struct mrpt::opengl::TTriangle::Vertex

#include <mrpt/opengl/TTriangle.h>

struct Vertex
{
    //
fields

    mrpt::math::TPointXYZfRGBAu8 xyzrgba;
    mrpt::math::TVector3Df normal;
    mrpt::math::TVector2Df uv;

    //
methods

    void setColor(const mrpt::img::TColor& c);
};

Fields

mrpt::math::TVector3Df normal

Must not be normalized.

mrpt::math::TVector2Df uv

texture coordinates (0,0)-(1,1)