0x8615
#define
GL_SLICE_ACCUM_SUN
0x85CC
#define
GL_MULTISAMPLE_FILTER_HINT_NV
0x8534
#define
GL_DEPTH_CLAMP_NV
0x864F
#define
GL_PIXEL_COUNTER_BITS_NV
0x8864
#define
GL_CURRENT_OCCLUSION_QUERY_ID_NV
0x8865
#define
GL_PIXEL_COUNT_NV
0x8866
#define
GL_PIXEL_COUNT_AVAILABLE_NV
0x8867
#define
GL_POINT_SPRITE_NV
0x8861
#define
GL_COORD_REPLACE_NV
0x8862
#define
GL_POINT_SPRITE_R_MODE_NV
0x8863
#define
GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV
0x8850
#define
GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV
0x8851
#define
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV
0x8852
#define
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV
0x8853
#define
GL_OFFSET_HILO_TEXTURE_2D_NV
0x8854
#define
GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV
0x8855
#define
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV
0x8856
#define
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV
0x8857
#define
GL_DEPENDENT_HILO_TEXTURE_2D_NV
0x8858
#define
GL_DEPENDENT_RGB_TEXTURE_3D_NV
0x8859
#define
GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV
0x885A
#define
GL_DOT_PRODUCT_PASS_THROUGH_NV
0x885B
#define
GL_DOT_PRODUCT_TEXTURE_1D_NV
0x885C
#define
GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV
0x885D
#define
GL_HILO8_NV
0x885E
#define
GL_SIGNED_HILO8_NV
0x885F
#define
GL_FORCE_BLUE_TO_ONE_NV
0x8860
#define
GL_STENCIL_TEST_TWO_SIDE_EXT
0x8910
#define
GL_ACTIVE_STENCIL_FACE_EXT
0x8911
#define
GL_TEXT_FRAGMENT_SHADER_ATI
0x8200
#define
GL_UNPACK_CLIENT_STORAGE_APPLE
0x85B2
#define
GL_ELEMENT_ARRAY_APPLE
0x8768
#define
GL_ELEMENT_ARRAY_TYPE_APPLE
0x8769
#define
GL_ELEMENT_ARRAY_POINTER_APPLE
0x876A
#define
GL_DRAW_PIXELS_APPLE
0x8A0A
#define
GL_FENCE_APPLE
0x8A0B
#define
GL_VERTEX_ARRAY_BINDING_APPLE
0x85B5
#define
GL_VERTEX_ARRAY_RANGE_APPLE
0x851D
#define
GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE
0x851E
#define
GL_VERTEX_ARRAY_STORAGE_HINT_APPLE
0x851F
#define
GL_VERTEX_ARRAY_RANGE_POINTER_APPLE
0x8521
#define
GL_STORAGE_CACHED_APPLE
0x85BE
#define
GL_STORAGE_SHARED_APPLE
0x85BF
#define
GL_YCBCR_422_APPLE
0x85B9
#define
GL_UNSIGNED_SHORT_8_8_APPLE
0x85BA
#define
GL_UNSIGNED_SHORT_8_8_REV_APPLE
0x85BB
#define
GL_RGB_S3TC
0x83A0
#define
GL_RGB4_S3TC
0x83A1
#define
GL_RGBA_S3TC
0x83A2
#define
GL_RGBA4_S3TC
0x83A3
#define
GL_MAX_DRAW_BUFFERS_ATI
0x8824
#define
GL_DRAW_BUFFER0_ATI
0x8825
#define
GL_DRAW_BUFFER1_ATI
0x8826
#define
GL_DRAW_BUFFER2_ATI
0x8827
#define
GL_DRAW_BUFFER3_ATI
0x8828
#define
GL_DRAW_BUFFER4_ATI
0x8829
#define
GL_DRAW_BUFFER5_ATI
0x882A
#define
GL_DRAW_BUFFER6_ATI
0x882B
#define
GL_DRAW_BUFFER7_ATI
0x882C
#define
GL_DRAW_BUFFER8_ATI
0x882D
#define
GL_DRAW_BUFFER9_ATI
0x882E
#define
GL_DRAW_BUFFER10_ATI
0x882F
#define
GL_DRAW_BUFFER11_ATI
0x8830
#define
GL_DRAW_BUFFER12_ATI
0x8831
#define
GL_DRAW_BUFFER13_ATI
0x8832
#define
GL_DRAW_BUFFER14_ATI
0x8833
