26 : m_enable_lighting(false),
27 m_enable_cube_transparency(true),
28 m_showVoxelsAsPoints(false),
29 m_showVoxelsAsPointsSize(3.0f),
32 m_grid_color(0xE0, 0xE0, 0xE0, 0x90),
53 #if MRPT_HAS_OPENGL_GLUT 68 const GLubyte grid_line_indices[] = {0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6,
69 6, 7, 7, 4, 0, 5, 1, 6, 2, 7, 3, 4};
71 const GLubyte cube_indices[36] = {0, 1, 2, 2, 3, 0, 0, 3, 4, 4, 5, 0,
72 0, 5, 6, 6, 1, 0, 1, 6, 7, 7, 2, 1,
73 7, 4, 3, 3, 2, 7, 4, 7, 6, 6, 5, 4};
76 const GLfloat normals_cube[3 * 6 * 4] = {
77 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0,
78 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0,
79 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1,
80 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0,
81 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1,
82 -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0};
91 #if MRPT_HAS_OPENGL_GLUT 106 if (m_grid_color.A != 255)
113 m_grid_color.R, m_grid_color.G, m_grid_color.B, m_grid_color.A);
115 const size_t nGrids = m_grid_cubes.size();
116 for (
size_t i = 0; i < nGrids; i++)
121 c.
max.
x,
c.max.y,
c.max.z,
c.max.x,
c.min.y,
c.max.z,
122 c.max.x,
c.min.y,
c.min.z,
c.max.x,
c.max.y,
c.min.z,
123 c.min.x,
c.max.y,
c.min.z,
c.min.x,
c.max.y,
c.max.z,
124 c.min.x,
c.min.y,
c.max.z,
c.min.x,
c.min.y,
c.min.z};
128 sizeof(grid_line_indices) /
sizeof(grid_line_indices[0]),
144 if (m_enable_cube_transparency)
150 if (m_showVoxelsAsPoints)
156 for (
size_t i = 0; i < m_voxel_sets.size(); i++)
158 if (!m_voxel_sets[i].visible)
continue;
160 const std::vector<TVoxel>& voxels = m_voxel_sets[i].voxels;
161 const size_t N = voxels.size();
162 for (
size_t j = 0; j < N; j++)
168 const double L = voxels[j].side_length * 0.5;
170 if (!m_showVoxelsAsPoints)
174 c.x + L,
c.y + L,
c.z + L,
c.x + L,
c.y - L,
c.z + L,
175 c.x + L,
c.y - L,
c.z - L,
c.x + L,
c.y + L,
c.z - L,
176 c.x - L,
c.y + L,
c.z - L,
c.x - L,
c.y + L,
c.z + L,
177 c.x - L,
c.y - L,
c.z + L,
c.x - L,
c.y - L,
c.z - L};
181 sizeof(cube_indices) /
sizeof(cube_indices[0]),
192 if (m_showVoxelsAsPoints)
218 out <<
a.visible <<
a.voxels;
223 in >>
a.visible >>
a.voxels;
229 out <<
a.min <<
a.max;
234 in >>
a.min >>
a.max;
240 out <<
a.coords <<
a.side_length <<
a.color;
245 in >>
a.coords >>
a.side_length >>
a.color;
253 writeToStreamRender(out);
255 out << m_voxel_sets << m_grid_cubes << m_bb_min << m_bb_max
256 << m_enable_lighting << m_showVoxelsAsPoints << m_showVoxelsAsPointsSize
257 << m_show_grids << m_grid_width << m_grid_color
258 << m_enable_cube_transparency
270 readFromStreamRender(
in);
272 in >> m_voxel_sets >> m_grid_cubes >> m_bb_min >> m_bb_max >>
273 m_enable_lighting >> m_showVoxelsAsPoints >>
274 m_showVoxelsAsPointsSize >> m_show_grids >> m_grid_width >>
278 in >> m_enable_cube_transparency;
280 m_enable_cube_transparency =
false;
307 m_pose.composePoint(bb_min, bb_min);
308 m_pose.composePoint(bb_max, bb_max);
314 return a.coords.z <
b.coords.z;
319 for (
size_t i = 0; i < m_voxel_sets.size(); i++)
322 m_voxel_sets[i].voxels.begin(), m_voxel_sets[i].voxels.end(),
GLAPI void GLAPIENTRY glDisableClientState(GLenum array)
GLAPI void GLAPIENTRY glEnableClientState(GLenum array)
visualization_mode_t
The different coloring schemes, which modulate the generic mrpt::opengl::CRenderizable object color...
