struct mrpt::opengl::RenderQueueElement
Overview
Element in a render queue: a proxy plus its rendering state.
#include <mrpt/opengl/RenderQueue.h> struct RenderQueueElement { // fields RenderableProxy* proxy = nullptr; TRenderMatrices renderState; // construction RenderQueueElement(); RenderQueueElement( RenderableProxy* p, const TRenderMatrices& state ); };
Fields
RenderableProxy* proxy = nullptr
The object to render (non-owning pointer, owned by CompiledViewport)
TRenderMatrices renderState
Rendering state for this object (model matrix, etc.)