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61 #if defined(__gl_h_) || defined(__GL_H__)
62 #error gl.h included before glew.h
64 #if defined(__glext_h_) || defined(__GLEXT_H_)
65 #error glext.h included before glew.h
67 #if defined(__gl_ATI_h_)
68 #error glATI.h included before glew.h
86 #define GLEW_APIENTRY_DEFINED
87 #if defined(__MINGW32__)
88 #define APIENTRY __stdcall
89 #elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED)
90 #define APIENTRY __stdcall
96 #if defined(__MINGW32__)
102 #define GLEW_CALLBACK_DEFINED
103 #if defined(__MINGW32__)
104 #define CALLBACK __attribute__((__stdcall__))
106 defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || \
107 defined(_M_PPC)) && \
109 #define CALLBACK __stdcall
116 #define GLEW_WINGDIAPI_DEFINED
117 #define WINGDIAPI __declspec(dllimport)
120 #if (defined(_MSC_VER)) && !defined(_WCHAR_T_DEFINED)
121 typedef unsigned short wchar_t;
122 #define _WCHAR_T_DEFINED
126 #if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && \
127 defined(_MSC_VER) && _MSC_VER >= 1300
133 #if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_)
139 #define _PTRDIFF_T_DEFINED
144 #if defined(__MINGW32__)
147 #define GLAPI WINGDIAPI
152 #define GLAPIENTRY APIENTRY
160 #define GLEWAPI extern
163 #define GLEWAPI extern __declspec(dllexport)
165 #define GLEWAPI extern __declspec(dllimport)
183 #define GLEW_APIENTRY_DEFINED
185 #define GLEWAPI extern
203 #ifndef GL_VERSION_1_1
204 #define GL_VERSION_1_1 1
222 #if defined(_MSC_VER)
231 #if defined(__MINGW32__)
232 #include <inttypes.h>
238 #define GL_ACCUM 0x0100
239 #define GL_LOAD 0x0101
240 #define GL_RETURN 0x0102
241 #define GL_MULT 0x0103
242 #define GL_ADD 0x0104
243 #define GL_NEVER 0x0200
244 #define GL_LESS 0x0201
245 #define GL_EQUAL 0x0202
246 #define GL_LEQUAL 0x0203
247 #define GL_GREATER 0x0204
248 #define GL_NOTEQUAL 0x0205
249 #define GL_GEQUAL 0x0206
250 #define GL_ALWAYS 0x0207
251 #define GL_CURRENT_BIT 0x00000001
252 #define GL_POINT_BIT 0x00000002
253 #define GL_LINE_BIT 0x00000004
254 #define GL_POLYGON_BIT 0x00000008
255 #define GL_POLYGON_STIPPLE_BIT 0x00000010
256 #define GL_PIXEL_MODE_BIT 0x00000020
257 #define GL_LIGHTING_BIT 0x00000040
258 #define GL_FOG_BIT 0x00000080
259 #define GL_DEPTH_BUFFER_BIT 0x00000100
260 #define GL_ACCUM_BUFFER_BIT 0x00000200
261 #define GL_STENCIL_BUFFER_BIT 0x00000400
262 #define GL_VIEWPORT_BIT 0x00000800
263 #define GL_TRANSFORM_BIT 0x00001000
264 #define GL_ENABLE_BIT 0x00002000
265 #define GL_COLOR_BUFFER_BIT 0x00004000
266 #define GL_HINT_BIT 0x00008000
267 #define GL_EVAL_BIT 0x00010000
268 #define GL_LIST_BIT 0x00020000
269 #define GL_TEXTURE_BIT 0x00040000
270 #define GL_SCISSOR_BIT 0x00080000
271 #define GL_ALL_ATTRIB_BITS 0x000fffff
272 #define GL_POINTS 0x0000
273 #define GL_LINES 0x0001
274 #define GL_LINE_LOOP 0x0002
275 #define GL_LINE_STRIP 0x0003
276 #define GL_TRIANGLES 0x0004
277 #define GL_TRIANGLE_STRIP 0x0005
278 #define GL_TRIANGLE_FAN 0x0006
279 #define GL_QUADS 0x0007
280 #define GL_QUAD_STRIP 0x0008
281 #define GL_POLYGON 0x0009
284 #define GL_SRC_COLOR 0x0300
285 #define GL_ONE_MINUS_SRC_COLOR 0x0301
286 #define GL_SRC_ALPHA 0x0302
287 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
288 #define GL_DST_ALPHA 0x0304
289 #define GL_ONE_MINUS_DST_ALPHA 0x0305
290 #define GL_DST_COLOR 0x0306
291 #define GL_ONE_MINUS_DST_COLOR 0x0307
292 #define GL_SRC_ALPHA_SATURATE 0x0308
295 #define GL_CLIP_PLANE0 0x3000
296 #define GL_CLIP_PLANE1 0x3001
297 #define GL_CLIP_PLANE2 0x3002
298 #define GL_CLIP_PLANE3 0x3003
299 #define GL_CLIP_PLANE4 0x3004
300 #define GL_CLIP_PLANE5 0x3005
301 #define GL_BYTE 0x1400
302 #define GL_UNSIGNED_BYTE 0x1401
303 #define GL_SHORT 0x1402
304 #define GL_UNSIGNED_SHORT 0x1403
305 #define GL_INT 0x1404
306 #define GL_UNSIGNED_INT 0x1405
307 #define GL_FLOAT 0x1406
308 #define GL_2_BYTES 0x1407
309 #define GL_3_BYTES 0x1408
310 #define GL_4_BYTES 0x1409
311 #define GL_DOUBLE 0x140A
313 #define GL_FRONT_LEFT 0x0400
314 #define GL_FRONT_RIGHT 0x0401
315 #define GL_BACK_LEFT 0x0402
316 #define GL_BACK_RIGHT 0x0403
317 #define GL_FRONT 0x0404
318 #define GL_BACK 0x0405
319 #define GL_LEFT 0x0406
320 #define GL_RIGHT 0x0407
321 #define GL_FRONT_AND_BACK 0x0408
322 #define GL_AUX0 0x0409
323 #define GL_AUX1 0x040A
324 #define GL_AUX2 0x040B
325 #define GL_AUX3 0x040C
326 #define GL_NO_ERROR 0
327 #define GL_INVALID_ENUM 0x0500
328 #define GL_INVALID_VALUE 0x0501
329 #define GL_INVALID_OPERATION 0x0502
330 #define GL_STACK_OVERFLOW 0x0503
331 #define GL_STACK_UNDERFLOW 0x0504
332 #define GL_OUT_OF_MEMORY 0x0505
335 #define GL_3D_COLOR 0x0602
336 #define GL_3D_COLOR_TEXTURE 0x0603
337 #define GL_4D_COLOR_TEXTURE 0x0604
338 #define GL_PASS_THROUGH_TOKEN 0x0700
339 #define GL_POINT_TOKEN 0x0701
340 #define GL_LINE_TOKEN 0x0702
341 #define GL_POLYGON_TOKEN 0x0703
342 #define GL_BITMAP_TOKEN 0x0704
343 #define GL_DRAW_PIXEL_TOKEN 0x0705
344 #define GL_COPY_PIXEL_TOKEN 0x0706
345 #define GL_LINE_RESET_TOKEN 0x0707
346 #define GL_EXP 0x0800
347 #define GL_EXP2 0x0801
349 #define GL_CCW 0x0901
350 #define GL_COEFF 0x0A00
351 #define GL_ORDER 0x0A01
352 #define GL_DOMAIN 0x0A02
353 #define GL_CURRENT_COLOR 0x0B00
354 #define GL_CURRENT_INDEX 0x0B01
355 #define GL_CURRENT_NORMAL 0x0B02
356 #define GL_CURRENT_TEXTURE_COORDS 0x0B03
357 #define GL_CURRENT_RASTER_COLOR 0x0B04
358 #define GL_CURRENT_RASTER_INDEX 0x0B05
359 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
360 #define GL_CURRENT_RASTER_POSITION 0x0B07
361 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
362 #define GL_CURRENT_RASTER_DISTANCE 0x0B09
363 #define GL_POINT_SMOOTH 0x0B10
364 #define GL_POINT_SIZE 0x0B11
365 #define GL_POINT_SIZE_RANGE 0x0B12
366 #define GL_POINT_SIZE_GRANULARITY 0x0B13
367 #define GL_LINE_SMOOTH 0x0B20
368 #define GL_LINE_WIDTH 0x0B21
369 #define GL_LINE_WIDTH_RANGE 0x0B22
370 #define GL_LINE_WIDTH_GRANULARITY 0x0B23
371 #define GL_LINE_STIPPLE 0x0B24
372 #define GL_LINE_STIPPLE_PATTERN 0x0B25
373 #define GL_LINE_STIPPLE_REPEAT 0x0B26
374 #define GL_LIST_MODE 0x0B30
375 #define GL_MAX_LIST_NESTING 0x0B31
376 #define GL_LIST_BASE 0x0B32
377 #define GL_LIST_INDEX 0x0B33
378 #define GL_POLYGON_MODE 0x0B40
379 #define GL_POLYGON_SMOOTH 0x0B41
380 #define GL_POLYGON_STIPPLE 0x0B42
381 #define GL_EDGE_FLAG 0x0B43
382 #define GL_CULL_FACE 0x0B44
383 #define GL_CULL_FACE_MODE 0x0B45
384 #define GL_FRONT_FACE 0x0B46
385 #define GL_LIGHTING 0x0B50
386 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
387 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
388 #define GL_LIGHT_MODEL_AMBIENT 0x0B53
389 #define GL_SHADE_MODEL 0x0B54
390 #define GL_COLOR_MATERIAL_FACE 0x0B55
391 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56
392 #define GL_COLOR_MATERIAL 0x0B57
393 #define GL_FOG 0x0B60
394 #define GL_FOG_INDEX 0x0B61
395 #define GL_FOG_DENSITY 0x0B62
396 #define GL_FOG_START 0x0B63
397 #define GL_FOG_END 0x0B64
398 #define GL_FOG_MODE 0x0B65
399 #define GL_FOG_COLOR 0x0B66
400 #define GL_DEPTH_RANGE 0x0B70
401 #define GL_DEPTH_TEST 0x0B71
402 #define GL_DEPTH_WRITEMASK 0x0B72
403 #define GL_DEPTH_CLEAR_VALUE 0x0B73
404 #define GL_DEPTH_FUNC 0x0B74
405 #define GL_ACCUM_CLEAR_VALUE 0x0B80
406 #define GL_STENCIL_TEST 0x0B90
407 #define GL_STENCIL_CLEAR_VALUE 0x0B91
408 #define GL_STENCIL_FUNC 0x0B92
409 #define GL_STENCIL_VALUE_MASK 0x0B93
410 #define GL_STENCIL_FAIL 0x0B94
411 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
412 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
413 #define GL_STENCIL_REF 0x0B97
414 #define GL_STENCIL_WRITEMASK 0x0B98
415 #define GL_MATRIX_MODE 0x0BA0
416 #define GL_NORMALIZE 0x0BA1
417 #define GL_VIEWPORT 0x0BA2
418 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
419 #define GL_PROJECTION_STACK_DEPTH 0x0BA4
420 #define GL_TEXTURE_STACK_DEPTH 0x0BA5
421 #define GL_MODELVIEW_MATRIX 0x0BA6
422 #define GL_PROJECTION_MATRIX 0x0BA7
423 #define GL_TEXTURE_MATRIX 0x0BA8
424 #define GL_ATTRIB_STACK_DEPTH 0x0BB0
425 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
426 #define GL_ALPHA_TEST 0x0BC0
427 #define GL_ALPHA_TEST_FUNC 0x0BC1
428 #define GL_ALPHA_TEST_REF 0x0BC2
429 #define GL_DITHER 0x0BD0
430 #define GL_BLEND_DST 0x0BE0
431 #define GL_BLEND_SRC 0x0BE1
432 #define GL_BLEND 0x0BE2
433 #define GL_LOGIC_OP_MODE 0x0BF0
434 #define GL_INDEX_LOGIC_OP 0x0BF1
435 #define GL_COLOR_LOGIC_OP 0x0BF2
436 #define GL_AUX_BUFFERS 0x0C00
437 #define GL_DRAW_BUFFER 0x0C01
438 #define GL_READ_BUFFER 0x0C02
439 #define GL_SCISSOR_BOX 0x0C10
440 #define GL_SCISSOR_TEST 0x0C11
441 #define GL_INDEX_CLEAR_VALUE 0x0C20
442 #define GL_INDEX_WRITEMASK 0x0C21
443 #define GL_COLOR_CLEAR_VALUE 0x0C22
444 #define GL_COLOR_WRITEMASK 0x0C23
445 #define GL_INDEX_MODE 0x0C30
446 #define GL_RGBA_MODE 0x0C31
447 #define GL_DOUBLEBUFFER 0x0C32
448 #define GL_STEREO 0x0C33
449 #define GL_RENDER_MODE 0x0C40
450 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
451 #define GL_POINT_SMOOTH_HINT 0x0C51
452 #define GL_LINE_SMOOTH_HINT 0x0C52
453 #define GL_POLYGON_SMOOTH_HINT 0x0C53
454 #define GL_FOG_HINT 0x0C54
455 #define GL_TEXTURE_GEN_S 0x0C60
456 #define GL_TEXTURE_GEN_T 0x0C61
457 #define GL_TEXTURE_GEN_R 0x0C62
458 #define GL_TEXTURE_GEN_Q 0x0C63
459 #define GL_PIXEL_MAP_I_TO_I 0x0C70
460 #define GL_PIXEL_MAP_S_TO_S 0x0C71
461 #define GL_PIXEL_MAP_I_TO_R 0x0C72
462 #define GL_PIXEL_MAP_I_TO_G 0x0C73
463 #define GL_PIXEL_MAP_I_TO_B 0x0C74
464 #define GL_PIXEL_MAP_I_TO_A 0x0C75
465 #define GL_PIXEL_MAP_R_TO_R 0x0C76
466 #define GL_PIXEL_MAP_G_TO_G 0x0C77
467 #define GL_PIXEL_MAP_B_TO_B 0x0C78
468 #define GL_PIXEL_MAP_A_TO_A 0x0C79
469 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
470 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
471 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
472 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
473 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
474 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
475 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
476 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
477 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
478 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
479 #define GL_UNPACK_SWAP_BYTES 0x0CF0
480 #define GL_UNPACK_LSB_FIRST 0x0CF1
481 #define GL_UNPACK_ROW_LENGTH 0x0CF2
482 #define GL_UNPACK_SKIP_ROWS 0x0CF3
483 #define GL_UNPACK_SKIP_PIXELS 0x0CF4
484 #define GL_UNPACK_ALIGNMENT 0x0CF5
485 #define GL_PACK_SWAP_BYTES 0x0D00
486 #define GL_PACK_LSB_FIRST 0x0D01
487 #define GL_PACK_ROW_LENGTH 0x0D02
488 #define GL_PACK_SKIP_ROWS 0x0D03
489 #define GL_PACK_SKIP_PIXELS 0x0D04
490 #define GL_PACK_ALIGNMENT 0x0D05
491 #define GL_MAP_COLOR 0x0D10
492 #define GL_MAP_STENCIL 0x0D11
493 #define GL_INDEX_SHIFT 0x0D12
494 #define GL_INDEX_OFFSET 0x0D13
495 #define GL_RED_SCALE 0x0D14
496 #define GL_RED_BIAS 0x0D15
497 #define GL_ZOOM_X 0x0D16
498 #define GL_ZOOM_Y 0x0D17
499 #define GL_GREEN_SCALE 0x0D18
500 #define GL_GREEN_BIAS 0x0D19
501 #define GL_BLUE_SCALE 0x0D1A
502 #define GL_BLUE_BIAS 0x0D1B
503 #define GL_ALPHA_SCALE 0x0D1C
504 #define GL_ALPHA_BIAS 0x0D1D
505 #define GL_DEPTH_SCALE 0x0D1E
506 #define GL_DEPTH_BIAS 0x0D1F
507 #define GL_MAX_EVAL_ORDER 0x0D30
508 #define GL_MAX_LIGHTS 0x0D31
509 #define GL_MAX_CLIP_PLANES 0x0D32
510 #define GL_MAX_TEXTURE_SIZE 0x0D33
511 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34
512 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
513 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
514 #define GL_MAX_NAME_STACK_DEPTH 0x0D37
515 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
516 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
517 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
518 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
519 #define GL_SUBPIXEL_BITS 0x0D50
520 #define GL_INDEX_BITS 0x0D51
521 #define GL_RED_BITS 0x0D52
522 #define GL_GREEN_BITS 0x0D53
523 #define GL_BLUE_BITS 0x0D54
524 #define GL_ALPHA_BITS 0x0D55
525 #define GL_DEPTH_BITS 0x0D56
526 #define GL_STENCIL_BITS 0x0D57
527 #define GL_ACCUM_RED_BITS 0x0D58
528 #define GL_ACCUM_GREEN_BITS 0x0D59
529 #define GL_ACCUM_BLUE_BITS 0x0D5A
530 #define GL_ACCUM_ALPHA_BITS 0x0D5B
531 #define GL_NAME_STACK_DEPTH 0x0D70
532 #define GL_AUTO_NORMAL 0x0D80
533 #define GL_MAP1_COLOR_4 0x0D90
534 #define GL_MAP1_INDEX 0x0D91
535 #define GL_MAP1_NORMAL 0x0D92
536 #define GL_MAP1_TEXTURE_COORD_1 0x0D93
537 #define GL_MAP1_TEXTURE_COORD_2 0x0D94
538 #define GL_MAP1_TEXTURE_COORD_3 0x0D95
539 #define GL_MAP1_TEXTURE_COORD_4 0x0D96
540 #define GL_MAP1_VERTEX_3 0x0D97
541 #define GL_MAP1_VERTEX_4 0x0D98
542 #define GL_MAP2_COLOR_4 0x0DB0
543 #define GL_MAP2_INDEX 0x0DB1
544 #define GL_MAP2_NORMAL 0x0DB2
545 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3
546 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4
547 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5
548 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6
549 #define GL_MAP2_VERTEX_3 0x0DB7
550 #define GL_MAP2_VERTEX_4 0x0DB8
551 #define GL_MAP1_GRID_DOMAIN 0x0DD0
552 #define GL_MAP1_GRID_SEGMENTS 0x0DD1
553 #define GL_MAP2_GRID_DOMAIN 0x0DD2
554 #define GL_MAP2_GRID_SEGMENTS 0x0DD3
555 #define GL_TEXTURE_1D 0x0DE0
556 #define GL_TEXTURE_2D 0x0DE1
557 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
558 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
559 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
560 #define GL_SELECTION_BUFFER_POINTER 0x0DF3
561 #define GL_SELECTION_BUFFER_SIZE 0x0DF4
562 #define GL_TEXTURE_WIDTH 0x1000
563 #define GL_TEXTURE_HEIGHT 0x1001
564 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
565 #define GL_TEXTURE_BORDER_COLOR 0x1004
566 #define GL_TEXTURE_BORDER 0x1005
567 #define GL_DONT_CARE 0x1100
568 #define GL_FASTEST 0x1101
569 #define GL_NICEST 0x1102
570 #define GL_LIGHT0 0x4000
571 #define GL_LIGHT1 0x4001
572 #define GL_LIGHT2 0x4002
573 #define GL_LIGHT3 0x4003
574 #define GL_LIGHT4 0x4004
575 #define GL_LIGHT5 0x4005
576 #define GL_LIGHT6 0x4006
577 #define GL_LIGHT7 0x4007
578 #define GL_AMBIENT 0x1200
579 #define GL_DIFFUSE 0x1201
580 #define GL_SPECULAR 0x1202
581 #define GL_POSITION 0x1203
582 #define GL_SPOT_DIRECTION 0x1204
583 #define GL_SPOT_EXPONENT 0x1205
584 #define GL_SPOT_CUTOFF 0x1206
585 #define GL_CONSTANT_ATTENUATION 0x1207
586 #define GL_LINEAR_ATTENUATION 0x1208
587 #define GL_QUADRATIC_ATTENUATION 0x1209
588 #define GL_COMPILE 0x1300
589 #define GL_COMPILE_AND_EXECUTE 0x1301
590 #define GL_CLEAR 0x1500
591 #define GL_AND 0x1501
592 #define GL_AND_REVERSE 0x1502
593 #define GL_COPY 0x1503
594 #define GL_AND_INVERTED 0x1504
595 #define GL_NOOP 0x1505
596 #define GL_XOR 0x1506
598 #define GL_NOR 0x1508
599 #define GL_EQUIV 0x1509
600 #define GL_INVERT 0x150A
601 #define GL_OR_REVERSE 0x150B
602 #define GL_COPY_INVERTED 0x150C
603 #define GL_OR_INVERTED 0x150D
604 #define GL_NAND 0x150E
605 #define GL_SET 0x150F
606 #define GL_EMISSION 0x1600
607 #define GL_SHININESS 0x1601
608 #define GL_AMBIENT_AND_DIFFUSE 0x1602
609 #define GL_COLOR_INDEXES 0x1603
610 #define GL_MODELVIEW 0x1700
611 #define GL_PROJECTION 0x1701
612 #define GL_TEXTURE 0x1702
613 #define GL_COLOR 0x1800
614 #define GL_DEPTH 0x1801
615 #define GL_STENCIL 0x1802
616 #define GL_COLOR_INDEX 0x1900
617 #define GL_STENCIL_INDEX 0x1901
618 #define GL_DEPTH_COMPONENT 0x1902
619 #define GL_RED 0x1903
620 #define GL_GREEN 0x1904
621 #define GL_BLUE 0x1905
622 #define GL_ALPHA 0x1906
623 #define GL_RGB 0x1907
624 #define GL_RGBA 0x1908
625 #define GL_LUMINANCE 0x1909
626 #define GL_LUMINANCE_ALPHA 0x190A
627 #define GL_BITMAP 0x1A00
628 #define GL_POINT 0x1B00
629 #define GL_LINE 0x1B01
630 #define GL_FILL 0x1B02
631 #define GL_RENDER 0x1C00
632 #define GL_FEEDBACK 0x1C01
633 #define GL_SELECT 0x1C02
634 #define GL_FLAT 0x1D00
635 #define GL_SMOOTH 0x1D01
636 #define GL_KEEP 0x1E00
637 #define GL_REPLACE 0x1E01
638 #define GL_INCR 0x1E02
639 #define GL_DECR 0x1E03
640 #define GL_VENDOR 0x1F00
641 #define GL_RENDERER 0x1F01
642 #define GL_VERSION 0x1F02
643 #define GL_EXTENSIONS 0x1F03
648 #define GL_MODULATE 0x2100
649 #define GL_DECAL 0x2101
650 #define GL_TEXTURE_ENV_MODE 0x2200
651 #define GL_TEXTURE_ENV_COLOR 0x2201
652 #define GL_TEXTURE_ENV 0x2300
653 #define GL_EYE_LINEAR 0x2400
654 #define GL_OBJECT_LINEAR 0x2401
655 #define GL_SPHERE_MAP 0x2402
656 #define GL_TEXTURE_GEN_MODE 0x2500
657 #define GL_OBJECT_PLANE 0x2501
658 #define GL_EYE_PLANE 0x2502
659 #define GL_NEAREST 0x2600
660 #define GL_LINEAR 0x2601
661 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
662 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
663 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
664 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
665 #define GL_TEXTURE_MAG_FILTER 0x2800
666 #define GL_TEXTURE_MIN_FILTER 0x2801
667 #define GL_TEXTURE_WRAP_S 0x2802
668 #define GL_TEXTURE_WRAP_T 0x2803
669 #define GL_CLAMP 0x2900
670 #define GL_REPEAT 0x2901
671 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
672 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
673 #define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
674 #define GL_POLYGON_OFFSET_FACTOR 0x8038
675 #define GL_POLYGON_OFFSET_UNITS 0x2A00
676 #define GL_POLYGON_OFFSET_POINT 0x2A01
677 #define GL_POLYGON_OFFSET_LINE 0x2A02
678 #define GL_POLYGON_OFFSET_FILL 0x8037
679 #define GL_ALPHA4 0x803B
680 #define GL_ALPHA8 0x803C
681 #define GL_ALPHA12 0x803D
682 #define GL_ALPHA16 0x803E
683 #define GL_LUMINANCE4 0x803F
684 #define GL_LUMINANCE8 0x8040
685 #define GL_LUMINANCE12 0x8041
686 #define GL_LUMINANCE16 0x8042
687 #define GL_LUMINANCE4_ALPHA4 0x8043
688 #define GL_LUMINANCE6_ALPHA2 0x8044
689 #define GL_LUMINANCE8_ALPHA8 0x8045
690 #define GL_LUMINANCE12_ALPHA4 0x8046
691 #define GL_LUMINANCE12_ALPHA12 0x8047
692 #define GL_LUMINANCE16_ALPHA16 0x8048
693 #define GL_INTENSITY 0x8049
694 #define GL_INTENSITY4 0x804A
695 #define GL_INTENSITY8 0x804B
696 #define GL_INTENSITY12 0x804C
697 #define GL_INTENSITY16 0x804D
698 #define GL_R3_G3_B2 0x2A10
699 #define GL_RGB4 0x804F
700 #define GL_RGB5 0x8050
701 #define GL_RGB8 0x8051
702 #define GL_RGB10 0x8052
703 #define GL_RGB12 0x8053
704 #define GL_RGB16 0x8054
705 #define GL_RGBA2 0x8055
706 #define GL_RGBA4 0x8056
707 #define GL_RGB5_A1 0x8057
708 #define GL_RGBA8 0x8058
709 #define GL_RGB10_A2 0x8059
710 #define GL_RGBA12 0x805A
711 #define GL_RGBA16 0x805B
712 #define GL_TEXTURE_RED_SIZE 0x805C
713 #define GL_TEXTURE_GREEN_SIZE 0x805D
714 #define GL_TEXTURE_BLUE_SIZE 0x805E
715 #define GL_TEXTURE_ALPHA_SIZE 0x805F
716 #define GL_TEXTURE_LUMINANCE_SIZE 0x8060
717 #define GL_TEXTURE_INTENSITY_SIZE 0x8061
718 #define GL_PROXY_TEXTURE_1D 0x8063
719 #define GL_PROXY_TEXTURE_2D 0x8064
720 #define GL_TEXTURE_PRIORITY 0x8066
721 #define GL_TEXTURE_RESIDENT 0x8067
722 #define GL_TEXTURE_BINDING_1D 0x8068
723 #define GL_TEXTURE_BINDING_2D 0x8069
724 #define GL_VERTEX_ARRAY 0x8074
725 #define GL_NORMAL_ARRAY 0x8075
726 #define GL_COLOR_ARRAY 0x8076
727 #define GL_INDEX_ARRAY 0x8077
728 #define GL_TEXTURE_COORD_ARRAY 0x8078
729 #define GL_EDGE_FLAG_ARRAY 0x8079
730 #define GL_VERTEX_ARRAY_SIZE 0x807A
731 #define GL_VERTEX_ARRAY_TYPE 0x807B
732 #define GL_VERTEX_ARRAY_STRIDE 0x807C
733 #define GL_NORMAL_ARRAY_TYPE 0x807E
734 #define GL_NORMAL_ARRAY_STRIDE 0x807F
735 #define GL_COLOR_ARRAY_SIZE 0x8081
736 #define GL_COLOR_ARRAY_TYPE 0x8082
737 #define GL_COLOR_ARRAY_STRIDE 0x8083
738 #define GL_INDEX_ARRAY_TYPE 0x8085
739 #define GL_INDEX_ARRAY_STRIDE 0x8086
740 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
741 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
742 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
743 #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
744 #define GL_VERTEX_ARRAY_POINTER 0x808E
745 #define GL_NORMAL_ARRAY_POINTER 0x808F
746 #define GL_COLOR_ARRAY_POINTER 0x8090
747 #define GL_INDEX_ARRAY_POINTER 0x8091
748 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
749 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
750 #define GL_V2F 0x2A20
751 #define GL_V3F 0x2A21
752 #define GL_C4UB_V2F 0x2A22
753 #define GL_C4UB_V3F 0x2A23
754 #define GL_C3F_V3F 0x2A24
755 #define GL_N3F_V3F 0x2A25
756 #define GL_C4F_N3F_V3F 0x2A26
757 #define GL_T2F_V3F 0x2A27
758 #define GL_T4F_V4F 0x2A28
759 #define GL_T2F_C4UB_V3F 0x2A29
760 #define GL_T2F_C3F_V3F 0x2A2A
761 #define GL_T2F_N3F_V3F 0x2A2B
762 #define GL_T2F_C4F_N3F_V3F 0x2A2C
763 #define GL_T4F_C4F_N3F_V4F 0x2A2D
764 #define GL_LOGIC_OP GL_INDEX_LOGIC_OP
765 #define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
766 #define GL_COLOR_INDEX1_EXT 0x80E2
767 #define GL_COLOR_INDEX2_EXT 0x80E3
768 #define GL_COLOR_INDEX4_EXT 0x80E4
769 #define GL_COLOR_INDEX8_EXT 0x80E5
770 #define GL_COLOR_INDEX12_EXT 0x80E6
771 #define GL_COLOR_INDEX16_EXT 0x80E7
1201 #define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1)
1208 #if defined(__APPLE__) && defined(__MACH__)
1209 #include <OpenGL/glu.h>
1216 #ifndef GL_VERSION_1_2
1217 #define GL_VERSION_1_2 1
1219 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
1220 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
1221 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
1222 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
1223 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
1224 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
1225 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
1226 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
1227 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
1228 #define GL_RESCALE_NORMAL 0x803A
1229 #define GL_TEXTURE_BINDING_3D 0x806A
1230 #define GL_PACK_SKIP_IMAGES 0x806B
1231 #define GL_PACK_IMAGE_HEIGHT 0x806C
1232 #define GL_UNPACK_SKIP_IMAGES 0x806D
1233 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
1234 #define GL_TEXTURE_3D 0x806F
1235 #define GL_PROXY_TEXTURE_3D 0x8070
1236 #define GL_TEXTURE_DEPTH 0x8071
1237 #define GL_TEXTURE_WRAP_R 0x8072
1238 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
1239 #define GL_BGR 0x80E0
1240 #define GL_BGRA 0x80E1
1241 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
1242 #define GL_MAX_ELEMENTS_INDICES 0x80E9
1243 #define GL_CLAMP_TO_EDGE 0x812F
1244 #define GL_TEXTURE_MIN_LOD 0x813A
1245 #define GL_TEXTURE_MAX_LOD 0x813B
1246 #define GL_TEXTURE_BASE_LEVEL 0x813C
1247 #define GL_TEXTURE_MAX_LEVEL 0x813D
1248 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
1249 #define GL_SINGLE_COLOR 0x81F9
1250 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
1251 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
1252 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
1253 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
1254 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
1255 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
1256 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
1257 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
1258 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
1259 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
1276 #define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D)
1277 #define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements)
1278 #define glTexImage3D GLEW_GET_FUN(__glewTexImage3D)
1279 #define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D)
1281 #define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2)
1287 #ifndef GL_VERSION_1_3
1288 #define GL_VERSION_1_3 1
1290 #define GL_MULTISAMPLE 0x809D
1291 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
1292 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
1293 #define GL_SAMPLE_COVERAGE 0x80A0
1294 #define GL_SAMPLE_BUFFERS 0x80A8
1295 #define GL_SAMPLES 0x80A9
1296 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
1297 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
1298 #define GL_CLAMP_TO_BORDER 0x812D
1299 #define GL_TEXTURE0 0x84C0
1300 #define GL_TEXTURE1 0x84C1
1301 #define GL_TEXTURE2 0x84C2
1302 #define GL_TEXTURE3 0x84C3
1303 #define GL_TEXTURE4 0x84C4
1304 #define GL_TEXTURE5 0x84C5
1305 #define GL_TEXTURE6 0x84C6
1306 #define GL_TEXTURE7 0x84C7
1307 #define GL_TEXTURE8 0x84C8
1308 #define GL_TEXTURE9 0x84C9
1309 #define GL_TEXTURE10 0x84CA
1310 #define GL_TEXTURE11 0x84CB
1311 #define GL_TEXTURE12 0x84CC
1312 #define GL_TEXTURE13 0x84CD
1313 #define GL_TEXTURE14 0x84CE
1314 #define GL_TEXTURE15 0x84CF
1315 #define GL_TEXTURE16 0x84D0
1316 #define GL_TEXTURE17 0x84D1
1317 #define GL_TEXTURE18 0x84D2
1318 #define GL_TEXTURE19 0x84D3
1319 #define GL_TEXTURE20 0x84D4
1320 #define GL_TEXTURE21 0x84D5
1321 #define GL_TEXTURE22 0x84D6
1322 #define GL_TEXTURE23 0x84D7
1323 #define GL_TEXTURE24 0x84D8
1324 #define GL_TEXTURE25 0x84D9
1325 #define GL_TEXTURE26 0x84DA
1326 #define GL_TEXTURE27 0x84DB
1327 #define GL_TEXTURE28 0x84DC
1328 #define GL_TEXTURE29 0x84DD
1329 #define GL_TEXTURE30 0x84DE
1330 #define GL_TEXTURE31 0x84DF
1331 #define GL_ACTIVE_TEXTURE 0x84E0
1332 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
1333 #define GL_MAX_TEXTURE_UNITS 0x84E2
1334 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
1335 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
1336 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
1337 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
1338 #define GL_SUBTRACT 0x84E7
1339 #define GL_COMPRESSED_ALPHA 0x84E9
1340 #define GL_COMPRESSED_LUMINANCE 0x84EA
1341 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
1342 #define GL_COMPRESSED_INTENSITY 0x84EC
1343 #define GL_COMPRESSED_RGB 0x84ED
1344 #define GL_COMPRESSED_RGBA 0x84EE
1345 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
1346 #define GL_NORMAL_MAP 0x8511
1347 #define GL_REFLECTION_MAP 0x8512
1348 #define GL_TEXTURE_CUBE_MAP 0x8513
1349 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
1350 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
1351 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
1352 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
1353 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
1354 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
1355 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
1356 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
1357 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
1358 #define GL_COMBINE 0x8570
1359 #define GL_COMBINE_RGB 0x8571
1360 #define GL_COMBINE_ALPHA 0x8572
1361 #define GL_RGB_SCALE 0x8573
1362 #define GL_ADD_SIGNED 0x8574
1363 #define GL_INTERPOLATE 0x8575
1364 #define GL_CONSTANT 0x8576
1365 #define GL_PRIMARY_COLOR 0x8577
1366 #define GL_PREVIOUS 0x8578
1367 #define GL_SOURCE0_RGB 0x8580
1368 #define GL_SOURCE1_RGB 0x8581
1369 #define GL_SOURCE2_RGB 0x8582
1370 #define GL_SOURCE0_ALPHA 0x8588
1371 #define GL_SOURCE1_ALPHA 0x8589
1372 #define GL_SOURCE2_ALPHA 0x858A
1373 #define GL_OPERAND0_RGB 0x8590
1374 #define GL_OPERAND1_RGB 0x8591
1375 #define GL_OPERAND2_RGB 0x8592
1376 #define GL_OPERAND0_ALPHA 0x8598
1377 #define GL_OPERAND1_ALPHA 0x8599
1378 #define GL_OPERAND2_ALPHA 0x859A
1379 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
1380 #define GL_TEXTURE_COMPRESSED 0x86A1
1381 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
1382 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
1383 #define GL_DOT3_RGB 0x86AE
1384 #define GL_DOT3_RGBA 0x86AF
1385 #define GL_MULTISAMPLE_BIT 0x20000000
1478 #define glActiveTexture GLEW_GET_FUN(__glewActiveTexture)
1479 #define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture)
1480 #define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D)
1481 #define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D)
1482 #define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D)
1483 #define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D)
1484 #define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D)
1485 #define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D)
1486 #define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage)
1487 #define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd)
1488 #define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf)
1489 #define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd)
1490 #define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf)
1491 #define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d)
1492 #define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv)
1493 #define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f)
1494 #define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv)
1495 #define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i)
1496 #define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv)
1497 #define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s)
1498 #define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv)
1499 #define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d)
1500 #define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv)
1501 #define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f)
1502 #define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv)
1503 #define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i)
1504 #define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv)
1505 #define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s)
1506 #define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv)
1507 #define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d)
1508 #define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv)
1509 #define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f)
1510 #define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv)
1511 #define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i)
1512 #define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv)
1513 #define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s)
1514 #define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv)
1515 #define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d)
1516 #define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv)
1517 #define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f)
1518 #define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv)
1519 #define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i)
1520 #define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv)
1521 #define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s)
1522 #define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv)
1523 #define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage)
1525 #define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3)
1531 #ifndef GL_VERSION_1_4
1532 #define GL_VERSION_1_4 1
1534 #define GL_BLEND_DST_RGB 0x80C8
1535 #define GL_BLEND_SRC_RGB 0x80C9
1536 #define GL_BLEND_DST_ALPHA 0x80CA
1537 #define GL_BLEND_SRC_ALPHA 0x80CB
1538 #define GL_POINT_SIZE_MIN 0x8126
1539 #define GL_POINT_SIZE_MAX 0x8127
1540 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
1541 #define GL_POINT_DISTANCE_ATTENUATION 0x8129
1542 #define GL_GENERATE_MIPMAP 0x8191
1543 #define GL_GENERATE_MIPMAP_HINT 0x8192
1544 #define GL_DEPTH_COMPONENT16 0x81A5
1545 #define GL_DEPTH_COMPONENT24 0x81A6
1546 #define GL_DEPTH_COMPONENT32 0x81A7
1547 #define GL_MIRRORED_REPEAT 0x8370
1548 #define GL_FOG_COORDINATE_SOURCE 0x8450
1549 #define GL_FOG_COORDINATE 0x8451
1550 #define GL_FRAGMENT_DEPTH 0x8452
1551 #define GL_CURRENT_FOG_COORDINATE 0x8453
1552 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
1553 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
1554 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
1555 #define GL_FOG_COORDINATE_ARRAY 0x8457
1556 #define GL_COLOR_SUM 0x8458
1557 #define GL_CURRENT_SECONDARY_COLOR 0x8459
1558 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
1559 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
1560 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
1561 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
1562 #define GL_SECONDARY_COLOR_ARRAY 0x845E
1563 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
1564 #define GL_TEXTURE_FILTER_CONTROL 0x8500
1565 #define GL_TEXTURE_LOD_BIAS 0x8501
1566 #define GL_INCR_WRAP 0x8507
1567 #define GL_DECR_WRAP 0x8508
1568 #define GL_TEXTURE_DEPTH_SIZE 0x884A
1569 #define GL_DEPTH_TEXTURE_MODE 0x884B
1570 #define GL_TEXTURE_COMPARE_MODE 0x884C
1571 #define GL_TEXTURE_COMPARE_FUNC 0x884D
1572 #define GL_COMPARE_R_TO_TEXTURE 0x884E
1641 #define glBlendColor GLEW_GET_FUN(__glewBlendColor)
1642 #define glBlendEquation GLEW_GET_FUN(__glewBlendEquation)
1643 #define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate)
1644 #define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer)
1645 #define glFogCoordd GLEW_GET_FUN(__glewFogCoordd)
1646 #define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv)
1647 #define glFogCoordf GLEW_GET_FUN(__glewFogCoordf)
1648 #define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv)
1649 #define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays)
1650 #define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements)
1651 #define glPointParameterf GLEW_GET_FUN(__glewPointParameterf)
1652 #define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv)
1653 #define glPointParameteri GLEW_GET_FUN(__glewPointParameteri)
1654 #define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv)
1655 #define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b)
1656 #define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv)
1657 #define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d)
1658 #define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv)
1659 #define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f)
1660 #define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv)
1661 #define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i)
1662 #define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv)
1663 #define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s)
1664 #define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv)
1665 #define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub)
1666 #define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv)
1667 #define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui)
1668 #define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv)
1669 #define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us)
1670 #define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv)
1671 #define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer)
1672 #define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d)
1673 #define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv)
1674 #define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f)
1675 #define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv)
1676 #define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i)
1677 #define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv)
1678 #define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s)
1679 #define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv)
1680 #define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d)
1681 #define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv)
1682 #define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f)
1683 #define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv)
1684 #define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i)
1685 #define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv)
1686 #define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s)
1687 #define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv)
1689 #define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4)
1695 #ifndef GL_VERSION_1_5
1696 #define GL_VERSION_1_5 1
1698 #define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
1699 #define GL_FOG_COORD GL_FOG_COORDINATE
1700 #define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
1701 #define GL_SRC0_RGB GL_SOURCE0_RGB
1702 #define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
1703 #define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
1704 #define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
1705 #define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
1706 #define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
1707 #define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
1708 #define GL_SRC1_RGB GL_SOURCE1_RGB
1709 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
1710 #define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
1711 #define GL_SRC2_RGB GL_SOURCE2_RGB
1712 #define GL_BUFFER_SIZE 0x8764
1713 #define GL_BUFFER_USAGE 0x8765
1714 #define GL_QUERY_COUNTER_BITS 0x8864
1715 #define GL_CURRENT_QUERY 0x8865
1716 #define GL_QUERY_RESULT 0x8866
1717 #define GL_QUERY_RESULT_AVAILABLE 0x8867
1718 #define GL_ARRAY_BUFFER 0x8892
1719 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
1720 #define GL_ARRAY_BUFFER_BINDING 0x8894
1721 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
1722 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
1723 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
1724 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
1725 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
1726 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
1727 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
1728 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
1729 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
1730 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
1731 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
1732 #define GL_READ_ONLY 0x88B8
1733 #define GL_WRITE_ONLY 0x88B9
1734 #define GL_READ_WRITE 0x88BA
1735 #define GL_BUFFER_ACCESS 0x88BB
1736 #define GL_BUFFER_MAPPED 0x88BC
1737 #define GL_BUFFER_MAP_POINTER 0x88BD
1738 #define GL_STREAM_DRAW 0x88E0
1739 #define GL_STREAM_READ 0x88E1
1740 #define GL_STREAM_COPY 0x88E2
1741 #define GL_STATIC_DRAW 0x88E4
1742 #define GL_STATIC_READ 0x88E5
1743 #define GL_STATIC_COPY 0x88E6
1744 #define GL_DYNAMIC_DRAW 0x88E8
1745 #define GL_DYNAMIC_READ 0x88E9
1746 #define GL_DYNAMIC_COPY 0x88EA
1747 #define GL_SAMPLES_PASSED 0x8914
1781 #define glBeginQuery GLEW_GET_FUN(__glewBeginQuery)
1782 #define glBindBuffer GLEW_GET_FUN(__glewBindBuffer)
1783 #define glBufferData GLEW_GET_FUN(__glewBufferData)
1784 #define glBufferSubData GLEW_GET_FUN(__glewBufferSubData)
1785 #define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers)
1786 #define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries)
1787 #define glEndQuery GLEW_GET_FUN(__glewEndQuery)
1788 #define glGenBuffers GLEW_GET_FUN(__glewGenBuffers)
1789 #define glGenQueries GLEW_GET_FUN(__glewGenQueries)
1790 #define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv)
1791 #define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv)
1792 #define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData)
1793 #define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv)
1794 #define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv)
1795 #define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv)
1796 #define glIsBuffer GLEW_GET_FUN(__glewIsBuffer)
1797 #define glIsQuery GLEW_GET_FUN(__glewIsQuery)
1798 #define glMapBuffer GLEW_GET_FUN(__glewMapBuffer)
1799 #define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer)
1801 #define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5)
1807 #ifndef GL_VERSION_2_0
1808 #define GL_VERSION_2_0 1
1810 #define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
1811 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
1812 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
1813 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
1814 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
1815 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
1816 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
1817 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
1818 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
1819 #define GL_STENCIL_BACK_FUNC 0x8800
1820 #define GL_STENCIL_BACK_FAIL 0x8801
1821 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
1822 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
1823 #define GL_MAX_DRAW_BUFFERS 0x8824
1824 #define GL_DRAW_BUFFER0 0x8825
1825 #define GL_DRAW_BUFFER1 0x8826
1826 #define GL_DRAW_BUFFER2 0x8827
1827 #define GL_DRAW_BUFFER3 0x8828
1828 #define GL_DRAW_BUFFER4 0x8829
1829 #define GL_DRAW_BUFFER5 0x882A
1830 #define GL_DRAW_BUFFER6 0x882B
1831 #define GL_DRAW_BUFFER7 0x882C
1832 #define GL_DRAW_BUFFER8 0x882D
1833 #define GL_DRAW_BUFFER9 0x882E
1834 #define GL_DRAW_BUFFER10 0x882F
1835 #define GL_DRAW_BUFFER11 0x8830
1836 #define GL_DRAW_BUFFER12 0x8831
1837 #define GL_DRAW_BUFFER13 0x8832
1838 #define GL_DRAW_BUFFER14 0x8833
1839 #define GL_DRAW_BUFFER15 0x8834
1840 #define GL_BLEND_EQUATION_ALPHA 0x883D
1841 #define GL_POINT_SPRITE 0x8861
1842 #define GL_COORD_REPLACE 0x8862
1843 #define GL_MAX_VERTEX_ATTRIBS 0x8869
1844 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
1845 #define GL_MAX_TEXTURE_COORDS 0x8871
1846 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
1847 #define GL_FRAGMENT_SHADER 0x8B30
1848 #define GL_VERTEX_SHADER 0x8B31
1849 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
1850 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
1851 #define GL_MAX_VARYING_FLOATS 0x8B4B
1852 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
1853 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
1854 #define GL_SHADER_TYPE 0x8B4F
1855 #define GL_FLOAT_VEC2 0x8B50
1856 #define GL_FLOAT_VEC3 0x8B51
1857 #define GL_FLOAT_VEC4 0x8B52
1858 #define GL_INT_VEC2 0x8B53
1859 #define GL_INT_VEC3 0x8B54
1860 #define GL_INT_VEC4 0x8B55
1861 #define GL_BOOL 0x8B56
1862 #define GL_BOOL_VEC2 0x8B57
1863 #define GL_BOOL_VEC3 0x8B58
1864 #define GL_BOOL_VEC4 0x8B59
1865 #define GL_FLOAT_MAT2 0x8B5A
1866 #define GL_FLOAT_MAT3 0x8B5B
1867 #define GL_FLOAT_MAT4 0x8B5C
1868 #define GL_SAMPLER_1D 0x8B5D
1869 #define GL_SAMPLER_2D 0x8B5E
1870 #define GL_SAMPLER_3D 0x8B5F
1871 #define GL_SAMPLER_CUBE 0x8B60
1872 #define GL_SAMPLER_1D_SHADOW 0x8B61
1873 #define GL_SAMPLER_2D_SHADOW 0x8B62
1874 #define GL_DELETE_STATUS 0x8B80
1875 #define GL_COMPILE_STATUS 0x8B81
1876 #define GL_LINK_STATUS 0x8B82
1877 #define GL_VALIDATE_STATUS 0x8B83
1878 #define GL_INFO_LOG_LENGTH 0x8B84
1879 #define GL_ATTACHED_SHADERS 0x8B85
1880 #define GL_ACTIVE_UNIFORMS 0x8B86
1881 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
1882 #define GL_SHADER_SOURCE_LENGTH 0x8B88
1883 #define GL_ACTIVE_ATTRIBUTES 0x8B89
1884 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
1885 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
1886 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
1887 #define GL_CURRENT_PROGRAM 0x8B8D
1888 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
1889 #define GL_LOWER_LEFT 0x8CA1
1890 #define GL_UPPER_LEFT 0x8CA2
1891 #define GL_STENCIL_BACK_REF 0x8CA3
1892 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
1893 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
2062 #define glAttachShader GLEW_GET_FUN(__glewAttachShader)
2063 #define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation)
2064 #define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate)
2065 #define glCompileShader GLEW_GET_FUN(__glewCompileShader)
2066 #define glCreateProgram GLEW_GET_FUN(__glewCreateProgram)
2067 #define glCreateShader GLEW_GET_FUN(__glewCreateShader)
2068 #define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram)
2069 #define glDeleteShader GLEW_GET_FUN(__glewDeleteShader)
2070 #define glDetachShader GLEW_GET_FUN(__glewDetachShader)
2071 #define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray)
2072 #define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers)
2073 #define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray)
