class mrpt::opengl::CCylinder
A cylinder or cone whose base lies in the XY plane.
See also:
opengl::COpenGLScene, opengl::CDisk
#include <mrpt/opengl/CCylinder.h> class CCylinder: public mrpt::opengl::CRenderizableShaderTriangles { public: // construction CCylinder(); CCylinder( const float baseRadius, const float topRadius, const float height = 1, const int slices = 10 ); // methods virtual void onUpdateBuffers_Triangles(); virtual bool traceRay(const mrpt::poses::CPose3D& o, double& dist) const; void setHasBases(bool top = true, bool bottom = true); bool hasTopBase() const; bool hasBottomBase() const; void setRadius(float radius); void setRadii(float bottom, float top); void setHeight(float height); float getBottomRadius() const; float getTopRadius() const; float getHeight() const; void setSlicesCount(uint32_t slices); uint32_t getSlicesCount() const; virtual mrpt::math::TBoundingBox getBoundingBox() const; };
Inherited Members
public: // structs struct RenderContext; // methods virtual void render(const RenderContext& rc) const = 0; virtual void renderUpdateBuffers() const = 0; virtual shader_list_t requiredShaders() const; virtual auto getBoundingBox() const = 0; virtual void freeOpenGLResources() = 0; virtual void onUpdateBuffers_Triangles() = 0;
Construction
CCylinder( const float baseRadius, const float topRadius, const float height = 1, const int slices = 10 )
Complete constructor.
Allows the configuration of every parameter.Constructor with two radii. Allows the construction of any cylinder.
Methods
virtual void onUpdateBuffers_Triangles()
Must be implemented in derived classes to update the geometric entities to be drawn in “m_*_buffer” fields.
virtual bool traceRay(const mrpt::poses::CPose3D& o, double& dist) const
Simulation of ray-trace, given a pose.
Returns true if the ray effectively collisions with the object (returning the distance to the origin of the ray in “dist”), or false in other case. “dist” variable yields undefined behaviour when false is returned
void setHasBases(bool top = true, bool bottom = true)
Configuration of the cylinder’s bases display.
bool hasTopBase() const
Check whether top base is displayed.
See also:
bool hasBottomBase() const
Check whether bottom base is displayed.
See also:
void setRadius(float radius)
Sets both radii to a single value, thus configuring the object as a cylinder.
See also:
void setRadii(float bottom, float top)
Sets both radii independently.
See also:
void setHeight(float height)
Chenges cylinder’s height.
float getBottomRadius() const
Gets the bottom radius.
float getTopRadius() const
Gets the top radius.
float getHeight() const
Gets the cylinder’s height.
void setSlicesCount(uint32_t slices)
Number of radial divisions.
uint32_t getSlicesCount() const
Number of radial divisions.
virtual mrpt::math::TBoundingBox getBoundingBox() const
Evaluates the bounding box of this object (including possible children) in the coordinate frame of the object parent.