Example: math_model_search_example
C++ example source code:
/* +------------------------------------------------------------------------+ | Mobile Robot Programming Toolkit (MRPT) | | https://www.mrpt.org/ | | | | Copyright (c) 2005-2022, Individual contributors, see AUTHORS file | | See: https://www.mrpt.org/Authors - All rights reserved. | | Released under BSD License. See: https://www.mrpt.org/License | +------------------------------------------------------------------------+ */ #include <mrpt/gui/CDisplayWindow3D.h> #include <mrpt/math/model_search.h> #include <mrpt/math/ransac.h> #include <mrpt/opengl/CGridPlaneXY.h> #include <mrpt/opengl/CPointCloud.h> #include <mrpt/opengl/CTexturedPlane.h> #include <mrpt/opengl/stock_objects.h> #include <mrpt/poses/CPose3D.h> #include <mrpt/random.h> #include <mrpt/system/CTicTac.h> #include <iostream> using namespace mrpt; using namespace mrpt::gui; using namespace mrpt::math; using namespace mrpt::random; using namespace mrpt::poses; using namespace mrpt::system; using namespace std; struct Fit3DPlane { typedef TPlane3D Model; typedef double Real; const std::vector<TPoint3D>& allData; Fit3DPlane(const std::vector<TPoint3D>& _allData) : allData(_allData) {} size_t getSampleCount(void) const { return allData.size(); } bool fitModel(const std::vector<size_t>& useIndices, TPlane3D& model) const { ASSERT_(useIndices.size() == 3); TPoint3D p1(allData[useIndices[0]]); TPoint3D p2(allData[useIndices[1]]); TPoint3D p3(allData[useIndices[2]]); try { model = TPlane(p1, p2, p3); } catch (exception&) { return false; } return true; } double testSample(size_t index, const TPlane3D& model) const { return model.distance(allData[index]); } }; // ------------------------------------------------------ // TestRANSAC // ------------------------------------------------------ void TestRANSAC() { getRandomGenerator().randomize(789); // Generate random points: // ------------------------------------ const size_t N_plane = 300; const size_t N_noise = 100; const double PLANE_EQ[4] = {1, -1, 1, -2}; std::vector<TPoint3D> data; for (size_t i = 0; i < N_plane; i++) { const double xx = getRandomGenerator().drawUniform(-3, 3); const double yy = getRandomGenerator().drawUniform(-3, 3); const double zz = -(PLANE_EQ[3] + PLANE_EQ[0] * xx + PLANE_EQ[1] * yy) / PLANE_EQ[2]; data.push_back(TPoint3D(xx, yy, zz)); } for (size_t i = 0; i < N_noise; i++) { TPoint3D& p = data[i]; p += TPoint3D( getRandomGenerator().drawUniform(-4, 4), getRandomGenerator().drawUniform(-4, 4), getRandomGenerator().drawUniform(-4, 4)); } // Run RANSAC // ------------------------------------ TPlane3D best_model; std::vector<size_t> best_inliers; const double DIST_THRESHOLD = 0.2; CTicTac tictac; const size_t TIMES = 100; bool found = false; for (size_t iters = 0; iters < TIMES; iters++) { ModelSearch search; Fit3DPlane fit(data); found = search.geneticSingleModel( fit, 3, DIST_THRESHOLD, 10, 100, best_model, best_inliers); } cout << "Computation time (genetic): " << tictac.Tac() * 1000.0 / TIMES << " ms" << endl; for (size_t iters = 0; iters < TIMES; iters++) { ModelSearch search; Fit3DPlane fit(data); found = search.ransacSingleModel( fit, 3, DIST_THRESHOLD, best_model, best_inliers); } cout << "Computation time (ransac): " << tictac.Tac() * 1000.0 / TIMES << " ms" << endl; if (!found) return; // cout << "RANSAC finished: Best model: " << best_model << endl; // cout << "Best inliers: " << best_inliers << endl; // Show GUI // -------------------------- mrpt::gui::CDisplayWindow3D win("Set of points", 500, 500); opengl::COpenGLScene::Ptr scene = opengl::COpenGLScene::Create(); scene->insert(opengl::CGridPlaneXY::Create(-20, 20, -20, 20, 0, 1)); scene->insert(opengl::stock_objects::CornerXYZ()); opengl::CPointCloud::Ptr points = opengl::CPointCloud::Create(); points->setColor(0.0f, 0.0f, 1.0f); points->setPointSize(3); points->enableColorFromZ(); points->setAllPoints(data); scene->insert(points); opengl::CTexturedPlane::Ptr glPlane = opengl::CTexturedPlane::Create(-4, 4, -4, 4); TPose3D glPlanePose; best_model.getAsPose3D(glPlanePose); glPlane->setPose(glPlanePose); scene->insert(glPlane); win.get3DSceneAndLock() = scene; win.unlockAccess3DScene(); win.forceRepaint(); win.waitForKey(); } // ------------------------------------------------------ // MAIN // ------------------------------------------------------ int main() { try { TestRANSAC(); return 0; } catch (const std::exception& e) { std::cerr << "MRPT error: " << mrpt::exception_to_str(e) << std::endl; return -1; } }