2074 #define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib)
2075 #define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform)
2076 #define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders)
2077 #define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation)
2078 #define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog)
2079 #define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv)
2080 #define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog)
2081 #define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource)
2082 #define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv)
2083 #define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation)
2084 #define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv)
2085 #define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv)
2086 #define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv)
2087 #define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv)
2088 #define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv)
2089 #define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv)
2090 #define glIsProgram GLEW_GET_FUN(__glewIsProgram)
2091 #define glIsShader GLEW_GET_FUN(__glewIsShader)
2092 #define glLinkProgram GLEW_GET_FUN(__glewLinkProgram)
2093 #define glShaderSource GLEW_GET_FUN(__glewShaderSource)
2094 #define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate)
2095 #define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate)
2096 #define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate)
2097 #define glUniform1f GLEW_GET_FUN(__glewUniform1f)
2098 #define glUniform1fv GLEW_GET_FUN(__glewUniform1fv)
2099 #define glUniform1i GLEW_GET_FUN(__glewUniform1i)
2100 #define glUniform1iv GLEW_GET_FUN(__glewUniform1iv)
2101 #define glUniform2f GLEW_GET_FUN(__glewUniform2f)
2102 #define glUniform2fv GLEW_GET_FUN(__glewUniform2fv)
2103 #define glUniform2i GLEW_GET_FUN(__glewUniform2i)
2104 #define glUniform2iv GLEW_GET_FUN(__glewUniform2iv)
2105 #define glUniform3f GLEW_GET_FUN(__glewUniform3f)
2106 #define glUniform3fv GLEW_GET_FUN(__glewUniform3fv)
2107 #define glUniform3i GLEW_GET_FUN(__glewUniform3i)
2108 #define glUniform3iv GLEW_GET_FUN(__glewUniform3iv)
2109 #define glUniform4f GLEW_GET_FUN(__glewUniform4f)
2110 #define glUniform4fv GLEW_GET_FUN(__glewUniform4fv)
2111 #define glUniform4i GLEW_GET_FUN(__glewUniform4i)
2112 #define glUniform4iv GLEW_GET_FUN(__glewUniform4iv)
2113 #define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv)
2114 #define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv)
2115 #define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv)
2116 #define glUseProgram GLEW_GET_FUN(__glewUseProgram)
2117 #define glValidateProgram GLEW_GET_FUN(__glewValidateProgram)
2118 #define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d)
2119 #define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv)
2120 #define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f)
2121 #define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv)
2122 #define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s)
2123 #define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv)
2124 #define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d)
2125 #define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv)
2126 #define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f)
2127 #define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv)
2128 #define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s)
2129 #define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv)
2130 #define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d)
2131 #define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv)
2132 #define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f)
2133 #define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv)
2134 #define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s)
2135 #define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv)
2136 #define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv)
2137 #define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv)
2138 #define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv)
2139 #define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub)
2140 #define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv)
2141 #define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv)
2142 #define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv)
2143 #define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv)
2144 #define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d)
2145 #define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv)
2146 #define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f)
2147 #define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv)
2148 #define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv)
2149 #define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s)
2150 #define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv)
2151 #define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv)
2152 #define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv)
2153 #define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv)
2154 #define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer)
2156 #define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0)
2162 #ifndef GL_VERSION_2_1
2163 #define GL_VERSION_2_1 1
2165 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
2166 #define GL_PIXEL_PACK_BUFFER 0x88EB
2167 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
2168 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
2169 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
2170 #define GL_FLOAT_MAT2x3 0x8B65
2171 #define GL_FLOAT_MAT2x4 0x8B66
2172 #define GL_FLOAT_MAT3x2 0x8B67
2173 #define GL_FLOAT_MAT3x4 0x8B68
2174 #define GL_FLOAT_MAT4x2 0x8B69
2175 #define GL_FLOAT_MAT4x3 0x8B6A
2176 #define GL_SRGB 0x8C40
2177 #define GL_SRGB8 0x8C41
2178 #define GL_SRGB_ALPHA 0x8C42
2179 #define GL_SRGB8_ALPHA8 0x8C43
2180 #define GL_SLUMINANCE_ALPHA 0x8C44
2181 #define GL_SLUMINANCE8_ALPHA8 0x8C45
2182 #define GL_SLUMINANCE 0x8C46
2183 #define GL_SLUMINANCE8 0x8C47
2184 #define GL_COMPRESSED_SRGB 0x8C48
2185 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49
2186 #define GL_COMPRESSED_SLUMINANCE 0x8C4A
2187 #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
2202 #define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv)
2203 #define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv)
2204 #define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv)
2205 #define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv)
2206 #define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv)
2207 #define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv)
2209 #define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1)
2215 #ifndef GL_VERSION_3_0
2216 #define GL_VERSION_3_0 1
2218 #define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES
2219 #define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5
2220 #define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1
2221 #define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3
2222 #define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB
2223 #define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0
2224 #define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4
2225 #define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2
2226 #define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS
2227 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
2228 #define GL_MAJOR_VERSION 0x821B
2229 #define GL_MINOR_VERSION 0x821C
2230 #define GL_NUM_EXTENSIONS 0x821D
2231 #define GL_CONTEXT_FLAGS 0x821E
2232 #define GL_DEPTH_BUFFER 0x8223
2233 #define GL_STENCIL_BUFFER 0x8224
2234 #define GL_COMPRESSED_RED 0x8225
2235 #define GL_COMPRESSED_RG 0x8226
2236 #define GL_RGBA32F 0x8814
2237 #define GL_RGB32F 0x8815
2238 #define GL_RGBA16F 0x881A
2239 #define GL_RGB16F 0x881B
2240 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
2241 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
2242 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
2243 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
2244 #define GL_CLAMP_VERTEX_COLOR 0x891A
2245 #define GL_CLAMP_FRAGMENT_COLOR 0x891B
2246 #define GL_CLAMP_READ_COLOR 0x891C
2247 #define GL_FIXED_ONLY 0x891D
2248 #define GL_TEXTURE_RED_TYPE 0x8C10
2249 #define GL_TEXTURE_GREEN_TYPE 0x8C11
2250 #define GL_TEXTURE_BLUE_TYPE 0x8C12
2251 #define GL_TEXTURE_ALPHA_TYPE 0x8C13
2252 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
2253 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15
2254 #define GL_TEXTURE_DEPTH_TYPE 0x8C16
2255 #define GL_UNSIGNED_NORMALIZED 0x8C17
2256 #define GL_TEXTURE_1D_ARRAY 0x8C18
2257 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
2258 #define GL_TEXTURE_2D_ARRAY 0x8C1A
2259 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
2260 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
2261 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
2262 #define GL_R11F_G11F_B10F 0x8C3A
2263 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
2264 #define GL_RGB9_E5 0x8C3D
2265 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
2266 #define GL_TEXTURE_SHARED_SIZE 0x8C3F
2267 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
2268 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
2269 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
2270 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
2271 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
2272 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
2273 #define GL_PRIMITIVES_GENERATED 0x8C87
2274 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
2275 #define GL_RASTERIZER_DISCARD 0x8C89
2276 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
2277 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
2278 #define GL_INTERLEAVED_ATTRIBS 0x8C8C
2279 #define GL_SEPARATE_ATTRIBS 0x8C8D
2280 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
2281 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
2282 #define GL_RGBA32UI 0x8D70
2283 #define GL_RGB32UI 0x8D71
2284 #define GL_RGBA16UI 0x8D76
2285 #define GL_RGB16UI 0x8D77
2286 #define GL_RGBA8UI 0x8D7C
2287 #define GL_RGB8UI 0x8D7D
2288 #define GL_RGBA32I 0x8D82
2289 #define GL_RGB32I 0x8D83
2290 #define GL_RGBA16I 0x8D88
2291 #define GL_RGB16I 0x8D89
2292 #define GL_RGBA8I 0x8D8E
2293 #define GL_RGB8I 0x8D8F
2294 #define GL_RED_INTEGER 0x8D94
2295 #define GL_GREEN_INTEGER 0x8D95
2296 #define GL_BLUE_INTEGER 0x8D96
2297 #define GL_ALPHA_INTEGER 0x8D97
2298 #define GL_RGB_INTEGER 0x8D98
2299 #define GL_RGBA_INTEGER 0x8D99
2300 #define GL_BGR_INTEGER 0x8D9A
2301 #define GL_BGRA_INTEGER 0x8D9B
2302 #define GL_SAMPLER_1D_ARRAY 0x8DC0
2303 #define GL_SAMPLER_2D_ARRAY 0x8DC1
2304 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
2305 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
2306 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
2307 #define GL_UNSIGNED_INT_VEC2 0x8DC6
2308 #define GL_UNSIGNED_INT_VEC3 0x8DC7
2309 #define GL_UNSIGNED_INT_VEC4 0x8DC8
2310 #define GL_INT_SAMPLER_1D 0x8DC9
2311 #define GL_INT_SAMPLER_2D 0x8DCA
2312 #define GL_INT_SAMPLER_3D 0x8DCB
2313 #define GL_INT_SAMPLER_CUBE 0x8DCC
2314 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
2315 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
2316 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
2317 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
2318 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
2319 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
2320 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
2321 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
2322 #define GL_QUERY_WAIT 0x8E13
2323 #define GL_QUERY_NO_WAIT 0x8E14
2324 #define GL_QUERY_BY_REGION_WAIT 0x8E15
2325 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
2398 #define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender)
2399 #define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback)
2400 #define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase)
2401 #define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange)
2402 #define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation)
2403 #define glClampColor GLEW_GET_FUN(__glewClampColor)
2404 #define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi)
2405 #define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv)
2406 #define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv)
2407 #define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv)
2408 #define glColorMaski GLEW_GET_FUN(__glewColorMaski)
2409 #define glDisablei GLEW_GET_FUN(__glewDisablei)
2410 #define glEnablei GLEW_GET_FUN(__glewEnablei)
2411 #define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender)
2412 #define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback)
2413 #define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v)
2414 #define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation)
2415 #define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v)
2416 #define glGetStringi GLEW_GET_FUN(__glewGetStringi)
2417 #define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv)
2418 #define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv)
2419 #define glGetTransformFeedbackVarying \
2420 GLEW_GET_FUN(__glewGetTransformFeedbackVarying)
2421 #define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv)
2422 #define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv)
2423 #define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv)
2424 #define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi)
2425 #define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv)
2426 #define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv)
2427 #define glTransformFeedbackVaryings \
2428 GLEW_GET_FUN(__glewTransformFeedbackVaryings)
2429 #define glUniform1ui GLEW_GET_FUN(__glewUniform1ui)
2430 #define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv)
2431 #define glUniform2ui GLEW_GET_FUN(__glewUniform2ui)
2432 #define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv)
2433 #define glUniform3ui GLEW_GET_FUN(__glewUniform3ui)
2434 #define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv)
2435 #define glUniform4ui GLEW_GET_FUN(__glewUniform4ui)
2436 #define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv)
2437 #define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i)
2438 #define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv)
2439 #define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui)
2440 #define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv)
2441 #define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i)
2442 #define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv)
2443 #define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui)
2444 #define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv)
2445 #define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i)
2446 #define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv)
2447 #define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui)
2448 #define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv)
2449 #define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv)
2450 #define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i)
2451 #define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv)
2452 #define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv)
2453 #define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv)
2454 #define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui)
2455 #define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv)
2456 #define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv)
2457 #define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer)
2459 #define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0)
2465 #ifndef GL_3DFX_multisample
2466 #define GL_3DFX_multisample 1
2468 #define GL_MULTISAMPLE_3DFX 0x86B2
2469 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3
2470 #define GL_SAMPLES_3DFX 0x86B4
2471 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000
2473 #define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample)
2479 #ifndef GL_3DFX_tbuffer
2480 #define GL_3DFX_tbuffer 1
2484 #define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX)
2486 #define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer)
2492 #ifndef GL_3DFX_texture_compression_FXT1
2493 #define GL_3DFX_texture_compression_FXT1 1
2495 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
2496 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
2498 #define GLEW_3DFX_texture_compression_FXT1 \
2499 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1)
2505 #ifndef GL_APPLE_client_storage
2506 #define GL_APPLE_client_storage 1
2508 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
2510 #define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage)
2516 #ifndef GL_APPLE_element_array
2517 #define GL_APPLE_element_array 1
2519 #define GL_ELEMENT_ARRAY_APPLE 0x8768
2520 #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769
2521 #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A
2535 #define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE)
2536 #define glDrawRangeElementArrayAPPLE \
2537 GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE)
2538 #define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE)
2539 #define glMultiDrawElementArrayAPPLE \
2540 GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE)
2541 #define glMultiDrawRangeElementArrayAPPLE \
2542 GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE)
2544 #define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array)
2550 #ifndef GL_APPLE_fence
2551 #define GL_APPLE_fence 1
2553 #define GL_DRAW_PIXELS_APPLE 0x8A0A
2554 #define GL_FENCE_APPLE 0x8A0B
2567 #define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE)
2568 #define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE)
2569 #define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE)
2570 #define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE)
2571 #define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE)
2572 #define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE)
2573 #define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE)
2574 #define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE)
2576 #define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence)
2582 #ifndef GL_APPLE_float_pixels
2583 #define GL_APPLE_float_pixels 1
2585 #define GL_HALF_APPLE 0x140B
2586 #define GL_RGBA_FLOAT32_APPLE 0x8814
2587 #define GL_RGB_FLOAT32_APPLE 0x8815
2588 #define GL_ALPHA_FLOAT32_APPLE 0x8816
2589 #define GL_INTENSITY_FLOAT32_APPLE 0x8817
2590 #define GL_LUMINANCE_FLOAT32_APPLE 0x8818
2591 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
2592 #define GL_RGBA_FLOAT16_APPLE 0x881A
2593 #define GL_RGB_FLOAT16_APPLE 0x881B
2594 #define GL_ALPHA_FLOAT16_APPLE 0x881C
2595 #define GL_INTENSITY_FLOAT16_APPLE 0x881D
2596 #define GL_LUMINANCE_FLOAT16_APPLE 0x881E
2597 #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
2598 #define GL_COLOR_FLOAT_APPLE 0x8A0F
2600 #define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels)
2606 #ifndef GL_APPLE_flush_buffer_range
2607 #define GL_APPLE_flush_buffer_range 1
2609 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
2610 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
2617 #define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE)
2618 #define glFlushMappedBufferRangeAPPLE \
2619 GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE)
2621 #define GLEW_APPLE_flush_buffer_range \
2622 GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range)
2628 #ifndef GL_APPLE_pixel_buffer
2629 #define GL_APPLE_pixel_buffer 1
2631 #define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10
2633 #define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer)
2639 #ifndef GL_APPLE_specular_vector
2640 #define GL_APPLE_specular_vector 1
2642 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
2644 #define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector)
2650 #ifndef GL_APPLE_texture_range
2651 #define GL_APPLE_texture_range 1
2653 #define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
2654 #define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
2655 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
2656 #define GL_STORAGE_PRIVATE_APPLE 0x85BD
2657 #define GL_STORAGE_CACHED_APPLE 0x85BE
2658 #define GL_STORAGE_SHARED_APPLE 0x85BF
2665 #define glGetTexParameterPointervAPPLE \
2666 GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE)
2667 #define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE)
2669 #define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range)
2675 #ifndef GL_APPLE_transform_hint
2676 #define GL_APPLE_transform_hint 1
2678 #define GL_TRANSFORM_HINT_APPLE 0x85B1
2680 #define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint)
2686 #ifndef GL_APPLE_vertex_array_object
2687 #define GL_APPLE_vertex_array_object 1
2689 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
2698 #define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE)
2699 #define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE)
2700 #define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE)
2701 #define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE)
2703 #define GLEW_APPLE_vertex_array_object \
2704 GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object)
2710 #ifndef GL_APPLE_vertex_array_range
2711 #define GL_APPLE_vertex_array_range 1
2713 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
2714 #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
2715 #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
2716 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520
2717 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
2718 #define GL_STORAGE_CACHED_APPLE 0x85BE
2719 #define GL_STORAGE_SHARED_APPLE 0x85BF
2728 #define glFlushVertexArrayRangeAPPLE \
2729 GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE)
2730 #define glVertexArrayParameteriAPPLE \
2731 GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE)
2732 #define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE)
2734 #define GLEW_APPLE_vertex_array_range \
2735 GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range)
2741 #ifndef GL_APPLE_ycbcr_422
2742 #define GL_APPLE_ycbcr_422 1
2744 #define GL_YCBCR_422_APPLE 0x85B9
2745 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
2746 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
2748 #define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422)
2754 #ifndef GL_ARB_color_buffer_float
2755 #define GL_ARB_color_buffer_float 1
2757 #define GL_RGBA_FLOAT_MODE_ARB 0x8820
2758 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
2759 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
2760 #define GL_CLAMP_READ_COLOR_ARB 0x891C
2761 #define GL_FIXED_ONLY_ARB 0x891D
2765 #define glClampColorARB GLEW_GET_FUN(__glewClampColorARB)
2767 #define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float)
2773 #ifndef GL_ARB_depth_buffer_float
2774 #define GL_ARB_depth_buffer_float 1
2776 #define GL_DEPTH_COMPONENT32F 0x8CAC
2777 #define GL_DEPTH32F_STENCIL8 0x8CAD
2778 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
2780 #define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float)
2786 #ifndef GL_ARB_depth_texture
2787 #define GL_ARB_depth_texture 1
2789 #define GL_DEPTH_COMPONENT16_ARB 0x81A5
2790 #define GL_DEPTH_COMPONENT24_ARB 0x81A6
2791 #define GL_DEPTH_COMPONENT32_ARB 0x81A7
2792 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
2793 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
2795 #define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture)
2801 #ifndef GL_ARB_draw_buffers
2802 #define GL_ARB_draw_buffers 1
2804 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824
2805 #define GL_DRAW_BUFFER0_ARB 0x8825
2806 #define GL_DRAW_BUFFER1_ARB 0x8826
2807 #define GL_DRAW_BUFFER2_ARB 0x8827
2808 #define GL_DRAW_BUFFER3_ARB 0x8828
2809 #define GL_DRAW_BUFFER4_ARB 0x8829
2810 #define GL_DRAW_BUFFER5_ARB 0x882A
2811 #define GL_DRAW_BUFFER6_ARB 0x882B
2812 #define GL_DRAW_BUFFER7_ARB 0x882C
2813 #define GL_DRAW_BUFFER8_ARB 0x882D
2814 #define GL_DRAW_BUFFER9_ARB 0x882E
2815 #define GL_DRAW_BUFFER10_ARB 0x882F
2816 #define GL_DRAW_BUFFER11_ARB 0x8830
2817 #define GL_DRAW_BUFFER12_ARB 0x8831
2818 #define GL_DRAW_BUFFER13_ARB 0x8832
2819 #define GL_DRAW_BUFFER14_ARB 0x8833
2820 #define GL_DRAW_BUFFER15_ARB 0x8834
2825 #define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB)
2827 #define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers)
2833 #ifndef GL_ARB_draw_instanced
2834 #define GL_ARB_draw_instanced 1
2842 #define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB)
2843 #define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB)
2845 #define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced)
2851 #ifndef GL_ARB_fragment_program
2852 #define GL_ARB_fragment_program 1
2854 #define GL_FRAGMENT_PROGRAM_ARB 0x8804
2855 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
2856 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
2857 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
2858 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
2859 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
2860 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
2861 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
2862 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
2863 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
2864 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
2865 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
2866 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
2867 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871
2868 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
2870 #define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program)
2876 #ifndef GL_ARB_fragment_program_shadow
2877 #define GL_ARB_fragment_program_shadow 1
2879 #define GLEW_ARB_fragment_program_shadow \
2880 GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow)
2886 #ifndef GL_ARB_fragment_shader
2887 #define GL_ARB_fragment_shader 1
2889 #define GL_FRAGMENT_SHADER_ARB 0x8B30
2890 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
2891 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
2893 #define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader)
2899 #ifndef GL_ARB_framebuffer_object
2900 #define GL_ARB_framebuffer_object 1
2902 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
2903 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
2904 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
2905 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
2906 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
2907 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
2908 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
2909 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
2910 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
2911 #define GL_FRAMEBUFFER_DEFAULT 0x8218
2912 #define GL_FRAMEBUFFER_UNDEFINED 0x8219
2913 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
2914 #define GL_INDEX 0x8222
2915 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
2916 #define GL_DEPTH_STENCIL 0x84F9
2917 #define GL_UNSIGNED_INT_24_8 0x84FA
2918 #define GL_DEPTH24_STENCIL8 0x88F0
2919 #define GL_TEXTURE_STENCIL_SIZE 0x88F1
2920 #define GL_UNSIGNED_NORMALIZED 0x8C17
2921 #define GL_SRGB 0x8C40
2922 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
2923 #define GL_FRAMEBUFFER_BINDING 0x8CA6
2924 #define GL_RENDERBUFFER_BINDING 0x8CA7
2925 #define GL_READ_FRAMEBUFFER 0x8CA8
2926 #define GL_DRAW_FRAMEBUFFER 0x8CA9
2927 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
2928 #define GL_RENDERBUFFER_SAMPLES 0x8CAB
2929 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
2930 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
2931 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
2932 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
2933 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
2934 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
2935 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
2936 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
2937 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
2938 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
2939 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
2940 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
2941 #define GL_COLOR_ATTACHMENT0 0x8CE0
2942 #define GL_COLOR_ATTACHMENT1 0x8CE1
2943 #define GL_COLOR_ATTACHMENT2 0x8CE2
2944 #define GL_COLOR_ATTACHMENT3 0x8CE3
2945 #define GL_COLOR_ATTACHMENT4 0x8CE4
2946 #define GL_COLOR_ATTACHMENT5 0x8CE5
2947 #define GL_COLOR_ATTACHMENT6 0x8CE6
2948 #define GL_COLOR_ATTACHMENT7 0x8CE7
2949 #define GL_COLOR_ATTACHMENT8 0x8CE8
2950 #define GL_COLOR_ATTACHMENT9 0x8CE9
2951 #define GL_COLOR_ATTACHMENT10 0x8CEA
2952 #define GL_COLOR_ATTACHMENT11 0x8CEB
2953 #define GL_COLOR_ATTACHMENT12 0x8CEC
2954 #define GL_COLOR_ATTACHMENT13 0x8CED
2955 #define GL_COLOR_ATTACHMENT14 0x8CEE
2956 #define GL_COLOR_ATTACHMENT15 0x8CEF
2957 #define GL_DEPTH_ATTACHMENT 0x8D00
2958 #define GL_STENCIL_ATTACHMENT 0x8D20
2959 #define GL_FRAMEBUFFER 0x8D40
2960 #define GL_RENDERBUFFER 0x8D41
2961 #define GL_RENDERBUFFER_WIDTH 0x8D42
2962 #define GL_RENDERBUFFER_HEIGHT 0x8D43
2963 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
2964 #define GL_STENCIL_INDEX1 0x8D46
2965 #define GL_STENCIL_INDEX4 0x8D47
2966 #define GL_STENCIL_INDEX8 0x8D48
2967 #define GL_STENCIL_INDEX16 0x8D49
2968 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
2969 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
2970 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
2971 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
2972 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
2973 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
2974 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
2975 #define GL_MAX_SAMPLES 0x8D57
3020 #define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer)
3021 #define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer)
3022 #define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer)
3023 #define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus)
3024 #define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers)
3025 #define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers)
3026 #define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer)
3027 #define glFramebufferTexturLayer GLEW_GET_FUN(__glewFramebufferTexturLayer)
3028 #define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D)
3029 #define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D)
3030 #define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D)
3031 #define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers)
3032 #define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers)
3033 #define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap)
3034 #define glGetFramebufferAttachmentParameteriv \
3035 GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv)
3036 #define glGetRenderbufferParameteriv \
3037 GLEW_GET_FUN(__glewGetRenderbufferParameteriv)
3038 #define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer)
3039 #define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer)
3040 #define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage)
3041 #define glRenderbufferStorageMultisample \
3042 GLEW_GET_FUN(__glewRenderbufferStorageMultisample)
3044 #define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object)
3050 #ifndef GL_ARB_framebuffer_sRGB
3051 #define GL_ARB_framebuffer_sRGB 1
3053 #define GL_FRAMEBUFFER_SRGB 0x8DB9
3055 #define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB)
3061 #ifndef GL_ARB_geometry_shader4
3062 #define GL_ARB_geometry_shader4 1
3064 #define GL_LINES_ADJACENCY_ARB 0xA
3065 #define GL_LINE_STRIP_ADJACENCY_ARB 0xB
3066 #define GL_TRIANGLES_ADJACENCY_ARB 0xC
3067 #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD
3068 #define GL_PROGRAM_POINT_SIZE_ARB 0x8642
3069 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
3070 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
3071 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
3072 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
3073 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
3074 #define GL_GEOMETRY_SHADER_ARB 0x8DD9
3075 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
3076 #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
3077 #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
3078 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
3079 #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
3080 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
3081 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
3082 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
3093 #define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB)
3094 #define glFramebufferTextureFaceARB \
3095 GLEW_GET_FUN(__glewFramebufferTextureFaceARB)
3096 #define glFramebufferTextureLayerARB \
3097 GLEW_GET_FUN(__glewFramebufferTextureLayerARB)
3098 #define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB)
3100 #define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4)
3106 #ifndef GL_ARB_half_float_pixel
3107 #define GL_ARB_half_float_pixel 1
3109 #define GL_HALF_FLOAT_ARB 0x140B
3111 #define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel)
3117 #ifndef GL_ARB_half_float_vertex
3118 #define GL_ARB_half_float_vertex 1
3120 #define GL_HALF_FLOAT 0x140B
3122 #define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex)
3128 #ifndef GL_ARB_imaging
3129 #define GL_ARB_imaging 1
3131 #define GL_CONSTANT_COLOR 0x8001
3132 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
3133 #define GL_CONSTANT_ALPHA 0x8003
3134 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
3135 #define GL_BLEND_COLOR 0x8005
3136 #define GL_FUNC_ADD 0x8006
3137 #define GL_MIN 0x8007
3138 #define GL_MAX 0x8008
3139 #define GL_BLEND_EQUATION 0x8009
3140 #define GL_FUNC_SUBTRACT 0x800A
3141 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
3142 #define GL_CONVOLUTION_1D 0x8010
3143 #define GL_CONVOLUTION_2D 0x8011
3144 #define GL_SEPARABLE_2D 0x8012
3145 #define GL_CONVOLUTION_BORDER_MODE 0x8013
3146 #define GL_CONVOLUTION_FILTER_SCALE 0x8014
3147 #define GL_CONVOLUTION_FILTER_BIAS 0x8015
3148 #define GL_REDUCE 0x8016
3149 #define GL_CONVOLUTION_FORMAT 0x8017
3150 #define GL_CONVOLUTION_WIDTH 0x8018
3151 #define GL_CONVOLUTION_HEIGHT 0x8019
3152 #define GL_MAX_CONVOLUTION_WIDTH 0x801A
3153 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B
3154 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C
3155 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
3156 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
3157 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
3158 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020
3159 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
3160 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
3161 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
3162 #define GL_HISTOGRAM 0x8024
3163 #define GL_PROXY_HISTOGRAM 0x8025
3164 #define GL_HISTOGRAM_WIDTH 0x8026
3165 #define GL_HISTOGRAM_FORMAT 0x8027
3166 #define GL_HISTOGRAM_RED_SIZE 0x8028
3167 #define GL_HISTOGRAM_GREEN_SIZE 0x8029
3168 #define GL_HISTOGRAM_BLUE_SIZE 0x802A
3169 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B
3170 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
3171 #define GL_HISTOGRAM_SINK 0x802D
3172 #define GL_MINMAX 0x802E
3173 #define GL_MINMAX_FORMAT 0x802F
3174 #define GL_MINMAX_SINK 0x8030
3175 #define GL_TABLE_TOO_LARGE 0x8031
3176 #define GL_COLOR_MATRIX 0x80B1
3177 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
3178 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
3179 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
3180 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
3181 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
3182 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
3183 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
3184 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
3185 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
3186 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
3187 #define GL_COLOR_TABLE 0x80D0
3188 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
3189 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
3190 #define GL_PROXY_COLOR_TABLE 0x80D3
3191 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
3192 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
3193 #define GL_COLOR_TABLE_SCALE 0x80D6
3194 #define GL_COLOR_TABLE_BIAS 0x80D7
3195 #define GL_COLOR_TABLE_FORMAT 0x80D8
3196 #define GL_COLOR_TABLE_WIDTH 0x80D9
3197 #define GL_COLOR_TABLE_RED_SIZE 0x80DA
3198 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
3199 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
3200 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
3201 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
3202 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
3203 #define GL_IGNORE_BORDER 0x8150
3204 #define GL_CONSTANT_BORDER 0x8151
3205 #define GL_WRAP_BORDER 0x8152
3206 #define GL_REPLICATE_BORDER 0x8153
3207 #define GL_CONVOLUTION_BORDER_COLOR 0x8154
3280 #define glColorSubTable GLEW_GET_FUN(__glewColorSubTable)
3281 #define glColorTable GLEW_GET_FUN(__glewColorTable)
3282 #define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv)
3283 #define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv)
3284 #define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D)
3285 #define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D)
3286 #define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf)
3287 #define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv)
3288 #define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri)
3289 #define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv)
3290 #define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable)
3291 #define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable)
3292 #define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D)
3293 #define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D)
3294 #define glGetColorTable GLEW_GET_FUN(__glewGetColorTable)
3295 #define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv)
3296 #define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv)
3297 #define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter)
3298 #define glGetConvolutionParameterfv \
3299 GLEW_GET_FUN(__glewGetConvolutionParameterfv)
3300 #define glGetConvolutionParameteriv \
3301 GLEW_GET_FUN(__glewGetConvolutionParameteriv)
3302 #define glGetHistogram GLEW_GET_FUN(__glewGetHistogram)
3303 #define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv)
3304 #define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv)
3305 #define glGetMinmax GLEW_GET_FUN(__glewGetMinmax)
3306 #define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv)
3307 #define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv)
3308 #define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter)
3309 #define glHistogram GLEW_GET_FUN(__glewHistogram)
3310 #define glMinmax GLEW_GET_FUN(__glewMinmax)
3311 #define glResetHistogram GLEW_GET_FUN(__glewResetHistogram)
3312 #define glResetMinmax GLEW_GET_FUN(__glewResetMinmax)
3313 #define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D)
3315 #define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging)
3321 #ifndef GL_ARB_instanced_arrays
3322 #define GL_ARB_instanced_arrays 1
3324 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
3329 #define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB)
3331 #define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays)
3337 #ifndef GL_ARB_map_buffer_range
3338 #define GL_ARB_map_buffer_range 1
3340 #define GL_MAP_READ_BIT 0x0001
3341 #define GL_MAP_WRITE_BIT 0x0002
3342 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
3343 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
3344 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
3345 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
3352 #define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange)
3353 #define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange)
3355 #define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range)
3361 #ifndef GL_ARB_matrix_palette
3362 #define GL_ARB_matrix_palette 1
3364 #define GL_MATRIX_PALETTE_ARB 0x8840
3365 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
3366 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842
3367 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
3368 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
3369 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
3370 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
3371 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
3372 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
3373 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
3385 #define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB)
3386 #define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB)
3387 #define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB)
3388 #define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB)
3389 #define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB)
3391 #define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette)
3397 #ifndef GL_ARB_multisample
3398 #define GL_ARB_multisample 1
3400 #define GL_MULTISAMPLE_ARB 0x809D
3401 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
3402 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
3403 #define GL_SAMPLE_COVERAGE_ARB 0x80A0
3404 #define GL_SAMPLE_BUFFERS_ARB 0x80A8
3405 #define GL_SAMPLES_ARB 0x80A9
3406 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
3407 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
3408 #define GL_MULTISAMPLE_BIT_ARB 0x20000000
3413 #define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB)
3415 #define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample)
3421 #ifndef GL_ARB_multitexture
3422 #define GL_ARB_multitexture 1
3424 #define GL_TEXTURE0_ARB 0x84C0
3425 #define GL_TEXTURE1_ARB 0x84C1
3426 #define GL_TEXTURE2_ARB 0x84C2
3427 #define GL_TEXTURE3_ARB 0x84C3
3428 #define GL_TEXTURE4_ARB 0x84C4
3429 #define GL_TEXTURE5_ARB 0x84C5
3430 #define GL_TEXTURE6_ARB 0x84C6
3431 #define GL_TEXTURE7_ARB 0x84C7
3432 #define GL_TEXTURE8_ARB 0x84C8
3433 #define GL_TEXTURE9_ARB 0x84C9
3434 #define GL_TEXTURE10_ARB 0x84CA
3435 #define GL_TEXTURE11_ARB 0x84CB
3436 #define GL_TEXTURE12_ARB 0x84CC
3437 #define GL_TEXTURE13_ARB 0x84CD
3438 #define GL_TEXTURE14_ARB 0x84CE
3439 #define GL_TEXTURE15_ARB 0x84CF
3440 #define GL_TEXTURE16_ARB 0x84D0
3441 #define GL_TEXTURE17_ARB 0x84D1
3442 #define GL_TEXTURE18_ARB 0x84D2
3443 #define GL_TEXTURE19_ARB 0x84D3
3444 #define GL_TEXTURE20_ARB 0x84D4
3445 #define GL_TEXTURE21_ARB 0x84D5
3446 #define GL_TEXTURE22_ARB 0x84D6
3447 #define GL_TEXTURE23_ARB 0x84D7
3448 #define GL_TEXTURE24_ARB 0x84D8
3449 #define GL_TEXTURE25_ARB 0x84D9
3450 #define GL_TEXTURE26_ARB 0x84DA
3451 #define GL_TEXTURE27_ARB 0x84DB
3452 #define GL_TEXTURE28_ARB 0x84DC
3453 #define GL_TEXTURE29_ARB 0x84DD
3454 #define GL_TEXTURE30_ARB 0x84DE
3455 #define GL_TEXTURE31_ARB 0x84DF
3456 #define GL_ACTIVE_TEXTURE_ARB 0x84E0
3457 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
3458 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