#define
GL_DRAW_BUFFER15_ATI
0x8834
#define
GL_TYPE_RGBA_FLOAT_ATI
0x8820
#define
GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI
0x8835
#define
GL_MODULATE_ADD_ATI
0x8744
#define
GL_MODULATE_SIGNED_ADD_ATI
0x8745
#define
GL_MODULATE_SUBTRACT_ATI
0x8746
#define
GL_RGBA_FLOAT32_ATI
0x8814
#define
GL_RGB_FLOAT32_ATI
0x8815
#define
GL_ALPHA_FLOAT32_ATI
0x8816
#define
GL_INTENSITY_FLOAT32_ATI
0x8817
#define
GL_LUMINANCE_FLOAT32_ATI
0x8818
#define
GL_LUMINANCE_ALPHA_FLOAT32_ATI
0x8819
#define
GL_RGBA_FLOAT16_ATI
0x881A
#define
GL_RGB_FLOAT16_ATI
0x881B
#define
GL_ALPHA_FLOAT16_ATI
0x881C
#define
GL_INTENSITY_FLOAT16_ATI
0x881D
#define
GL_LUMINANCE_FLOAT16_ATI
0x881E
#define
GL_LUMINANCE_ALPHA_FLOAT16_ATI
0x881F
#define
GL_FLOAT_R_NV
0x8880
#define
GL_FLOAT_RG_NV
0x8881
#define
GL_FLOAT_RGB_NV
0x8882
#define
GL_FLOAT_RGBA_NV
0x8883
#define
GL_FLOAT_R16_NV
0x8884
#define
GL_FLOAT_R32_NV
0x8885
#define
GL_FLOAT_RG16_NV
0x8886
#define
GL_FLOAT_RG32_NV
0x8887
#define
GL_FLOAT_RGB16_NV
0x8888
#define
GL_FLOAT_RGB32_NV
0x8889
#define
GL_FLOAT_RGBA16_NV
0x888A
#define
GL_FLOAT_RGBA32_NV
0x888B
#define
GL_TEXTURE_FLOAT_COMPONENTS_NV
0x888C
#define
GL_FLOAT_CLEAR_COLOR_VALUE_NV
0x888D
#define
GL_FLOAT_RGBA_MODE_NV
0x888E
#define
GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
0x8868
#define
GL_FRAGMENT_PROGRAM_NV
0x8870
#define
GL_MAX_TEXTURE_COORDS_NV
0x8871
#define
GL_MAX_TEXTURE_IMAGE_UNITS_NV
0x8872
#define
GL_FRAGMENT_PROGRAM_BINDING_NV
0x8873
#define
GL_PROGRAM_ERROR_STRING_NV
0x8874
#define
GL_HALF_FLOAT_NV
0x140B
#define
GL_WRITE_PIXEL_DATA_RANGE_NV
0x8878
#define
GL_READ_PIXEL_DATA_RANGE_NV
0x8879
#define
GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV
0x887A
#define
GL_READ_PIXEL_DATA_RANGE_LENGTH_NV
0x887B
#define
GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV
0x887C
#define
GL_READ_PIXEL_DATA_RANGE_POINTER_NV
0x887D
#define
GL_PRIMITIVE_RESTART_NV
0x8558
#define
GL_PRIMITIVE_RESTART_INDEX_NV
0x8559
#define
GL_TEXTURE_UNSIGNED_REMAP_MODE_NV
0x888F
#define
GL_STENCIL_BACK_FUNC_ATI
0x8800
#define
GL_STENCIL_BACK_FAIL_ATI
0x8801
#define
GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI
0x8802
#define
GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI
0x8803
#define
GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
0x8B9A
#define
GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
0x8B9B
#define
GL_DEPTH_BOUNDS_TEST_EXT
0x8890
#define
GL_DEPTH_BOUNDS_EXT
0x8891
#define
GL_MIRROR_CLAMP_EXT
0x8742
#define
GL_MIRROR_CLAMP_TO_EDGE_EXT
0x8743
#define
GL_MIRROR_CLAMP_TO_BORDER_EXT
0x8912
#define
GL_BLEND_EQUATION_RGB_EXT
GL_BLEND_EQUATION
#define
GL_BLEND_EQUATION_ALPHA_EXT
0x883D
#define
GL_PACK_INVERT_MESA
0x8758
#define
GL_UNSIGNED_SHORT_8_8_MESA
0x85BA
#define
GL_UNSIGNED_SHORT_8_8_REV_MESA
0x85BB
#define
GL_YCBCR_MESA
0x8757
#define
GL_PIXEL_PACK_BUFFER_EXT
0x88EB
#define