GLAPI void GLAPIENTRY glEnable(GLenum cap)
GLAPI void GLAPIENTRY glPointSize(GLfloat size)
mrpt::serialization::CArchive & operator<<(mrpt::serialization::CArchive &out, const mrpt::opengl::CLight &o)
#define IMPLEMENTS_SERIALIZABLE(class_name, base, NameSpace)
This must be inserted in all CSerializable classes implementation files.
void serializeFrom(mrpt::serialization::CArchive &in, uint8_t serial_version) override
Pure virtual method for reading (deserializing) from an abstract archive.
void setBoundingBox(const mrpt::math::TPoint3D &bb_min, const mrpt::math::TPoint3D &bb_max)
Manually changes the bounding box (normally the user doesn't need to call this)
EIGEN_STRONG_INLINE void notifyChange() const
Must be called to notify that the object has changed (so, the display list must be updated) ...
#define GL_ONE_MINUS_SRC_ALPHA
void clear()
Clears everything.
GLAPI void GLAPIENTRY glPopAttrib(void)
bool sort_voxels_z(const COctoMapVoxels::TVoxel &a, const COctoMapVoxels::TVoxel &b)
GLAPI void GLAPIENTRY glLineWidth(GLfloat width)
GLAPI void GLAPIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor)
A renderizable object suitable for rendering with OpenGL's display lists.
#define MRPT_THROW_UNKNOWN_SERIALIZATION_VERSION(__V)
For use in CSerializable implementations.
A flexible renderer of voxels, typically from a 3D octo map (see mrpt::maps::COctoMap).
#define GL_COLOR_BUFFER_BIT
This base provides a set of functions for maths stuff.
void render_dl() const override
Render.
double x
X,Y,Z coordinates.
GLAPI void GLAPIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
GLAPI void GLAPIENTRY glBegin(GLenum mode)
GLAPI void GLAPIENTRY glVertex3f(GLfloat x, GLfloat y, GLfloat z)
GLAPI void GLAPIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
The info of each grid block.
void serializeTo(mrpt::serialization::CArchive &out) const override
Pure virtual method for writing (serializing) to an abstract archive.
GLAPI void GLAPIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
uint8_t serializeGetVersion() const override
Must return the current versioning number of the object.
The info of each of the voxels.
This is the global namespace for all Mobile Robot Programming Toolkit (MRPT) libraries.
Color goes from black (occupied voxel) to the chosen color (free voxel)
Virtual base class for "archives": classes abstracting I/O streams.
void getBoundingBox(mrpt::math::TPoint3D &bb_min, mrpt::math::TPoint3D &bb_max) const override
Evaluates the bounding box of this object (including possible children) in the coordinate frame of th...
GLAPI void GLAPIENTRY glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
GLAPI void GLAPIENTRY glPushAttrib(GLbitfield mask)
#define DECLARE_CUSTOM_TTYPENAME(_TYPE)
Identical to MRPT_DECLARE_TTYPENAME but intended for user code.
void checkOpenGLError()
Checks glGetError and throws an exception if an error situation is found.
The namespace for 3D scene representation and rendering.
GLAPI void GLAPIENTRY glEnd(void)
mrpt::serialization::CArchive & operator>>(mrpt::serialization::CArchive &in, mrpt::opengl::CLight &o)
unsigned __int32 uint32_t
GLAPI void GLAPIENTRY glDisable(GLenum cap)
GLubyte GLubyte GLubyte a