3524 #define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB)
3525 #define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB)
3526 #define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB)
3527 #define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB)
3528 #define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB)
3529 #define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB)
3530 #define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB)
3531 #define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB)
3532 #define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB)
3533 #define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB)
3534 #define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB)
3535 #define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB)
3536 #define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB)
3537 #define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB)
3538 #define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB)
3539 #define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB)
3540 #define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB)
3541 #define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB)
3542 #define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB)
3543 #define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB)
3544 #define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB)
3545 #define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB)
3546 #define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB)
3547 #define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB)
3548 #define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB)
3549 #define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB)
3550 #define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB)
3551 #define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB)
3552 #define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB)
3553 #define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB)
3554 #define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB)
3555 #define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB)
3556 #define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB)
3557 #define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB)
3559 #define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture)
3565 #ifndef GL_ARB_occlusion_query
3566 #define GL_ARB_occlusion_query 1
3568 #define GL_QUERY_COUNTER_BITS_ARB 0x8864
3569 #define GL_CURRENT_QUERY_ARB 0x8865
3570 #define GL_QUERY_RESULT_ARB 0x8866
3571 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
3572 #define GL_SAMPLES_PASSED_ARB 0x8914
3587 #define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB)
3588 #define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB)
3589 #define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB)
3590 #define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB)
3591 #define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB)
3592 #define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB)
3593 #define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB)
3594 #define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB)
3596 #define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query)
3602 #ifndef GL_ARB_pixel_buffer_object
3603 #define GL_ARB_pixel_buffer_object 1
3605 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
3606 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
3607 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
3608 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
3610 #define GLEW_ARB_pixel_buffer_object \
3611 GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object)
3617 #ifndef GL_ARB_point_parameters
3618 #define GL_ARB_point_parameters 1
3620 #define GL_POINT_SIZE_MIN_ARB 0x8126
3621 #define GL_POINT_SIZE_MAX_ARB 0x8127
3622 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
3623 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
3630 #define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB)
3631 #define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB)
3633 #define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters)
3639 #ifndef GL_ARB_point_sprite
3640 #define GL_ARB_point_sprite 1
3642 #define GL_POINT_SPRITE_ARB 0x8861
3643 #define GL_COORD_REPLACE_ARB 0x8862
3645 #define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite)
3651 #ifndef GL_ARB_shader_objects
3652 #define GL_ARB_shader_objects 1
3654 #define GL_PROGRAM_OBJECT_ARB 0x8B40
3655 #define GL_SHADER_OBJECT_ARB 0x8B48
3656 #define GL_OBJECT_TYPE_ARB 0x8B4E
3657 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F
3658 #define GL_FLOAT_VEC2_ARB 0x8B50
3659 #define GL_FLOAT_VEC3_ARB 0x8B51
3660 #define GL_FLOAT_VEC4_ARB 0x8B52
3661 #define GL_INT_VEC2_ARB 0x8B53
3662 #define GL_INT_VEC3_ARB 0x8B54
3663 #define GL_INT_VEC4_ARB 0x8B55
3664 #define GL_BOOL_ARB 0x8B56
3665 #define GL_BOOL_VEC2_ARB 0x8B57
3666 #define GL_BOOL_VEC3_ARB 0x8B58
3667 #define GL_BOOL_VEC4_ARB 0x8B59
3668 #define GL_FLOAT_MAT2_ARB 0x8B5A
3669 #define GL_FLOAT_MAT3_ARB 0x8B5B
3670 #define GL_FLOAT_MAT4_ARB 0x8B5C
3671 #define GL_SAMPLER_1D_ARB 0x8B5D
3672 #define GL_SAMPLER_2D_ARB 0x8B5E
3673 #define GL_SAMPLER_3D_ARB 0x8B5F
3674 #define GL_SAMPLER_CUBE_ARB 0x8B60
3675 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
3676 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
3677 #define GL_SAMPLER_2D_RECT_ARB 0x8B63
3678 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
3679 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
3680 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
3681 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82
3682 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
3683 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
3684 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
3685 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
3686 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
3687 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
3765 #define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB)
3766 #define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB)
3767 #define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB)
3768 #define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB)
3769 #define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB)
3770 #define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB)
3771 #define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB)
3772 #define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB)
3773 #define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB)
3774 #define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB)
3775 #define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB)
3776 #define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB)
3777 #define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB)
3778 #define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB)
3779 #define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB)
3780 #define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB)
3781 #define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB)
3782 #define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB)
3783 #define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB)
3784 #define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB)
3785 #define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB)
3786 #define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB)
3787 #define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB)
3788 #define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB)
3789 #define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB)
3790 #define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB)
3791 #define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB)
3792 #define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB)
3793 #define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB)
3794 #define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB)
3795 #define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB)
3796 #define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB)
3797 #define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB)
3798 #define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB)
3799 #define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB)
3800 #define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB)
3801 #define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB)
3802 #define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB)
3803 #define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB)
3805 #define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects)
3811 #ifndef GL_ARB_shading_language_100
3812 #define GL_ARB_shading_language_100 1
3814 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
3816 #define GLEW_ARB_shading_language_100 \
3817 GLEW_GET_VAR(__GLEW_ARB_shading_language_100)
3823 #ifndef GL_ARB_shadow
3824 #define GL_ARB_shadow 1
3826 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
3827 #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
3828 #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
3830 #define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow)
3836 #ifndef GL_ARB_shadow_ambient
3837 #define GL_ARB_shadow_ambient 1
3839 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
3841 #define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient)
3847 #ifndef GL_ARB_texture_border_clamp
3848 #define GL_ARB_texture_border_clamp 1
3850 #define GL_CLAMP_TO_BORDER_ARB 0x812D
3852 #define GLEW_ARB_texture_border_clamp \
3853 GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp)
3859 #ifndef GL_ARB_texture_buffer_object
3860 #define GL_ARB_texture_buffer_object 1
3862 #define GL_TEXTURE_BUFFER_ARB 0x8C2A
3863 #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
3864 #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
3865 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
3866 #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
3871 #define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB)
3873 #define GLEW_ARB_texture_buffer_object \
3874 GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object)
3880 #ifndef GL_ARB_texture_compression
3881 #define GL_ARB_texture_compression 1
3883 #define GL_COMPRESSED_ALPHA_ARB 0x84E9
3884 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
3885 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
3886 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC
3887 #define GL_COMPRESSED_RGB_ARB 0x84ED
3888 #define GL_COMPRESSED_RGBA_ARB 0x84EE
3889 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
3890 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
3891 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1
3892 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
3893 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
3918 #define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB)
3919 #define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB)
3920 #define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB)
3921 #define glCompressedTexSubImage1DARB \
3922 GLEW_GET_FUN(__glewCompressedTexSubImage1DARB)
3923 #define glCompressedTexSubImage2DARB \
3924 GLEW_GET_FUN(__glewCompressedTexSubImage2DARB)
3925 #define glCompressedTexSubImage3DARB \
3926 GLEW_GET_FUN(__glewCompressedTexSubImage3DARB)
3927 #define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB)
3929 #define GLEW_ARB_texture_compression \
3930 GLEW_GET_VAR(__GLEW_ARB_texture_compression)
3936 #ifndef GL_ARB_texture_compression_rgtc
3937 #define GL_ARB_texture_compression_rgtc 1
3939 #define GL_COMPRESSED_RED_RGTC1 0x8DBB
3940 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
3941 #define GL_COMPRESSED_RG_RGTC2 0x8DBD
3942 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
3944 #define GLEW_ARB_texture_compression_rgtc \
3945 GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc)
3951 #ifndef GL_ARB_texture_cube_map
3952 #define GL_ARB_texture_cube_map 1
3954 #define GL_NORMAL_MAP_ARB 0x8511
3955 #define GL_REFLECTION_MAP_ARB 0x8512
3956 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513
3957 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
3958 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
3959 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
3960 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
3961 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
3962 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
3963 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
3964 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
3965 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
3967 #define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map)
3973 #ifndef GL_ARB_texture_env_add
3974 #define GL_ARB_texture_env_add 1
3976 #define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add)
3982 #ifndef GL_ARB_texture_env_combine
3983 #define GL_ARB_texture_env_combine 1
3985 #define GL_SUBTRACT_ARB 0x84E7
3986 #define GL_COMBINE_ARB 0x8570
3987 #define GL_COMBINE_RGB_ARB 0x8571
3988 #define GL_COMBINE_ALPHA_ARB 0x8572
3989 #define GL_RGB_SCALE_ARB 0x8573
3990 #define GL_ADD_SIGNED_ARB 0x8574
3991 #define GL_INTERPOLATE_ARB 0x8575
3992 #define GL_CONSTANT_ARB 0x8576
3993 #define GL_PRIMARY_COLOR_ARB 0x8577
3994 #define GL_PREVIOUS_ARB 0x8578
3995 #define GL_SOURCE0_RGB_ARB 0x8580
3996 #define GL_SOURCE1_RGB_ARB 0x8581
3997 #define GL_SOURCE2_RGB_ARB 0x8582
3998 #define GL_SOURCE0_ALPHA_ARB 0x8588
3999 #define GL_SOURCE1_ALPHA_ARB 0x8589
4000 #define GL_SOURCE2_ALPHA_ARB 0x858A
4001 #define GL_OPERAND0_RGB_ARB 0x8590
4002 #define GL_OPERAND1_RGB_ARB 0x8591
4003 #define GL_OPERAND2_RGB_ARB 0x8592
4004 #define GL_OPERAND0_ALPHA_ARB 0x8598
4005 #define GL_OPERAND1_ALPHA_ARB 0x8599
4006 #define GL_OPERAND2_ALPHA_ARB 0x859A
4008 #define GLEW_ARB_texture_env_combine \
4009 GLEW_GET_VAR(__GLEW_ARB_texture_env_combine)
4015 #ifndef GL_ARB_texture_env_crossbar
4016 #define GL_ARB_texture_env_crossbar 1
4018 #define GLEW_ARB_texture_env_crossbar \
4019 GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar)
4025 #ifndef GL_ARB_texture_env_dot3
4026 #define GL_ARB_texture_env_dot3 1
4028 #define GL_DOT3_RGB_ARB 0x86AE
4029 #define GL_DOT3_RGBA_ARB 0x86AF
4031 #define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3)
4037 #ifndef GL_ARB_texture_float
4038 #define GL_ARB_texture_float 1
4040 #define GL_RGBA32F_ARB 0x8814
4041 #define GL_RGB32F_ARB 0x8815
4042 #define GL_ALPHA32F_ARB 0x8816
4043 #define GL_INTENSITY32F_ARB 0x8817
4044 #define GL_LUMINANCE32F_ARB 0x8818
4045 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819
4046 #define GL_RGBA16F_ARB 0x881A
4047 #define GL_RGB16F_ARB 0x881B
4048 #define GL_ALPHA16F_ARB 0x881C
4049 #define GL_INTENSITY16F_ARB 0x881D
4050 #define GL_LUMINANCE16F_ARB 0x881E
4051 #define GL_LUMINANCE_ALPHA16F_ARB 0x881F
4052 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10
4053 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
4054 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
4055 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
4056 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
4057 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
4058 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
4059 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
4061 #define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float)
4067 #ifndef GL_ARB_texture_mirrored_repeat
4068 #define GL_ARB_texture_mirrored_repeat 1
4070 #define GL_MIRRORED_REPEAT_ARB 0x8370
4072 #define GLEW_ARB_texture_mirrored_repeat \
4073 GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat)
4079 #ifndef GL_ARB_texture_non_power_of_two
4080 #define GL_ARB_texture_non_power_of_two 1
4082 #define GLEW_ARB_texture_non_power_of_two \
4083 GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two)
4089 #ifndef GL_ARB_texture_rectangle
4090 #define GL_ARB_texture_rectangle 1
4092 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5
4093 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
4094 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
4095 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
4096 #define GL_SAMPLER_2D_RECT_ARB 0x8B63
4097 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
4099 #define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle)
4105 #ifndef GL_ARB_texture_rg
4106 #define GL_ARB_texture_rg 1
4108 #define GL_RED 0x1903
4109 #define GL_RG 0x8227
4110 #define GL_RG_INTEGER 0x8228
4111 #define GL_R8 0x8229
4112 #define GL_R16 0x822A
4113 #define GL_RG8 0x822B
4114 #define GL_RG16 0x822C
4115 #define GL_R16F 0x822D
4116 #define GL_R32F 0x822E
4117 #define GL_RG16F 0x822F
4118 #define GL_RG32F 0x8230
4119 #define GL_R8I 0x8231
4120 #define GL_R8UI 0x8232
4121 #define GL_R16I 0x8233
4122 #define GL_R16UI 0x8234
4123 #define GL_R32I 0x8235
4124 #define GL_R32UI 0x8236
4125 #define GL_RG8I 0x8237
4126 #define GL_RG8UI 0x8238
4127 #define GL_RG16I 0x8239
4128 #define GL_RG16UI 0x823A
4129 #define GL_RG32I 0x823B
4130 #define GL_RG32UI 0x823C
4132 #define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg)
4138 #ifndef GL_ARB_transpose_matrix
4139 #define GL_ARB_transpose_matrix 1
4141 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
4142 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
4143 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
4144 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
4151 #define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB)
4152 #define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB)
4153 #define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB)
4154 #define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB)
4156 #define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix)
4162 #ifndef GL_ARB_vertex_array_object
4163 #define GL_ARB_vertex_array_object 1
4165 #define GL_VERTEX_ARRAY_BINDING 0x85B5
4173 #define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray)
4174 #define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays)
4175 #define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays)
4176 #define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray)
4178 #define GLEW_ARB_vertex_array_object \
4179 GLEW_GET_VAR(__GLEW_ARB_vertex_array_object)
4185 #ifndef GL_ARB_vertex_blend
4186 #define GL_ARB_vertex_blend 1
4188 #define GL_MODELVIEW0_ARB 0x1700
4189 #define GL_MODELVIEW1_ARB 0x850A
4190 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4
4191 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
4192 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
4193 #define GL_VERTEX_BLEND_ARB 0x86A7
4194 #define GL_CURRENT_WEIGHT_ARB 0x86A8
4195 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
4196 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
4197 #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
4198 #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
4199 #define GL_WEIGHT_ARRAY_ARB 0x86AD
4200 #define GL_MODELVIEW2_ARB 0x8722
4201 #define GL_MODELVIEW3_ARB 0x8723
4202 #define GL_MODELVIEW4_ARB 0x8724
4203 #define GL_MODELVIEW5_ARB 0x8725
4204 #define GL_MODELVIEW6_ARB 0x8726
4205 #define GL_MODELVIEW7_ARB 0x8727
4206 #define GL_MODELVIEW8_ARB 0x8728
4207 #define GL_MODELVIEW9_ARB 0x8729
4208 #define GL_MODELVIEW10_ARB 0x872A
4209 #define GL_MODELVIEW11_ARB 0x872B
4210 #define GL_MODELVIEW12_ARB 0x872C
4211 #define GL_MODELVIEW13_ARB 0x872D
4212 #define GL_MODELVIEW14_ARB 0x872E
4213 #define GL_MODELVIEW15_ARB 0x872F
4214 #define GL_MODELVIEW16_ARB 0x8730
4215 #define GL_MODELVIEW17_ARB 0x8731
4216 #define GL_MODELVIEW18_ARB 0x8732
4217 #define GL_MODELVIEW19_ARB 0x8733
4218 #define GL_MODELVIEW20_ARB 0x8734
4219 #define GL_MODELVIEW21_ARB 0x8735
4220 #define GL_MODELVIEW22_ARB 0x8736
4221 #define GL_MODELVIEW23_ARB 0x8737
4222 #define GL_MODELVIEW24_ARB 0x8738
4223 #define GL_MODELVIEW25_ARB 0x8739
4224 #define GL_MODELVIEW26_ARB 0x873A
4225 #define GL_MODELVIEW27_ARB 0x873B
4226 #define GL_MODELVIEW28_ARB 0x873C
4227 #define GL_MODELVIEW29_ARB 0x873D
4228 #define GL_MODELVIEW30_ARB 0x873E
4229 #define GL_MODELVIEW31_ARB 0x873F
4243 #define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB)
4244 #define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB)
4245 #define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB)
4246 #define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB)
4247 #define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB)
4248 #define glWeightivARB GLEW_GET_FUN(__glewWeightivARB)
4249 #define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB)
4250 #define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB)
4251 #define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB)
4252 #define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB)
4254 #define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend)
4260 #ifndef GL_ARB_vertex_buffer_object
4261 #define GL_ARB_vertex_buffer_object 1
4263 #define GL_BUFFER_SIZE_ARB 0x8764
4264 #define GL_BUFFER_USAGE_ARB 0x8765
4265 #define GL_ARRAY_BUFFER_ARB 0x8892
4266 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
4267 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
4268 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
4269 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
4270 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
4271 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
4272 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
4273 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
4274 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
4275 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
4276 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
4277 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
4278 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
4279 #define GL_READ_ONLY_ARB 0x88B8
4280 #define GL_WRITE_ONLY_ARB 0x88B9
4281 #define GL_READ_WRITE_ARB 0x88BA
4282 #define GL_BUFFER_ACCESS_ARB 0x88BB
4283 #define GL_BUFFER_MAPPED_ARB 0x88BC
4284 #define GL_BUFFER_MAP_POINTER_ARB 0x88BD
4285 #define GL_STREAM_DRAW_ARB 0x88E0
4286 #define GL_STREAM_READ_ARB 0x88E1
4287 #define GL_STREAM_COPY_ARB 0x88E2
4288 #define GL_STATIC_DRAW_ARB 0x88E4
4289 #define GL_STATIC_READ_ARB 0x88E5
4290 #define GL_STATIC_COPY_ARB 0x88E6
4291 #define GL_DYNAMIC_DRAW_ARB 0x88E8
4292 #define GL_DYNAMIC_READ_ARB 0x88E9
4293 #define GL_DYNAMIC_COPY_ARB 0x88EA
4317 #define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB)
4318 #define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB)
4319 #define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB)
4320 #define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB)
4321 #define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB)
4322 #define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB)
4323 #define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB)
4324 #define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB)
4325 #define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB)
4326 #define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB)
4327 #define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB)
4329 #define GLEW_ARB_vertex_buffer_object \
4330 GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object)
4336 #ifndef GL_ARB_vertex_program
4337 #define GL_ARB_vertex_program 1
4339 #define GL_COLOR_SUM_ARB 0x8458
4340 #define GL_VERTEX_PROGRAM_ARB 0x8620
4341 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
4342 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
4343 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
4344 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
4345 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
4346 #define GL_PROGRAM_LENGTH_ARB 0x8627
4347 #define GL_PROGRAM_STRING_ARB 0x8628
4348 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
4349 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
4350 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
4351 #define GL_CURRENT_MATRIX_ARB 0x8641
4352 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
4353 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
4354 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
4355 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
4356 #define GL_PROGRAM_BINDING_ARB 0x8677
4357 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
4358 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
4359 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874
4360 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
4361 #define GL_PROGRAM_FORMAT_ARB 0x8876
4362 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
4363 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
4364 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
4365 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
4366 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
4367 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
4368 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
4369 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
4370 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8
4371 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
4372 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
4373 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
4374 #define GL_PROGRAM_ATTRIBS_ARB 0x88AC
4375 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
4376 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
4377 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
4378 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
4379 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
4380 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
4381 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
4382 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
4383 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
4384 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
4385 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
4386 #define GL_MATRIX0_ARB 0x88C0
4387 #define GL_MATRIX1_ARB 0x88C1
4388 #define GL_MATRIX2_ARB 0x88C2
4389 #define GL_MATRIX3_ARB 0x88C3
4390 #define GL_MATRIX4_ARB 0x88C4
4391 #define GL_MATRIX5_ARB 0x88C5
4392 #define GL_MATRIX6_ARB 0x88C6
4393 #define GL_MATRIX7_ARB 0x88C7
4394 #define GL_MATRIX8_ARB 0x88C8
4395 #define GL_MATRIX9_ARB 0x88C9
4396 #define GL_MATRIX10_ARB 0x88CA
4397 #define GL_MATRIX11_ARB 0x88CB
4398 #define GL_MATRIX12_ARB 0x88CC
4399 #define GL_MATRIX13_ARB 0x88CD
4400 #define GL_MATRIX14_ARB 0x88CE
4401 #define GL_MATRIX15_ARB 0x88CF
4402 #define GL_MATRIX16_ARB 0x88D0
4403 #define GL_MATRIX17_ARB 0x88D1
4404 #define GL_MATRIX18_ARB 0x88D2
4405 #define GL_MATRIX19_ARB 0x88D3
4406 #define GL_MATRIX20_ARB 0x88D4
4407 #define GL_MATRIX21_ARB 0x88D5
4408 #define GL_MATRIX22_ARB 0x88D6
4409 #define GL_MATRIX23_ARB 0x88D7
4410 #define GL_MATRIX24_ARB 0x88D8
4411 #define GL_MATRIX25_ARB 0x88D9
4412 #define GL_MATRIX26_ARB 0x88DA
4413 #define GL_MATRIX27_ARB 0x88DB
4414 #define GL_MATRIX28_ARB 0x88DC
4415 #define GL_MATRIX29_ARB 0x88DD
4416 #define GL_MATRIX30_ARB 0x88DE
4417 #define GL_MATRIX31_ARB 0x88DF
4540 #define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB)
4541 #define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB)
4542 #define glDisableVertexAttribArrayARB \
4543 GLEW_GET_FUN(__glewDisableVertexAttribArrayARB)
4544 #define glEnableVertexAttribArrayARB \
4545 GLEW_GET_FUN(__glewEnableVertexAttribArrayARB)
4546 #define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB)
4547 #define glGetProgramEnvParameterdvARB \
4548 GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB)
4549 #define glGetProgramEnvParameterfvARB \
4550 GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB)
4551 #define glGetProgramLocalParameterdvARB \
4552 GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB)
4553 #define glGetProgramLocalParameterfvARB \
4554 GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB)
4555 #define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB)
4556 #define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB)
4557 #define glGetVertexAttribPointervARB \
4558 GLEW_GET_FUN(__glewGetVertexAttribPointervARB)
4559 #define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB)
4560 #define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB)
4561 #define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB)
4562 #define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB)
4563 #define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB)
4564 #define glProgramEnvParameter4dvARB \
4565 GLEW_GET_FUN(__glewProgramEnvParameter4dvARB)
4566 #define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB)
4567 #define glProgramEnvParameter4fvARB \
4568 GLEW_GET_FUN(__glewProgramEnvParameter4fvARB)
4569 #define glProgramLocalParameter4dARB \
4570 GLEW_GET_FUN(__glewProgramLocalParameter4dARB)
4571 #define glProgramLocalParameter4dvARB \
4572 GLEW_GET_FUN(__glewProgramLocalParameter4dvARB)
4573 #define glProgramLocalParameter4fARB \
4574 GLEW_GET_FUN(__glewProgramLocalParameter4fARB)
4575 #define glProgramLocalParameter4fvARB \
4576 GLEW_GET_FUN(__glewProgramLocalParameter4fvARB)
4577 #define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB)
4578 #define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB)
4579 #define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB)
4580 #define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB)
4581 #define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB)
4582 #define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB)
4583 #define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB)
4584 #define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB)
4585 #define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB)
4586 #define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB)
4587 #define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB)
4588 #define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB)
4589 #define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB)
4590 #define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB)
4591 #define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB)
4592 #define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB)
4593 #define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB)
4594 #define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB)
4595 #define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB)
4596 #define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB)
4597 #define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB)
4598 #define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB)
4599 #define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB)
4600 #define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB)
4601 #define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB)
4602 #define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB)
4603 #define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB)
4604 #define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB)
4605 #define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB)
4606 #define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB)
4607 #define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB)
4608 #define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB)
4609 #define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB)
4610 #define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB)
4611 #define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB)
4612 #define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB)
4613 #define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB)
4614 #define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB)
4616 #define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program)
4622 #ifndef GL_ARB_vertex_shader
4623 #define GL_ARB_vertex_shader 1
4625 #define GL_VERTEX_SHADER_ARB 0x8B31
4626 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
4627 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
4628 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
4629 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
4630 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
4631 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
4641 #define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB)
4642 #define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB)
4643 #define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB)
4645 #define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader)
4651 #ifndef GL_ARB_window_pos
4652 #define GL_ARB_window_pos 1
4674 #define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB)
4675 #define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB)
4676 #define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB)
4677 #define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB)
4678 #define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB)
4679 #define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB)
4680 #define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB)
4681 #define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB)
4682 #define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB)
4683 #define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB)
4684 #define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB)
4685 #define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB)
4686 #define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB)
4687 #define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB)
4688 #define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB)
4689 #define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB)
4691 #define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos)
4697 #ifndef GL_ATIX_point_sprites
4698 #define GL_ATIX_point_sprites 1
4700 #define GL_TEXTURE_POINT_MODE_ATIX 0x60B0
4701 #define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1
4702 #define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2
4703 #define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3
4704 #define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4
4705 #define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5
4707 #define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites)
4713 #ifndef GL_ATIX_texture_env_combine3
4714 #define GL_ATIX_texture_env_combine3 1
4716 #define GL_MODULATE_ADD_ATIX 0x8744
4717 #define GL_MODULATE_SIGNED_ADD_ATIX 0x8745
4718 #define GL_MODULATE_SUBTRACT_ATIX 0x8746
4720 #define GLEW_ATIX_texture_env_combine3 \
4721 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3)
4727 #ifndef GL_ATIX_texture_env_route
4728 #define GL_ATIX_texture_env_route 1
4730 #define GL_SECONDARY_COLOR_ATIX 0x8747
4731 #define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748
4732 #define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749
4734 #define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route)
4740 #ifndef GL_ATIX_vertex_shader_output_point_size
4741 #define GL_ATIX_vertex_shader_output_point_size 1
4743 #define GL_OUTPUT_POINT_SIZE_ATIX 0x610E
4745 #define GLEW_ATIX_vertex_shader_output_point_size \
4746 GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size)
4752 #ifndef GL_ATI_draw_buffers
4753 #define GL_ATI_draw_buffers 1
4755 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824
4756 #define GL_DRAW_BUFFER0_ATI 0x8825
4757 #define GL_DRAW_BUFFER1_ATI 0x8826
4758 #define GL_DRAW_BUFFER2_ATI 0x8827
4759 #define GL_DRAW_BUFFER3_ATI 0x8828
4760 #define GL_DRAW_BUFFER4_ATI 0x8829
4761 #define GL_DRAW_BUFFER5_ATI 0x882A
4762 #define GL_DRAW_BUFFER6_ATI 0x882B
4763 #define GL_DRAW_BUFFER7_ATI 0x882C
4764 #define GL_DRAW_BUFFER8_ATI 0x882D
4765 #define GL_DRAW_BUFFER9_ATI 0x882E
4766 #define GL_DRAW_BUFFER10_ATI 0x882F
4767 #define GL_DRAW_BUFFER11_ATI 0x8830
4768 #define GL_DRAW_BUFFER12_ATI 0x8831
4769 #define GL_DRAW_BUFFER13_ATI 0x8832
4770 #define GL_DRAW_BUFFER14_ATI 0x8833
4771 #define GL_DRAW_BUFFER15_ATI 0x8834
4776 #define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI)
4778 #define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers)
4784 #ifndef GL_ATI_element_array
4785 #define GL_ATI_element_array 1
4787 #define GL_ELEMENT_ARRAY_ATI 0x8768
4788 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
4789 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
4798 #define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI)
4799 #define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI)
4800 #define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI)
4802 #define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array)
4808 #ifndef GL_ATI_envmap_bumpmap
4809 #define GL_ATI_envmap_bumpmap 1
4811 #define GL_BUMP_ROT_MATRIX_ATI 0x8775
4812 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
4813 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
4814 #define GL_BUMP_TEX_UNITS_ATI 0x8778
4815 #define GL_DUDV_ATI 0x8779
4816 #define GL_DU8DV8_ATI 0x877A
4817 #define GL_BUMP_ENVMAP_ATI 0x877B
4818 #define GL_BUMP_TARGET_ATI 0x877C
4829 #define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI)
4830 #define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI)
4831 #define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI)
4832 #define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI)
4834 #define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap)
4840 #ifndef GL_ATI_fragment_shader
4841 #define GL_ATI_fragment_shader 1
4843 #define GL_RED_BIT_ATI 0x00000001
4844 #define GL_2X_BIT_ATI 0x00000001
4845 #define GL_4X_BIT_ATI 0x00000002
4846 #define GL_GREEN_BIT_ATI 0x00000002
4847 #define GL_COMP_BIT_ATI 0x00000002
4848 #define GL_BLUE_BIT_ATI 0x00000004
4849 #define GL_8X_BIT_ATI 0x00000004
4850 #define GL_NEGATE_BIT_ATI 0x00000004
4851 #define GL_BIAS_BIT_ATI 0x00000008
4852 #define GL_HALF_BIT_ATI 0x00000008
4853 #define GL_QUARTER_BIT_ATI 0x00000010
4854 #define GL_EIGHTH_BIT_ATI 0x00000020
4855 #define GL_SATURATE_BIT_ATI 0x00000040
4856 #define GL_FRAGMENT_SHADER_ATI 0x8920
4857 #define GL_REG_0_ATI 0x8921
4858 #define GL_REG_1_ATI 0x8922
4859 #define GL_REG_2_ATI 0x8923
4860 #define GL_REG_3_ATI 0x8924
4861 #define GL_REG_4_ATI 0x8925
4862 #define GL_REG_5_ATI 0x8926
4863 #define GL_CON_0_ATI 0x8941
4864 #define GL_CON_1_ATI 0x8942
4865 #define GL_CON_2_ATI 0x8943
4866 #define GL_CON_3_ATI 0x8944
4867 #define GL_CON_4_ATI 0x8945
4868 #define GL_CON_5_ATI 0x8946
4869 #define GL_CON_6_ATI 0x8947
4870 #define GL_CON_7_ATI 0x8948
4871 #define GL_MOV_ATI 0x8961
4872 #define GL_ADD_ATI 0x8963
4873 #define GL_MUL_ATI 0x8964
4874 #define GL_SUB_ATI 0x8965
4875 #define GL_DOT3_ATI 0x8966
4876 #define GL_DOT4_ATI 0x8967
4877 #define GL_MAD_ATI 0x8968
4878 #define GL_LERP_ATI 0x8969
4879 #define GL_CND_ATI 0x896A
4880 #define GL_CND0_ATI 0x896B
4881 #define GL_DOT2_ADD_ATI 0x896C
4882 #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
4883 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
4884 #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
4885 #define GL_NUM_PASSES_ATI 0x8970
4886 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
4887 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
4888 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
4889 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
4890 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
4891 #define GL_SWIZZLE_STR_ATI 0x8976
4892 #define GL_SWIZZLE_STQ_ATI 0x8977
4893 #define GL_SWIZZLE_STR_DR_ATI 0x8978
4894 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979
4895 #define GL_SWIZZLE_STRQ_ATI 0x897A
4896 #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
4931 #define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI)
4932 #define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI)
4933 #define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI)
4934 #define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI)
4935 #define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI)
4936 #define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI)
4937 #define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI)
4938 #define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI)
4939 #define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI)
4940 #define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI)
4941 #define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI)
4942 #define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI)
4943 #define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI)
4944 #define glSetFragmentShaderConstantATI \
4945 GLEW_GET_FUN(__glewSetFragmentShaderConstantATI)
4947 #define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader)
4953 #ifndef GL_ATI_map_object_buffer
4954 #define GL_ATI_map_object_buffer 1
4959 #define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI)
4960 #define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI)
4962 #define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer)
4968 #ifndef GL_ATI_pn_triangles
4969 #define GL_ATI_pn_triangles 1
4971 #define GL_PN_TRIANGLES_ATI 0x87F0
4972 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
4973 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
4974 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
4975 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
4976 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
4977 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
4978 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
4979 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
4984 #define glPNTrianglesfATI GLEW_GET_FUN(__glPNTrianglewesfATI)
4985 #define glPNTrianglesiATI GLEW_GET_FUN(__glPNTrianglewesiATI)
4987 #define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles)
4993 #ifndef GL_ATI_separate_stencil
4994 #define GL_ATI_separate_stencil 1
4996 #define GL_STENCIL_BACK_FUNC_ATI 0x8800
4997 #define GL_STENCIL_BACK_FAIL_ATI 0x8801
4998 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
4999 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
5006 #define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI)
5007 #define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI)
5009 #define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil)
5015 #ifndef GL_ATI_shader_texture_lod
5016 #define GL_ATI_shader_texture_lod 1
5018 #define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod)
5024 #ifndef GL_ATI_text_fragment_shader
5025 #define GL_ATI_text_fragment_shader 1
5027 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
5029 #define GLEW_ATI_text_fragment_shader \
5030 GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader)
5036 #ifndef GL_ATI_texture_compression_3dc
5037 #define GL_ATI_texture_compression_3dc 1
5039 #define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
5041 #define GLEW_ATI_texture_compression_3dc \
5042 GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc)
5048 #ifndef GL_ATI_texture_env_combine3
5049 #define GL_ATI_texture_env_combine3 1
5051 #define GL_MODULATE_ADD_ATI 0x8744
5052 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745
5053 #define GL_MODULATE_SUBTRACT_ATI 0x8746
5055 #define GLEW_ATI_texture_env_combine3 \
5056 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3)
5062 #ifndef GL_ATI_texture_float
5063 #define GL_ATI_texture_float 1
5065 #define GL_RGBA_FLOAT32_ATI 0x8814
5066 #define GL_RGB_FLOAT32_ATI 0x8815
5067 #define GL_ALPHA_FLOAT32_ATI 0x8816
5068 #define GL_INTENSITY_FLOAT32_ATI 0x8817
5069 #define GL_LUMINANCE_FLOAT32_ATI 0x8818
5070 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
5071 #define GL_RGBA_FLOAT16_ATI 0x881A
5072 #define GL_RGB_FLOAT16_ATI 0x881B
