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17 #define XSEULER_INITIALIZER \
21 XsMath_zero, XsMath_zero, XsMath_zero \
85 inline bool empty()
const
XsReal m_yaw
Stores the yaw component of the euler triplet.
GLdouble GLdouble GLdouble GLdouble q
VALUE & operator[](const KEY &key)
Write/read via [i] operator, that creates an element if it didn't exist already.
bool operator==(const mrpt::img::TCamera &a, const mrpt::img::TCamera &b)
XsReal m_y
Stores the y component of the euler triplet.
XsReal m_pitch
Stores the pitch component of the euler triplet.
GLsizei GLsizei GLenum GLenum const GLvoid * data
double XsReal
Defines the floating point type used by the Xsens libraries.
XsReal m_x
Stores the x component of the euler triplet.
XsReal m_z
Stores the z component of the euler triplet.
size_t XsSize
XsSize must be unsigned number!
XsReal m_roll
Stores the roll component of the euler triplet.
XSTYPES_DLL_API int XsEuler_empty(const struct XsEuler *thisPtr)
bool operator!=(const mrpt::img::TCamera &a, const mrpt::img::TCamera &b)
XSTYPES_DLL_API void XsEuler_destruct(struct XsEuler *thisPtr)
const XSTYPES_DLL_API XsReal XsMath_zero
XSTYPES_DLL_API void XsEuler_fromQuaternion(struct XsEuler *thisPtr, const struct XsQuaternion *quat)
EIGEN_STRONG_INLINE bool empty() const
XsReal m_data[3]
Stores the euler triplet in an array of three elements.
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