struct mrpt::math::TPointXYZRGBAf
XYZ point (float) + RGBA(float) [1-byte memory packed, no padding].
See also:
#include <mrpt/math/TPoint3D.h> struct TPointXYZRGBAf { // fields mrpt::math::TPoint3Df pt; float R {0}; float G {0}; // construction TPointXYZRGBAf(); TPointXYZRGBAf( float x, float y, float z, float R_val, float G_val, float B_val, float A_val ); };