5073 #define GL_ALPHA_FLOAT16_ATI 0x881C
5074 #define GL_INTENSITY_FLOAT16_ATI 0x881D
5075 #define GL_LUMINANCE_FLOAT16_ATI 0x881E
5076 #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
5078 #define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float)
5084 #ifndef GL_ATI_texture_mirror_once
5085 #define GL_ATI_texture_mirror_once 1
5087 #define GL_MIRROR_CLAMP_ATI 0x8742
5088 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
5090 #define GLEW_ATI_texture_mirror_once \
5091 GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once)
5097 #ifndef GL_ATI_vertex_array_object
5098 #define GL_ATI_vertex_array_object 1
5100 #define GL_STATIC_ATI 0x8760
5101 #define GL_DYNAMIC_ATI 0x8761
5102 #define GL_PRESERVE_ATI 0x8762
5103 #define GL_DISCARD_ATI 0x8763
5104 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
5105 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
5106 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
5107 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
5134 #define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI)
5135 #define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI)
5136 #define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI)
5137 #define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI)
5138 #define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI)
5139 #define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI)
5140 #define glGetVariantArrayObjectfvATI \
5141 GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI)
5142 #define glGetVariantArrayObjectivATI \
5143 GLEW_GET_FUN(__glewGetVariantArrayObjectivATI)
5144 #define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI)
5145 #define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI)
5146 #define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI)
5147 #define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI)
5149 #define GLEW_ATI_vertex_array_object \
5150 GLEW_GET_VAR(__GLEW_ATI_vertex_array_object)
5156 #ifndef GL_ATI_vertex_attrib_array_object
5157 #define GL_ATI_vertex_attrib_array_object 1
5167 #define glGetVertexAttribArrayObjectfvATI \
5168 GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI)
5169 #define glGetVertexAttribArrayObjectivATI \
5170 GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI)
5171 #define glVertexAttribArrayObjectATI \
5172 GLEW_GET_FUN(__glewVertexAttribArrayObjectATI)
5174 #define GLEW_ATI_vertex_attrib_array_object \
5175 GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object)
5181 #ifndef GL_ATI_vertex_streams
5182 #define GL_ATI_vertex_streams 1
5184 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B
5185 #define GL_VERTEX_SOURCE_ATI 0x876C
5186 #define GL_VERTEX_STREAM0_ATI 0x876D
5187 #define GL_VERTEX_STREAM1_ATI 0x876E
5188 #define GL_VERTEX_STREAM2_ATI 0x876F
5189 #define GL_VERTEX_STREAM3_ATI 0x8770
5190 #define GL_VERTEX_STREAM4_ATI 0x8771
5191 #define GL_VERTEX_STREAM5_ATI 0x8772
5192 #define GL_VERTEX_STREAM6_ATI 0x8773
5193 #define GL_VERTEX_STREAM7_ATI 0x8774
5269 #define glClientActiveVertexStreamATI \
5270 GLEW_GET_FUN(__glewClientActiveVertexStreamATI)
5271 #define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI)
5272 #define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI)
5273 #define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI)
5274 #define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI)
5275 #define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI)
5276 #define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI)
5277 #define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI)
5278 #define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI)
5279 #define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI)
5280 #define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI)
5281 #define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI)
5282 #define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI)
5283 #define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI)
5284 #define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI)
5285 #define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI)
5286 #define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI)
5287 #define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI)
5288 #define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI)
5289 #define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI)
5290 #define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI)
5291 #define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI)
5292 #define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI)
5293 #define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI)
5294 #define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI)
5295 #define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI)
5296 #define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI)
5297 #define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI)
5298 #define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI)
5299 #define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI)
5300 #define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI)
5301 #define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI)
5302 #define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI)
5303 #define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI)
5304 #define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI)
5305 #define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI)
5306 #define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI)
5308 #define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams)
5314 #ifndef GL_EXT_422_pixels
5315 #define GL_EXT_422_pixels 1
5317 #define GL_422_EXT 0x80CC
5318 #define GL_422_REV_EXT 0x80CD
5319 #define GL_422_AVERAGE_EXT 0x80CE
5320 #define GL_422_REV_AVERAGE_EXT 0x80CF
5322 #define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels)
5328 #ifndef GL_EXT_Cg_shader
5329 #define GL_EXT_Cg_shader 1
5331 #define GL_CG_VERTEX_SHADER_EXT 0x890E
5332 #define GL_CG_FRAGMENT_SHADER_EXT 0x890F
5334 #define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader)
5341 #define GL_EXT_abgr 1
5343 #define GL_ABGR_EXT 0x8000
5345 #define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr)
5352 #define GL_EXT_bgra 1
5354 #define GL_BGR_EXT 0x80E0
5355 #define GL_BGRA_EXT 0x80E1
5357 #define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra)
5363 #ifndef GL_EXT_bindable_uniform
5364 #define GL_EXT_bindable_uniform 1
5366 #define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
5367 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
5368 #define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
5369 #define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
5370 #define GL_UNIFORM_BUFFER_EXT 0x8DEE
5371 #define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
5380 #define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT)
5381 #define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT)
5382 #define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT)
5384 #define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform)
5390 #ifndef GL_EXT_blend_color
5391 #define GL_EXT_blend_color 1
5393 #define GL_CONSTANT_COLOR_EXT 0x8001
5394 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
5395 #define GL_CONSTANT_ALPHA_EXT 0x8003
5396 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
5397 #define GL_BLEND_COLOR_EXT 0x8005
5402 #define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT)
5404 #define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color)
5410 #ifndef GL_EXT_blend_equation_separate
5411 #define GL_EXT_blend_equation_separate 1
5413 #define GL_BLEND_EQUATION_RGB_EXT 0x8009
5414 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
5419 #define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT)
5421 #define GLEW_EXT_blend_equation_separate \
5422 GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate)
5428 #ifndef GL_EXT_blend_func_separate
5429 #define GL_EXT_blend_func_separate 1
5431 #define GL_BLEND_DST_RGB_EXT 0x80C8
5432 #define GL_BLEND_SRC_RGB_EXT 0x80C9
5433 #define GL_BLEND_DST_ALPHA_EXT 0x80CA
5434 #define GL_BLEND_SRC_ALPHA_EXT 0x80CB
5440 #define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT)
5442 #define GLEW_EXT_blend_func_separate \
5443 GLEW_GET_VAR(__GLEW_EXT_blend_func_separate)
5449 #ifndef GL_EXT_blend_logic_op
5450 #define GL_EXT_blend_logic_op 1
5452 #define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op)
5458 #ifndef GL_EXT_blend_minmax
5459 #define GL_EXT_blend_minmax 1
5461 #define GL_FUNC_ADD_EXT 0x8006
5462 #define GL_MIN_EXT 0x8007
5463 #define GL_MAX_EXT 0x8008
5464 #define GL_BLEND_EQUATION_EXT 0x8009
5468 #define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT)
5470 #define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax)
5476 #ifndef GL_EXT_blend_subtract
5477 #define GL_EXT_blend_subtract 1
5479 #define GL_FUNC_SUBTRACT_EXT 0x800A
5480 #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
5482 #define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract)
5488 #ifndef GL_EXT_clip_volume_hint
5489 #define GL_EXT_clip_volume_hint 1
5491 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
5493 #define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint)
5499 #ifndef GL_EXT_cmyka
5500 #define GL_EXT_cmyka 1
5502 #define GL_CMYK_EXT 0x800C
5503 #define GL_CMYKA_EXT 0x800D
5504 #define GL_PACK_CMYK_HINT_EXT 0x800E
5505 #define GL_UNPACK_CMYK_HINT_EXT 0x800F
5507 #define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka)
5513 #ifndef GL_EXT_color_subtable
5514 #define GL_EXT_color_subtable 1
5522 #define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT)
5523 #define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT)
5525 #define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable)
5531 #ifndef GL_EXT_compiled_vertex_array
5532 #define GL_EXT_compiled_vertex_array 1
5534 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
5535 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
5540 #define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT)
5541 #define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT)
5543 #define GLEW_EXT_compiled_vertex_array \
5544 GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array)
5550 #ifndef GL_EXT_convolution
5551 #define GL_EXT_convolution 1
5553 #define GL_CONVOLUTION_1D_EXT 0x8010
5554 #define GL_CONVOLUTION_2D_EXT 0x8011
5555 #define GL_SEPARABLE_2D_EXT 0x8012
5556 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
5557 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
5558 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
5559 #define GL_REDUCE_EXT 0x8016
5560 #define GL_CONVOLUTION_FORMAT_EXT 0x8017
5561 #define GL_CONVOLUTION_WIDTH_EXT 0x8018
5562 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019
5563 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
5564 #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
5565 #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
5566 #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
5567 #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
5568 #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
5569 #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
5570 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
5571 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
5572 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
5606 #define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT)
5607 #define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT)
5608 #define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT)
5609 #define glConvolutionParameterfvEXT \
5610 GLEW_GET_FUN(__glewConvolutionParameterfvEXT)
5611 #define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT)
5612 #define glConvolutionParameterivEXT \
5613 GLEW_GET_FUN(__glewConvolutionParameterivEXT)
5614 #define glCopyConvolutionFilter1DEXT \
5615 GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT)
5616 #define glCopyConvolutionFilter2DEXT \
5617 GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT)
5618 #define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT)
5619 #define glGetConvolutionParameterfvEXT \
5620 GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT)
5621 #define glGetConvolutionParameterivEXT \
5622 GLEW_GET_FUN(__glewGetConvolutionParameterivEXT)
5623 #define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT)
5624 #define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT)
5626 #define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution)
5632 #ifndef GL_EXT_coordinate_frame
5633 #define GL_EXT_coordinate_frame 1
5635 #define GL_TANGENT_ARRAY_EXT 0x8439
5636 #define GL_BINORMAL_ARRAY_EXT 0x843A
5637 #define GL_CURRENT_TANGENT_EXT 0x843B
5638 #define GL_CURRENT_BINORMAL_EXT 0x843C
5639 #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
5640 #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
5641 #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
5642 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
5643 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
5644 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
5645 #define GL_MAP1_TANGENT_EXT 0x8444
5646 #define GL_MAP2_TANGENT_EXT 0x8445
5647 #define GL_MAP1_BINORMAL_EXT 0x8446
5648 #define GL_MAP2_BINORMAL_EXT 0x8447
5655 #define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT)
5656 #define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT)
5658 #define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame)
5664 #ifndef GL_EXT_copy_texture
5665 #define GL_EXT_copy_texture 1
5682 #define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT)
5683 #define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT)
5684 #define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT)
5685 #define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT)
5686 #define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT)
5688 #define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture)
5694 #ifndef GL_EXT_cull_vertex
5695 #define GL_EXT_cull_vertex 1
5702 #define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT)
5703 #define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT)
5705 #define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex)
5711 #ifndef GL_EXT_depth_bounds_test
5712 #define GL_EXT_depth_bounds_test 1
5714 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
5715 #define GL_DEPTH_BOUNDS_EXT 0x8891
5719 #define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT)
5721 #define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test)
5727 #ifndef GL_EXT_direct_state_access
5728 #define GL_EXT_direct_state_access 1
5730 #define GL_PROGRAM_MATRIX_EXT 0x8E2D
5731 #define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
5732 #define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
6185 #define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT)
6186 #define glCheckNamedFramebufferStatusEXT \
6187 GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT)
6188 #define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT)
6189 #define glCompressedMultiTexImage1DEXT \
6190 GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT)
6191 #define glCompressedMultiTexImage2DEXT \
6192 GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT)
6193 #define glCompressedMultiTexImage3DEXT \
6194 GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT)
6195 #define glCompressedMultiTexSubImage1DEXT \
6196 GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT)
6197 #define glCompressedMultiTexSubImage2DEXT \
6198 GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT)
6199 #define glCompressedMultiTexSubImage3DEXT \
6200 GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT)
6201 #define glCompressedTextureImage1DEXT \
6202 GLEW_GET_FUN(__glewCompressedTextureImage1DEXT)
6203 #define glCompressedTextureImage2DEXT \
6204 GLEW_GET_FUN(__glewCompressedTextureImage2DEXT)
6205 #define glCompressedTextureImage3DEXT \
6206 GLEW_GET_FUN(__glewCompressedTextureImage3DEXT)
6207 #define glCompressedTextureSubImage1DEXT \
6208 GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT)
6209 #define glCompressedTextureSubImage2DEXT \
6210 GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT)
6211 #define glCompressedTextureSubImage3DEXT \
6212 GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT)
6213 #define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT)
6214 #define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT)
6215 #define glCopyMultiTexSubImage1DEXT \
6216 GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT)
6217 #define glCopyMultiTexSubImage2DEXT \
6218 GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT)
6219 #define glCopyMultiTexSubImage3DEXT \
6220 GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT)
6221 #define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT)
6222 #define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT)
6223 #define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT)
6224 #define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT)
6225 #define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT)
6226 #define glDisableClientStateIndexedEXT \
6227 GLEW_GET_FUN(__glewDisableClientStateIndexedEXT)
6228 #define glEnableClientStateIndexedEXT \
6229 GLEW_GET_FUN(__glewEnableClientStateIndexedEXT)
6230 #define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT)
6231 #define glFramebufferDrawBuffersEXT \
6232 GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT)
6233 #define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT)
6234 #define glGenerateMultiTexMipmapEXT \
6235 GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT)
6236 #define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT)
6237 #define glGetCompressedMultiTexImageEXT \
6238 GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT)
6239 #define glGetCompressedTextureImageEXT \
6240 GLEW_GET_FUN(__glewGetCompressedTextureImageEXT)
6241 #define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT)
6242 #define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT)
6243 #define glGetFramebufferParameterivEXT \
6244 GLEW_GET_FUN(__glewGetFramebufferParameterivEXT)
6245 #define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT)
6246 #define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT)
6247 #define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT)
6248 #define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT)
6249 #define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT)
6250 #define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT)
6251 #define glGetMultiTexLevelParameterfvEXT \
6252 GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT)
6253 #define glGetMultiTexLevelParameterivEXT \
6254 GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT)
6255 #define glGetMultiTexParameterIivEXT \
6256 GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT)
6257 #define glGetMultiTexParameterIuivEXT \
6258 GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT)
6259 #define glGetMultiTexParameterfvEXT \
6260 GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT)
6261 #define glGetMultiTexParameterivEXT \
6262 GLEW_GET_FUN(__glewGetMultiTexParameterivEXT)
6263 #define glGetNamedBufferParameterivEXT \
6264 GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT)
6265 #define glGetNamedBufferPointervEXT \
6266 GLEW_GET_FUN(__glewGetNamedBufferPointervEXT)
6267 #define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT)
6268 #define glGetNamedFramebufferAttachmentParameterivEXT \
6269 GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT)
6270 #define glGetNamedProgramLocalParameterIivEXT \
6271 GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT)
6272 #define glGetNamedProgramLocalParameterIuivEXT \
6273 GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT)
6274 #define glGetNamedProgramLocalParameterdvEXT \
6275 GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT)
6276 #define glGetNamedProgramLocalParameterfvEXT \
6277 GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT)
6278 #define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT)
6279 #define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT)
6280 #define glGetNamedRenderbufferParameterivEXT \
6281 GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT)
6282 #define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT)
6283 #define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT)
6284 #define glGetTextureLevelParameterfvEXT \
6285 GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT)
6286 #define glGetTextureLevelParameterivEXT \
6287 GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT)
6288 #define glGetTextureParameterIivEXT \
6289 GLEW_GET_FUN(__glewGetTextureParameterIivEXT)
6290 #define glGetTextureParameterIuivEXT \
6291 GLEW_GET_FUN(__glewGetTextureParameterIuivEXT)
6292 #define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT)
6293 #define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT)
6294 #define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT)
6295 #define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT)
6296 #define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT)
6297 #define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT)
6298 #define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT)
6299 #define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT)
6300 #define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT)
6301 #define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT)
6302 #define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT)
6303 #define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT)
6304 #define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT)
6305 #define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT)
6306 #define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT)
6307 #define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT)
6308 #define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT)
6309 #define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT)
6310 #define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT)
6311 #define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT)
6312 #define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT)
6313 #define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT)
6314 #define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT)
6315 #define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT)
6316 #define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT)
6317 #define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT)
6318 #define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT)
6319 #define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT)
6320 #define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT)
6321 #define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT)
6322 #define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT)
6323 #define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT)
6324 #define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT)
6325 #define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT)
6326 #define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT)
6327 #define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT)
6328 #define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT)
6329 #define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT)
6330 #define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT)
6331 #define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT)
6332 #define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT)
6333 #define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT)
6334 #define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT)
6335 #define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT)
6336 #define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT)
6337 #define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT)
6338 #define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT)
6339 #define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT)
6340 #define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT)
6341 #define glNamedFramebufferRenderbufferEXT \
6342 GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT)
6343 #define glNamedFramebufferTexture1DEXT \
6344 GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT)
6345 #define glNamedFramebufferTexture2DEXT \
6346 GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT)
6347 #define glNamedFramebufferTexture3DEXT \
6348 GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT)
6349 #define glNamedFramebufferTextureEXT \
6350 GLEW_GET_FUN(__glewNamedFramebufferTextureEXT)
6351 #define glNamedFramebufferTextureFaceEXT \
6352 GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT)
6353 #define glNamedFramebufferTextureLayerEXT \
6354 GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT)
6355 #define glNamedProgramLocalParameter4dEXT \
6356 GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT)
6357 #define glNamedProgramLocalParameter4dvEXT \
6358 GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT)
6359 #define glNamedProgramLocalParameter4fEXT \
6360 GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT)
6361 #define glNamedProgramLocalParameter4fvEXT \
6362 GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT)
6363 #define glNamedProgramLocalParameterI4iEXT \
6364 GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT)
6365 #define glNamedProgramLocalParameterI4ivEXT \
6366 GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT)
6367 #define glNamedProgramLocalParameterI4uiEXT \
6368 GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT)
6369 #define glNamedProgramLocalParameterI4uivEXT \
6370 GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT)
6371 #define glNamedProgramLocalParameters4fvEXT \
6372 GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT)
6373 #define glNamedProgramLocalParametersI4ivEXT \
6374 GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT)
6375 #define glNamedProgramLocalParametersI4uivEXT \
6376 GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT)
6377 #define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT)
6378 #define glNamedRenderbufferStorageEXT \
6379 GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT)
6380 #define glNamedRenderbufferStorageMultisampleCoverageEXT \
6381 GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT)
6382 #define glNamedRenderbufferStorageMultisampleEXT \
6383 GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT)
6384 #define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT)
6385 #define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT)
6386 #define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT)
6387 #define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT)
6388 #define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT)
6389 #define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT)
6390 #define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT)
6391 #define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT)
6392 #define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT)
6393 #define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT)
6394 #define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT)
6395 #define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT)
6396 #define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT)
6397 #define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT)
6398 #define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT)
6399 #define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT)
6400 #define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT)
6401 #define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT)
6402 #define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT)
6403 #define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT)
6404 #define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT)
6405 #define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT)
6406 #define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT)
6407 #define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT)
6408 #define glProgramUniformMatrix2fvEXT \
6409 GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT)
6410 #define glProgramUniformMatrix2x3fvEXT \
6411 GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT)
6412 #define glProgramUniformMatrix2x4fvEXT \
6413 GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT)
6414 #define glProgramUniformMatrix3fvEXT \
6415 GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT)
6416 #define glProgramUniformMatrix3x2fvEXT \
6417 GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT)
6418 #define glProgramUniformMatrix3x4fvEXT \
6419 GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT)
6420 #define glProgramUniformMatrix4fvEXT \
6421 GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT)
6422 #define glProgramUniformMatrix4x2fvEXT \
6423 GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT)
6424 #define glProgramUniformMatrix4x3fvEXT \
6425 GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT)
6426 #define glPushClientAttribDefaultEXT \
6427 GLEW_GET_FUN(__glewPushClientAttribDefaultEXT)
6428 #define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT)
6429 #define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT)
6430 #define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT)
6431 #define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT)
6432 #define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT)
6433 #define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT)
6434 #define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT)
6435 #define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT)
6436 #define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT)
6437 #define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT)
6438 #define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT)
6439 #define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT)
6440 #define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT)
6441 #define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT)
6442 #define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT)
6444 #define GLEW_EXT_direct_state_access \
6445 GLEW_GET_VAR(__GLEW_EXT_direct_state_access)
6451 #ifndef GL_EXT_draw_buffers2
6452 #define GL_EXT_draw_buffers2 1
6467 #define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT)
6468 #define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT)
6469 #define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT)
6470 #define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT)
6471 #define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT)
6472 #define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT)
6474 #define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2)
6480 #ifndef GL_EXT_draw_instanced
6481 #define GL_EXT_draw_instanced 1
6489 #define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT)
6490 #define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT)
6492 #define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced)
6498 #ifndef GL_EXT_draw_range_elements
6499 #define GL_EXT_draw_range_elements 1
6501 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
6502 #define GL_MAX_ELEMENTS_INDICES 0x80E9
6508 #define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT)
6510 #define GLEW_EXT_draw_range_elements \
6511 GLEW_GET_VAR(__GLEW_EXT_draw_range_elements)
6517 #ifndef GL_EXT_fog_coord
6518 #define GL_EXT_fog_coord 1
6520 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
6521 #define GL_FOG_COORDINATE_EXT 0x8451
6522 #define GL_FRAGMENT_DEPTH_EXT 0x8452
6523 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
6524 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
6525 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
6526 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
6527 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
6536 #define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT)
6537 #define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT)
6538 #define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT)
6539 #define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT)
6540 #define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT)
6542 #define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord)
6548 #ifndef GL_EXT_fragment_lighting
6549 #define GL_EXT_fragment_lighting 1
6551 #define GL_FRAGMENT_LIGHTING_EXT 0x8400
6552 #define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401
6553 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402
6554 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403
6555 #define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404
6556 #define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405
6557 #define GL_CURRENT_RASTER_NORMAL_EXT 0x8406
6558 #define GL_LIGHT_ENV_MODE_EXT 0x8407
6559 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408
6560 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409
6561 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A
6562 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B
6563 #define GL_FRAGMENT_LIGHT0_EXT 0x840C
6564 #define GL_FRAGMENT_LIGHT7_EXT 0x8413
6602 #define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT)
6603 #define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT)
6604 #define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT)
6605 #define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT)
6606 #define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT)
6607 #define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT)
6608 #define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT)
6609 #define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT)
6610 #define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT)
6611 #define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT)
6612 #define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT)
6613 #define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT)
6614 #define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT)
6615 #define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT)
6616 #define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT)
6617 #define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT)
6618 #define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT)
6619 #define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT)
6621 #define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting)
6627 #ifndef GL_EXT_framebuffer_blit
6628 #define GL_EXT_framebuffer_blit 1
6630 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
6631 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8
6632 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
6633 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
6639 #define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT)
6641 #define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit)
6647 #ifndef GL_EXT_framebuffer_multisample
6648 #define GL_EXT_framebuffer_multisample 1
6650 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
6651 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
6652 #define GL_MAX_SAMPLES_EXT 0x8D57
6658 #define glRenderbufferStorageMultisampleEXT \
6659 GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT)
6661 #define GLEW_EXT_framebuffer_multisample \
6662 GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample)
6668 #ifndef GL_EXT_framebuffer_object
6669 #define GL_EXT_framebuffer_object 1
6671 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
6672 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
6673 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
6674 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
6675 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
6676 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
6677 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
6678 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
6679 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
6680 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
6681 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
6682 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
6683 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
6684 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
6685 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
6686 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
6687 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
6688 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
6689 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
6690 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
6691 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
6692 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
6693 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
6694 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
6695 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
6696 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
6697 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
6698 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
6699 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
6700 #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
6701 #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
6702 #define GL_COLOR_ATTACHMENT13_EXT 0x8CED
6703 #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
6704 #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
6705 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00
6706 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20
6707 #define GL_FRAMEBUFFER_EXT 0x8D40
6708 #define GL_RENDERBUFFER_EXT 0x8D41
6709 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
6710 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
6711 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
6712 #define GL_STENCIL_INDEX1_EXT 0x8D46
6713 #define GL_STENCIL_INDEX4_EXT 0x8D47
6714 #define GL_STENCIL_INDEX8_EXT 0x8D48
6715 #define GL_STENCIL_INDEX16_EXT 0x8D49
6716 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
6717 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
6718 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
6719 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
6720 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
6721 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
6758 #define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT)
6759 #define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT)
6760 #define glCheckFramebufferStatusEXT \
6761 GLEW_GET_FUN(__glewCheckFramebufferStatusEXT)
6762 #define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT)
6763 #define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT)
6764 #define glFramebufferRenderbufferEXT \
6765 GLEW_GET_FUN(__glewFramebufferRenderbufferEXT)
6766 #define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT)
6767 #define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT)
6768 #define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT)
6769 #define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT)
6770 #define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT)
6771 #define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT)
6772 #define glGetFramebufferAttachmentParameterivEXT \
6773 GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT)
6774 #define glGetRenderbufferParameterivEXT \
6775 GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT)
6776 #define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT)
6777 #define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT)
6778 #define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT)
6780 #define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object)
6786 #ifndef GL_EXT_framebuffer_sRGB
6787 #define GL_EXT_framebuffer_sRGB 1
6789 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
6790 #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
6792 #define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB)
6798 #ifndef GL_EXT_geometry_shader4
6799 #define GL_EXT_geometry_shader4 1
6801 #define GL_LINES_ADJACENCY_EXT 0xA
6802 #define GL_LINE_STRIP_ADJACENCY_EXT 0xB
6803 #define GL_TRIANGLES_ADJACENCY_EXT 0xC
6804 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD
6805 #define GL_PROGRAM_POINT_SIZE_EXT 0x8642
6806 #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
6807 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
6808 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
6809 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
6810 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
6811 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
6812 #define GL_GEOMETRY_SHADER_EXT 0x8DD9
6813 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
6814 #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
6815 #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
6816 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
6817 #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
6818 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
6819 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
6820 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
6831 #define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT)
6832 #define glFramebufferTextureFaceEXT \
6833 GLEW_GET_FUN(__glewFramebufferTextureFaceEXT)
6834 #define glFramebufferTextureLayerEXT \
6835 GLEW_GET_FUN(__glewFramebufferTextureLayerEXT)
6836 #define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT)
6838 #define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4)
6844 #ifndef GL_EXT_gpu_program_parameters
6845 #define GL_EXT_gpu_program_parameters 1
6852 #define glProgramEnvParameters4fvEXT \
6853 GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT)
6854 #define glProgramLocalParameters4fvEXT \
6855 GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT)
6857 #define GLEW_EXT_gpu_program_parameters \
6858 GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters)
6864 #ifndef GL_EXT_gpu_shader4
6865 #define GL_EXT_gpu_shader4 1
6867 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
6868 #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
6869 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
6870 #define GL_SAMPLER_BUFFER_EXT 0x8DC2
6871 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
6872 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
6873 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
6874 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
6875 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
6876 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
6877 #define GL_INT_SAMPLER_1D_EXT 0x8DC9
6878 #define GL_INT_SAMPLER_2D_EXT 0x8DCA
6879 #define GL_INT_SAMPLER_3D_EXT 0x8DCB
6880 #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
6881 #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
6882 #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
6883 #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
6884 #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
6885 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
6886 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
6887 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
6888 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
6889 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
6890 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
6891 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
6892 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