GL_PIXEL_UNPACK_BUFFER_EXT
0x88EC
#define
GL_PIXEL_PACK_BUFFER_BINDING_EXT
0x88ED
#define
GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
0x88EF
#define
GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV
0x88F4
#define
GL_MAX_PROGRAM_CALL_DEPTH_NV
0x88F5
#define
GL_MAX_PROGRAM_IF_DEPTH_NV
0x88F6
#define
GL_MAX_PROGRAM_LOOP_DEPTH_NV
0x88F7
#define
GL_MAX_PROGRAM_LOOP_COUNT_NV
0x88F8
#define
GL_INVALID_FRAMEBUFFER_OPERATION_EXT
0x0506
#define
GL_MAX_RENDERBUFFER_SIZE_EXT
0x84E8
#define
GL_FRAMEBUFFER_BINDING_EXT
0x8CA6
#define
GL_RENDERBUFFER_BINDING_EXT
0x8CA7
#define
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT
0x8CD0
#define
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT
0x8CD1
#define
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT
0x8CD2
#define
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT
0x8CD3
#define
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT
0x8CD4
#define
GL_FRAMEBUFFER_COMPLETE_EXT
0x8CD5
#define
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
0x8CD6
#define
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT
0x8CD7
#define
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
0x8CD9
#define
GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
0x8CDA
#define
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT
0x8CDB
#define
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT
0x8CDC
#define
GL_FRAMEBUFFER_UNSUPPORTED_EXT
0x8CDD
#define
GL_MAX_COLOR_ATTACHMENTS_EXT
0x8CDF
#define
GL_COLOR_ATTACHMENT0_EXT
0x8CE0
#define
GL_COLOR_ATTACHMENT1_EXT
0x8CE1
#define
GL_COLOR_ATTACHMENT2_EXT
0x8CE2
#define
GL_COLOR_ATTACHMENT3_EXT
0x8CE3
#define
GL_COLOR_ATTACHMENT4_EXT
0x8CE4
#define
GL_COLOR_ATTACHMENT5_EXT
0x8CE5
#define
GL_COLOR_ATTACHMENT6_EXT
0x8CE6
#define
GL_COLOR_ATTACHMENT7_EXT
0x8CE7
#define
GL_COLOR_ATTACHMENT8_EXT
0x8CE8
#define
GL_COLOR_ATTACHMENT9_EXT
0x8CE9
#define
GL_COLOR_ATTACHMENT10_EXT
0x8CEA
#define
GL_COLOR_ATTACHMENT11_EXT
0x8CEB
#define
GL_COLOR_ATTACHMENT12_EXT
0x8CEC
#define
GL_COLOR_ATTACHMENT13_EXT
0x8CED
#define
GL_COLOR_ATTACHMENT14_EXT
0x8CEE
#define
GL_COLOR_ATTACHMENT15_EXT
0x8CEF
#define
GL_DEPTH_ATTACHMENT_EXT
0x8D00
#define
GL_STENCIL_ATTACHMENT_EXT
0x8D20
#define
GL_FRAMEBUFFER_EXT
0x8D40
#define
GL_RENDERBUFFER_EXT
0x8D41
#define
GL_RENDERBUFFER_WIDTH_EXT
0x8D42
#define
GL_RENDERBUFFER_HEIGHT_EXT
0x8D43
#define
GL_RENDERBUFFER_INTERNAL_FORMAT_EXT
0x8D44
#define
GL_STENCIL_INDEX1_EXT
0x8D46
#define
GL_STENCIL_INDEX4_EXT
0x8D47
#define
GL_STENCIL_INDEX8_EXT
0x8D48
#define
GL_STENCIL_INDEX16_EXT
0x8D49
#define
GL_RENDERBUFFER_RED_SIZE_EXT
0x8D50
#define
GL_RENDERBUFFER_GREEN_SIZE_EXT
0x8D51
#define
GL_RENDERBUFFER_BLUE_SIZE_EXT
0x8D52
#define
GL_RENDERBUFFER_ALPHA_SIZE_EXT
0x8D53
#define
GL_RENDERBUFFER_DEPTH_SIZE_EXT
0x8D54
#define
GL_RENDERBUFFER_STENCIL_SIZE_EXT
0x8D55
#define
GL_DEPTH_STENCIL_EXT
0x84F9
