60 #if defined(__gl_h_) || defined(__GL_H__) 61 #error gl.h included before glew.h 63 #if defined(__glext_h_) || defined(__GLEXT_H_) 64 #error glext.h included before glew.h 66 #if defined(__gl_ATI_h_) 67 #error glATI.h included before glew.h 85 #define GLEW_APIENTRY_DEFINED 86 #if defined(__MINGW32__) 87 #define APIENTRY __stdcall 88 #elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) 89 #define APIENTRY __stdcall 95 #if defined(__MINGW32__) 101 #define GLEW_CALLBACK_DEFINED 102 #if defined(__MINGW32__) 103 #define CALLBACK __attribute__((__stdcall__)) 105 defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || \ 106 defined(_M_PPC)) && \ 108 #define CALLBACK __stdcall 115 #define GLEW_WINGDIAPI_DEFINED 116 #define WINGDIAPI __declspec(dllimport) 119 #if (defined(_MSC_VER)) && !defined(_WCHAR_T_DEFINED) 120 typedef unsigned short wchar_t;
121 #define _WCHAR_T_DEFINED 125 #if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && \ 126 defined(_MSC_VER) && _MSC_VER >= 1300 132 #if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) 138 #define _PTRDIFF_T_DEFINED 143 #if defined(__MINGW32__) 146 #define GLAPI WINGDIAPI 151 #define GLAPIENTRY APIENTRY 159 #define GLEWAPI extern 162 #define GLEWAPI extern __declspec(dllexport) 164 #define GLEWAPI extern __declspec(dllimport) 182 #define GLEW_APIENTRY_DEFINED 184 #define GLEWAPI extern 204 #ifndef GL_VERSION_1_1 205 #define GL_VERSION_1_1 1 223 #if defined(_MSC_VER) 232 #if defined(__MINGW32__) 233 #include <inttypes.h> 239 #define GL_ACCUM 0x0100 240 #define GL_LOAD 0x0101 241 #define GL_RETURN 0x0102 242 #define GL_MULT 0x0103 243 #define GL_ADD 0x0104 244 #define GL_NEVER 0x0200 245 #define GL_LESS 0x0201 246 #define GL_EQUAL 0x0202 247 #define GL_LEQUAL 0x0203 248 #define GL_GREATER 0x0204 249 #define GL_NOTEQUAL 0x0205 250 #define GL_GEQUAL 0x0206 251 #define GL_ALWAYS 0x0207 252 #define GL_CURRENT_BIT 0x00000001 253 #define GL_POINT_BIT 0x00000002 254 #define GL_LINE_BIT 0x00000004 255 #define GL_POLYGON_BIT 0x00000008 256 #define GL_POLYGON_STIPPLE_BIT 0x00000010 257 #define GL_PIXEL_MODE_BIT 0x00000020 258 #define GL_LIGHTING_BIT 0x00000040 259 #define GL_FOG_BIT 0x00000080 260 #define GL_DEPTH_BUFFER_BIT 0x00000100 261 #define GL_ACCUM_BUFFER_BIT 0x00000200 262 #define GL_STENCIL_BUFFER_BIT 0x00000400 263 #define GL_VIEWPORT_BIT 0x00000800 264 #define GL_TRANSFORM_BIT 0x00001000 265 #define GL_ENABLE_BIT 0x00002000 266 #define GL_COLOR_BUFFER_BIT 0x00004000 267 #define GL_HINT_BIT 0x00008000 268 #define GL_EVAL_BIT 0x00010000 269 #define GL_LIST_BIT 0x00020000 270 #define GL_TEXTURE_BIT 0x00040000 271 #define GL_SCISSOR_BIT 0x00080000 272 #define GL_ALL_ATTRIB_BITS 0x000fffff 273 #define GL_POINTS 0x0000 274 #define GL_LINES 0x0001 275 #define GL_LINE_LOOP 0x0002 276 #define GL_LINE_STRIP 0x0003 277 #define GL_TRIANGLES 0x0004 278 #define GL_TRIANGLE_STRIP 0x0005 279 #define GL_TRIANGLE_FAN 0x0006 280 #define GL_QUADS 0x0007 281 #define GL_QUAD_STRIP 0x0008 282 #define GL_POLYGON 0x0009 285 #define GL_SRC_COLOR 0x0300 286 #define GL_ONE_MINUS_SRC_COLOR 0x0301 287 #define GL_SRC_ALPHA 0x0302 288 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 289 #define GL_DST_ALPHA 0x0304 290 #define GL_ONE_MINUS_DST_ALPHA 0x0305 291 #define GL_DST_COLOR 0x0306 292 #define GL_ONE_MINUS_DST_COLOR 0x0307 293 #define GL_SRC_ALPHA_SATURATE 0x0308 296 #define GL_CLIP_PLANE0 0x3000 297 #define GL_CLIP_PLANE1 0x3001 298 #define GL_CLIP_PLANE2 0x3002 299 #define GL_CLIP_PLANE3 0x3003 300 #define GL_CLIP_PLANE4 0x3004 301 #define GL_CLIP_PLANE5 0x3005 302 #define GL_BYTE 0x1400 303 #define GL_UNSIGNED_BYTE 0x1401 304 #define GL_SHORT 0x1402 305 #define GL_UNSIGNED_SHORT 0x1403 306 #define GL_INT 0x1404 307 #define GL_UNSIGNED_INT 0x1405 308 #define GL_FLOAT 0x1406 309 #define GL_2_BYTES 0x1407 310 #define GL_3_BYTES 0x1408 311 #define GL_4_BYTES 0x1409 312 #define GL_DOUBLE 0x140A 314 #define GL_FRONT_LEFT 0x0400 315 #define GL_FRONT_RIGHT 0x0401 316 #define GL_BACK_LEFT 0x0402 317 #define GL_BACK_RIGHT 0x0403 318 #define GL_FRONT 0x0404 319 #define GL_BACK 0x0405 320 #define GL_LEFT 0x0406 321 #define GL_RIGHT 0x0407 322 #define GL_FRONT_AND_BACK 0x0408 323 #define GL_AUX0 0x0409 324 #define GL_AUX1 0x040A 325 #define GL_AUX2 0x040B 326 #define GL_AUX3 0x040C 327 #define GL_NO_ERROR 0 328 #define GL_INVALID_ENUM 0x0500 329 #define GL_INVALID_VALUE 0x0501 330 #define GL_INVALID_OPERATION 0x0502 331 #define GL_STACK_OVERFLOW 0x0503 332 #define GL_STACK_UNDERFLOW 0x0504 333 #define GL_OUT_OF_MEMORY 0x0505 336 #define GL_3D_COLOR 0x0602 337 #define GL_3D_COLOR_TEXTURE 0x0603 338 #define GL_4D_COLOR_TEXTURE 0x0604 339 #define GL_PASS_THROUGH_TOKEN 0x0700 340 #define GL_POINT_TOKEN 0x0701 341 #define GL_LINE_TOKEN 0x0702 342 #define GL_POLYGON_TOKEN 0x0703 343 #define GL_BITMAP_TOKEN 0x0704 344 #define GL_DRAW_PIXEL_TOKEN 0x0705 345 #define GL_COPY_PIXEL_TOKEN 0x0706 346 #define GL_LINE_RESET_TOKEN 0x0707 347 #define GL_EXP 0x0800 348 #define GL_EXP2 0x0801 350 #define GL_CCW 0x0901 351 #define GL_COEFF 0x0A00 352 #define GL_ORDER 0x0A01 353 #define GL_DOMAIN 0x0A02 354 #define GL_CURRENT_COLOR 0x0B00 355 #define GL_CURRENT_INDEX 0x0B01 356 #define GL_CURRENT_NORMAL 0x0B02 357 #define GL_CURRENT_TEXTURE_COORDS 0x0B03 358 #define GL_CURRENT_RASTER_COLOR 0x0B04 359 #define GL_CURRENT_RASTER_INDEX 0x0B05 360 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 361 #define GL_CURRENT_RASTER_POSITION 0x0B07 362 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 363 #define GL_CURRENT_RASTER_DISTANCE 0x0B09 364 #define GL_POINT_SMOOTH 0x0B10 365 #define GL_POINT_SIZE 0x0B11 366 #define GL_POINT_SIZE_RANGE 0x0B12 367 #define GL_POINT_SIZE_GRANULARITY 0x0B13 368 #define GL_LINE_SMOOTH 0x0B20 369 #define GL_LINE_WIDTH 0x0B21 370 #define GL_LINE_WIDTH_RANGE 0x0B22 371 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 372 #define GL_LINE_STIPPLE 0x0B24 373 #define GL_LINE_STIPPLE_PATTERN 0x0B25 374 #define GL_LINE_STIPPLE_REPEAT 0x0B26 375 #define GL_LIST_MODE 0x0B30 376 #define GL_MAX_LIST_NESTING 0x0B31 377 #define GL_LIST_BASE 0x0B32 378 #define GL_LIST_INDEX 0x0B33 379 #define GL_POLYGON_MODE 0x0B40 380 #define GL_POLYGON_SMOOTH 0x0B41 381 #define GL_POLYGON_STIPPLE 0x0B42 382 #define GL_EDGE_FLAG 0x0B43 383 #define GL_CULL_FACE 0x0B44 384 #define GL_CULL_FACE_MODE 0x0B45 385 #define GL_FRONT_FACE 0x0B46 386 #define GL_LIGHTING 0x0B50 387 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 388 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 389 #define GL_LIGHT_MODEL_AMBIENT 0x0B53 390 #define GL_SHADE_MODEL 0x0B54 391 #define GL_COLOR_MATERIAL_FACE 0x0B55 392 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 393 #define GL_COLOR_MATERIAL 0x0B57 394 #define GL_FOG 0x0B60 395 #define GL_FOG_INDEX 0x0B61 396 #define GL_FOG_DENSITY 0x0B62 397 #define GL_FOG_START 0x0B63 398 #define GL_FOG_END 0x0B64 399 #define GL_FOG_MODE 0x0B65 400 #define GL_FOG_COLOR 0x0B66 401 #define GL_DEPTH_RANGE 0x0B70 402 #define GL_DEPTH_TEST 0x0B71 403 #define GL_DEPTH_WRITEMASK 0x0B72 404 #define GL_DEPTH_CLEAR_VALUE 0x0B73 405 #define GL_DEPTH_FUNC 0x0B74 406 #define GL_ACCUM_CLEAR_VALUE 0x0B80 407 #define GL_STENCIL_TEST 0x0B90 408 #define GL_STENCIL_CLEAR_VALUE 0x0B91 409 #define GL_STENCIL_FUNC 0x0B92 410 #define GL_STENCIL_VALUE_MASK 0x0B93 411 #define GL_STENCIL_FAIL 0x0B94 412 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 413 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 414 #define GL_STENCIL_REF 0x0B97 415 #define GL_STENCIL_WRITEMASK 0x0B98 416 #define GL_MATRIX_MODE 0x0BA0 417 #define GL_NORMALIZE 0x0BA1 418 #define GL_VIEWPORT 0x0BA2 419 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 420 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 421 #define GL_TEXTURE_STACK_DEPTH 0x0BA5 422 #define GL_MODELVIEW_MATRIX 0x0BA6 423 #define GL_PROJECTION_MATRIX 0x0BA7 424 #define GL_TEXTURE_MATRIX 0x0BA8 425 #define GL_ATTRIB_STACK_DEPTH 0x0BB0 426 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 427 #define GL_ALPHA_TEST 0x0BC0 428 #define GL_ALPHA_TEST_FUNC 0x0BC1 429 #define GL_ALPHA_TEST_REF 0x0BC2 430 #define GL_DITHER 0x0BD0 431 #define GL_BLEND_DST 0x0BE0 432 #define GL_BLEND_SRC 0x0BE1 433 #define GL_BLEND 0x0BE2 434 #define GL_LOGIC_OP_MODE 0x0BF0 435 #define GL_INDEX_LOGIC_OP 0x0BF1 436 #define GL_COLOR_LOGIC_OP 0x0BF2 437 #define GL_AUX_BUFFERS 0x0C00 438 #define GL_DRAW_BUFFER 0x0C01 439 #define GL_READ_BUFFER 0x0C02 440 #define GL_SCISSOR_BOX 0x0C10 441 #define GL_SCISSOR_TEST 0x0C11 442 #define GL_INDEX_CLEAR_VALUE 0x0C20 443 #define GL_INDEX_WRITEMASK 0x0C21 444 #define GL_COLOR_CLEAR_VALUE 0x0C22 445 #define GL_COLOR_WRITEMASK 0x0C23 446 #define GL_INDEX_MODE 0x0C30 447 #define GL_RGBA_MODE 0x0C31 448 #define GL_DOUBLEBUFFER 0x0C32 449 #define GL_STEREO 0x0C33 450 #define GL_RENDER_MODE 0x0C40 451 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 452 #define GL_POINT_SMOOTH_HINT 0x0C51 453 #define GL_LINE_SMOOTH_HINT 0x0C52 454 #define GL_POLYGON_SMOOTH_HINT 0x0C53 455 #define GL_FOG_HINT 0x0C54 456 #define GL_TEXTURE_GEN_S 0x0C60 457 #define GL_TEXTURE_GEN_T 0x0C61 458 #define GL_TEXTURE_GEN_R 0x0C62 459 #define GL_TEXTURE_GEN_Q 0x0C63 460 #define GL_PIXEL_MAP_I_TO_I 0x0C70 461 #define GL_PIXEL_MAP_S_TO_S 0x0C71 462 #define GL_PIXEL_MAP_I_TO_R 0x0C72 463 #define GL_PIXEL_MAP_I_TO_G 0x0C73 464 #define GL_PIXEL_MAP_I_TO_B 0x0C74 465 #define GL_PIXEL_MAP_I_TO_A 0x0C75 466 #define GL_PIXEL_MAP_R_TO_R 0x0C76 467 #define GL_PIXEL_MAP_G_TO_G 0x0C77 468 #define GL_PIXEL_MAP_B_TO_B 0x0C78 469 #define GL_PIXEL_MAP_A_TO_A 0x0C79 470 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 471 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 472 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 473 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 474 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 475 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 476 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 477 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 478 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 479 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 480 #define GL_UNPACK_SWAP_BYTES 0x0CF0 481 #define GL_UNPACK_LSB_FIRST 0x0CF1 482 #define GL_UNPACK_ROW_LENGTH 0x0CF2 483 #define GL_UNPACK_SKIP_ROWS 0x0CF3 484 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 485 #define GL_UNPACK_ALIGNMENT 0x0CF5 486 #define GL_PACK_SWAP_BYTES 0x0D00 487 #define GL_PACK_LSB_FIRST 0x0D01 488 #define GL_PACK_ROW_LENGTH 0x0D02 489 #define GL_PACK_SKIP_ROWS 0x0D03 490 #define GL_PACK_SKIP_PIXELS 0x0D04 491 #define GL_PACK_ALIGNMENT 0x0D05 492 #define GL_MAP_COLOR 0x0D10 493 #define GL_MAP_STENCIL 0x0D11 494 #define GL_INDEX_SHIFT 0x0D12 495 #define GL_INDEX_OFFSET 0x0D13 496 #define GL_RED_SCALE 0x0D14 497 #define GL_RED_BIAS 0x0D15 498 #define GL_ZOOM_X 0x0D16 499 #define GL_ZOOM_Y 0x0D17 500 #define GL_GREEN_SCALE 0x0D18 501 #define GL_GREEN_BIAS 0x0D19 502 #define GL_BLUE_SCALE 0x0D1A 503 #define GL_BLUE_BIAS 0x0D1B 504 #define GL_ALPHA_SCALE 0x0D1C 505 #define GL_ALPHA_BIAS 0x0D1D 506 #define GL_DEPTH_SCALE 0x0D1E 507 #define GL_DEPTH_BIAS 0x0D1F 508 #define GL_MAX_EVAL_ORDER 0x0D30 509 #define GL_MAX_LIGHTS 0x0D31 510 #define GL_MAX_CLIP_PLANES 0x0D32 511 #define GL_MAX_TEXTURE_SIZE 0x0D33 512 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 513 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 514 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 515 #define GL_MAX_NAME_STACK_DEPTH 0x0D37 516 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 517 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 518 #define GL_MAX_VIEWPORT_DIMS 0x0D3A 519 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B 520 #define GL_SUBPIXEL_BITS 0x0D50 521 #define GL_INDEX_BITS 0x0D51 522 #define GL_RED_BITS 0x0D52 523 #define GL_GREEN_BITS 0x0D53 524 #define GL_BLUE_BITS 0x0D54 525 #define GL_ALPHA_BITS 0x0D55 526 #define GL_DEPTH_BITS 0x0D56 527 #define GL_STENCIL_BITS 0x0D57 528 #define GL_ACCUM_RED_BITS 0x0D58 529 #define GL_ACCUM_GREEN_BITS 0x0D59 530 #define GL_ACCUM_BLUE_BITS 0x0D5A 531 #define GL_ACCUM_ALPHA_BITS 0x0D5B 532 #define GL_NAME_STACK_DEPTH 0x0D70 533 #define GL_AUTO_NORMAL 0x0D80 534 #define GL_MAP1_COLOR_4 0x0D90 535 #define GL_MAP1_INDEX 0x0D91 536 #define GL_MAP1_NORMAL 0x0D92 537 #define GL_MAP1_TEXTURE_COORD_1 0x0D93 538 #define GL_MAP1_TEXTURE_COORD_2 0x0D94 539 #define GL_MAP1_TEXTURE_COORD_3 0x0D95 540 #define GL_MAP1_TEXTURE_COORD_4 0x0D96 541 #define GL_MAP1_VERTEX_3 0x0D97 542 #define GL_MAP1_VERTEX_4 0x0D98 543 #define GL_MAP2_COLOR_4 0x0DB0 544 #define GL_MAP2_INDEX 0x0DB1 545 #define GL_MAP2_NORMAL 0x0DB2 546 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 547 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 548 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 549 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 550 #define GL_MAP2_VERTEX_3 0x0DB7 551 #define GL_MAP2_VERTEX_4 0x0DB8 552 #define GL_MAP1_GRID_DOMAIN 0x0DD0 553 #define GL_MAP1_GRID_SEGMENTS 0x0DD1 554 #define GL_MAP2_GRID_DOMAIN 0x0DD2 555 #define GL_MAP2_GRID_SEGMENTS 0x0DD3 556 #define GL_TEXTURE_1D 0x0DE0 557 #define GL_TEXTURE_2D 0x0DE1 558 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 559 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 560 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 561 #define GL_SELECTION_BUFFER_POINTER 0x0DF3 562 #define GL_SELECTION_BUFFER_SIZE 0x0DF4 563 #define GL_TEXTURE_WIDTH 0x1000 564 #define GL_TEXTURE_HEIGHT 0x1001 565 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 566 #define GL_TEXTURE_BORDER_COLOR 0x1004 567 #define GL_TEXTURE_BORDER 0x1005 568 #define GL_DONT_CARE 0x1100 569 #define GL_FASTEST 0x1101 570 #define GL_NICEST 0x1102 571 #define GL_LIGHT0 0x4000 572 #define GL_LIGHT1 0x4001 573 #define GL_LIGHT2 0x4002 574 #define GL_LIGHT3 0x4003 575 #define GL_LIGHT4 0x4004 576 #define GL_LIGHT5 0x4005 577 #define GL_LIGHT6 0x4006 578 #define GL_LIGHT7 0x4007 579 #define GL_AMBIENT 0x1200 580 #define GL_DIFFUSE 0x1201 581 #define GL_SPECULAR 0x1202 582 #define GL_POSITION 0x1203 583 #define GL_SPOT_DIRECTION 0x1204 584 #define GL_SPOT_EXPONENT 0x1205 585 #define GL_SPOT_CUTOFF 0x1206 586 #define GL_CONSTANT_ATTENUATION 0x1207 587 #define GL_LINEAR_ATTENUATION 0x1208 588 #define GL_QUADRATIC_ATTENUATION 0x1209 589 #define GL_COMPILE 0x1300 590 #define GL_COMPILE_AND_EXECUTE 0x1301 591 #define GL_CLEAR 0x1500 592 #define GL_AND 0x1501 593 #define GL_AND_REVERSE 0x1502 594 #define GL_COPY 0x1503 595 #define GL_AND_INVERTED 0x1504 596 #define GL_NOOP 0x1505 597 #define GL_XOR 0x1506 599 #define GL_NOR 0x1508 600 #define GL_EQUIV 0x1509 601 #define GL_INVERT 0x150A 602 #define GL_OR_REVERSE 0x150B 603 #define GL_COPY_INVERTED 0x150C 604 #define GL_OR_INVERTED 0x150D 605 #define GL_NAND 0x150E 606 #define GL_SET 0x150F 607 #define GL_EMISSION 0x1600 608 #define GL_SHININESS 0x1601 609 #define GL_AMBIENT_AND_DIFFUSE 0x1602 610 #define GL_COLOR_INDEXES 0x1603 611 #define GL_MODELVIEW 0x1700 612 #define GL_PROJECTION 0x1701 613 #define GL_TEXTURE 0x1702 614 #define GL_COLOR 0x1800 615 #define GL_DEPTH 0x1801 616 #define GL_STENCIL 0x1802 617 #define GL_COLOR_INDEX 0x1900 618 #define GL_STENCIL_INDEX 0x1901 619 #define GL_DEPTH_COMPONENT 0x1902 620 #define GL_RED 0x1903 621 #define GL_GREEN 0x1904 622 #define GL_BLUE 0x1905 623 #define GL_ALPHA 0x1906 624 #define GL_RGB 0x1907 625 #define GL_RGBA 0x1908 626 #define GL_LUMINANCE 0x1909 627 #define GL_LUMINANCE_ALPHA 0x190A 628 #define GL_BITMAP 0x1A00 629 #define GL_POINT 0x1B00 630 #define GL_LINE 0x1B01 631 #define GL_FILL 0x1B02 632 #define GL_RENDER 0x1C00 633 #define GL_FEEDBACK 0x1C01 634 #define GL_SELECT 0x1C02 635 #define GL_FLAT 0x1D00 636 #define GL_SMOOTH 0x1D01 637 #define GL_KEEP 0x1E00 638 #define GL_REPLACE 0x1E01 639 #define GL_INCR 0x1E02 640 #define GL_DECR 0x1E03 641 #define GL_VENDOR 0x1F00 642 #define GL_RENDERER 0x1F01 643 #define GL_VERSION 0x1F02 644 #define GL_EXTENSIONS 0x1F03 649 #define GL_MODULATE 0x2100 650 #define GL_DECAL 0x2101 651 #define GL_TEXTURE_ENV_MODE 0x2200 652 #define GL_TEXTURE_ENV_COLOR 0x2201 653 #define GL_TEXTURE_ENV 0x2300 654 #define GL_EYE_LINEAR 0x2400 655 #define GL_OBJECT_LINEAR 0x2401 656 #define GL_SPHERE_MAP 0x2402 657 #define GL_TEXTURE_GEN_MODE 0x2500 658 #define GL_OBJECT_PLANE 0x2501 659 #define GL_EYE_PLANE 0x2502 660 #define GL_NEAREST 0x2600 661 #define GL_LINEAR 0x2601 662 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 663 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 664 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 665 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 666 #define GL_TEXTURE_MAG_FILTER 0x2800 667 #define GL_TEXTURE_MIN_FILTER 0x2801 668 #define GL_TEXTURE_WRAP_S 0x2802 669 #define GL_TEXTURE_WRAP_T 0x2803 670 #define GL_CLAMP 0x2900 671 #define GL_REPEAT 0x2901 672 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 673 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 674 #define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff 675 #define GL_POLYGON_OFFSET_FACTOR 0x8038 676 #define GL_POLYGON_OFFSET_UNITS 0x2A00 677 #define GL_POLYGON_OFFSET_POINT 0x2A01 678 #define GL_POLYGON_OFFSET_LINE 0x2A02 679 #define GL_POLYGON_OFFSET_FILL 0x8037 680 #define GL_ALPHA4 0x803B 681 #define GL_ALPHA8 0x803C 682 #define GL_ALPHA12 0x803D 683 #define GL_ALPHA16 0x803E 684 #define GL_LUMINANCE4 0x803F 685 #define GL_LUMINANCE8 0x8040 686 #define GL_LUMINANCE12 0x8041 687 #define GL_LUMINANCE16 0x8042 688 #define GL_LUMINANCE4_ALPHA4 0x8043 689 #define GL_LUMINANCE6_ALPHA2 0x8044 690 #define GL_LUMINANCE8_ALPHA8 0x8045 691 #define GL_LUMINANCE12_ALPHA4 0x8046 692 #define GL_LUMINANCE12_ALPHA12 0x8047 693 #define GL_LUMINANCE16_ALPHA16 0x8048 694 #define GL_INTENSITY 0x8049 695 #define GL_INTENSITY4 0x804A 696 #define GL_INTENSITY8 0x804B 697 #define GL_INTENSITY12 0x804C 698 #define GL_INTENSITY16 0x804D 699 #define GL_R3_G3_B2 0x2A10 700 #define GL_RGB4 0x804F 701 #define GL_RGB5 0x8050 702 #define GL_RGB8 0x8051 703 #define GL_RGB10 0x8052 704 #define GL_RGB12 0x8053 705 #define GL_RGB16 0x8054 706 #define GL_RGBA2 0x8055 707 #define GL_RGBA4 0x8056 708 #define GL_RGB5_A1 0x8057 709 #define GL_RGBA8 0x8058 710 #define GL_RGB10_A2 0x8059 711 #define GL_RGBA12 0x805A 712 #define GL_RGBA16 0x805B 713 #define GL_TEXTURE_RED_SIZE 0x805C 714 #define GL_TEXTURE_GREEN_SIZE 0x805D 715 #define GL_TEXTURE_BLUE_SIZE 0x805E 716 #define GL_TEXTURE_ALPHA_SIZE 0x805F 717 #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 718 #define GL_TEXTURE_INTENSITY_SIZE 0x8061 719 #define GL_PROXY_TEXTURE_1D 0x8063 720 #define GL_PROXY_TEXTURE_2D 0x8064 721 #define GL_TEXTURE_PRIORITY 0x8066 722 #define GL_TEXTURE_RESIDENT 0x8067 723 #define GL_TEXTURE_BINDING_1D 0x8068 724 #define GL_TEXTURE_BINDING_2D 0x8069 725 #define GL_VERTEX_ARRAY 0x8074 726 #define GL_NORMAL_ARRAY 0x8075 727 #define GL_COLOR_ARRAY 0x8076 728 #define GL_INDEX_ARRAY 0x8077 729 #define GL_TEXTURE_COORD_ARRAY 0x8078 730 #define GL_EDGE_FLAG_ARRAY 0x8079 731 #define GL_VERTEX_ARRAY_SIZE 0x807A 732 #define GL_VERTEX_ARRAY_TYPE 0x807B 733 #define GL_VERTEX_ARRAY_STRIDE 0x807C 734 #define GL_NORMAL_ARRAY_TYPE 0x807E 735 #define GL_NORMAL_ARRAY_STRIDE 0x807F 736 #define GL_COLOR_ARRAY_SIZE 0x8081 737 #define GL_COLOR_ARRAY_TYPE 0x8082 738 #define GL_COLOR_ARRAY_STRIDE 0x8083 739 #define GL_INDEX_ARRAY_TYPE 0x8085 740 #define GL_INDEX_ARRAY_STRIDE 0x8086 741 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 742 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 743 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A 744 #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C 745 #define GL_VERTEX_ARRAY_POINTER 0x808E 746 #define GL_NORMAL_ARRAY_POINTER 0x808F 747 #define GL_COLOR_ARRAY_POINTER 0x8090 748 #define GL_INDEX_ARRAY_POINTER 0x8091 749 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 750 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 751 #define GL_V2F 0x2A20 752 #define GL_V3F 0x2A21 753 #define GL_C4UB_V2F 0x2A22 754 #define GL_C4UB_V3F 0x2A23 755 #define GL_C3F_V3F 0x2A24 756 #define GL_N3F_V3F 0x2A25 757 #define GL_C4F_N3F_V3F 0x2A26 758 #define GL_T2F_V3F 0x2A27 759 #define GL_T4F_V4F 0x2A28 760 #define GL_T2F_C4UB_V3F 0x2A29 761 #define GL_T2F_C3F_V3F 0x2A2A 762 #define GL_T2F_N3F_V3F 0x2A2B 763 #define GL_T2F_C4F_N3F_V3F 0x2A2C 764 #define GL_T4F_C4F_N3F_V4F 0x2A2D 765 #define GL_LOGIC_OP GL_INDEX_LOGIC_OP 766 #define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT 767 #define GL_COLOR_INDEX1_EXT 0x80E2 768 #define GL_COLOR_INDEX2_EXT 0x80E3 769 #define GL_COLOR_INDEX4_EXT 0x80E4 770 #define GL_COLOR_INDEX8_EXT 0x80E5 771 #define GL_COLOR_INDEX12_EXT 0x80E6 772 #define GL_COLOR_INDEX16_EXT 0x80E7 1223 #define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1) 1230 #if defined(__APPLE__) && defined(__MACH__) 1231 #include <OpenGL/glu.h> 1239 #ifndef GL_VERSION_1_2 1240 #define GL_VERSION_1_2 1 1242 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 1243 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 1244 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 1245 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 1246 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 1247 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 1248 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 1249 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 1250 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 1251 #define GL_RESCALE_NORMAL 0x803A 1252 #define GL_TEXTURE_BINDING_3D 0x806A 1253 #define GL_PACK_SKIP_IMAGES 0x806B 1254 #define GL_PACK_IMAGE_HEIGHT 0x806C 1255 #define GL_UNPACK_SKIP_IMAGES 0x806D 1256 #define GL_UNPACK_IMAGE_HEIGHT 0x806E 1257 #define GL_TEXTURE_3D 0x806F 1258 #define GL_PROXY_TEXTURE_3D 0x8070 1259 #define GL_TEXTURE_DEPTH 0x8071 1260 #define GL_TEXTURE_WRAP_R 0x8072 1261 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 1262 #define GL_BGR 0x80E0 1263 #define GL_BGRA 0x80E1 1264 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 1265 #define GL_MAX_ELEMENTS_INDICES 0x80E9 1266 #define GL_CLAMP_TO_EDGE 0x812F 1267 #define GL_TEXTURE_MIN_LOD 0x813A 1268 #define GL_TEXTURE_MAX_LOD 0x813B 1269 #define GL_TEXTURE_BASE_LEVEL 0x813C 1270 #define GL_TEXTURE_MAX_LEVEL 0x813D 1271 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 1272 #define GL_SINGLE_COLOR 0x81F9 1273 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA 1274 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 1275 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 1276 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 1277 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 1278 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 1279 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 1280 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 1281 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D 1282 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 1299 #define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D) 1300 #define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements) 1301 #define glTexImage3D GLEW_GET_FUN(__glewTexImage3D) 1302 #define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D) 1304 #define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2) 1311 #ifndef GL_VERSION_1_3 1312 #define GL_VERSION_1_3 1 1314 #define GL_MULTISAMPLE 0x809D 1315 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 1316 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F 1317 #define GL_SAMPLE_COVERAGE 0x80A0 1318 #define GL_SAMPLE_BUFFERS 0x80A8 1319 #define GL_SAMPLES 0x80A9 1320 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA 1321 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB 1322 #define GL_CLAMP_TO_BORDER 0x812D 1323 #define GL_TEXTURE0 0x84C0 1324 #define GL_TEXTURE1 0x84C1 1325 #define GL_TEXTURE2 0x84C2 1326 #define GL_TEXTURE3 0x84C3 1327 #define GL_TEXTURE4 0x84C4 1328 #define GL_TEXTURE5 0x84C5 1329 #define GL_TEXTURE6 0x84C6 1330 #define GL_TEXTURE7 0x84C7 1331 #define GL_TEXTURE8 0x84C8 1332 #define GL_TEXTURE9 0x84C9 1333 #define GL_TEXTURE10 0x84CA 1334 #define GL_TEXTURE11 0x84CB 1335 #define GL_TEXTURE12 0x84CC 1336 #define GL_TEXTURE13 0x84CD 1337 #define GL_TEXTURE14 0x84CE 1338 #define GL_TEXTURE15 0x84CF 1339 #define GL_TEXTURE16 0x84D0 1340 #define GL_TEXTURE17 0x84D1 1341 #define GL_TEXTURE18 0x84D2 1342 #define GL_TEXTURE19 0x84D3 1343 #define GL_TEXTURE20 0x84D4 1344 #define GL_TEXTURE21 0x84D5 1345 #define GL_TEXTURE22 0x84D6 1346 #define GL_TEXTURE23 0x84D7 1347 #define GL_TEXTURE24 0x84D8 1348 #define GL_TEXTURE25 0x84D9 1349 #define GL_TEXTURE26 0x84DA 1350 #define GL_TEXTURE27 0x84DB 1351 #define GL_TEXTURE28 0x84DC 1352 #define GL_TEXTURE29 0x84DD 1353 #define GL_TEXTURE30 0x84DE 1354 #define GL_TEXTURE31 0x84DF 1355 #define GL_ACTIVE_TEXTURE 0x84E0 1356 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 1357 #define GL_MAX_TEXTURE_UNITS 0x84E2 1358 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 1359 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 1360 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 1361 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 1362 #define GL_SUBTRACT 0x84E7 1363 #define GL_COMPRESSED_ALPHA 0x84E9 1364 #define GL_COMPRESSED_LUMINANCE 0x84EA 1365 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB 1366 #define GL_COMPRESSED_INTENSITY 0x84EC 1367 #define GL_COMPRESSED_RGB 0x84ED 1368 #define GL_COMPRESSED_RGBA 0x84EE 1369 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF 1370 #define GL_NORMAL_MAP 0x8511 1371 #define GL_REFLECTION_MAP 0x8512 1372 #define GL_TEXTURE_CUBE_MAP 0x8513 1373 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 1374 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 1375 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 1376 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 1377 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 1378 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 1379 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 1380 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B 1381 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 1382 #define GL_COMBINE 0x8570 1383 #define GL_COMBINE_RGB 0x8571 1384 #define GL_COMBINE_ALPHA 0x8572 1385 #define GL_RGB_SCALE 0x8573 1386 #define GL_ADD_SIGNED 0x8574 1387 #define GL_INTERPOLATE 0x8575 1388 #define GL_CONSTANT 0x8576 1389 #define GL_PRIMARY_COLOR 0x8577 1390 #define GL_PREVIOUS 0x8578 1391 #define GL_SOURCE0_RGB 0x8580 1392 #define GL_SOURCE1_RGB 0x8581 1393 #define GL_SOURCE2_RGB 0x8582 1394 #define GL_SOURCE0_ALPHA 0x8588 1395 #define GL_SOURCE1_ALPHA 0x8589 1396 #define GL_SOURCE2_ALPHA 0x858A 1397 #define GL_OPERAND0_RGB 0x8590 1398 #define GL_OPERAND1_RGB 0x8591 1399 #define GL_OPERAND2_RGB 0x8592 1400 #define GL_OPERAND0_ALPHA 0x8598 1401 #define GL_OPERAND1_ALPHA 0x8599 1402 #define GL_OPERAND2_ALPHA 0x859A 1403 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 1404 #define GL_TEXTURE_COMPRESSED 0x86A1 1405 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 1406 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 1407 #define GL_DOT3_RGB 0x86AE 1408 #define GL_DOT3_RGBA 0x86AF 1409 #define GL_MULTISAMPLE_BIT 0x20000000 1509 #define glActiveTexture GLEW_GET_FUN(__glewActiveTexture) 1510 #define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture) 1511 #define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D) 1512 #define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D) 1513 #define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D) 1514 #define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D) 1515 #define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D) 1516 #define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D) 1517 #define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage) 1518 #define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd) 1519 #define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf) 1520 #define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd) 1521 #define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf) 1522 #define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d) 1523 #define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv) 1524 #define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f) 1525 #define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv) 1526 #define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i) 1527 #define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv) 1528 #define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s) 1529 #define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv) 1530 #define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d) 1531 #define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv) 1532 #define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f) 1533 #define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv) 1534 #define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i) 1535 #define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv) 1536 #define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s) 1537 #define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv) 1538 #define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d) 1539 #define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv) 1540 #define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f) 1541 #define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv) 1542 #define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i) 1543 #define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv) 1544 #define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s) 1545 #define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv) 1546 #define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d) 1547 #define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv) 1548 #define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f) 1549 #define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv) 1550 #define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i) 1551 #define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv) 1552 #define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s) 1553 #define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv) 1554 #define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage) 1556 #define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3) 1563 #ifndef GL_VERSION_1_4 1564 #define GL_VERSION_1_4 1 1566 #define GL_BLEND_DST_RGB 0x80C8 1567 #define GL_BLEND_SRC_RGB 0x80C9 1568 #define GL_BLEND_DST_ALPHA 0x80CA 1569 #define GL_BLEND_SRC_ALPHA 0x80CB 1570 #define GL_POINT_SIZE_MIN 0x8126 1571 #define GL_POINT_SIZE_MAX 0x8127 1572 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 1573 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 1574 #define GL_GENERATE_MIPMAP 0x8191 1575 #define GL_GENERATE_MIPMAP_HINT 0x8192 1576 #define GL_DEPTH_COMPONENT16 0x81A5 1577 #define GL_DEPTH_COMPONENT24 0x81A6 1578 #define GL_DEPTH_COMPONENT32 0x81A7 1579 #define GL_MIRRORED_REPEAT 0x8370 1580 #define GL_FOG_COORDINATE_SOURCE 0x8450 1581 #define GL_FOG_COORDINATE 0x8451 1582 #define GL_FRAGMENT_DEPTH 0x8452 1583 #define GL_CURRENT_FOG_COORDINATE 0x8453 1584 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 1585 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 1586 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 1587 #define GL_FOG_COORDINATE_ARRAY 0x8457 1588 #define GL_COLOR_SUM 0x8458 1589 #define GL_CURRENT_SECONDARY_COLOR 0x8459 1590 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A 1591 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B 1592 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C 1593 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D 1594 #define GL_SECONDARY_COLOR_ARRAY 0x845E 1595 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD 1596 #define GL_TEXTURE_FILTER_CONTROL 0x8500 1597 #define GL_TEXTURE_LOD_BIAS 0x8501 1598 #define GL_INCR_WRAP 0x8507 1599 #define GL_DECR_WRAP 0x8508 1600 #define GL_TEXTURE_DEPTH_SIZE 0x884A 1601 #define GL_DEPTH_TEXTURE_MODE 0x884B 1602 #define GL_TEXTURE_COMPARE_MODE 0x884C 1603 #define GL_TEXTURE_COMPARE_FUNC 0x884D 1604 #define GL_COMPARE_R_TO_TEXTURE 0x884E 1677 #define glBlendColor GLEW_GET_FUN(__glewBlendColor) 1678 #define glBlendEquation GLEW_GET_FUN(__glewBlendEquation) 1679 #define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate) 1680 #define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer) 1681 #define glFogCoordd GLEW_GET_FUN(__glewFogCoordd) 1682 #define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv) 1683 #define glFogCoordf GLEW_GET_FUN(__glewFogCoordf) 1684 #define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv) 1685 #define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays) 1686 #define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements) 1687 #define glPointParameterf GLEW_GET_FUN(__glewPointParameterf) 1688 #define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv) 1689 #define glPointParameteri GLEW_GET_FUN(__glewPointParameteri) 1690 #define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv) 1691 #define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b) 1692 #define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv) 1693 #define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d) 1694 #define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv) 1695 #define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f) 1696 #define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv) 1697 #define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i) 1698 #define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv) 1699 #define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s) 1700 #define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv) 1701 #define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub) 1702 #define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv) 1703 #define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui) 1704 #define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv) 1705 #define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us) 1706 #define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv) 1707 #define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer) 1708 #define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d) 1709 #define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv) 1710 #define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f) 1711 #define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv) 1712 #define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i) 1713 #define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv) 1714 #define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s) 1715 #define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv) 1716 #define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d) 1717 #define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv) 1718 #define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f) 1719 #define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv) 1720 #define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i) 1721 #define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv) 1722 #define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s) 1723 #define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv) 1725 #define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4) 1732 #ifndef GL_VERSION_1_5 1733 #define GL_VERSION_1_5 1 1735 #define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE 1736 #define GL_FOG_COORD GL_FOG_COORDINATE 1737 #define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY 1738 #define GL_SRC0_RGB GL_SOURCE0_RGB 1739 #define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER 1740 #define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE 1741 #define GL_SRC1_ALPHA GL_SOURCE1_ALPHA 1742 #define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE 1743 #define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE 1744 #define GL_SRC0_ALPHA GL_SOURCE0_ALPHA 1745 #define GL_SRC1_RGB GL_SOURCE1_RGB 1746 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 1747 #define GL_SRC2_ALPHA GL_SOURCE2_ALPHA 1748 #define GL_SRC2_RGB GL_SOURCE2_RGB 1749 #define GL_BUFFER_SIZE 0x8764 1750 #define GL_BUFFER_USAGE 0x8765 1751 #define GL_QUERY_COUNTER_BITS 0x8864 1752 #define GL_CURRENT_QUERY 0x8865 1753 #define GL_QUERY_RESULT 0x8866 1754 #define GL_QUERY_RESULT_AVAILABLE 0x8867 1755 #define GL_ARRAY_BUFFER 0x8892 1756 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 1757 #define GL_ARRAY_BUFFER_BINDING 0x8894 1758 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 1759 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 1760 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 1761 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 1762 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 1763 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A 1764 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B 1765 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C 1766 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D 1767 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E 1768 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 1769 #define GL_READ_ONLY 0x88B8 1770 #define GL_WRITE_ONLY 0x88B9 1771 #define GL_READ_WRITE 0x88BA 1772 #define GL_BUFFER_ACCESS 0x88BB 1773 #define GL_BUFFER_MAPPED 0x88BC 1774 #define GL_BUFFER_MAP_POINTER 0x88BD 1775 #define GL_STREAM_DRAW 0x88E0 1776 #define GL_STREAM_READ 0x88E1 1777 #define GL_STREAM_COPY 0x88E2 1778 #define GL_STATIC_DRAW 0x88E4 1779 #define GL_STATIC_READ 0x88E5 1780 #define GL_STATIC_COPY 0x88E6 1781 #define GL_DYNAMIC_DRAW 0x88E8 1782 #define GL_DYNAMIC_READ 0x88E9 1783 #define GL_DYNAMIC_COPY 0x88EA 1784 #define GL_SAMPLES_PASSED 0x8914 1820 #define glBeginQuery GLEW_GET_FUN(__glewBeginQuery) 1821 #define glBindBuffer GLEW_GET_FUN(__glewBindBuffer) 1822 #define glBufferData GLEW_GET_FUN(__glewBufferData) 1823 #define glBufferSubData GLEW_GET_FUN(__glewBufferSubData) 1824 #define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers) 1825 #define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries) 1826 #define glEndQuery GLEW_GET_FUN(__glewEndQuery) 1827 #define glGenBuffers GLEW_GET_FUN(__glewGenBuffers) 1828 #define glGenQueries GLEW_GET_FUN(__glewGenQueries) 1829 #define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv) 1830 #define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv) 1831 #define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData) 1832 #define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv) 1833 #define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv) 1834 #define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv) 1835 #define glIsBuffer GLEW_GET_FUN(__glewIsBuffer) 1836 #define glIsQuery GLEW_GET_FUN(__glewIsQuery) 1837 #define glMapBuffer GLEW_GET_FUN(__glewMapBuffer) 1838 #define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer) 1840 #define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5) 1847 #ifndef GL_VERSION_2_0 1848 #define GL_VERSION_2_0 1 1850 #define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION 1851 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 1852 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 1853 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 1854 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 1855 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 1856 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 1857 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 1858 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 1859 #define GL_STENCIL_BACK_FUNC 0x8800 1860 #define GL_STENCIL_BACK_FAIL 0x8801 1861 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 1862 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 1863 #define GL_MAX_DRAW_BUFFERS 0x8824 1864 #define GL_DRAW_BUFFER0 0x8825 1865 #define GL_DRAW_BUFFER1 0x8826 1866 #define GL_DRAW_BUFFER2 0x8827 1867 #define GL_DRAW_BUFFER3 0x8828 1868 #define GL_DRAW_BUFFER4 0x8829 1869 #define GL_DRAW_BUFFER5 0x882A 1870 #define GL_DRAW_BUFFER6 0x882B 1871 #define GL_DRAW_BUFFER7 0x882C 1872 #define GL_DRAW_BUFFER8 0x882D 1873 #define GL_DRAW_BUFFER9 0x882E 1874 #define GL_DRAW_BUFFER10 0x882F 1875 #define GL_DRAW_BUFFER11 0x8830 1876 #define GL_DRAW_BUFFER12 0x8831 1877 #define GL_DRAW_BUFFER13 0x8832 1878 #define GL_DRAW_BUFFER14 0x8833 1879 #define GL_DRAW_BUFFER15 0x8834 1880 #define GL_BLEND_EQUATION_ALPHA 0x883D 1881 #define GL_POINT_SPRITE 0x8861 1882 #define GL_COORD_REPLACE 0x8862 1883 #define GL_MAX_VERTEX_ATTRIBS 0x8869 1884 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 1885 #define GL_MAX_TEXTURE_COORDS 0x8871 1886 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 1887 #define GL_FRAGMENT_SHADER 0x8B30 1888 #define GL_VERTEX_SHADER 0x8B31 1889 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 1890 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 1891 #define GL_MAX_VARYING_FLOATS 0x8B4B 1892 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 1893 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 1894 #define GL_SHADER_TYPE 0x8B4F 1895 #define GL_FLOAT_VEC2 0x8B50 1896 #define GL_FLOAT_VEC3 0x8B51 1897 #define GL_FLOAT_VEC4 0x8B52 1898 #define GL_INT_VEC2 0x8B53 1899 #define GL_INT_VEC3 0x8B54 1900 #define GL_INT_VEC4 0x8B55 1901 #define GL_BOOL 0x8B56 1902 #define GL_BOOL_VEC2 0x8B57 1903 #define GL_BOOL_VEC3 0x8B58 1904 #define GL_BOOL_VEC4 0x8B59 1905 #define GL_FLOAT_MAT2 0x8B5A 1906 #define GL_FLOAT_MAT3 0x8B5B 1907 #define GL_FLOAT_MAT4 0x8B5C 1908 #define GL_SAMPLER_1D 0x8B5D 1909 #define GL_SAMPLER_2D 0x8B5E 1910 #define GL_SAMPLER_3D 0x8B5F 1911 #define GL_SAMPLER_CUBE 0x8B60 1912 #define GL_SAMPLER_1D_SHADOW 0x8B61 1913 #define GL_SAMPLER_2D_SHADOW 0x8B62 1914 #define GL_DELETE_STATUS 0x8B80 1915 #define GL_COMPILE_STATUS 0x8B81 1916 #define GL_LINK_STATUS 0x8B82 1917 #define GL_VALIDATE_STATUS 0x8B83 1918 #define GL_INFO_LOG_LENGTH 0x8B84 1919 #define GL_ATTACHED_SHADERS 0x8B85 1920 #define GL_ACTIVE_UNIFORMS 0x8B86 1921 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 1922 #define GL_SHADER_SOURCE_LENGTH 0x8B88 1923 #define GL_ACTIVE_ATTRIBUTES 0x8B89 1924 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 1925 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B 1926 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C 1927 #define GL_CURRENT_PROGRAM 0x8B8D 1928 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 1929 #define GL_LOWER_LEFT 0x8CA1 1930 #define GL_UPPER_LEFT 0x8CA2 1931 #define GL_STENCIL_BACK_REF 0x8CA3 1932 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 1933 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 1992 const GLint* lengths);
2112 #define glAttachShader GLEW_GET_FUN(__glewAttachShader) 2113 #define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation) 2114 #define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate) 2115 #define glCompileShader GLEW_GET_FUN(__glewCompileShader) 2116 #define glCreateProgram GLEW_GET_FUN(__glewCreateProgram) 2117 #define glCreateShader GLEW_GET_FUN(__glewCreateShader) 2118 #define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram) 2119 #define glDeleteShader GLEW_GET_FUN(__glewDeleteShader) 2120 #define glDetachShader GLEW_GET_FUN(__glewDetachShader) 2121 #define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray) 2122 #define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers) 2123 #define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray) 2124 #define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib) 2125 #define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform) 2126 #define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders) 2127 #define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation) 2128 #define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog) 2129 #define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv) 2130 #define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog) 2131 #define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource) 2132 #define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv) 2133 #define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation) 2134 #define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv) 2135 #define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv) 2136 #define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv) 2137 #define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv) 2138 #define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv) 2139 #define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv) 2140 #define glIsProgram GLEW_GET_FUN(__glewIsProgram) 2141 #define glIsShader GLEW_GET_FUN(__glewIsShader) 2142 #define glLinkProgram GLEW_GET_FUN(__glewLinkProgram) 2143 #define glShaderSource GLEW_GET_FUN(__glewShaderSource) 2144 #define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate) 2145 #define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate) 2146 #define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate) 2147 #define glUniform1f GLEW_GET_FUN(__glewUniform1f) 2148 #define glUniform1fv GLEW_GET_FUN(__glewUniform1fv) 2149 #define glUniform1i GLEW_GET_FUN(__glewUniform1i) 2150 #define glUniform1iv GLEW_GET_FUN(__glewUniform1iv) 2151 #define glUniform2f GLEW_GET_FUN(__glewUniform2f) 2152 #define glUniform2fv GLEW_GET_FUN(__glewUniform2fv) 2153 #define glUniform2i GLEW_GET_FUN(__glewUniform2i) 2154 #define glUniform2iv GLEW_GET_FUN(__glewUniform2iv) 2155 #define glUniform3f GLEW_GET_FUN(__glewUniform3f) 2156 #define glUniform3fv GLEW_GET_FUN(__glewUniform3fv) 2157 #define glUniform3i GLEW_GET_FUN(__glewUniform3i) 2158 #define glUniform3iv GLEW_GET_FUN(__glewUniform3iv) 2159 #define glUniform4f GLEW_GET_FUN(__glewUniform4f) 2160 #define glUniform4fv GLEW_GET_FUN(__glewUniform4fv) 2161 #define glUniform4i GLEW_GET_FUN(__glewUniform4i) 2162 #define glUniform4iv GLEW_GET_FUN(__glewUniform4iv) 2163 #define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv) 2164 #define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv) 2165 #define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv) 2166 #define glUseProgram GLEW_GET_FUN(__glewUseProgram) 2167 #define glValidateProgram GLEW_GET_FUN(__glewValidateProgram) 2168 #define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d) 2169 #define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv) 2170 #define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f) 2171 #define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv) 2172 #define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s) 2173 #define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv) 2174 #define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d) 2175 #define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv) 2176 #define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f) 2177 #define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv) 2178 #define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s) 2179 #define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv) 2180 #define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d) 2181 #define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv) 2182 #define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f) 2183 #define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv) 2184 #define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s) 2185 #define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv) 2186 #define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv) 2187 #define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv) 2188 #define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv) 2189 #define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub) 2190 #define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv) 2191 #define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv) 2192 #define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv) 2193 #define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv) 2194 #define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d) 2195 #define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv) 2196 #define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f) 2197 #define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv) 2198 #define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv) 2199 #define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s) 2200 #define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv) 2201 #define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv) 2202 #define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv) 2203 #define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv) 2204 #define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer) 2206 #define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0) 2213 #ifndef GL_VERSION_2_1 2214 #define GL_VERSION_2_1 1 2216 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F 2217 #define GL_PIXEL_PACK_BUFFER 0x88EB 2218 #define GL_PIXEL_UNPACK_BUFFER 0x88EC 2219 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED 2220 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF 2221 #define GL_FLOAT_MAT2x3 0x8B65 2222 #define GL_FLOAT_MAT2x4 0x8B66 2223 #define GL_FLOAT_MAT3x2 0x8B67 2224 #define GL_FLOAT_MAT3x4 0x8B68 2225 #define GL_FLOAT_MAT4x2 0x8B69 2226 #define GL_FLOAT_MAT4x3 0x8B6A 2227 #define GL_SRGB 0x8C40 2228 #define GL_SRGB8 0x8C41 2229 #define GL_SRGB_ALPHA 0x8C42 2230 #define GL_SRGB8_ALPHA8 0x8C43 2231 #define GL_SLUMINANCE_ALPHA 0x8C44 2232 #define GL_SLUMINANCE8_ALPHA8 0x8C45 2233 #define GL_SLUMINANCE 0x8C46 2234 #define GL_SLUMINANCE8 0x8C47 2235 #define GL_COMPRESSED_SRGB 0x8C48 2236 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 2237 #define GL_COMPRESSED_SLUMINANCE 0x8C4A 2238 #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B 2259 #define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv) 2260 #define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv) 2261 #define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv) 2262 #define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv) 2263 #define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv) 2264 #define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv) 2266 #define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1) 2273 #ifndef GL_VERSION_3_0 2274 #define GL_VERSION_3_0 1 2276 #define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES 2277 #define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5 2278 #define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1 2279 #define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3 2280 #define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB 2281 #define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0 2282 #define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4 2283 #define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2 2284 #define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS 2285 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 2286 #define GL_MAJOR_VERSION 0x821B 2287 #define GL_MINOR_VERSION 0x821C 2288 #define GL_NUM_EXTENSIONS 0x821D 2289 #define GL_CONTEXT_FLAGS 0x821E 2290 #define GL_DEPTH_BUFFER 0x8223 2291 #define GL_STENCIL_BUFFER 0x8224 2292 #define GL_COMPRESSED_RED 0x8225 2293 #define GL_COMPRESSED_RG 0x8226 2294 #define GL_RGBA32F 0x8814 2295 #define GL_RGB32F 0x8815 2296 #define GL_RGBA16F 0x881A 2297 #define GL_RGB16F 0x881B 2298 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD 2299 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF 2300 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 2301 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 2302 #define GL_CLAMP_VERTEX_COLOR 0x891A 2303 #define GL_CLAMP_FRAGMENT_COLOR 0x891B 2304 #define GL_CLAMP_READ_COLOR 0x891C 2305 #define GL_FIXED_ONLY 0x891D 2306 #define GL_TEXTURE_RED_TYPE 0x8C10 2307 #define GL_TEXTURE_GREEN_TYPE 0x8C11 2308 #define GL_TEXTURE_BLUE_TYPE 0x8C12 2309 #define GL_TEXTURE_ALPHA_TYPE 0x8C13 2310 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 2311 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15 2312 #define GL_TEXTURE_DEPTH_TYPE 0x8C16 2313 #define GL_UNSIGNED_NORMALIZED 0x8C17 2314 #define GL_TEXTURE_1D_ARRAY 0x8C18 2315 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 2316 #define GL_TEXTURE_2D_ARRAY 0x8C1A 2317 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B 2318 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C 2319 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D 2320 #define GL_R11F_G11F_B10F 0x8C3A 2321 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B 2322 #define GL_RGB9_E5 0x8C3D 2323 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E 2324 #define GL_TEXTURE_SHARED_SIZE 0x8C3F 2325 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 2326 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F 2327 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 2328 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 2329 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 2330 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 2331 #define GL_PRIMITIVES_GENERATED 0x8C87 2332 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 2333 #define GL_RASTERIZER_DISCARD 0x8C89 2334 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A 2335 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B 2336 #define GL_INTERLEAVED_ATTRIBS 0x8C8C 2337 #define GL_SEPARATE_ATTRIBS 0x8C8D 2338 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E 2339 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F 2340 #define GL_RGBA32UI 0x8D70 2341 #define GL_RGB32UI 0x8D71 2342 #define GL_RGBA16UI 0x8D76 2343 #define GL_RGB16UI 0x8D77 2344 #define GL_RGBA8UI 0x8D7C 2345 #define GL_RGB8UI 0x8D7D 2346 #define GL_RGBA32I 0x8D82 2347 #define GL_RGB32I 0x8D83 2348 #define GL_RGBA16I 0x8D88 2349 #define GL_RGB16I 0x8D89 2350 #define GL_RGBA8I 0x8D8E 2351 #define GL_RGB8I 0x8D8F 2352 #define GL_RED_INTEGER 0x8D94 2353 #define GL_GREEN_INTEGER 0x8D95 2354 #define GL_BLUE_INTEGER 0x8D96 2355 #define GL_ALPHA_INTEGER 0x8D97 2356 #define GL_RGB_INTEGER 0x8D98 2357 #define GL_RGBA_INTEGER 0x8D99 2358 #define GL_BGR_INTEGER 0x8D9A 2359 #define GL_BGRA_INTEGER 0x8D9B 2360 #define GL_SAMPLER_1D_ARRAY 0x8DC0 2361 #define GL_SAMPLER_2D_ARRAY 0x8DC1 2362 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 2363 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 2364 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 2365 #define GL_UNSIGNED_INT_VEC2 0x8DC6 2366 #define GL_UNSIGNED_INT_VEC3 0x8DC7 2367 #define GL_UNSIGNED_INT_VEC4 0x8DC8 2368 #define GL_INT_SAMPLER_1D 0x8DC9 2369 #define GL_INT_SAMPLER_2D 0x8DCA 2370 #define GL_INT_SAMPLER_3D 0x8DCB 2371 #define GL_INT_SAMPLER_CUBE 0x8DCC 2372 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE 2373 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF 2374 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 2375 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 2376 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 2377 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 2378 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 2379 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 2380 #define GL_QUERY_WAIT 0x8E13 2381 #define GL_QUERY_NO_WAIT 0x8E14 2382 #define GL_QUERY_BY_REGION_WAIT 0x8E15 2383 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 2474 #define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender) 2475 #define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback) 2476 #define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase) 2477 #define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange) 2478 #define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation) 2479 #define glClampColor GLEW_GET_FUN(__glewClampColor) 2480 #define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi) 2481 #define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv) 2482 #define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv) 2483 #define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv) 2484 #define glColorMaski GLEW_GET_FUN(__glewColorMaski) 2485 #define glDisablei GLEW_GET_FUN(__glewDisablei) 2486 #define glEnablei GLEW_GET_FUN(__glewEnablei) 2487 #define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender) 2488 #define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback) 2489 #define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v) 2490 #define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation) 2491 #define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v) 2492 #define glGetStringi GLEW_GET_FUN(__glewGetStringi) 2493 #define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv) 2494 #define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv) 2495 #define glGetTransformFeedbackVarying \ 2496 GLEW_GET_FUN(__glewGetTransformFeedbackVarying) 2497 #define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv) 2498 #define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv) 2499 #define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv) 2500 #define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi) 2501 #define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv) 2502 #define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv) 2503 #define glTransformFeedbackVaryings \ 2504 GLEW_GET_FUN(__glewTransformFeedbackVaryings) 2505 #define glUniform1ui GLEW_GET_FUN(__glewUniform1ui) 2506 #define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv) 2507 #define glUniform2ui GLEW_GET_FUN(__glewUniform2ui) 2508 #define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv) 2509 #define glUniform3ui GLEW_GET_FUN(__glewUniform3ui) 2510 #define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv) 2511 #define glUniform4ui GLEW_GET_FUN(__glewUniform4ui) 2512 #define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv) 2513 #define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i) 2514 #define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv) 2515 #define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui) 2516 #define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv) 2517 #define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i) 2518 #define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv) 2519 #define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui) 2520 #define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv) 2521 #define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i) 2522 #define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv) 2523 #define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui) 2524 #define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv) 2525 #define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv) 2526 #define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i) 2527 #define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv) 2528 #define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv) 2529 #define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv) 2530 #define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui) 2531 #define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv) 2532 #define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv) 2533 #define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer) 2535 #define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0) 2542 #ifndef GL_3DFX_multisample 2543 #define GL_3DFX_multisample 1 2545 #define GL_MULTISAMPLE_3DFX 0x86B2 2546 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3 2547 #define GL_SAMPLES_3DFX 0x86B4 2548 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000 2550 #define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample) 2557 #ifndef GL_3DFX_tbuffer 2558 #define GL_3DFX_tbuffer 1 2562 #define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX) 2564 #define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer) 2571 #ifndef GL_3DFX_texture_compression_FXT1 2572 #define GL_3DFX_texture_compression_FXT1 1 2574 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 2575 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 2577 #define GLEW_3DFX_texture_compression_FXT1 \ 2578 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1) 2585 #ifndef GL_APPLE_client_storage 2586 #define GL_APPLE_client_storage 1 2588 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 2590 #define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage) 2597 #ifndef GL_APPLE_element_array 2598 #define GL_APPLE_element_array 1 2600 #define GL_ELEMENT_ARRAY_APPLE 0x8768 2601 #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769 2602 #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A 2617 #define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE) 2618 #define glDrawRangeElementArrayAPPLE \ 2619 GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) 2620 #define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE) 2621 #define glMultiDrawElementArrayAPPLE \ 2622 GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE) 2623 #define glMultiDrawRangeElementArrayAPPLE \ 2624 GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE) 2626 #define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array) 2633 #ifndef GL_APPLE_fence 2634 #define GL_APPLE_fence 1 2636 #define GL_DRAW_PIXELS_APPLE 0x8A0A 2637 #define GL_FENCE_APPLE 0x8A0B 2652 #define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE) 2653 #define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE) 2654 #define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE) 2655 #define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE) 2656 #define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE) 2657 #define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE) 2658 #define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE) 2659 #define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE) 2661 #define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence) 2668 #ifndef GL_APPLE_float_pixels 2669 #define GL_APPLE_float_pixels 1 2671 #define GL_HALF_APPLE 0x140B 2672 #define GL_RGBA_FLOAT32_APPLE 0x8814 2673 #define GL_RGB_FLOAT32_APPLE 0x8815 2674 #define GL_ALPHA_FLOAT32_APPLE 0x8816 2675 #define GL_INTENSITY_FLOAT32_APPLE 0x8817 2676 #define GL_LUMINANCE_FLOAT32_APPLE 0x8818 2677 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 2678 #define GL_RGBA_FLOAT16_APPLE 0x881A 2679 #define GL_RGB_FLOAT16_APPLE 0x881B 2680 #define GL_ALPHA_FLOAT16_APPLE 0x881C 2681 #define GL_INTENSITY_FLOAT16_APPLE 0x881D 2682 #define GL_LUMINANCE_FLOAT16_APPLE 0x881E 2683 #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F 2684 #define GL_COLOR_FLOAT_APPLE 0x8A0F 2686 #define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels) 2693 #ifndef GL_APPLE_flush_buffer_range 2694 #define GL_APPLE_flush_buffer_range 1 2696 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 2697 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 2704 #define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE) 2705 #define glFlushMappedBufferRangeAPPLE \ 2706 GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE) 2708 #define GLEW_APPLE_flush_buffer_range \ 2709 GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range) 2716 #ifndef GL_APPLE_pixel_buffer 2717 #define GL_APPLE_pixel_buffer 1 2719 #define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10 2721 #define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer) 2728 #ifndef GL_APPLE_specular_vector 2729 #define GL_APPLE_specular_vector 1 2731 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 2733 #define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector) 2740 #ifndef GL_APPLE_texture_range 2741 #define GL_APPLE_texture_range 1 2743 #define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 2744 #define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 2745 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC 2746 #define GL_STORAGE_PRIVATE_APPLE 0x85BD 2747 #define GL_STORAGE_CACHED_APPLE 0x85BE 2748 #define GL_STORAGE_SHARED_APPLE 0x85BF 2755 #define glGetTexParameterPointervAPPLE \ 2756 GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE) 2757 #define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE) 2759 #define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range) 2766 #ifndef GL_APPLE_transform_hint 2767 #define GL_APPLE_transform_hint 1 2769 #define GL_TRANSFORM_HINT_APPLE 0x85B1 2771 #define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint) 2778 #ifndef GL_APPLE_vertex_array_object 2779 #define GL_APPLE_vertex_array_object 1 2781 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 2790 #define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE) 2791 #define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE) 2792 #define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE) 2793 #define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE) 2795 #define GLEW_APPLE_vertex_array_object \ 2796 GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object) 2803 #ifndef GL_APPLE_vertex_array_range 2804 #define GL_APPLE_vertex_array_range 1 2806 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D 2807 #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E 2808 #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F 2809 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520 2810 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 2811 #define GL_STORAGE_CACHED_APPLE 0x85BE 2812 #define GL_STORAGE_SHARED_APPLE 0x85BF 2821 #define glFlushVertexArrayRangeAPPLE \ 2822 GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE) 2823 #define glVertexArrayParameteriAPPLE \ 2824 GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE) 2825 #define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE) 2827 #define GLEW_APPLE_vertex_array_range \ 2828 GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range) 2835 #ifndef GL_APPLE_ycbcr_422 2836 #define GL_APPLE_ycbcr_422 1 2838 #define GL_YCBCR_422_APPLE 0x85B9 2839 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA 2840 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB 2842 #define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422) 2849 #ifndef GL_ARB_color_buffer_float 2850 #define GL_ARB_color_buffer_float 1 2852 #define GL_RGBA_FLOAT_MODE_ARB 0x8820 2853 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A 2854 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B 2855 #define GL_CLAMP_READ_COLOR_ARB 0x891C 2856 #define GL_FIXED_ONLY_ARB 0x891D 2861 #define glClampColorARB GLEW_GET_FUN(__glewClampColorARB) 2863 #define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float) 2870 #ifndef GL_ARB_depth_buffer_float 2871 #define GL_ARB_depth_buffer_float 1 2873 #define GL_DEPTH_COMPONENT32F 0x8CAC 2874 #define GL_DEPTH32F_STENCIL8 0x8CAD 2875 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD 2877 #define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float) 2884 #ifndef GL_ARB_depth_texture 2885 #define GL_ARB_depth_texture 1 2887 #define GL_DEPTH_COMPONENT16_ARB 0x81A5 2888 #define GL_DEPTH_COMPONENT24_ARB 0x81A6 2889 #define GL_DEPTH_COMPONENT32_ARB 0x81A7 2890 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A 2891 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B 2893 #define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture) 2900 #ifndef GL_ARB_draw_buffers 2901 #define GL_ARB_draw_buffers 1 2903 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824 2904 #define GL_DRAW_BUFFER0_ARB 0x8825 2905 #define GL_DRAW_BUFFER1_ARB 0x8826 2906 #define GL_DRAW_BUFFER2_ARB 0x8827 2907 #define GL_DRAW_BUFFER3_ARB 0x8828 2908 #define GL_DRAW_BUFFER4_ARB 0x8829 2909 #define GL_DRAW_BUFFER5_ARB 0x882A 2910 #define GL_DRAW_BUFFER6_ARB 0x882B 2911 #define GL_DRAW_BUFFER7_ARB 0x882C 2912 #define GL_DRAW_BUFFER8_ARB 0x882D 2913 #define GL_DRAW_BUFFER9_ARB 0x882E 2914 #define GL_DRAW_BUFFER10_ARB 0x882F 2915 #define GL_DRAW_BUFFER11_ARB 0x8830 2916 #define GL_DRAW_BUFFER12_ARB 0x8831 2917 #define GL_DRAW_BUFFER13_ARB 0x8832 2918 #define GL_DRAW_BUFFER14_ARB 0x8833 2919 #define GL_DRAW_BUFFER15_ARB 0x8834 2924 #define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB) 2926 #define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers) 2933 #ifndef GL_ARB_draw_instanced 2934 #define GL_ARB_draw_instanced 1 2942 #define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB) 2943 #define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB) 2945 #define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced) 2952 #ifndef GL_ARB_fragment_program 2953 #define GL_ARB_fragment_program 1 2955 #define GL_FRAGMENT_PROGRAM_ARB 0x8804 2956 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 2957 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 2958 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 2959 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 2960 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 2961 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A 2962 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B 2963 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C 2964 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D 2965 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E 2966 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F 2967 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 2968 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871 2969 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 2971 #define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program) 2978 #ifndef GL_ARB_fragment_program_shadow 2979 #define GL_ARB_fragment_program_shadow 1 2981 #define GLEW_ARB_fragment_program_shadow \ 2982 GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow) 2989 #ifndef GL_ARB_fragment_shader 2990 #define GL_ARB_fragment_shader 1 2992 #define GL_FRAGMENT_SHADER_ARB 0x8B30 2993 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 2994 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B 2996 #define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader) 3003 #ifndef GL_ARB_framebuffer_object 3004 #define GL_ARB_framebuffer_object 1 3006 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 3007 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 3008 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 3009 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 3010 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 3011 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 3012 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 3013 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 3014 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 3015 #define GL_FRAMEBUFFER_DEFAULT 0x8218 3016 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 3017 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A 3018 #define GL_INDEX 0x8222 3019 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 3020 #define GL_DEPTH_STENCIL 0x84F9 3021 #define GL_UNSIGNED_INT_24_8 0x84FA 3022 #define GL_DEPTH24_STENCIL8 0x88F0 3023 #define GL_TEXTURE_STENCIL_SIZE 0x88F1 3024 #define GL_UNSIGNED_NORMALIZED 0x8C17 3025 #define GL_SRGB 0x8C40 3026 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 3027 #define GL_FRAMEBUFFER_BINDING 0x8CA6 3028 #define GL_RENDERBUFFER_BINDING 0x8CA7 3029 #define GL_READ_FRAMEBUFFER 0x8CA8 3030 #define GL_DRAW_FRAMEBUFFER 0x8CA9 3031 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA 3032 #define GL_RENDERBUFFER_SAMPLES 0x8CAB 3033 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 3034 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 3035 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 3036 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 3037 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 3038 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 3039 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 3040 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 3041 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB 3042 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC 3043 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 3044 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF 3045 #define GL_COLOR_ATTACHMENT0 0x8CE0 3046 #define GL_COLOR_ATTACHMENT1 0x8CE1 3047 #define GL_COLOR_ATTACHMENT2 0x8CE2 3048 #define GL_COLOR_ATTACHMENT3 0x8CE3 3049 #define GL_COLOR_ATTACHMENT4 0x8CE4 3050 #define GL_COLOR_ATTACHMENT5 0x8CE5 3051 #define GL_COLOR_ATTACHMENT6 0x8CE6 3052 #define GL_COLOR_ATTACHMENT7 0x8CE7 3053 #define GL_COLOR_ATTACHMENT8 0x8CE8 3054 #define GL_COLOR_ATTACHMENT9 0x8CE9 3055 #define GL_COLOR_ATTACHMENT10 0x8CEA 3056 #define GL_COLOR_ATTACHMENT11 0x8CEB 3057 #define GL_COLOR_ATTACHMENT12 0x8CEC 3058 #define GL_COLOR_ATTACHMENT13 0x8CED 3059 #define GL_COLOR_ATTACHMENT14 0x8CEE 3060 #define GL_COLOR_ATTACHMENT15 0x8CEF 3061 #define GL_DEPTH_ATTACHMENT 0x8D00 3062 #define GL_STENCIL_ATTACHMENT 0x8D20 3063 #define GL_FRAMEBUFFER 0x8D40 3064 #define GL_RENDERBUFFER 0x8D41 3065 #define GL_RENDERBUFFER_WIDTH 0x8D42 3066 #define GL_RENDERBUFFER_HEIGHT 0x8D43 3067 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 3068 #define GL_STENCIL_INDEX1 0x8D46 3069 #define GL_STENCIL_INDEX4 0x8D47 3070 #define GL_STENCIL_INDEX8 0x8D48 3071 #define GL_STENCIL_INDEX16 0x8D49 3072 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 3073 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 3074 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 3075 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 3076 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 3077 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 3078 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 3079 #define GL_MAX_SAMPLES 0x8D57 3125 #define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer) 3126 #define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer) 3127 #define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer) 3128 #define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus) 3129 #define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers) 3130 #define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers) 3131 #define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer) 3132 #define glFramebufferTexturLayer GLEW_GET_FUN(__glewFramebufferTexturLayer) 3133 #define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D) 3134 #define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D) 3135 #define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D) 3136 #define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers) 3137 #define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers) 3138 #define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap) 3139 #define glGetFramebufferAttachmentParameteriv \ 3140 GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv) 3141 #define glGetRenderbufferParameteriv \ 3142 GLEW_GET_FUN(__glewGetRenderbufferParameteriv) 3143 #define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer) 3144 #define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer) 3145 #define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage) 3146 #define glRenderbufferStorageMultisample \ 3147 GLEW_GET_FUN(__glewRenderbufferStorageMultisample) 3149 #define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object) 3156 #ifndef GL_ARB_framebuffer_sRGB 3157 #define GL_ARB_framebuffer_sRGB 1 3159 #define GL_FRAMEBUFFER_SRGB 0x8DB9 3161 #define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB) 3168 #ifndef GL_ARB_geometry_shader4 3169 #define GL_ARB_geometry_shader4 1 3171 #define GL_LINES_ADJACENCY_ARB 0xA 3172 #define GL_LINE_STRIP_ADJACENCY_ARB 0xB 3173 #define GL_TRIANGLES_ADJACENCY_ARB 0xC 3174 #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD 3175 #define GL_PROGRAM_POINT_SIZE_ARB 0x8642 3176 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 3177 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 3178 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 3179 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 3180 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 3181 #define GL_GEOMETRY_SHADER_ARB 0x8DD9 3182 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA 3183 #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB 3184 #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC 3185 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD 3186 #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE 3187 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF 3188 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 3189 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 3202 #define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB) 3203 #define glFramebufferTextureFaceARB \ 3204 GLEW_GET_FUN(__glewFramebufferTextureFaceARB) 3205 #define glFramebufferTextureLayerARB \ 3206 GLEW_GET_FUN(__glewFramebufferTextureLayerARB) 3207 #define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB) 3209 #define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4) 3216 #ifndef GL_ARB_half_float_pixel 3217 #define GL_ARB_half_float_pixel 1 3219 #define GL_HALF_FLOAT_ARB 0x140B 3221 #define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel) 3228 #ifndef GL_ARB_half_float_vertex 3229 #define GL_ARB_half_float_vertex 1 3231 #define GL_HALF_FLOAT 0x140B 3233 #define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex) 3240 #ifndef GL_ARB_imaging 3241 #define GL_ARB_imaging 1 3243 #define GL_CONSTANT_COLOR 0x8001 3244 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 3245 #define GL_CONSTANT_ALPHA 0x8003 3246 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 3247 #define GL_BLEND_COLOR 0x8005 3248 #define GL_FUNC_ADD 0x8006 3249 #define GL_MIN 0x8007 3250 #define GL_MAX 0x8008 3251 #define GL_BLEND_EQUATION 0x8009 3252 #define GL_FUNC_SUBTRACT 0x800A 3253 #define GL_FUNC_REVERSE_SUBTRACT 0x800B 3254 #define GL_CONVOLUTION_1D 0x8010 3255 #define GL_CONVOLUTION_2D 0x8011 3256 #define GL_SEPARABLE_2D 0x8012 3257 #define GL_CONVOLUTION_BORDER_MODE 0x8013 3258 #define GL_CONVOLUTION_FILTER_SCALE 0x8014 3259 #define GL_CONVOLUTION_FILTER_BIAS 0x8015 3260 #define GL_REDUCE 0x8016 3261 #define GL_CONVOLUTION_FORMAT 0x8017 3262 #define GL_CONVOLUTION_WIDTH 0x8018 3263 #define GL_CONVOLUTION_HEIGHT 0x8019 3264 #define GL_MAX_CONVOLUTION_WIDTH 0x801A 3265 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B 3266 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C 3267 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D 3268 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E 3269 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F 3270 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020 3271 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 3272 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 3273 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 3274 #define GL_HISTOGRAM 0x8024 3275 #define GL_PROXY_HISTOGRAM 0x8025 3276 #define GL_HISTOGRAM_WIDTH 0x8026 3277 #define GL_HISTOGRAM_FORMAT 0x8027 3278 #define GL_HISTOGRAM_RED_SIZE 0x8028 3279 #define GL_HISTOGRAM_GREEN_SIZE 0x8029 3280 #define GL_HISTOGRAM_BLUE_SIZE 0x802A 3281 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B 3282 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C 3283 #define GL_HISTOGRAM_SINK 0x802D 3284 #define GL_MINMAX 0x802E 3285 #define GL_MINMAX_FORMAT 0x802F 3286 #define GL_MINMAX_SINK 0x8030 3287 #define GL_TABLE_TOO_LARGE 0x8031 3288 #define GL_COLOR_MATRIX 0x80B1 3289 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 3290 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 3291 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 3292 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 3293 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 3294 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 3295 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 3296 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 3297 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA 3298 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB 3299 #define GL_COLOR_TABLE 0x80D0 3300 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 3301 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 3302 #define GL_PROXY_COLOR_TABLE 0x80D3 3303 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 3304 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 3305 #define GL_COLOR_TABLE_SCALE 0x80D6 3306 #define GL_COLOR_TABLE_BIAS 0x80D7 3307 #define GL_COLOR_TABLE_FORMAT 0x80D8 3308 #define GL_COLOR_TABLE_WIDTH 0x80D9 3309 #define GL_COLOR_TABLE_RED_SIZE 0x80DA 3310 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB 3311 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC 3312 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD 3313 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE 3314 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF 3315 #define GL_IGNORE_BORDER 0x8150 3316 #define GL_CONSTANT_BORDER 0x8151 3317 #define GL_WRAP_BORDER 0x8152 3318 #define GL_REPLICATE_BORDER 0x8153 3319 #define GL_CONVOLUTION_BORDER_COLOR 0x8154 3393 #define glColorSubTable GLEW_GET_FUN(__glewColorSubTable) 3394 #define glColorTable GLEW_GET_FUN(__glewColorTable) 3395 #define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv) 3396 #define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv) 3397 #define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D) 3398 #define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D) 3399 #define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf) 3400 #define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv) 3401 #define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri) 3402 #define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv) 3403 #define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable) 3404 #define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable) 3405 #define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D) 3406 #define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D) 3407 #define glGetColorTable GLEW_GET_FUN(__glewGetColorTable) 3408 #define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv) 3409 #define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv) 3410 #define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter) 3411 #define glGetConvolutionParameterfv \ 3412 GLEW_GET_FUN(__glewGetConvolutionParameterfv) 3413 #define glGetConvolutionParameteriv \ 3414 GLEW_GET_FUN(__glewGetConvolutionParameteriv) 3415 #define glGetHistogram GLEW_GET_FUN(__glewGetHistogram) 3416 #define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv) 3417 #define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv) 3418 #define glGetMinmax GLEW_GET_FUN(__glewGetMinmax) 3419 #define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv) 3420 #define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv) 3421 #define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter) 3422 #define glHistogram GLEW_GET_FUN(__glewHistogram) 3423 #define glMinmax GLEW_GET_FUN(__glewMinmax) 3424 #define glResetHistogram GLEW_GET_FUN(__glewResetHistogram) 3425 #define glResetMinmax GLEW_GET_FUN(__glewResetMinmax) 3426 #define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D) 3428 #define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging) 3435 #ifndef GL_ARB_instanced_arrays 3436 #define GL_ARB_instanced_arrays 1 3438 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE 3443 #define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB) 3445 #define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays) 3452 #ifndef GL_ARB_map_buffer_range 3453 #define GL_ARB_map_buffer_range 1 3455 #define GL_MAP_READ_BIT 0x0001 3456 #define GL_MAP_WRITE_BIT 0x0002 3457 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 3458 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 3459 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 3460 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 3467 #define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange) 3468 #define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange) 3470 #define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range) 3477 #ifndef GL_ARB_matrix_palette 3478 #define GL_ARB_matrix_palette 1 3480 #define GL_MATRIX_PALETTE_ARB 0x8840 3481 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 3482 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842 3483 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 3484 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 3485 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 3486 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 3487 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 3488 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 3489 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 3501 #define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB) 3502 #define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB) 3503 #define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB) 3504 #define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB) 3505 #define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB) 3507 #define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette) 3514 #ifndef GL_ARB_multisample 3515 #define GL_ARB_multisample 1 3517 #define GL_MULTISAMPLE_ARB 0x809D 3518 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E 3519 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F 3520 #define GL_SAMPLE_COVERAGE_ARB 0x80A0 3521 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 3522 #define GL_SAMPLES_ARB 0x80A9 3523 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA 3524 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB 3525 #define GL_MULTISAMPLE_BIT_ARB 0x20000000 3530 #define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB) 3532 #define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample) 3539 #ifndef GL_ARB_multitexture 3540 #define GL_ARB_multitexture 1 3542 #define GL_TEXTURE0_ARB 0x84C0 3543 #define GL_TEXTURE1_ARB 0x84C1 3544 #define GL_TEXTURE2_ARB 0x84C2 3545 #define GL_TEXTURE3_ARB 0x84C3 3546 #define GL_TEXTURE4_ARB 0x84C4 3547 #define GL_TEXTURE5_ARB 0x84C5 3548 #define GL_TEXTURE6_ARB 0x84C6 3549 #define GL_TEXTURE7_ARB 0x84C7 3550 #define GL_TEXTURE8_ARB 0x84C8 3551 #define GL_TEXTURE9_ARB 0x84C9 3552 #define GL_TEXTURE10_ARB 0x84CA 3553 #define GL_TEXTURE11_ARB 0x84CB 3554 #define GL_TEXTURE12_ARB 0x84CC 3555 #define GL_TEXTURE13_ARB 0x84CD 3556 #define GL_TEXTURE14_ARB 0x84CE 3557 #define GL_TEXTURE15_ARB 0x84CF 3558 #define GL_TEXTURE16_ARB 0x84D0 3559 #define GL_TEXTURE17_ARB 0x84D1 3560 #define GL_TEXTURE18_ARB 0x84D2 3561 #define GL_TEXTURE19_ARB 0x84D3 3562 #define GL_TEXTURE20_ARB 0x84D4 3563 #define GL_TEXTURE21_ARB 0x84D5 3564 #define GL_TEXTURE22_ARB 0x84D6 3565 #define GL_TEXTURE23_ARB 0x84D7 3566 #define GL_TEXTURE24_ARB 0x84D8 3567 #define GL_TEXTURE25_ARB 0x84D9 3568 #define GL_TEXTURE26_ARB 0x84DA 3569 #define GL_TEXTURE27_ARB 0x84DB 3570 #define GL_TEXTURE28_ARB 0x84DC 3571 #define GL_TEXTURE29_ARB 0x84DD 3572 #define GL_TEXTURE30_ARB 0x84DE 3573 #define GL_TEXTURE31_ARB 0x84DF 3574 #define GL_ACTIVE_TEXTURE_ARB 0x84E0 3575 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 3576 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 3645 #define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB) 3646 #define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB) 3647 #define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB) 3648 #define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB) 3649 #define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB) 3650 #define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB) 3651 #define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB) 3652 #define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB) 3653 #define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB) 3654 #define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB) 3655 #define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB) 3656 #define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB) 3657 #define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB) 3658 #define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB) 3659 #define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB) 3660 #define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB) 3661 #define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB) 3662 #define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB) 3663 #define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB) 3664 #define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB) 3665 #define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB) 3666 #define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB) 3667 #define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB) 3668 #define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB) 3669 #define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB) 3670 #define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB) 3671 #define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB) 3672 #define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB) 3673 #define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB) 3674 #define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB) 3675 #define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB) 3676 #define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB) 3677 #define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB) 3678 #define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB) 3680 #define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture) 3687 #ifndef GL_ARB_occlusion_query 3688 #define GL_ARB_occlusion_query 1 3690 #define GL_QUERY_COUNTER_BITS_ARB 0x8864 3691 #define GL_CURRENT_QUERY_ARB 0x8865 3692 #define GL_QUERY_RESULT_ARB 0x8866 3693 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 3694 #define GL_SAMPLES_PASSED_ARB 0x8914 3709 #define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB) 3710 #define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB) 3711 #define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB) 3712 #define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB) 3713 #define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB) 3714 #define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB) 3715 #define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB) 3716 #define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB) 3718 #define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query) 3725 #ifndef GL_ARB_pixel_buffer_object 3726 #define GL_ARB_pixel_buffer_object 1 3728 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB 3729 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC 3730 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED 3731 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF 3733 #define GLEW_ARB_pixel_buffer_object \ 3734 GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object) 3741 #ifndef GL_ARB_point_parameters 3742 #define GL_ARB_point_parameters 1 3744 #define GL_POINT_SIZE_MIN_ARB 0x8126 3745 #define GL_POINT_SIZE_MAX_ARB 0x8127 3746 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 3747 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 3754 #define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB) 3755 #define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB) 3757 #define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters) 3764 #ifndef GL_ARB_point_sprite 3765 #define GL_ARB_point_sprite 1 3767 #define GL_POINT_SPRITE_ARB 0x8861 3768 #define GL_COORD_REPLACE_ARB 0x8862 3770 #define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite) 3777 #ifndef GL_ARB_shader_objects 3778 #define GL_ARB_shader_objects 1 3780 #define GL_PROGRAM_OBJECT_ARB 0x8B40 3781 #define GL_SHADER_OBJECT_ARB 0x8B48 3782 #define GL_OBJECT_TYPE_ARB 0x8B4E 3783 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F 3784 #define GL_FLOAT_VEC2_ARB 0x8B50 3785 #define GL_FLOAT_VEC3_ARB 0x8B51 3786 #define GL_FLOAT_VEC4_ARB 0x8B52 3787 #define GL_INT_VEC2_ARB 0x8B53 3788 #define GL_INT_VEC3_ARB 0x8B54 3789 #define GL_INT_VEC4_ARB 0x8B55 3790 #define GL_BOOL_ARB 0x8B56 3791 #define GL_BOOL_VEC2_ARB 0x8B57 3792 #define GL_BOOL_VEC3_ARB 0x8B58 3793 #define GL_BOOL_VEC4_ARB 0x8B59 3794 #define GL_FLOAT_MAT2_ARB 0x8B5A 3795 #define GL_FLOAT_MAT3_ARB 0x8B5B 3796 #define GL_FLOAT_MAT4_ARB 0x8B5C 3797 #define GL_SAMPLER_1D_ARB 0x8B5D 3798 #define GL_SAMPLER_2D_ARB 0x8B5E 3799 #define GL_SAMPLER_3D_ARB 0x8B5F 3800 #define GL_SAMPLER_CUBE_ARB 0x8B60 3801 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 3802 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 3803 #define GL_SAMPLER_2D_RECT_ARB 0x8B63 3804 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 3805 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 3806 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 3807 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82 3808 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 3809 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 3810 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 3811 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 3812 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 3813 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 3897 #define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB) 3898 #define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB) 3899 #define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB) 3900 #define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB) 3901 #define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB) 3902 #define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB) 3903 #define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB) 3904 #define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB) 3905 #define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB) 3906 #define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB) 3907 #define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB) 3908 #define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB) 3909 #define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB) 3910 #define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB) 3911 #define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB) 3912 #define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB) 3913 #define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB) 3914 #define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB) 3915 #define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB) 3916 #define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB) 3917 #define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB) 3918 #define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB) 3919 #define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB) 3920 #define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB) 3921 #define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB) 3922 #define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB) 3923 #define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB) 3924 #define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB) 3925 #define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB) 3926 #define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB) 3927 #define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB) 3928 #define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB) 3929 #define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB) 3930 #define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB) 3931 #define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB) 3932 #define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB) 3933 #define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB) 3934 #define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB) 3935 #define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB) 3937 #define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects) 3944 #ifndef GL_ARB_shading_language_100 3945 #define GL_ARB_shading_language_100 1 3947 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C 3949 #define GLEW_ARB_shading_language_100 \ 3950 GLEW_GET_VAR(__GLEW_ARB_shading_language_100) 3957 #ifndef GL_ARB_shadow 3958 #define GL_ARB_shadow 1 3960 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C 3961 #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D 3962 #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E 3964 #define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow) 3971 #ifndef GL_ARB_shadow_ambient 3972 #define GL_ARB_shadow_ambient 1 3974 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF 3976 #define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient) 3983 #ifndef GL_ARB_texture_border_clamp 3984 #define GL_ARB_texture_border_clamp 1 3986 #define GL_CLAMP_TO_BORDER_ARB 0x812D 3988 #define GLEW_ARB_texture_border_clamp \ 3989 GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp) 3996 #ifndef GL_ARB_texture_buffer_object 3997 #define GL_ARB_texture_buffer_object 1 3999 #define GL_TEXTURE_BUFFER_ARB 0x8C2A 4000 #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B 4001 #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C 4002 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D 4003 #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E 4008 #define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB) 4010 #define GLEW_ARB_texture_buffer_object \ 4011 GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object) 4018 #ifndef GL_ARB_texture_compression 4019 #define GL_ARB_texture_compression 1 4021 #define GL_COMPRESSED_ALPHA_ARB 0x84E9 4022 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA 4023 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB 4024 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC 4025 #define GL_COMPRESSED_RGB_ARB 0x84ED 4026 #define GL_COMPRESSED_RGBA_ARB 0x84EE 4027 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF 4028 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 4029 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 4030 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 4031 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 4056 #define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB) 4057 #define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB) 4058 #define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB) 4059 #define glCompressedTexSubImage1DARB \ 4060 GLEW_GET_FUN(__glewCompressedTexSubImage1DARB) 4061 #define glCompressedTexSubImage2DARB \ 4062 GLEW_GET_FUN(__glewCompressedTexSubImage2DARB) 4063 #define glCompressedTexSubImage3DARB \ 4064 GLEW_GET_FUN(__glewCompressedTexSubImage3DARB) 4065 #define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB) 4067 #define GLEW_ARB_texture_compression \ 4068 GLEW_GET_VAR(__GLEW_ARB_texture_compression) 4075 #ifndef GL_ARB_texture_compression_rgtc 4076 #define GL_ARB_texture_compression_rgtc 1 4078 #define GL_COMPRESSED_RED_RGTC1 0x8DBB 4079 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC 4080 #define GL_COMPRESSED_RG_RGTC2 0x8DBD 4081 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE 4083 #define GLEW_ARB_texture_compression_rgtc \ 4084 GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc) 4091 #ifndef GL_ARB_texture_cube_map 4092 #define GL_ARB_texture_cube_map 1 4094 #define GL_NORMAL_MAP_ARB 0x8511 4095 #define GL_REFLECTION_MAP_ARB 0x8512 4096 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 4097 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 4098 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 4099 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 4100 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 4101 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 4102 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 4103 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A 4104 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B 4105 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C 4107 #define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map) 4114 #ifndef GL_ARB_texture_env_add 4115 #define GL_ARB_texture_env_add 1 4117 #define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add) 4124 #ifndef GL_ARB_texture_env_combine 4125 #define GL_ARB_texture_env_combine 1 4127 #define GL_SUBTRACT_ARB 0x84E7 4128 #define GL_COMBINE_ARB 0x8570 4129 #define GL_COMBINE_RGB_ARB 0x8571 4130 #define GL_COMBINE_ALPHA_ARB 0x8572 4131 #define GL_RGB_SCALE_ARB 0x8573 4132 #define GL_ADD_SIGNED_ARB 0x8574 4133 #define GL_INTERPOLATE_ARB 0x8575 4134 #define GL_CONSTANT_ARB 0x8576 4135 #define GL_PRIMARY_COLOR_ARB 0x8577 4136 #define GL_PREVIOUS_ARB 0x8578 4137 #define GL_SOURCE0_RGB_ARB 0x8580 4138 #define GL_SOURCE1_RGB_ARB 0x8581 4139 #define GL_SOURCE2_RGB_ARB 0x8582 4140 #define GL_SOURCE0_ALPHA_ARB 0x8588 4141 #define GL_SOURCE1_ALPHA_ARB 0x8589 4142 #define GL_SOURCE2_ALPHA_ARB 0x858A 4143 #define GL_OPERAND0_RGB_ARB 0x8590 4144 #define GL_OPERAND1_RGB_ARB 0x8591 4145 #define GL_OPERAND2_RGB_ARB 0x8592 4146 #define GL_OPERAND0_ALPHA_ARB 0x8598 4147 #define GL_OPERAND1_ALPHA_ARB 0x8599 4148 #define GL_OPERAND2_ALPHA_ARB 0x859A 4150 #define GLEW_ARB_texture_env_combine \ 4151 GLEW_GET_VAR(__GLEW_ARB_texture_env_combine) 4158 #ifndef GL_ARB_texture_env_crossbar 4159 #define GL_ARB_texture_env_crossbar 1 4161 #define GLEW_ARB_texture_env_crossbar \ 4162 GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar) 4169 #ifndef GL_ARB_texture_env_dot3 4170 #define GL_ARB_texture_env_dot3 1 4172 #define GL_DOT3_RGB_ARB 0x86AE 4173 #define GL_DOT3_RGBA_ARB 0x86AF 4175 #define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3) 4182 #ifndef GL_ARB_texture_float 4183 #define GL_ARB_texture_float 1 4185 #define GL_RGBA32F_ARB 0x8814 4186 #define GL_RGB32F_ARB 0x8815 4187 #define GL_ALPHA32F_ARB 0x8816 4188 #define GL_INTENSITY32F_ARB 0x8817 4189 #define GL_LUMINANCE32F_ARB 0x8818 4190 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819 4191 #define GL_RGBA16F_ARB 0x881A 4192 #define GL_RGB16F_ARB 0x881B 4193 #define GL_ALPHA16F_ARB 0x881C 4194 #define GL_INTENSITY16F_ARB 0x881D 4195 #define GL_LUMINANCE16F_ARB 0x881E 4196 #define GL_LUMINANCE_ALPHA16F_ARB 0x881F 4197 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10 4198 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 4199 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 4200 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 4201 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 4202 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 4203 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 4204 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 4206 #define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float) 4213 #ifndef GL_ARB_texture_mirrored_repeat 4214 #define GL_ARB_texture_mirrored_repeat 1 4216 #define GL_MIRRORED_REPEAT_ARB 0x8370 4218 #define GLEW_ARB_texture_mirrored_repeat \ 4219 GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat) 4226 #ifndef GL_ARB_texture_non_power_of_two 4227 #define GL_ARB_texture_non_power_of_two 1 4229 #define GLEW_ARB_texture_non_power_of_two \ 4230 GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two) 4237 #ifndef GL_ARB_texture_rectangle 4238 #define GL_ARB_texture_rectangle 1 4240 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5 4241 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 4242 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 4243 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 4244 #define GL_SAMPLER_2D_RECT_ARB 0x8B63 4245 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 4247 #define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle) 4254 #ifndef GL_ARB_texture_rg 4255 #define GL_ARB_texture_rg 1 4257 #define GL_RED 0x1903 4258 #define GL_RG 0x8227 4259 #define GL_RG_INTEGER 0x8228 4260 #define GL_R8 0x8229 4261 #define GL_R16 0x822A 4262 #define GL_RG8 0x822B 4263 #define GL_RG16 0x822C 4264 #define GL_R16F 0x822D 4265 #define GL_R32F 0x822E 4266 #define GL_RG16F 0x822F 4267 #define GL_RG32F 0x8230 4268 #define GL_R8I 0x8231 4269 #define GL_R8UI 0x8232 4270 #define GL_R16I 0x8233 4271 #define GL_R16UI 0x8234 4272 #define GL_R32I 0x8235 4273 #define GL_R32UI 0x8236 4274 #define GL_RG8I 0x8237 4275 #define GL_RG8UI 0x8238 4276 #define GL_RG16I 0x8239 4277 #define GL_RG16UI 0x823A 4278 #define GL_RG32I 0x823B 4279 #define GL_RG32UI 0x823C 4281 #define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg) 4288 #ifndef GL_ARB_transpose_matrix 4289 #define GL_ARB_transpose_matrix 1 4291 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 4292 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 4293 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 4294 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 4301 #define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB) 4302 #define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB) 4303 #define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB) 4304 #define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB) 4306 #define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix) 4313 #ifndef GL_ARB_vertex_array_object 4314 #define GL_ARB_vertex_array_object 1 4316 #define GL_VERTEX_ARRAY_BINDING 0x85B5 4325 #define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray) 4326 #define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays) 4327 #define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays) 4328 #define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray) 4330 #define GLEW_ARB_vertex_array_object \ 4331 GLEW_GET_VAR(__GLEW_ARB_vertex_array_object) 4338 #ifndef GL_ARB_vertex_blend 4339 #define GL_ARB_vertex_blend 1 4341 #define GL_MODELVIEW0_ARB 0x1700 4342 #define GL_MODELVIEW1_ARB 0x850A 4343 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4 4344 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 4345 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 4346 #define GL_VERTEX_BLEND_ARB 0x86A7 4347 #define GL_CURRENT_WEIGHT_ARB 0x86A8 4348 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 4349 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA 4350 #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB 4351 #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC 4352 #define GL_WEIGHT_ARRAY_ARB 0x86AD 4353 #define GL_MODELVIEW2_ARB 0x8722 4354 #define GL_MODELVIEW3_ARB 0x8723 4355 #define GL_MODELVIEW4_ARB 0x8724 4356 #define GL_MODELVIEW5_ARB 0x8725 4357 #define GL_MODELVIEW6_ARB 0x8726 4358 #define GL_MODELVIEW7_ARB 0x8727 4359 #define GL_MODELVIEW8_ARB 0x8728 4360 #define GL_MODELVIEW9_ARB 0x8729 4361 #define GL_MODELVIEW10_ARB 0x872A 4362 #define GL_MODELVIEW11_ARB 0x872B 4363 #define GL_MODELVIEW12_ARB 0x872C 4364 #define GL_MODELVIEW13_ARB 0x872D 4365 #define GL_MODELVIEW14_ARB 0x872E 4366 #define GL_MODELVIEW15_ARB 0x872F 4367 #define GL_MODELVIEW16_ARB 0x8730 4368 #define GL_MODELVIEW17_ARB 0x8731 4369 #define GL_MODELVIEW18_ARB 0x8732 4370 #define GL_MODELVIEW19_ARB 0x8733 4371 #define GL_MODELVIEW20_ARB 0x8734 4372 #define GL_MODELVIEW21_ARB 0x8735 4373 #define GL_MODELVIEW22_ARB 0x8736 4374 #define GL_MODELVIEW23_ARB 0x8737 4375 #define GL_MODELVIEW24_ARB 0x8738 4376 #define GL_MODELVIEW25_ARB 0x8739 4377 #define GL_MODELVIEW26_ARB 0x873A 4378 #define GL_MODELVIEW27_ARB 0x873B 4379 #define GL_MODELVIEW28_ARB 0x873C 4380 #define GL_MODELVIEW29_ARB 0x873D 4381 #define GL_MODELVIEW30_ARB 0x873E 4382 #define GL_MODELVIEW31_ARB 0x873F 4402 #define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB) 4403 #define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB) 4404 #define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB) 4405 #define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB) 4406 #define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB) 4407 #define glWeightivARB GLEW_GET_FUN(__glewWeightivARB) 4408 #define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB) 4409 #define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB) 4410 #define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB) 4411 #define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB) 4413 #define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend) 4420 #ifndef GL_ARB_vertex_buffer_object 4421 #define GL_ARB_vertex_buffer_object 1 4423 #define GL_BUFFER_SIZE_ARB 0x8764 4424 #define GL_BUFFER_USAGE_ARB 0x8765 4425 #define GL_ARRAY_BUFFER_ARB 0x8892 4426 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 4427 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 4428 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 4429 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 4430 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 4431 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 4432 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 4433 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A 4434 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B 4435 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C 4436 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D 4437 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E 4438 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F 4439 #define GL_READ_ONLY_ARB 0x88B8 4440 #define GL_WRITE_ONLY_ARB 0x88B9 4441 #define GL_READ_WRITE_ARB 0x88BA 4442 #define GL_BUFFER_ACCESS_ARB 0x88BB 4443 #define GL_BUFFER_MAPPED_ARB 0x88BC 4444 #define GL_BUFFER_MAP_POINTER_ARB 0x88BD 4445 #define GL_STREAM_DRAW_ARB 0x88E0 4446 #define GL_STREAM_READ_ARB 0x88E1 4447 #define GL_STREAM_COPY_ARB 0x88E2 4448 #define GL_STATIC_DRAW_ARB 0x88E4 4449 #define GL_STATIC_READ_ARB 0x88E5 4450 #define GL_STATIC_COPY_ARB 0x88E6 4451 #define GL_DYNAMIC_DRAW_ARB 0x88E8 4452 #define GL_DYNAMIC_READ_ARB 0x88E9 4453 #define GL_DYNAMIC_COPY_ARB 0x88EA 4480 #define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB) 4481 #define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB) 4482 #define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB) 4483 #define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB) 4484 #define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB) 4485 #define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB) 4486 #define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB) 4487 #define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB) 4488 #define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB) 4489 #define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB) 4490 #define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB) 4492 #define GLEW_ARB_vertex_buffer_object \ 4493 GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object) 4500 #ifndef GL_ARB_vertex_program 4501 #define GL_ARB_vertex_program 1 4503 #define GL_COLOR_SUM_ARB 0x8458 4504 #define GL_VERTEX_PROGRAM_ARB 0x8620 4505 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 4506 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 4507 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 4508 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 4509 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 4510 #define GL_PROGRAM_LENGTH_ARB 0x8627 4511 #define GL_PROGRAM_STRING_ARB 0x8628 4512 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E 4513 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F 4514 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 4515 #define GL_CURRENT_MATRIX_ARB 0x8641 4516 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 4517 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 4518 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 4519 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B 4520 #define GL_PROGRAM_BINDING_ARB 0x8677 4521 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 4522 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A 4523 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874 4524 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 4525 #define GL_PROGRAM_FORMAT_ARB 0x8876 4526 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 4527 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 4528 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 4529 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 4530 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 4531 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 4532 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 4533 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 4534 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8 4535 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 4536 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA 4537 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB 4538 #define GL_PROGRAM_ATTRIBS_ARB 0x88AC 4539 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD 4540 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE 4541 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF 4542 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 4543 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 4544 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 4545 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 4546 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 4547 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 4548 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 4549 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 4550 #define GL_MATRIX0_ARB 0x88C0 4551 #define GL_MATRIX1_ARB 0x88C1 4552 #define GL_MATRIX2_ARB 0x88C2 4553 #define GL_MATRIX3_ARB 0x88C3 4554 #define GL_MATRIX4_ARB 0x88C4 4555 #define GL_MATRIX5_ARB 0x88C5 4556 #define GL_MATRIX6_ARB 0x88C6 4557 #define GL_MATRIX7_ARB 0x88C7 4558 #define GL_MATRIX8_ARB 0x88C8 4559 #define GL_MATRIX9_ARB 0x88C9 4560 #define GL_MATRIX10_ARB 0x88CA 4561 #define GL_MATRIX11_ARB 0x88CB 4562 #define GL_MATRIX12_ARB 0x88CC 4563 #define GL_MATRIX13_ARB 0x88CD 4564 #define GL_MATRIX14_ARB 0x88CE 4565 #define GL_MATRIX15_ARB 0x88CF 4566 #define GL_MATRIX16_ARB 0x88D0 4567 #define GL_MATRIX17_ARB 0x88D1 4568 #define GL_MATRIX18_ARB 0x88D2 4569 #define GL_MATRIX19_ARB 0x88D3 4570 #define GL_MATRIX20_ARB 0x88D4 4571 #define GL_MATRIX21_ARB 0x88D5 4572 #define GL_MATRIX22_ARB 0x88D6 4573 #define GL_MATRIX23_ARB 0x88D7 4574 #define GL_MATRIX24_ARB 0x88D8 4575 #define GL_MATRIX25_ARB 0x88D9 4576 #define GL_MATRIX26_ARB 0x88DA 4577 #define GL_MATRIX27_ARB 0x88DB 4578 #define GL_MATRIX28_ARB 0x88DC 4579 #define GL_MATRIX29_ARB 0x88DD 4580 #define GL_MATRIX30_ARB 0x88DE 4581 #define GL_MATRIX31_ARB 0x88DF 4711 #define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB) 4712 #define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB) 4713 #define glDisableVertexAttribArrayARB \ 4714 GLEW_GET_FUN(__glewDisableVertexAttribArrayARB) 4715 #define glEnableVertexAttribArrayARB \ 4716 GLEW_GET_FUN(__glewEnableVertexAttribArrayARB) 4717 #define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB) 4718 #define glGetProgramEnvParameterdvARB \ 4719 GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB) 4720 #define glGetProgramEnvParameterfvARB \ 4721 GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB) 4722 #define glGetProgramLocalParameterdvARB \ 4723 GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB) 4724 #define glGetProgramLocalParameterfvARB \ 4725 GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB) 4726 #define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB) 4727 #define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB) 4728 #define glGetVertexAttribPointervARB \ 4729 GLEW_GET_FUN(__glewGetVertexAttribPointervARB) 4730 #define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB) 4731 #define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB) 4732 #define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB) 4733 #define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB) 4734 #define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB) 4735 #define glProgramEnvParameter4dvARB \ 4736 GLEW_GET_FUN(__glewProgramEnvParameter4dvARB) 4737 #define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB) 4738 #define glProgramEnvParameter4fvARB \ 4739 GLEW_GET_FUN(__glewProgramEnvParameter4fvARB) 4740 #define glProgramLocalParameter4dARB \ 4741 GLEW_GET_FUN(__glewProgramLocalParameter4dARB) 4742 #define glProgramLocalParameter4dvARB \ 4743 GLEW_GET_FUN(__glewProgramLocalParameter4dvARB) 4744 #define glProgramLocalParameter4fARB \ 4745 GLEW_GET_FUN(__glewProgramLocalParameter4fARB) 4746 #define glProgramLocalParameter4fvARB \ 4747 GLEW_GET_FUN(__glewProgramLocalParameter4fvARB) 4748 #define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB) 4749 #define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB) 4750 #define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB) 4751 #define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB) 4752 #define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB) 4753 #define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB) 4754 #define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB) 4755 #define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB) 4756 #define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB) 4757 #define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB) 4758 #define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB) 4759 #define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB) 4760 #define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB) 4761 #define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB) 4762 #define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB) 4763 #define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB) 4764 #define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB) 4765 #define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB) 4766 #define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB) 4767 #define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB) 4768 #define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB) 4769 #define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB) 4770 #define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB) 4771 #define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB) 4772 #define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB) 4773 #define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB) 4774 #define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB) 4775 #define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB) 4776 #define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB) 4777 #define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB) 4778 #define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB) 4779 #define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB) 4780 #define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB) 4781 #define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB) 4782 #define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB) 4783 #define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB) 4784 #define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB) 4785 #define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB) 4787 #define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program) 4794 #ifndef GL_ARB_vertex_shader 4795 #define GL_ARB_vertex_shader 1 4797 #define GL_VERTEX_SHADER_ARB 0x8B31 4798 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A 4799 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B 4800 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C 4801 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D 4802 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 4803 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A 4813 #define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB) 4814 #define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB) 4815 #define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB) 4817 #define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader) 4824 #ifndef GL_ARB_window_pos 4825 #define GL_ARB_window_pos 1 4848 #define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB) 4849 #define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB) 4850 #define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB) 4851 #define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB) 4852 #define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB) 4853 #define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB) 4854 #define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB) 4855 #define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB) 4856 #define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB) 4857 #define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB) 4858 #define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB) 4859 #define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB) 4860 #define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB) 4861 #define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB) 4862 #define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB) 4863 #define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB) 4865 #define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos) 4872 #ifndef GL_ATIX_point_sprites 4873 #define GL_ATIX_point_sprites 1 4875 #define GL_TEXTURE_POINT_MODE_ATIX 0x60B0 4876 #define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1 4877 #define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2 4878 #define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3 4879 #define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4 4880 #define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5 4882 #define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites) 4889 #ifndef GL_ATIX_texture_env_combine3 4890 #define GL_ATIX_texture_env_combine3 1 4892 #define GL_MODULATE_ADD_ATIX 0x8744 4893 #define GL_MODULATE_SIGNED_ADD_ATIX 0x8745 4894 #define GL_MODULATE_SUBTRACT_ATIX 0x8746 4896 #define GLEW_ATIX_texture_env_combine3 \ 4897 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3) 4904 #ifndef GL_ATIX_texture_env_route 4905 #define GL_ATIX_texture_env_route 1 4907 #define GL_SECONDARY_COLOR_ATIX 0x8747 4908 #define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 4909 #define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 4911 #define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route) 4918 #ifndef GL_ATIX_vertex_shader_output_point_size 4919 #define GL_ATIX_vertex_shader_output_point_size 1 4921 #define GL_OUTPUT_POINT_SIZE_ATIX 0x610E 4923 #define GLEW_ATIX_vertex_shader_output_point_size \ 4924 GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size) 4931 #ifndef GL_ATI_draw_buffers 4932 #define GL_ATI_draw_buffers 1 4934 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824 4935 #define GL_DRAW_BUFFER0_ATI 0x8825 4936 #define GL_DRAW_BUFFER1_ATI 0x8826 4937 #define GL_DRAW_BUFFER2_ATI 0x8827 4938 #define GL_DRAW_BUFFER3_ATI 0x8828 4939 #define GL_DRAW_BUFFER4_ATI 0x8829 4940 #define GL_DRAW_BUFFER5_ATI 0x882A 4941 #define GL_DRAW_BUFFER6_ATI 0x882B 4942 #define GL_DRAW_BUFFER7_ATI 0x882C 4943 #define GL_DRAW_BUFFER8_ATI 0x882D 4944 #define GL_DRAW_BUFFER9_ATI 0x882E 4945 #define GL_DRAW_BUFFER10_ATI 0x882F 4946 #define GL_DRAW_BUFFER11_ATI 0x8830 4947 #define GL_DRAW_BUFFER12_ATI 0x8831 4948 #define GL_DRAW_BUFFER13_ATI 0x8832 4949 #define GL_DRAW_BUFFER14_ATI 0x8833 4950 #define GL_DRAW_BUFFER15_ATI 0x8834 4955 #define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI) 4957 #define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers) 4964 #ifndef GL_ATI_element_array 4965 #define GL_ATI_element_array 1 4967 #define GL_ELEMENT_ARRAY_ATI 0x8768 4968 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 4969 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A 4978 #define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI) 4979 #define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI) 4980 #define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI) 4982 #define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array) 4989 #ifndef GL_ATI_envmap_bumpmap 4990 #define GL_ATI_envmap_bumpmap 1 4992 #define GL_BUMP_ROT_MATRIX_ATI 0x8775 4993 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 4994 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 4995 #define GL_BUMP_TEX_UNITS_ATI 0x8778 4996 #define GL_DUDV_ATI 0x8779 4997 #define GL_DU8DV8_ATI 0x877A 4998 #define GL_BUMP_ENVMAP_ATI 0x877B 4999 #define GL_BUMP_TARGET_ATI 0x877C 5010 #define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI) 5011 #define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI) 5012 #define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI) 5013 #define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI) 5015 #define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap) 5022 #ifndef GL_ATI_fragment_shader 5023 #define GL_ATI_fragment_shader 1 5025 #define GL_RED_BIT_ATI 0x00000001 5026 #define GL_2X_BIT_ATI 0x00000001 5027 #define GL_4X_BIT_ATI 0x00000002 5028 #define GL_GREEN_BIT_ATI 0x00000002 5029 #define GL_COMP_BIT_ATI 0x00000002 5030 #define GL_BLUE_BIT_ATI 0x00000004 5031 #define GL_8X_BIT_ATI 0x00000004 5032 #define GL_NEGATE_BIT_ATI 0x00000004 5033 #define GL_BIAS_BIT_ATI 0x00000008 5034 #define GL_HALF_BIT_ATI 0x00000008 5035 #define GL_QUARTER_BIT_ATI 0x00000010 5036 #define GL_EIGHTH_BIT_ATI 0x00000020 5037 #define GL_SATURATE_BIT_ATI 0x00000040 5038 #define GL_FRAGMENT_SHADER_ATI 0x8920 5039 #define GL_REG_0_ATI 0x8921 5040 #define GL_REG_1_ATI 0x8922 5041 #define GL_REG_2_ATI 0x8923 5042 #define GL_REG_3_ATI 0x8924 5043 #define GL_REG_4_ATI 0x8925 5044 #define GL_REG_5_ATI 0x8926 5045 #define GL_CON_0_ATI 0x8941 5046 #define GL_CON_1_ATI 0x8942 5047 #define GL_CON_2_ATI 0x8943 5048 #define GL_CON_3_ATI 0x8944 5049 #define GL_CON_4_ATI 0x8945 5050 #define GL_CON_5_ATI 0x8946 5051 #define GL_CON_6_ATI 0x8947 5052 #define GL_CON_7_ATI 0x8948 5053 #define GL_MOV_ATI 0x8961 5054 #define GL_ADD_ATI 0x8963 5055 #define GL_MUL_ATI 0x8964 5056 #define GL_SUB_ATI 0x8965 5057 #define GL_DOT3_ATI 0x8966 5058 #define GL_DOT4_ATI 0x8967 5059 #define GL_MAD_ATI 0x8968 5060 #define GL_LERP_ATI 0x8969 5061 #define GL_CND_ATI 0x896A 5062 #define GL_CND0_ATI 0x896B 5063 #define GL_DOT2_ADD_ATI 0x896C 5064 #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D 5065 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E 5066 #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F 5067 #define GL_NUM_PASSES_ATI 0x8970 5068 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 5069 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 5070 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 5071 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 5072 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 5073 #define GL_SWIZZLE_STR_ATI 0x8976 5074 #define GL_SWIZZLE_STQ_ATI 0x8977 5075 #define GL_SWIZZLE_STR_DR_ATI 0x8978 5076 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979 5077 #define GL_SWIZZLE_STRQ_ATI 0x897A 5078 #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B 5113 #define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI) 5114 #define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI) 5115 #define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI) 5116 #define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI) 5117 #define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI) 5118 #define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI) 5119 #define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI) 5120 #define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI) 5121 #define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI) 5122 #define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI) 5123 #define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI) 5124 #define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI) 5125 #define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI) 5126 #define glSetFragmentShaderConstantATI \ 5127 GLEW_GET_FUN(__glewSetFragmentShaderConstantATI) 5129 #define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader) 5136 #ifndef GL_ATI_map_object_buffer 5137 #define GL_ATI_map_object_buffer 1 5142 #define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI) 5143 #define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI) 5145 #define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer) 5152 #ifndef GL_ATI_pn_triangles 5153 #define GL_ATI_pn_triangles 1 5155 #define GL_PN_TRIANGLES_ATI 0x87F0 5156 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 5157 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 5158 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 5159 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 5160 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 5161 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 5162 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 5163 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 5170 #define glPNTrianglesfATI GLEW_GET_FUN(__glPNTrianglewesfATI) 5171 #define glPNTrianglesiATI GLEW_GET_FUN(__glPNTrianglewesiATI) 5173 #define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles) 5180 #ifndef GL_ATI_separate_stencil 5181 #define GL_ATI_separate_stencil 1 5183 #define GL_STENCIL_BACK_FUNC_ATI 0x8800 5184 #define GL_STENCIL_BACK_FAIL_ATI 0x8801 5185 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 5186 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 5193 #define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI) 5194 #define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI) 5196 #define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil) 5203 #ifndef GL_ATI_shader_texture_lod 5204 #define GL_ATI_shader_texture_lod 1 5206 #define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod) 5213 #ifndef GL_ATI_text_fragment_shader 5214 #define GL_ATI_text_fragment_shader 1 5216 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 5218 #define GLEW_ATI_text_fragment_shader \ 5219 GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader) 5226 #ifndef GL_ATI_texture_compression_3dc 5227 #define GL_ATI_texture_compression_3dc 1 5229 #define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 5231 #define GLEW_ATI_texture_compression_3dc \ 5232 GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc) 5239 #ifndef GL_ATI_texture_env_combine3 5240 #define GL_ATI_texture_env_combine3 1 5242 #define GL_MODULATE_ADD_ATI 0x8744 5243 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 5244 #define GL_MODULATE_SUBTRACT_ATI 0x8746 5246 #define GLEW_ATI_texture_env_combine3 \ 5247 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3) 5254 #ifndef GL_ATI_texture_float 5255 #define GL_ATI_texture_float 1 5257 #define GL_RGBA_FLOAT32_ATI 0x8814 5258 #define GL_RGB_FLOAT32_ATI 0x8815 5259 #define GL_ALPHA_FLOAT32_ATI 0x8816 5260 #define GL_INTENSITY_FLOAT32_ATI 0x8817 5261 #define GL_LUMINANCE_FLOAT32_ATI 0x8818 5262 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 5263 #define GL_RGBA_FLOAT16_ATI 0x881A 5264 #define GL_RGB_FLOAT16_ATI 0x881B 5265 #define GL_ALPHA_FLOAT16_ATI 0x881C 5266 #define GL_INTENSITY_FLOAT16_ATI 0x881D 5267 #define GL_LUMINANCE_FLOAT16_ATI 0x881E 5268 #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F 5270 #define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float) 5277 #ifndef GL_ATI_texture_mirror_once 5278 #define GL_ATI_texture_mirror_once 1 5280 #define GL_MIRROR_CLAMP_ATI 0x8742 5281 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 5283 #define GLEW_ATI_texture_mirror_once \ 5284 GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once) 5291 #ifndef GL_ATI_vertex_array_object 5292 #define GL_ATI_vertex_array_object 1 5294 #define GL_STATIC_ATI 0x8760 5295 #define GL_DYNAMIC_ATI 0x8761 5296 #define GL_PRESERVE_ATI 0x8762 5297 #define GL_DISCARD_ATI 0x8763 5298 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 5299 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 5300 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 5301 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 5328 #define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI) 5329 #define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI) 5330 #define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI) 5331 #define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI) 5332 #define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI) 5333 #define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI) 5334 #define glGetVariantArrayObjectfvATI \ 5335 GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI) 5336 #define glGetVariantArrayObjectivATI \ 5337 GLEW_GET_FUN(__glewGetVariantArrayObjectivATI) 5338 #define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI) 5339 #define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI) 5340 #define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI) 5341 #define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI) 5343 #define GLEW_ATI_vertex_array_object \ 5344 GLEW_GET_VAR(__GLEW_ATI_vertex_array_object) 5351 #ifndef GL_ATI_vertex_attrib_array_object 5352 #define GL_ATI_vertex_attrib_array_object 1 5362 #define glGetVertexAttribArrayObjectfvATI \ 5363 GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI) 5364 #define glGetVertexAttribArrayObjectivATI \ 5365 GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI) 5366 #define glVertexAttribArrayObjectATI \ 5367 GLEW_GET_FUN(__glewVertexAttribArrayObjectATI) 5369 #define GLEW_ATI_vertex_attrib_array_object \ 5370 GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object) 5377 #ifndef GL_ATI_vertex_streams 5378 #define GL_ATI_vertex_streams 1 5380 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B 5381 #define GL_VERTEX_SOURCE_ATI 0x876C 5382 #define GL_VERTEX_STREAM0_ATI 0x876D 5383 #define GL_VERTEX_STREAM1_ATI 0x876E 5384 #define GL_VERTEX_STREAM2_ATI 0x876F 5385 #define GL_VERTEX_STREAM3_ATI 0x8770 5386 #define GL_VERTEX_STREAM4_ATI 0x8771 5387 #define GL_VERTEX_STREAM5_ATI 0x8772 5388 #define GL_VERTEX_STREAM6_ATI 0x8773 5389 #define GL_VERTEX_STREAM7_ATI 0x8774 5466 #define glClientActiveVertexStreamATI \ 5467 GLEW_GET_FUN(__glewClientActiveVertexStreamATI) 5468 #define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI) 5469 #define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI) 5470 #define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI) 5471 #define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI) 5472 #define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI) 5473 #define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI) 5474 #define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI) 5475 #define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI) 5476 #define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI) 5477 #define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI) 5478 #define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI) 5479 #define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI) 5480 #define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI) 5481 #define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI) 5482 #define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI) 5483 #define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI) 5484 #define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI) 5485 #define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI) 5486 #define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI) 5487 #define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI) 5488 #define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI) 5489 #define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI) 5490 #define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI) 5491 #define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI) 5492 #define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI) 5493 #define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI) 5494 #define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI) 5495 #define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI) 5496 #define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI) 5497 #define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI) 5498 #define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI) 5499 #define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI) 5500 #define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI) 5501 #define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI) 5502 #define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI) 5503 #define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI) 5505 #define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams) 5512 #ifndef GL_EXT_422_pixels 5513 #define GL_EXT_422_pixels 1 5515 #define GL_422_EXT 0x80CC 5516 #define GL_422_REV_EXT 0x80CD 5517 #define GL_422_AVERAGE_EXT 0x80CE 5518 #define GL_422_REV_AVERAGE_EXT 0x80CF 5520 #define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels) 5527 #ifndef GL_EXT_Cg_shader 5528 #define GL_EXT_Cg_shader 1 5530 #define GL_CG_VERTEX_SHADER_EXT 0x890E 5531 #define GL_CG_FRAGMENT_SHADER_EXT 0x890F 5533 #define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader) 5541 #define GL_EXT_abgr 1 5543 #define GL_ABGR_EXT 0x8000 5545 #define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr) 5553 #define GL_EXT_bgra 1 5555 #define GL_BGR_EXT 0x80E0 5556 #define GL_BGRA_EXT 0x80E1 5558 #define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra) 5565 #ifndef GL_EXT_bindable_uniform 5566 #define GL_EXT_bindable_uniform 1 5568 #define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 5569 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 5570 #define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 5571 #define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED 5572 #define GL_UNIFORM_BUFFER_EXT 0x8DEE 5573 #define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF 5582 #define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT) 5583 #define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT) 5584 #define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT) 5586 #define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform) 5593 #ifndef GL_EXT_blend_color 5594 #define GL_EXT_blend_color 1 5596 #define GL_CONSTANT_COLOR_EXT 0x8001 5597 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 5598 #define GL_CONSTANT_ALPHA_EXT 0x8003 5599 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 5600 #define GL_BLEND_COLOR_EXT 0x8005 5605 #define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT) 5607 #define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color) 5614 #ifndef GL_EXT_blend_equation_separate 5615 #define GL_EXT_blend_equation_separate 1 5617 #define GL_BLEND_EQUATION_RGB_EXT 0x8009 5618 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D 5623 #define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT) 5625 #define GLEW_EXT_blend_equation_separate \ 5626 GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate) 5633 #ifndef GL_EXT_blend_func_separate 5634 #define GL_EXT_blend_func_separate 1 5636 #define GL_BLEND_DST_RGB_EXT 0x80C8 5637 #define GL_BLEND_SRC_RGB_EXT 0x80C9 5638 #define GL_BLEND_DST_ALPHA_EXT 0x80CA 5639 #define GL_BLEND_SRC_ALPHA_EXT 0x80CB 5645 #define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT) 5647 #define GLEW_EXT_blend_func_separate \ 5648 GLEW_GET_VAR(__GLEW_EXT_blend_func_separate) 5655 #ifndef GL_EXT_blend_logic_op 5656 #define GL_EXT_blend_logic_op 1 5658 #define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op) 5665 #ifndef GL_EXT_blend_minmax 5666 #define GL_EXT_blend_minmax 1 5668 #define GL_FUNC_ADD_EXT 0x8006 5669 #define GL_MIN_EXT 0x8007 5670 #define GL_MAX_EXT 0x8008 5671 #define GL_BLEND_EQUATION_EXT 0x8009 5675 #define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT) 5677 #define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax) 5684 #ifndef GL_EXT_blend_subtract 5685 #define GL_EXT_blend_subtract 1 5687 #define GL_FUNC_SUBTRACT_EXT 0x800A 5688 #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B 5690 #define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract) 5697 #ifndef GL_EXT_clip_volume_hint 5698 #define GL_EXT_clip_volume_hint 1 5700 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 5702 #define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint) 5709 #ifndef GL_EXT_cmyka 5710 #define GL_EXT_cmyka 1 5712 #define GL_CMYK_EXT 0x800C 5713 #define GL_CMYKA_EXT 0x800D 5714 #define GL_PACK_CMYK_HINT_EXT 0x800E 5715 #define GL_UNPACK_CMYK_HINT_EXT 0x800F 5717 #define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka) 5724 #ifndef GL_EXT_color_subtable 5725 #define GL_EXT_color_subtable 1 5733 #define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT) 5734 #define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT) 5736 #define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable) 5743 #ifndef GL_EXT_compiled_vertex_array 5744 #define GL_EXT_compiled_vertex_array 1 5746 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 5747 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 5753 #define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT) 5754 #define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT) 5756 #define GLEW_EXT_compiled_vertex_array \ 5757 GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array) 5764 #ifndef GL_EXT_convolution 5765 #define GL_EXT_convolution 1 5767 #define GL_CONVOLUTION_1D_EXT 0x8010 5768 #define GL_CONVOLUTION_2D_EXT 0x8011 5769 #define GL_SEPARABLE_2D_EXT 0x8012 5770 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 5771 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 5772 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 5773 #define GL_REDUCE_EXT 0x8016 5774 #define GL_CONVOLUTION_FORMAT_EXT 0x8017 5775 #define GL_CONVOLUTION_WIDTH_EXT 0x8018 5776 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019 5777 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A 5778 #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B 5779 #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C 5780 #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D 5781 #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E 5782 #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F 5783 #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 5784 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 5785 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 5786 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 5820 #define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT) 5821 #define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT) 5822 #define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT) 5823 #define glConvolutionParameterfvEXT \ 5824 GLEW_GET_FUN(__glewConvolutionParameterfvEXT) 5825 #define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT) 5826 #define glConvolutionParameterivEXT \ 5827 GLEW_GET_FUN(__glewConvolutionParameterivEXT) 5828 #define glCopyConvolutionFilter1DEXT \ 5829 GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT) 5830 #define glCopyConvolutionFilter2DEXT \ 5831 GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT) 5832 #define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT) 5833 #define glGetConvolutionParameterfvEXT \ 5834 GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT) 5835 #define glGetConvolutionParameterivEXT \ 5836 GLEW_GET_FUN(__glewGetConvolutionParameterivEXT) 5837 #define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT) 5838 #define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT) 5840 #define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution) 5847 #ifndef GL_EXT_coordinate_frame 5848 #define GL_EXT_coordinate_frame 1 5850 #define GL_TANGENT_ARRAY_EXT 0x8439 5851 #define GL_BINORMAL_ARRAY_EXT 0x843A 5852 #define GL_CURRENT_TANGENT_EXT 0x843B 5853 #define GL_CURRENT_BINORMAL_EXT 0x843C 5854 #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E 5855 #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F 5856 #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 5857 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 5858 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 5859 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 5860 #define GL_MAP1_TANGENT_EXT 0x8444 5861 #define GL_MAP2_TANGENT_EXT 0x8445 5862 #define GL_MAP1_BINORMAL_EXT 0x8446 5863 #define GL_MAP2_BINORMAL_EXT 0x8447 5870 #define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT) 5871 #define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT) 5873 #define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame) 5880 #ifndef GL_EXT_copy_texture 5881 #define GL_EXT_copy_texture 1 5899 #define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT) 5900 #define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT) 5901 #define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT) 5902 #define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT) 5903 #define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT) 5905 #define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture) 5912 #ifndef GL_EXT_cull_vertex 5913 #define GL_EXT_cull_vertex 1 5920 #define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT) 5921 #define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT) 5923 #define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex) 5930 #ifndef GL_EXT_depth_bounds_test 5931 #define GL_EXT_depth_bounds_test 1 5933 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 5934 #define GL_DEPTH_BOUNDS_EXT 0x8891 5939 #define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT) 5941 #define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test) 5948 #ifndef GL_EXT_direct_state_access 5949 #define GL_EXT_direct_state_access 1 5951 #define GL_PROGRAM_MATRIX_EXT 0x8E2D 5952 #define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E 5953 #define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F 6416 #define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT) 6417 #define glCheckNamedFramebufferStatusEXT \ 6418 GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT) 6419 #define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT) 6420 #define glCompressedMultiTexImage1DEXT \ 6421 GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT) 6422 #define glCompressedMultiTexImage2DEXT \ 6423 GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT) 6424 #define glCompressedMultiTexImage3DEXT \ 6425 GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT) 6426 #define glCompressedMultiTexSubImage1DEXT \ 6427 GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT) 6428 #define glCompressedMultiTexSubImage2DEXT \ 6429 GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT) 6430 #define glCompressedMultiTexSubImage3DEXT \ 6431 GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT) 6432 #define glCompressedTextureImage1DEXT \ 6433 GLEW_GET_FUN(__glewCompressedTextureImage1DEXT) 6434 #define glCompressedTextureImage2DEXT \ 6435 GLEW_GET_FUN(__glewCompressedTextureImage2DEXT) 6436 #define glCompressedTextureImage3DEXT \ 6437 GLEW_GET_FUN(__glewCompressedTextureImage3DEXT) 6438 #define glCompressedTextureSubImage1DEXT \ 6439 GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT) 6440 #define glCompressedTextureSubImage2DEXT \ 6441 GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT) 6442 #define glCompressedTextureSubImage3DEXT \ 6443 GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT) 6444 #define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT) 6445 #define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT) 6446 #define glCopyMultiTexSubImage1DEXT \ 6447 GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT) 6448 #define glCopyMultiTexSubImage2DEXT \ 6449 GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT) 6450 #define glCopyMultiTexSubImage3DEXT \ 6451 GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT) 6452 #define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT) 6453 #define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT) 6454 #define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT) 6455 #define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT) 6456 #define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT) 6457 #define glDisableClientStateIndexedEXT \ 6458 GLEW_GET_FUN(__glewDisableClientStateIndexedEXT) 6459 #define glEnableClientStateIndexedEXT \ 6460 GLEW_GET_FUN(__glewEnableClientStateIndexedEXT) 6461 #define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT) 6462 #define glFramebufferDrawBuffersEXT \ 6463 GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT) 6464 #define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT) 6465 #define glGenerateMultiTexMipmapEXT \ 6466 GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT) 6467 #define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT) 6468 #define glGetCompressedMultiTexImageEXT \ 6469 GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT) 6470 #define glGetCompressedTextureImageEXT \ 6471 GLEW_GET_FUN(__glewGetCompressedTextureImageEXT) 6472 #define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT) 6473 #define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT) 6474 #define glGetFramebufferParameterivEXT \ 6475 GLEW_GET_FUN(__glewGetFramebufferParameterivEXT) 6476 #define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT) 6477 #define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT) 6478 #define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT) 6479 #define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT) 6480 #define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT) 6481 #define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT) 6482 #define glGetMultiTexLevelParameterfvEXT \ 6483 GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT) 6484 #define glGetMultiTexLevelParameterivEXT \ 6485 GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT) 6486 #define glGetMultiTexParameterIivEXT \ 6487 GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT) 6488 #define glGetMultiTexParameterIuivEXT \ 6489 GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT) 6490 #define glGetMultiTexParameterfvEXT \ 6491 GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT) 6492 #define glGetMultiTexParameterivEXT \ 6493 GLEW_GET_FUN(__glewGetMultiTexParameterivEXT) 6494 #define glGetNamedBufferParameterivEXT \ 6495 GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT) 6496 #define glGetNamedBufferPointervEXT \ 6497 GLEW_GET_FUN(__glewGetNamedBufferPointervEXT) 6498 #define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT) 6499 #define glGetNamedFramebufferAttachmentParameterivEXT \ 6500 GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT) 6501 #define glGetNamedProgramLocalParameterIivEXT \ 6502 GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT) 6503 #define glGetNamedProgramLocalParameterIuivEXT \ 6504 GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT) 6505 #define glGetNamedProgramLocalParameterdvEXT \ 6506 GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT) 6507 #define glGetNamedProgramLocalParameterfvEXT \ 6508 GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT) 6509 #define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT) 6510 #define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT) 6511 #define glGetNamedRenderbufferParameterivEXT \ 6512 GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT) 6513 #define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT) 6514 #define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT) 6515 #define glGetTextureLevelParameterfvEXT \ 6516 GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT) 6517 #define glGetTextureLevelParameterivEXT \ 6518 GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT) 6519 #define glGetTextureParameterIivEXT \ 6520 GLEW_GET_FUN(__glewGetTextureParameterIivEXT) 6521 #define glGetTextureParameterIuivEXT \ 6522 GLEW_GET_FUN(__glewGetTextureParameterIuivEXT) 6523 #define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT) 6524 #define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT) 6525 #define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT) 6526 #define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT) 6527 #define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT) 6528 #define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT) 6529 #define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT) 6530 #define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT) 6531 #define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT) 6532 #define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT) 6533 #define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT) 6534 #define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT) 6535 #define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT) 6536 #define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT) 6537 #define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT) 6538 #define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT) 6539 #define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT) 6540 #define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT) 6541 #define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT) 6542 #define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT) 6543 #define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT) 6544 #define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT) 6545 #define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT) 6546 #define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT) 6547 #define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT) 6548 #define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT) 6549 #define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT) 6550 #define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT) 6551 #define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT) 6552 #define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT) 6553 #define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT) 6554 #define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT) 6555 #define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT) 6556 #define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT) 6557 #define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT) 6558 #define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT) 6559 #define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT) 6560 #define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT) 6561 #define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT) 6562 #define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT) 6563 #define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT) 6564 #define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT) 6565 #define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT) 6566 #define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT) 6567 #define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT) 6568 #define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT) 6569 #define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT) 6570 #define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT) 6571 #define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT) 6572 #define glNamedFramebufferRenderbufferEXT \ 6573 GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT) 6574 #define glNamedFramebufferTexture1DEXT \ 6575 GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT) 6576 #define glNamedFramebufferTexture2DEXT \ 6577 GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT) 6578 #define glNamedFramebufferTexture3DEXT \ 6579 GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT) 6580 #define glNamedFramebufferTextureEXT \ 6581 GLEW_GET_FUN(__glewNamedFramebufferTextureEXT) 6582 #define glNamedFramebufferTextureFaceEXT \ 6583 GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT) 6584 #define glNamedFramebufferTextureLayerEXT \ 6585 GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT) 6586 #define glNamedProgramLocalParameter4dEXT \ 6587 GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT) 6588 #define glNamedProgramLocalParameter4dvEXT \ 6589 GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT) 6590 #define glNamedProgramLocalParameter4fEXT \ 6591 GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT) 6592 #define glNamedProgramLocalParameter4fvEXT \ 6593 GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT) 6594 #define glNamedProgramLocalParameterI4iEXT \ 6595 GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT) 6596 #define glNamedProgramLocalParameterI4ivEXT \ 6597 GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT) 6598 #define glNamedProgramLocalParameterI4uiEXT \ 6599 GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT) 6600 #define glNamedProgramLocalParameterI4uivEXT \ 6601 GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT) 6602 #define glNamedProgramLocalParameters4fvEXT \ 6603 GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT) 6604 #define glNamedProgramLocalParametersI4ivEXT \ 6605 GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT) 6606 #define glNamedProgramLocalParametersI4uivEXT \ 6607 GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT) 6608 #define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT) 6609 #define glNamedRenderbufferStorageEXT \ 6610 GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT) 6611 #define glNamedRenderbufferStorageMultisampleCoverageEXT \ 6612 GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT) 6613 #define glNamedRenderbufferStorageMultisampleEXT \ 6614 GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT) 6615 #define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT) 6616 #define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT) 6617 #define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT) 6618 #define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT) 6619 #define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT) 6620 #define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT) 6621 #define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT) 6622 #define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT) 6623 #define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT) 6624 #define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT) 6625 #define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT) 6626 #define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT) 6627 #define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT) 6628 #define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT) 6629 #define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT) 6630 #define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT) 6631 #define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT) 6632 #define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT) 6633 #define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT) 6634 #define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT) 6635 #define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT) 6636 #define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT) 6637 #define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT) 6638 #define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT) 6639 #define glProgramUniformMatrix2fvEXT \ 6640 GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT) 6641 #define glProgramUniformMatrix2x3fvEXT \ 6642 GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT) 6643 #define glProgramUniformMatrix2x4fvEXT \ 6644 GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT) 6645 #define glProgramUniformMatrix3fvEXT \ 6646 GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT) 6647 #define glProgramUniformMatrix3x2fvEXT \ 6648 GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT) 6649 #define glProgramUniformMatrix3x4fvEXT \ 6650 GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT) 6651 #define glProgramUniformMatrix4fvEXT \ 6652 GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT) 6653 #define glProgramUniformMatrix4x2fvEXT \ 6654 GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT) 6655 #define glProgramUniformMatrix4x3fvEXT \ 6656 GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT) 6657 #define glPushClientAttribDefaultEXT \ 6658 GLEW_GET_FUN(__glewPushClientAttribDefaultEXT) 6659 #define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT) 6660 #define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT) 6661 #define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT) 6662 #define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT) 6663 #define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT) 6664 #define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT) 6665 #define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT) 6666 #define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT) 6667 #define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT) 6668 #define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT) 6669 #define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT) 6670 #define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT) 6671 #define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT) 6672 #define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT) 6673 #define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT) 6675 #define GLEW_EXT_direct_state_access \ 6676 GLEW_GET_VAR(__GLEW_EXT_direct_state_access) 6683 #ifndef GL_EXT_draw_buffers2 6684 #define GL_EXT_draw_buffers2 1 6699 #define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT) 6700 #define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT) 6701 #define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT) 6702 #define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT) 6703 #define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT) 6704 #define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT) 6706 #define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2) 6713 #ifndef GL_EXT_draw_instanced 6714 #define GL_EXT_draw_instanced 1 6722 #define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT) 6723 #define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT) 6725 #define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced) 6732 #ifndef GL_EXT_draw_range_elements 6733 #define GL_EXT_draw_range_elements 1 6735 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 6736 #define GL_MAX_ELEMENTS_INDICES 0x80E9 6742 #define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT) 6744 #define GLEW_EXT_draw_range_elements \ 6745 GLEW_GET_VAR(__GLEW_EXT_draw_range_elements) 6752 #ifndef GL_EXT_fog_coord 6753 #define GL_EXT_fog_coord 1 6755 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 6756 #define GL_FOG_COORDINATE_EXT 0x8451 6757 #define GL_FRAGMENT_DEPTH_EXT 0x8452 6758 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 6759 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 6760 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 6761 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 6762 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 6771 #define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT) 6772 #define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT) 6773 #define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT) 6774 #define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT) 6775 #define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT) 6777 #define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord) 6784 #ifndef GL_EXT_fragment_lighting 6785 #define GL_EXT_fragment_lighting 1 6787 #define GL_FRAGMENT_LIGHTING_EXT 0x8400 6788 #define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 6789 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402 6790 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403 6791 #define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404 6792 #define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405 6793 #define GL_CURRENT_RASTER_NORMAL_EXT 0x8406 6794 #define GL_LIGHT_ENV_MODE_EXT 0x8407 6795 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 6796 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409 6797 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A 6798 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B 6799 #define GL_FRAGMENT_LIGHT0_EXT 0x840C 6800 #define GL_FRAGMENT_LIGHT7_EXT 0x8413 6838 #define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT) 6839 #define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT) 6840 #define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT) 6841 #define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT) 6842 #define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT) 6843 #define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT) 6844 #define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT) 6845 #define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT) 6846 #define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT) 6847 #define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT) 6848 #define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT) 6849 #define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT) 6850 #define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT) 6851 #define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT) 6852 #define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT) 6853 #define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT) 6854 #define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT) 6855 #define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT) 6857 #define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting) 6864 #ifndef GL_EXT_framebuffer_blit 6865 #define GL_EXT_framebuffer_blit 1 6867 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 6868 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8 6869 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 6870 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA 6876 #define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT) 6878 #define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit) 6885 #ifndef GL_EXT_framebuffer_multisample 6886 #define GL_EXT_framebuffer_multisample 1 6888 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB 6889 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 6890 #define GL_MAX_SAMPLES_EXT 0x8D57 6896 #define glRenderbufferStorageMultisampleEXT \ 6897 GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT) 6899 #define GLEW_EXT_framebuffer_multisample \ 6900 GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample) 6907 #ifndef GL_EXT_framebuffer_object 6908 #define GL_EXT_framebuffer_object 1 6910 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 6911 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 6912 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 6913 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 6914 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 6915 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 6916 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 6917 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 6918 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 6919 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 6920 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 6921 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 6922 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 6923 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA 6924 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB 6925 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC 6926 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD 6927 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF 6928 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 6929 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 6930 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 6931 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 6932 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 6933 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 6934 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 6935 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 6936 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 6937 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 6938 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA 6939 #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB 6940 #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC 6941 #define GL_COLOR_ATTACHMENT13_EXT 0x8CED 6942 #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE 6943 #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF 6944 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00 6945 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20 6946 #define GL_FRAMEBUFFER_EXT 0x8D40 6947 #define GL_RENDERBUFFER_EXT 0x8D41 6948 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 6949 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 6950 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 6951 #define GL_STENCIL_INDEX1_EXT 0x8D46 6952 #define GL_STENCIL_INDEX4_EXT 0x8D47 6953 #define GL_STENCIL_INDEX8_EXT 0x8D48 6954 #define GL_STENCIL_INDEX16_EXT 0x8D49 6955 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 6956 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 6957 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 6958 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 6959 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 6960 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 7000 #define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT) 7001 #define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT) 7002 #define glCheckFramebufferStatusEXT \ 7003 GLEW_GET_FUN(__glewCheckFramebufferStatusEXT) 7004 #define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT) 7005 #define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT) 7006 #define glFramebufferRenderbufferEXT \ 7007 GLEW_GET_FUN(__glewFramebufferRenderbufferEXT) 7008 #define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT) 7009 #define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT) 7010 #define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT) 7011 #define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT) 7012 #define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT) 7013 #define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT) 7014 #define glGetFramebufferAttachmentParameterivEXT \ 7015 GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT) 7016 #define glGetRenderbufferParameterivEXT \ 7017 GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT) 7018 #define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT) 7019 #define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT) 7020 #define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT) 7022 #define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object) 7029 #ifndef GL_EXT_framebuffer_sRGB 7030 #define GL_EXT_framebuffer_sRGB 1 7032 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 7033 #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA 7035 #define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB) 7042 #ifndef GL_EXT_geometry_shader4 7043 #define GL_EXT_geometry_shader4 1 7045 #define GL_LINES_ADJACENCY_EXT 0xA 7046 #define GL_LINE_STRIP_ADJACENCY_EXT 0xB 7047 #define GL_TRIANGLES_ADJACENCY_EXT 0xC 7048 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD 7049 #define GL_PROGRAM_POINT_SIZE_EXT 0x8642 7050 #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B 7051 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 7052 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 7053 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 7054 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 7055 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 7056 #define GL_GEOMETRY_SHADER_EXT 0x8DD9 7057 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA 7058 #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB 7059 #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC 7060 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD 7061 #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE 7062 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF 7063 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 7064 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 7077 #define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT) 7078 #define glFramebufferTextureFaceEXT \ 7079 GLEW_GET_FUN(__glewFramebufferTextureFaceEXT) 7080 #define glFramebufferTextureLayerEXT \ 7081 GLEW_GET_FUN(__glewFramebufferTextureLayerEXT) 7082 #define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT) 7084 #define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4) 7091 #ifndef GL_EXT_gpu_program_parameters 7092 #define GL_EXT_gpu_program_parameters 1 7099 #define glProgramEnvParameters4fvEXT \ 7100 GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT) 7101 #define glProgramLocalParameters4fvEXT \ 7102 GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT) 7104 #define GLEW_EXT_gpu_program_parameters \ 7105 GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters) 7112 #ifndef GL_EXT_gpu_shader4 7113 #define GL_EXT_gpu_shader4 1 7115 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD 7116 #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 7117 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 7118 #define GL_SAMPLER_BUFFER_EXT 0x8DC2 7119 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 7120 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 7121 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 7122 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 7123 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 7124 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 7125 #define GL_INT_SAMPLER_1D_EXT 0x8DC9 7126 #define GL_INT_SAMPLER_2D_EXT 0x8DCA 7127 #define GL_INT_SAMPLER_3D_EXT 0x8DCB 7128 #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC 7129 #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD 7130 #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE 7131 #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF 7132 #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 7133 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 7134 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 7135 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 7136 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 7137 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 7138 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 7139 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 7140 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 7211 #define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT) 7212 #define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT) 7213 #define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT) 7214 #define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT) 7215 #define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT) 7216 #define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT) 7217 #define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT) 7218 #define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT) 7219 #define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT) 7220 #define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT) 7221 #define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT) 7222 #define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT) 7223 #define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT) 7224 #define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT) 7225 #define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT) 7226 #define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT) 7227 #define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT) 7228 #define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT) 7229 #define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT) 7230 #define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT) 7231 #define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT) 7232 #define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT) 7233 #define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT) 7234 #define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT) 7235 #define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT) 7236 #define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT) 7237 #define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT) 7238 #define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT) 7239 #define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT) 7240 #define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT) 7241 #define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT) 7242 #define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT) 7243 #define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT) 7244 #define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT) 7246 #define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4) 7253 #ifndef GL_EXT_histogram 7254 #define GL_EXT_histogram 1 7256 #define GL_HISTOGRAM_EXT 0x8024 7257 #define GL_PROXY_HISTOGRAM_EXT 0x8025 7258 #define GL_HISTOGRAM_WIDTH_EXT 0x8026 7259 #define GL_HISTOGRAM_FORMAT_EXT 0x8027 7260 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 7261 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 7262 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A 7263 #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B 7264 #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C 7265 #define GL_HISTOGRAM_SINK_EXT 0x802D 7266 #define GL_MINMAX_EXT 0x802E 7267 #define GL_MINMAX_FORMAT_EXT 0x802F 7268 #define GL_MINMAX_SINK_EXT 0x8030 7291 #define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT) 7292 #define glGetHistogramParameterfvEXT \ 7293 GLEW_GET_FUN(__glewGetHistogramParameterfvEXT) 7294 #define glGetHistogramParameterivEXT \ 7295 GLEW_GET_FUN(__glewGetHistogramParameterivEXT) 7296 #define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT) 7297 #define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT) 7298 #define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT) 7299 #define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT) 7300 #define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT) 7301 #define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT) 7302 #define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT) 7304 #define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram) 7311 #ifndef GL_EXT_index_array_formats 7312 #define GL_EXT_index_array_formats 1 7314 #define GLEW_EXT_index_array_formats \ 7315 GLEW_GET_VAR(__GLEW_EXT_index_array_formats) 7322 #ifndef GL_EXT_index_func 7323 #define GL_EXT_index_func 1 7327 #define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT) 7329 #define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func) 7336 #ifndef GL_EXT_index_material 7337 #define GL_EXT_index_material 1 7342 #define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT) 7344 #define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material) 7351 #ifndef GL_EXT_index_texture 7352 #define GL_EXT_index_texture 1 7354 #define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture) 7361 #ifndef GL_EXT_light_texture 7362 #define GL_EXT_light_texture 1 7364 #define GL_FRAGMENT_MATERIAL_EXT 0x8349 7365 #define GL_FRAGMENT_NORMAL_EXT 0x834A 7366 #define GL_FRAGMENT_COLOR_EXT 0x834C 7367 #define GL_ATTENUATION_EXT 0x834D 7368 #define GL_SHADOW_ATTENUATION_EXT 0x834E 7369 #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F 7370 #define GL_TEXTURE_LIGHT_EXT 0x8350 7371 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 7372 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 7373 #define GL_FRAGMENT_DEPTH_EXT 0x8452 7380 #define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT) 7381 #define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT) 7382 #define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT) 7384 #define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture) 7391 #ifndef GL_EXT_misc_attribute 7392 #define GL_EXT_misc_attribute 1 7394 #define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute) 7401 #ifndef GL_EXT_multi_draw_arrays 7402 #define GL_EXT_multi_draw_arrays 1 7410 #define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT) 7411 #define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT) 7413 #define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays) 7420 #ifndef GL_EXT_multisample 7421 #define GL_EXT_multisample 1 7423 #define GL_MULTISAMPLE_EXT 0x809D 7424 #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E 7425 #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F 7426 #define GL_SAMPLE_MASK_EXT 0x80A0 7427 #define GL_1PASS_EXT 0x80A1 7428 #define GL_2PASS_0_EXT 0x80A2 7429 #define GL_2PASS_1_EXT 0x80A3 7430 #define GL_4PASS_0_EXT 0x80A4 7431 #define GL_4PASS_1_EXT 0x80A5 7432 #define GL_4PASS_2_EXT 0x80A6 7433 #define GL_4PASS_3_EXT 0x80A7 7434 #define GL_SAMPLE_BUFFERS_EXT 0x80A8 7435 #define GL_SAMPLES_EXT 0x80A9 7436 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA 7437 #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB 7438 #define GL_SAMPLE_PATTERN_EXT 0x80AC 7439 #define GL_MULTISAMPLE_BIT_EXT 0x20000000 7445 #define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT) 7446 #define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT) 7448 #define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample) 7455 #ifndef GL_EXT_packed_depth_stencil 7456 #define GL_EXT_packed_depth_stencil 1 7458 #define GL_DEPTH_STENCIL_EXT 0x84F9 7459 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA 7460 #define GL_DEPTH24_STENCIL8_EXT 0x88F0 7461 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 7463 #define GLEW_EXT_packed_depth_stencil \ 7464 GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil) 7471 #ifndef GL_EXT_packed_float 7472 #define GL_EXT_packed_float 1 7474 #define GL_R11F_G11F_B10F_EXT 0x8C3A 7475 #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B 7476 #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C 7478 #define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float) 