class mrpt::opengl::CRenderizableShaderWireFrame
Renderizable generic renderer for objects using the wireframe shader.
See also:
#include <mrpt/opengl/CRenderizableShaderWireFrame.h> class CRenderizableShaderWireFrame: public mrpt::opengl::CRenderizable { public: // construction CRenderizableShaderWireFrame(); // methods virtual void onUpdateBuffers_Wireframe() = 0; }; // direct descendants template <int DIM> class CGeneralizedEllipsoidTemplate; class CAngularObservationMesh; class CAssimpModel; class CAxis; class CBox; class CColorBar; class CFrustum; class CGridPlaneXY; class CGridPlaneXZ; class CMesh; class CMesh3D; class COctoMapVoxels; class CPlanarLaserScan; class CPolyhedron; class CSetOfLines; class CSimpleLine; class CVectorField2D; class CVectorField3D;
Inherited Members
public: // structs struct RenderContext; // methods virtual void render(const RenderContext& rc) const = 0; virtual void renderUpdateBuffers() const = 0; virtual shader_list_t requiredShaders() const; virtual auto getBoundingBox() const = 0; virtual void freeOpenGLResources() = 0;
Methods
virtual void onUpdateBuffers_Wireframe() = 0
Must be implemented in derived classes to update the geometric entities to be drawn in “m_*_buffer” fields.