6961 #define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT)
6962 #define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT)
6963 #define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT)
6964 #define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT)
6965 #define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT)
6966 #define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT)
6967 #define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT)
6968 #define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT)
6969 #define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT)
6970 #define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT)
6971 #define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT)
6972 #define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT)
6973 #define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT)
6974 #define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT)
6975 #define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT)
6976 #define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT)
6977 #define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT)
6978 #define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT)
6979 #define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT)
6980 #define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT)
6981 #define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT)
6982 #define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT)
6983 #define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT)
6984 #define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT)
6985 #define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT)
6986 #define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT)
6987 #define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT)
6988 #define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT)
6989 #define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT)
6990 #define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT)
6991 #define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT)
6992 #define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT)
6993 #define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT)
6994 #define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT)
6996 #define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4)
7002 #ifndef GL_EXT_histogram
7003 #define GL_EXT_histogram 1
7005 #define GL_HISTOGRAM_EXT 0x8024
7006 #define GL_PROXY_HISTOGRAM_EXT 0x8025
7007 #define GL_HISTOGRAM_WIDTH_EXT 0x8026
7008 #define GL_HISTOGRAM_FORMAT_EXT 0x8027
7009 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
7010 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
7011 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
7012 #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
7013 #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
7014 #define GL_HISTOGRAM_SINK_EXT 0x802D
7015 #define GL_MINMAX_EXT 0x802E
7016 #define GL_MINMAX_FORMAT_EXT 0x802F
7017 #define GL_MINMAX_SINK_EXT 0x8030
7038 #define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT)
7039 #define glGetHistogramParameterfvEXT \
7040 GLEW_GET_FUN(__glewGetHistogramParameterfvEXT)
7041 #define glGetHistogramParameterivEXT \
7042 GLEW_GET_FUN(__glewGetHistogramParameterivEXT)
7043 #define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT)
7044 #define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT)
7045 #define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT)
7046 #define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT)
7047 #define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT)
7048 #define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT)
7049 #define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT)
7051 #define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram)
7057 #ifndef GL_EXT_index_array_formats
7058 #define GL_EXT_index_array_formats 1
7060 #define GLEW_EXT_index_array_formats \
7061 GLEW_GET_VAR(__GLEW_EXT_index_array_formats)
7067 #ifndef GL_EXT_index_func
7068 #define GL_EXT_index_func 1
7072 #define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT)
7074 #define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func)
7080 #ifndef GL_EXT_index_material
7081 #define GL_EXT_index_material 1
7085 #define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT)
7087 #define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material)
7093 #ifndef GL_EXT_index_texture
7094 #define GL_EXT_index_texture 1
7096 #define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture)
7102 #ifndef GL_EXT_light_texture
7103 #define GL_EXT_light_texture 1
7105 #define GL_FRAGMENT_MATERIAL_EXT 0x8349
7106 #define GL_FRAGMENT_NORMAL_EXT 0x834A
7107 #define GL_FRAGMENT_COLOR_EXT 0x834C
7108 #define GL_ATTENUATION_EXT 0x834D
7109 #define GL_SHADOW_ATTENUATION_EXT 0x834E
7110 #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
7111 #define GL_TEXTURE_LIGHT_EXT 0x8350
7112 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
7113 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
7114 #define GL_FRAGMENT_DEPTH_EXT 0x8452
7120 #define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT)
7121 #define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT)
7122 #define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT)
7124 #define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture)
7130 #ifndef GL_EXT_misc_attribute
7131 #define GL_EXT_misc_attribute 1
7133 #define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute)
7139 #ifndef GL_EXT_multi_draw_arrays
7140 #define GL_EXT_multi_draw_arrays 1
7148 #define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT)
7149 #define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT)
7151 #define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays)
7157 #ifndef GL_EXT_multisample
7158 #define GL_EXT_multisample 1
7160 #define GL_MULTISAMPLE_EXT 0x809D
7161 #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
7162 #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
7163 #define GL_SAMPLE_MASK_EXT 0x80A0
7164 #define GL_1PASS_EXT 0x80A1
7165 #define GL_2PASS_0_EXT 0x80A2
7166 #define GL_2PASS_1_EXT 0x80A3
7167 #define GL_4PASS_0_EXT 0x80A4
7168 #define GL_4PASS_1_EXT 0x80A5
7169 #define GL_4PASS_2_EXT 0x80A6
7170 #define GL_4PASS_3_EXT 0x80A7
7171 #define GL_SAMPLE_BUFFERS_EXT 0x80A8
7172 #define GL_SAMPLES_EXT 0x80A9
7173 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
7174 #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
7175 #define GL_SAMPLE_PATTERN_EXT 0x80AC
7176 #define GL_MULTISAMPLE_BIT_EXT 0x20000000
7182 #define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT)
7183 #define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT)
7185 #define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample)
7191 #ifndef GL_EXT_packed_depth_stencil
7192 #define GL_EXT_packed_depth_stencil 1
7194 #define GL_DEPTH_STENCIL_EXT 0x84F9
7195 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA
7196 #define GL_DEPTH24_STENCIL8_EXT 0x88F0
7197 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
7199 #define GLEW_EXT_packed_depth_stencil \
7200 GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil)
7206 #ifndef GL_EXT_packed_float
7207 #define GL_EXT_packed_float 1
7209 #define GL_R11F_G11F_B10F_EXT 0x8C3A
7210 #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
7211 #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
7213 #define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float)
7219 #ifndef GL_EXT_packed_pixels
7220 #define GL_EXT_packed_pixels 1
7222 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
7223 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
7224 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
7225 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
7226 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
7228 #define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels)
7234 #ifndef GL_EXT_paletted_texture
7235 #define GL_EXT_paletted_texture 1
7237 #define GL_TEXTURE_1D 0x0DE0
7238 #define GL_TEXTURE_2D 0x0DE1
7239 #define GL_PROXY_TEXTURE_1D 0x8063
7240 #define GL_PROXY_TEXTURE_2D 0x8064
7241 #define GL_TEXTURE_3D_EXT 0x806F
7242 #define GL_PROXY_TEXTURE_3D_EXT 0x8070
7243 #define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
7244 #define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
7245 #define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
7246 #define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
7247 #define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
7248 #define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
7249 #define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
7250 #define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
7251 #define GL_COLOR_INDEX1_EXT 0x80E2
7252 #define GL_COLOR_INDEX2_EXT 0x80E3
7253 #define GL_COLOR_INDEX4_EXT 0x80E4
7254 #define GL_COLOR_INDEX8_EXT 0x80E5
7255 #define GL_COLOR_INDEX12_EXT 0x80E6
7256 #define GL_COLOR_INDEX16_EXT 0x80E7
7257 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
7258 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513
7259 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
7271 #define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT)
7272 #define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT)
7273 #define glGetColorTableParameterfvEXT \
7274 GLEW_GET_FUN(__glewGetColorTableParameterfvEXT)
7275 #define glGetColorTableParameterivEXT \
7276 GLEW_GET_FUN(__glewGetColorTableParameterivEXT)
7278 #define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture)
7284 #ifndef GL_EXT_pixel_buffer_object
7285 #define GL_EXT_pixel_buffer_object 1
7287 #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
7288 #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
7289 #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
7290 #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
7292 #define GLEW_EXT_pixel_buffer_object \
7293 GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object)
7299 #ifndef GL_EXT_pixel_transform
7300 #define GL_EXT_pixel_transform 1
7302 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
7303 #define GL_PIXEL_MAG_FILTER_EXT 0x8331
7304 #define GL_PIXEL_MIN_FILTER_EXT 0x8332
7305 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
7306 #define GL_CUBIC_EXT 0x8334
7307 #define GL_AVERAGE_EXT 0x8335
7308 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
7309 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
7310 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
7325 #define glGetPixelTransformParameterfvEXT \
7326 GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT)
7327 #define glGetPixelTransformParameterivEXT \
7328 GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT)
7329 #define glPixelTransformParameterfEXT \
7330 GLEW_GET_FUN(__glewPixelTransformParameterfEXT)
7331 #define glPixelTransformParameterfvEXT \
7332 GLEW_GET_FUN(__glewPixelTransformParameterfvEXT)
7333 #define glPixelTransformParameteriEXT \
7334 GLEW_GET_FUN(__glewPixelTransformParameteriEXT)
7335 #define glPixelTransformParameterivEXT \
7336 GLEW_GET_FUN(__glewPixelTransformParameterivEXT)
7338 #define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform)
7344 #ifndef GL_EXT_pixel_transform_color_table
7345 #define GL_EXT_pixel_transform_color_table 1
7347 #define GLEW_EXT_pixel_transform_color_table \
7348 GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table)
7354 #ifndef GL_EXT_point_parameters
7355 #define GL_EXT_point_parameters 1
7357 #define GL_POINT_SIZE_MIN_EXT 0x8126
7358 #define GL_POINT_SIZE_MAX_EXT 0x8127
7359 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
7360 #define GL_DISTANCE_ATTENUATION_EXT 0x8129
7367 #define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT)
7368 #define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT)
7370 #define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters)
7376 #ifndef GL_EXT_polygon_offset
7377 #define GL_EXT_polygon_offset 1
7379 #define GL_POLYGON_OFFSET_EXT 0x8037
7380 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
7381 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
7386 #define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT)
7388 #define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset)
7394 #ifndef GL_EXT_rescale_normal
7395 #define GL_EXT_rescale_normal 1
7397 #define GL_RESCALE_NORMAL_EXT 0x803A
7399 #define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal)
7405 #ifndef GL_EXT_scene_marker
7406 #define GL_EXT_scene_marker 1
7411 #define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT)
7412 #define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT)
7414 #define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker)
7420 #ifndef GL_EXT_secondary_color
7421 #define GL_EXT_secondary_color 1
7423 #define GL_COLOR_SUM_EXT 0x8458
7424 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
7425 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
7426 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
7427 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
7428 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
7429 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
7458 #define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT)
7459 #define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT)
7460 #define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT)
7461 #define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT)
7462 #define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT)
7463 #define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT)
7464 #define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT)
7465 #define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT)
7466 #define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT)
7467 #define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT)
7468 #define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT)
7469 #define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT)
7470 #define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT)
7471 #define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT)
7472 #define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT)
7473 #define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT)
7474 #define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT)
7476 #define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color)
7482 #ifndef GL_EXT_separate_specular_color
7483 #define GL_EXT_separate_specular_color 1
7485 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
7486 #define GL_SINGLE_COLOR_EXT 0x81F9
7487 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
7489 #define GLEW_EXT_separate_specular_color \
7490 GLEW_GET_VAR(__GLEW_EXT_separate_specular_color)
7496 #ifndef GL_EXT_shadow_funcs
7497 #define GL_EXT_shadow_funcs 1
7499 #define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs)
7505 #ifndef GL_EXT_shared_texture_palette
7506 #define GL_EXT_shared_texture_palette 1
7508 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
7510 #define GLEW_EXT_shared_texture_palette \
7511 GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette)
7517 #ifndef GL_EXT_stencil_clear_tag
7518 #define GL_EXT_stencil_clear_tag 1
7520 #define GL_STENCIL_TAG_BITS_EXT 0x88F2
7521 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
7523 #define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag)
7529 #ifndef GL_EXT_stencil_two_side
7530 #define GL_EXT_stencil_two_side 1
7532 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
7533 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
7537 #define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT)
7539 #define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side)
7545 #ifndef GL_EXT_stencil_wrap
7546 #define GL_EXT_stencil_wrap 1
7548 #define GL_INCR_WRAP_EXT 0x8507
7549 #define GL_DECR_WRAP_EXT 0x8508
7551 #define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap)
7557 #ifndef GL_EXT_subtexture
7558 #define GL_EXT_subtexture 1
7571 #define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT)
7572 #define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT)
7573 #define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT)
7575 #define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture)
7581 #ifndef GL_EXT_texture
7582 #define GL_EXT_texture 1
7584 #define GL_ALPHA4_EXT 0x803B
7585 #define GL_ALPHA8_EXT 0x803C
7586 #define GL_ALPHA12_EXT 0x803D
7587 #define GL_ALPHA16_EXT 0x803E
7588 #define GL_LUMINANCE4_EXT 0x803F
7589 #define GL_LUMINANCE8_EXT 0x8040
7590 #define GL_LUMINANCE12_EXT 0x8041
7591 #define GL_LUMINANCE16_EXT 0x8042
7592 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043
7593 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044
7594 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045
7595 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046
7596 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047
7597 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048
7598 #define GL_INTENSITY_EXT 0x8049
7599 #define GL_INTENSITY4_EXT 0x804A
7600 #define GL_INTENSITY8_EXT 0x804B
7601 #define GL_INTENSITY12_EXT 0x804C
7602 #define GL_INTENSITY16_EXT 0x804D
7603 #define GL_RGB2_EXT 0x804E
7604 #define GL_RGB4_EXT 0x804F
7605 #define GL_RGB5_EXT 0x8050
7606 #define GL_RGB8_EXT 0x8051
7607 #define GL_RGB10_EXT 0x8052
7608 #define GL_RGB12_EXT 0x8053
7609 #define GL_RGB16_EXT 0x8054
7610 #define GL_RGBA2_EXT 0x8055
7611 #define GL_RGBA4_EXT 0x8056
7612 #define GL_RGB5_A1_EXT 0x8057
7613 #define GL_RGBA8_EXT 0x8058
7614 #define GL_RGB10_A2_EXT 0x8059
7615 #define GL_RGBA12_EXT 0x805A
7616 #define GL_RGBA16_EXT 0x805B
7617 #define GL_TEXTURE_RED_SIZE_EXT 0x805C
7618 #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
7619 #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
7620 #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
7621 #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
7622 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
7623 #define GL_REPLACE_EXT 0x8062
7624 #define GL_PROXY_TEXTURE_1D_EXT 0x8063
7625 #define GL_PROXY_TEXTURE_2D_EXT 0x8064
7627 #define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture)
7633 #ifndef GL_EXT_texture3D
7634 #define GL_EXT_texture3D 1
7636 #define GL_PACK_SKIP_IMAGES_EXT 0x806B
7637 #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
7638 #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
7639 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
7640 #define GL_TEXTURE_3D_EXT 0x806F
7641 #define GL_PROXY_TEXTURE_3D_EXT 0x8070
7642 #define GL_TEXTURE_DEPTH_EXT 0x8071
7643 #define GL_TEXTURE_WRAP_R_EXT 0x8072
7644 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
7651 #define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT)
7653 #define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D)
7659 #ifndef GL_EXT_texture_array
7660 #define GL_EXT_texture_array 1
7662 #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
7663 #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
7664 #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
7665 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
7666 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
7667 #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
7668 #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
7669 #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
7671 #define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array)
7677 #ifndef GL_EXT_texture_buffer_object
7678 #define GL_EXT_texture_buffer_object 1
7680 #define GL_TEXTURE_BUFFER_EXT 0x8C2A
7681 #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
7682 #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
7683 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
7684 #define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
7689 #define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT)
7691 #define GLEW_EXT_texture_buffer_object \
7692 GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object)
7698 #ifndef GL_EXT_texture_compression_dxt1
7699 #define GL_EXT_texture_compression_dxt1 1
7701 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
7702 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
7704 #define GLEW_EXT_texture_compression_dxt1 \
7705 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1)
7711 #ifndef GL_EXT_texture_compression_latc
7712 #define GL_EXT_texture_compression_latc 1
7714 #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
7715 #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
7716 #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
7717 #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
7719 #define GLEW_EXT_texture_compression_latc \
7720 GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc)
7726 #ifndef GL_EXT_texture_compression_rgtc
7727 #define GL_EXT_texture_compression_rgtc 1
7729 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
7730 #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
7731 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
7732 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
7734 #define GLEW_EXT_texture_compression_rgtc \
7735 GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc)
7741 #ifndef GL_EXT_texture_compression_s3tc
7742 #define GL_EXT_texture_compression_s3tc 1
7744 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
7745 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
7746 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
7747 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
7749 #define GLEW_EXT_texture_compression_s3tc \
7750 GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc)
7756 #ifndef GL_EXT_texture_cube_map
7757 #define GL_EXT_texture_cube_map 1
7759 #define GL_NORMAL_MAP_EXT 0x8511
7760 #define GL_REFLECTION_MAP_EXT 0x8512
7761 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513
7762 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
7763 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
7764 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
7765 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
7766 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
7767 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
7768 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
7769 #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
7770 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
7772 #define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map)
7778 #ifndef GL_EXT_texture_edge_clamp
7779 #define GL_EXT_texture_edge_clamp 1
7781 #define GL_CLAMP_TO_EDGE_EXT 0x812F
7783 #define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp)
7789 #ifndef GL_EXT_texture_env
7790 #define GL_EXT_texture_env 1
7792 #define GL_TEXTURE_ENV0_EXT 0
7793 #define GL_ENV_BLEND_EXT 0
7794 #define GL_TEXTURE_ENV_SHIFT_EXT 0
7795 #define GL_ENV_REPLACE_EXT 0
7796 #define GL_ENV_ADD_EXT 0
7797 #define GL_ENV_SUBTRACT_EXT 0
7798 #define GL_TEXTURE_ENV_MODE_ALPHA_EXT 0
7799 #define GL_ENV_REVERSE_SUBTRACT_EXT 0
7800 #define GL_ENV_REVERSE_BLEND_EXT 0
7801 #define GL_ENV_COPY_EXT 0
7802 #define GL_ENV_MODULATE_EXT 0
7804 #define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env)
7810 #ifndef GL_EXT_texture_env_add
7811 #define GL_EXT_texture_env_add 1
7813 #define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add)
7819 #ifndef GL_EXT_texture_env_combine
7820 #define GL_EXT_texture_env_combine 1
7822 #define GL_COMBINE_EXT 0x8570
7823 #define GL_COMBINE_RGB_EXT 0x8571
7824 #define GL_COMBINE_ALPHA_EXT 0x8572
7825 #define GL_RGB_SCALE_EXT 0x8573
7826 #define GL_ADD_SIGNED_EXT 0x8574
7827 #define GL_INTERPOLATE_EXT 0x8575
7828 #define GL_CONSTANT_EXT 0x8576
7829 #define GL_PRIMARY_COLOR_EXT 0x8577
7830 #define GL_PREVIOUS_EXT 0x8578
7831 #define GL_SOURCE0_RGB_EXT 0x8580
7832 #define GL_SOURCE1_RGB_EXT 0x8581
7833 #define GL_SOURCE2_RGB_EXT 0x8582
7834 #define GL_SOURCE0_ALPHA_EXT 0x8588
7835 #define GL_SOURCE1_ALPHA_EXT 0x8589
7836 #define GL_SOURCE2_ALPHA_EXT 0x858A
7837 #define GL_OPERAND0_RGB_EXT 0x8590
7838 #define GL_OPERAND1_RGB_EXT 0x8591
7839 #define GL_OPERAND2_RGB_EXT 0x8592
7840 #define GL_OPERAND0_ALPHA_EXT 0x8598
7841 #define GL_OPERAND1_ALPHA_EXT 0x8599
7842 #define GL_OPERAND2_ALPHA_EXT 0x859A
7844 #define GLEW_EXT_texture_env_combine \
7845 GLEW_GET_VAR(__GLEW_EXT_texture_env_combine)
7851 #ifndef GL_EXT_texture_env_dot3
7852 #define GL_EXT_texture_env_dot3 1
7854 #define GL_DOT3_RGB_EXT 0x8740
7855 #define GL_DOT3_RGBA_EXT 0x8741
7857 #define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3)
7863 #ifndef GL_EXT_texture_filter_anisotropic
7864 #define GL_EXT_texture_filter_anisotropic 1
7866 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
7867 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
7869 #define GLEW_EXT_texture_filter_anisotropic \
7870 GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic)
7876 #ifndef GL_EXT_texture_integer
7877 #define GL_EXT_texture_integer 1
7879 #define GL_RGBA32UI_EXT 0x8D70
7880 #define GL_RGB32UI_EXT 0x8D71
7881 #define GL_ALPHA32UI_EXT 0x8D72
7882 #define GL_INTENSITY32UI_EXT 0x8D73
7883 #define GL_LUMINANCE32UI_EXT 0x8D74
7884 #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
7885 #define GL_RGBA16UI_EXT 0x8D76
7886 #define GL_RGB16UI_EXT 0x8D77
7887 #define GL_ALPHA16UI_EXT 0x8D78
7888 #define GL_INTENSITY16UI_EXT 0x8D79
7889 #define GL_LUMINANCE16UI_EXT 0x8D7A
7890 #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
7891 #define GL_RGBA8UI_EXT 0x8D7C
7892 #define GL_RGB8UI_EXT 0x8D7D
7893 #define GL_ALPHA8UI_EXT 0x8D7E
7894 #define GL_INTENSITY8UI_EXT 0x8D7F
7895 #define GL_LUMINANCE8UI_EXT 0x8D80
7896 #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
7897 #define GL_RGBA32I_EXT 0x8D82
7898 #define GL_RGB32I_EXT 0x8D83
7899 #define GL_ALPHA32I_EXT 0x8D84
7900 #define GL_INTENSITY32I_EXT 0x8D85
7901 #define GL_LUMINANCE32I_EXT 0x8D86
7902 #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
7903 #define GL_RGBA16I_EXT 0x8D88
7904 #define GL_RGB16I_EXT 0x8D89
7905 #define GL_ALPHA16I_EXT 0x8D8A
7906 #define GL_INTENSITY16I_EXT 0x8D8B
7907 #define GL_LUMINANCE16I_EXT 0x8D8C
7908 #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
7909 #define GL_RGBA8I_EXT 0x8D8E
7910 #define GL_RGB8I_EXT 0x8D8F
7911 #define GL_ALPHA8I_EXT 0x8D90
7912 #define GL_INTENSITY8I_EXT 0x8D91
7913 #define GL_LUMINANCE8I_EXT 0x8D92
7914 #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
7915 #define GL_RED_INTEGER_EXT 0x8D94
7916 #define GL_GREEN_INTEGER_EXT 0x8D95
7917 #define GL_BLUE_INTEGER_EXT 0x8D96
7918 #define GL_ALPHA_INTEGER_EXT 0x8D97
7919 #define GL_RGB_INTEGER_EXT 0x8D98
7920 #define GL_RGBA_INTEGER_EXT 0x8D99
7921 #define GL_BGR_INTEGER_EXT 0x8D9A
7922 #define GL_BGRA_INTEGER_EXT 0x8D9B
7923 #define GL_LUMINANCE_INTEGER_EXT 0x8D9C
7924 #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
7925 #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
7940 #define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT)
7941 #define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT)
7942 #define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT)
7943 #define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT)
7944 #define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT)
7945 #define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT)
7947 #define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer)
7953 #ifndef GL_EXT_texture_lod_bias
7954 #define GL_EXT_texture_lod_bias 1
7956 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
7957 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
7958 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501
7960 #define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias)
7966 #ifndef GL_EXT_texture_mirror_clamp
7967 #define GL_EXT_texture_mirror_clamp 1
7969 #define GL_MIRROR_CLAMP_EXT 0x8742
7970 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
7971 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
7973 #define GLEW_EXT_texture_mirror_clamp \
7974 GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp)
7980 #ifndef GL_EXT_texture_object
7981 #define GL_EXT_texture_object 1
7983 #define GL_TEXTURE_PRIORITY_EXT 0x8066
7984 #define GL_TEXTURE_RESIDENT_EXT 0x8067
7985 #define GL_TEXTURE_1D_BINDING_EXT 0x8068
7986 #define GL_TEXTURE_2D_BINDING_EXT 0x8069
7987 #define GL_TEXTURE_3D_BINDING_EXT 0x806A
8000 #define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT)
8001 #define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT)
8002 #define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT)
8003 #define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT)
8004 #define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT)
8005 #define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT)
8007 #define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object)
8013 #ifndef GL_EXT_texture_perturb_normal
8014 #define GL_EXT_texture_perturb_normal 1
8016 #define GL_PERTURB_EXT 0x85AE
8017 #define GL_TEXTURE_NORMAL_EXT 0x85AF
8021 #define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT)
8023 #define GLEW_EXT_texture_perturb_normal \
8024 GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal)
8030 #ifndef GL_EXT_texture_rectangle
8031 #define GL_EXT_texture_rectangle 1
8033 #define GL_TEXTURE_RECTANGLE_EXT 0x84F5
8034 #define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6
8035 #define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7
8036 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8
8038 #define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle)
8044 #ifndef GL_EXT_texture_sRGB
8045 #define GL_EXT_texture_sRGB 1
8047 #define GL_SRGB_EXT 0x8C40
8048 #define GL_SRGB8_EXT 0x8C41
8049 #define GL_SRGB_ALPHA_EXT 0x8C42
8050 #define GL_SRGB8_ALPHA8_EXT 0x8C43
8051 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44
8052 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
8053 #define GL_SLUMINANCE_EXT 0x8C46
8054 #define GL_SLUMINANCE8_EXT 0x8C47
8055 #define GL_COMPRESSED_SRGB_EXT 0x8C48
8056 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
8057 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
8058 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
8059 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
8060 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
8061 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
8062 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
8064 #define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB)
8070 #ifndef GL_EXT_texture_shared_exponent
8071 #define GL_EXT_texture_shared_exponent 1
8073 #define GL_RGB9_E5_EXT 0x8C3D
8074 #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
8075 #define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
8077 #define GLEW_EXT_texture_shared_exponent \
8078 GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent)
8084 #ifndef GL_EXT_texture_swizzle
8085 #define GL_EXT_texture_swizzle 1
8087 #define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
8088 #define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
8089 #define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
8090 #define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
8091 #define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
8093 #define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle)
8099 #ifndef GL_EXT_timer_query
8100 #define GL_EXT_timer_query 1
8102 #define GL_TIME_ELAPSED_EXT 0x88BF
8109 #define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT)
8110 #define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT)
8112 #define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query)
8118 #ifndef GL_EXT_transform_feedback
8119 #define GL_EXT_transform_feedback 1
8121 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
8122 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
8123 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
8124 #define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
8125 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
8126 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
8127 #define GL_PRIMITIVES_GENERATED_EXT 0x8C87
8128 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
8129 #define GL_RASTERIZER_DISCARD_EXT 0x8C89
8130 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
8131 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
8132 #define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
8133 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
8134 #define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
8135 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
8153 #define glBeginTransformFeedbackEXT \
8154 GLEW_GET_FUN(__glewBeginTransformFeedbackEXT)
8155 #define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT)
8156 #define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT)
8157 #define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT)
8158 #define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT)
8159 #define glGetTransformFeedbackVaryingEXT \
8160 GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT)
8161 #define glTransformFeedbackVaryingsEXT \
8162 GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT)
8164 #define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback)
8170 #ifndef GL_EXT_vertex_array
8171 #define GL_EXT_vertex_array 1
8173 #define GL_DOUBLE_EXT 0x140A
8174 #define GL_VERTEX_ARRAY_EXT 0x8074
8175 #define GL_NORMAL_ARRAY_EXT 0x8075
8176 #define GL_COLOR_ARRAY_EXT 0x8076
8177 #define GL_INDEX_ARRAY_EXT 0x8077
8178 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
8179 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079
8180 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
8181 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
8182 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
8183 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
8184 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
8185 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
8186 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
8187 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081
8188 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082
8189 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
8190 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084
8191 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085
8192 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
8193 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087
8194 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
8195 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
8196 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
8197 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
8198 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
8199 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
8200 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
8201 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
8202 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090
8203 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091
8204 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
8205 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
8227 #define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT)
8228 #define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT)
8229 #define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT)
8230 #define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT)
8231 #define glGetPointervEXT GLEW_GET_FUN(__glewGetPointervEXT)
8232 #define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT)
8233 #define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT)
8234 #define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT)
8235 #define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT)
8237 #define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array)
8243 #ifndef GL_EXT_vertex_array_bgra
8244 #define GL_EXT_vertex_array_bgra 1
8246 #define GL_BGRA 0x80E1
8248 #define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra)
8254 #ifndef GL_EXT_vertex_shader
8255 #define GL_EXT_vertex_shader 1
8257 #define GL_VERTEX_SHADER_EXT 0x8780
8258 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781
8259 #define GL_OP_INDEX_EXT 0x8782
8260 #define GL_OP_NEGATE_EXT 0x8783
8261 #define GL_OP_DOT3_EXT 0x8784
8262 #define GL_OP_DOT4_EXT 0x8785
8263 #define GL_OP_MUL_EXT 0x8786
8264 #define GL_OP_ADD_EXT 0x8787
8265 #define GL_OP_MADD_EXT 0x8788
8266 #define GL_OP_FRAC_EXT 0x8789
8267 #define GL_OP_MAX_EXT 0x878A
8268 #define GL_OP_MIN_EXT 0x878B
8269 #define GL_OP_SET_GE_EXT 0x878C
8270 #define GL_OP_SET_LT_EXT 0x878D
8271 #define GL_OP_CLAMP_EXT 0x878E
8272 #define GL_OP_FLOOR_EXT 0x878F
8273 #define GL_OP_ROUND_EXT 0x8790
8274 #define GL_OP_EXP_BASE_2_EXT 0x8791
8275 #define GL_OP_LOG_BASE_2_EXT 0x8792
8276 #define GL_OP_POWER_EXT 0x8793
8277 #define GL_OP_RECIP_EXT 0x8794
8278 #define GL_OP_RECIP_SQRT_EXT 0x8795
8279 #define GL_OP_SUB_EXT 0x8796
8280 #define GL_OP_CROSS_PRODUCT_EXT 0x8797
8281 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
8282 #define GL_OP_MOV_EXT 0x8799
8283 #define GL_OUTPUT_VERTEX_EXT 0x879A
8284 #define GL_OUTPUT_COLOR0_EXT 0x879B
8285 #define GL_OUTPUT_COLOR1_EXT 0x879C
8286 #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
8287 #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
8288 #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
8289 #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
8290 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
8291 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
8292 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
8293 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
8294 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
8295 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
8296 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
8297 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
8298 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
8299 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
8300 #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
8301 #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
8302 #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
8303 #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
8304 #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
8305 #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
8306 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
8307 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
8308 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
8309 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
8310 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
8311 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
8312 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
8313 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
8314 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
8315 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
8316 #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
8317 #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
8318 #define GL_OUTPUT_FOG_EXT 0x87BD
8319 #define GL_SCALAR_EXT 0x87BE
8320 #define GL_VECTOR_EXT 0x87BF
8321 #define GL_MATRIX_EXT 0x87C0
8322 #define GL_VARIANT_EXT 0x87C1
8323 #define GL_INVARIANT_EXT 0x87C2
8324 #define GL_LOCAL_CONSTANT_EXT 0x87C3
8325 #define GL_LOCAL_EXT 0x87C4
8326 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
8327 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
8328 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
8329 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
8330 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
8331 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
8332 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
8333 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC
8334 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD
8335 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
8336 #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
8337 #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
8338 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
8339 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
8340 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
8341 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
8342 #define GL_X_EXT 0x87D5
8343 #define GL_Y_EXT 0x87D6
8344 #define GL_Z_EXT 0x87D7
8345 #define GL_W_EXT 0x87D8
8346 #define GL_NEGATIVE_X_EXT 0x87D9
8347 #define GL_NEGATIVE_Y_EXT 0x87DA
8348 #define GL_NEGATIVE_Z_EXT 0x87DB
8349 #define GL_NEGATIVE_W_EXT 0x87DC
8350 #define GL_ZERO_EXT 0x87DD
8351 #define GL_ONE_EXT 0x87DE
8352 #define GL_NEGATIVE_ONE_EXT 0x87DF
8353 #define GL_NORMALIZED_RANGE_EXT 0x87E0
8354 #define GL_FULL_RANGE_EXT 0x87E1
8355 #define GL_CURRENT_VERTEX_EXT 0x87E2
8356 #define GL_MVP_MATRIX_EXT 0x87E3
8357 #define GL_VARIANT_VALUE_EXT 0x87E4
8358 #define GL_VARIANT_DATATYPE_EXT 0x87E5
8359 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
8360 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
8361 #define GL_VARIANT_ARRAY_EXT 0x87E8
8362 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
8363 #define GL_INVARIANT_VALUE_EXT 0x87EA
8364 #define GL_INVARIANT_DATATYPE_EXT 0x87EB
8365 #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
8366 #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
8437 #define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT)
8438 #define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT)
8439 #define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT)
8440 #define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT)
8441 #define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT)
8442 #define glBindTextureUnitParameterEXT \
8443 GLEW_GET_FUN(__glewBindTextureUnitParameterEXT)
8444 #define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT)
8445 #define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT)
8446 #define glDisableVariantClientStateEXT \
8447 GLEW_GET_FUN(__glewDisableVariantClientStateEXT)
8448 #define glEnableVariantClientStateEXT \
8449 GLEW_GET_FUN(__glewEnableVariantClientStateEXT)
8450 #define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT)
8451 #define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT)
8452 #define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT)
8453 #define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT)
8454 #define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT)
8455 #define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT)
8456 #define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT)
8457 #define glGetLocalConstantBooleanvEXT \
8458 GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT)
8459 #define glGetLocalConstantFloatvEXT \
8460 GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT)
8461 #define glGetLocalConstantIntegervEXT \
8462 GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT)
8463 #define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT)
8464 #define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT)
8465 #define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT)
8466 #define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT)
8467 #define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT)
8468 #define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT)
8469 #define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT)
8470 #define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT)
8471 #define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT)
8472 #define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT)
8473 #define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT)