#define
GL_UNSIGNED_INT_24_8_EXT
0x84FA
#define
GL_DEPTH24_STENCIL8_EXT
0x88F0
#define
GL_TEXTURE_STENCIL_SIZE_EXT
0x88F1
#define
GL_STENCIL_TAG_BITS_EXT
0x88F2
#define
GL_STENCIL_CLEAR_TAG_VALUE_EXT
0x88F3
#define
GL_SRGB_EXT
0x8C40
#define
GL_SRGB8_EXT
0x8C41
#define
GL_SRGB_ALPHA_EXT
0x8C42
#define
GL_SRGB8_ALPHA8_EXT
0x8C43
#define
GL_SLUMINANCE_ALPHA_EXT
0x8C44
#define
GL_SLUMINANCE8_ALPHA8_EXT
0x8C45
#define
GL_SLUMINANCE_EXT
0x8C46
#define
GL_SLUMINANCE8_EXT
0x8C47
#define
GL_COMPRESSED_SRGB_EXT
0x8C48
#define
GL_COMPRESSED_SRGB_ALPHA_EXT
0x8C49
#define
GL_COMPRESSED_SLUMINANCE_EXT
0x8C4A
#define
GL_COMPRESSED_SLUMINANCE_ALPHA_EXT
0x8C4B
#define
GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
0x8C4C
#define
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
0x8C4D
#define
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
0x8C4E
#define
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
0x8C4F
#define
GL_READ_FRAMEBUFFER_EXT
0x8CA8
#define
GL_DRAW_FRAMEBUFFER_EXT
0x8CA9
#define
GL_READ_FRAMEBUFFER_BINDING_EXT
GL_FRAMEBUFFER_BINDING_EXT
#define
GL_DRAW_FRAMEBUFFER_BINDING_EXT
0x8CAA
#define
GL_RENDERBUFFER_SAMPLES_EXT
0x8CAB
#define
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT
0x8D56
#define
GL_MAX_SAMPLES_EXT
0x8D57
#define
GL_TEXTURE_1D_STACK_MESAX
0x8759
#define
GL_TEXTURE_2D_STACK_MESAX
0x875A
#define
GL_PROXY_TEXTURE_1D_STACK_MESAX
0x875B
#define
GL_PROXY_TEXTURE_2D_STACK_MESAX
0x875C
#define
GL_TEXTURE_1D_STACK_BINDING_MESAX
0x875D
#define
GL_TEXTURE_2D_STACK_BINDING_MESAX
0x875E
#define
GL_TIME_ELAPSED_EXT
0x88BF
#define
GL_BUFFER_SERIALIZED_MODIFY_APPLE
0x8A12
#define
GL_BUFFER_FLUSHING_UNMAP_APPLE
0x8A13
#define
GL_MIN_PROGRAM_TEXEL_OFFSET_NV
0x8904
#define
GL_MAX_PROGRAM_TEXEL_OFFSET_NV
0x8905
#define
GL_PROGRAM_ATTRIB_COMPONENTS_NV
0x8906
#define
GL_PROGRAM_RESULT_COMPONENTS_NV
0x8907
#define
GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV
0x8908
#define
GL_MAX_PROGRAM_RESULT_COMPONENTS_NV
0x8909
#define
GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV
0x8DA5
#define
GL_MAX_PROGRAM_GENERIC_RESULTS_NV
0x8DA6
#define
GL_LINES_ADJACENCY_EXT
0x000A
#define
GL_LINE_STRIP_ADJACENCY_EXT
0x000B
#define
GL_TRIANGLES_ADJACENCY_EXT
0x000C
#define
GL_TRIANGLE_STRIP_ADJACENCY_EXT
0x000D
#define
GL_GEOMETRY_PROGRAM_NV
0x8C26
#define
GL_MAX_PROGRAM_OUTPUT_VERTICES_NV
0x8C27
#define
GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV
0x8C28
#define
GL_GEOMETRY_VERTICES_OUT_EXT
0x8DDA
#define
GL_GEOMETRY_INPUT_TYPE_EXT
0x8DDB
#define
GL_GEOMETRY_OUTPUT_TYPE_EXT
0x8DDC
#define
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT
0x8C29
#define
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT
0x8DA7
#define
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT
0x8DA8
#define
GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT
0x8DA9
#define
