namespace Bonxai
namespace Bonxai { // namespaces namespace Bonxai::details; // structs struct CoordT; struct HeaderInfo; struct Point3D; template <class T, class = void> struct type_has_member_x; template <class T> struct type_has_member_x<T, std::void_t<decltype(T::x)>>; template <class T, class = void> struct type_has_method_x; template <class T> struct type_has_method_x<T, std::void_t<decltype(T().x())>>; template <typename T> struct type_is_vector<std::array<T, 3>>; template <typename> struct type_is_vector; // classes template <typename DataT> class Grid; class Mask; template <typename DataT> class VoxelGrid; // global functions template <typename PointOut, typename PointIn> PointOut ConvertPoint(const PointIn& v); CoordT PosToCoord( const Point3D& point, double inv_resolution ); Point3D CoordToPos( const CoordT& coord, double resolution ); template <typename DataT> void Serialize(std::ostream& out, const VoxelGrid<DataT>& grid); HeaderInfo GetHeaderInfo(std::string header); template <typename DataT> VoxelGrid<DataT> Deserialize(std::istream& input, HeaderInfo info); template <typename T> void Write( std::ostream& out, const T& val ); template <typename T> T Read(std::istream& input); } // namespace Bonxai
Global Functions
template <typename DataT> void Serialize( std::ostream& out, const VoxelGrid<DataT>& grid )
Serialize a grid to ostream.
Easy :)
HeaderInfo GetHeaderInfo(std::string header)
GetHeaderInfo is used to recover informations from the header of a file/stream.
Parameters:
header |
first line of the file |
template <typename DataT> VoxelGrid<DataT> Deserialize(std::istream& input, HeaderInfo info)
Deserialize create a grid.
Note that template arguments need to be consistent with HeaderInfo