8474 #define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT)
8475 #define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT)
8476 #define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT)
8477 #define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT)
8478 #define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT)
8479 #define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT)
8480 #define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT)
8481 #define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT)
8482 #define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT)
8483 #define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT)
8484 #define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT)
8486 #define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader)
8492 #ifndef GL_EXT_vertex_weighting
8493 #define GL_EXT_vertex_weighting 1
8495 #define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3
8496 #define GL_MODELVIEW0_MATRIX_EXT 0x0BA6
8497 #define GL_MODELVIEW0_EXT 0x1700
8498 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
8499 #define GL_MODELVIEW1_MATRIX_EXT 0x8506
8500 #define GL_VERTEX_WEIGHTING_EXT 0x8509
8501 #define GL_MODELVIEW1_EXT 0x850A
8502 #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
8503 #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
8504 #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
8505 #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
8506 #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
8507 #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
8514 #define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT)
8515 #define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT)
8516 #define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT)
8518 #define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting)
8524 #ifndef GL_GREMEDY_frame_terminator
8525 #define GL_GREMEDY_frame_terminator 1
8529 #define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY)
8531 #define GLEW_GREMEDY_frame_terminator \
8532 GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator)
8538 #ifndef GL_GREMEDY_string_marker
8539 #define GL_GREMEDY_string_marker 1
8544 #define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY)
8546 #define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker)
8552 #ifndef GL_HP_convolution_border_modes
8553 #define GL_HP_convolution_border_modes 1
8555 #define GLEW_HP_convolution_border_modes \
8556 GLEW_GET_VAR(__GLEW_HP_convolution_border_modes)
8562 #ifndef GL_HP_image_transform
8563 #define GL_HP_image_transform 1
8578 #define glGetImageTransformParameterfvHP \
8579 GLEW_GET_FUN(__glewGetImageTransformParameterfvHP)
8580 #define glGetImageTransformParameterivHP \
8581 GLEW_GET_FUN(__glewGetImageTransformParameterivHP)
8582 #define glImageTransformParameterfHP \
8583 GLEW_GET_FUN(__glewImageTransformParameterfHP)
8584 #define glImageTransformParameterfvHP \
8585 GLEW_GET_FUN(__glewImageTransformParameterfvHP)
8586 #define glImageTransformParameteriHP \
8587 GLEW_GET_FUN(__glewImageTransformParameteriHP)
8588 #define glImageTransformParameterivHP \
8589 GLEW_GET_FUN(__glewImageTransformParameterivHP)
8591 #define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform)
8597 #ifndef GL_HP_occlusion_test
8598 #define GL_HP_occlusion_test 1
8600 #define GL_OCCLUSION_TEST_HP 0x8165
8601 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166
8603 #define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test)
8609 #ifndef GL_HP_texture_lighting
8610 #define GL_HP_texture_lighting 1
8612 #define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting)
8618 #ifndef GL_IBM_cull_vertex
8619 #define GL_IBM_cull_vertex 1
8621 #define GL_CULL_VERTEX_IBM 103050
8623 #define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex)
8629 #ifndef GL_IBM_multimode_draw_arrays
8630 #define GL_IBM_multimode_draw_arrays 1
8639 #define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM)
8640 #define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM)
8642 #define GLEW_IBM_multimode_draw_arrays \
8643 GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays)
8649 #ifndef GL_IBM_rasterpos_clip
8650 #define GL_IBM_rasterpos_clip 1
8652 #define GL_RASTER_POSITION_UNCLIPPED_IBM 103010
8654 #define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip)
8660 #ifndef GL_IBM_static_data
8661 #define GL_IBM_static_data 1
8663 #define GL_ALL_STATIC_DATA_IBM 103060
8664 #define GL_STATIC_VERTEX_ARRAY_IBM 103061
8666 #define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data)
8672 #ifndef GL_IBM_texture_mirrored_repeat
8673 #define GL_IBM_texture_mirrored_repeat 1
8675 #define GL_MIRRORED_REPEAT_IBM 0x8370
8677 #define GLEW_IBM_texture_mirrored_repeat \
8678 GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat)
8684 #ifndef GL_IBM_vertex_array_lists
8685 #define GL_IBM_vertex_array_lists 1
8687 #define GL_VERTEX_ARRAY_LIST_IBM 103070
8688 #define GL_NORMAL_ARRAY_LIST_IBM 103071
8689 #define GL_COLOR_ARRAY_LIST_IBM 103072
8690 #define GL_INDEX_ARRAY_LIST_IBM 103073
8691 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
8692 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
8693 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
8694 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
8695 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
8696 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
8697 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
8698 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
8699 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
8700 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
8701 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
8702 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
8725 #define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM)
8726 #define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM)
8727 #define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM)
8728 #define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM)
8729 #define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM)
8730 #define glSecondaryColorPointerListIBM \
8731 GLEW_GET_FUN(__glewSecondaryColorPointerListIBM)
8732 #define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM)
8733 #define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM)
8735 #define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists)
8741 #ifndef GL_INGR_color_clamp
8742 #define GL_INGR_color_clamp 1
8744 #define GL_RED_MIN_CLAMP_INGR 0x8560
8745 #define GL_GREEN_MIN_CLAMP_INGR 0x8561
8746 #define GL_BLUE_MIN_CLAMP_INGR 0x8562
8747 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563
8748 #define GL_RED_MAX_CLAMP_INGR 0x8564
8749 #define GL_GREEN_MAX_CLAMP_INGR 0x8565
8750 #define GL_BLUE_MAX_CLAMP_INGR 0x8566
8751 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567
8753 #define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp)
8759 #ifndef GL_INGR_interlace_read
8760 #define GL_INGR_interlace_read 1
8762 #define GL_INTERLACE_READ_INGR 0x8568
8764 #define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read)
8770 #ifndef GL_INTEL_parallel_arrays
8771 #define GL_INTEL_parallel_arrays 1
8773 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4
8774 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
8775 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
8776 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
8777 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
8788 #define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL)
8789 #define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL)
8790 #define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL)
8791 #define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL)
8793 #define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays)
8799 #ifndef GL_INTEL_texture_scissor
8800 #define GL_INTEL_texture_scissor 1
8807 #define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL)
8808 #define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL)
8810 #define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor)
8816 #ifndef GL_KTX_buffer_region
8817 #define GL_KTX_buffer_region 1
8819 #define GL_KTX_FRONT_REGION 0x0
8820 #define GL_KTX_BACK_REGION 0x1
8821 #define GL_KTX_Z_REGION 0x2
8822 #define GL_KTX_STENCIL_REGION 0x3
8833 #define glBufferRegionEnabledEXT GLEW_GET_FUN(__glewBufferRegionEnabledEXT)
8834 #define glDeleteBufferRegionEXT GLEW_GET_FUN(__glewDeleteBufferRegionEXT)
8835 #define glDrawBufferRegionEXT GLEW_GET_FUN(__glewDrawBufferRegionEXT)
8836 #define glNewBufferRegionEXT GLEW_GET_FUN(__glewNewBufferRegionEXT)
8837 #define glReadBufferRegionEXT GLEW_GET_FUN(__glewReadBufferRegionEXT)
8839 #define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region)
8845 #ifndef GL_MESAX_texture_stack
8846 #define GL_MESAX_texture_stack 1
8848 #define GL_TEXTURE_1D_STACK_MESAX 0x8759
8849 #define GL_TEXTURE_2D_STACK_MESAX 0x875A
8850 #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
8851 #define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
8852 #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
8853 #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
8855 #define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack)
8861 #ifndef GL_MESA_pack_invert
8862 #define GL_MESA_pack_invert 1
8864 #define GL_PACK_INVERT_MESA 0x8758
8866 #define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert)
8872 #ifndef GL_MESA_resize_buffers
8873 #define GL_MESA_resize_buffers 1
8877 #define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA)
8879 #define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers)
8885 #ifndef GL_MESA_window_pos
8886 #define GL_MESA_window_pos 1
8920 #define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA)
8921 #define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA)
8922 #define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA)
8923 #define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA)
8924 #define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA)
8925 #define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA)
8926 #define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA)
8927 #define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA)
8928 #define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA)
8929 #define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA)
8930 #define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA)
8931 #define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA)
8932 #define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA)
8933 #define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA)
8934 #define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA)
8935 #define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA)
8936 #define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA)
8937 #define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA)
8938 #define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA)
8939 #define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA)
8940 #define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA)
8941 #define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA)
8942 #define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA)
8943 #define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA)
8945 #define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos)
8951 #ifndef GL_MESA_ycbcr_texture
8952 #define GL_MESA_ycbcr_texture 1
8954 #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
8955 #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
8956 #define GL_YCBCR_MESA 0x8757
8958 #define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture)
8964 #ifndef GL_NV_blend_square
8965 #define GL_NV_blend_square 1
8967 #define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square)
8973 #ifndef GL_NV_conditional_render
8974 #define GL_NV_conditional_render 1
8976 #define GL_QUERY_WAIT_NV 0x8E13
8977 #define GL_QUERY_NO_WAIT_NV 0x8E14
8978 #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
8979 #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
8985 #define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV)
8986 #define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV)
8988 #define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render)
8994 #ifndef GL_NV_copy_depth_to_color
8995 #define GL_NV_copy_depth_to_color 1
8997 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
8998 #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
9000 #define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color)
9006 #ifndef GL_NV_depth_buffer_float
9007 #define GL_NV_depth_buffer_float 1
9009 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB
9010 #define GL_DEPTH32F_STENCIL8_NV 0x8DAC
9011 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
9012 #define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
9018 #define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV)
9019 #define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV)
9020 #define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV)
9022 #define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float)
9028 #ifndef GL_NV_depth_clamp
9029 #define GL_NV_depth_clamp 1
9031 #define GL_DEPTH_CLAMP_NV 0x864F
9033 #define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp)
9039 #ifndef GL_NV_depth_range_unclamped
9040 #define GL_NV_depth_range_unclamped 1
9042 #define GL_SAMPLE_COUNT_BITS_NV 0x8864
9043 #define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865
9044 #define GL_QUERY_RESULT_NV 0x8866
9045 #define GL_QUERY_RESULT_AVAILABLE_NV 0x8867
9046 #define GL_SAMPLE_COUNT_NV 0x8914
9048 #define GLEW_NV_depth_range_unclamped \
9049 GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped)
9055 #ifndef GL_NV_evaluators
9056 #define GL_NV_evaluators 1
9058 #define GL_EVAL_2D_NV 0x86C0
9059 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
9060 #define GL_MAP_TESSELLATION_NV 0x86C2
9061 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
9062 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
9063 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
9064 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
9065 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
9066 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
9067 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
9068 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
9069 #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
9070 #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
9071 #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
9072 #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
9073 #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
9074 #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
9075 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
9076 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
9077 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
9078 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
9079 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
9080 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6
9081 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
9103 #define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV)
9104 #define glGetMapAttribParameterfvNV \
9105 GLEW_GET_FUN(__glewGetMapAttribParameterfvNV)
9106 #define glGetMapAttribParameterivNV \
9107 GLEW_GET_FUN(__glewGetMapAttribParameterivNV)
9108 #define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV)
9109 #define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV)
9110 #define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV)
9111 #define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV)
9112 #define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV)
9113 #define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV)
9115 #define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators)
9121 #ifndef GL_NV_explicit_multisample
9122 #define GL_NV_explicit_multisample 1
9124 #define GL_SAMPLE_POSITION_NV 0x8E50
9125 #define GL_SAMPLE_MASK_NV 0x8E51
9126 #define GL_SAMPLE_MASK_VALUE_NV 0x8E52
9127 #define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
9128 #define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
9129 #define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
9130 #define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
9131 #define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
9132 #define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
9133 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
9142 #define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV)
9143 #define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV)
9144 #define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV)
9146 #define GLEW_NV_explicit_multisample \
9147 GLEW_GET_VAR(__GLEW_NV_explicit_multisample)
9154 #define GL_NV_fence 1
9156 #define GL_ALL_COMPLETED_NV 0x84F2
9157 #define GL_FENCE_STATUS_NV 0x84F3
9158 #define GL_FENCE_CONDITION_NV 0x84F4
9170 #define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV)
9171 #define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV)
9172 #define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV)
9173 #define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV)
9174 #define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV)
9175 #define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV)
9176 #define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV)
9178 #define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence)
9184 #ifndef GL_NV_float_buffer
9185 #define GL_NV_float_buffer 1
9187 #define GL_FLOAT_R_NV 0x8880
9188 #define GL_FLOAT_RG_NV 0x8881
9189 #define GL_FLOAT_RGB_NV 0x8882
9190 #define GL_FLOAT_RGBA_NV 0x8883
9191 #define GL_FLOAT_R16_NV 0x8884
9192 #define GL_FLOAT_R32_NV 0x8885
9193 #define GL_FLOAT_RG16_NV 0x8886
9194 #define GL_FLOAT_RG32_NV 0x8887
9195 #define GL_FLOAT_RGB16_NV 0x8888
9196 #define GL_FLOAT_RGB32_NV 0x8889
9197 #define GL_FLOAT_RGBA16_NV 0x888A
9198 #define GL_FLOAT_RGBA32_NV 0x888B
9199 #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
9200 #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
9201 #define GL_FLOAT_RGBA_MODE_NV 0x888E
9203 #define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer)
9209 #ifndef GL_NV_fog_distance
9210 #define GL_NV_fog_distance 1
9212 #define GL_FOG_DISTANCE_MODE_NV 0x855A
9213 #define GL_EYE_RADIAL_NV 0x855B
9214 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
9216 #define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance)
9222 #ifndef GL_NV_fragment_program
9223 #define GL_NV_fragment_program 1
9225 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
9226 #define GL_FRAGMENT_PROGRAM_NV 0x8870
9227 #define GL_MAX_TEXTURE_COORDS_NV 0x8871
9228 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
9229 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
9230 #define GL_PROGRAM_ERROR_STRING_NV 0x8874
9247 #define glGetProgramNamedParameterdvNV \
9248 GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV)
9249 #define glGetProgramNamedParameterfvNV \
9250 GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV)
9251 #define glProgramNamedParameter4dNV \
9252 GLEW_GET_FUN(__glewProgramNamedParameter4dNV)
9253 #define glProgramNamedParameter4dvNV \
9254 GLEW_GET_FUN(__glewProgramNamedParameter4dvNV)
9255 #define glProgramNamedParameter4fNV \
9256 GLEW_GET_FUN(__glewProgramNamedParameter4fNV)
9257 #define glProgramNamedParameter4fvNV \
9258 GLEW_GET_FUN(__glewProgramNamedParameter4fvNV)
9260 #define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program)
9266 #ifndef GL_NV_fragment_program2
9267 #define GL_NV_fragment_program2 1
9269 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
9270 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
9271 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
9272 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
9273 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
9275 #define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2)
9281 #ifndef GL_NV_fragment_program4
9282 #define GL_NV_fragment_program4 1
9284 #define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4)
9290 #ifndef GL_NV_fragment_program_option
9291 #define GL_NV_fragment_program_option 1
9293 #define GLEW_NV_fragment_program_option \
9294 GLEW_GET_VAR(__GLEW_NV_fragment_program_option)
9300 #ifndef GL_NV_framebuffer_multisample_coverage
9301 #define GL_NV_framebuffer_multisample_coverage 1
9303 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
9304 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
9305 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
9306 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
9312 #define glRenderbufferStorageMultisampleCoverageNV \
9313 GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV)
9315 #define GLEW_NV_framebuffer_multisample_coverage \
9316 GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage)
9322 #ifndef GL_NV_geometry_program4
9323 #define GL_NV_geometry_program4 1
9325 #define GL_GEOMETRY_PROGRAM_NV 0x8C26
9326 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
9327 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
9332 #define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV)
9334 #define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4)
9340 #ifndef GL_NV_geometry_shader4
9341 #define GL_NV_geometry_shader4 1
9343 #define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4)
9349 #ifndef GL_NV_gpu_program4
9350 #define GL_NV_gpu_program4 1
9352 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
9353 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
9354 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
9355 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
9356 #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
9357 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
9358 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
9359 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
9386 #define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV)
9387 #define glProgramEnvParameterI4ivNV \
9388 GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV)
9389 #define glProgramEnvParameterI4uiNV \
9390 GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV)
9391 #define glProgramEnvParameterI4uivNV \
9392 GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV)
9393 #define glProgramEnvParametersI4ivNV \
9394 GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV)
9395 #define glProgramEnvParametersI4uivNV \
9396 GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV)
9397 #define glProgramLocalParameterI4iNV \
9398 GLEW_GET_FUN(__glewProgramLocalParameterI4iNV)
9399 #define glProgramLocalParameterI4ivNV \
9400 GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV)
9401 #define glProgramLocalParameterI4uiNV \
9402 GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV)
9403 #define glProgramLocalParameterI4uivNV \
9404 GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV)
9405 #define glProgramLocalParametersI4ivNV \
9406 GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV)
9407 #define glProgramLocalParametersI4uivNV \
9408 GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV)
9410 #define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4)
9416 #ifndef GL_NV_half_float
9417 #define GL_NV_half_float 1
9419 #define GL_HALF_FLOAT_NV 0x140B
9493 #define glColor3hNV GLEW_GET_FUN(__glewColor3hNV)
9494 #define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV)
9495 #define glColor4hNV GLEW_GET_FUN(__glewColor4hNV)
9496 #define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV)
9497 #define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV)
9498 #define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV)
9499 #define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV)
9500 #define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV)
9501 #define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV)
9502 #define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV)
9503 #define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV)
9504 #define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV)
9505 #define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV)
9506 #define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV)
9507 #define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV)
9508 #define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV)
9509 #define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV)
9510 #define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV)
9511 #define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV)
9512 #define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV)
9513 #define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV)
9514 #define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV)
9515 #define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV)
9516 #define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV)
9517 #define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV)
9518 #define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV)
9519 #define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV)
9520 #define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV)
9521 #define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV)
9522 #define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV)
9523 #define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV)
9524 #define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV)
9525 #define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV)
9526 #define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV)
9527 #define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV)
9528 #define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV)
9529 #define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV)
9530 #define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV)
9531 #define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV)
9532 #define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV)
9533 #define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV)
9534 #define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV)
9535 #define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV)
9536 #define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV)
9537 #define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV)
9538 #define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV)
9540 #define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float)
9546 #ifndef GL_NV_light_max_exponent
9547 #define GL_NV_light_max_exponent 1
9549 #define GL_MAX_SHININESS_NV 0x8504
9550 #define GL_MAX_SPOT_EXPONENT_NV 0x8505
9552 #define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent)
9558 #ifndef GL_NV_multisample_filter_hint
9559 #define GL_NV_multisample_filter_hint 1
9561 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
9563 #define GLEW_NV_multisample_filter_hint \
9564 GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint)
9570 #ifndef GL_NV_occlusion_query
9571 #define GL_NV_occlusion_query 1
9573 #define GL_PIXEL_COUNTER_BITS_NV 0x8864
9574 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
9575 #define GL_PIXEL_COUNT_NV 0x8866
9576 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
9590 #define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV)
9591 #define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV)
9592 #define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV)
9593 #define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV)
9594 #define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV)
9595 #define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV)
9596 #define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV)
9598 #define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query)
9604 #ifndef GL_NV_packed_depth_stencil
9605 #define GL_NV_packed_depth_stencil 1
9607 #define GL_DEPTH_STENCIL_NV 0x84F9
9608 #define GL_UNSIGNED_INT_24_8_NV 0x84FA
9610 #define GLEW_NV_packed_depth_stencil \
9611 GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil)
9617 #ifndef GL_NV_parameter_buffer_object
9618 #define GL_NV_parameter_buffer_object 1
9620 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
9621 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
9622 #define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
9623 #define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
9624 #define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
9636 #define glProgramBufferParametersIivNV \
9637 GLEW_GET_FUN(__glewProgramBufferParametersIivNV)
9638 #define glProgramBufferParametersIuivNV \
9639 GLEW_GET_FUN(__glewProgramBufferParametersIuivNV)
9640 #define glProgramBufferParametersfvNV \
9641 GLEW_GET_FUN(__glewProgramBufferParametersfvNV)
9643 #define GLEW_NV_parameter_buffer_object \
9644 GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object)
9650 #ifndef GL_NV_pixel_data_range
9651 #define GL_NV_pixel_data_range 1
9653 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
9654 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
9655 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
9656 #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
9657 #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
9658 #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
9664 #define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV)
9665 #define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV)
9667 #define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range)
9673 #ifndef GL_NV_point_sprite
9674 #define GL_NV_point_sprite 1
9676 #define GL_POINT_SPRITE_NV 0x8861
9677 #define GL_COORD_REPLACE_NV 0x8862
9678 #define GL_POINT_SPRITE_R_MODE_NV 0x8863
9684 #define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV)
9685 #define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV)
9687 #define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite)
9693 #ifndef GL_NV_present_video
9694 #define GL_NV_present_video 1
9696 #define GL_FRAME_NV 0x8E26
9697 #define GL_FIELDS_NV 0x8E27
9698 #define GL_CURRENT_TIME_NV 0x8E28
9699 #define GL_NUM_FILL_STREAMS_NV 0x8E29
9700 #define GL_PRESENT_TIME_NV 0x8E2A
9701 #define GL_PRESENT_DURATION_NV 0x8E2B
9723 #define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV)
9724 #define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV)
9725 #define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV)
9726 #define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV)
9727 #define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV)
9728 #define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV)
9729 #define glVideoParameterivNV GLEW_GET_FUN(__glewVideoParameterivNV)
9731 #define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video)
9737 #ifndef GL_NV_primitive_restart
9738 #define GL_NV_primitive_restart 1
9740 #define GL_PRIMITIVE_RESTART_NV 0x8558
9741 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
9746 #define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV)
9747 #define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV)
9749 #define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart)
9755 #ifndef GL_NV_register_combiners
9756 #define GL_NV_register_combiners 1
9758 #define GL_REGISTER_COMBINERS_NV 0x8522
9759 #define GL_VARIABLE_A_NV 0x8523
9760 #define GL_VARIABLE_B_NV 0x8524
9761 #define GL_VARIABLE_C_NV 0x8525
9762 #define GL_VARIABLE_D_NV 0x8526
9763 #define GL_VARIABLE_E_NV 0x8527
9764 #define GL_VARIABLE_F_NV 0x8528
9765 #define GL_VARIABLE_G_NV 0x8529
9766 #define GL_CONSTANT_COLOR0_NV 0x852A
9767 #define GL_CONSTANT_COLOR1_NV 0x852B
9768 #define GL_PRIMARY_COLOR_NV 0x852C
9769 #define GL_SECONDARY_COLOR_NV 0x852D
9770 #define GL_SPARE0_NV 0x852E
9771 #define GL_SPARE1_NV 0x852F
9772 #define GL_DISCARD_NV 0x8530
9773 #define GL_E_TIMES_F_NV 0x8531
9774 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
9775 #define GL_UNSIGNED_IDENTITY_NV 0x8536
9776 #define GL_UNSIGNED_INVERT_NV 0x8537
9777 #define GL_EXPAND_NORMAL_NV 0x8538
9778 #define GL_EXPAND_NEGATE_NV 0x8539
9779 #define GL_HALF_BIAS_NORMAL_NV 0x853A
9780 #define GL_HALF_BIAS_NEGATE_NV 0x853B
9781 #define GL_SIGNED_IDENTITY_NV 0x853C
9782 #define GL_SIGNED_NEGATE_NV 0x853D
9783 #define GL_SCALE_BY_TWO_NV 0x853E
9784 #define GL_SCALE_BY_FOUR_NV 0x853F
9785 #define GL_SCALE_BY_ONE_HALF_NV 0x8540
9786 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
9787 #define GL_COMBINER_INPUT_NV 0x8542
9788 #define GL_COMBINER_MAPPING_NV 0x8543
9789 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
9790 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
9791 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
9792 #define GL_COMBINER_MUX_SUM_NV 0x8547
9793 #define GL_COMBINER_SCALE_NV 0x8548
9794 #define GL_COMBINER_BIAS_NV 0x8549
9795 #define GL_COMBINER_AB_OUTPUT_NV 0x854A
9796 #define GL_COMBINER_CD_OUTPUT_NV 0x854B
9797 #define GL_COMBINER_SUM_OUTPUT_NV 0x854C
9798 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D
9799 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E
9800 #define GL_COLOR_SUM_CLAMP_NV 0x854F
9801 #define GL_COMBINER0_NV 0x8550
9802 #define GL_COMBINER1_NV 0x8551
9803 #define GL_COMBINER2_NV 0x8552
9804 #define GL_COMBINER3_NV 0x8553
9805 #define GL_COMBINER4_NV 0x8554
9806 #define GL_COMBINER5_NV 0x8555
9807 #define GL_COMBINER6_NV 0x8556
9808 #define GL_COMBINER7_NV 0x8557
9841 #define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV)
9842 #define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV)
9843 #define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV)
9844 #define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV)
9845 #define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV)
9846 #define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV)
9847 #define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV)
9848 #define glGetCombinerInputParameterfvNV \
9849 GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV)
9850 #define glGetCombinerInputParameterivNV \
9851 GLEW_GET_FUN(__glewGetCombinerInputParameterivNV)
9852 #define glGetCombinerOutputParameterfvNV \
9853 GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV)
9854 #define glGetCombinerOutputParameterivNV \
9855 GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV)
9856 #define glGetFinalCombinerInputParameterfvNV \
9857 GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV)
9858 #define glGetFinalCombinerInputParameterivNV \
9859 GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV)
9861 #define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners)
9867 #ifndef GL_NV_register_combiners2
9868 #define GL_NV_register_combiners2 1
9870 #define GL_PER_STAGE_CONSTANTS_NV 0x8535
9877 #define glCombinerStageParameterfvNV \
9878 GLEW_GET_FUN(__glewCombinerStageParameterfvNV)
9879 #define glGetCombinerStageParameterfvNV \
9880 GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV)
9882 #define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2)
9888 #ifndef GL_NV_texgen_emboss
9889 #define GL_NV_texgen_emboss 1
9891 #define GL_EMBOSS_LIGHT_NV 0x855D
9892 #define GL_EMBOSS_CONSTANT_NV 0x855E
9893 #define GL_EMBOSS_MAP_NV 0x855F
9895 #define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss)
9901 #ifndef GL_NV_texgen_reflection
9902 #define GL_NV_texgen_reflection 1
9904 #define GL_NORMAL_MAP_NV 0x8511
9905 #define GL_REFLECTION_MAP_NV 0x8512
9907 #define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection)
9913 #ifndef GL_NV_texture_compression_vtc
9914 #define GL_NV_texture_compression_vtc 1
9916 #define GLEW_NV_texture_compression_vtc \
9917 GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc)
9923 #ifndef GL_NV_texture_env_combine4
9924 #define GL_NV_texture_env_combine4 1
9926 #define GL_COMBINE4_NV 0x8503
9927 #define GL_SOURCE3_RGB_NV 0x8583
9928 #define GL_SOURCE3_ALPHA_NV 0x858B
9929 #define GL_OPERAND3_RGB_NV 0x8593
9930 #define GL_OPERAND3_ALPHA_NV 0x859B
9932 #define GLEW_NV_texture_env_combine4 \
9933 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4)
9939 #ifndef GL_NV_texture_expand_normal
9940 #define GL_NV_texture_expand_normal 1
9942 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
9944 #define GLEW_NV_texture_expand_normal \
9945 GLEW_GET_VAR(__GLEW_NV_texture_expand_normal)
9951 #ifndef GL_NV_texture_rectangle
9952 #define GL_NV_texture_rectangle 1
9954 #define GL_TEXTURE_RECTANGLE_NV 0x84F5
9955 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
9956 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
9957 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
9959 #define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle)
9965 #ifndef GL_NV_texture_shader
9966 #define GL_NV_texture_shader 1
9968 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
9969 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
9970 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
9971 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
9972 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
9973 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
9974 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC
9975 #define GL_SHADER_CONSISTENT_NV 0x86DD
9976 #define GL_TEXTURE_SHADER_NV 0x86DE
9977 #define GL_SHADER_OPERATION_NV 0x86DF
9978 #define GL_CULL_MODES_NV 0x86E0
9979 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1
9980 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
9981 #define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2
9982 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
9983 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
9984 #define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3
9985 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
9986 #define GL_CONST_EYE_NV 0x86E5
9987 #define GL_PASS_THROUGH_NV 0x86E6
9988 #define GL_CULL_FRAGMENT_NV 0x86E7
9989 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8
9990 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
9991 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
9992 #define GL_DOT_PRODUCT_NV 0x86EC
9993 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
9994 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
9995 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
9996 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
9997 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
9998 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
9999 #define GL_HILO_NV 0x86F4
10000 #define GL_DSDT_NV 0x86F5
10001 #define GL_DSDT_MAG_NV 0x86F6
10002 #define GL_DSDT_MAG_VIB_NV 0x86F7
10003 #define GL_HILO16_NV 0x86F8
10004 #define GL_SIGNED_HILO_NV 0x86F9
10005 #define GL_SIGNED_HILO16_NV 0x86FA
10006 #define GL_SIGNED_RGBA_NV 0x86FB
10007 #define GL_SIGNED_RGBA8_NV 0x86FC
10008 #define GL_SIGNED_RGB_NV 0x86FE
10009 #define GL_SIGNED_RGB8_NV 0x86FF
10010 #define GL_SIGNED_LUMINANCE_NV 0x8701
10011 #define GL_SIGNED_LUMINANCE8_NV 0x8702
10012 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
10013 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
10014 #define GL_SIGNED_ALPHA_NV 0x8705
10015 #define GL_SIGNED_ALPHA8_NV 0x8706
10016 #define GL_SIGNED_INTENSITY_NV 0x8707
10017 #define GL_SIGNED_INTENSITY8_NV 0x8708
10018 #define GL_DSDT8_NV 0x8709
10019 #define GL_DSDT8_MAG8_NV 0x870A
10020 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
10021 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
10022 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
10023 #define GL_HI_SCALE_NV 0x870E
10024 #define GL_LO_SCALE_NV 0x870F
10025 #define GL_DS_SCALE_NV 0x8710
10026 #define GL_DT_SCALE_NV 0x8711
10027 #define GL_MAGNITUDE_SCALE_NV 0x8712
10028 #define GL_VIBRANCE_SCALE_NV 0x8713
10029 #define GL_HI_BIAS_NV 0x8714
10030 #define GL_LO_BIAS_NV 0x8715
10031 #define GL_DS_BIAS_NV 0x8716
10032 #define GL_DT_BIAS_NV 0x8717
10033 #define GL_MAGNITUDE_BIAS_NV 0x8718
10034 #define GL_VIBRANCE_BIAS_NV 0x8719
10035 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A
10036 #define GL_TEXTURE_HI_SIZE_NV 0x871B
10037 #define GL_TEXTURE_LO_SIZE_NV 0x871C
10038 #define GL_TEXTURE_DS_SIZE_NV 0x871D
10039 #define GL_TEXTURE_DT_SIZE_NV 0x871E
10040 #define GL_TEXTURE_MAG_SIZE_NV 0x871F
10042 #define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader)
10048 #ifndef GL_NV_texture_shader2
10049 #define GL_NV_texture_shader2 1
10051 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
10052 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
10053 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC
10054 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
10055 #define GL_HILO_NV 0x86F4
10056 #define GL_DSDT_NV 0x86F5
10057 #define GL_DSDT_MAG_NV 0x86F6
10058 #define GL_DSDT_MAG_VIB_NV 0x86F7
10059 #define GL_HILO16_NV 0x86F8
10060 #define GL_SIGNED_HILO_NV 0x86F9
10061 #define GL_SIGNED_HILO16_NV 0x86FA
10062 #define GL_SIGNED_RGBA_NV 0x86FB
10063 #define GL_SIGNED_RGBA8_NV 0x86FC
10064 #define GL_SIGNED_RGB_NV 0x86FE
10065 #define GL_SIGNED_RGB8_NV 0x86FF
10066 #define GL_SIGNED_LUMINANCE_NV 0x8701
10067 #define GL_SIGNED_LUMINANCE8_NV 0x8702
10068 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
10069 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
10070 #define GL_SIGNED_ALPHA_NV 0x8705
10071 #define GL_SIGNED_ALPHA8_NV 0x8706
10072 #define GL_SIGNED_INTENSITY_NV 0x8707
10073 #define GL_SIGNED_INTENSITY8_NV 0x8708
10074 #define GL_DSDT8_NV 0x8709
10075 #define GL_DSDT8_MAG8_NV 0x870A
10076 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
10077 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
10078 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
10080 #define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2)
10086 #ifndef GL_NV_texture_shader3
10087 #define GL_NV_texture_shader3 1
10089 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
10090 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
10091 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
10092 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
10093 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
10094 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
10095 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
10096 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
10097 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
10098 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
10099 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
10100 #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
10101 #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
10102 #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
10103 #define GL_HILO8_NV 0x885E
10104 #define GL_SIGNED_HILO8_NV 0x885F
10105 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860
10107 #define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3)
10113 #ifndef GL_NV_transform_feedback
10114 #define GL_NV_transform_feedback 1
10116 #define GL_BACK_PRIMARY_COLOR_NV 0x8C77
10117 #define GL_BACK_SECONDARY_COLOR_NV 0x8C78
10118 #define GL_TEXTURE_COORD_NV 0x8C79
10119 #define GL_CLIP_DISTANCE_NV 0x8C7A
10120 #define GL_VERTEX_ID_NV 0x8C7B
10121 #define GL_PRIMITIVE_ID_NV 0x8C7C
10122 #define GL_GENERIC_ATTRIB_NV 0x8C7D
10123 #define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
10124 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
10125 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
10126 #define GL_ACTIVE_VARYINGS_NV 0x8C81
10127 #define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
10128 #define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
10129 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