7485 #ifndef GL_EXT_packed_pixels 7486 #define GL_EXT_packed_pixels 1 7488 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 7489 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 7490 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 7491 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 7492 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 7494 #define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels) 7501 #ifndef GL_EXT_paletted_texture 7502 #define GL_EXT_paletted_texture 1 7504 #define GL_TEXTURE_1D 0x0DE0 7505 #define GL_TEXTURE_2D 0x0DE1 7506 #define GL_PROXY_TEXTURE_1D 0x8063 7507 #define GL_PROXY_TEXTURE_2D 0x8064 7508 #define GL_TEXTURE_3D_EXT 0x806F 7509 #define GL_PROXY_TEXTURE_3D_EXT 0x8070 7510 #define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 7511 #define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 7512 #define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA 7513 #define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB 7514 #define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC 7515 #define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD 7516 #define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE 7517 #define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF 7518 #define GL_COLOR_INDEX1_EXT 0x80E2 7519 #define GL_COLOR_INDEX2_EXT 0x80E3 7520 #define GL_COLOR_INDEX4_EXT 0x80E4 7521 #define GL_COLOR_INDEX8_EXT 0x80E5 7522 #define GL_COLOR_INDEX12_EXT 0x80E6 7523 #define GL_COLOR_INDEX16_EXT 0x80E7 7524 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED 7525 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 7526 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B 7538 #define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT) 7539 #define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT) 7540 #define glGetColorTableParameterfvEXT \ 7541 GLEW_GET_FUN(__glewGetColorTableParameterfvEXT) 7542 #define glGetColorTableParameterivEXT \ 7543 GLEW_GET_FUN(__glewGetColorTableParameterivEXT) 7545 #define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture) 7552 #ifndef GL_EXT_pixel_buffer_object 7553 #define GL_EXT_pixel_buffer_object 1 7555 #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB 7556 #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC 7557 #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED 7558 #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF 7560 #define GLEW_EXT_pixel_buffer_object \ 7561 GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object) 7568 #ifndef GL_EXT_pixel_transform 7569 #define GL_EXT_pixel_transform 1 7571 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 7572 #define GL_PIXEL_MAG_FILTER_EXT 0x8331 7573 #define GL_PIXEL_MIN_FILTER_EXT 0x8332 7574 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 7575 #define GL_CUBIC_EXT 0x8334 7576 #define GL_AVERAGE_EXT 0x8335 7577 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 7578 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 7579 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 7594 #define glGetPixelTransformParameterfvEXT \ 7595 GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT) 7596 #define glGetPixelTransformParameterivEXT \ 7597 GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT) 7598 #define glPixelTransformParameterfEXT \ 7599 GLEW_GET_FUN(__glewPixelTransformParameterfEXT) 7600 #define glPixelTransformParameterfvEXT \ 7601 GLEW_GET_FUN(__glewPixelTransformParameterfvEXT) 7602 #define glPixelTransformParameteriEXT \ 7603 GLEW_GET_FUN(__glewPixelTransformParameteriEXT) 7604 #define glPixelTransformParameterivEXT \ 7605 GLEW_GET_FUN(__glewPixelTransformParameterivEXT) 7607 #define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform) 7614 #ifndef GL_EXT_pixel_transform_color_table 7615 #define GL_EXT_pixel_transform_color_table 1 7617 #define GLEW_EXT_pixel_transform_color_table \ 7618 GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table) 7625 #ifndef GL_EXT_point_parameters 7626 #define GL_EXT_point_parameters 1 7628 #define GL_POINT_SIZE_MIN_EXT 0x8126 7629 #define GL_POINT_SIZE_MAX_EXT 0x8127 7630 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 7631 #define GL_DISTANCE_ATTENUATION_EXT 0x8129 7638 #define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT) 7639 #define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT) 7641 #define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters) 7648 #ifndef GL_EXT_polygon_offset 7649 #define GL_EXT_polygon_offset 1 7651 #define GL_POLYGON_OFFSET_EXT 0x8037 7652 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 7653 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 7658 #define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT) 7660 #define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset) 7667 #ifndef GL_EXT_rescale_normal 7668 #define GL_EXT_rescale_normal 1 7670 #define GL_RESCALE_NORMAL_EXT 0x803A 7672 #define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal) 7679 #ifndef GL_EXT_scene_marker 7680 #define GL_EXT_scene_marker 1 7685 #define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT) 7686 #define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT) 7688 #define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker) 7695 #ifndef GL_EXT_secondary_color 7696 #define GL_EXT_secondary_color 1 7698 #define GL_COLOR_SUM_EXT 0x8458 7699 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 7700 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A 7701 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B 7702 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C 7703 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D 7704 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E 7733 #define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT) 7734 #define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT) 7735 #define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT) 7736 #define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT) 7737 #define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT) 7738 #define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT) 7739 #define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT) 7740 #define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT) 7741 #define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT) 7742 #define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT) 7743 #define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT) 7744 #define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT) 7745 #define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT) 7746 #define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT) 7747 #define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT) 7748 #define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT) 7749 #define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT) 7751 #define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color) 7758 #ifndef GL_EXT_separate_specular_color 7759 #define GL_EXT_separate_specular_color 1 7761 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 7762 #define GL_SINGLE_COLOR_EXT 0x81F9 7763 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA 7765 #define GLEW_EXT_separate_specular_color \ 7766 GLEW_GET_VAR(__GLEW_EXT_separate_specular_color) 7773 #ifndef GL_EXT_shadow_funcs 7774 #define GL_EXT_shadow_funcs 1 7776 #define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs) 7783 #ifndef GL_EXT_shared_texture_palette 7784 #define GL_EXT_shared_texture_palette 1 7786 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB 7788 #define GLEW_EXT_shared_texture_palette \ 7789 GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette) 7796 #ifndef GL_EXT_stencil_clear_tag 7797 #define GL_EXT_stencil_clear_tag 1 7799 #define GL_STENCIL_TAG_BITS_EXT 0x88F2 7800 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 7802 #define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag) 7809 #ifndef GL_EXT_stencil_two_side 7810 #define GL_EXT_stencil_two_side 1 7812 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 7813 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 7817 #define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT) 7819 #define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side) 7826 #ifndef GL_EXT_stencil_wrap 7827 #define GL_EXT_stencil_wrap 1 7829 #define GL_INCR_WRAP_EXT 0x8507 7830 #define GL_DECR_WRAP_EXT 0x8508 7832 #define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap) 7839 #ifndef GL_EXT_subtexture 7840 #define GL_EXT_subtexture 1 7853 #define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT) 7854 #define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT) 7855 #define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT) 7857 #define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture) 7864 #ifndef GL_EXT_texture 7865 #define GL_EXT_texture 1 7867 #define GL_ALPHA4_EXT 0x803B 7868 #define GL_ALPHA8_EXT 0x803C 7869 #define GL_ALPHA12_EXT 0x803D 7870 #define GL_ALPHA16_EXT 0x803E 7871 #define GL_LUMINANCE4_EXT 0x803F 7872 #define GL_LUMINANCE8_EXT 0x8040 7873 #define GL_LUMINANCE12_EXT 0x8041 7874 #define GL_LUMINANCE16_EXT 0x8042 7875 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043 7876 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044 7877 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 7878 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046 7879 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047 7880 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048 7881 #define GL_INTENSITY_EXT 0x8049 7882 #define GL_INTENSITY4_EXT 0x804A 7883 #define GL_INTENSITY8_EXT 0x804B 7884 #define GL_INTENSITY12_EXT 0x804C 7885 #define GL_INTENSITY16_EXT 0x804D 7886 #define GL_RGB2_EXT 0x804E 7887 #define GL_RGB4_EXT 0x804F 7888 #define GL_RGB5_EXT 0x8050 7889 #define GL_RGB8_EXT 0x8051 7890 #define GL_RGB10_EXT 0x8052 7891 #define GL_RGB12_EXT 0x8053 7892 #define GL_RGB16_EXT 0x8054 7893 #define GL_RGBA2_EXT 0x8055 7894 #define GL_RGBA4_EXT 0x8056 7895 #define GL_RGB5_A1_EXT 0x8057 7896 #define GL_RGBA8_EXT 0x8058 7897 #define GL_RGB10_A2_EXT 0x8059 7898 #define GL_RGBA12_EXT 0x805A 7899 #define GL_RGBA16_EXT 0x805B 7900 #define GL_TEXTURE_RED_SIZE_EXT 0x805C 7901 #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D 7902 #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E 7903 #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F 7904 #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 7905 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 7906 #define GL_REPLACE_EXT 0x8062 7907 #define GL_PROXY_TEXTURE_1D_EXT 0x8063 7908 #define GL_PROXY_TEXTURE_2D_EXT 0x8064 7910 #define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture) 7917 #ifndef GL_EXT_texture3D 7918 #define GL_EXT_texture3D 1 7920 #define GL_PACK_SKIP_IMAGES_EXT 0x806B 7921 #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C 7922 #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D 7923 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E 7924 #define GL_TEXTURE_3D_EXT 0x806F 7925 #define GL_PROXY_TEXTURE_3D_EXT 0x8070 7926 #define GL_TEXTURE_DEPTH_EXT 0x8071 7927 #define GL_TEXTURE_WRAP_R_EXT 0x8072 7928 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 7935 #define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT) 7937 #define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D) 7944 #ifndef GL_EXT_texture_array 7945 #define GL_EXT_texture_array 1 7947 #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E 7948 #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF 7949 #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 7950 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 7951 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A 7952 #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B 7953 #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C 7954 #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D 7956 #define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array) 7963 #ifndef GL_EXT_texture_buffer_object 7964 #define GL_EXT_texture_buffer_object 1 7966 #define GL_TEXTURE_BUFFER_EXT 0x8C2A 7967 #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B 7968 #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C 7969 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D 7970 #define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E 7975 #define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT) 7977 #define GLEW_EXT_texture_buffer_object \ 7978 GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object) 7985 #ifndef GL_EXT_texture_compression_dxt1 7986 #define GL_EXT_texture_compression_dxt1 1 7988 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 7989 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 7991 #define GLEW_EXT_texture_compression_dxt1 \ 7992 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1) 7999 #ifndef GL_EXT_texture_compression_latc 8000 #define GL_EXT_texture_compression_latc 1 8002 #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 8003 #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 8004 #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 8005 #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 8007 #define GLEW_EXT_texture_compression_latc \ 8008 GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc) 8015 #ifndef GL_EXT_texture_compression_rgtc 8016 #define GL_EXT_texture_compression_rgtc 1 8018 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB 8019 #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC 8020 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD 8021 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE 8023 #define GLEW_EXT_texture_compression_rgtc \ 8024 GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc) 8031 #ifndef GL_EXT_texture_compression_s3tc 8032 #define GL_EXT_texture_compression_s3tc 1 8034 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 8035 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 8036 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 8037 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 8039 #define GLEW_EXT_texture_compression_s3tc \ 8040 GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc) 8047 #ifndef GL_EXT_texture_cube_map 8048 #define GL_EXT_texture_cube_map 1 8050 #define GL_NORMAL_MAP_EXT 0x8511 8051 #define GL_REFLECTION_MAP_EXT 0x8512 8052 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513 8053 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 8054 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 8055 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 8056 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 8057 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 8058 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 8059 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A 8060 #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B 8061 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C 8063 #define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map) 8070 #ifndef GL_EXT_texture_edge_clamp 8071 #define GL_EXT_texture_edge_clamp 1 8073 #define GL_CLAMP_TO_EDGE_EXT 0x812F 8075 #define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp) 8082 #ifndef GL_EXT_texture_env 8083 #define GL_EXT_texture_env 1 8085 #define GL_TEXTURE_ENV0_EXT 0 8086 #define GL_ENV_BLEND_EXT 0 8087 #define GL_TEXTURE_ENV_SHIFT_EXT 0 8088 #define GL_ENV_REPLACE_EXT 0 8089 #define GL_ENV_ADD_EXT 0 8090 #define GL_ENV_SUBTRACT_EXT 0 8091 #define GL_TEXTURE_ENV_MODE_ALPHA_EXT 0 8092 #define GL_ENV_REVERSE_SUBTRACT_EXT 0 8093 #define GL_ENV_REVERSE_BLEND_EXT 0 8094 #define GL_ENV_COPY_EXT 0 8095 #define GL_ENV_MODULATE_EXT 0 8097 #define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env) 8104 #ifndef GL_EXT_texture_env_add 8105 #define GL_EXT_texture_env_add 1 8107 #define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add) 8114 #ifndef GL_EXT_texture_env_combine 8115 #define GL_EXT_texture_env_combine 1 8117 #define GL_COMBINE_EXT 0x8570 8118 #define GL_COMBINE_RGB_EXT 0x8571 8119 #define GL_COMBINE_ALPHA_EXT 0x8572 8120 #define GL_RGB_SCALE_EXT 0x8573 8121 #define GL_ADD_SIGNED_EXT 0x8574 8122 #define GL_INTERPOLATE_EXT 0x8575 8123 #define GL_CONSTANT_EXT 0x8576 8124 #define GL_PRIMARY_COLOR_EXT 0x8577 8125 #define GL_PREVIOUS_EXT 0x8578 8126 #define GL_SOURCE0_RGB_EXT 0x8580 8127 #define GL_SOURCE1_RGB_EXT 0x8581 8128 #define GL_SOURCE2_RGB_EXT 0x8582 8129 #define GL_SOURCE0_ALPHA_EXT 0x8588 8130 #define GL_SOURCE1_ALPHA_EXT 0x8589 8131 #define GL_SOURCE2_ALPHA_EXT 0x858A 8132 #define GL_OPERAND0_RGB_EXT 0x8590 8133 #define GL_OPERAND1_RGB_EXT 0x8591 8134 #define GL_OPERAND2_RGB_EXT 0x8592 8135 #define GL_OPERAND0_ALPHA_EXT 0x8598 8136 #define GL_OPERAND1_ALPHA_EXT 0x8599 8137 #define GL_OPERAND2_ALPHA_EXT 0x859A 8139 #define GLEW_EXT_texture_env_combine \ 8140 GLEW_GET_VAR(__GLEW_EXT_texture_env_combine) 8147 #ifndef GL_EXT_texture_env_dot3 8148 #define GL_EXT_texture_env_dot3 1 8150 #define GL_DOT3_RGB_EXT 0x8740 8151 #define GL_DOT3_RGBA_EXT 0x8741 8153 #define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3) 8160 #ifndef GL_EXT_texture_filter_anisotropic 8161 #define GL_EXT_texture_filter_anisotropic 1 8163 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE 8164 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF 8166 #define GLEW_EXT_texture_filter_anisotropic \ 8167 GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic) 8174 #ifndef GL_EXT_texture_integer 8175 #define GL_EXT_texture_integer 1 8177 #define GL_RGBA32UI_EXT 0x8D70 8178 #define GL_RGB32UI_EXT 0x8D71 8179 #define GL_ALPHA32UI_EXT 0x8D72 8180 #define GL_INTENSITY32UI_EXT 0x8D73 8181 #define GL_LUMINANCE32UI_EXT 0x8D74 8182 #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 8183 #define GL_RGBA16UI_EXT 0x8D76 8184 #define GL_RGB16UI_EXT 0x8D77 8185 #define GL_ALPHA16UI_EXT 0x8D78 8186 #define GL_INTENSITY16UI_EXT 0x8D79 8187 #define GL_LUMINANCE16UI_EXT 0x8D7A 8188 #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B 8189 #define GL_RGBA8UI_EXT 0x8D7C 8190 #define GL_RGB8UI_EXT 0x8D7D 8191 #define GL_ALPHA8UI_EXT 0x8D7E 8192 #define GL_INTENSITY8UI_EXT 0x8D7F 8193 #define GL_LUMINANCE8UI_EXT 0x8D80 8194 #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 8195 #define GL_RGBA32I_EXT 0x8D82 8196 #define GL_RGB32I_EXT 0x8D83 8197 #define GL_ALPHA32I_EXT 0x8D84 8198 #define GL_INTENSITY32I_EXT 0x8D85 8199 #define GL_LUMINANCE32I_EXT 0x8D86 8200 #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 8201 #define GL_RGBA16I_EXT 0x8D88 8202 #define GL_RGB16I_EXT 0x8D89 8203 #define GL_ALPHA16I_EXT 0x8D8A 8204 #define GL_INTENSITY16I_EXT 0x8D8B 8205 #define GL_LUMINANCE16I_EXT 0x8D8C 8206 #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D 8207 #define GL_RGBA8I_EXT 0x8D8E 8208 #define GL_RGB8I_EXT 0x8D8F 8209 #define GL_ALPHA8I_EXT 0x8D90 8210 #define GL_INTENSITY8I_EXT 0x8D91 8211 #define GL_LUMINANCE8I_EXT 0x8D92 8212 #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 8213 #define GL_RED_INTEGER_EXT 0x8D94 8214 #define GL_GREEN_INTEGER_EXT 0x8D95 8215 #define GL_BLUE_INTEGER_EXT 0x8D96 8216 #define GL_ALPHA_INTEGER_EXT 0x8D97 8217 #define GL_RGB_INTEGER_EXT 0x8D98 8218 #define GL_RGBA_INTEGER_EXT 0x8D99 8219 #define GL_BGR_INTEGER_EXT 0x8D9A 8220 #define GL_BGRA_INTEGER_EXT 0x8D9B 8221 #define GL_LUMINANCE_INTEGER_EXT 0x8D9C 8222 #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D 8223 #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E 8238 #define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT) 8239 #define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT) 8240 #define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT) 8241 #define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT) 8242 #define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT) 8243 #define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT) 8245 #define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer) 8252 #ifndef GL_EXT_texture_lod_bias 8253 #define GL_EXT_texture_lod_bias 1 8255 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD 8256 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 8257 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501 8259 #define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias) 8266 #ifndef GL_EXT_texture_mirror_clamp 8267 #define GL_EXT_texture_mirror_clamp 1 8269 #define GL_MIRROR_CLAMP_EXT 0x8742 8270 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 8271 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 8273 #define GLEW_EXT_texture_mirror_clamp \ 8274 GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp) 8281 #ifndef GL_EXT_texture_object 8282 #define GL_EXT_texture_object 1 8284 #define GL_TEXTURE_PRIORITY_EXT 0x8066 8285 #define GL_TEXTURE_RESIDENT_EXT 0x8067 8286 #define GL_TEXTURE_1D_BINDING_EXT 0x8068 8287 #define GL_TEXTURE_2D_BINDING_EXT 0x8069 8288 #define GL_TEXTURE_3D_BINDING_EXT 0x806A 8302 #define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT) 8303 #define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT) 8304 #define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT) 8305 #define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT) 8306 #define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT) 8307 #define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT) 8309 #define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object) 8316 #ifndef GL_EXT_texture_perturb_normal 8317 #define GL_EXT_texture_perturb_normal 1 8319 #define GL_PERTURB_EXT 0x85AE 8320 #define GL_TEXTURE_NORMAL_EXT 0x85AF 8324 #define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT) 8326 #define GLEW_EXT_texture_perturb_normal \ 8327 GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal) 8334 #ifndef GL_EXT_texture_rectangle 8335 #define GL_EXT_texture_rectangle 1 8337 #define GL_TEXTURE_RECTANGLE_EXT 0x84F5 8338 #define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 8339 #define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 8340 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 8342 #define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle) 8349 #ifndef GL_EXT_texture_sRGB 8350 #define GL_EXT_texture_sRGB 1 8352 #define GL_SRGB_EXT 0x8C40 8353 #define GL_SRGB8_EXT 0x8C41 8354 #define GL_SRGB_ALPHA_EXT 0x8C42 8355 #define GL_SRGB8_ALPHA8_EXT 0x8C43 8356 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44 8357 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 8358 #define GL_SLUMINANCE_EXT 0x8C46 8359 #define GL_SLUMINANCE8_EXT 0x8C47 8360 #define GL_COMPRESSED_SRGB_EXT 0x8C48 8361 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 8362 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A 8363 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B 8364 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C 8365 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D 8366 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E 8367 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F 8369 #define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB) 8376 #ifndef GL_EXT_texture_shared_exponent 8377 #define GL_EXT_texture_shared_exponent 1 8379 #define GL_RGB9_E5_EXT 0x8C3D 8380 #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E 8381 #define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F 8383 #define GLEW_EXT_texture_shared_exponent \ 8384 GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent) 8391 #ifndef GL_EXT_texture_swizzle 8392 #define GL_EXT_texture_swizzle 1 8394 #define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 8395 #define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 8396 #define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 8397 #define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 8398 #define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 8400 #define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle) 8407 #ifndef GL_EXT_timer_query 8408 #define GL_EXT_timer_query 1 8410 #define GL_TIME_ELAPSED_EXT 0x88BF 8417 #define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT) 8418 #define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT) 8420 #define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query) 8427 #ifndef GL_EXT_transform_feedback 8428 #define GL_EXT_transform_feedback 1 8430 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 8431 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F 8432 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 8433 #define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 8434 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 8435 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 8436 #define GL_PRIMITIVES_GENERATED_EXT 0x8C87 8437 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 8438 #define GL_RASTERIZER_DISCARD_EXT 0x8C89 8439 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A 8440 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B 8441 #define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C 8442 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D 8443 #define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E 8444 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F 8463 #define glBeginTransformFeedbackEXT \ 8464 GLEW_GET_FUN(__glewBeginTransformFeedbackEXT) 8465 #define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT) 8466 #define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT) 8467 #define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT) 8468 #define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT) 8469 #define glGetTransformFeedbackVaryingEXT \ 8470 GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT) 8471 #define glTransformFeedbackVaryingsEXT \ 8472 GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT) 8474 #define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback) 8481 #ifndef GL_EXT_vertex_array 8482 #define GL_EXT_vertex_array 1 8484 #define GL_DOUBLE_EXT 0x140A 8485 #define GL_VERTEX_ARRAY_EXT 0x8074 8486 #define GL_NORMAL_ARRAY_EXT 0x8075 8487 #define GL_COLOR_ARRAY_EXT 0x8076 8488 #define GL_INDEX_ARRAY_EXT 0x8077 8489 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 8490 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 8491 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A 8492 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B 8493 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C 8494 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D 8495 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E 8496 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F 8497 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 8498 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 8499 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 8500 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 8501 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 8502 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 8503 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 8504 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 8505 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 8506 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 8507 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A 8508 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B 8509 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C 8510 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D 8511 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E 8512 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F 8513 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 8514 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 8515 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 8516 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 8539 #define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT) 8540 #define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT) 8541 #define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT) 8542 #define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT) 8543 #define glGetPointervEXT GLEW_GET_FUN(__glewGetPointervEXT) 8544 #define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT) 8545 #define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT) 8546 #define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT) 8547 #define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT) 8549 #define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array) 8556 #ifndef GL_EXT_vertex_array_bgra 8557 #define GL_EXT_vertex_array_bgra 1 8559 #define GL_BGRA 0x80E1 8561 #define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra) 8568 #ifndef GL_EXT_vertex_shader 8569 #define GL_EXT_vertex_shader 1 8571 #define GL_VERTEX_SHADER_EXT 0x8780 8572 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781 8573 #define GL_OP_INDEX_EXT 0x8782 8574 #define GL_OP_NEGATE_EXT 0x8783 8575 #define GL_OP_DOT3_EXT 0x8784 8576 #define GL_OP_DOT4_EXT 0x8785 8577 #define GL_OP_MUL_EXT 0x8786 8578 #define GL_OP_ADD_EXT 0x8787 8579 #define GL_OP_MADD_EXT 0x8788 8580 #define GL_OP_FRAC_EXT 0x8789 8581 #define GL_OP_MAX_EXT 0x878A 8582 #define GL_OP_MIN_EXT 0x878B 8583 #define GL_OP_SET_GE_EXT 0x878C 8584 #define GL_OP_SET_LT_EXT 0x878D 8585 #define GL_OP_CLAMP_EXT 0x878E 8586 #define GL_OP_FLOOR_EXT 0x878F 8587 #define GL_OP_ROUND_EXT 0x8790 8588 #define GL_OP_EXP_BASE_2_EXT 0x8791 8589 #define GL_OP_LOG_BASE_2_EXT 0x8792 8590 #define GL_OP_POWER_EXT 0x8793 8591 #define GL_OP_RECIP_EXT 0x8794 8592 #define GL_OP_RECIP_SQRT_EXT 0x8795 8593 #define GL_OP_SUB_EXT 0x8796 8594 #define GL_OP_CROSS_PRODUCT_EXT 0x8797 8595 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 8596 #define GL_OP_MOV_EXT 0x8799 8597 #define GL_OUTPUT_VERTEX_EXT 0x879A 8598 #define GL_OUTPUT_COLOR0_EXT 0x879B 8599 #define GL_OUTPUT_COLOR1_EXT 0x879C 8600 #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D 8601 #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E 8602 #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F 8603 #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 8604 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 8605 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 8606 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 8607 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 8608 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 8609 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 8610 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 8611 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 8612 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 8613 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA 8614 #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB 8615 #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC 8616 #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD 8617 #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE 8618 #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF 8619 #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 8620 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 8621 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 8622 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 8623 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 8624 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 8625 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 8626 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 8627 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 8628 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 8629 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA 8630 #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB 8631 #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC 8632 #define GL_OUTPUT_FOG_EXT 0x87BD 8633 #define GL_SCALAR_EXT 0x87BE 8634 #define GL_VECTOR_EXT 0x87BF 8635 #define GL_MATRIX_EXT 0x87C0 8636 #define GL_VARIANT_EXT 0x87C1 8637 #define GL_INVARIANT_EXT 0x87C2 8638 #define GL_LOCAL_CONSTANT_EXT 0x87C3 8639 #define GL_LOCAL_EXT 0x87C4 8640 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 8641 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 8642 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 8643 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 8644 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 8645 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA 8646 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB 8647 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC 8648 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD 8649 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE 8650 #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF 8651 #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 8652 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 8653 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 8654 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 8655 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 8656 #define GL_X_EXT 0x87D5 8657 #define GL_Y_EXT 0x87D6 8658 #define GL_Z_EXT 0x87D7 8659 #define GL_W_EXT 0x87D8 8660 #define GL_NEGATIVE_X_EXT 0x87D9 8661 #define GL_NEGATIVE_Y_EXT 0x87DA 8662 #define GL_NEGATIVE_Z_EXT 0x87DB 8663 #define GL_NEGATIVE_W_EXT 0x87DC 8664 #define GL_ZERO_EXT 0x87DD 8665 #define GL_ONE_EXT 0x87DE 8666 #define GL_NEGATIVE_ONE_EXT 0x87DF 8667 #define GL_NORMALIZED_RANGE_EXT 0x87E0 8668 #define GL_FULL_RANGE_EXT 0x87E1 8669 #define GL_CURRENT_VERTEX_EXT 0x87E2 8670 #define GL_MVP_MATRIX_EXT 0x87E3 8671 #define GL_VARIANT_VALUE_EXT 0x87E4 8672 #define GL_VARIANT_DATATYPE_EXT 0x87E5 8673 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 8674 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 8675 #define GL_VARIANT_ARRAY_EXT 0x87E8 8676 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 8677 #define GL_INVARIANT_VALUE_EXT 0x87EA 8678 #define GL_INVARIANT_DATATYPE_EXT 0x87EB 8679 #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC 8680 #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED 8753 #define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT) 8754 #define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT) 8755 #define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT) 8756 #define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT) 8757 #define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT) 8758 #define glBindTextureUnitParameterEXT \ 8759 GLEW_GET_FUN(__glewBindTextureUnitParameterEXT) 8760 #define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT) 8761 #define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT) 8762 #define glDisableVariantClientStateEXT \ 8763 GLEW_GET_FUN(__glewDisableVariantClientStateEXT) 8764 #define glEnableVariantClientStateEXT \ 8765 GLEW_GET_FUN(__glewEnableVariantClientStateEXT) 8766 #define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT) 8767 #define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT) 8768 #define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT) 8769 #define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT) 8770 #define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT) 8771 #define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT) 8772 #define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT) 8773 #define glGetLocalConstantBooleanvEXT \ 8774 GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT) 8775 #define glGetLocalConstantFloatvEXT \ 8776 GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT) 8777 #define glGetLocalConstantIntegervEXT \ 8778 GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT) 8779 #define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT) 8780 #define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT) 8781 #define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT) 8782 #define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT) 8783 #define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT) 8784 #define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT) 8785 #define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT) 8786 #define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT) 8787 #define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT) 8788 #define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT) 8789 #define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT) 8790 #define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT) 8791 #define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT) 8792 #define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT) 8793 #define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT) 8794 #define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT) 8795 #define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT) 8796 #define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT) 8797 #define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT) 8798 #define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT) 8799 #define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT) 8800 #define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT) 8802 #define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader) 8809 #ifndef GL_EXT_vertex_weighting 8810 #define GL_EXT_vertex_weighting 1 8812 #define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 8813 #define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 8814 #define GL_MODELVIEW0_EXT 0x1700 8815 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 8816 #define GL_MODELVIEW1_MATRIX_EXT 0x8506 8817 #define GL_VERTEX_WEIGHTING_EXT 0x8509 8818 #define GL_MODELVIEW1_EXT 0x850A 8819 #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B 8820 #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C 8821 #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D 8822 #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E 8823 #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F 8824 #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 8831 #define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT) 8832 #define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT) 8833 #define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT) 8835 #define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting) 8842 #ifndef GL_GREMEDY_frame_terminator 8843 #define GL_GREMEDY_frame_terminator 1 8847 #define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY) 8849 #define GLEW_GREMEDY_frame_terminator \ 8850 GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator) 8857 #ifndef GL_GREMEDY_string_marker 8858 #define GL_GREMEDY_string_marker 1 8863 #define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY) 8865 #define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker) 8872 #ifndef GL_HP_convolution_border_modes 8873 #define GL_HP_convolution_border_modes 1 8875 #define GLEW_HP_convolution_border_modes \ 8876 GLEW_GET_VAR(__GLEW_HP_convolution_border_modes) 8883 #ifndef GL_HP_image_transform 8884 #define GL_HP_image_transform 1 8899 #define glGetImageTransformParameterfvHP \ 8900 GLEW_GET_FUN(__glewGetImageTransformParameterfvHP) 8901 #define glGetImageTransformParameterivHP \ 8902 GLEW_GET_FUN(__glewGetImageTransformParameterivHP) 8903 #define glImageTransformParameterfHP \ 8904 GLEW_GET_FUN(__glewImageTransformParameterfHP) 8905 #define glImageTransformParameterfvHP \ 8906 GLEW_GET_FUN(__glewImageTransformParameterfvHP) 8907 #define glImageTransformParameteriHP \ 8908 GLEW_GET_FUN(__glewImageTransformParameteriHP) 8909 #define glImageTransformParameterivHP \ 8910 GLEW_GET_FUN(__glewImageTransformParameterivHP) 8912 #define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform) 8919 #ifndef GL_HP_occlusion_test 8920 #define GL_HP_occlusion_test 1 8922 #define GL_OCCLUSION_TEST_HP 0x8165 8923 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166 8925 #define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test) 8932 #ifndef GL_HP_texture_lighting 8933 #define GL_HP_texture_lighting 1 8935 #define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting) 8942 #ifndef GL_IBM_cull_vertex 8943 #define GL_IBM_cull_vertex 1 8945 #define GL_CULL_VERTEX_IBM 103050 8947 #define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex) 8954 #ifndef GL_IBM_multimode_draw_arrays 8955 #define GL_IBM_multimode_draw_arrays 1 8964 #define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM) 8965 #define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM) 8967 #define GLEW_IBM_multimode_draw_arrays \ 8968 GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays) 8975 #ifndef GL_IBM_rasterpos_clip 8976 #define GL_IBM_rasterpos_clip 1 8978 #define GL_RASTER_POSITION_UNCLIPPED_IBM 103010 8980 #define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip) 8987 #ifndef GL_IBM_static_data 8988 #define GL_IBM_static_data 1 8990 #define GL_ALL_STATIC_DATA_IBM 103060 8991 #define GL_STATIC_VERTEX_ARRAY_IBM 103061 8993 #define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data) 9000 #ifndef GL_IBM_texture_mirrored_repeat 9001 #define GL_IBM_texture_mirrored_repeat 1 9003 #define GL_MIRRORED_REPEAT_IBM 0x8370 9005 #define GLEW_IBM_texture_mirrored_repeat \ 9006 GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat) 9013 #ifndef GL_IBM_vertex_array_lists 9014 #define GL_IBM_vertex_array_lists 1 9016 #define GL_VERTEX_ARRAY_LIST_IBM 103070 9017 #define GL_NORMAL_ARRAY_LIST_IBM 103071 9018 #define GL_COLOR_ARRAY_LIST_IBM 103072 9019 #define GL_INDEX_ARRAY_LIST_IBM 103073 9020 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 9021 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 9022 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 9023 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 9024 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 9025 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 9026 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 9027 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 9028 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 9029 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 9030 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 9031 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 9054 #define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM) 9055 #define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM) 9056 #define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM) 9057 #define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM) 9058 #define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM) 9059 #define glSecondaryColorPointerListIBM \ 9060 GLEW_GET_FUN(__glewSecondaryColorPointerListIBM) 9061 #define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM) 9062 #define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM) 9064 #define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists) 9071 #ifndef GL_INGR_color_clamp 9072 #define GL_INGR_color_clamp 1 9074 #define GL_RED_MIN_CLAMP_INGR 0x8560 9075 #define GL_GREEN_MIN_CLAMP_INGR 0x8561 9076 #define GL_BLUE_MIN_CLAMP_INGR 0x8562 9077 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563 9078 #define GL_RED_MAX_CLAMP_INGR 0x8564 9079 #define GL_GREEN_MAX_CLAMP_INGR 0x8565 9080 #define GL_BLUE_MAX_CLAMP_INGR 0x8566 9081 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567 9083 #define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp) 9090 #ifndef GL_INGR_interlace_read 9091 #define GL_INGR_interlace_read 1 9093 #define GL_INTERLACE_READ_INGR 0x8568 9095 #define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read) 9102 #ifndef GL_INTEL_parallel_arrays 9103 #define GL_INTEL_parallel_arrays 1 9105 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4 9106 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 9107 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 9108 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 9109 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 9120 #define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL) 9121 #define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL) 9122 #define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL) 9123 #define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL) 9125 #define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays) 9132 #ifndef GL_INTEL_texture_scissor 9133 #define GL_INTEL_texture_scissor 1 9140 #define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL) 9141 #define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL) 9143 #define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor) 9150 #ifndef GL_KTX_buffer_region 9151 #define GL_KTX_buffer_region 1 9153 #define GL_KTX_FRONT_REGION 0x0 9154 #define GL_KTX_BACK_REGION 0x1 9155 #define GL_KTX_Z_REGION 0x2 9156 #define GL_KTX_STENCIL_REGION 0x3 9167 #define glBufferRegionEnabledEXT GLEW_GET_FUN(__glewBufferRegionEnabledEXT) 9168 #define glDeleteBufferRegionEXT GLEW_GET_FUN(__glewDeleteBufferRegionEXT) 9169 #define glDrawBufferRegionEXT GLEW_GET_FUN(__glewDrawBufferRegionEXT) 9170 #define glNewBufferRegionEXT GLEW_GET_FUN(__glewNewBufferRegionEXT) 9171 #define glReadBufferRegionEXT GLEW_GET_FUN(__glewReadBufferRegionEXT) 9173 #define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region) 9180 #ifndef GL_MESAX_texture_stack 9181 #define GL_MESAX_texture_stack 1 9183 #define GL_TEXTURE_1D_STACK_MESAX 0x8759 9184 #define GL_TEXTURE_2D_STACK_MESAX 0x875A 9185 #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B 9186 #define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C 9187 #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D 9188 #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E 9190 #define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack) 9197 #ifndef GL_MESA_pack_invert 9198 #define GL_MESA_pack_invert 1 9200 #define GL_PACK_INVERT_MESA 0x8758 9202 #define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert) 9209 #ifndef GL_MESA_resize_buffers 9210 #define GL_MESA_resize_buffers 1 9214 #define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA) 9216 #define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers) 9223 #ifndef GL_MESA_window_pos 9224 #define GL_MESA_window_pos 1 9259 #define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA) 9260 #define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA) 9261 #define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA) 9262 #define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA) 9263 #define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA) 9264 #define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA) 9265 #define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA) 9266 #define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA) 9267 #define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA) 9268 #define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA) 9269 #define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA) 9270 #define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA) 9271 #define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA) 9272 #define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA) 9273 #define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA) 9274 #define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA) 9275 #define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA) 9276 #define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA) 9277 #define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA) 9278 #define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA) 9279 #define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA) 9280 #define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA) 9281 #define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA) 9282 #define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA) 9284 #define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos) 9291 #ifndef GL_MESA_ycbcr_texture 9292 #define GL_MESA_ycbcr_texture 1 9294 #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA 9295 #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB 9296 #define GL_YCBCR_MESA 0x8757 9298 #define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture) 9305 #ifndef GL_NV_blend_square 9306 #define GL_NV_blend_square 1 9308 #define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square) 9315 #ifndef GL_NV_conditional_render 9316 #define GL_NV_conditional_render 1 9318 #define GL_QUERY_WAIT_NV 0x8E13 9319 #define GL_QUERY_NO_WAIT_NV 0x8E14 9320 #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 9321 #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 9327 #define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV) 9328 #define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV) 9330 #define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render) 9337 #ifndef GL_NV_copy_depth_to_color 9338 #define GL_NV_copy_depth_to_color 1 9340 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E 9341 #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F 9343 #define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color) 9350 #ifndef GL_NV_depth_buffer_float 9351 #define GL_NV_depth_buffer_float 1 9353 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB 9354 #define GL_DEPTH32F_STENCIL8_NV 0x8DAC 9355 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD 9356 #define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF 9364 #define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV) 9365 #define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV) 9366 #define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV) 9368 #define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float) 9375 #ifndef GL_NV_depth_clamp 9376 #define GL_NV_depth_clamp 1 9378 #define GL_DEPTH_CLAMP_NV 0x864F 9380 #define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp) 9387 #ifndef GL_NV_depth_range_unclamped 9388 #define GL_NV_depth_range_unclamped 1 9390 #define GL_SAMPLE_COUNT_BITS_NV 0x8864 9391 #define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865 9392 #define GL_QUERY_RESULT_NV 0x8866 9393 #define GL_QUERY_RESULT_AVAILABLE_NV 0x8867 9394 #define GL_SAMPLE_COUNT_NV 0x8914 9396 #define GLEW_NV_depth_range_unclamped \ 9397 GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped) 9404 #ifndef GL_NV_evaluators 9405 #define GL_NV_evaluators 1 9407 #define GL_EVAL_2D_NV 0x86C0 9408 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 9409 #define GL_MAP_TESSELLATION_NV 0x86C2 9410 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 9411 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 9412 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 9413 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 9414 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 9415 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 9416 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 9417 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA 9418 #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB 9419 #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC 9420 #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD 9421 #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE 9422 #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF 9423 #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 9424 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 9425 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 9426 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 9427 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 9428 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 9429 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6 9430 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 9453 #define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV) 9454 #define glGetMapAttribParameterfvNV \ 9455 GLEW_GET_FUN(__glewGetMapAttribParameterfvNV) 9456 #define glGetMapAttribParameterivNV \ 9457 GLEW_GET_FUN(__glewGetMapAttribParameterivNV) 9458 #define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV) 9459 #define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV) 9460 #define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV) 9461 #define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV) 9462 #define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV) 9463 #define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV) 9465 #define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators) 9472 #ifndef GL_NV_explicit_multisample 9473 #define GL_NV_explicit_multisample 1 9475 #define GL_SAMPLE_POSITION_NV 0x8E50 9476 #define GL_SAMPLE_MASK_NV 0x8E51 9477 #define GL_SAMPLE_MASK_VALUE_NV 0x8E52 9478 #define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 9479 #define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 9480 #define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 9481 #define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 9482 #define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 9483 #define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 9484 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 9493 #define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV) 9494 #define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV) 9495 #define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV) 9497 #define GLEW_NV_explicit_multisample \ 9498 GLEW_GET_VAR(__GLEW_NV_explicit_multisample) 9506 #define GL_NV_fence 1 9508 #define GL_ALL_COMPLETED_NV 0x84F2 9509 #define GL_FENCE_STATUS_NV 0x84F3 9510 #define GL_FENCE_CONDITION_NV 0x84F4 9523 #define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV) 9524 #define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV) 9525 #define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV) 9526 #define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV) 9527 #define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV) 9528 #define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV) 9529 #define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV) 9531 #define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence) 9538 #ifndef GL_NV_float_buffer 9539 #define GL_NV_float_buffer 1 9541 #define GL_FLOAT_R_NV 0x8880 9542 #define GL_FLOAT_RG_NV 0x8881 9543 #define GL_FLOAT_RGB_NV 0x8882 9544 #define GL_FLOAT_RGBA_NV 0x8883 9545 #define GL_FLOAT_R16_NV 0x8884 9546 #define GL_FLOAT_R32_NV 0x8885 9547 #define GL_FLOAT_RG16_NV 0x8886 9548 #define GL_FLOAT_RG32_NV 0x8887 9549 #define GL_FLOAT_RGB16_NV 0x8888 9550 #define GL_FLOAT_RGB32_NV 0x8889 9551 #define GL_FLOAT_RGBA16_NV 0x888A 9552 #define GL_FLOAT_RGBA32_NV 0x888B 9553 #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C 9554 #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D 9555 #define GL_FLOAT_RGBA_MODE_NV 0x888E 9557 #define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer) 9564 #ifndef GL_NV_fog_distance 9565 #define GL_NV_fog_distance 1 9567 #define GL_FOG_DISTANCE_MODE_NV 0x855A 9568 #define GL_EYE_RADIAL_NV 0x855B 9569 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C 9571 #define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance) 9578 #ifndef GL_NV_fragment_program 9579 #define GL_NV_fragment_program 1 9581 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 9582 #define GL_FRAGMENT_PROGRAM_NV 0x8870 9583 #define GL_MAX_TEXTURE_COORDS_NV 0x8871 9584 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 9585 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 9586 #define GL_PROGRAM_ERROR_STRING_NV 0x8874 9603 #define glGetProgramNamedParameterdvNV \ 9604 GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV) 9605 #define glGetProgramNamedParameterfvNV \ 9606 GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV) 9607 #define glProgramNamedParameter4dNV \ 9608 GLEW_GET_FUN(__glewProgramNamedParameter4dNV) 9609 #define glProgramNamedParameter4dvNV \ 9610 GLEW_GET_FUN(__glewProgramNamedParameter4dvNV) 9611 #define glProgramNamedParameter4fNV \ 9612 GLEW_GET_FUN(__glewProgramNamedParameter4fNV) 9613 #define glProgramNamedParameter4fvNV \ 9614 GLEW_GET_FUN(__glewProgramNamedParameter4fvNV) 9616 #define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program) 9623 #ifndef GL_NV_fragment_program2 9624 #define GL_NV_fragment_program2 1 9626 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 9627 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 9628 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 9629 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 9630 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 9632 #define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2) 9639 #ifndef GL_NV_fragment_program4 9640 #define GL_NV_fragment_program4 1 9642 #define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4) 9649 #ifndef GL_NV_fragment_program_option 9650 #define GL_NV_fragment_program_option 1 9652 #define GLEW_NV_fragment_program_option \ 9653 GLEW_GET_VAR(__GLEW_NV_fragment_program_option) 9660 #ifndef GL_NV_framebuffer_multisample_coverage 9661 #define GL_NV_framebuffer_multisample_coverage 1 9663 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB 9664 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 9665 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 9666 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 9672 #define glRenderbufferStorageMultisampleCoverageNV \ 9673 GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV) 9675 #define GLEW_NV_framebuffer_multisample_coverage \ 9676 GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage) 9683 #ifndef GL_NV_geometry_program4 9684 #define GL_NV_geometry_program4 1 9686 #define GL_GEOMETRY_PROGRAM_NV 0x8C26 9687 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 9688 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 9693 #define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV) 9695 #define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4) 9702 #ifndef GL_NV_geometry_shader4 9703 #define GL_NV_geometry_shader4 1 9705 #define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4) 9712 #ifndef GL_NV_gpu_program4 9713 #define GL_NV_gpu_program4 1 9715 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 9716 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 9717 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 9718 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 9719 #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 9720 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 9721 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 9722 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 9749 #define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV) 9750 #define glProgramEnvParameterI4ivNV \ 9751 GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV) 9752 #define glProgramEnvParameterI4uiNV \ 9753 GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV) 9754 #define glProgramEnvParameterI4uivNV \ 9755 GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV) 9756 #define glProgramEnvParametersI4ivNV \ 9757 GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV) 9758 #define glProgramEnvParametersI4uivNV \ 9759 GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV) 9760 #define glProgramLocalParameterI4iNV \ 9761 GLEW_GET_FUN(__glewProgramLocalParameterI4iNV) 9762 #define glProgramLocalParameterI4ivNV \ 9763 GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV) 9764 #define glProgramLocalParameterI4uiNV \ 9765 GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV) 9766 #define glProgramLocalParameterI4uivNV \ 9767 GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV) 9768 #define glProgramLocalParametersI4ivNV \ 9769 GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV) 9770 #define glProgramLocalParametersI4uivNV \ 9771 GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV) 9773 #define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4) 9780 #ifndef GL_NV_half_float 9781 #define GL_NV_half_float 1 9783 #define GL_HALF_FLOAT_NV 0x140B 9860 #define glColor3hNV GLEW_GET_FUN(__glewColor3hNV) 9861 #define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV) 9862 #define glColor4hNV GLEW_GET_FUN(__glewColor4hNV) 9863 #define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV) 9864 #define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV) 9865 #define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV) 9866 #define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV) 9867 #define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV) 9868 #define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV) 9869 #define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV) 9870 #define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV) 9871 #define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV) 9872 #define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV) 9873 #define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV) 9874 #define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV) 9875 #define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV) 