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT
0x8CD4
#define
GL_PROGRAM_POINT_SIZE_EXT
0x8642
#define
GL_GEOMETRY_SHADER_EXT
0x8DD9
#define
GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT
0x8DDD
#define
GL_MAX_VERTEX_VARYING_COMPONENTS_EXT
0x8DDE
#define
GL_MAX_VARYING_COMPONENTS_EXT
0x8B4B
#define
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT
0x8DDF
#define
GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT
0x8DE0
#define
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT
0x8DE1
#define
GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV
0x88FD
#define
GL_SAMPLER_1D_ARRAY_EXT
0x8DC0
#define
GL_SAMPLER_2D_ARRAY_EXT
0x8DC1
#define
GL_SAMPLER_BUFFER_EXT
0x8DC2
#define
GL_SAMPLER_1D_ARRAY_SHADOW_EXT
0x8DC3
#define
GL_SAMPLER_2D_ARRAY_SHADOW_EXT
0x8DC4
#define
GL_SAMPLER_CUBE_SHADOW_EXT
0x8DC5
#define
GL_UNSIGNED_INT_VEC2_EXT
0x8DC6
#define
GL_UNSIGNED_INT_VEC3_EXT
0x8DC7
#define
GL_UNSIGNED_INT_VEC4_EXT
0x8DC8
#define
GL_INT_SAMPLER_1D_EXT
0x8DC9
#define
GL_INT_SAMPLER_2D_EXT
0x8DCA
#define
GL_INT_SAMPLER_3D_EXT
0x8DCB
#define
GL_INT_SAMPLER_CUBE_EXT
0x8DCC
#define
GL_INT_SAMPLER_2D_RECT_EXT
0x8DCD
#define
GL_INT_SAMPLER_1D_ARRAY_EXT
0x8DCE
#define
GL_INT_SAMPLER_2D_ARRAY_EXT
0x8DCF
#define
GL_INT_SAMPLER_BUFFER_EXT
0x8DD0
#define
GL_UNSIGNED_INT_SAMPLER_1D_EXT
0x8DD1
#define
GL_UNSIGNED_INT_SAMPLER_2D_EXT
0x8DD2
#define
GL_UNSIGNED_INT_SAMPLER_3D_EXT
0x8DD3
#define
GL_UNSIGNED_INT_SAMPLER_CUBE_EXT
0x8DD4
#define
GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT
0x8DD5
#define
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT
0x8DD6
#define
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT
0x8DD7
#define
GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT
0x8DD8
#define
GL_R11F_G11F_B10F_EXT
0x8C3A
#define
GL_UNSIGNED_INT_10F_11F_11F_REV_EXT
0x8C3B
#define
GL_RGBA_SIGNED_COMPONENTS_EXT
0x8C3C
#define
GL_TEXTURE_1D_ARRAY_EXT
0x8C18
#define
GL_PROXY_TEXTURE_1D_ARRAY_EXT
0x8C19
#define
GL_TEXTURE_2D_ARRAY_EXT
0x8C1A
#define
GL_PROXY_TEXTURE_2D_ARRAY_EXT
0x8C1B
#define
GL_TEXTURE_BINDING_1D_ARRAY_EXT
0x8C1C
#define
GL_TEXTURE_BINDING_2D_ARRAY_EXT
0x8C1D
#define
GL_MAX_ARRAY_TEXTURE_LAYERS_EXT
0x88FF
#define
GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT
0x884E
#define
GL_TEXTURE_BUFFER_EXT
0x8C2A
#define
GL_MAX_TEXTURE_BUFFER_SIZE_EXT
0x8C2B
#define
GL_TEXTURE_BINDING_BUFFER_EXT
0x8C2C
#define
GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT
0x8C2D
#define
GL_TEXTURE_BUFFER_FORMAT_EXT
0x8C2E
#define
GL_COMPRESSED_LUMINANCE_LATC1_EXT
0x8C70
#define
GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT
0x8C71
#define
GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT
0x8C72
#define
GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT
0x8C73
#define
GL_COMPRESSED_RED_RGTC1_EXT
0x8DBB
#define
GL_COMPRESSED_SIGNED_RED_RGTC1_EXT
0x8DBC
#define
GL_COMPRESSED_RED_GREEN_RGTC2_EXT