10130 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
10131 #define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
10132 #define GL_PRIMITIVES_GENERATED_NV 0x8C87
10133 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
10134 #define GL_RASTERIZER_DISCARD_NV 0x8C89
10135 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A
10136 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
10137 #define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
10138 #define GL_SEPARATE_ATTRIBS_NV 0x8C8D
10139 #define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
10140 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
10166 #define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV)
10167 #define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV)
10168 #define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV)
10169 #define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV)
10170 #define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV)
10171 #define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV)
10172 #define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV)
10173 #define glGetTransformFeedbackVaryingNV \
10174 GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV)
10175 #define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV)
10176 #define glTransformFeedbackAttribsNV \
10177 GLEW_GET_FUN(__glewTransformFeedbackAttribsNV)
10178 #define glTransformFeedbackVaryingsNV \
10179 GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV)
10181 #define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback)
10187 #ifndef GL_NV_vertex_array_range
10188 #define GL_NV_vertex_array_range 1
10190 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D
10191 #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
10192 #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
10193 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
10194 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
10200 #define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV)
10201 #define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV)
10203 #define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range)
10209 #ifndef GL_NV_vertex_array_range2
10210 #define GL_NV_vertex_array_range2 1
10212 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
10214 #define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2)
10220 #ifndef GL_NV_vertex_program
10221 #define GL_NV_vertex_program 1
10223 #define GL_VERTEX_PROGRAM_NV 0x8620
10224 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621
10225 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
10226 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
10227 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
10228 #define GL_CURRENT_ATTRIB_NV 0x8626
10229 #define GL_PROGRAM_LENGTH_NV 0x8627
10230 #define GL_PROGRAM_STRING_NV 0x8628
10231 #define GL_MODELVIEW_PROJECTION_NV 0x8629
10232 #define GL_IDENTITY_NV 0x862A
10233 #define GL_INVERSE_NV 0x862B
10234 #define GL_TRANSPOSE_NV 0x862C
10235 #define GL_INVERSE_TRANSPOSE_NV 0x862D
10236 #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
10237 #define GL_MAX_TRACK_MATRICES_NV 0x862F
10238 #define GL_MATRIX0_NV 0x8630
10239 #define GL_MATRIX1_NV 0x8631
10240 #define GL_MATRIX2_NV 0x8632
10241 #define GL_MATRIX3_NV 0x8633
10242 #define GL_MATRIX4_NV 0x8634
10243 #define GL_MATRIX5_NV 0x8635
10244 #define GL_MATRIX6_NV 0x8636
10245 #define GL_MATRIX7_NV 0x8637
10246 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
10247 #define GL_CURRENT_MATRIX_NV 0x8641
10248 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
10249 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
10250 #define GL_PROGRAM_PARAMETER_NV 0x8644
10251 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
10252 #define GL_PROGRAM_TARGET_NV 0x8646
10253 #define GL_PROGRAM_RESIDENT_NV 0x8647
10254 #define GL_TRACK_MATRIX_NV 0x8648
10255 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
10256 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
10257 #define GL_PROGRAM_ERROR_POSITION_NV 0x864B
10258 #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
10259 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
10260 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
10261 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
10262 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
10263 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
10264 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
10265 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
10266 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
10267 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
10268 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
10269 #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
10270 #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
10271 #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
10272 #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
10273 #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
10274 #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
10275 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
10276 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
10277 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
10278 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
10279 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
10280 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
10281 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
10282 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
10283 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
10284 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
10285 #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
10286 #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
10287 #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
10288 #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
10289 #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
10290 #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
10291 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
10292 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
10293 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
10294 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
10295 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
10296 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
10297 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
10298 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
10299 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
10300 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
10301 #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
10302 #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
10303 #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
10304 #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
10305 #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
10431 #define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV)
10432 #define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV)
10433 #define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV)
10434 #define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV)
10435 #define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV)
10436 #define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV)
10437 #define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV)
10438 #define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV)
10439 #define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV)
10440 #define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV)
10441 #define glGetVertexAttribPointervNV \
10442 GLEW_GET_FUN(__glewGetVertexAttribPointervNV)
10443 #define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV)
10444 #define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV)
10445 #define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV)
10446 #define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV)
10447 #define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV)
10448 #define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV)
10449 #define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV)
10450 #define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV)
10451 #define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV)
10452 #define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV)
10453 #define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV)
10454 #define glRequestResidentProgramsNV \
10455 GLEW_GET_FUN(__glewRequestResidentProgramsNV)
10456 #define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV)
10457 #define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV)
10458 #define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV)
10459 #define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV)
10460 #define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV)
10461 #define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV)
10462 #define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV)
10463 #define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV)
10464 #define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV)
10465 #define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV)
10466 #define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV)
10467 #define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV)
10468 #define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV)
10469 #define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV)
10470 #define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV)
10471 #define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV)
10472 #define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV)
10473 #define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV)
10474 #define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV)
10475 #define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV)
10476 #define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV)
10477 #define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV)
10478 #define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV)
10479 #define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV)
10480 #define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV)
10481 #define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV)
10482 #define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV)
10483 #define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV)
10484 #define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV)
10485 #define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV)
10486 #define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV)
10487 #define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV)
10488 #define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV)
10489 #define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV)
10490 #define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV)
10491 #define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV)
10492 #define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV)
10493 #define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV)
10494 #define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV)
10495 #define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV)
10496 #define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV)
10498 #define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program)
10504 #ifndef GL_NV_vertex_program1_1
10505 #define GL_NV_vertex_program1_1 1
10507 #define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1)
10513 #ifndef GL_NV_vertex_program2
10514 #define GL_NV_vertex_program2 1
10516 #define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2)
10522 #ifndef GL_NV_vertex_program2_option
10523 #define GL_NV_vertex_program2_option 1
10525 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
10526 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
10528 #define GLEW_NV_vertex_program2_option \
10529 GLEW_GET_VAR(__GLEW_NV_vertex_program2_option)
10535 #ifndef GL_NV_vertex_program3
10536 #define GL_NV_vertex_program3 1
10538 #define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
10540 #define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3)
10546 #ifndef GL_NV_vertex_program4
10547 #define GL_NV_vertex_program4 1
10549 #define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4)
10555 #ifndef GL_OES_byte_coordinates
10556 #define GL_OES_byte_coordinates 1
10558 #define GL_BYTE 0x1400
10560 #define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates)
10566 #ifndef GL_OES_compressed_paletted_texture
10567 #define GL_OES_compressed_paletted_texture 1
10569 #define GL_PALETTE4_RGB8_OES 0x8B90
10570 #define GL_PALETTE4_RGBA8_OES 0x8B91
10571 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92
10572 #define GL_PALETTE4_RGBA4_OES 0x8B93
10573 #define GL_PALETTE4_RGB5_A1_OES 0x8B94
10574 #define GL_PALETTE8_RGB8_OES 0x8B95
10575 #define GL_PALETTE8_RGBA8_OES 0x8B96
10576 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97
10577 #define GL_PALETTE8_RGBA4_OES 0x8B98
10578 #define GL_PALETTE8_RGB5_A1_OES 0x8B99
10580 #define GLEW_OES_compressed_paletted_texture \
10581 GLEW_GET_VAR(__GLEW_OES_compressed_paletted_texture)
10587 #ifndef GL_OES_read_format
10588 #define GL_OES_read_format 1
10590 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
10591 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
10593 #define GLEW_OES_read_format GLEW_GET_VAR(__GLEW_OES_read_format)
10599 #ifndef GL_OES_single_precision
10600 #define GL_OES_single_precision 1
10613 #define glClearDepthfOES GLEW_GET_FUN(__glewClearDepthfOES)
10614 #define glClipPlanefOES GLEW_GET_FUN(__glewClipPlanefOES)
10615 #define glDepthRangefOES GLEW_GET_FUN(__glewDepthRangefOES)
10616 #define glFrustumfOES GLEW_GET_FUN(__glewFrustumfOES)
10617 #define glGetClipPlanefOES GLEW_GET_FUN(__glewGetClipPlanefOES)
10618 #define glOrthofOES GLEW_GET_FUN(__glewOrthofOES)
10620 #define GLEW_OES_single_precision GLEW_GET_VAR(__GLEW_OES_single_precision)
10626 #ifndef GL_OML_interlace
10627 #define GL_OML_interlace 1
10629 #define GL_INTERLACE_OML 0x8980
10630 #define GL_INTERLACE_READ_OML 0x8981
10632 #define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace)
10638 #ifndef GL_OML_resample
10639 #define GL_OML_resample 1
10641 #define GL_PACK_RESAMPLE_OML 0x8984
10642 #define GL_UNPACK_RESAMPLE_OML 0x8985
10643 #define GL_RESAMPLE_REPLICATE_OML 0x8986
10644 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987
10645 #define GL_RESAMPLE_AVERAGE_OML 0x8988
10646 #define GL_RESAMPLE_DECIMATE_OML 0x8989
10648 #define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample)
10654 #ifndef GL_OML_subsample
10655 #define GL_OML_subsample 1
10657 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
10658 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
10660 #define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample)
10666 #ifndef GL_PGI_misc_hints
10667 #define GL_PGI_misc_hints 1
10669 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000
10670 #define GL_CONSERVE_MEMORY_HINT_PGI 107005
10671 #define GL_RECLAIM_MEMORY_HINT_PGI 107006
10672 #define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010
10673 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011
10674 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012
10675 #define GL_ALWAYS_FAST_HINT_PGI 107020
10676 #define GL_ALWAYS_SOFT_HINT_PGI 107021
10677 #define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022
10678 #define GL_ALLOW_DRAW_WIN_HINT_PGI 107023
10679 #define GL_ALLOW_DRAW_FRG_HINT_PGI 107024
10680 #define GL_ALLOW_DRAW_MEM_HINT_PGI 107025
10681 #define GL_STRICT_DEPTHFUNC_HINT_PGI 107030
10682 #define GL_STRICT_LIGHTING_HINT_PGI 107031
10683 #define GL_STRICT_SCISSOR_HINT_PGI 107032
10684 #define GL_FULL_STIPPLE_HINT_PGI 107033
10685 #define GL_CLIP_NEAR_HINT_PGI 107040
10686 #define GL_CLIP_FAR_HINT_PGI 107041
10687 #define GL_WIDE_LINE_HINT_PGI 107042
10688 #define GL_BACK_NORMALS_HINT_PGI 107043
10690 #define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints)
10696 #ifndef GL_PGI_vertex_hints
10697 #define GL_PGI_vertex_hints 1
10699 #define GL_VERTEX23_BIT_PGI 0x00000004
10700 #define GL_VERTEX4_BIT_PGI 0x00000008
10701 #define GL_COLOR3_BIT_PGI 0x00010000
10702 #define GL_COLOR4_BIT_PGI 0x00020000
10703 #define GL_EDGEFLAG_BIT_PGI 0x00040000
10704 #define GL_INDEX_BIT_PGI 0x00080000
10705 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000
10706 #define GL_VERTEX_DATA_HINT_PGI 107050
10707 #define GL_VERTEX_CONSISTENT_HINT_PGI 107051
10708 #define GL_MATERIAL_SIDE_HINT_PGI 107052
10709 #define GL_MAX_VERTEX_HINT_PGI 107053
10710 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
10711 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
10712 #define GL_MAT_EMISSION_BIT_PGI 0x00800000
10713 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
10714 #define GL_MAT_SHININESS_BIT_PGI 0x02000000
10715 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000
10716 #define GL_NORMAL_BIT_PGI 0x08000000
10717 #define GL_TEXCOORD1_BIT_PGI 0x10000000
10718 #define GL_TEXCOORD2_BIT_PGI 0x20000000
10719 #define GL_TEXCOORD3_BIT_PGI 0x40000000
10720 #define GL_TEXCOORD4_BIT_PGI 0x80000000
10722 #define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints)
10728 #ifndef GL_REND_screen_coordinates
10729 #define GL_REND_screen_coordinates 1
10731 #define GL_SCREEN_COORDINATES_REND 0x8490
10732 #define GL_INVERTED_SCREEN_W_REND 0x8491
10734 #define GLEW_REND_screen_coordinates \
10735 GLEW_GET_VAR(__GLEW_REND_screen_coordinates)
10742 #define GL_S3_s3tc 1
10744 #define GL_RGB_S3TC 0x83A0
10745 #define GL_RGB4_S3TC 0x83A1
10746 #define GL_RGBA_S3TC 0x83A2
10747 #define GL_RGBA4_S3TC 0x83A3
10748 #define GL_RGBA_DXT5_S3TC 0x83A4
10749 #define GL_RGBA4_DXT5_S3TC 0x83A5
10751 #define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc)
10757 #ifndef GL_SGIS_color_range
10758 #define GL_SGIS_color_range 1
10760 #define GL_EXTENDED_RANGE_SGIS 0x85A5
10761 #define GL_MIN_RED_SGIS 0x85A6
10762 #define GL_MAX_RED_SGIS 0x85A7
10763 #define GL_MIN_GREEN_SGIS 0x85A8
10764 #define GL_MAX_GREEN_SGIS 0x85A9
10765 #define GL_MIN_BLUE_SGIS 0x85AA
10766 #define GL_MAX_BLUE_SGIS 0x85AB
10767 #define GL_MIN_ALPHA_SGIS 0x85AC
10768 #define GL_MAX_ALPHA_SGIS 0x85AD
10770 #define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range)
10776 #ifndef GL_SGIS_detail_texture
10777 #define GL_SGIS_detail_texture 1
10784 #define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS)
10785 #define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS)
10787 #define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture)
10793 #ifndef GL_SGIS_fog_function
10794 #define GL_SGIS_fog_function 1
10800 #define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS)
10801 #define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS)
10803 #define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function)
10809 #ifndef GL_SGIS_generate_mipmap
10810 #define GL_SGIS_generate_mipmap 1
10812 #define GL_GENERATE_MIPMAP_SGIS 0x8191
10813 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
10815 #define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap)
10821 #ifndef GL_SGIS_multisample
10822 #define GL_SGIS_multisample 1
10824 #define GL_MULTISAMPLE_SGIS 0x809D
10825 #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
10826 #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
10827 #define GL_SAMPLE_MASK_SGIS 0x80A0
10828 #define GL_1PASS_SGIS 0x80A1
10829 #define GL_2PASS_0_SGIS 0x80A2
10830 #define GL_2PASS_1_SGIS 0x80A3
10831 #define GL_4PASS_0_SGIS 0x80A4
10832 #define GL_4PASS_1_SGIS 0x80A5
10833 #define GL_4PASS_2_SGIS 0x80A6
10834 #define GL_4PASS_3_SGIS 0x80A7
10835 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8
10836 #define GL_SAMPLES_SGIS 0x80A9
10837 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
10838 #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
10839 #define GL_SAMPLE_PATTERN_SGIS 0x80AC
10840 #define GL_MULTISAMPLE_BIT_EXT 0x20000000
10846 #define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS)
10847 #define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS)
10849 #define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample)
10855 #ifndef GL_SGIS_pixel_texture
10856 #define GL_SGIS_pixel_texture 1
10858 #define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture)
10864 #ifndef GL_SGIS_point_line_texgen
10865 #define GL_SGIS_point_line_texgen 1
10867 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
10868 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
10869 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
10870 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
10871 #define GL_EYE_POINT_SGIS 0x81F4
10872 #define GL_OBJECT_POINT_SGIS 0x81F5
10873 #define GL_EYE_LINE_SGIS 0x81F6
10874 #define GL_OBJECT_LINE_SGIS 0x81F7
10876 #define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen)
10882 #ifndef GL_SGIS_sharpen_texture
10883 #define GL_SGIS_sharpen_texture 1
10890 #define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS)
10891 #define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS)
10893 #define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture)
10899 #ifndef GL_SGIS_texture4D
10900 #define GL_SGIS_texture4D 1
10911 #define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS)
10912 #define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS)
10914 #define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D)
10920 #ifndef GL_SGIS_texture_border_clamp
10921 #define GL_SGIS_texture_border_clamp 1
10923 #define GL_CLAMP_TO_BORDER_SGIS 0x812D
10925 #define GLEW_SGIS_texture_border_clamp \
10926 GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp)
10932 #ifndef GL_SGIS_texture_edge_clamp
10933 #define GL_SGIS_texture_edge_clamp 1
10935 #define GL_CLAMP_TO_EDGE_SGIS 0x812F
10937 #define GLEW_SGIS_texture_edge_clamp \
10938 GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp)
10944 #ifndef GL_SGIS_texture_filter4
10945 #define GL_SGIS_texture_filter4 1
10952 #define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS)
10953 #define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS)
10955 #define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4)
10961 #ifndef GL_SGIS_texture_lod
10962 #define GL_SGIS_texture_lod 1
10964 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A
10965 #define GL_TEXTURE_MAX_LOD_SGIS 0x813B
10966 #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
10967 #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
10969 #define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod)
10975 #ifndef GL_SGIS_texture_select
10976 #define GL_SGIS_texture_select 1
10978 #define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select)
10984 #ifndef GL_SGIX_async
10985 #define GL_SGIX_async 1
10987 #define GL_ASYNC_MARKER_SGIX 0x8329
10997 #define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX)
10998 #define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX)
10999 #define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX)
11000 #define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX)
11001 #define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX)
11002 #define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX)
11004 #define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async)
11010 #ifndef GL_SGIX_async_histogram
11011 #define GL_SGIX_async_histogram 1
11013 #define GL_ASYNC_HISTOGRAM_SGIX 0x832C
11014 #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
11016 #define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram)
11022 #ifndef GL_SGIX_async_pixel
11023 #define GL_SGIX_async_pixel 1
11025 #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
11026 #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
11027 #define GL_ASYNC_READ_PIXELS_SGIX 0x835E
11028 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
11029 #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
11030 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
11032 #define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel)
11038 #ifndef GL_SGIX_blend_alpha_minmax
11039 #define GL_SGIX_blend_alpha_minmax 1
11041 #define GL_ALPHA_MIN_SGIX 0x8320
11042 #define GL_ALPHA_MAX_SGIX 0x8321
11044 #define GLEW_SGIX_blend_alpha_minmax \
11045 GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax)
11051 #ifndef GL_SGIX_clipmap
11052 #define GL_SGIX_clipmap 1
11054 #define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap)
11060 #ifndef GL_SGIX_convolution_accuracy
11061 #define GL_SGIX_convolution_accuracy 1
11063 #define GL_CONVOLUTION_HINT_SGIX 0x8316
11065 #define GLEW_SGIX_convolution_accuracy \
11066 GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy)
11072 #ifndef GL_SGIX_depth_texture
11073 #define GL_SGIX_depth_texture 1
11075 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5
11076 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6
11077 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7
11079 #define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture)
11085 #ifndef GL_SGIX_flush_raster
11086 #define GL_SGIX_flush_raster 1
11090 #define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX)
11092 #define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster)
11098 #ifndef GL_SGIX_fog_offset
11099 #define GL_SGIX_fog_offset 1
11101 #define GL_FOG_OFFSET_SGIX 0x8198
11102 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199
11104 #define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset)
11110 #ifndef GL_SGIX_fog_texture
11111 #define GL_SGIX_fog_texture 1
11113 #define GL_TEXTURE_FOG_SGIX 0
11114 #define GL_FOG_PATCHY_FACTOR_SGIX 0
11115 #define GL_FRAGMENT_FOG_SGIX 0
11119 #define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX)
11121 #define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture)
11127 #ifndef GL_SGIX_fragment_specular_lighting
11128 #define GL_SGIX_fragment_specular_lighting 1
11165 #define glFragmentColorMaterialSGIX \
11166 GLEW_GET_FUN(__glewFragmentColorMaterialSGIX)
11167 #define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX)
11168 #define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX)
11169 #define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX)
11170 #define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX)
11171 #define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX)
11172 #define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX)
11173 #define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX)
11174 #define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX)
11175 #define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX)
11176 #define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX)
11177 #define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX)
11178 #define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX)
11179 #define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX)
11180 #define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX)
11181 #define glGetFragmentMaterialfvSGIX \
11182 GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX)
11183 #define glGetFragmentMaterialivSGIX \
11184 GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX)
11186 #define GLEW_SGIX_fragment_specular_lighting \
11187 GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting)
11193 #ifndef GL_SGIX_framezoom
11194 #define GL_SGIX_framezoom 1
11198 #define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX)
11200 #define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom)
11206 #ifndef GL_SGIX_interlace
11207 #define GL_SGIX_interlace 1
11209 #define GL_INTERLACE_SGIX 0x8094
11211 #define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace)
11217 #ifndef GL_SGIX_ir_instrument1
11218 #define GL_SGIX_ir_instrument1 1
11220 #define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1)
11226 #ifndef GL_SGIX_list_priority
11227 #define GL_SGIX_list_priority 1
11229 #define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority)
11235 #ifndef GL_SGIX_pixel_texture
11236 #define GL_SGIX_pixel_texture 1
11240 #define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX)
11242 #define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture)
11248 #ifndef GL_SGIX_pixel_texture_bits
11249 #define GL_SGIX_pixel_texture_bits 1
11251 #define GLEW_SGIX_pixel_texture_bits \
11252 GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits)
11258 #ifndef GL_SGIX_reference_plane
11259 #define GL_SGIX_reference_plane 1
11263 #define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX)
11265 #define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane)
11271 #ifndef GL_SGIX_resample
11272 #define GL_SGIX_resample 1
11274 #define GL_PACK_RESAMPLE_SGIX 0x842E
11275 #define GL_UNPACK_RESAMPLE_SGIX 0x842F
11276 #define GL_RESAMPLE_DECIMATE_SGIX 0x8430
11277 #define GL_RESAMPLE_REPLICATE_SGIX 0x8433
11278 #define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434
11280 #define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample)
11286 #ifndef GL_SGIX_shadow
11287 #define GL_SGIX_shadow 1
11289 #define GL_TEXTURE_COMPARE_SGIX 0x819A
11290 #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
11291 #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
11292 #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
11294 #define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow)
11300 #ifndef GL_SGIX_shadow_ambient
11301 #define GL_SGIX_shadow_ambient 1
11303 #define GL_SHADOW_AMBIENT_SGIX 0x80BF
11305 #define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient)
11311 #ifndef GL_SGIX_sprite
11312 #define GL_SGIX_sprite 1
11323 #define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX)
11324 #define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX)
11325 #define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX)
11326 #define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX)
11328 #define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite)
11334 #ifndef GL_SGIX_tag_sample_buffer
11335 #define GL_SGIX_tag_sample_buffer 1
11339 #define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX)
11341 #define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer)
11347 #ifndef GL_SGIX_texture_add_env
11348 #define GL_SGIX_texture_add_env 1
11350 #define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env)
11356 #ifndef GL_SGIX_texture_coordinate_clamp
11357 #define GL_SGIX_texture_coordinate_clamp 1
11359 #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
11360 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
11361 #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
11363 #define GLEW_SGIX_texture_coordinate_clamp \
11364 GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp)
11370 #ifndef GL_SGIX_texture_lod_bias
11371 #define GL_SGIX_texture_lod_bias 1
11373 #define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias)
11379 #ifndef GL_SGIX_texture_multi_buffer
11380 #define GL_SGIX_texture_multi_buffer 1
11382 #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
11384 #define GLEW_SGIX_texture_multi_buffer \
11385 GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer)
11391 #ifndef GL_SGIX_texture_range
11392 #define GL_SGIX_texture_range 1
11394 #define GL_RGB_SIGNED_SGIX 0x85E0
11395 #define GL_RGBA_SIGNED_SGIX 0x85E1
11396 #define GL_ALPHA_SIGNED_SGIX 0x85E2
11397 #define GL_LUMINANCE_SIGNED_SGIX 0x85E3
11398 #define GL_INTENSITY_SIGNED_SGIX 0x85E4
11399 #define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5
11400 #define GL_RGB16_SIGNED_SGIX 0x85E6
11401 #define GL_RGBA16_SIGNED_SGIX 0x85E7
11402 #define GL_ALPHA16_SIGNED_SGIX 0x85E8
11403 #define GL_LUMINANCE16_SIGNED_SGIX 0x85E9
11404 #define GL_INTENSITY16_SIGNED_SGIX 0x85EA
11405 #define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB
11406 #define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC
11407 #define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED
11408 #define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE
11409 #define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF
11410 #define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0
11411 #define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1
11412 #define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2
11413 #define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3
11414 #define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4
11415 #define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5
11416 #define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6
11417 #define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7
11418 #define GL_MIN_LUMINANCE_SGIS 0x85F8
11419 #define GL_MAX_LUMINANCE_SGIS 0x85F9
11420 #define GL_MIN_INTENSITY_SGIS 0x85FA
11421 #define GL_MAX_INTENSITY_SGIS 0x85FB
11423 #define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range)
11429 #ifndef GL_SGIX_texture_scale_bias
11430 #define GL_SGIX_texture_scale_bias 1
11432 #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
11433 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
11434 #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
11435 #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
11437 #define GLEW_SGIX_texture_scale_bias \
11438 GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias)
11444 #ifndef GL_SGIX_vertex_preclip
11445 #define GL_SGIX_vertex_preclip 1
11447 #define GL_VERTEX_PRECLIP_SGIX 0x83EE
11448 #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
11450 #define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip)
11456 #ifndef GL_SGIX_vertex_preclip_hint
11457 #define GL_SGIX_vertex_preclip_hint 1
11459 #define GL_VERTEX_PRECLIP_SGIX 0x83EE
11460 #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
11462 #define GLEW_SGIX_vertex_preclip_hint \
11463 GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint)
11469 #ifndef GL_SGIX_ycrcb
11470 #define GL_SGIX_ycrcb 1
11472 #define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb)
11478 #ifndef GL_SGI_color_matrix
11479 #define GL_SGI_color_matrix 1
11481 #define GL_COLOR_MATRIX_SGI 0x80B1
11482 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
11483 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
11484 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
11485 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
11486 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
11487 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
11488 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
11489 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
11490 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
11491 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
11493 #define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix)
11499 #ifndef GL_SGI_color_table
11500 #define GL_SGI_color_table 1
11502 #define GL_COLOR_TABLE_SGI 0x80D0
11503 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
11504 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
11505 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3
11506 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
11507 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
11508 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6
11509 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7
11510 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
11511 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
11512 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
11513 #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
11514 #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
11515 #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
11516 #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
11517 #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
11535 #define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI)
11536 #define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI)
11537 #define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI)
11538 #define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI)
11539 #define glGetColorTableParameterfvSGI \
11540 GLEW_GET_FUN(__glewGetColorTableParameterfvSGI)
11541 #define glGetColorTableParameterivSGI \
11542 GLEW_GET_FUN(__glewGetColorTableParameterivSGI)
11543 #define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI)
11545 #define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table)
11551 #ifndef GL_SGI_texture_color_table
11552 #define GL_SGI_texture_color_table 1
11554 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
11555 #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
11557 #define GLEW_SGI_texture_color_table \
11558 GLEW_GET_VAR(__GLEW_SGI_texture_color_table)
11564 #ifndef GL_SUNX_constant_data
11565 #define GL_SUNX_constant_data 1
11567 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
11568 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
11572 #define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX)
11574 #define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data)
11580 #ifndef GL_SUN_convolution_border_modes
11581 #define GL_SUN_convolution_border_modes 1
11583 #define GL_WRAP_BORDER_SUN 0x81D4
11585 #define GLEW_SUN_convolution_border_modes \
11586 GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes)
11592 #ifndef GL_SUN_global_alpha
11593 #define GL_SUN_global_alpha 1
11595 #define GL_GLOBAL_ALPHA_SUN 0x81D9
11596 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
11607 #define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN)
11608 #define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN)
11609 #define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN)
11610 #define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN)
11611 #define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN)
11612 #define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN)
11613 #define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN)
11614 #define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN)
11616 #define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha)
11622 #ifndef GL_SUN_mesh_array
11623 #define GL_SUN_mesh_array 1
11625 #define GL_QUAD_MESH_SUN 0x8614
11626 #define GL_TRIANGLE_MESH_SUN 0x8615
11628 #define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array)
11634 #ifndef GL_SUN_read_video_pixels
11635 #define GL_SUN_read_video_pixels 1
11641 #define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN)
11643 #define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels)
11649 #ifndef GL_SUN_slice_accum
11650 #define GL_SUN_slice_accum 1
11652 #define GL_SLICE_ACCUM_SUN 0x85CC
11654 #define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum)
11660 #ifndef GL_SUN_triangle_list
11661 #define GL_SUN_triangle_list 1
11663 #define GL_RESTART_SUN 0x01
11664 #define GL_REPLACE_MIDDLE_SUN 0x02
11665 #define GL_REPLACE_OLDEST_SUN 0x03
11666 #define GL_TRIANGLE_LIST_SUN 0x81D7
11667 #define GL_REPLACEMENT_CODE_SUN 0x81D8
11668 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
11669 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
11670 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
11671 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
11672 #define GL_R1UI_V3F_SUN 0x85C4
11673 #define GL_R1UI_C4UB_V3F_SUN 0x85C5
11674 #define GL_R1UI_C3F_V3F_SUN 0x85C6
11675 #define GL_R1UI_N3F_V3F_SUN 0x85C7
11676 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
11677 #define GL_R1UI_T2F_V3F_SUN 0x85C9
11678 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
11679 #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
11690 #define glReplacementCodePointerSUN \
11691 GLEW_GET_FUN(__glewReplacementCodePointerSUN)
11692 #define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN)
11693 #define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN)
11694 #define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN)
11695 #define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN)
11696 #define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN)
11697 #define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN)
11699 #define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list)
11705 #ifndef GL_SUN_vertex
11706 #define GL_SUN_vertex 1
11810 #define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN)
11811 #define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN)
11812 #define glColor4fNormal3fVertex3fSUN \
11813 GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN)
11814 #define glColor4fNormal3fVertex3fvSUN \
11815 GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN)
11816 #define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN)
11817 #define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN)
11818 #define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN)
11819 #define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN)
11820 #define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN)
11821 #define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN)
11822 #define glReplacementCodeuiColor3fVertex3fSUN \
11823 GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN)
11824 #define glReplacementCodeuiColor3fVertex3fvSUN \
11825 GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN)
11826 #define glReplacementCodeuiColor4fNormal3fVertex3fSUN \
11827 GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN)
11828 #define glReplacementCodeuiColor4fNormal3fVertex3fvSUN \
11829 GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN)
11830 #define glReplacementCodeuiColor4ubVertex3fSUN \
11831 GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN)
11832 #define glReplacementCodeuiColor4ubVertex3fvSUN \
11833 GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN)
11834 #define glReplacementCodeuiNormal3fVertex3fSUN \
11835 GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN)
11836 #define glReplacementCodeuiNormal3fVertex3fvSUN \
11837 GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN)
11838 #define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN \
11839 GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)
11840 #define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN \
11841 GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)
11842 #define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN \
11843 GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)
11844 #define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN \
11845 GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)
11846 #define glReplacementCodeuiTexCoord2fVertex3fSUN \
11847 GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN)
11848 #define glReplacementCodeuiTexCoord2fVertex3fvSUN \
11849 GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN)
11850 #define glReplacementCodeuiVertex3fSUN \
11851 GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN)
11852 #define glReplacementCodeuiVertex3fvSUN \
11853 GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN)
11854 #define glTexCoord2fColor3fVertex3fSUN \
11855 GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN)
11856 #define glTexCoord2fColor3fVertex3fvSUN \
11857 GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN)
11858 #define glTexCoord2fColor4fNormal3fVertex3fSUN \
11859 GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN)
11860 #define glTexCoord2fColor4fNormal3fVertex3fvSUN \
11861 GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN)
11862 #define glTexCoord2fColor4ubVertex3fSUN \
11863 GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN)
11864 #define glTexCoord2fColor4ubVertex3fvSUN \
11865 GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN)
11866 #define glTexCoord2fNormal3fVertex3fSUN \