9876 #define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV) 9877 #define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV) 9878 #define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV) 9879 #define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV) 9880 #define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV) 9881 #define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV) 9882 #define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV) 9883 #define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV) 9884 #define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV) 9885 #define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV) 9886 #define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV) 9887 #define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV) 9888 #define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV) 9889 #define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV) 9890 #define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV) 9891 #define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV) 9892 #define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV) 9893 #define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV) 9894 #define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV) 9895 #define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV) 9896 #define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV) 9897 #define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV) 9898 #define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV) 9899 #define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV) 9900 #define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV) 9901 #define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV) 9902 #define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV) 9903 #define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV) 9904 #define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV) 9905 #define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV) 9907 #define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float) 9914 #ifndef GL_NV_light_max_exponent 9915 #define GL_NV_light_max_exponent 1 9917 #define GL_MAX_SHININESS_NV 0x8504 9918 #define GL_MAX_SPOT_EXPONENT_NV 0x8505 9920 #define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent) 9927 #ifndef GL_NV_multisample_filter_hint 9928 #define GL_NV_multisample_filter_hint 1 9930 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 9932 #define GLEW_NV_multisample_filter_hint \ 9933 GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint) 9940 #ifndef GL_NV_occlusion_query 9941 #define GL_NV_occlusion_query 1 9943 #define GL_PIXEL_COUNTER_BITS_NV 0x8864 9944 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 9945 #define GL_PIXEL_COUNT_NV 0x8866 9946 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 9960 #define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV) 9961 #define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV) 9962 #define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV) 9963 #define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV) 9964 #define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV) 9965 #define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV) 9966 #define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV) 9968 #define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query) 9975 #ifndef GL_NV_packed_depth_stencil 9976 #define GL_NV_packed_depth_stencil 1 9978 #define GL_DEPTH_STENCIL_NV 0x84F9 9979 #define GL_UNSIGNED_INT_24_8_NV 0x84FA 9981 #define GLEW_NV_packed_depth_stencil \ 9982 GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil) 9989 #ifndef GL_NV_parameter_buffer_object 9990 #define GL_NV_parameter_buffer_object 1 9992 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 9993 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 9994 #define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 9995 #define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 9996 #define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 10008 #define glProgramBufferParametersIivNV \ 10009 GLEW_GET_FUN(__glewProgramBufferParametersIivNV) 10010 #define glProgramBufferParametersIuivNV \ 10011 GLEW_GET_FUN(__glewProgramBufferParametersIuivNV) 10012 #define glProgramBufferParametersfvNV \ 10013 GLEW_GET_FUN(__glewProgramBufferParametersfvNV) 10015 #define GLEW_NV_parameter_buffer_object \ 10016 GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object) 10023 #ifndef GL_NV_pixel_data_range 10024 #define GL_NV_pixel_data_range 1 10026 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 10027 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 10028 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A 10029 #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B 10030 #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C 10031 #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D 10037 #define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV) 10038 #define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV) 10040 #define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range) 10047 #ifndef GL_NV_point_sprite 10048 #define GL_NV_point_sprite 1 10050 #define GL_POINT_SPRITE_NV 0x8861 10051 #define GL_COORD_REPLACE_NV 0x8862 10052 #define GL_POINT_SPRITE_R_MODE_NV 0x8863 10059 #define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV) 10060 #define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV) 10062 #define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite) 10069 #ifndef GL_NV_present_video 10070 #define GL_NV_present_video 1 10072 #define GL_FRAME_NV 0x8E26 10073 #define GL_FIELDS_NV 0x8E27 10074 #define GL_CURRENT_TIME_NV 0x8E28 10075 #define GL_NUM_FILL_STREAMS_NV 0x8E29 10076 #define GL_PRESENT_TIME_NV 0x8E2A 10077 #define GL_PRESENT_DURATION_NV 0x8E2B 10100 #define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV) 10101 #define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV) 10102 #define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV) 10103 #define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV) 10104 #define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV) 10105 #define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV) 10106 #define glVideoParameterivNV GLEW_GET_FUN(__glewVideoParameterivNV) 10108 #define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video) 10115 #ifndef GL_NV_primitive_restart 10116 #define GL_NV_primitive_restart 1 10118 #define GL_PRIMITIVE_RESTART_NV 0x8558 10119 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 10124 #define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV) 10125 #define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV) 10127 #define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart) 10134 #ifndef GL_NV_register_combiners 10135 #define GL_NV_register_combiners 1 10137 #define GL_REGISTER_COMBINERS_NV 0x8522 10138 #define GL_VARIABLE_A_NV 0x8523 10139 #define GL_VARIABLE_B_NV 0x8524 10140 #define GL_VARIABLE_C_NV 0x8525 10141 #define GL_VARIABLE_D_NV 0x8526 10142 #define GL_VARIABLE_E_NV 0x8527 10143 #define GL_VARIABLE_F_NV 0x8528 10144 #define GL_VARIABLE_G_NV 0x8529 10145 #define GL_CONSTANT_COLOR0_NV 0x852A 10146 #define GL_CONSTANT_COLOR1_NV 0x852B 10147 #define GL_PRIMARY_COLOR_NV 0x852C 10148 #define GL_SECONDARY_COLOR_NV 0x852D 10149 #define GL_SPARE0_NV 0x852E 10150 #define GL_SPARE1_NV 0x852F 10151 #define GL_DISCARD_NV 0x8530 10152 #define GL_E_TIMES_F_NV 0x8531 10153 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 10154 #define GL_UNSIGNED_IDENTITY_NV 0x8536 10155 #define GL_UNSIGNED_INVERT_NV 0x8537 10156 #define GL_EXPAND_NORMAL_NV 0x8538 10157 #define GL_EXPAND_NEGATE_NV 0x8539 10158 #define GL_HALF_BIAS_NORMAL_NV 0x853A 10159 #define GL_HALF_BIAS_NEGATE_NV 0x853B 10160 #define GL_SIGNED_IDENTITY_NV 0x853C 10161 #define GL_SIGNED_NEGATE_NV 0x853D 10162 #define GL_SCALE_BY_TWO_NV 0x853E 10163 #define GL_SCALE_BY_FOUR_NV 0x853F 10164 #define GL_SCALE_BY_ONE_HALF_NV 0x8540 10165 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 10166 #define GL_COMBINER_INPUT_NV 0x8542 10167 #define GL_COMBINER_MAPPING_NV 0x8543 10168 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 10169 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 10170 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 10171 #define GL_COMBINER_MUX_SUM_NV 0x8547 10172 #define GL_COMBINER_SCALE_NV 0x8548 10173 #define GL_COMBINER_BIAS_NV 0x8549 10174 #define GL_COMBINER_AB_OUTPUT_NV 0x854A 10175 #define GL_COMBINER_CD_OUTPUT_NV 0x854B 10176 #define GL_COMBINER_SUM_OUTPUT_NV 0x854C 10177 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D 10178 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E 10179 #define GL_COLOR_SUM_CLAMP_NV 0x854F 10180 #define GL_COMBINER0_NV 0x8550 10181 #define GL_COMBINER1_NV 0x8551 10182 #define GL_COMBINER2_NV 0x8552 10183 #define GL_COMBINER3_NV 0x8553 10184 #define GL_COMBINER4_NV 0x8554 10185 #define GL_COMBINER5_NV 0x8555 10186 #define GL_COMBINER6_NV 0x8556 10187 #define GL_COMBINER7_NV 0x8557 10221 #define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV) 10222 #define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV) 10223 #define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV) 10224 #define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV) 10225 #define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV) 10226 #define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV) 10227 #define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV) 10228 #define glGetCombinerInputParameterfvNV \ 10229 GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV) 10230 #define glGetCombinerInputParameterivNV \ 10231 GLEW_GET_FUN(__glewGetCombinerInputParameterivNV) 10232 #define glGetCombinerOutputParameterfvNV \ 10233 GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV) 10234 #define glGetCombinerOutputParameterivNV \ 10235 GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV) 10236 #define glGetFinalCombinerInputParameterfvNV \ 10237 GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV) 10238 #define glGetFinalCombinerInputParameterivNV \ 10239 GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV) 10241 #define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners) 10248 #ifndef GL_NV_register_combiners2 10249 #define GL_NV_register_combiners2 1 10251 #define GL_PER_STAGE_CONSTANTS_NV 0x8535 10258 #define glCombinerStageParameterfvNV \ 10259 GLEW_GET_FUN(__glewCombinerStageParameterfvNV) 10260 #define glGetCombinerStageParameterfvNV \ 10261 GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV) 10263 #define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2) 10270 #ifndef GL_NV_texgen_emboss 10271 #define GL_NV_texgen_emboss 1 10273 #define GL_EMBOSS_LIGHT_NV 0x855D 10274 #define GL_EMBOSS_CONSTANT_NV 0x855E 10275 #define GL_EMBOSS_MAP_NV 0x855F 10277 #define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss) 10284 #ifndef GL_NV_texgen_reflection 10285 #define GL_NV_texgen_reflection 1 10287 #define GL_NORMAL_MAP_NV 0x8511 10288 #define GL_REFLECTION_MAP_NV 0x8512 10290 #define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection) 10297 #ifndef GL_NV_texture_compression_vtc 10298 #define GL_NV_texture_compression_vtc 1 10300 #define GLEW_NV_texture_compression_vtc \ 10301 GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc) 10308 #ifndef GL_NV_texture_env_combine4 10309 #define GL_NV_texture_env_combine4 1 10311 #define GL_COMBINE4_NV 0x8503 10312 #define GL_SOURCE3_RGB_NV 0x8583 10313 #define GL_SOURCE3_ALPHA_NV 0x858B 10314 #define GL_OPERAND3_RGB_NV 0x8593 10315 #define GL_OPERAND3_ALPHA_NV 0x859B 10317 #define GLEW_NV_texture_env_combine4 \ 10318 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4) 10325 #ifndef GL_NV_texture_expand_normal 10326 #define GL_NV_texture_expand_normal 1 10328 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F 10330 #define GLEW_NV_texture_expand_normal \ 10331 GLEW_GET_VAR(__GLEW_NV_texture_expand_normal) 10338 #ifndef GL_NV_texture_rectangle 10339 #define GL_NV_texture_rectangle 1 10341 #define GL_TEXTURE_RECTANGLE_NV 0x84F5 10342 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 10343 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 10344 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 10346 #define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle) 10353 #ifndef GL_NV_texture_shader 10354 #define GL_NV_texture_shader 1 10356 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C 10357 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D 10358 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E 10359 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 10360 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA 10361 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB 10362 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC 10363 #define GL_SHADER_CONSISTENT_NV 0x86DD 10364 #define GL_TEXTURE_SHADER_NV 0x86DE 10365 #define GL_SHADER_OPERATION_NV 0x86DF 10366 #define GL_CULL_MODES_NV 0x86E0 10367 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 10368 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 10369 #define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 10370 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 10371 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 10372 #define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 10373 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 10374 #define GL_CONST_EYE_NV 0x86E5 10375 #define GL_PASS_THROUGH_NV 0x86E6 10376 #define GL_CULL_FRAGMENT_NV 0x86E7 10377 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8 10378 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 10379 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA 10380 #define GL_DOT_PRODUCT_NV 0x86EC 10381 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED 10382 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE 10383 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 10384 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 10385 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 10386 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 10387 #define GL_HILO_NV 0x86F4 10388 #define GL_DSDT_NV 0x86F5 10389 #define GL_DSDT_MAG_NV 0x86F6 10390 #define GL_DSDT_MAG_VIB_NV 0x86F7 10391 #define GL_HILO16_NV 0x86F8 10392 #define GL_SIGNED_HILO_NV 0x86F9 10393 #define GL_SIGNED_HILO16_NV 0x86FA 10394 #define GL_SIGNED_RGBA_NV 0x86FB 10395 #define GL_SIGNED_RGBA8_NV 0x86FC 10396 #define GL_SIGNED_RGB_NV 0x86FE 10397 #define GL_SIGNED_RGB8_NV 0x86FF 10398 #define GL_SIGNED_LUMINANCE_NV 0x8701 10399 #define GL_SIGNED_LUMINANCE8_NV 0x8702 10400 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 10401 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 10402 #define GL_SIGNED_ALPHA_NV 0x8705 10403 #define GL_SIGNED_ALPHA8_NV 0x8706 10404 #define GL_SIGNED_INTENSITY_NV 0x8707 10405 #define GL_SIGNED_INTENSITY8_NV 0x8708 10406 #define GL_DSDT8_NV 0x8709 10407 #define GL_DSDT8_MAG8_NV 0x870A 10408 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B 10409 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C 10410 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D 10411 #define GL_HI_SCALE_NV 0x870E 10412 #define GL_LO_SCALE_NV 0x870F 10413 #define GL_DS_SCALE_NV 0x8710 10414 #define GL_DT_SCALE_NV 0x8711 10415 #define GL_MAGNITUDE_SCALE_NV 0x8712 10416 #define GL_VIBRANCE_SCALE_NV 0x8713 10417 #define GL_HI_BIAS_NV 0x8714 10418 #define GL_LO_BIAS_NV 0x8715 10419 #define GL_DS_BIAS_NV 0x8716 10420 #define GL_DT_BIAS_NV 0x8717 10421 #define GL_MAGNITUDE_BIAS_NV 0x8718 10422 #define GL_VIBRANCE_BIAS_NV 0x8719 10423 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A 10424 #define GL_TEXTURE_HI_SIZE_NV 0x871B 10425 #define GL_TEXTURE_LO_SIZE_NV 0x871C 10426 #define GL_TEXTURE_DS_SIZE_NV 0x871D 10427 #define GL_TEXTURE_DT_SIZE_NV 0x871E 10428 #define GL_TEXTURE_MAG_SIZE_NV 0x871F 10430 #define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader) 10437 #ifndef GL_NV_texture_shader2 10438 #define GL_NV_texture_shader2 1 10440 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA 10441 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB 10442 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC 10443 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF 10444 #define GL_HILO_NV 0x86F4 10445 #define GL_DSDT_NV 0x86F5 10446 #define GL_DSDT_MAG_NV 0x86F6 10447 #define GL_DSDT_MAG_VIB_NV 0x86F7 10448 #define GL_HILO16_NV 0x86F8 10449 #define GL_SIGNED_HILO_NV 0x86F9 10450 #define GL_SIGNED_HILO16_NV 0x86FA 10451 #define GL_SIGNED_RGBA_NV 0x86FB 10452 #define GL_SIGNED_RGBA8_NV 0x86FC 10453 #define GL_SIGNED_RGB_NV 0x86FE 10454 #define GL_SIGNED_RGB8_NV 0x86FF 10455 #define GL_SIGNED_LUMINANCE_NV 0x8701 10456 #define GL_SIGNED_LUMINANCE8_NV 0x8702 10457 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 10458 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 10459 #define GL_SIGNED_ALPHA_NV 0x8705 10460 #define GL_SIGNED_ALPHA8_NV 0x8706 10461 #define GL_SIGNED_INTENSITY_NV 0x8707 10462 #define GL_SIGNED_INTENSITY8_NV 0x8708 10463 #define GL_DSDT8_NV 0x8709 10464 #define GL_DSDT8_MAG8_NV 0x870A 10465 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B 10466 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C 10467 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D 10469 #define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2) 10476 #ifndef GL_NV_texture_shader3 10477 #define GL_NV_texture_shader3 1 10479 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 10480 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 10481 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 10482 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 10483 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 10484 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 10485 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 10486 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 10487 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 10488 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 10489 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A 10490 #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B 10491 #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C 10492 #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D 10493 #define GL_HILO8_NV 0x885E 10494 #define GL_SIGNED_HILO8_NV 0x885F 10495 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860 10497 #define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3) 10504 #ifndef GL_NV_transform_feedback 10505 #define GL_NV_transform_feedback 1 10507 #define GL_BACK_PRIMARY_COLOR_NV 0x8C77 10508 #define GL_BACK_SECONDARY_COLOR_NV 0x8C78 10509 #define GL_TEXTURE_COORD_NV 0x8C79 10510 #define GL_CLIP_DISTANCE_NV 0x8C7A 10511 #define GL_VERTEX_ID_NV 0x8C7B 10512 #define GL_PRIMITIVE_ID_NV 0x8C7C 10513 #define GL_GENERIC_ATTRIB_NV 0x8C7D 10514 #define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E 10515 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F 10516 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 10517 #define GL_ACTIVE_VARYINGS_NV 0x8C81 10518 #define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 10519 #define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 10520 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 10521 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 10522 #define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 10523 #define GL_PRIMITIVES_GENERATED_NV 0x8C87 10524 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 10525 #define GL_RASTERIZER_DISCARD_NV 0x8C89 10526 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A 10527 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B 10528 #define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C 10529 #define GL_SEPARATE_ATTRIBS_NV 0x8C8D 10530 #define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E 10531 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F 10558 #define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV) 10559 #define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV) 10560 #define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV) 10561 #define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV) 10562 #define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV) 10563 #define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV) 10564 #define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV) 10565 #define glGetTransformFeedbackVaryingNV \ 10566 GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV) 10567 #define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV) 10568 #define glTransformFeedbackAttribsNV \ 10569 GLEW_GET_FUN(__glewTransformFeedbackAttribsNV) 10570 #define glTransformFeedbackVaryingsNV \ 10571 GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV) 10573 #define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback) 10580 #ifndef GL_NV_vertex_array_range 10581 #define GL_NV_vertex_array_range 1 10583 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D 10584 #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E 10585 #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F 10586 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 10587 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 10593 #define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV) 10594 #define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV) 10596 #define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range) 10603 #ifndef GL_NV_vertex_array_range2 10604 #define GL_NV_vertex_array_range2 1 10606 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 10608 #define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2) 10615 #ifndef GL_NV_vertex_program 10616 #define GL_NV_vertex_program 1 10618 #define GL_VERTEX_PROGRAM_NV 0x8620 10619 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621 10620 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 10621 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 10622 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 10623 #define GL_CURRENT_ATTRIB_NV 0x8626 10624 #define GL_PROGRAM_LENGTH_NV 0x8627 10625 #define GL_PROGRAM_STRING_NV 0x8628 10626 #define GL_MODELVIEW_PROJECTION_NV 0x8629 10627 #define GL_IDENTITY_NV 0x862A 10628 #define GL_INVERSE_NV 0x862B 10629 #define GL_TRANSPOSE_NV 0x862C 10630 #define GL_INVERSE_TRANSPOSE_NV 0x862D 10631 #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E 10632 #define GL_MAX_TRACK_MATRICES_NV 0x862F 10633 #define GL_MATRIX0_NV 0x8630 10634 #define GL_MATRIX1_NV 0x8631 10635 #define GL_MATRIX2_NV 0x8632 10636 #define GL_MATRIX3_NV 0x8633 10637 #define GL_MATRIX4_NV 0x8634 10638 #define GL_MATRIX5_NV 0x8635 10639 #define GL_MATRIX6_NV 0x8636 10640 #define GL_MATRIX7_NV 0x8637 10641 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 10642 #define GL_CURRENT_MATRIX_NV 0x8641 10643 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 10644 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 10645 #define GL_PROGRAM_PARAMETER_NV 0x8644 10646 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 10647 #define GL_PROGRAM_TARGET_NV 0x8646 10648 #define GL_PROGRAM_RESIDENT_NV 0x8647 10649 #define GL_TRACK_MATRIX_NV 0x8648 10650 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 10651 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A 10652 #define GL_PROGRAM_ERROR_POSITION_NV 0x864B 10653 #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 10654 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 10655 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 10656 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 10657 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 10658 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 10659 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 10660 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 10661 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 10662 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 10663 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A 10664 #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B 10665 #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C 10666 #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D 10667 #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E 10668 #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F 10669 #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 10670 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 10671 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 10672 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 10673 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 10674 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 10675 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 10676 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 10677 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 10678 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 10679 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A 10680 #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B 10681 #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C 10682 #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D 10683 #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E 10684 #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F 10685 #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 10686 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 10687 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 10688 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 10689 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 10690 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 10691 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 10692 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 10693 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 10694 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 10695 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A 10696 #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B 10697 #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C 10698 #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D 10699 #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E 10700 #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F 10831 #define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV) 10832 #define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV) 10833 #define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV) 10834 #define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV) 10835 #define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV) 10836 #define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV) 10837 #define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV) 10838 #define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV) 10839 #define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV) 10840 #define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV) 10841 #define glGetVertexAttribPointervNV \ 10842 GLEW_GET_FUN(__glewGetVertexAttribPointervNV) 10843 #define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV) 10844 #define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV) 10845 #define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV) 10846 #define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV) 10847 #define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV) 10848 #define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV) 10849 #define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV) 10850 #define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV) 10851 #define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV) 10852 #define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV) 10853 #define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV) 10854 #define glRequestResidentProgramsNV \ 10855 GLEW_GET_FUN(__glewRequestResidentProgramsNV) 10856 #define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV) 10857 #define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV) 10858 #define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV) 10859 #define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV) 10860 #define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV) 10861 #define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV) 10862 #define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV) 10863 #define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV) 10864 #define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV) 10865 #define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV) 10866 #define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV) 10867 #define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV) 10868 #define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV) 10869 #define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV) 10870 #define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV) 10871 #define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV) 10872 #define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV) 10873 #define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV) 10874 #define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV) 10875 #define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV) 10876 #define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV) 10877 #define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV) 10878 #define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV) 10879 #define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV) 10880 #define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV) 10881 #define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV) 10882 #define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV) 10883 #define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV) 10884 #define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV) 10885 #define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV) 10886 #define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV) 10887 #define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV) 10888 #define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV) 10889 #define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV) 10890 #define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV) 10891 #define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV) 10892 #define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV) 10893 #define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV) 10894 #define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV) 10895 #define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV) 10896 #define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV) 10898 #define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program) 10905 #ifndef GL_NV_vertex_program1_1 10906 #define GL_NV_vertex_program1_1 1 10908 #define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1) 10915 #ifndef GL_NV_vertex_program2 10916 #define GL_NV_vertex_program2 1 10918 #define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2) 10925 #ifndef GL_NV_vertex_program2_option 10926 #define GL_NV_vertex_program2_option 1 10928 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 10929 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 10931 #define GLEW_NV_vertex_program2_option \ 10932 GLEW_GET_VAR(__GLEW_NV_vertex_program2_option) 10939 #ifndef GL_NV_vertex_program3 10940 #define GL_NV_vertex_program3 1 10942 #define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C 10944 #define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3) 10951 #ifndef GL_NV_vertex_program4 10952 #define GL_NV_vertex_program4 1 10954 #define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4) 10961 #ifndef GL_OES_byte_coordinates 10962 #define GL_OES_byte_coordinates 1 10964 #define GL_BYTE 0x1400 10966 #define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates) 10973 #ifndef GL_OES_compressed_paletted_texture 10974 #define GL_OES_compressed_paletted_texture 1 10976 #define GL_PALETTE4_RGB8_OES 0x8B90 10977 #define GL_PALETTE4_RGBA8_OES 0x8B91 10978 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92 10979 #define GL_PALETTE4_RGBA4_OES 0x8B93 10980 #define GL_PALETTE4_RGB5_A1_OES 0x8B94 10981 #define GL_PALETTE8_RGB8_OES 0x8B95 10982 #define GL_PALETTE8_RGBA8_OES 0x8B96 10983 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97 10984 #define GL_PALETTE8_RGBA4_OES 0x8B98 10985 #define GL_PALETTE8_RGB5_A1_OES 0x8B99 10987 #define GLEW_OES_compressed_paletted_texture \ 10988 GLEW_GET_VAR(__GLEW_OES_compressed_paletted_texture) 10995 #ifndef GL_OES_read_format 10996 #define GL_OES_read_format 1 10998 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A 10999 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B 11001 #define GLEW_OES_read_format GLEW_GET_VAR(__GLEW_OES_read_format) 11008 #ifndef GL_OES_single_precision 11009 #define GL_OES_single_precision 1 11022 #define glClearDepthfOES GLEW_GET_FUN(__glewClearDepthfOES) 11023 #define glClipPlanefOES GLEW_GET_FUN(__glewClipPlanefOES) 11024 #define glDepthRangefOES GLEW_GET_FUN(__glewDepthRangefOES) 11025 #define glFrustumfOES GLEW_GET_FUN(__glewFrustumfOES) 11026 #define glGetClipPlanefOES GLEW_GET_FUN(__glewGetClipPlanefOES) 11027 #define glOrthofOES GLEW_GET_FUN(__glewOrthofOES) 11029 #define GLEW_OES_single_precision GLEW_GET_VAR(__GLEW_OES_single_precision) 11036 #ifndef GL_OML_interlace 11037 #define GL_OML_interlace 1 11039 #define GL_INTERLACE_OML 0x8980 11040 #define GL_INTERLACE_READ_OML 0x8981 11042 #define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace) 11049 #ifndef GL_OML_resample 11050 #define GL_OML_resample 1 11052 #define GL_PACK_RESAMPLE_OML 0x8984 11053 #define GL_UNPACK_RESAMPLE_OML 0x8985 11054 #define GL_RESAMPLE_REPLICATE_OML 0x8986 11055 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987 11056 #define GL_RESAMPLE_AVERAGE_OML 0x8988 11057 #define GL_RESAMPLE_DECIMATE_OML 0x8989 11059 #define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample) 11066 #ifndef GL_OML_subsample 11067 #define GL_OML_subsample 1 11069 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 11070 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 11072 #define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample) 11079 #ifndef GL_PGI_misc_hints 11080 #define GL_PGI_misc_hints 1 11082 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000 11083 #define GL_CONSERVE_MEMORY_HINT_PGI 107005 11084 #define GL_RECLAIM_MEMORY_HINT_PGI 107006 11085 #define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010 11086 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011 11087 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012 11088 #define GL_ALWAYS_FAST_HINT_PGI 107020 11089 #define GL_ALWAYS_SOFT_HINT_PGI 107021 11090 #define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022 11091 #define GL_ALLOW_DRAW_WIN_HINT_PGI 107023 11092 #define GL_ALLOW_DRAW_FRG_HINT_PGI 107024 11093 #define GL_ALLOW_DRAW_MEM_HINT_PGI 107025 11094 #define GL_STRICT_DEPTHFUNC_HINT_PGI 107030 11095 #define GL_STRICT_LIGHTING_HINT_PGI 107031 11096 #define GL_STRICT_SCISSOR_HINT_PGI 107032 11097 #define GL_FULL_STIPPLE_HINT_PGI 107033 11098 #define GL_CLIP_NEAR_HINT_PGI 107040 11099 #define GL_CLIP_FAR_HINT_PGI 107041 11100 #define GL_WIDE_LINE_HINT_PGI 107042 11101 #define GL_BACK_NORMALS_HINT_PGI 107043 11103 #define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints) 11110 #ifndef GL_PGI_vertex_hints 11111 #define GL_PGI_vertex_hints 1 11113 #define GL_VERTEX23_BIT_PGI 0x00000004 11114 #define GL_VERTEX4_BIT_PGI 0x00000008 11115 #define GL_COLOR3_BIT_PGI 0x00010000 11116 #define GL_COLOR4_BIT_PGI 0x00020000 11117 #define GL_EDGEFLAG_BIT_PGI 0x00040000 11118 #define GL_INDEX_BIT_PGI 0x00080000 11119 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000 11120 #define GL_VERTEX_DATA_HINT_PGI 107050 11121 #define GL_VERTEX_CONSISTENT_HINT_PGI 107051 11122 #define GL_MATERIAL_SIDE_HINT_PGI 107052 11123 #define GL_MAX_VERTEX_HINT_PGI 107053 11124 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 11125 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 11126 #define GL_MAT_EMISSION_BIT_PGI 0x00800000 11127 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 11128 #define GL_MAT_SHININESS_BIT_PGI 0x02000000 11129 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000 11130 #define GL_NORMAL_BIT_PGI 0x08000000 11131 #define GL_TEXCOORD1_BIT_PGI 0x10000000 11132 #define GL_TEXCOORD2_BIT_PGI 0x20000000 11133 #define GL_TEXCOORD3_BIT_PGI 0x40000000 11134 #define GL_TEXCOORD4_BIT_PGI 0x80000000 11136 #define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints) 11143 #ifndef GL_REND_screen_coordinates 11144 #define GL_REND_screen_coordinates 1 11146 #define GL_SCREEN_COORDINATES_REND 0x8490 11147 #define GL_INVERTED_SCREEN_W_REND 0x8491 11149 #define GLEW_REND_screen_coordinates \ 11150 GLEW_GET_VAR(__GLEW_REND_screen_coordinates) 11158 #define GL_S3_s3tc 1 11160 #define GL_RGB_S3TC 0x83A0 11161 #define GL_RGB4_S3TC 0x83A1 11162 #define GL_RGBA_S3TC 0x83A2 11163 #define GL_RGBA4_S3TC 0x83A3 11164 #define GL_RGBA_DXT5_S3TC 0x83A4 11165 #define GL_RGBA4_DXT5_S3TC 0x83A5 11167 #define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc) 11174 #ifndef GL_SGIS_color_range 11175 #define GL_SGIS_color_range 1 11177 #define GL_EXTENDED_RANGE_SGIS 0x85A5 11178 #define GL_MIN_RED_SGIS 0x85A6 11179 #define GL_MAX_RED_SGIS 0x85A7 11180 #define GL_MIN_GREEN_SGIS 0x85A8 11181 #define GL_MAX_GREEN_SGIS 0x85A9 11182 #define GL_MIN_BLUE_SGIS 0x85AA 11183 #define GL_MAX_BLUE_SGIS 0x85AB 11184 #define GL_MIN_ALPHA_SGIS 0x85AC 11185 #define GL_MAX_ALPHA_SGIS 0x85AD 11187 #define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range) 11194 #ifndef GL_SGIS_detail_texture 11195 #define GL_SGIS_detail_texture 1 11202 #define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS) 11203 #define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS) 11205 #define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture) 11212 #ifndef GL_SGIS_fog_function 11213 #define GL_SGIS_fog_function 1 11219 #define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS) 11220 #define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS) 11222 #define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function) 11229 #ifndef GL_SGIS_generate_mipmap 11230 #define GL_SGIS_generate_mipmap 1 11232 #define GL_GENERATE_MIPMAP_SGIS 0x8191 11233 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 11235 #define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap) 11242 #ifndef GL_SGIS_multisample 11243 #define GL_SGIS_multisample 1 11245 #define GL_MULTISAMPLE_SGIS 0x809D 11246 #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E 11247 #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F 11248 #define GL_SAMPLE_MASK_SGIS 0x80A0 11249 #define GL_1PASS_SGIS 0x80A1 11250 #define GL_2PASS_0_SGIS 0x80A2 11251 #define GL_2PASS_1_SGIS 0x80A3 11252 #define GL_4PASS_0_SGIS 0x80A4 11253 #define GL_4PASS_1_SGIS 0x80A5 11254 #define GL_4PASS_2_SGIS 0x80A6 11255 #define GL_4PASS_3_SGIS 0x80A7 11256 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8 11257 #define GL_SAMPLES_SGIS 0x80A9 11258 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA 11259 #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB 11260 #define GL_SAMPLE_PATTERN_SGIS 0x80AC 11261 #define GL_MULTISAMPLE_BIT_EXT 0x20000000 11267 #define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS) 11268 #define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS) 11270 #define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample) 11277 #ifndef GL_SGIS_pixel_texture 11278 #define GL_SGIS_pixel_texture 1 11280 #define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture) 11287 #ifndef GL_SGIS_point_line_texgen 11288 #define GL_SGIS_point_line_texgen 1 11290 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 11291 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 11292 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 11293 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 11294 #define GL_EYE_POINT_SGIS 0x81F4 11295 #define GL_OBJECT_POINT_SGIS 0x81F5 11296 #define GL_EYE_LINE_SGIS 0x81F6 11297 #define GL_OBJECT_LINE_SGIS 0x81F7 11299 #define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen) 11306 #ifndef GL_SGIS_sharpen_texture 11307 #define GL_SGIS_sharpen_texture 1 11314 #define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS) 11315 #define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS) 11317 #define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture) 11324 #ifndef GL_SGIS_texture4D 11325 #define GL_SGIS_texture4D 1 11336 #define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS) 11337 #define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS) 11339 #define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D) 11346 #ifndef GL_SGIS_texture_border_clamp 11347 #define GL_SGIS_texture_border_clamp 1 11349 #define GL_CLAMP_TO_BORDER_SGIS 0x812D 11351 #define GLEW_SGIS_texture_border_clamp \ 11352 GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp) 11359 #ifndef GL_SGIS_texture_edge_clamp 11360 #define GL_SGIS_texture_edge_clamp 1 11362 #define GL_CLAMP_TO_EDGE_SGIS 0x812F 11364 #define GLEW_SGIS_texture_edge_clamp \ 11365 GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp) 11372 #ifndef GL_SGIS_texture_filter4 11373 #define GL_SGIS_texture_filter4 1 11380 #define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS) 11381 #define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS) 11383 #define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4) 11390 #ifndef GL_SGIS_texture_lod 11391 #define GL_SGIS_texture_lod 1 11393 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A 11394 #define GL_TEXTURE_MAX_LOD_SGIS 0x813B 11395 #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C 11396 #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D 11398 #define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod) 11405 #ifndef GL_SGIS_texture_select 11406 #define GL_SGIS_texture_select 1 11408 #define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select) 11415 #ifndef GL_SGIX_async 11416 #define GL_SGIX_async 1 11418 #define GL_ASYNC_MARKER_SGIX 0x8329 11428 #define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX) 11429 #define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX) 11430 #define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX) 11431 #define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX) 11432 #define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX) 11433 #define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX) 11435 #define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async) 11442 #ifndef GL_SGIX_async_histogram 11443 #define GL_SGIX_async_histogram 1 11445 #define GL_ASYNC_HISTOGRAM_SGIX 0x832C 11446 #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D 11448 #define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram) 11455 #ifndef GL_SGIX_async_pixel 11456 #define GL_SGIX_async_pixel 1 11458 #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C 11459 #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D 11460 #define GL_ASYNC_READ_PIXELS_SGIX 0x835E 11461 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F 11462 #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 11463 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 11465 #define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel) 11472 #ifndef GL_SGIX_blend_alpha_minmax 11473 #define GL_SGIX_blend_alpha_minmax 1 11475 #define GL_ALPHA_MIN_SGIX 0x8320 11476 #define GL_ALPHA_MAX_SGIX 0x8321 11478 #define GLEW_SGIX_blend_alpha_minmax \ 11479 GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax) 11486 #ifndef GL_SGIX_clipmap 11487 #define GL_SGIX_clipmap 1 11489 #define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap) 11496 #ifndef GL_SGIX_convolution_accuracy 11497 #define GL_SGIX_convolution_accuracy 1 11499 #define GL_CONVOLUTION_HINT_SGIX 0x8316 11501 #define GLEW_SGIX_convolution_accuracy \ 11502 GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy) 11509 #ifndef GL_SGIX_depth_texture 11510 #define GL_SGIX_depth_texture 1 11512 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5 11513 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6 11514 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7 11516 #define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture) 11523 #ifndef GL_SGIX_flush_raster 11524 #define GL_SGIX_flush_raster 1 11528 #define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX) 11530 #define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster) 11537 #ifndef GL_SGIX_fog_offset 11538 #define GL_SGIX_fog_offset 1 11540 #define GL_FOG_OFFSET_SGIX 0x8198 11541 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199 11543 #define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset) 11550 #ifndef GL_SGIX_fog_texture 11551 #define GL_SGIX_fog_texture 1 11553 #define GL_TEXTURE_FOG_SGIX 0 11554 #define GL_FOG_PATCHY_FACTOR_SGIX 0 11555 #define GL_FRAGMENT_FOG_SGIX 0 11559 #define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX) 11561 #define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture) 11568 #ifndef GL_SGIX_fragment_specular_lighting 11569 #define GL_SGIX_fragment_specular_lighting 1 11606 #define glFragmentColorMaterialSGIX \ 11607 GLEW_GET_FUN(__glewFragmentColorMaterialSGIX) 11608 #define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX) 11609 #define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX) 11610 #define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX) 11611 #define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX) 11612 #define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX) 11613 #define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX) 11614 #define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX) 11615 #define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX) 11616 #define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX) 11617 #define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX) 11618 #define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX) 11619 #define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX) 11620 #define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX) 11621 #define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX) 11622 #define glGetFragmentMaterialfvSGIX \ 11623 GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX) 11624 #define glGetFragmentMaterialivSGIX \ 11625 GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX) 11627 #define GLEW_SGIX_fragment_specular_lighting \ 11628 GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting) 11635 #ifndef GL_SGIX_framezoom 11636 #define GL_SGIX_framezoom 1 11640 #define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX) 11642 #define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom) 11649 #ifndef GL_SGIX_interlace 11650 #define GL_SGIX_interlace 1 11652 #define GL_INTERLACE_SGIX 0x8094 11654 #define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace) 11661 #ifndef GL_SGIX_ir_instrument1 11662 #define GL_SGIX_ir_instrument1 1 11664 #define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1) 11671 #ifndef GL_SGIX_list_priority 11672 #define GL_SGIX_list_priority 1 11674 #define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority) 11681 #ifndef GL_SGIX_pixel_texture 11682 #define GL_SGIX_pixel_texture 1 11686 #define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX) 11688 #define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture) 11695 #ifndef GL_SGIX_pixel_texture_bits 11696 #define GL_SGIX_pixel_texture_bits 1 11698 #define GLEW_SGIX_pixel_texture_bits \ 11699 GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits) 11706 #ifndef GL_SGIX_reference_plane 11707 #define GL_SGIX_reference_plane 1 11712 #define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX) 11714 #define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane) 11721 #ifndef GL_SGIX_resample 11722 #define GL_SGIX_resample 1 11724 #define GL_PACK_RESAMPLE_SGIX 0x842E 11725 #define GL_UNPACK_RESAMPLE_SGIX 0x842F 11726 #define GL_RESAMPLE_DECIMATE_SGIX 0x8430 11727 #define GL_RESAMPLE_REPLICATE_SGIX 0x8433 11728 #define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 11730 #define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample) 11737 #ifndef GL_SGIX_shadow 11738 #define GL_SGIX_shadow 1 11740 #define GL_TEXTURE_COMPARE_SGIX 0x819A 11741 #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B 11742 #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C 11743 #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D 11745 #define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow) 11752 #ifndef GL_SGIX_shadow_ambient 11753 #define GL_SGIX_shadow_ambient 1 11755 #define GL_SHADOW_AMBIENT_SGIX 0x80BF 11757 #define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient) 11764 #ifndef GL_SGIX_sprite 11765 #define GL_SGIX_sprite 1 11776 #define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX) 11777 #define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX) 11778 #define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX) 11779 #define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX) 11781 #define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite) 11788 #ifndef GL_SGIX_tag_sample_buffer 11789 #define GL_SGIX_tag_sample_buffer 1 11793 #define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX) 11795 #define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer) 11802 #ifndef GL_SGIX_texture_add_env 11803 #define GL_SGIX_texture_add_env 1 11805 #define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env) 11812 #ifndef GL_SGIX_texture_coordinate_clamp 11813 #define GL_SGIX_texture_coordinate_clamp 1 11815 #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 11816 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A 11817 #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B 11819 #define GLEW_SGIX_texture_coordinate_clamp \ 11820 GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp) 11827 #ifndef GL_SGIX_texture_lod_bias 11828 #define GL_SGIX_texture_lod_bias 1 11830 #define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias) 11837 #ifndef GL_SGIX_texture_multi_buffer 11838 #define GL_SGIX_texture_multi_buffer 1 11840 #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E 11842 #define GLEW_SGIX_texture_multi_buffer \ 11843 GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer) 11850 #ifndef GL_SGIX_texture_range 11851 #define GL_SGIX_texture_range 1 11853 #define GL_RGB_SIGNED_SGIX 0x85E0 11854 #define GL_RGBA_SIGNED_SGIX 0x85E1 11855 #define GL_ALPHA_SIGNED_SGIX 0x85E2 11856 #define GL_LUMINANCE_SIGNED_SGIX 0x85E3 11857 #define GL_INTENSITY_SIGNED_SGIX 0x85E4 11858 #define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5 11859 #define GL_RGB16_SIGNED_SGIX 0x85E6 11860 #define GL_RGBA16_SIGNED_SGIX 0x85E7 11861 #define GL_ALPHA16_SIGNED_SGIX 0x85E8 11862 #define GL_LUMINANCE16_SIGNED_SGIX 0x85E9 11863 #define GL_INTENSITY16_SIGNED_SGIX 0x85EA 11864 #define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB 11865 #define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC 11866 #define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED 11867 #define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE 11868 #define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF 11869 #define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0 11870 #define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1 11871 #define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2 11872 #define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3 11873 #define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4 11874 #define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5 11875 #define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6 11876 #define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7 11877 #define GL_MIN_LUMINANCE_SGIS 0x85F8 11878 #define GL_MAX_LUMINANCE_SGIS 0x85F9 11879 #define GL_MIN_INTENSITY_SGIS 0x85FA 11880 #define GL_MAX_INTENSITY_SGIS 0x85FB 11882 #define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range) 11889 #ifndef GL_SGIX_texture_scale_bias 11890 #define GL_SGIX_texture_scale_bias 1 11892 #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 11893 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A 11894 #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B 11895 #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C 11897 #define GLEW_SGIX_texture_scale_bias \ 11898 GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias) 11905 #ifndef GL_SGIX_vertex_preclip 11906 #define GL_SGIX_vertex_preclip 1 11908 #define GL_VERTEX_PRECLIP_SGIX 0x83EE 11909 #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF 11911 #define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip) 11918 #ifndef GL_SGIX_vertex_preclip_hint 11919 #define GL_SGIX_vertex_preclip_hint 1 11921 #define GL_VERTEX_PRECLIP_SGIX 0x83EE 11922 #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF 11924 #define GLEW_SGIX_vertex_preclip_hint \ 11925 GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint) 11932 #ifndef GL_SGIX_ycrcb 11933 #define GL_SGIX_ycrcb 1 11935 #define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb) 11942 #ifndef GL_SGI_color_matrix 11943 #define GL_SGI_color_matrix 1 11945 #define GL_COLOR_MATRIX_SGI 0x80B1 11946 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 11947 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 11948 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 11949 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 11950 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 11951 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 11952 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 11953 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 11954 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA 11955 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB 11957 #define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix) 11964 #ifndef GL_SGI_color_table 11965 #define GL_SGI_color_table 1 11967 #define GL_COLOR_TABLE_SGI 0x80D0 11968 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 11969 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 11970 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3 11971 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 11972 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 11973 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6 11974 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7 11975 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 11976 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 11977 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA 11978 #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB 11979 #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC 11980 #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD 11981 #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE 11982 #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF 12000 #define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI) 12001 #define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI) 12002 #define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI) 12003 #define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI) 12004 #define glGetColorTableParameterfvSGI \ 12005 GLEW_GET_FUN(__glewGetColorTableParameterfvSGI) 12006 #define glGetColorTableParameterivSGI \ 12007 GLEW_GET_FUN(__glewGetColorTableParameterivSGI) 12008 #define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI) 12010 #define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table) 12017 #ifndef GL_SGI_texture_color_table 12018 #define GL_SGI_texture_color_table 1 12020 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC 12021 #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD 12023 #define GLEW_SGI_texture_color_table \ 12024 GLEW_GET_VAR(__GLEW_SGI_texture_color_table) 12031 #ifndef GL_SUNX_constant_data 12032 #define GL_SUNX_constant_data 1 12034 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 12035 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 12039 #define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX) 12041 #define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data) 12048 #ifndef GL_SUN_convolution_border_modes 12049 #define GL_SUN_convolution_border_modes 1 12051 #define GL_WRAP_BORDER_SUN 0x81D4 12053 #define GLEW_SUN_convolution_border_modes \ 12054 GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes) 12061 #ifndef GL_SUN_global_alpha 12062 #define GL_SUN_global_alpha 1 12064 #define GL_GLOBAL_ALPHA_SUN 0x81D9 12065 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA 12076 #define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN) 12077 #define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN) 12078 #define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN) 12079 #define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN) 12080 #define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN) 12081 #define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN) 12082 #define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN) 12083 #define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN) 12085 #define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha) 12092 #ifndef GL_SUN_mesh_array 12093 #define GL_SUN_mesh_array 1 12095 #define GL_QUAD_MESH_SUN 0x8614 12096 #define GL_TRIANGLE_MESH_SUN 0x8615 12098 #define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array) 12105 #ifndef GL_SUN_read_video_pixels 12106 #define GL_SUN_read_video_pixels 1 12112 #define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN) 12114 #define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels) 12121 #ifndef GL_SUN_slice_accum 12122 #define GL_SUN_slice_accum 1 12124 #define GL_SLICE_ACCUM_SUN 0x85CC 12126 #define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum) 12133 #ifndef GL_SUN_triangle_list 12134 #define GL_SUN_triangle_list 1 12136 #define GL_RESTART_SUN 0x01 12137 #define GL_REPLACE_MIDDLE_SUN 0x02 12138 #define GL_REPLACE_OLDEST_SUN 0x03 12139 #define GL_TRIANGLE_LIST_SUN 0x81D7 12140 #define GL_REPLACEMENT_CODE_SUN 0x81D8 12141 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 12142 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 12143 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 12144 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 12145 #define GL_R1UI_V3F_SUN 0x85C4 12146 #define GL_R1UI_C4UB_V3F_SUN 0x85C5 12147 #define GL_R1UI_C3F_V3F_SUN 0x85C6 12148 #define GL_R1UI_N3F_V3F_SUN 0x85C7 12149 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 12150 #define GL_R1UI_T2F_V3F_SUN 0x85C9 12151 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA 12152 #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB 12166 #define glReplacementCodePointerSUN \ 12167 GLEW_GET_FUN(__glewReplacementCodePointerSUN) 12168 #define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN) 12169 #define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN) 12170 #define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN) 12171 #define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN) 12172 #define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN) 12173 #define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN) 12175 #define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list) 12182 #ifndef GL_SUN_vertex 12183 #define GL_SUN_vertex 1 12294 #define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN) 12295 #define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN) 12296 #define glColor4fNormal3fVertex3fSUN \ 12297 GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN) 12298 #define glColor4fNormal3fVertex3fvSUN \ 12299 GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN) 12300 #define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN) 12301 #define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN) 12302 #define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN) 12303 #define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN) 12304 #define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN) 12305 #define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN) 12306 #define glReplacementCodeuiColor3fVertex3fSUN \ 12307 GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN) 12308 #define glReplacementCodeuiColor3fVertex3fvSUN \ 12309 GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN) 12310 #define glReplacementCodeuiColor4fNormal3fVertex3fSUN \ 12311 GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN) 12312 #define glReplacementCodeuiColor4fNormal3fVertex3fvSUN \ 12313 GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN) 12314 #define glReplacementCodeuiColor4ubVertex3fSUN \ 12315 GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN) 12316 #define glReplacementCodeuiColor4ubVertex3fvSUN \ 12317 GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN) 12318 #define glReplacementCodeuiNormal3fVertex3fSUN \ 12319 GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN) 12320 #define glReplacementCodeuiNormal3fVertex3fvSUN \ 12321 GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN) 12322 #define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN \ 12323 GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) 12324 #define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN \ 12325 GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) 12326 #define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN \ 12327 GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) 12328 #define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN \ 12329 GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) 12330 #define glReplacementCodeuiTexCoord2fVertex3fSUN \ 12331 GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN) 12332 #define glReplacementCodeuiTexCoord2fVertex3fvSUN \ 12333 GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN) 12334 #define glReplacementCodeuiVertex3fSUN \ 12335 GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN) 12336 #define glReplacementCodeuiVertex3fvSUN \ 12337 GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN) 12338 #define glTexCoord2fColor3fVertex3fSUN \ 12339 GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN) 12340 #define glTexCoord2fColor3fVertex3fvSUN \ 12341 GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN) 12342 #define glTexCoord2fColor4fNormal3fVertex3fSUN \ 12343 GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN) 12344 #define glTexCoord2fColor4fNormal3fVertex3fvSUN \ 12345 GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN) 12346 #define glTexCoord2fColor4ubVertex3fSUN \ 12347 GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN) 12348 #define glTexCoord2fColor4ubVertex3fvSUN \ 12349 GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN) 12350 #define glTexCoord2fNormal3fVertex3fSUN \ 12351 GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN) 12352 #define glTexCoord2fNormal3fVertex3fvSUN \ 12353 GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN) 12354 #define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN) 12355 #define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN) 12356 #define glTexCoord4fColor4fNormal3fVertex4fSUN \ 12357 GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN) 12358 #define glTexCoord4fColor4fNormal3fVertex4fvSUN \ 12359 GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN) 12360 #define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN) 12361 #define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN) 12363 #define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex) 12370 #ifndef GL_WIN_phong_shading 12371 #define GL_WIN_phong_shading 1 12373 #define GL_PHONG_WIN 0x80EA 12374 #define GL_PHONG_HINT_WIN 0x80EB 12376 #define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading) 12383 #ifndef GL_WIN_specular_fog 12384 #define GL_WIN_specular_fog 1 12386 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC 12388 #define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog) 12395 #ifndef GL_WIN_swap_hint 12396 #define GL_WIN_swap_hint 1 12401 #define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN) 12403 #define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint) 12410 #if defined(GLEW_MX) && defined(_WIN32) 12411 #define GLEW_FUN_EXPORT 12413 #define GLEW_FUN_EXPORT GLEWAPI 12416 #if defined(GLEW_MX) 12417 #define GLEW_VAR_EXPORT 12419 #define GLEW_VAR_EXPORT GLEWAPI 12422 #if defined(GLEW_MX) && defined(_WIN32) 12423 struct GLEWContextStruct