0x8DBD
#define
GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT
0x8DBE
#define
GL_RGB9_E5_EXT
0x8C3D
#define
GL_UNSIGNED_INT_5_9_9_9_REV_EXT
0x8C3E
#define
GL_TEXTURE_SHARED_SIZE_EXT
0x8C3F
#define
GL_DEPTH_COMPONENT32F_NV
0x8DAB
#define
GL_DEPTH32F_STENCIL8_NV
0x8DAC
#define
GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV
0x8DAD
#define
GL_DEPTH_BUFFER_FLOAT_MODE_NV
0x8DAF
#define
GL_RENDERBUFFER_COVERAGE_SAMPLES_NV
0x8CAB
#define
GL_RENDERBUFFER_COLOR_SAMPLES_NV
0x8E10
#define
GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV
0x8E11
#define
GL_MULTISAMPLE_COVERAGE_MODES_NV
0x8E12
#define
GL_FRAMEBUFFER_SRGB_EXT
0x8DB9
#define
GL_FRAMEBUFFER_SRGB_CAPABLE_EXT
0x8DBA
#define
GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV
0x8DA0
#define
GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV
0x8DA1
#define
GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV
0x8DA2
#define
GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV
0x8DA3
#define
GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV
0x8DA4
#define
GL_BACK_PRIMARY_COLOR_NV
0x8C77
#define
GL_BACK_SECONDARY_COLOR_NV
0x8C78
#define
GL_TEXTURE_COORD_NV
0x8C79
#define
GL_CLIP_DISTANCE_NV
0x8C7A
#define
GL_VERTEX_ID_NV
0x8C7B
#define
GL_PRIMITIVE_ID_NV
0x8C7C
#define
GL_GENERIC_ATTRIB_NV
0x8C7D
#define
GL_TRANSFORM_FEEDBACK_ATTRIBS_NV
0x8C7E
#define
GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV
0x8C7F
#define
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV
0x8C80
#define
GL_ACTIVE_VARYINGS_NV
0x8C81
#define
GL_ACTIVE_VARYING_MAX_LENGTH_NV
0x8C82
#define
GL_TRANSFORM_FEEDBACK_VARYINGS_NV
0x8C83
#define
GL_TRANSFORM_FEEDBACK_BUFFER_START_NV
0x8C84
#define
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV
0x8C85
#define
GL_TRANSFORM_FEEDBACK_RECORD_NV
0x8C86
#define
GL_PRIMITIVES_GENERATED_NV
0x8C87
#define
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV
0x8C88
#define
GL_RASTERIZER_DISCARD_NV
0x8C89
#define
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV
0x8C8A
#define
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV
0x8C8B
#define
GL_INTERLEAVED_ATTRIBS_NV
0x8C8C
#define
GL_SEPARATE_ATTRIBS_NV
0x8C8D
#define
GL_TRANSFORM_FEEDBACK_BUFFER_NV
0x8C8E
#define
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV
0x8C8F
#define
GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT
0x8DE2
#define
GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT
0x8DE3
#define
GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT
0x8DE4
#define
GL_MAX_BINDABLE_UNIFORM_SIZE_EXT
0x8DED
#define
GL_UNIFORM_BUFFER_EXT
0x8DEE
#define
GL_UNIFORM_BUFFER_BINDING_EXT
0x8DEF
#define
GL_RGBA32UI_EXT
0x8D70
#define
GL_RGB32UI_EXT
0x8D71
#define
GL_ALPHA32UI_EXT
0x8D72
#define
GL_INTENSITY32UI_EXT
0x8D73
#define
GL_LUMINANCE32UI_EXT
0x8D74
#define
GL_LUMINANCE_ALPHA32UI_EXT
0x8D75
#define
GL_RGBA16UI_EXT
