Example: opengl_video_viewport_demo
C++ example source code:
/* +------------------------------------------------------------------------+ | Mobile Robot Programming Toolkit (MRPT) | | https://www.mrpt.org/ | | | | Copyright (c) 2005-2022, Individual contributors, see AUTHORS file | | See: https://www.mrpt.org/Authors - All rights reserved. | | Released under BSD License. See: https://www.mrpt.org/License | +------------------------------------------------------------------------+ */ #include <mrpt/gui.h> #include <mrpt/hwdrivers/CCameraSensor.h> #include <mrpt/opengl.h> #include <chrono> #include <iostream> #include <thread> using namespace std; using namespace mrpt; using namespace mrpt::gui; using namespace mrpt::opengl; using namespace mrpt::math; using namespace mrpt::obs; // ------------------------------------------------------ // TestOpenGLVideo // ------------------------------------------------------ void TestOpenGLVideo() { // Show to the user a list of possible camera drivers and creates and open // the selected camera. cout << "Please, select the input video file or camera...\n"; mrpt::hwdrivers::CCameraSensor::Ptr cam = mrpt::hwdrivers::prepareVideoSourceFromUserSelection(); if (!cam) return; cout << "Video stream open OK\n"; // Create 3D window: CDisplayWindow3D win("#1: Demo of image mode viewport", 320, 240); CDisplayWindow3D win2("#2: Demo of image mode viewport", 500, 400); // Win #1: // Get the smart pointer to the main viewport object in this window: COpenGLViewport::Ptr gl_view_main; { COpenGLScene::Ptr& theScene = win.get3DSceneAndLock(); gl_view_main = theScene->getViewport("main"); ASSERT_(gl_view_main); // IMPORTANT!!! IF NOT UNLOCKED, THE WINDOW WILL NOT BE UPDATED! win.unlockAccess3DScene(); } // Win #2: // Get the smart pointer to the main viewport object in this window: COpenGLViewport::Ptr gl_view_aux; { COpenGLScene::Ptr& theScene = win2.get3DSceneAndLock(); theScene->insert(mrpt::opengl::CGridPlaneXY::Create()); // Create small auxiliary viewport gl_view_aux = theScene->createViewport("aux"); gl_view_aux->setViewportPosition(10, 10, 300, 200); gl_view_aux->setTransparent(true); // IMPORTANT!!! IF NOT UNLOCKED, THE WINDOW WILL NOT BE UPDATED! win2.unlockAccess3DScene(); } win.setPos(10, 10); win2.setPos(400, 100); cout << "Close any window to end.\n"; while (win.isOpen() && win2.isOpen()) { win.addTextMessage(5, 5, format("%.02fFPS", win.getRenderingFPS())); win2.addTextMessage(5, 5, format("%.02fFPS", win2.getRenderingFPS())); std::this_thread::sleep_for(1ms); // Grab new video frame: CObservation::Ptr obs = cam->getNextFrame(); if (obs) { if (IS_CLASS(*obs, CObservationImage)) { CObservationImage::Ptr o = std::dynamic_pointer_cast<CObservationImage>(obs); win.get3DSceneAndLock(); gl_view_main->setImageView(o->image); win.unlockAccess3DScene(); win.repaint(); win2.get3DSceneAndLock(); gl_view_aux->setImageView(std::move(o->image)); win2.unlockAccess3DScene(); win2.repaint(); } } } } // ------------------------------------------------------ // MAIN // ------------------------------------------------------ int main() { try { TestOpenGLVideo(); return 0; } catch (const std::exception& e) { std::cerr << "MRPT error: " << mrpt::exception_to_str(e) << std::endl; return -1; } }