14603 #if defined(GLEW_MX) && !defined(_WIN32) 14604 struct GLEWContextStruct
14943 #define GLEW_NO_ERROR 0 14944 #define GLEW_ERROR_NO_GL_VERSION 1 14945 #define GLEW_ERROR_GL_VERSION_10_ONLY 2 14946 #define GLEW_ERROR_GLX_VERSION_11_ONLY \ 14951 #define GLEW_VERSION 1 14952 #define GLEW_VERSION_MAJOR 2 14953 #define GLEW_VERSION_MINOR 3 14954 #define GLEW_VERSION_MICRO 4 14959 typedef struct GLEWContextStruct GLEWContext;
14962 glewContextIsSupported(GLEWContext* ctx,
const char*
name);
14964 #define glewInit() glewContextInit(glewGetContext()) 14965 #define glewIsSupported(x) glewContextIsSupported(glewGetContext(), x) 14966 #define glewIsExtensionSupported(x) glewIsSupported(x) 14968 #define GLEW_GET_VAR(x) (*(const GLboolean*)&(glewGetContext()->x)) 14970 #define GLEW_GET_FUN(x) glewGetContext()->x 14972 #define GLEW_GET_FUN(x) x 14979 #define glewIsExtensionSupported(x) glewIsSupported(x) 14981 #define GLEW_GET_VAR(x) (*(const GLboolean*)&x) 14982 #define GLEW_GET_FUN(x) x 14995 #ifdef GLEW_APIENTRY_DEFINED 14996 #undef GLEW_APIENTRY_DEFINED 15001 #ifdef GLEW_CALLBACK_DEFINED 15002 #undef GLEW_CALLBACK_DEFINED 15006 #ifdef GLEW_WINGDIAPI_DEFINED 15007 #undef GLEW_WINGDIAPI_DEFINED void(GLAPIENTRY * PFNGLTRACKMATRIXNVPROC)(GLenum target, GLuint address, GLenum matrix, GLenum transform)
GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri
void(GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC)(GLfloat *weight)
void(GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, void *pointer)
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
GLAPI void GLAPIENTRY glFlush(void)
void(GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC)(GLint first, GLsizei count)
GLAPI void GLAPIENTRY glTexGeni(GLenum coord, GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVEXTPROC)(GLenum face, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLSAMPLEMAPATIPROC)(GLuint dst, GLuint interp, GLenum swizzle)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB
const GLuint GLboolean * residences
void(GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params)
GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV
GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX
GLboolean(GLAPIENTRY * PFNGLISQUERYARBPROC)(GLuint id)
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI
GLAPI void GLAPIENTRY glDisableClientState(GLenum array)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN
GLAPI void GLAPIENTRY glDeleteTextures(GLsizei n, const GLuint *textures)
void(GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture)
GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range
GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays
void(GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC)(GLenum face, GLenum mode)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x)
GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB
void(GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC)(GLint i)
GLAPI void GLAPIENTRY glTexCoord1sv(const GLshort *v)
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists
GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC)(GLuint, GLenum, GLdouble *)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT
GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT
void(GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC)(const GLhalf *v)
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB
GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays
void(GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC)(GLuint id, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT
GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN
void(GLAPIENTRY * PFNGLMATRIXMULTDEXTPROC)(GLenum matrixMode, const GLdouble *m)
void(GLAPIENTRY * PFNGLFRAMETERMINATORGREMEDYPROC)(void)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1UIPROC)(GLuint, GLuint)
GLAPI void GLAPIENTRY glRasterPos2s(GLshort x, GLshort y)
GLAPI void GLAPIENTRY glEnableClientState(GLenum array)
void(GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data)
void(GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, const GLdouble v[])
void(GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
void(GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC)(GLenum type, const void *pointer)
GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLfloat *params)
void(GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC)(GLenum target, GLenum pname, const GLfloat param)
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALIVEXTPROC)(GLenum face, GLenum pname, const GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv
GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1UIEXTPROC)(GLuint index, GLuint x)
GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV
GLAPI void GLAPIENTRY glIndexd(GLdouble c)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_object
GLAPI void GLAPIENTRY glEvalCoord2fv(const GLfloat *u)
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex
GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui
GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB
GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D
GLenum GLenum GLenum dppass
GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN
GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT
GLAPI void GLAPIENTRY glIndexi(GLint c)
void(GLAPIENTRY * PFNGLGETINFOLOGARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog)
GLAPI void GLAPIENTRY glVertex2i(GLint x, GLint y)
GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT
GLAPI void GLAPIENTRY glGetPointerv(GLenum pname, GLvoid **params)
GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN
GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV
GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT
void(GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, void *img)
void(GLAPIENTRY * PFNGLUNIFORM3UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value)
GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT
GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB
void(GLAPIENTRY * PFNGLWEIGHTUBVARBPROC)(GLint size, GLubyte *weights)
GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB
GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV
void(GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort *v)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB
GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil
GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers
void(GLAPIENTRY * PFNGLUNIFORM1IPROC)(GLint location, GLint v0)
GLAPI void GLAPIENTRY glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui
GLAPI void GLAPIENTRY glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
GLEW_VAR_EXPORT GLboolean __GLEW_OES_single_precision
void(GLAPIENTRY * PFNGLGETBOOLEANI_VPROC)(GLenum, GLuint, GLboolean *)
GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT
GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI
void(GLAPIENTRY * PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV
GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i
void(GLAPIENTRY * PFNGLMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount)
void(GLAPIENTRY * PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT
GLuint(GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC)(GLsizei size, const void *pointer, GLenum usage)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram
void(GLAPIENTRY * PFNGLSHADEROP1EXTPROC)(GLenum op, GLuint res, GLuint arg1)
GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT
void(GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT
void(GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLclampf GLclampf GLclampf alpha
GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery
void(GLAPIENTRY * PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar **strings, const GLint *lengths)
GLuint GLuint GLsizei count
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays
void(GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t)
GLAPI void GLAPIENTRY glPopName(void)
void(GLAPIENTRY * PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs)
GLAPI void GLAPIENTRY glTexCoord1d(GLdouble s)
void(GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC)(GLenum target, GLenum pname, GLint param)
GLAPI void GLAPIENTRY glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values)
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority
void(GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer)
GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC)(GLuint index, const GLshort *v)
GLAPI void GLAPIENTRY glIndexdv(const GLdouble *c)
GLAPI void GLAPIENTRY glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB
void(GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint level, void *img)
GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT
GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV
void(GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC)(GLint size, GLubyte *indices)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat *v)
GLAPI void GLAPIENTRY glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC)(GLenum target, GLdouble s)
GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB
GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB
GLAPI void GLAPIENTRY glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
void(GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC)(GLenum pname, GLint *params)
GLAPI GLboolean GLAPIENTRY glIsEnabled(GLenum cap)
GLAPI void GLAPIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glPNTrianglewesfATI
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D
GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV
void(GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC)(GLenum target, GLuint texture)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program
GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB
void(GLAPIENTRY * PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index)
GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2Mod
GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC)(GLenum target, const GLint *v)
void(GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat *points)
GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC)(GLuint index, const GLshort *v)
GLAPI void GLAPIENTRY glSelectBuffer(GLsizei size, GLuint *buffer)
GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONEXTPROC __glewDeleteBufferRegionEXT
GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT
GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT
void(GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj)
GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS
void(GLAPIENTRY * PFNGLCLEARDEPTHDNVPROC)(GLdouble depth)
GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVEXTPROC)(GLuint index, const GLuint *v)
void(GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC)(GLenum stream, const GLshort *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC)(GLuint, const GLuint *)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue)
GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV
GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT
void(GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, const GLint *data)
GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB
void(GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLuint *params)
GLAPI void GLAPIENTRY glGetFloatv(GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI
void(GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC)(GLenum mode, GLint first, GLsizei count)
GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT
void(GLAPIENTRY * PFNGLBINDBUFFERRANGENVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT
GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT
GLAPI void GLAPIENTRY glLineStipple(GLint factor, GLushort pattern)
GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM
GLboolean(GLAPIENTRY * PFNGLTESTFENCENVPROC)(GLuint fence)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s
void(GLAPIENTRY * PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays)
void(GLAPIENTRY * PFNGLSAMPLEMASKINDEXEDNVPROC)(GLuint index, GLbitfield mask)
GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV
GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer
GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE
GLAPI void GLAPIENTRY glEvalPoint1(GLint i)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC)(GLuint index, GLsizei n, const GLshort *v)
GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV
GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT
void(GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC)(GLenum array, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t)
void(GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC)(GLfloat *points)
GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT
void(GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC)(GLuint id)
GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVPROC)(GLuint, GLenum, GLint *)
GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB
void(GLAPIENTRY * PFNGLUNIFORM1UIEXTPROC)(GLint location, GLuint v0)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_float
GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS
void(GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC)(GLint index)
void(GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV
void(GLAPIENTRY * PFNGLWINDOWPOS2FVPROC)(const GLfloat *p)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1
void(GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte *v)
void(GLAPIENTRY * PFNGLCLAMPCOLORPROC)(GLenum, GLenum)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r)
GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix
void(GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC)(const GLdouble *p)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels
GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting
void(GLAPIENTRY * PFNGLFOGCOORDFPROC)(GLfloat coord)
void(GLAPIENTRY * PFNGLGETPOINTERVEXTPROC)(GLenum pname, void **params)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane
GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS
GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT
GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB
GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDEXTPROC __glewBufferRegionEnabledEXT
void(GLAPIENTRY * PFNGLACTIVEVARYINGNVPROC)(GLuint program, const GLchar *name)
GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI
void(GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, GLvoid **params)
GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators
void(GLAPIENTRY * PFNGLTEXSCISSORFUNCINTELPROC)(GLenum target, GLenum lfunc, GLenum hfunc)
void(GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC)(const GLdouble *equation)
GLAPI void GLAPIENTRY glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort *v)
void(GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
void(GLAPIENTRY * PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE
void(GLAPIENTRY * PFNGLBINDBUFFEROFFSETNVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset)
GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT
GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB
void(GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC)(GLdouble zNear, GLdouble zFar)
void(GLAPIENTRY * PFNGLFOGCOORDFEXTPROC)(GLfloat coord)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv
void(GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC)(void)
void(GLAPIENTRY * PFNGLVERTEX2HNVPROC)(GLhalf x, GLhalf y)
GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN
void(GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, GLvoid *image)
GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA
void(GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT
void(GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT
GLAPI void GLAPIENTRY glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glAlphaFunc(GLenum func, GLclampf ref)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel
void(GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC)(GLuint id)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax
void(GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC)(GLenum target, GLenum format, GLenum type, void *table)
void(GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)(GLuint program, GLsizei count, const char **varyings, GLenum bufferMode)
GLAPI void GLAPIENTRY glMatrixMode(GLenum mode)
void(GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4SVEXTPROC)(GLuint index, const GLshort *v)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN
void(GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
void(GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params)
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data
void(GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum, GLenum)
GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor
void(GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC)(GLenum target, const GLhalf *v)
void(GLAPIENTRY * PFNGLDELETEQUERIESARBPROC)(GLsizei n, const GLuint *ids)
void(GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer)
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation
GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI
GLboolean(GLAPIENTRY * PFNGLISENABLEDIPROC)(GLenum, GLuint)
void(GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB
GLAPI GLboolean GLAPIENTRY glIsTexture(GLuint texture)
GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB
GLAPI void GLAPIENTRY glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint, GLint, GLenum, GLsizei, const GLvoid *)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT
GLAPI void GLAPIENTRY glLoadName(GLuint name)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT
GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram
void(GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers)
GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV
void(GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
GLAPI void GLAPIENTRY glGetClipPlane(GLenum plane, GLdouble *equation)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC)(const GLdouble *v)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC)(GLbyte red, GLbyte green, GLbyte blue)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT
void(GLAPIENTRY * PFNGLTEXTUREPARAMETERFEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint *v)
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_0
GLAPI void GLAPIENTRY glPushName(GLuint name)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC)(const GLubyte *v)
void(GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB
void(GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLsizei n, const GLfloat *weights)
GLint GLsizei GLsizei primcount
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv
void(GLAPIENTRY * PFNGLMATRIXLOADFEXTPROC)(GLenum matrixMode, const GLfloat *m)
void(GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points)
void(GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)
GLAPI void GLAPIENTRY glEvalCoord2d(GLdouble u, GLdouble v)
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC)(GLenum target, GLenum pname, GLint params)
void(GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC)(GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z)
void(GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP
GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV
GLAPI void GLAPIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
GLvoid *(GLAPIENTRY * PFNGLMAPBUFFERPROC)(GLenum target, GLenum access)
GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN
GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB
GLAPI void GLAPIENTRY glMultMatrixf(const GLfloat *m)
GLAPI void GLAPIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB
void(GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDEXTPROC)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
void(GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC)(void)
void(GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height)
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT
void(GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer)
GLAPI void GLAPIENTRY glVertex3fv(const GLfloat *v)
void(GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC)(const GLshort *p)
GLAPI void GLAPIENTRY glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
void(GLAPIENTRY * PFNGLHISTOGRAMEXTPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
void(GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer)
void(GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC)(GLint size, GLuint *indices)
GLuint GLenum GLsizei GLsizei GLint GLint GLboolean packed
GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi
GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf
GLAPI GLboolean GLAPIENTRY glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
void(GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC)(GLfloat x, GLfloat y)
void(GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values)
void(GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i
GLAPI void GLAPIENTRY glVertex4dv(const GLdouble *v)
void(GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT
GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV
GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA
void(GLAPIENTRY * PFNGLGETNAMEDPROGRAMIVEXTPROC)(GLuint program, GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT
GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV
GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV
void *(GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC)(GLuint buffer)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC)(GLenum face, GLenum pname, const GLint param)
void(GLAPIENTRY * PFNGLGETACTIVEVARYINGNVPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4IVEXTPROC)(GLuint index, const GLint *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT
void(GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum format, GLsizei len, const void *string)
void(GLAPIENTRY * PFNGLGENFENCESNVPROC)(GLsizei n, GLuint *fences)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
GLAPI void GLAPIENTRY glColor3b(GLbyte red, GLbyte green, GLbyte blue)
void(GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC)(GLenum pname, GLfloat param)
GLAPI void GLAPIENTRY glEnable(GLenum cap)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC)(GLuint index, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE
GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT
GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB
GLAPI void GLAPIENTRY glColor4bv(const GLbyte *v)
GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram
void(GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num)
void(GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN
GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable
GLAPI void GLAPIENTRY glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two
GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv
GLboolean(GLAPIENTRY * PFNGLISENABLEDINDEXEDEXTPROC)(GLenum target, GLuint index)
GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT
void(GLAPIENTRY * PFNGLGETMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble *params)
void(GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPEXTPROC)(GLuint texture, GLenum target)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT
void(GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
GLAPI void GLAPIENTRY glPointSize(GLfloat size)
GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB
GLAPI GLint GLAPIENTRY glRenderMode(GLenum mode)
void(GLAPIENTRY * PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length)
GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack
GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv
void(GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
void(GLAPIENTRY * PFNGLCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB
void(GLAPIENTRY * PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint *value)
const GLubyte *(GLAPIENTRY * PFNGLGETSTRINGIPROC)(GLenum, GLuint)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv
void(GLAPIENTRY * PFNGLRESETMINMAXEXTPROC)(GLenum target)
void(GLAPIENTRY * PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers
void(GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV
GLsizei const GLvoid * pointer
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT
GLboolean GLenum GLenum GLvoid * values
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT
void(GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC)(GLenum pname, GLfloat *param)
void(GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc
GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT
GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f
GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS
void(GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN
GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT
GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB
GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT
GLAPI void GLAPIENTRY glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal
void(GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC)(GLenum pname, GLint *param)
GLAPI GLuint GLAPIENTRY glGenLists(GLsizei range)
GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC)(GLuint index, GLhalf x)
void(GLAPIENTRY * PFNGLMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB
GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV
void(GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)
GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV
void(GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC)(void)
GLAPI void GLAPIENTRY glColor3d(GLdouble red, GLdouble green, GLdouble blue)
void(GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC)(const GLint *p)
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)(GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glEvalPoint2(GLint i, GLint j)
void(GLAPIENTRY * PFNGLWINDOWPOS2IVPROC)(const GLint *p)
void(GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint)
void(GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint *params)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC)(GLuint, GLenum, GLfloat *)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x)
GLint GLint GLint GLint GLint GLint GLint dstY1
GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB
void(GLAPIENTRY * PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC)(const GLint *v)
void(GLAPIENTRY * PFNGLMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLBEGINQUERYARBPROC)(GLenum target, GLuint id)
GLboolean(GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC)(GLuint array)
void(GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC)(const GLfloat *v)
GLAPI void GLAPIENTRY glLighti(GLenum light, GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D
void(GLAPIENTRY * PFNGLLINKPROGRAMPROC)(GLuint program)
GLAPI void GLAPIENTRY glRectdv(const GLdouble *v1, const GLdouble *v2)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t)
GLAPI void GLAPIENTRY glGetPolygonStipple(GLubyte *mask)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT
GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC)(const GLuint *v)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shared_exponent
GLAPI void GLAPIENTRY glTexEnviv(GLenum target, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC)(GLuint id, GLenum pname, GLubyte *program)
GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA
GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC)(GLuint index, const GLhalf *v)
GLAPI void GLAPIENTRY glScaled(GLdouble x, GLdouble y, GLdouble z)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
void(GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC)(GLfloat weight)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT
GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level)
void(GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble m[16])
void(GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT
void(GLAPIENTRY * PFNGLMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat *params)
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels
void(GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data)
GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB
void(GLAPIENTRY * PFNGLVARIANTBVEXTPROC)(GLuint id, GLbyte *addr)
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv
void(GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC)(GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT
void(GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC)(GLenum target, GLuint id, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT
GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer
GLboolean(GLAPIENTRY * PFNGLISPROGRAMPROC)(GLuint program)
GLboolean(GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_rgtc
GLAPI void GLAPIENTRY glCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT
void(GLAPIENTRY * PFNGLUNIFORM1UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value)
void(GLAPIENTRY * PFNGLMINMAXPROC)(GLenum target, GLenum internalformat, GLboolean sink)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean GLboolean muxSum
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv
GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT
GLenum GLenum GLenum GLenum GLenum scale
void(GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture)
void(GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC)(GLenum pattern)
GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL
void(GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble *params)
GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT
GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB
void(GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, GLvoid **params)
GLenum GLenum renderbuffertarget
GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats
GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB
GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv
GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object
GLAPI void GLAPIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2IPROC)(GLuint, GLint, GLint)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI
GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB
GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLGETMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV
void(GLAPIENTRY * PFNGLCLEARDEPTHFOESPROC)(GLclampd depth)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v)
void(GLAPIENTRY * PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value)
GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM
void(GLAPIENTRY * PFNGLCLEARCOLORIUIEXTPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB
void(GLAPIENTRY * PFNGLMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *param)
void(GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index)
GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT
GLuint GLuint GLuint dstMod
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC)(const GLbyte *v)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)(GLuint rc, GLfloat x, GLfloat y, GLfloat z)
GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace
void(GLAPIENTRY * PFNGLGETMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC)(GLenum light, GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv
GLAPI void GLAPIENTRY glEvalCoord1dv(const GLdouble *u)
void(GLAPIENTRY * PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint *value)
GLAPI void GLAPIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV
void(GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
void(GLAPIENTRY * PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z)
void(GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN
GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader
GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery
void(GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC)(GLenum target, GLuint index, GLuint num, const GLdouble *params)
void(GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC)(GLenum target, GLenum format, GLenum type, void *data)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv
GLAPI void GLAPIENTRY glTexCoord3sv(const GLshort *v)
GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI
GLboolean(GLAPIENTRY * PFNGLISSHADERPROC)(GLuint shader)
void(GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos
GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV
GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI
GLAPI void GLAPIENTRY glAccum(GLenum op, GLfloat value)
GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV
GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV
GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT
GLdouble GLdouble GLdouble GLdouble q
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2IVEXTPROC)(GLuint index, const GLint *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC)(GLenum target, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB
void(GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)(GLenum target, GLintptr offset, GLsizeiptr size)
GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
GLAPI void GLAPIENTRY glPopMatrix(void)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects
GLboolean(GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC)(GLuint id, GLenum cap)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite
GLboolean(GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC)(GLuint fence)
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV
GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1IEXTPROC)(GLuint program, GLint location, GLint v0)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVEXTPROC)(GLuint index, const GLuint *v)
GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN
GLAPI void GLAPIENTRY glTexCoord3i(GLint s, GLint t, GLint r)
GLAPI void GLAPIENTRY glColor4dv(const GLdouble *v)
GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT
GLAPI void GLAPIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN
GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB
GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT
GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram
void(GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI
GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB
GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv
GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_instanced
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC)(GLuint, GLuint, GLuint, GLuint, GLuint)
GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT
void(GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void *pixels)
void(GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, void *pointer)
void(GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN
GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV
void(GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)(GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s
void(GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC)(GLuint index, const GLhalf *v)
GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB
void(GLAPIENTRY * PFNGLVARIANTFVEXTPROC)(GLuint id, GLfloat *addr)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV
void(GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers)
void(GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv
GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil
void(GLAPIENTRY * PFNGLVARIANTUBVEXTPROC)(GLuint id, GLubyte *addr)
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer
void(GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC)(GLenum target, GLint s, GLint t, GLint r)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker
GLuint(GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)(GLenum unit, GLenum value)
GLAPI void GLAPIENTRY glPushClientAttrib(GLbitfield mask)
void(GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC)(GLuint array)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB
GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP
GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT
GLAPI void GLAPIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT
void(GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)(GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode)
GLAPI void GLAPIENTRY glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT
GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT
void(GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte *v)
void(GLAPIENTRY * PFNGLMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLuint *params)
GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC)(GLuint index, GLsizei n, const GLhalf *v)
GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV
void(GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC)(GLclampd zmin, GLclampd zmax)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv
void(GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT
void(GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count)
GLAPI void GLAPIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT
void(GLAPIENTRY * PFNGLARRAYOBJECTATIPROC)(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset)
GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv
GLAPI void GLAPIENTRY glGetPixelMapusv(GLenum map, GLushort *values)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
void(GLAPIENTRY * PFNGLUNIFORM4UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
GLAPI void GLAPIENTRY glPolygonOffset(GLfloat factor, GLfloat units)
GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB
GLAPI void GLAPIENTRY glColor3uiv(const GLuint *v)
void(GLAPIENTRY * PFNGLBINDBUFFERRANGEPROC)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr)
GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB
void(GLAPIENTRY * PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask)
GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT
GLAPI void GLAPIENTRY glNormal3dv(const GLdouble *v)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d
void(GLAPIENTRY * PFNGLCLEARBUFFERFIPROC)(GLenum, GLint, GLfloat, GLint)
void(GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLenum GLsizei GLenum GLenum const GLvoid * table
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal
GLAPI void GLAPIENTRY glTexCoord2dv(const GLdouble *v)
void(GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name)
void(GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC)(void)
GLAPI void GLAPIENTRY glStencilMask(GLuint mask)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v)
GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI
GLuint GLuint GLsizei GLenum const GLvoid * indices
GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE
GLAPI void GLAPIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA
void(GLAPIENTRY * PFNGLMATRIXROTATEFEXTPROC)(GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT
GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB
void(GLAPIENTRY * PFNGLENDQUERYARBPROC)(GLenum target)
GLint(GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *n, const GLfloat *v)
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object
void(GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)(GLuint renderbuffer, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s
void(GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB
GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object
void(GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC)(GLenum stream, const GLshort *v)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *v)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels
GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture
void(GLAPIENTRY * PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2)
GLAPI void GLAPIENTRY glLoadMatrixf(const GLfloat *m)
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble *v)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT
GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB
GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI
GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv
GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT
void(GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC)(void)
void(GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLCLEARBUFFERIVPROC)(GLenum, GLint, const GLint *)
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object
GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program
void(GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3
void(GLAPIENTRY * PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI
GLAPI void GLAPIENTRY glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
void(GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble *params)
void(GLAPIENTRY * PFNGLLOADPROGRAMNVPROC)(GLenum target, GLuint id, GLsizei len, const GLubyte *program)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv
GLuint(GLAPIENTRY * PFNGLNEWBUFFERREGIONEXTPROC)(GLenum region)
void(GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC)(GLint x, GLint y)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC)(const GLubyte *code)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC)(GLuint index, GLshort x, GLshort y)
void(GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC)(GLsizei n, const GLuint *arrays)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1IVPROC)(GLuint, const GLint *)
GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV
GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource
void(GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT
void(GLAPIENTRY * PFNGLGETMULTISAMPLEFVNVPROC)(GLenum pname, GLuint index, GLfloat *val)
void(GLAPIENTRY * PFNGLBINDMULTITEXTUREEXTPROC)(GLenum texunit, GLenum target, GLuint texture)
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI
void(GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC)(GLuint index, GLsizei n, const GLdouble *v)
void(GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params)
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3
void(GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env
GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays
void(GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV
GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB
void(GLAPIENTRY * PFNGLCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask)
GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV
GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4USVEXTPROC)(GLuint index, const GLushort *v)
void(GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV
GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer
GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB
GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS
void(GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f
void(GLAPIENTRY * PFNGLGETUNIFORMUIVEXTPROC)(GLuint program, GLint location, GLuint *params)
GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT
GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV
GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT
GLuint GLenum GLenum outY
void(GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
GLenum GLsizei GLenum GLenum const GLvoid * image
void(GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC)(GLuint index, GLsizei n, const GLfloat *v)
GLAPI void GLAPIENTRY glVertex3d(GLdouble x, GLdouble y, GLdouble z)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC)(GLenum target, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT
void(GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum)
void(GLAPIENTRY * PFNGLTEXTURERENDERBUFFEREXTPROC)(GLuint texture, GLenum target, GLuint renderbuffer)
GLhandleARB(GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC)(void)
GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT
void(GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void(GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT
GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT
void(GLAPIENTRY * PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids)
GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT
GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE
GLAPI void GLAPIENTRY glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss
void(GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC)(GLuint index, const GLhalf *v)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM
void(GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC)(GLenum face, GLenum mode)
GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV
GLuint(GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC)(GLuint range)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv
GLAPI void GLAPIENTRY glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates
GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT
void(GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVPROC)(GLuint id, GLenum mode)
GLint GLint GLsizei GLsizei GLsizei depth
GLint(GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC)(GLuint *markerp)
GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv
void(GLAPIENTRY * PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader)
void(GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC)(GLenum texture)
GLAPI void GLAPIENTRY glReadBuffer(GLenum mode)
GLuint(GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC)(GLuint range)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *params)
void(GLAPIENTRY * PFNGLFOGCOORDDVPROC)(const GLdouble *coord)
void(GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params)
GLAPI void GLAPIENTRY glDeleteLists(GLuint list, GLsizei range)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord
GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX
GLAPI void GLAPIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC)(GLenum face)
GLAPI void GLAPIENTRY glTexCoord3fv(const GLfloat *v)
GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC)(GLuint index, GLsizei n, const GLfloat *v)
void(GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVEXTPROC)(GLenum face, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC)(GLenum target, GLenum pname, const GLint param)
GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIEXTPROC)(GLuint program, GLint location, GLuint v0)
void(GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
void(GLAPIENTRY * PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader)
GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT
GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB
GLAPI void GLAPIENTRY glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN
void(GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC)(GLuint marker, GLsizei range)
GLAPI void GLAPIENTRY glMaterialiv(GLenum face, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC)(GLuint, GLint, GLint, GLint, GLint)
GLAPI void GLAPIENTRY glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
void(GLAPIENTRY * PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
void(GLAPIENTRY * PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2)
GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv
void(GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data)
GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL
GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT
GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter
GLint(GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB
void(GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
void(GLAPIENTRY * PFNGLPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value)
GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers
GLboolean(GLAPIENTRY * PFNGLUNMAPBUFFERPROC)(GLenum target)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT
GLAPI void GLAPIENTRY glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB
void(GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
void(GLAPIENTRY * PFNGLUNIFORM2UIVPROC)(GLint, GLsizei, const GLuint *)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
void(GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC)(GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture
GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params)
void(GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias
GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax
void(GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC)(const GLint *p)
GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN
void(GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC)(GLuint marker)
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2IVPROC)(GLuint, const GLint *)
void(GLAPIENTRY * PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERPROC)(GLuint, GLenum)
void(GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC)(GLenum stream, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT
GLAPI void GLAPIENTRY glTexCoord3dv(const GLdouble *v)
GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor
GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT
GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV
GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB
void(GLAPIENTRY * PFNGLMATRIXFRUSTUMEXTPROC)(GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f)
GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT
void(GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
void(GLAPIENTRY * PFNGLTEXTUREBUFFEREXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLAPI void GLAPIENTRY glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5
GLsizeiptr const GLvoid GLenum usage
void(GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC)(const GLfloat *c, const GLfloat *v)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVPROC)(GLuint, const GLuint *)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE
GLint(GLAPIENTRY * PFNGLGETFRAGDATALOCATIONEXTPROC)(GLuint program, const GLchar *name)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2UIPROC)(GLuint, GLuint, GLuint)
GLenum GLenum GLuint components
void(GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEDEXTPROC)(GLenum matrixMode, const GLdouble *m)
GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE
GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV
GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT
GLboolean(GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample_coverage
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract
GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX
void(GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC)(GLuint index, GLsizei n, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV
void(GLAPIENTRY * PFNGLVERTEX4HVNVPROC)(const GLhalf *v)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv
GLboolean(GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC)(GLenum object, GLuint name)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT
GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2
GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV
GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB
GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB
GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT
void(GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)
GLAPI void GLAPIENTRY glTexCoord4dv(const GLdouble *v)
GLAPI void GLAPIENTRY glTexCoord3s(GLshort s, GLshort t, GLshort r)
void(GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params)
GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB
void(GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC)(GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, GLvoid **pointer)
GLAPI void GLAPIENTRY glPopAttrib(void)
GLsizei GLenum GLboolean sink
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC)(GLushort red, GLushort green, GLushort blue)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select
void(GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC)(GLenum target, GLshort s, GLshort t)
void(GLAPIENTRY * PFNGLWINDOWPOS2IPROC)(GLint x, GLint y)
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4
void(GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset)
void(GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB
void(GLAPIENTRY * PFNGLNORMAL3HVNVPROC)(const GLhalf *v)
const GLuint const GLclampf * priorities
GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram
GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint
void(GLAPIENTRY * PFNGLCLIPPLANEFOESPROC)(GLenum plane, const GLfloat *equation)
void(GLAPIENTRY * PFNGLMATRIXPOPEXTPROC)(GLenum matrixMode)
GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE
void(GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const void *string)
void(GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI
void(GLAPIENTRY * PFNGLBINDBUFFEROFFSETEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset)
GLint GLint GLint GLint GLint dstY0
GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv
GLboolean(GLAPIENTRY * PFNGLISPROGRAMARBPROC)(GLuint program)
GLAPI void GLAPIENTRY glTexCoord2f(GLfloat s, GLfloat t)
GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB
void(GLAPIENTRY * PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
void(GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange
GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB
GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT
void(GLAPIENTRY * PFNGLGETHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC)(const GLushort *code)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT
void(GLAPIENTRY * PFNGLMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat *param)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint, GLenum, GLuint *)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
void(GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC)(GLuint id, GLenum type, GLuint stride, GLvoid *addr)
GLAPI void GLAPIENTRY glShadeModel(GLenum mode)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range
GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue)
GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB
void(GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC)(GLuint buffer, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC)(GLuint index, GLsizei n, const GLfloat *v)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVEXTPROC)(GLenum pname, GLint *params)
GLuint(GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC)(GLsizei range)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color
GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB
GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace
GLboolean(GLAPIENTRY * PFNGLISBUFFERPROC)(GLuint buffer)
GLAPI void GLAPIENTRY glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
GLAPI void GLAPIENTRY glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate
GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT
GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D
GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates
void(GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC)(GLfloat m[16])
GLAPI void GLAPIENTRY glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLADDSWAPHINTRECTWINPROC)(GLint x, GLint y, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC)(GLuint index, const GLdouble *v)
void(GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC)(const GLushort *v)
GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT
void(GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC)(GLenum stream, GLint x, GLint y, GLint z)
GLsizei GLsizei GLuint * obj
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom
void(GLAPIENTRY * PFNGLTEXCOORD4HNVPROC)(GLhalf s, GLhalf t, GLhalf r, GLhalf q)
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
GLAPI void GLAPIENTRY glLineWidth(GLfloat width)
GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3IEXTPROC)(GLuint index, GLint x, GLint y, GLint z)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_flush_buffer_range
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array
void(GLAPIENTRY * PFNGLVARIANTUSVEXTPROC)(GLuint id, GLushort *addr)
GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value)
void(GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC)(GLenum pname)
void(GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC)(GLint factor)
GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv
GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB
void(GLAPIENTRY * PFNGLUNIFORM2UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB
GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying
void(GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC)(GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram
void(GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data)
void(GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)(GLenum primitiveMode)
void(GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer)
GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT
GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT
void(GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset
GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT
GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI
void(GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
GLAPI void GLAPIENTRY glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
GLAPI void GLAPIENTRY glDrawBuffer(GLenum mode)
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0
void(GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)(GLuint framebuffer, GLenum mode)
void(GLAPIENTRY * PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers)
GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT
GLAPI void GLAPIENTRY glClearStencil(GLint s)
GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV
void(GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum value, GLfloat *data)
void(GLAPIENTRY * PFNGLSWIZZLEEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW)
GLint(GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC)(GLuint, const GLchar *)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine
void(GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint *programs)
GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd
GLAPI void GLAPIENTRY glVertex2dv(const GLdouble *v)
GLAPI void GLAPIENTRY glTexCoord1i(GLint s)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
GLAPI void GLAPIENTRY glLoadIdentity(void)
GLAPI void GLAPIENTRY glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
void(GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC)(GLenum target)
GLAPI void GLAPIENTRY glIndexiv(const GLint *c)
GLAPI void GLAPIENTRY glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv
GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB
GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT
void(GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
void(GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)(GLuint program, GLuint index, GLint *location)
void(GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT
void(GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVPROC)(GLenum, GLenum, GLuint *)
GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONEXTPROC __glewReadBufferRegionEXT
void(GLAPIENTRY * PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y)
GLAPI void GLAPIENTRY glColor4fv(const GLfloat *v)
GLAPI void GLAPIENTRY glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
void(GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers)
GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D
void(GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC)(GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4
GLboolean(GLAPIENTRY * PFNGLISFENCEAPPLEPROC)(GLuint fence)
GLAPI void GLAPIENTRY glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
GLAPI void GLAPIENTRY glColor4iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV
GLAPI void GLAPIENTRY glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC)(const GLshort *v)
void(GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC)(const GLshort *p)
GLubyte GLubyte GLubyte GLubyte w
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT
GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT
GLAPI GLboolean GLAPIENTRY glIsList(GLuint list)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z)
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC)(GLenum face, GLenum pname, const GLfloat param)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC)(GLuint index, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV
GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT
GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader
void(GLAPIENTRY * PFNGLFOGCOORDHVNVPROC)(const GLhalf *fog)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params)
GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB
GLEW_FUN_EXPORT PFNGLVIDEOPARAMETERIVNVPROC __glewVideoParameterivNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV
GLAPI void GLAPIENTRY glGetMapfv(GLenum target, GLenum query, GLfloat *v)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution
GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData
void(GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT
GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV
GLAPI void GLAPIENTRY glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params)
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1
GLintptr(GLAPIENTRY * PFNGLGETUNIFORMOFFSETEXTPROC)(GLuint program, GLint location)
GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT
GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv
void(GLAPIENTRY * PFNGLORTHOFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV
void(GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC)(GLubyte code)
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC)(GLdouble factor)
void(GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, const GLfloat *data)
void(GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC)(GLhalf weight)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_timer_query
GLAPI void GLAPIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB
GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc
GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_rgtc
GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT
GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV
GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax
GLuint(GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC)(GLenum value)
GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv
void(GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC)(GLshort factor)
GLint GLint GLint GLint GLint GLint dstX1
GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC)(GLenum target, GLint s)
GLAPI void GLAPIENTRY glTexCoord1fv(const GLfloat *v)
GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL
void(GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC)(GLenum target, GLhalf s, GLhalf t)
void(GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC)(const GLint *p)
void(GLAPIENTRY * PFNGLMULTITEXGENIEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV
GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV
void(GLAPIENTRY * PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLGETPOINTERVEXTPROC __glewGetPointervEXT
void(GLAPIENTRY * PFNGLRESETHISTOGRAMPROC)(GLenum target)
GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX
GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM
void(GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)(GLuint buffer, GLenum pname, void **params)
GLAPI void GLAPIENTRY glFogf(GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLCOLOR3HVNVPROC)(const GLhalf *v)
void(GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC)(GLenum mode)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i
void(GLAPIENTRY * PFNGLUNIFORM2UIEXTPROC)(GLint location, GLuint v0, GLuint v1)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2
GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1IVEXTPROC)(GLuint index, const GLint *v)
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint
GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT
GLsizei const GLfloat * points
GLAPI void GLAPIENTRY glColor3usv(const GLushort *v)
void(GLAPIENTRY * PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer)
GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI
void(GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC)(const GLdouble *p)
GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv
void(GLAPIENTRY * PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv
GLAPI void GLAPIENTRY glColor4sv(const GLshort *v)
GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB
void(GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f
void(GLAPIENTRY * PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj)
GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI
GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture
GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN
GLAPI void GLAPIENTRY glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV
GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI
GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC)(const GLushort *v)
void(GLAPIENTRY * PFNGLGETTEXPARAMETERIIVPROC)(GLenum, GLenum, GLint *)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer
void(GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC)(const GLdouble *p)
GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float
void(GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC)(GLsizei n, const GLuint *textures)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI
GLAPI void GLAPIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer
void(GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKNVPROC)(void)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv
void(GLAPIENTRY * PFNGLBLENDCOLORPROC)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v)
void(GLAPIENTRY * PFNGLGETMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
GLint GLint GLsizei GLsizei GLsizei GLint border
GLEW_VAR_EXPORT GLboolean __GLEW_OES_read_format
GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float
void(GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC)(const GLfloat *p)
void(GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint, GLuint, GLint *)
GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer
void(GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC)(GLenum pname, GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_array
GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVPROC)(GLuint, const GLuint *)
GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV
GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage
void(GLAPIENTRY * PFNGLGENBUFFERSARBPROC)(GLsizei n, GLuint *buffers)
GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX
void(GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample
GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT
GLAPI void GLAPIENTRY glNormal3iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV
GLAPI void GLAPIENTRY glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
GLAPI void GLAPIENTRY glBindTexture(GLenum target, GLuint texture)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT
void(GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC)(GLenum target, GLfloat *points)
GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422
GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v
GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC)(GLuint index, GLsizei n, const GLhalf *v)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add
void(GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
GLAPI void GLAPIENTRY glTexCoord4sv(const GLshort *v)
GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_convolution_accuracy
void(GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glColor4uiv(const GLuint *v)
void(GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLTEXTUREFOGSGIXPROC)(GLenum pname)
void(GLAPIENTRY * PFNGLGETVIDEOUI64VNVPROC)(GLuint video_slot, GLenum pname, GLuint64EXT *params)
GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY
GLenum(GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target)
GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery
GLAPI void GLAPIENTRY glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
void(GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, GLint first, GLsizei count)
GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT
GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX
GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation
void(GLAPIENTRY * PFNGLCOLORTABLEEXTPROC)(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *data)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI
void(GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC)(GLenum stream, const GLint *v)
void(GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
GLuint GLuint GLuint GLuint arg1
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv
void(GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble m[16])
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB
GLuint GLenum GLenum GLenum outZ
GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV
void(GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC)(GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
void(GLAPIENTRY * PFNGLMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)
void(GLAPIENTRY * PFNGLFOGCOORDDEXTPROC)(GLdouble coord)
GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT
void(GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei
GLAPI void GLAPIENTRY glGetDoublev(GLenum pname, GLdouble *params)
GLAPI void GLAPIENTRY glColor3iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s
void(GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC)(GLenum mode)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB
GLAPI void GLAPIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT
GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui
GLboolean(GLAPIENTRY * PFNGLISBUFFERARBPROC)(GLuint buffer)
void(GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC)(GLshort x, GLshort y)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4BVEXTPROC)(GLuint index, const GLbyte *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q)
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVEXTPROC)(GLuint index, GLenum pname, GLuint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays
void(GLAPIENTRY * PFNGLGETFENCEIVNVPROC)(GLuint fence, GLenum pname, GLint *params)
GLenum GLint const GLvoid GLint ptrstride
GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_multisample
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB
void(GLAPIENTRY * PFNGLCOLOR4HVNVPROC)(const GLhalf *v)
GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT
void(GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv
GLAPI void GLAPIENTRY glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB
GLenum GLenum sfactorAlpha
GLAPI void GLAPIENTRY glVertex3i(GLint x, GLint y, GLint z)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC)(GLuint index, GLenum pname, GLvoid **pointer)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV
GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB
GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB
void(GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC)(GLuint id)
GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT
GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI
void(GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC)(GLsizei n, const GLuint *ids)
void(GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv
void(GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT
GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT
void(GLAPIENTRY * PFNGLMATRIXSCALEDEXTPROC)(GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI
GLAPI void GLAPIENTRY glIndexub(GLubyte c)
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT
GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT
void(GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
void(GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)(GLenum target, GLenum pname, const GLint param)
void(GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map
GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer
GLAPI void GLAPIENTRY glRasterPos3dv(const GLdouble *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture
void(GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC)(const GLfloat *p)
GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE
GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV
GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT
GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB
GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT
void(GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y)
GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter
GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB
GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT
void(GLAPIENTRY * PFNGLENABLEINDEXEDEXTPROC)(GLenum target, GLuint index)
void(GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV
GLdouble GLdouble GLint ustride
void(GLAPIENTRY * PFNGLDELETEBUFFERREGIONEXTPROC)(GLenum region)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine
void(GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC)(GLclampf value, GLboolean invert)
void(GLAPIENTRY * PFNGLGETPOINTERINDEXEDVEXTPROC)(GLenum pname, GLuint index, GLvoid **params)
GLAPI void GLAPIENTRY glGetLightiv(GLenum light, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV
void(GLAPIENTRY * PFNGLTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint *param)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4IEXTPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w)
void(GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC)(GLenum target, GLfloat *points)
GLenum(GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)(GLuint framebuffer, GLenum target)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB
void(GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC)(GLuint index, GLsizei n, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI
void(GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint, GLsizei, const GLint *, GLenum)
void(GLAPIENTRY * PFNGLBEGINQUERYPROC)(GLenum target, GLuint id)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB
void(GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv
void(GLAPIENTRY * PFNGLBLENDEQUATIONPROC)(GLenum mode)
GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glPNTrianglewesiATI
GLAPI void GLAPIENTRY glEvalCoord2dv(const GLdouble *u)
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT
void(GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE
void(GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB
void(GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, void *string)
GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT
void(GLAPIENTRY * PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_integer
GLAPI void GLAPIENTRY glLightModelf(GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLMULTITEXGENFEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLTEXTUREPARAMETERIEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s
void(GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT
void(GLAPIENTRY * PFNGLTEXRENDERBUFFERNVPROC)(GLenum target, GLuint renderbuffer)
void(GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount)
void(GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer)
void(GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT
GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT
void(GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC)(GLuint id, GLenum pname, GLuint *params)
GLAPI void GLAPIENTRY glPopClientAttrib(void)
GLAPI void GLAPIENTRY glFogfv(GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLGETMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS
GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB
void(GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC)(GLclampf value, GLboolean invert)
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV
GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv
void(GLAPIENTRY * PFNGLVERTEX3HNVPROC)(GLhalf x, GLhalf y, GLhalf z)
GLAPI void GLAPIENTRY glMateriali(GLenum face, GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC)(GLuint index, GLfloat x, GLfloat y)
void(GLAPIENTRY * PFNGLGETMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values)
GLAPI void GLAPIENTRY glColor4usv(const GLushort *v)
void(GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDARBPROC)(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
GLAPI void GLAPIENTRY glDepthFunc(GLenum func)
void(GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *n, const GLfloat *v)
void(GLAPIENTRY * PFNGLMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint *v)
GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4BVPROC)(GLuint, const GLbyte *)
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels
GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC)(GLuint index, GLhalf x, GLhalf y)
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap
GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT
GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT
void(GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC)(GLint x, GLint y, GLint z, GLint w)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y)
void(GLAPIENTRY * PFNGLSHADEROP3EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3)
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint vstride
void(GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC)(GLint x, GLint y, GLint z)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC)(GLuint red, GLuint green, GLuint blue)
GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s)
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX
GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program
GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT
void(GLAPIENTRY * PFNGLWINDOWPOS2SVPROC)(const GLshort *p)
GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT
GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV
void(GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
void(GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint *params)
GLAPI void GLAPIENTRY glVertex2fv(const GLfloat *v)
GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES
void(GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog
void(GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height)
GLuint(GLAPIENTRY * PFNGLCREATESHADERPROC)(GLenum type)
void(GLAPIENTRY * PFNGLGETVIDEOUIVNVPROC)(GLuint video_slot, GLenum pname, GLuint *params)
GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT
GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT
GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV
void(GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
void(GLAPIENTRY * PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0)
void(GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC)(GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLDELETEPROGRAMPROC)(GLuint program)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB
GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA
GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT
GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB
void(GLAPIENTRY * PFNGLGETTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI
GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB
void(GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
GLint GLint GLint yoffset
void(GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC)(GLuint id, GLenum value, GLvoid **data)
GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT
GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture
void(GLAPIENTRY * PFNGLCOLOR4HNVPROC)(GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha)
void(GLAPIENTRY * PFNGLDELETESHADERPROC)(GLuint shader)
GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries
void(GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC)(const GLshort *p)
void(GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEDEXTPROC)(GLenum matrixMode, const GLdouble *m)
GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table
GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f
void(GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT
GLuint GLsizei const GLvoid GLenum preserve
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC)(GLenum target, const GLint *v)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture
GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT
void(GLAPIENTRY * PFNGLBINDBUFFERARBPROC)(GLenum target, GLuint buffer)
GLAPI void GLAPIENTRY glIndexMask(GLuint mask)
GLAPI void GLAPIENTRY glClearDepth(GLclampd depth)
GLAPI void GLAPIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count)
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN
GLAPI void GLAPIENTRY glRasterPos2fv(const GLfloat *v)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample
GLAPI void GLAPIENTRY glNormal3bv(const GLbyte *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort *v)
GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB
void(GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points)
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVEXTPROC)(GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB
GLEWAPI GLboolean glewGetExtension(const char *name)
void(GLAPIENTRY * PFNGLFOGCOORDHNVPROC)(GLhalf fog)
GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader
void(GLAPIENTRY * PFNGLGETTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV
void(GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, void *image)
void(GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat *params)
GLAPI void GLAPIENTRY glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
void(GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC)(GLenum stream, GLdouble x, GLdouble y)
void(GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression
GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA
GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV
void(GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC)(GLfloat m[16])
void(GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, const GLfloat v[])
void(GLAPIENTRY * PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV
void(GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC)(GLenum stream, const GLdouble *v)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map
GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT
GLAPI void GLAPIENTRY glNormal3fv(const GLfloat *v)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bindable_uniform
GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB
GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT
GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv
void(GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA
GLAPI void GLAPIENTRY glVertex3sv(const GLshort *v)
void(GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVPROC)(void)
GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL
GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT
GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM
GLAPI void GLAPIENTRY glVertex4fv(const GLfloat *v)
void(GLAPIENTRY * PFNGLGENERATEMULTITEXMIPMAPEXTPROC)(GLenum texunit, GLenum target)
GLAPI void GLAPIENTRY glFinish(void)
void(GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, GLuint *params)
GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT
void(GLAPIENTRY * PFNGLFOGCOORDFVPROC)(const GLfloat *coord)
void(GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT
GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB
void(GLAPIENTRY * PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value)
void(GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC)(GLenum object, GLint name)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT
GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading
void(GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC)(GLuint index, GLdouble x)
GLvoid *(GLAPIENTRY * PFNGLMAPNAMEDBUFFEREXTPROC)(GLuint buffer, GLenum access)
GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4USVPROC)(GLuint, const GLushort *)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV
GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv
void(GLAPIENTRY * PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *param)
void(GLAPIENTRY * PFNGLVARIANTSVEXTPROC)(GLuint id, GLshort *addr)
GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB
GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN
GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv
void(GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC)(GLdouble x, GLdouble y)
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT
GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray
void(GLAPIENTRY * PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value)
GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS
GLAPI void GLAPIENTRY glEvalCoord2f(GLfloat u, GLfloat v)
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT
GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB
GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV
GLAPI void GLAPIENTRY glGetPixelMapfv(GLenum map, GLfloat *values)
void(GLAPIENTRY * PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z)
void(GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC)(GLenum stream, const GLshort *v)
GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT
void(GLAPIENTRY * PFNGLSETFENCENVPROC)(GLuint fence, GLenum condition)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC)(GLuint, const GLint *)
GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA
GLAPI void GLAPIENTRY glClipPlane(GLenum plane, const GLdouble *equation)
void(GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC)(GLsizei n, const GLuint *buffers)
void(GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, const GLfloat *params)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT
GLAPI void GLAPIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLNORMAL3HNVPROC)(GLhalf nx, GLhalf ny, GLhalf nz)
void(GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORARBPROC)(GLuint index, GLuint divisor)
GLAPI void GLAPIENTRY glTexCoord2iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB
void(GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC)(GLsizei n, const GLuint *fences)
void(GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
void(GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC)(GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv
GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC)(GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC)(GLuint index, GLsizei n, const GLubyte *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC)(GLuint index, const GLubyte *v)
void(GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z)
GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv
GLAPI void GLAPIENTRY glCullFace(GLenum mode)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI
void(GLAPIENTRY * PFNGLCOLORMASKIPROC)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean)
GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation
void(GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLVERTEX3HVNVPROC)(const GLhalf *v)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv
void(GLAPIENTRY * PFNGLDRAWBUFFERREGIONEXTPROC)(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x)
GLint(GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name)
void(GLAPIENTRY * PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays)
void(GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALEXTPROC)(GLenum face, GLenum mode)
void(GLAPIENTRY * PFNGLUNIFORM3UIVPROC)(GLint, GLsizei, const GLuint *)
GLAPI void GLAPIENTRY glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object
void(GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC)(const GLfloat *p)
GLAPI void GLAPIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV
void(GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC)(GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLBUFFERDATAARBPROC)(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage)
GLAPI void GLAPIENTRY glTexGenf(GLenum coord, GLenum pname, GLfloat param)
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3
GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings
void(GLAPIENTRY * PFNGLMULTITEXCOORDPOINTEREXTPROC)(GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer)
GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option
GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT
GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_swizzle
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV
void(GLAPIENTRY * PFNGLCLEARBUFFERFVPROC)(GLenum, GLint, const GLfloat *)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFEXTPROC)(GLenum pname, GLfloat param)
GLAPI void GLAPIENTRY glColorMaterial(GLenum face, GLenum mode)
GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX
GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT
void(GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC)(GLenum stream, const GLdouble *v)
void(GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC)(GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT
void(GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, const GLfloat *params)
GLAPI void GLAPIENTRY glColor3fv(const GLfloat *v)
GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue)
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable
GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data)
GLAPI void GLAPIENTRY glPixelZoom(GLfloat xfactor, GLfloat yfactor)
void(GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC)(GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_shader_texture_lod
GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f
void(GLAPIENTRY * PFNGLFOGFUNCSGISPROC)(GLsizei n, const GLfloat *points)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4
GLAPI void GLAPIENTRY glRectfv(const GLfloat *v1, const GLfloat *v2)
GLfloat GLfloat GLfloat GLfloat v3
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_point_line_texgen
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV
GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT
GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT
void(GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
void(GLAPIENTRY * PFNGLENDCONDITIONALRENDERPROC)(void)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat *v)
GLAPI void GLAPIENTRY glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
void(GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC)(GLenum target)
GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range
void(GLAPIENTRY * PFNGLGENPROGRAMSNVPROC)(GLsizei n, GLuint *ids)
GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM
GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB
GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV
GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV
GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei
void(GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z)
void(GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha)
GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv
GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB
GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI
GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT
void(GLAPIENTRY * PFNGLGETMINMAXEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui
GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI
GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE
void(GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEFEXTPROC)(GLenum matrixMode, const GLfloat *m)
void(GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs
void(GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT
GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray
GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT
GLAPI void GLAPIENTRY glColor3f(GLfloat red, GLfloat green, GLfloat blue)
GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv
void(GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat *v)
GLEWAPI GLenum glewInit()
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)(const GLuint *rc, const GLubyte *c, const GLfloat *v)
GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1
void(GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV
GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT
GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT
GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting
void(GLAPIENTRY * PFNGLTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, const GLuint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_object
void(GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC)(GLenum stream, const GLbyte *v)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset
GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui
GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners
void(GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
void(GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint *renderbuffers)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q)
GLAPI void GLAPIENTRY glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB
void(GLAPIENTRY * PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index)
GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC)(GLshort red, GLshort green, GLshort blue)
void(GLAPIENTRY * PFNGLENDQUERYPROC)(GLenum target)
GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D
GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv
void(GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC)(GLuint index, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_instanced
GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV
void(GLAPIENTRY * PFNGLMATRIXPUSHEXTPROC)(GLenum matrixMode)
void(GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC)(GLenum stream, const GLfloat *v)
GLAPI void GLAPIENTRY glPassThrough(GLfloat token)
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC)(GLenum target, GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLTEXPARAMETERIIVPROC)(GLenum, GLenum, const GLint *)
GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI
void(GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
void(GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEFEXTPROC)(GLenum matrixMode, const GLfloat *m)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra
GLAPI void GLAPIENTRY glColor3i(GLint red, GLint green, GLint blue)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB
GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample
void(GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC)(GLenum target, const GLdouble *v)
void(GLAPIENTRY * PFNGLFRUSTUMFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
void(GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC)(const GLdouble *p)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURLAYERPROC __glewFramebufferTexturLayer
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB
GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries
GLAPI void GLAPIENTRY glLightf(GLenum light, GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue)
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex
void(GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT
GLboolean(GLAPIENTRY * PFNGLISQUERYPROC)(GLuint id)
GLAPI void GLAPIENTRY glTranslated(GLdouble x, GLdouble y, GLdouble z)
void(GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex
GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT
GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence
GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite
GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB
void(GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX
void(GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC)(GLsizei length, void *pointer)
void(GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level)
GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT
GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV
GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase
void(GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer)
GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP
GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV
GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram
GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate
GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic
void(GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC)(GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV
void(GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC)(GLenum pname, GLfloat *params)
GLint(GLAPIENTRY * PFNGLGETUNIFORMBUFFERSIZEEXTPROC)(GLuint program, GLint location)
GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT
GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT
GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB
void(GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC)(const GLfloat *p)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV
GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters
void(GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC)(GLenum pname, GLfloat *param)
void(GLAPIENTRY * PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint *value)
GLvoid *(GLAPIENTRY * PFNGLMAPBUFFERARBPROC)(GLenum target, GLenum access)
void(GLAPIENTRY * PFNGLUNIFORM1UIPROC)(GLint, GLuint)
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT
void(GLAPIENTRY * PFNGLWEIGHTSVARBPROC)(GLint size, GLshort *weights)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA
GLboolean(GLAPIENTRY * PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer)
void(GLAPIENTRY * PFNGLREADBUFFERREGIONEXTPROC)(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT
GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV
void(GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC)(GLenum primitiveMode)
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint *params)
void(GLAPIENTRY * PFNGLVARIANTUIVEXTPROC)(GLuint id, GLuint *addr)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)(GLuint index, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D
GLAPI void GLAPIENTRY glBegin(GLenum mode)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA
GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT
void(GLAPIENTRY * PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT
GLAPI void GLAPIENTRY glGetMapdv(GLenum target, GLenum query, GLdouble *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC)(GLenum target, GLshort s)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex
void(GLAPIENTRY * PFNGLGETINTEGERI_VPROC)(GLenum, GLuint, GLint *)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN
GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS
GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i
GLAPI void GLAPIENTRY glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
void(GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLAPI void GLAPIENTRY glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4SVPROC)(GLuint, const GLshort *)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s
void(GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC)(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount)
void(GLAPIENTRY * PFNGLINDEXFUNCEXTPROC)(GLenum func, GLfloat ref)
GLAPI void GLAPIENTRY glNormal3i(GLint nx, GLint ny, GLint nz)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT
GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV
void(GLAPIENTRY * PFNGLBINDPROGRAMNVPROC)(GLenum target, GLuint id)
void(GLAPIENTRY * PFNGLTEXSCISSORINTELPROC)(GLenum target, GLclampf tlow, GLclampf thigh)
GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer
void(GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV
void(GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)(const GLfloat *tc, const GLubyte *c, const GLfloat *v)
void(GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC)(GLenum stream, GLfloat x, GLfloat y)
void(GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV
GLboolean(GLAPIENTRY * PFNGLUNMAPNAMEDBUFFEREXTPROC)(GLuint buffer)
GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN
void(GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT
void(GLAPIENTRY * PFNGLSETINVARIANTEXTPROC)(GLuint id, GLenum type, GLvoid *addr)
GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV
GLint(GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC)(GLuint *markerp)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN
void(GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)(GLuint framebuffer, GLsizei n, const GLenum *bufs)
GLAPI void GLAPIENTRY glFogiv(GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB
GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv
GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVPROC)(GLuint, const GLuint *)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVEXTPROC)(GLuint index, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT
void(GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC)(GLuint mask)
void(GLAPIENTRY * PFNGLGETINTEGERINDEXEDVEXTPROC)(GLenum value, GLuint index, GLint *data)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv
void(GLAPIENTRY * PFNGLTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLfloat *param)
GLuint(GLAPIENTRY * PFNGLBUFFERREGIONENABLEDEXTPROC)(void)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC)(GLhalf red, GLhalf green, GLhalf blue)
void(GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint *v)
GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS
GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer)
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha
void(GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC)(void)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC)(GLuint, GLenum, GLint *)
GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB
GLAPI void GLAPIENTRY glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE
GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB
GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT
void(GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB
GLAPI void GLAPIENTRY glColor4ubv(const GLubyte *v)
void(GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC)(GLint stride, const GLboolean **pointer, GLint ptrstride)
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB
GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI
GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint
void(GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC)(GLuint index)
GLAPI void GLAPIENTRY glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader
void(GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w)
GLsizei const GLchar ** string
GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX
GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv
GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture
void(GLAPIENTRY * PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params)
void(GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint lod, GLvoid *img)
GLAPI void GLAPIENTRY glVertex2sv(const GLshort *v)
GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv
GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT
void(GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC)(GLenum stream, const GLint *v)
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean cdDotProduct
GLint(GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name)
void(GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer)
void(GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image)
void(GLAPIENTRY * PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value)
GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN
void(GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort *v)
GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option
void(GLAPIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)(GLenum target, GLenum pname, GLvoid **params)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB
void(GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
GLuint GLuint GLuint GLuint GLuint arg1Rep
GLenum GLenum GLenum GLenum mapping
void(GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLHISTOGRAMPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT
GLAPI void GLAPIENTRY glHint(GLenum target, GLenum mode)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN
void(GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glRasterPos3s(GLshort x, GLshort y, GLshort z)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB
GLAPI void GLAPIENTRY glGetBooleanv(GLenum pname, GLboolean *params)
void(GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC)(GLenum stream, GLint x, GLint y, GLint z)
GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB
GLsizei GLsizei colorSamples
GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT
GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB
const GLint const GLsizei GLsizei GLint modestride
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting
void(GLAPIENTRY * PFNGLGETBOOLEANINDEXEDVEXTPROC)(GLenum value, GLuint index, GLboolean *data)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTFEXTPROC)(GLenum light, GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
GLAPI void GLAPIENTRY glTexCoord2sv(const GLshort *v)
void(GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)(GLenum target, GLenum pname, const GLfloat param)
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT
GLAPI void GLAPIENTRY glVertex3f(GLfloat x, GLfloat y, GLfloat z)
GLAPI void GLAPIENTRY glPixelTransferi(GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT
GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd
void(GLAPIENTRY * PFNGLTEXCOORD3HNVPROC)(GLhalf s, GLhalf t, GLhalf r)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT
GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT
void(GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
GLAPI void GLAPIENTRY glRasterPos2iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv
GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer
GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP
void(GLAPIENTRY * PFNGLVERTEX2HVNVPROC)(const GLhalf *v)
GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka
GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVPROC)(GLuint, const GLubyte *)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT
GLboolean(GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC)(GLuint marker)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb
GLAPI void GLAPIENTRY glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
void(GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC)(const GLhalf *weight)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC)(GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q)
void(GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC)(void)
void(GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)(GLenum stream)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i
GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN
GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE
void(GLAPIENTRY * PFNGLMATRIXLOADIDENTITYEXTPROC)(GLenum matrixMode)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble *v)
void(GLAPIENTRY * PFNGLWEIGHTUSVARBPROC)(GLint size, GLushort *weights)
GLAPI void GLAPIENTRY glColor3ui(GLuint red, GLuint green, GLuint blue)
GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV
GLAPI void GLAPIENTRY glRasterPos4iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT
void(GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC)(void)
GLAPI void GLAPIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT
GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv
GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT
GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample
GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVEXTPROC)(GLuint index, const GLuint *v)
void(GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC)(GLenum type, GLsizei stride, const GLvoid *pointer)
GLAPI void GLAPIENTRY glTexCoord3iv(const GLint *v)
void(GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC)(GLenum type, const void *pointer)
void(GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB
GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray
void(GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC)(GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z)
GLint GLint GLint GLint GLint woffset
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT
GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_paletted_texture
GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI
void(GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint *params)
GLAPI void GLAPIENTRY glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV
void(GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT
GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT
GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV
void(GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC)(GLenum stream, GLshort x, GLshort y)
void(GLAPIENTRY * PFNGLGENPROGRAMSARBPROC)(GLsizei n, GLuint *programs)
GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT
GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV
GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI
GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D
GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT
void(GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKEXTPROC)(void)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D
void(GLAPIENTRY * PFNGLGETSHADERSOURCEPROC)(GLint obj, GLsizei maxLength, GLsizei *length, GLchar *source)
void(GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB
GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT
GLAPI void GLAPIENTRY glVertex4i(GLint x, GLint y, GLint z, GLint w)
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB
GLuint(GLAPIENTRY * PFNGLCREATEPROGRAMPROC)(void)
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2Rep
GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT
void(GLAPIENTRY * PFNGLGETQUERYIVARBPROC)(GLenum target, GLenum pname, GLint *params)
GLhandleARB(GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType)
void(GLAPIENTRY * PFNGLDISABLEINDEXEDEXTPROC)(GLenum target, GLuint index)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv
void(GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC)(const GLshort *p)
GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV
GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB
GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT
GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv
GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer
GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1IEXTPROC)(GLuint index, GLint x)
void(GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC)(GLuint buffer, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *c, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV
GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT
GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT
void(GLAPIENTRY * PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint level, void *img)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI
void(GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum)
void(GLAPIENTRY * PFNGLVIDEOPARAMETERIVNVPROC)(GLuint video_slot, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
void(GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC)(GLsizei n, const GLenum *bufs)
GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT
void(GLAPIENTRY * PFNGLRESETMINMAXPROC)(GLenum target)
GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL
GLAPI void GLAPIENTRY glVertex3dv(const GLdouble *v)
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB
GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT
GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT
void(GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat *points)
GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONEXTPROC __glewDrawBufferRegionEXT
GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag
GLvoid *(GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv
GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i
GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB
GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT
GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN
GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI
GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT
void(GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT
const GLuint * renderbuffers
void(GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT
GLAPI void GLAPIENTRY glEvalCoord1d(GLdouble u)
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN
GLAPI void GLAPIENTRY glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC)(const GLfloat *coord)
void(GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC)(GLenum mode)
void(GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVEXTPROC)(GLenum light, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glMaterialf(GLenum face, GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC)(GLenum mode)
void(GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC)(GLuint id, GLenum pname, GLuint *params)
void(GLAPIENTRY * PFNGLUNIFORM2FVARBPROC)(GLint location, GLsizei count, const GLfloat *value)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix
GLAPI void GLAPIENTRY glPolygonStipple(const GLubyte *mask)
void(GLAPIENTRY * PFNGLUNIFORM4FVARBPROC)(GLint location, GLsizei count, const GLfloat *value)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC)(GLuint index, const GLshort *v)
GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv
void(GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC)(GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB
GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv
void(GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, char *name)
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV
GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALFEXTPROC)(GLenum face, GLenum pname, const GLfloat param)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC)(GLuint index, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit
GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias
void(GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint *v)
GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT
void(GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC)(GLuint buffer)
void(GLAPIENTRY * PFNGLWEIGHTUIVARBPROC)(GLint size, GLuint *weights)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT
GLAPI void GLAPIENTRY glDepthMask(GLboolean flag)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i
GLenum const GLvoid * addr
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
void(GLAPIENTRY * PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1)
GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC)(GLdouble red, GLdouble green, GLdouble blue)
GLsizei GLboolean transpose
GLAPI void GLAPIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
void(GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
GLAPI void GLAPIENTRY glNewList(GLuint list, GLenum mode)
GLAPI void GLAPIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv
void(GLAPIENTRY * PFNGLCLAMPCOLORARBPROC)(GLenum target, GLenum clamp)
void(GLAPIENTRY * PFNGLMATRIXLOADDEXTPROC)(GLenum matrixMode, const GLdouble *m)
void(GLAPIENTRY * PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV
void(GLAPIENTRY * PFNGLMULTITEXENVIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT
GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT
void(GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC)(GLfloat x, GLfloat y)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV
void(GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC)(GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform
void(GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC)(GLenum target, GLuint index, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB
GLAPI void GLAPIENTRY glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
void(GLAPIENTRY * PFNGLVERTEXBLENDARBPROC)(GLint count)
GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV
void(GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC)(GLenum target)
unsigned __int64 uint64_t
GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte *v)
GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint *v)
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB
void(GLAPIENTRY * PFNGLTEXPARAMETERIUIVPROC)(GLenum, GLenum, const GLuint *)
void(GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT
GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos
void(GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLuint *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v)
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT
void(GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV
GLAPI void GLAPIENTRY glRasterPos2i(GLint x, GLint y)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp
void(GLAPIENTRY * PFNGLMATRIXORTHOEXTPROC)(GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv
GLAPI void GLAPIENTRY glLightModeli(GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC)(GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w)
void(GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC)(GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV
GLAPI void GLAPIENTRY glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB
void(GLAPIENTRY * PFNGLPRESENTFRAMEKEYEDNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1)
GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB
GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC)(GLubyte factor)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2
void(GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v)
void(GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONEXTPROC)(GLuint program, GLuint color, const GLchar *name)
void(GLAPIENTRY * PFNGLPIXELDATARANGENVPROC)(GLenum target, GLsizei length, void *pointer)