0x8D76
#define
GL_RGB16UI_EXT
0x8D77
#define
GL_ALPHA16UI_EXT
0x8D78
#define
GL_INTENSITY16UI_EXT
0x8D79
#define
GL_LUMINANCE16UI_EXT
0x8D7A
#define
GL_LUMINANCE_ALPHA16UI_EXT
0x8D7B
#define
GL_RGBA8UI_EXT
0x8D7C
#define
GL_RGB8UI_EXT
0x8D7D
#define
GL_ALPHA8UI_EXT
0x8D7E
#define
GL_INTENSITY8UI_EXT
0x8D7F
#define
GL_LUMINANCE8UI_EXT
0x8D80
#define
GL_LUMINANCE_ALPHA8UI_EXT
0x8D81
#define
GL_RGBA32I_EXT
0x8D82
#define
GL_RGB32I_EXT
0x8D83
#define
GL_ALPHA32I_EXT
0x8D84
#define
GL_INTENSITY32I_EXT
0x8D85
#define
GL_LUMINANCE32I_EXT
0x8D86
#define
GL_LUMINANCE_ALPHA32I_EXT
0x8D87
#define
GL_RGBA16I_EXT
0x8D88
#define
GL_RGB16I_EXT
0x8D89
#define
GL_ALPHA16I_EXT
0x8D8A
#define
GL_INTENSITY16I_EXT
0x8D8B
#define
GL_LUMINANCE16I_EXT
0x8D8C
#define
GL_LUMINANCE_ALPHA16I_EXT
0x8D8D
#define
GL_RGBA8I_EXT
0x8D8E
#define
GL_RGB8I_EXT
0x8D8F
#define
GL_ALPHA8I_EXT
0x8D90
#define
GL_INTENSITY8I_EXT
0x8D91
#define
GL_LUMINANCE8I_EXT
0x8D92
#define
GL_LUMINANCE_ALPHA8I_EXT
0x8D93
#define
GL_RED_INTEGER_EXT
0x8D94
#define
GL_GREEN_INTEGER_EXT
0x8D95
#define
GL_BLUE_INTEGER_EXT
0x8D96
#define
GL_ALPHA_INTEGER_EXT
0x8D97
#define
GL_RGB_INTEGER_EXT
0x8D98
#define
GL_RGBA_INTEGER_EXT
0x8D99
#define
GL_BGR_INTEGER_EXT
0x8D9A
#define
GL_BGRA_INTEGER_EXT
0x8D9B
#define
GL_LUMINANCE_INTEGER_EXT
0x8D9C
#define
GL_LUMINANCE_ALPHA_INTEGER_EXT
0x8D9D
#define
GL_RGBA_INTEGER_MODE_EXT
0x8D9E
#define
GLEXT_64_TYPES_DEFINED
#define
GL_VERSION_1_2
1
#define
GL_VERSION_1_3
1
#define
GL_VERSION_1_4
1
#define
GL_VERSION_1_5
1
#define
GL_VERSION_2_0
1
#define
GL_VERSION_2_1
1
#define
GL_ARB_multitexture
1
#define
GL_ARB_transpose_matrix
1
#define
GL_ARB_multisample
1
#define
GL_ARB_texture_env_add
1
#define
GL_ARB_texture_cube_map
1
#define
GL_ARB_texture_compression
1
#define
GL_ARB_texture_border_clamp
1
#define
GL_ARB_point_parameters
1
#define
GL_ARB_vertex_blend
1
#define
GL_ARB_matrix_palette
1
#define
GL_ARB_texture_env_combine
1
#define
GL_ARB_texture_env_crossbar
1
#define
GL_ARB_texture_env_dot3
1
#define
GL_ARB_texture_mirrored_repeat
1
#define
GL_ARB_depth_texture
1
#define
GL_ARB_shadow
1
#define
GL_ARB_shadow_ambient
1
#define
GL_ARB_window_pos
1
#define
GL_ARB_vertex_program
1
#define
GL_ARB_fragment_program
1
#define
GL_ARB_vertex_buffer_object
1
#define
GL_ARB_occlusion_query
1
#define
GL_ARB_shader_objects
1
#define
GL_ARB_vertex_shader
1
#define
GL_ARB_fragment_shader
1
#define
GL_ARB_shading_language_100
1
#define
GL_ARB_texture_non_power_of_two
1
#define
GL_ARB_point_sprite
1
#define
GL_ARB_fragment_program_shadow
1
#define
GL_ARB_draw_buffers
1
#define
GL_ARB_texture_rectangle
1
#define
GL_ARB_color_buffer_float
1
#define
GL_ARB_half_float_pixel
1
#define
GL_ARB_texture_float
1
#define
GL_ARB_pixel_buffer_object
1
#define
GL_EXT_abgr
1
#define
GL_EXT_blend_color
1
#define
GL_EXT_polygon_offset
1
#define
GL_EXT_texture
1
#define
