class mrpt::opengl::CAssimpModel
Overview
This class can load & render 3D models in a number of different formats (requires the library assimp).
All supported formats: http://assimp.sourceforge.net/main_features_formats.html
Most common ones: AutoCAD DXF ( .dxf ), Collada ( .dae ), Blender 3D ( .blend ), 3ds Max 3DS ( .3ds ), 3ds Max ASE ( .ase ), Quake I ( .mdl ), Quake II ( .md2 ), Quake III Mesh ( .md3 ), etc.
Models are loaded via CAssimpModel::loadScene()
See also:
#include <mrpt/opengl/CAssimpModel.h> class CAssimpModel: public mrpt::opengl::CRenderizableShaderTriangles, public mrpt::opengl::CRenderizableShaderWireFrame, public mrpt::opengl::CRenderizableShaderPoints { public: // typedefs typedef std::string filepath_t; // structs struct Impl; struct LoadFlags; struct TInfoPerTexture; // construction CAssimpModel(); // methods virtual void render(const RenderContext& rc) const; virtual void renderUpdateBuffers() const; virtual shader_list_t requiredShaders() const; virtual void onUpdateBuffers_Wireframe(); virtual void onUpdateBuffers_Triangles(); virtual void onUpdateBuffers_Points(); void onUpdateBuffers_all(); virtual void freeOpenGLResources(); void enqueueForRenderRecursive( const mrpt::opengl::TRenderMatrices& state, RenderQueue& rq, bool wholeInView, bool is1stShadowMapPass ) const; virtual bool isCompositeObject() const; void loadScene(const std::string& file_name, const int flags = LoadFlags::RealTimeMaxQuality|LoadFlags::FlipUVs|LoadFlags::Verbose); void clear(); virtual bool traceRay(const mrpt::poses::CPose3D& o, double& dist) const; virtual mrpt::math::TBoundingBoxf internalBoundingBoxLocal() const; void split_triangles_rendering_bbox(const float bbox_size); float split_triangles_rendering_bbox() const; auto texturedObjects(); void setPointSize(float p); void enableVariablePointSize(bool enable = true); void setVariablePointSize_k(float v); void setVariablePointSize_DepthScale(float v); };
Inherited Members
public: // structs struct OutdatedState; struct RenderContext; struct State; // methods virtual void render(const RenderContext& rc) const = 0; virtual void renderUpdateBuffers() const = 0; virtual shader_list_t requiredShaders() const; virtual void freeOpenGLResources() = 0; virtual void onUpdateBuffers_Triangles() = 0; virtual void onUpdateBuffers_Wireframe() = 0; virtual void onUpdateBuffers_Points() = 0;
Methods
virtual void render(const RenderContext& rc) const
Implements the rendering of 3D objects in each class derived from CRenderizable.
This can be called more than once (one per required shader program) if the object registered several shaders.
See also:
virtual void renderUpdateBuffers() const
Called whenever m_outdatedBuffers is true: used to re-generate OpenGL vertex buffers, etc.
before they are sent for rendering in render()
virtual shader_list_t requiredShaders() const
Returns the ID of the OpenGL shader program required to render this class.
See also:
virtual void onUpdateBuffers_Wireframe()
Must be implemented in derived classes to update the geometric entities to be drawn in “m_*_buffer” fields.
virtual void onUpdateBuffers_Triangles()
Must be implemented in derived classes to update the geometric entities to be drawn in “m_*_buffer” fields.
virtual void onUpdateBuffers_Points()
Must be implemented in derived classes to update the geometric entities to be drawn in “m_*_buffer” fields.
virtual void freeOpenGLResources()
Free opengl buffers.
virtual bool isCompositeObject() const
Should return true if enqueueForRenderRecursive() is defined since the object has inner children.
Examples: CSetOfObjects, CAssimpModel.
void loadScene(const std::string& file_name, const int flags = LoadFlags::RealTimeMaxQuality|LoadFlags::FlipUVs|LoadFlags::Verbose)
Loads a scene from a file in any supported file.
Parameters:
std::runtime_error |
On any error during loading or importing the file. |
void clear()
Empty the object.
virtual bool traceRay(const mrpt::poses::CPose3D& o, double& dist) const
Simulation of ray-trace, given a pose.
Returns true if the ray effectively collisions with the object (returning the distance to the origin of the ray in “dist”), or false in other case. “dist” variable yields undefined behaviour when false is returned
virtual mrpt::math::TBoundingBoxf internalBoundingBoxLocal() const
Must be implemented by derived classes to provide the updated bounding box in the object local frame of coordinates.
This will be called only once after each time the derived class reports to notifyChange() that the object geometry changed.
See also:
getBoundingBox(), getBoundingBoxLocal(), getBoundingBoxLocalf()
void split_triangles_rendering_bbox(const float bbox_size)
Enable (or disable if set to .0f) a feature in which textured triangles are split into different renderizable smaller objects.
This is required only for semitransparent objects with overlaping regions.
auto texturedObjects()
Read-only access to textured objects.
[New in MRPT 2.6.0]
void setPointSize(float p)
By default is 1.0.
See also:
void enableVariablePointSize(bool enable = true)
Enable/disable variable eye distance-dependent point size (default=true)
void setVariablePointSize_k(float v)
see CRenderizableShaderPoints for a discussion of this parameter.
void setVariablePointSize_DepthScale(float v)
see CRenderizableShaderPoints for a discussion of this parameter.