void(GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC)(GLenum type, const void **pointer)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glRasterPos3fv(const GLfloat *v)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture
void(GLAPIENTRY * PFNGLUNIFORM4UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV
GLAPI void GLAPIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC)(GLubyte red, GLubyte green, GLubyte blue)
GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D
GLAPI void GLAPIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d
void(GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC)(GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
void(GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC)(GLenum stream, const GLfloat *v)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIEXTPROC)(GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue)
void(GLAPIENTRY * PFNGLBINDBUFFERBASEPROC)(GLenum, GLuint, GLuint)
GLAPI void GLAPIENTRY glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI
GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v)
void(GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC)(GLsizei n, const GLuint *textures, const GLclampf *priorities)
void(GLAPIENTRY * PFNGLLIGHTENVIEXTPROC)(GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT
void(GLAPIENTRY * PFNGLDELETEFENCESNVPROC)(GLsizei n, const GLuint *fences)
void(GLAPIENTRY * PFNGLWRITEMASKEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW)
GLAPI void GLAPIENTRY glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader4
void(GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *n, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI
GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALFVEXTPROC)(GLenum face, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)(GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv
GLint GLint GLint GLint dstX0
void(GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint *v)
GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN
GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color
GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX
void(GLAPIENTRY * PFNGLBINDBUFFERBASEEXTPROC)(GLenum target, GLuint index, GLuint buffer)
GLAPI void GLAPIENTRY glDepthRange(GLclampd zNear, GLclampd zFar)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort *v)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2
GLAPI void GLAPIENTRY glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table
void(GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate
void(GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC)(GLsizei n, const GLuint *arrays)
void(GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value)
GLsizei const GLint * locations
void(GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTIEXTPROC)(GLenum light, GLenum pname, GLint param)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV
GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT
GLAPI void GLAPIENTRY glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities)
GLAPI void GLAPIENTRY glVertex2d(GLdouble x, GLdouble y)
void(GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
GLAPI void GLAPIENTRY glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
GLEWAPI GLboolean glewIsSupported(const char *name)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
GLAPI void GLAPIENTRY glTexCoord1s(GLshort s)
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params)
GLAPI void GLAPIENTRY glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA
GLint GLint GLint GLint zoffset
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV
void(GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC)(GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer
void(GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC)(const GLint *p)
void(GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column)
GLboolean(GLAPIENTRY * PFNGLISTEXTUREEXTPROC)(GLuint texture)
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV
GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV
void(GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv
GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback
GLEW_VAR_EXPORT GLboolean __GLEW_NV_conditional_render
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT
GLdouble GLdouble GLdouble r
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i
void(GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC)(GLenum target, GLdouble s, GLdouble t)
GLAPI void GLAPIENTRY glMultMatrixd(const GLdouble *m)
GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT
void(GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
void(GLAPIENTRY * PFNGLVERTEX4HNVPROC)(GLhalf x, GLhalf y, GLhalf z, GLhalf w)
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector
void(GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC)(GLenum pname, const GLfloat *params)
GLAPI void GLAPIENTRY glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint, GLenum, GLvoid *)
GLAPI void GLAPIENTRY glRasterPos3i(GLint x, GLint y, GLint z)
GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT
GLAPI void GLAPIENTRY glRasterPos2dv(const GLdouble *v)
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB
void(GLAPIENTRY * PFNGLTEXBUFFEREXTPROC)(GLenum target, GLenum internalformat, GLuint buffer)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT
GLfloat GLfloat GLfloat GLfloat nx
GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX
void(GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC)(GLuint id, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)
void(GLAPIENTRY * PFNGLBLENDCOLOREXTPROC)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
GLAPI void GLAPIENTRY glPushAttrib(GLbitfield mask)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv
GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT
GLAPI void GLAPIENTRY glColor3s(GLshort red, GLshort green, GLshort blue)
void(GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers
void(GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT
void(GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV
GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV
GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT
GLAPI void GLAPIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv
GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf
void(GLAPIENTRY * PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void(GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params)
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT
void(GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT
void(GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
void(GLAPIENTRY * PFNGLWEIGHTBVARBPROC)(GLint size, GLbyte *weights)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture
void(GLAPIENTRY * PFNGLWEIGHTFVARBPROC)(GLint size, GLfloat *weights)
GLAPI void GLAPIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP
GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i
GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback
void(GLAPIENTRY * PFNGLCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env
GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB
void(GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC)(GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
void(GLAPIENTRY * PFNGLMULTITEXPARAMETERIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV
GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui
GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT
void(GLAPIENTRY * PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp
void(GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC)(GLuint fence)
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x)
GLAPI void GLAPIENTRY glListBase(GLuint base)
GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT
GLAPI void GLAPIENTRY glTexCoord2fv(const GLfloat *v)
GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL
GLAPI void GLAPIENTRY glRasterPos3iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE
void(GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC)(GLuint index, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT
void(GLAPIENTRY * PFNGLCLEARCOLORIIEXTPROC)(GLint red, GLint green, GLint blue, GLint alpha)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV
GLAPI void GLAPIENTRY glColor3us(GLushort red, GLushort green, GLushort blue)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC)(GLenum target, const GLshort *v)
GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle
GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB
GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB
GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN
GLuint(GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC)(GLenum light, GLenum value)
GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv
void(GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
GLAPI void GLAPIENTRY glArrayElement(GLint i)
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT
void(GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue)
GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv
void(GLAPIENTRY * PFNGLUNIFORM3UIPROC)(GLint, GLuint, GLuint, GLuint)
GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI
void(GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value)
void(GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLWINDOWPOS3DVPROC)(const GLdouble *p)
GLAPI void GLAPIENTRY glTexCoord2s(GLshort s, GLshort t)
GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT
void(GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC)(GLshort x, GLshort y, GLshort z)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub
void(GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC)(void)
void(GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC)(GLenum target, GLint s, GLint t)
void(GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
void(GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC)(GLenum pattern)
void(GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i
void(GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d
GLAPI void GLAPIENTRY glColor3dv(const GLdouble *v)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV
void(GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)(GLuint dst, const GLfloat *value)
void(GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC)(GLenum target, GLuint index, GLenum pname, GLdouble *params)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4
GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT
void(GLAPIENTRY * PFNGLMULTITEXENVFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param)
GLAPI const GLubyte *GLAPIENTRY glGetString(GLenum name)
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLuint *params)
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv
GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES
GLAPI void GLAPIENTRY glVertex3s(GLshort x, GLshort y, GLshort z)
GLAPI void GLAPIENTRY glGetMapiv(GLenum target, GLenum query, GLint *v)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
void(GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
GLAPI void GLAPIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB
void(GLAPIENTRY * PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV
GLAPI void GLAPIENTRY glPolygonMode(GLenum face, GLenum mode)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT
void(GLAPIENTRY * PFNGLMULTITEXPARAMETERFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face)
void(GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN
GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_program_parameters
GLenum GLenum GLenum dfactorAlpha
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture
void(GLAPIENTRY * PFNGLUSEPROGRAMPROC)(GLuint program)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLUNIFORM1UIVPROC)(GLint, GLsizei, const GLuint *)
void(GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC)(GLenum, GLint, const GLuint *)
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, const GLint *params)
GLAPI void GLAPIENTRY glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI
GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV
GLAPI void GLAPIENTRY glNormal3sv(const GLshort *v)
GLAPI void GLAPIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC)(GLenum type, GLsizei stride, const void *pointer)
GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv
GLenum GLenum GLenum GLenum sumOutput
void(GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC)(GLenum type, GLsizei stride, void *pointer)
void(GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj, GLuint index, const GLcharARB *name)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_latc
GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV
void(GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC)(GLenum target, GLhalf s, GLhalf t, GLhalf r)
GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites
void(GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
void(GLAPIENTRY * PFNGLWINDOWPOS3FVPROC)(const GLfloat *p)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC)(const GLint *v)
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT
GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv
void(GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader
void(GLAPIENTRY * PFNGLGETUNIFORMUIVPROC)(GLuint, GLint, GLuint *)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC)(GLclampf value, GLboolean invert)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
GLAPI void GLAPIENTRY glGenTextures(GLsizei n, GLuint *textures)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC)(const GLshort *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y)
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap
GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT
GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT
GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT
void(GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB
GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC)(GLuint index, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN
void(GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLint *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z)
GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader
GLAPI void GLAPIENTRY glRasterPos2sv(const GLshort *v)
GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI
void(GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLint *params)
GLenum GLenum GLvoid * row
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN
void(GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name)
GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT
void(GLAPIENTRY * PFNGLBEGINSCENEEXTPROC)(void)
GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT
GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT
GLAPI void GLAPIENTRY glGetIntegerv(GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB
GLuint GLuint GLuint GLuint GLuint GLuint arg1Mod
void(GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB
void(GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC)(GLenum stream, const GLdouble *v)
void(GLAPIENTRY * PFNGLFINISHFENCENVPROC)(GLuint fence)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV
void(GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC)(GLenum pname, GLint *param)
GLAPI void GLAPIENTRY glClear(GLbitfield mask)
GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog
GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB
GLAPI void GLAPIENTRY glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint *params)
void(GLAPIENTRY * PFNGLWEIGHTDVARBPROC)(GLint size, GLdouble *weights)
GLboolean(GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC)(GLenum target)
void(GLAPIENTRY * PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj)
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV
void(GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
void(GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC)(GLenum stream, GLint x, GLint y, GLint z, GLint w)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D
void(GLAPIENTRY * PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z)
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint *params)
GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC)(GLfloat factor)
GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT
GLAPI GLenum GLAPIENTRY glGetError(void)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s)
GLAPI void GLAPIENTRY glRectiv(const GLint *v1, const GLint *v2)
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3Mod
GLAPI void GLAPIENTRY glTexCoord2i(GLint s, GLint t)
GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT
GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB
void(GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params)
GLuint GLsizei GLsizei * length
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT
void(GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC)(const GLhalf *v)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow
GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB
void(GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params)
GLAPI void GLAPIENTRY glColor3sv(const GLshort *v)
GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV
void(GLAPIENTRY * PFNGLGETCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, GLvoid *table)
void(GLAPIENTRY * PFNGLWINDOWPOS3IVPROC)(const GLint *p)
GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB
GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT
void(GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLGETDOUBLEINDEXEDVEXTPROC)(GLenum pname, GLuint index, GLdouble *params)
GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV
void(GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC)(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer
void(GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI
GLenum GLenum GLenum input
GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV
void(GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint
void(GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name)
GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC)(GLuint index, GLsizei n, const GLshort *v)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC)(GLuint index, GLdouble x, GLdouble y)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv
GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers
GLAPI void GLAPIENTRY glTexCoord1f(GLfloat s)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT
GLAPI void GLAPIENTRY glVertex4sv(const GLshort *v)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB
void(GLAPIENTRY * PFNGLGENQUERIESARBPROC)(GLsizei n, GLuint *ids)
GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv
void(GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC)(GLenum, GLuint)
GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB
void(GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length)
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams
GLAPI void GLAPIENTRY glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC)(GLdouble m[16])
GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT
void(GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLfloat *weights)
GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURLAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA
GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT
void(GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC)(const GLfloat *tc, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN
GLAPI void GLAPIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d
void(GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC)(const GLubyte *c, const GLfloat *v)
void(GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *c, const GLfloat *n, const GLfloat *v)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range
void(GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, void *pointer)
GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT
GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint vorder
void(GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC)(GLshort x, GLshort y, GLshort z, GLshort w)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT
GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX
GLuint(GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC)(GLenum face, GLenum value)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2
GLuint const GLchar * name
void(GLAPIENTRY * PFNGLENDSCENEEXTPROC)(void)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC)(GLenum target, const GLhalf *v)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB
GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData
GLboolean(GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC)(GLuint id)
void(GLAPIENTRY * PFNGLUNIFORM1FVARBPROC)(GLint location, GLsizei count, const GLfloat *value)
GLboolean(GLAPIENTRY * PFNGLISVERTEXARRAYPROC)(GLuint array)
void(GLAPIENTRY * PFNGLFRAMEBUFFERREADBUFFEREXTPROC)(GLuint framebuffer, GLenum mode)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d
void(GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
GLsizei GLsizei GLchar * source
GLAPI void GLAPIENTRY glEvalMesh1(GLenum mode, GLint i1, GLint i2)
void(GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VEXTPROC)(GLuint id, GLenum pname, GLuint64EXT *params)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3
GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT
GLAPI void GLAPIENTRY glRasterPos4fv(const GLfloat *v)
void(GLAPIENTRY * PFNGLGENERATEMIPMAPPROC)(GLenum target)
void(GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV
GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA
GLAPI void GLAPIENTRY glGetPixelMapuiv(GLenum map, GLuint *values)
GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT
GLAPI void GLAPIENTRY glNormal3s(GLshort nx, GLshort ny, GLshort nz)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint *v)
void(GLAPIENTRY * PFNGLDEPTHRANGEFOESPROC)(GLclampf n, GLclampf f)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV
void(GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void *pointer)
GLAPI void GLAPIENTRY glIndexubv(const GLubyte *c)
void(GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC)(GLsizei n, const GLuint *ids)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI
void(GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN
void(GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v)
GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI
void(GLAPIENTRY * PFNGLWEIGHTIVARBPROC)(GLint size, GLint *weights)
void(GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride, GLsizei count, const GLboolean *pointer)
GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA
GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData
void(GLAPIENTRY * PFNGLUNIFORM4UIPROC)(GLint, GLuint, GLuint, GLuint, GLuint)
void(GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
GLAPI void GLAPIENTRY glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values)
GLAPI void GLAPIENTRY glEnd(void)
void(GLAPIENTRY * PFNGLUNIFORMBUFFEREXTPROC)(GLuint program, GLint location, GLuint buffer)
GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv
void(GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVEXTPROC)(GLenum light, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC)(GLint red, GLint green, GLint blue)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort *v)
GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB
void(GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint *v)
GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer
void(GLAPIENTRY * PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALIEXTPROC)(GLenum face, GLenum pname, const GLint param)
void(GLAPIENTRY * PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint *value)
void(GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA
GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB
void(GLAPIENTRY * PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient
void(GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort *v)
void(GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data)
void(GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void *pointer)
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
GLAPI void GLAPIENTRY glRasterPos3sv(const GLshort *v)
void(GLAPIENTRY * PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum pname, void *string)
GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)(GLuint index, GLenum pname, GLfloat *params)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT
void(GLAPIENTRY * PFNGLGETMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glColor3ubv(const GLubyte *v)
void(GLAPIENTRY * PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
void(GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI
GLAPI void GLAPIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage
void(GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC)(GLenum target, const GLshort *v)
void(GLAPIENTRY * PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC)(GLuint index, GLsizei n, const GLshort *v)
GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES
GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB
GLAPI void GLAPIENTRY glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV
GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui
GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV
void(GLAPIENTRY * PFNGLFOGCOORDDPROC)(GLdouble coord)
GLAPI void GLAPIENTRY glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f
void(GLAPIENTRY * PFNGLGENFENCESAPPLEPROC)(GLsizei n, GLuint *fences)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip
GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV
GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC)(GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLMATRIXROTATEDEXTPROC)(GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte *v)
GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV
void(GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC)(GLenum stream, const GLint *v)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI
void(GLAPIENTRY * PFNGLENABLEIPROC)(GLenum, GLuint)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const GLvoid *pointer)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLAPI void GLAPIENTRY glEdgeFlagv(const GLboolean *flag)
void(GLAPIENTRY * PFNGLGETFLOATINDEXEDVEXTPROC)(GLenum pname, GLuint index, GLfloat *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV
void(GLAPIENTRY * PFNGLVARIANTIVEXTPROC)(GLuint id, GLint *addr)
GLAPI void GLAPIENTRY glTexCoord4fv(const GLfloat *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT
GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
void(GLAPIENTRY * PFNGLMATRIXMULTFEXTPROC)(GLenum matrixMode, const GLfloat *m)
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT
GLAPI void GLAPIENTRY glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(GLAPIENTRY * PFNGLTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT
void(GLAPIENTRY * PFNGLUNIFORM2UIPROC)(GLint, GLuint, GLuint)
void(GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC)(GLuint buffer)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTFVEXTPROC)(GLenum light, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC)(GLushort factor)
GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX
GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2
void(GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC)(GLenum pname, GLdouble *params)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC)(GLuint index, GLfloat x)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side
void(GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC)(GLenum target, const GLhalf *v)
GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test
void(GLAPIENTRY * PFNGLGETVIDEOIVNVPROC)(GLuint video_slot, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv
GLAPI void GLAPIENTRY glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI
void(GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC)(GLenum target, GLint limit)
GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV
GLEWAPI const GLubyte * glewGetString(GLenum name)
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf
GLenum GLuint GLint GLint layer
GLAPI void GLAPIENTRY glVertex4iv(const GLint *v)
void(GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT
void(GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC)(GLsizei n, const GLenum *bufs)
void(GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1)
GLAPI void GLAPIENTRY glClearIndex(GLfloat c)
GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv
GLAPI void GLAPIENTRY glEndList(void)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_direct_state_access
void(GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI
void(GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC)(GLuint array)
GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT
void(GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC)(GLdouble x, GLdouble y)
GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX
GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT
void(GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC)(GLenum pname, GLfloat param)
GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data
void(GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC)(GLuint index, GLsizei n, const GLhalf *v)
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3IVEXTPROC)(GLuint index, const GLint *v)
void(GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDARBPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount)
GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv
void(GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, void *pointer)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped
GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT
void(GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer)
GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_frame_terminator
void(GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC)(const GLhalf *v)
typedef void(APIENTRYP PFNGLBLENDCOLORPROC)(GLclampf red
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC)(GLfloat red, GLfloat green, GLfloat blue)
GLAPI void GLAPIENTRY glTexCoord2d(GLdouble s, GLdouble t)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_geometry_shader4
void(GLAPIENTRY * PFNGLCOMPILESHADERPROC)(GLuint shader)
GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski
GLAPI void GLAPIENTRY glEvalCoord1fv(const GLfloat *u)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT
GLint(GLAPIENTRY * PFNGLGETVARYINGLOCATIONNVPROC)(GLuint program, const GLchar *name)
GLenum GLsizei GLenum format
void(GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC)(const GLint *p)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC)(GLuint index, GLhalf x, GLhalf y, GLhalf z)
GLAPI void GLAPIENTRY glPixelStoref(GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE
GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2UIEXTPROC)(GLuint index, GLuint x, GLuint y)
GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT
GLAPI void GLAPIENTRY glInitNames(void)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB
GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT
GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV
GLenum GLenum GLenum GLenum GLenum componentUsage
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC)(GLushort code)
GLuint(GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC)(GLenum dataType, GLenum storageType, GLenum range, GLuint components)
void(GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z)
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC)(GLenum target, GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
void(GLAPIENTRY * PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *param)
GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv
void(GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC)(GLuint index, GLsizei n, const GLhalf *v)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte *v)
GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI
GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB
GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT
GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT
GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV
void(GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)(GLenum variable, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glVertex2iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT
GLdouble GLdouble GLint GLint uorder
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean abDotProduct
GLAPI void GLAPIENTRY glTexGend(GLenum coord, GLenum pname, GLdouble param)
GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1
void(GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB
GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY
void(GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y)
void(GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data)
GLfloat GLfloat GLfloat v2
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d
GLsizei const GLfloat * value
GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture
void(GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void(GLAPIENTRY * PFNGLSHADEROP2EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT
GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT
GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB
void(GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC)(GLenum target, GLuint address, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT
void(GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC)(const GLdouble *p)
GLAPI void GLAPIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void(GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC)(GLint size, GLushort *indices)
void(GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat m[16])
GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT
GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w)
void(GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC)(GLuint id, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLCOLOR3HNVPROC)(GLhalf red, GLhalf green, GLhalf blue)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v)
GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV
GLboolean(GLAPIENTRY * PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer)
void(GLAPIENTRY * PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV
GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB
void(GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort *v)
GLAPI void GLAPIENTRY glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat
void(GLAPIENTRY * PFNGLSETFENCEAPPLEPROC)(GLuint fence)
void(GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC)(const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride)
GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES
GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE
void(GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLAPI void GLAPIENTRY glTexCoord1iv(const GLint *v)
void(GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC)(GLenum pname, GLfloat param)
GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture
void(GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat *v)
void(GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC)(GLenum stream, const GLint *v)
GLsizei GLsizei GLchar * infoLog
void(GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)(GLuint buffer, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLdouble *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV
GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D
void(GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glLoadMatrixd(const GLdouble *m)
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV
void(GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC)(GLenum face, GLenum mode)
GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object
GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV
void(GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC)(GLsizei n, GLuint *ids)
GLAPI void GLAPIENTRY glColor3bv(const GLbyte *v)
GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT
void(GLAPIENTRY * PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj)
void(GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source)
GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONEXTPROC __glewNewBufferRegionEXT
void(GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC)(GLenum target, GLsizei length, GLvoid *pointer)
void(GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum value, GLint *data)
GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT
GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI
GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT
GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv
void(GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s)
void(GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
GLAPI void GLAPIENTRY glEvalCoord1f(GLfloat u)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV
GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX
void(GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC)(const GLhalf *v)
GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram
void(GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers)
void(GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC)(GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV
void(GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC)(GLdouble m[16])
GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA
GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB
GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB
GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv
GLhandleARB(GLAPIENTRY * PFNGLGETHANDLEARBPROC)(GLenum pname)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC)(GLuint code)
GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC)(GLuint index, const GLfloat *v)
GLAPI void GLAPIENTRY glPushMatrix(void)
GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB
GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB
GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV
GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v)
GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB
GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC)(GLenum target, const GLint *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC)(GLbyte factor)
void(GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap
void(GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC)(GLenum array, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLMULTITEXGENDEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble param)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_sRGB
void(GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC)(GLshort x, GLshort y)
void(GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC)(const GLuint *code)
void(GLAPIENTRY * PFNGLTEXCOORD1HNVPROC)(GLhalf s)
GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1)
GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC)(GLuint index, GLsizei n, const GLfloat *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble *v)
void(GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC)(void)
void(GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count)
GLAPI void GLAPIENTRY glIndexsv(const GLshort *c)
void(GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC)(GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC)(GLuint factor)
void(GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s)
GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX
GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB
void(GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC)(const GLfloat *p)
void(GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC)(GLenum target, GLhalf s)
GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3
GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT
GLuint GLenum GLenum transform
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer_object
GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v
GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv
GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d
GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers
GLAPI void GLAPIENTRY glRasterPos4sv(const GLshort *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB
GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT
GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint *params)
GLenum GLsizei GLsizei height
GLAPI void GLAPIENTRY glVertex3iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv
void(GLAPIENTRY * PFNGLGETCLIPPLANEFOESPROC)(GLenum plane, GLfloat *equation)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB
void(GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1IPROC)(GLuint, GLint)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT
GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM
void(GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat *v)
void(GLAPIENTRY * PFNGLTEXBUFFERARBPROC)(GLenum target, GLenum internalformat, GLuint buffer)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC)(GLuint index, const GLfloat *v)
GLenum(GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1FEXTPROC)(GLuint program, GLint location, GLfloat v0)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp
GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_bgra
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2
void(GLAPIENTRY * PFNGLWINDOWPOS3SVPROC)(const GLshort *p)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC)(const GLhalf *v)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv
GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT
void(GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC)(void)
void(GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f
void(GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC)(GLsizei len, const void *string)
void(GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC)(GLuint id, GLenum type, GLvoid *addr)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable
GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv
GLAPI void GLAPIENTRY glVertex2f(GLfloat x, GLfloat y)
void(GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program4
GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram
GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVEXTPROC)(GLuint index, const GLuint *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte *v)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap
GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI
GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once
GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3UIPROC)(GLuint, GLuint, GLuint, GLuint)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV
GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI
GLenum GLenum GLvoid GLvoid GLvoid * span
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV
GLAPI void GLAPIENTRY glDisable(GLenum cap)
GLAPI void GLAPIENTRY glRectsv(const GLshort *v1, const GLshort *v2)
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB
void(GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC)(GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLuint *params)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC)(GLuint index, GLenum pname, GLdouble *params)
void(GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDEXTPROC)(GLenum mode, GLint start, GLsizei count, GLsizei primcount)
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf
GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3IPROC)(GLuint, GLint, GLint, GLint)
void(GLAPIENTRY * PFNGLMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params)
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI
GLenum GLenum GLvoid GLvoid * column
void(GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV
void(GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat m[16])
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV
GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT
GLAPI void GLAPIENTRY glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_transform_feedback
void(GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v)
GLsizei GLsizei GLenum GLenum const GLvoid * data
void(GLAPIENTRY * PFNGLMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage)
GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV
GLubyte GLubyte GLubyte a
GLAPI void GLAPIENTRY glPixelStorei(GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT
GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv
GLAPI void GLAPIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC)(GLenum light, GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB
GLAPI void GLAPIENTRY glFogi(GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri
void(GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKPROC)(void)
GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f
GLAPI void GLAPIENTRY glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT
const GLint GLenum bufferMode
void(GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data)
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat params)
GLAPI void GLAPIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
void(GLAPIENTRY * PFNGLEVALMAPSNVPROC)(GLenum target, GLenum mode)
GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT
GLenum const GLfloat * params
void(GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI
void(GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC)(GLclampf value, GLboolean invert)
void(GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC)(GLenum stream, GLbyte x, GLbyte y, GLbyte z)
GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate
void(GLAPIENTRY * PFNGLMULTITEXRENDERBUFFEREXTPROC)(GLenum texunit, GLenum target, GLuint renderbuffer)
GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT
void(GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI
GLAPI void GLAPIENTRY glRasterPos2d(GLdouble x, GLdouble y)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle
void(GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB
GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS
GLboolean(GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer)
GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT
GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN
GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB
void(GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC)(GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount)
GLAPI void GLAPIENTRY glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer
GLAPI void GLAPIENTRY glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1
void(GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async
void(GLAPIENTRY * PFNGLTEXCOORD2HNVPROC)(GLhalf s, GLhalf t)
GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB
GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers
GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE
GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB
void(GLAPIENTRY * PFNGLBINDBUFFERRANGEEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function
void(GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC)(GLuint index, const GLhalf *v)
void(GLAPIENTRY * PFNGLUNIFORM3FVARBPROC)(GLint location, GLsizei count, const GLfloat *value)
GLAPI void GLAPIENTRY glTexCoord4iv(const GLint *v)
void(GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC)(GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV
GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv
GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT
void(GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV
void(GLAPIENTRY * PFNGLDISABLEIPROC)(GLenum, GLuint)
GLAPI void GLAPIENTRY glVertex2s(GLshort x, GLshort y)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query
void(GLAPIENTRY * PFNGLWINDOWPOS2DVPROC)(const GLdouble *p)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT
GLuint GLenum GLenum GLenum GLenum outW
GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI
GLAPI void GLAPIENTRY glTexCoord1dv(const GLdouble *v)
GLuint GLuint GLsizei GLenum type
void(GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC)(GLuint id)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate
void(GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC)(GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table
GLAPI void GLAPIENTRY glIndexfv(const GLfloat *c)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array
GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI
GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX
GLAPI void GLAPIENTRY glRasterPos4dv(const GLdouble *v)
GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D
void(GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj)
GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT
GLAPI void GLAPIENTRY glLightModeliv(GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC)(GLuint index, GLsizei n, const GLshort *v)
GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region
void(GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer)
void(GLAPIENTRY * PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void *pixels)
GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv
GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI
GLAPI void GLAPIENTRY glFrontFace(GLenum mode)
GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB
void(GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC)(GLenum target, const GLhalf *v)
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT
void(GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z)
GLEWAPI GLboolean glewExperimental
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3Rep
GLboolean(GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC)(GLsizei n, const GLuint *ids, GLboolean *residences)
void(GLAPIENTRY * PFNGLBINDPROGRAMARBPROC)(GLenum target, GLuint program)
void(GLAPIENTRY * PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value)
GLAPI void GLAPIENTRY glRasterPos2f(GLfloat x, GLfloat y)
void(GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data)
GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV
GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS
void(GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC)(GLuint dst, GLuint coord, GLenum swizzle)
GLAPI void GLAPIENTRY glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV
GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat *v)
void(GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data)
void(GLAPIENTRY * PFNGLGENTEXTURESEXTPROC)(GLsizei n, GLuint *textures)
void(GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC)(GLint x, GLint y, GLint z)
GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT
GLuint(GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC)(GLenum unit, GLenum coord, GLenum value)
GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT
GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D
void(GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod
GLAPI void GLAPIENTRY glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC)(void)
GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT
void(GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC)(GLfloat factor, GLfloat bias)
GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV
GLAPI void GLAPIENTRY glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range
GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI
GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT
GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT
void(GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC)(GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame
void(GLAPIENTRY * PFNGLMULTITEXBUFFEREXTPROC)(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer)
void(GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
void(GLAPIENTRY * PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)(GLuint count, const GLint *attribs, GLenum bufferMode)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint *v)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTIVEXTPROC)(GLenum light, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV
void(GLAPIENTRY * PFNGLBINDBUFFERBASENVPROC)(GLenum target, GLuint index, GLuint buffer)
GLboolean(GLAPIENTRY * PFNGLISFENCENVPROC)(GLuint fence)
GLEWAPI const GLubyte * glewGetErrorString(GLenum error)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC)(GLuint index, const GLshort *v)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array
void(GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv
void(GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *v)
GLAPI void GLAPIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC)(GLuint index, GLsizei n, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV
GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT
GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv
GLAPI void GLAPIENTRY glLightModelfv(GLenum pname, const GLfloat *params)
GLAPI void GLAPIENTRY glEdgeFlag(GLboolean flag)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLDEPTHBOUNDSDNVPROC)(GLdouble zmin, GLdouble zmax)
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil
GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN
GLAPI void GLAPIENTRY glLightiv(GLenum light, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONPROC)(GLuint, GLuint, const GLchar *)
GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC)(GLenum target, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float
void(GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC)(GLuint program)
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i
void(GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC)(GLenum target, GLuint index, GLuint num, const GLfloat *params)
GLAPI void GLAPIENTRY glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void(GLAPIENTRY * PFNGLGETMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC)(GLuint id)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle
void(GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r)
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv
void(GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)(GLenum variable, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC)(GLenum stream, const GLdouble *v)
void(GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id)
void(GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC)(GLenum mode, GLsizei count)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT
GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV
GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4
void(GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer)
void(GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
void(GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func
GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v)
GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI
GLenum GLuint GLint GLenum face
void(GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM
GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation
void(GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT
void(GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC)(const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei primcount, GLint modestride)
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI
GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVEXTPROC)(GLuint index, const GLubyte *v)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters
void(GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC)(GLenum target, GLuint index, const GLdouble *params)
GLboolean(GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC)(GLuint buffer)
void(GLAPIENTRY * PFNGLUNIFORM4UIVPROC)(GLint, GLsizei, const GLuint *)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv
void(GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC)(GLuint index, const GLdouble *v)
void(GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, void *row, void *column, void *span)
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint *params)
void(GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT
GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker
GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN
GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi
GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX
GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC)(GLenum stream, const GLfloat *v)
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI
void(GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC)(GLsizei n, GLuint *ids)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC)(GLint factor)
void(GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC)(GLuint id, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glIndexf(GLfloat c)
GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv
const GLuint * framebuffers
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp
void(GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC)(GLshort x, GLshort y, GLshort z)
void(GLAPIENTRY * PFNGLMINMAXEXTPROC)(GLenum target, GLenum internalformat, GLboolean sink)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value)
void(GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC)(const GLubyte *c, const GLfloat *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLint GLenum GLboolean normalized
void(GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC)(GLuint program, GLenum pname, GLint value)
void(GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI
void(GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC)(GLint x, GLint y)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC)(GLuint index, GLshort x)
GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture
GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3
void(GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
void(GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint *param)
GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray
void(GLAPIENTRY * PFNGLVARIANTDVEXTPROC)(GLuint id, GLdouble *addr)
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT
void(GLAPIENTRY * PFNGLACTIVETEXTUREPROC)(GLenum texture)
void(GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index)
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT
void(GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB
GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f
GLAPI void GLAPIENTRY glIndexs(GLshort c)
void(GLAPIENTRY * PFNGLUNIFORM3UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2)
void(GLAPIENTRY * PFNGLGETVIDEOI64VNVPROC)(GLuint video_slot, GLenum pname, GLint64EXT *params)
void(GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC)(const GLdouble *coord)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv
GLAPI void GLAPIENTRY glCallList(GLuint list)
GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
void(GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC)(const GLshort *p)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3IVPROC)(GLuint, const GLint *)
GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT
void(GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC)(GLuint id, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB
GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui
GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB
void(GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC)(GLenum stream, GLint x, GLint y)
GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV
GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT
void(GLAPIENTRY * PFNGLUNIFORM4FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints
GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT
GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB
GLAPI void GLAPIENTRY glPixelTransferf(GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint *params)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv
void(GLAPIENTRY * PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj)
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes
GLboolean(GLAPIENTRY * PFNGLISPROGRAMNVPROC)(GLuint id)
void(GLAPIENTRY * PFNGLPRESENTFRAMEDUALFILLNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3)
GLAPI void GLAPIENTRY glLogicOp(GLenum opcode)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
GLenum GLenum GLenum cdOutput
GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX
void(GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC)(GLenum stream, const GLshort *v)
void(GLAPIENTRY * PFNGLGETQUERYOBJECTI64VEXTPROC)(GLuint id, GLenum pname, GLint64EXT *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2IEXTPROC)(GLuint index, GLint x, GLint y)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d
GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT
GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable
GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA
GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB
void(GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC)(GLenum target, const GLint *v)