GL_EXT_texture3D
1
#define
GL_SGIS_texture_filter4
1
#define
GL_EXT_subtexture
1
#define
GL_EXT_copy_texture
1
#define
GL_EXT_histogram
1
#define
GL_EXT_convolution
1
#define
GL_SGI_color_matrix
1
#define
GL_SGI_color_table
1
#define
GL_SGIX_pixel_texture
1
#define
GL_SGIS_pixel_texture
1
#define
GL_SGIS_texture4D
1
#define
GL_SGI_texture_color_table
1
#define
GL_EXT_cmyka
1
#define
GL_EXT_texture_object
1
#define
GL_SGIS_detail_texture
1
#define
GL_SGIS_sharpen_texture
1
#define
GL_EXT_packed_pixels
1
#define
GL_SGIS_texture_lod
1
#define
GL_SGIS_multisample
1
#define
GL_EXT_rescale_normal
1
#define
GL_EXT_vertex_array
1
#define
GL_EXT_misc_attribute
1
#define
GL_SGIS_generate_mipmap
1
#define
GL_SGIX_clipmap
1
#define
GL_SGIX_shadow
1
#define
GL_SGIS_texture_edge_clamp
1
#define
GL_SGIS_texture_border_clamp
1
#define
GL_EXT_blend_minmax
1
#define
GL_EXT_blend_subtract
1
#define
GL_EXT_blend_logic_op
1
#define
GL_SGIX_interlace
1
#define
GL_SGIX_pixel_tiles
1
#define
GL_SGIX_texture_select
1
#define
GL_SGIX_sprite
1
#define
GL_SGIX_texture_multi_buffer
1
#define
GL_EXT_point_parameters
1
#define
GL_SGIS_point_parameters
1
#define
GL_SGIX_instruments
1
#define
GL_SGIX_texture_scale_bias
1
#define
GL_SGIX_framezoom
1
#define
GL_SGIX_tag_sample_buffer
1
#define
GL_SGIX_polynomial_ffd
1
#define
GL_SGIX_reference_plane
1
#define
GL_SGIX_flush_raster
1
#define
GL_SGIX_depth_texture
1
#define
GL_SGIS_fog_function
1
#define
GL_SGIX_fog_offset
1
#define
GL_HP_image_transform
1
#define
GL_HP_convolution_border_modes
1
#define
GL_SGIX_texture_add_env
1
#define
GL_EXT_color_subtable
1
#define
GL_PGI_vertex_hints
1
#define
GL_PGI_misc_hints
1
#define
GL_EXT_paletted_texture
1
#define
GL_EXT_clip_volume_hint
1
#define
GL_SGIX_list_priority
1
#define
GL_SGIX_ir_instrument1
1
#define
GL_SGIX_calligraphic_fragment
1
#define
GL_SGIX_texture_lod_bias
1
#define
GL_SGIX_shadow_ambient
1
#define
GL_EXT_index_texture
1
#define
GL_EXT_index_material
1
#define
GL_EXT_index_func
1
#define
GL_EXT_index_array_formats
1
#define
GL_EXT_compiled_vertex_array
1
#define
GL_EXT_cull_vertex
1
#define
GL_SGIX_ycrcb
1
#define
GL_SGIX_fragment_lighting
1
#define
GL_IBM_rasterpos_clip
1
#define
GL_HP_texture_lighting
1
#define
GL_EXT_draw_range_elements
1
#define
GL_WIN_phong_shading
1
#define
GL_WIN_specular_fog
1
#define
GL_EXT_light_texture
1
#define
GL_SGIX_blend_alpha_minmax
1
#define
GL_EXT_bgra
1
#define
GL_SGIX_async
1
#define
GL_SGIX_async_pixel
1
#define
GL_SGIX_async_histogram
1
#define
GL_INTEL_parallel_arrays
1
#define
GL_HP_occlusion_test
1
#define
GL_EXT_pixel_transform
1
#define
GL_EXT_pixel_transform_color_table
1
#define
GL_EXT_shared_texture_palette
1
#define
GL_EXT_separate_specular_color
1
#define
GL_EXT_secondary_color
1
#define
GL_EXT_texture_perturb_normal
1
#define
GL_EXT_multi_draw_arrays
1
#define
GL_EXT_fog_coord
1
#define