struct mrpt::opengl::DefaultShaderID
#include <mrpt/opengl/DefaultShaders.h> struct DefaultShaderID { // fields static constexpr shader_id_t POINTS = 0; static constexpr shader_id_t WIREFRAME = 1; static constexpr shader_id_t TEXT = 2; static constexpr shader_id_t TRIANGLES_LIGHT = 3; static constexpr shader_id_t TEXTURED_TRIANGLES_LIGHT = 4; static constexpr shader_id_t TRIANGLES_NO_LIGHT = 5; static constexpr shader_id_t TEXTURED_TRIANGLES_NO_LIGHT = 6; static constexpr shader_id_t TRIANGLES_SHADOW_1ST = 10; static constexpr shader_id_t TRIANGLES_SHADOW_2ND = 11; static constexpr shader_id_t TEXTURED_TRIANGLES_SHADOW_1ST = 12; static constexpr shader_id_t TEXTURED_TRIANGLES_SHADOW_2ND = 13; static constexpr shader_id_t SKYBOX = 20; static constexpr shader_id_t DEBUG_TEXTURE_TO_SCREEN = 30; static constexpr shader_id_t NONE = 31; };
Fields
static constexpr shader_id_t NONE = 31
Skip rendering.