25 #define COMPILE_TIME_ASSERT(N, expr) char dummy_constraint##N[expr] 27 #if MRPT_HAS_OPENGL_GLUT 36 #if MRPT_HAS_OPENGL_GLUT 45 #if MRPT_HAS_OPENGL_GLUT 46 for_each(enabled.begin(), enabled.end(),
glEnable);
51 glColor4ub(m_color.R, m_color.G, m_color.B, m_color.A);
52 if (normal[0] || normal[1] || normal[2])
57 for_each(vertices.begin(), vertices.end(), renderFunc);
62 auto it = vertices.begin();
66 for_each(it, it + chunkSize, renderFunc);
69 }
while (it != vertices.end());
71 for_each(enabled.begin(), enabled.end(),
glDisable);
79 writeToStreamRender(out);
80 out <<
type << vertices << chunkSize << enabled;
90 readFromStreamRender(
in);
91 in >>
type >> vertices >> chunkSize >> enabled;
128 auto it = enabled.begin();
129 while (it != enabled.end())
132 it = enabled.erase(it);
void notifyChange() const
Must be called to notify that the object has changed (so, the display list must be updated) ...
GLAPI void GLAPIENTRY glEnable(GLenum cap)
void serializeFrom(mrpt::serialization::CArchive &in, uint8_t serial_version) override
Pure virtual method for reading (deserializing) from an abstract archive.
#define COMPILE_TIME_ASSERT(N, expr)
GLAPI void GLAPIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
void serializeTo(mrpt::serialization::CArchive &out) const override
Pure virtual method for writing (serializing) to an abstract archive.
#define GL_ONE_MINUS_SRC_ALPHA
GLAPI void GLAPIENTRY glShadeModel(GLenum mode)
void getBoundingBox(mrpt::math::TPoint3D &bb_min, mrpt::math::TPoint3D &bb_max) const override
Evaluates the bounding box of this object (including possible children) in the coordinate frame of th...
GLAPI void GLAPIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor)
A renderizable object suitable for rendering with OpenGL's display lists.
#define MRPT_THROW_UNKNOWN_SERIALIZATION_VERSION(__V)
For use in CSerializable implementations.
This base provides a set of functions for maths stuff.
uint8_t serializeGetVersion() const override
Must return the current versioning number of the object.
GLAPI void GLAPIENTRY glBegin(GLenum mode)
IMPLEMENTS_SERIALIZABLE(COpenGLStandardObject, CRenderizableDisplayList, mrpt::opengl) void renderFunc(TPoint3D p)
Classes for 2D/3D geometry representation, both of single values and probability density distribution...
GLAPI void GLAPIENTRY glVertex3f(GLfloat x, GLfloat y, GLfloat z)
GLAPI void GLAPIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
void disable(_GLENUM flag)
Disable some openGL flag.
This is the global namespace for all Mobile Robot Programming Toolkit (MRPT) libraries.
Virtual base class for "archives": classes abstracting I/O streams.
A class used to store a 3D pose (a 3D translation + a rotation in 3D).
The namespace for 3D scene representation and rendering.
GLAPI void GLAPIENTRY glEnd(void)
Objects of this class represent a generic openGL object without specific geometric properties...
GLAPI void GLAPIENTRY glDisable(GLenum cap)
bool traceRay(const mrpt::poses::CPose3D &o, double &dist) const override
Ray Tracing.
GLuint GLuint GLsizei GLenum type
void render_dl() const override
Render.
#define MRPT_UNUSED_PARAM(a)
Determines whether this is an X86 or AMD64 platform.