struct mrpt::opengl::FrameBuffer::RAII_Impl::State
#include <mrpt/opengl/FrameBuffer.h> struct State { // fields bool m_created = false; bool m_isDepthMap = false; unsigned int m_Framebuffer = 0; unsigned int m_Depth = 0; unsigned int m_Color = 0; unsigned int m_DepthMapTexture = 0; unsigned int m_width = 0; unsigned int m_height = 0; int m_Samples = 0; };
Fields
int m_Samples = 0
In pixels.