50 float x,
float y,
float z,
float& proj_x,
float& proj_y,
51 float& proj_z_depth)
const 53 const Eigen::Matrix<float, 4, 1, Eigen::ColMajor> proj =
55 Eigen::Matrix<float, 4, 1, Eigen::ColMajor>(
x,
y,
z, 1);
56 proj_x = proj[3] ? proj[0] / proj[3] : 0;
57 proj_y = proj[3] ? proj[1] / proj[3] : 0;
58 proj_z_depth = proj[2];
64 float x,
float y,
float z,
float& proj_x_px,
float& proj_y_px,
65 float& proj_z_depth)
const 68 proj_x_px = (proj_x_px + 1.0f) * (
vp_width / 2.0f);
69 proj_y_px = (proj_y_px + 1.0f) * (
vp_height / 2.0f);
155 const float msg_x,
const float msg_y,
const float msg_w,
const float msg_h,
160 const float border_width = 4.0f,
163 const double text_spacing = 1.5,
const double text_kerning = 0.1);
213 double kerning = 0.1);
220 const std::string& text,
const double textScale,
double spacing = 1.5,
221 double kerning = 0.1);
void renderTextBitmap(const char *str, void *fontStyle)
This method is safe for calling from within ::render() methods.
void renderTriangleWithNormal(const mrpt::math::TPoint3D &p1, const mrpt::math::TPoint3D &p2, const mrpt::math::TPoint3D &p3)
Can be used by derived classes to draw a triangle with a normal vector computed automatically - to be...
void renderQuadWithNormal(const mrpt::math::TPoint3Df &p1, const mrpt::math::TPoint3Df &p2, const mrpt::math::TPoint3Df &p3, const mrpt::math::TPoint3Df &p4)
Can be used by derived classes to draw a quad with a normal vector computed automatically - to be cal...
const std::string & glGetFont()
returns the name of the currently active font
std::deque< CRenderizable::Ptr > CListOpenGLObjects
A list of objects pointers, automatically managing memory free at destructor, and managing copies cor...
A pair (x,y) of pixel coordinates (subpixel resolution).
mrpt::img::TPixelCoordf glDrawText(const std::string &text, const double textScale, enum TOpenGLFontStyle style=NICE, double spacing=1.5, double kerning=0.1)
renders a string in GL using the current settings.
void glSetFont(const std::string &fontname)
sets the font to use for future font rendering commands.
TOpenGLFont
Existing fonts for 2D texts in mrpt::opengl methods.
Lightweight 3D point (float version).
TOpenGLFontStyle
Different style for vectorized font rendering.
mrpt::img::TPixelCoordf glGetExtends(const std::string &text, const double textScale, double spacing=1.5, double kerning=0.1)
returns the size of the bounding box of a text to be rendered, similar to glDrawText but without any ...
Information about the rendering process being issued.
Eigen::Matrix< float, 4, 4, Eigen::ColMajor > model_matrix
The 4x4 model transformation matrix.
int vp_x
Rendering viewport geometry (in pixels)
GLsizei const GLchar ** string
This is the global namespace for all Mobile Robot Programming Toolkit (MRPT) libraries.
Eigen::Matrix< float, 4, 4, Eigen::ColMajor > full_matrix
PROJ * MODEL.
void renderMessageBox(const float msg_x, const float msg_y, const float msg_w, const float msg_h, const std::string &text, float text_scale, const mrpt::img::TColor &back_col=mrpt::img::TColor(0, 0, 50, 150), const mrpt::img::TColor &border_col=mrpt::img::TColor(0, 0, 0, 140), const mrpt::img::TColor &text_col=mrpt::img::TColor(255, 255, 255, 220), const float border_width=4.0f, const std::string &text_font=std::string("sans"), mrpt::opengl::TOpenGLFontStyle text_style=mrpt::opengl::FILL, const double text_spacing=1.5, const double text_kerning=0.1)
Draws a message box with a centered (possibly multi-lined) text.
int textBitmapWidth(const std::string &str, mrpt::opengl::TOpenGLFont font=mrpt::opengl::MRPT_GLUT_BITMAP_TIMES_ROMAN_24)
Return the exact width in pixels for a given string, as will be rendered by renderTextBitmap().
void checkOpenGLError()
Checks glGetError and throws an exception if an error situation is found.
Eigen::Matrix< float, 4, 4, Eigen::ColMajor > proj_matrix
The 4x4 projection matrix.
renders glyphs filled with antialiased outlines
void getCurrentRenderingInfo(TRenderInfo &ri)
Gather useful information on the render parameters.
void projectPointPixels(float x, float y, float z, float &proj_x_px, float &proj_y_px, float &proj_z_depth) const
Exactly like projectPoint but the (x,y) projected coordinates are given in pixels instead of normaliz...
void renderSetOfObjects(const mrpt::opengl::CListOpenGLObjects &objs)
For each object in the list:
void projectPoint(float x, float y, float z, float &proj_x, float &proj_y, float &proj_z_depth) const
Computes the normalized coordinates (range=[0,1]) on the current rendering viewport of a point with l...
renders glyphs as filled polygons
mrpt::math::TPoint3Df camera_position
The 3D location of the camera.