11867 GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN)
11868 #define glTexCoord2fNormal3fVertex3fvSUN \
11869 GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN)
11870 #define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN)
11871 #define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN)
11872 #define glTexCoord4fColor4fNormal3fVertex4fSUN \
11873 GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN)
11874 #define glTexCoord4fColor4fNormal3fVertex4fvSUN \
11875 GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN)
11876 #define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN)
11877 #define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN)
11879 #define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex)
11885 #ifndef GL_WIN_phong_shading
11886 #define GL_WIN_phong_shading 1
11888 #define GL_PHONG_WIN 0x80EA
11889 #define GL_PHONG_HINT_WIN 0x80EB
11891 #define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading)
11897 #ifndef GL_WIN_specular_fog
11898 #define GL_WIN_specular_fog 1
11900 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
11902 #define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog)
11908 #ifndef GL_WIN_swap_hint
11909 #define GL_WIN_swap_hint 1
11914 #define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN)
11916 #define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint)
11922 #if defined(GLEW_MX) && defined(_WIN32)
11923 #define GLEW_FUN_EXPORT
11925 #define GLEW_FUN_EXPORT GLEWAPI
11928 #if defined(GLEW_MX)
11929 #define GLEW_VAR_EXPORT
11931 #define GLEW_VAR_EXPORT GLEWAPI
11934 #if defined(GLEW_MX) && defined(_WIN32)
11935 struct GLEWContextStruct
13926 #if defined(GLEW_MX) && !defined(_WIN32)
13927 struct GLEWContextStruct
14264 #define GLEW_NO_ERROR 0
14265 #define GLEW_ERROR_NO_GL_VERSION 1
14266 #define GLEW_ERROR_GL_VERSION_10_ONLY 2
14267 #define GLEW_ERROR_GLX_VERSION_11_ONLY \
14272 #define GLEW_VERSION 1
14273 #define GLEW_VERSION_MAJOR 2
14274 #define GLEW_VERSION_MINOR 3
14275 #define GLEW_VERSION_MICRO 4
14280 typedef struct GLEWContextStruct GLEWContext;
14283 glewContextIsSupported(GLEWContext* ctx,
const char*
name);
14285 #define glewInit() glewContextInit(glewGetContext())
14286 #define glewIsSupported(x) glewContextIsSupported(glewGetContext(), x)
14287 #define glewIsExtensionSupported(x) glewIsSupported(x)
14289 #define GLEW_GET_VAR(x) (*(const GLboolean*)&(glewGetContext()->x))
14291 #define GLEW_GET_FUN(x) glewGetContext()->x
14293 #define GLEW_GET_FUN(x) x
14300 #define glewIsExtensionSupported(x) glewIsSupported(x)
14302 #define GLEW_GET_VAR(x) (*(const GLboolean*)&x)
14303 #define GLEW_GET_FUN(x) x
14316 #ifdef GLEW_APIENTRY_DEFINED
14317 #undef GLEW_APIENTRY_DEFINED
14322 #ifdef GLEW_CALLBACK_DEFINED
14323 #undef GLEW_CALLBACK_DEFINED
14327 #ifdef GLEW_WINGDIAPI_DEFINED
14328 #undef GLEW_WINGDIAPI_DEFINED
void(GLAPIENTRY * PFNGLMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *param)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX
void(GLAPIENTRY * PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT
void(GLAPIENTRY * PFNGLMATRIXPUSHEXTPROC)(GLenum matrixMode)
void(GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC)(GLenum, GLuint)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT
void(GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat *v)
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV
GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp
void(GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC)(GLuint index, GLsizei n, const GLhalf *v)
void(GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data)
void(GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv
void(GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC)(const GLfloat *c, const GLfloat *v)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTIVEXTPROC)(GLenum light, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV
void(GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *c, const GLfloat *n, const GLfloat *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z)
GLAPI void GLAPIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI
GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV
void(GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2
void(GLAPIENTRY * PFNGLBINDBUFFEROFFSETNVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset)
GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT
GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *v)
GLboolean(GLAPIENTRY * PFNGLISQUERYPROC)(GLuint id)
GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI
void(GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer)
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB
GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample_coverage
GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader
GLenum GLenum GLenum dfactorAlpha
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite
void(GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV
void(GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC)(GLenum target, GLuint index, GLuint num, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax
GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV
GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
void(GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2
GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT
GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
GLAPI void GLAPIENTRY glMateriali(GLenum face, GLenum pname, GLint param)
GLAPI void GLAPIENTRY glColor4dv(const GLdouble *v)
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean cdDotProduct
GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv
GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT
GLAPI void GLAPIENTRY glColor4usv(const GLushort *v)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow
GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i
GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB
void(GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset)
GLboolean(GLAPIENTRY * PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer)
void(GLAPIENTRY * PFNGLREADBUFFERREGIONEXTPROC)(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint *v)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_instanced
void(GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC)(void)
GLAPI void GLAPIENTRY glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values)
void(GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT
GLAPI void GLAPIENTRY glBegin(GLenum mode)
void(GLAPIENTRY * PFNGLUNIFORM4UIVPROC)(GLint, GLsizei, const GLuint *)
void(GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVEXTPROC)(GLenum light, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT
GLAPI void GLAPIENTRY glRasterPos3i(GLint x, GLint y, GLint z)
GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC)(GLuint factor)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint *params)
GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV
GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT
GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s)
GLenum GLint const GLvoid GLint ptrstride
GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB
GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample
void(GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC)(const GLdouble *p)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort *v)
GLEW_FUN_EXPORT PFNGLVIDEOPARAMETERIVNVPROC __glewVideoParameterivNV
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint, GLenum, GLuint *)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i
GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT
GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX
GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB
GLAPI void GLAPIENTRY glColor3sv(const GLshort *v)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB
GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA
GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f
void(GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC)(const GLdouble *p)
void(GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data)
void(GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat m[16])
GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT
GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC)(GLubyte code)
GLAPI void GLAPIENTRY glRasterPos3dv(const GLdouble *v)
GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT
void(GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height)
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT
GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC)(GLdouble factor)
void(GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC)(GLenum type, const void **pointer)
void(GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC)(const GLubyte *c, const GLfloat *v)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture
GLAPI void GLAPIENTRY glVertex3fv(const GLfloat *v)
void(GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC)(GLsizei length, void *pointer)
void(GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLWEIGHTFVARBPROC)(GLint size, GLfloat *weights)
void(GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC)(GLenum stream, GLfloat x, GLfloat y)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB
void(GLAPIENTRY * PFNGLUNIFORM4UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value)
GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv
GLAPI void GLAPIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT
void(GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC)(GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLBINDBUFFERBASEPROC)(GLenum, GLuint, GLuint)
GLAPI void GLAPIENTRY glListBase(GLuint base)
GLAPI void GLAPIENTRY glIndexMask(GLuint mask)
GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT
GLuint(GLAPIENTRY * PFNGLBUFFERREGIONENABLEDEXTPROC)(void)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
void(GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC)(GLenum stream, const GLint *v)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLLIGHTENVIEXTPROC)(GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLfloat *weights)
GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV
GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates
void(GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC)(GLsizei len, const void *string)
const GLint GLenum bufferMode
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f
void(GLAPIENTRY * PFNGLUNIFORM3UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2)
GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV
GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV
GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB
void(GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)(GLuint buffer, GLenum pname, void **params)
GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV
GLAPI void GLAPIENTRY glNormal3dv(const GLdouble *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT
void(GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC)(GLuint id, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *params)
void(GLAPIENTRY * PFNGLNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum format, GLsizei len, const void *string)
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv
GLenum GLsizei GLenum format
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV
GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA
GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB
void(GLAPIENTRY * PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex
GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv
void(GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC)(GLuint index, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV
void(GLAPIENTRY * PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers)
GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT
GLsizei GLsizei colorSamples
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object
GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT
void(GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC)(GLenum stream, const GLshort *v)
void(GLAPIENTRY * PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params)
void(GLAPIENTRY * PFNGLENDSCENEEXTPROC)(void)
void(GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC)(GLuint marker, GLsizei range)
void(GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount)
GLboolean(GLAPIENTRY * PFNGLISENABLEDINDEXEDEXTPROC)(GLenum target, GLuint index)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i
GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture
GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB
GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT
GLAPI GLint GLAPIENTRY glRenderMode(GLenum mode)
GLAPI void GLAPIENTRY glNormal3fv(const GLfloat *v)
GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv
GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack
GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT
GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float
void(GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params)
void(GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, void *pointer)
GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB
GLAPI void GLAPIENTRY glTexGeni(GLenum coord, GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v)
void(GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC)(GLsizei n, const GLuint *ids)
void(GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage)
GLAPI void GLAPIENTRY glDepthFunc(GLenum func)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_program_parameters
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc
GLAPI void GLAPIENTRY glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values)
void(GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC)(GLdouble x, GLdouble y)
GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT
GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value)
void(GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)(GLenum target, GLenum pname, const GLfloat param)
GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT
GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB
void(GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC)(const GLfloat *p)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC)(GLuint index, GLsizei n, const GLdouble *v)
void(GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI
GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX
GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB
GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV
GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT
GLAPI void GLAPIENTRY glColor3s(GLshort red, GLshort green, GLshort blue)
void(GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC)(const GLhalf *v)
void(GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_geometry_shader4
void(GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b
GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB
GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation
const GLuint * framebuffers
GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB
void(GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC)(void)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer
GLAPI void GLAPIENTRY glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI
void(GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)(GLenum stream)
GLAPI void GLAPIENTRY glVertex3iv(const GLint *v)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_timer_query
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT
GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC)(GLuint index, const GLhalf *v)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT
void(GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader
void(GLAPIENTRY * PFNGLFOGCOORDDEXTPROC)(GLdouble coord)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT
GLuint(GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC)(GLenum dataType, GLenum storageType, GLenum range, GLuint components)
void(GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLFOGCOORDDPROC)(GLdouble coord)
void(GLAPIENTRY * PFNGLLINKPROGRAMPROC)(GLuint program)
GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT
GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes
GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE
GLAPI void GLAPIENTRY glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV
void(GLAPIENTRY * PFNGLWINDOWPOS2DVPROC)(const GLdouble *p)
GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN
GLenum GLenum GLenum GLenum mapping
void(GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC)(GLfloat weight)
GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT
void(GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z)
GLAPI void GLAPIENTRY glClearDepth(GLclampd depth)
GLAPI void GLAPIENTRY glClear(GLbitfield mask)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC)(GLenum target, GLint s)
void(GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
GLAPI void GLAPIENTRY glTexCoord1fv(const GLfloat *v)
GLAPI void GLAPIENTRY glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL
GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL
void(GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT
GLboolean(GLAPIENTRY * PFNGLISBUFFERARBPROC)(GLuint buffer)
GLsizei GLenum GLboolean sink
GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT
void(GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI
GLAPI void GLAPIENTRY glTexCoord2f(GLfloat s, GLfloat t)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT
GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(GLAPIENTRY * PFNGLGETSHADERSOURCEPROC)(GLint obj, GLsizei maxLength, GLsizei *length, GLchar *source)
void(GLAPIENTRY * PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer)
void(GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC)(GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTFVEXTPROC)(GLenum light, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2Mod
void(GLAPIENTRY * PFNGLWINDOWPOS3DVPROC)(const GLdouble *p)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv
void(GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void *pixels)
void(GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI
GLenum GLenum GLenum dppass
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC)(GLuint index, GLenum pname, GLdouble *params)
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT
GLboolean(GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC)(GLsizei n, const GLuint *ids, GLboolean *residences)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC)(const GLushort *v)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats
void(GLAPIENTRY * PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value)
GLAPI void GLAPIENTRY glVertex3s(GLshort x, GLshort y, GLshort z)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC)(GLuint index, GLsizei n, const GLshort *v)
GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT
GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates
void(GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB
void(GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC)(GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glColor3fv(const GLfloat *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2IPROC)(GLuint, GLint, GLint)
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT
void(GLAPIENTRY * PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint level, void *img)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias
void(GLAPIENTRY * PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value)
GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT
void(GLAPIENTRY * PFNGLDELETEBUFFERREGIONEXTPROC)(GLenum region)
GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv
GLEW_VAR_EXPORT GLboolean __GLEW_OES_read_format
GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample
GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT
void(GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC)(GLclampf value, GLboolean invert)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI
void(GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, GLuint *params)
void(GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint, GLuint, GLint *)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_point_line_texgen
void(GLAPIENTRY * PFNGLTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint *param)
void(GLAPIENTRY * PFNGLUSEPROGRAMPROC)(GLuint program)
GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV
void(GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC)(GLenum, GLint, const GLuint *)
GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB
GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i
GLAPI void GLAPIENTRY glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC)(GLenum light, GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN
void(GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC)(GLenum object, GLint name)
GLAPI void GLAPIENTRY glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range
GLAPI void GLAPIENTRY glEvalCoord1dv(const GLdouble *u)
void(GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC)(GLenum pname)
GLdouble GLdouble GLdouble GLdouble q
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op
void(GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
GLvoid *(GLAPIENTRY * PFNGLMAPNAMEDBUFFEREXTPROC)(GLuint buffer, GLenum access)
void(GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX
GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT
GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT
void(GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC)(const GLfloat *tc, const GLfloat *v)
GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB
void(GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLBLENDEQUATIONPROC)(GLenum mode)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object
GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv
GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN
GLAPI void GLAPIENTRY glTexCoord4sv(const GLshort *v)
void(GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLTEXTUREFOGSGIXPROC)(GLenum pname)
void(GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, void *string)
GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT
GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX
void(GLAPIENTRY * PFNGLGETMINMAXEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values)
void(GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV
GLint(GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC)(GLuint, const GLchar *)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s
GLAPI void GLAPIENTRY glGetFloatv(GLenum pname, GLfloat *params)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async
void(GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
void(GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONPROC)(GLuint, GLuint, const GLchar *)
GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC)(GLenum target, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer
void(GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VEXTPROC)(GLuint id, GLenum pname, GLuint64EXT *params)
GLAPI void GLAPIENTRY glPopMatrix(void)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC)(GLuint index, const GLfloat *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1IEXTPROC)(GLuint index, GLint x)
void(GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC)(GLclampf value, GLboolean invert)
void(GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT
GLAPI void GLAPIENTRY glNormal3s(GLshort nx, GLshort ny, GLshort nz)
GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS
void(GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC)(GLuint index, GLsizei n, const GLhalf *v)
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_sRGB
GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI
void(GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *n, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI
GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE
GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT
void(GLAPIENTRY * PFNGLMULTITEXENVIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param)
GLboolean(GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC)(GLenum target)
GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui
void(GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const void *string)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI
void(GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALEXTPROC)(GLenum face, GLenum mode)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort *v)
void(GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC)(GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC)(GLuint index, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint *params)
void(GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC)(const GLfloat *coord)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA
void(GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data)
GLAPI void GLAPIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv
void(GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC)(GLenum target, GLuint index, const GLfloat *params)
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params)
GLAPI void GLAPIENTRY glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
GLAPI void GLAPIENTRY glColor3i(GLint red, GLint green, GLint blue)
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX
GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program
GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT
void(GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC)(GLenum mode)
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f
void(GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v)
GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers
GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint
GLuint(GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)(GLenum unit, GLenum value)
GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv
void(GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC)(GLsizei n, const GLuint *ids)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
GLAPI void GLAPIENTRY glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT
GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT
void(GLAPIENTRY * PFNGLORTHOFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT
GLAPI void GLAPIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void(GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)(GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode)
GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT
GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit
GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB
GLAPI void GLAPIENTRY glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
GLAPI void GLAPIENTRY glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN
GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT
void(GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC)(GLuint id, GLenum value, GLvoid **data)
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT
GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture
GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT
GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_rgtc
GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax
GLAPI void GLAPIENTRY glVertex4sv(const GLshort *v)
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams
GLAPI void GLAPIENTRY glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT
GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value)
void(GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB
void(GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC)(GLenum face, GLenum mode)
void(GLAPIENTRY * PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask)
GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV
GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv
void(GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC)(GLenum mode)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i
GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN
void(GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2
GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB
GLAPI void GLAPIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram
GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glPNTrianglewesiATI
GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram
void(GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC)(GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate
GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib
void(GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC)(GLenum target, GLsizei length, GLvoid *pointer)
void(GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC)(GLenum stream, GLint x, GLint y)
void(GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha)
GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI
GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV
GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI
GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv
void(GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, void *image)
GLAPI void GLAPIENTRY glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
GLAPI void GLAPIENTRY glClearStencil(GLint s)
GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI
void(GLAPIENTRY * PFNGLTEXTUREPARAMETERIEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint param)
GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos
void(GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv
GLAPI void GLAPIENTRY glLoadMatrixf(const GLfloat *m)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV
void(GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC)(GLenum target, const GLhalf *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4SVPROC)(GLuint, const GLshort *)
GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate
GLAPI void GLAPIENTRY glLogicOp(GLenum opcode)
GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf
void(GLAPIENTRY * PFNGLGETQUERYOBJECTI64VEXTPROC)(GLuint id, GLenum pname, GLint64EXT *params)
GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT
GLint GLint GLint GLint GLint dstY0
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT
GLAPI void GLAPIENTRY glVertex4iv(const GLint *v)
GLboolean(GLAPIENTRY * PFNGLISTEXTUREEXTPROC)(GLuint texture)
GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable
GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT
GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC)(GLenum target, const GLint *v)
void(GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)(GLenum variable, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLSETINVARIANTEXTPROC)(GLuint id, GLenum type, GLvoid *addr)
GLAPI void GLAPIENTRY glVertex4dv(const GLdouble *v)
void(GLAPIENTRY * PFNGLMULTITEXGENDEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble param)
GLAPI void GLAPIENTRY glFinish(void)
void(GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDARBPROC)(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT
GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform
void(GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI
GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv
GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC)(GLenum face, GLenum pname, const GLint param)
GLAPI void GLAPIENTRY glPassThrough(GLfloat token)
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC)(GLenum target, GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS
void(GLAPIENTRY * PFNGLUNIFORMBUFFEREXTPROC)(GLuint program, GLint location, GLuint buffer)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT
GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC)(GLenum face, GLenum pname, const GLfloat param)
GLfloat GLfloat GLfloat GLfloat nx
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint, GLenum, GLvoid *)
GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX
void(GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, void *row, void *column, void *span)
void(GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC)(GLint x, GLint y, GLint z)
GLAPI void GLAPIENTRY glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
void(GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC)(GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEFEXTPROC)(GLenum matrixMode, const GLfloat *m)
GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX
GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT
GLint GLint GLint GLint GLint woffset
GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX
void(GLAPIENTRY * PFNGLWINDOWPOS2SVPROC)(const GLshort *p)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC)(GLuint index, GLsizei n, const GLhalf *v)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT
void(GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC)(GLuint index)
GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT
GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS
GLint GLint GLint yoffset
GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture
void(GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC)(GLuint index, GLhalf x, GLhalf y, GLhalf z)
GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT
GLAPI void GLAPIENTRY glClipPlane(GLenum plane, const GLdouble *equation)
void(GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT
GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv
void(GLAPIENTRY * PFNGLDELETEPROGRAMPROC)(GLuint program)
GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv
GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA
void(GLAPIENTRY * PFNGLGETTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI
void(GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC)(GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT
void(GLAPIENTRY * PFNGLMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort *v)
GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT
void(GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
GLAPI void GLAPIENTRY glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
GLuint GLenum GLenum GLenum outZ
void(GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV
GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP
GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers
GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV
void(GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f
GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D
GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT
void(GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material
GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT
GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv
GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA
GLAPI void GLAPIENTRY glNormal3bv(const GLbyte *v)
GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT
void(GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC)(const GLdouble *coord)
GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV
GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)(GLuint index, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv
GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV
GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB
GLAPI void GLAPIENTRY glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_multisample
void(GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC)(const GLfloat *p)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1IVEXTPROC)(GLuint index, const GLint *v)
GLuint(GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC)(GLenum light, GLenum value)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd
void(GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)
GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer
void(GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC)(GLenum target, GLshort s)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV
GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV
GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value)
void(GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers
void(GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers
void(GLAPIENTRY * PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC)(GLenum stream, GLdouble x, GLdouble y)
GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC)(GLuint index, GLfloat x)
void(GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram
GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT
GLAPI void GLAPIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map
GLAPI void GLAPIENTRY glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample
GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI
void(GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC)(GLenum target, GLint limit)
void(GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data)
GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI
GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB
GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT
GLAPI void GLAPIENTRY glGetPolygonStipple(GLubyte *mask)
GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT
void(GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC)(GLint first, GLsizei count)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback
GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2IVPROC)(GLuint, const GLint *)
GLAPI void GLAPIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
GLAPI void GLAPIENTRY glPixelStorei(GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample
void(GLAPIENTRY * PFNGLVARIANTBVEXTPROC)(GLuint id, GLbyte *addr)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV
void(GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint *v)
GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading
void(GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture)
GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV
GLAPI void GLAPIENTRY glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC)(GLuint index, GLsizei n, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV
GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_paletted_texture
void(GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC)(GLenum target, GLuint id, const GLfloat *params)
void(GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV
void(GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source)
GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB
GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC)(GLuint, GLenum, GLdouble *)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object
GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT
GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB
void(GLAPIENTRY * PFNGLGETVIDEOUI64VNVPROC)(GLuint video_slot, GLenum pname, GLuint64EXT *params)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVEXTPROC)(GLuint index, const GLuint *v)
GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT
GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI
void(GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT
GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT
void(GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture)
GLAPI void GLAPIENTRY glVertex4i(GLint x, GLint y, GLint z, GLint w)
void(GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, const GLint *data)
GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1UIPROC)(GLuint, GLuint)
GLboolean(GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer)
GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT
GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE
GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC)(GLuint index, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3Rep
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN
GLhandleARB(GLAPIENTRY * PFNGLGETHANDLEARBPROC)(GLenum pname)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC)(GLuint code)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z)
void(GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC)(GLuint id, GLenum pname, GLuint *params)
GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT
GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB
void(GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC)(GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC)(GLenum target, GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC)(GLenum stream, const GLbyte *v)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv
void(GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t)
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV
GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB
GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE
void(GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC)(const GLbyte *v)
void(GLAPIENTRY * PFNGLWINDOWPOS2FVPROC)(const GLfloat *p)
GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag
GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT
GLAPI void GLAPIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVEXTPROC)(GLuint index, const GLubyte *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4BVPROC)(GLuint, const GLbyte *)
void(GLAPIENTRY * PFNGLTEXPARAMETERIIVPROC)(GLenum, GLenum, const GLint *)
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT
void(GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC)(GLuint id)
GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVEXTPROC)(GLuint index, GLenum pname, GLuint *params)
GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane
GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS
void(GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT
void(GLAPIENTRY * PFNGLACTIVEVARYINGNVPROC)(GLuint program, const GLchar *name)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil
GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT
void(GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC)(GLenum mode)
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT
GLboolean(GLAPIENTRY * PFNGLISSHADERPROC)(GLuint shader)
GLAPI void GLAPIENTRY glTexCoord2i(GLint s, GLint t)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC)(GLuint index, GLenum pname, GLvoid **pointer)
void(GLAPIENTRY * PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos
GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v
GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader
void(GLAPIENTRY * PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort *v)
GLenum GLenum GLvoid GLvoid * column
void(GLAPIENTRY * PFNGLSHADEROP2EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow
void(GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC)(GLuint id)
GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC)(const GLshort *v)
void(GLAPIENTRY * PFNGLWINDOWPOS3IVPROC)(const GLint *p)
void(GLAPIENTRY * PFNGLGETDOUBLEINDEXEDVEXTPROC)(GLenum pname, GLuint index, GLdouble *params)
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX
GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v)
GLsizei const GLfloat * points
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVEXTPROC)(GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB
void(GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC)(GLshort x, GLshort y, GLshort z)
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map
GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB
GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLint *params)
GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB
GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX
void(GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat *params)
GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV
GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC)(GLuint index, GLdouble x, GLdouble y)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT
void(GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC)(GLuint buffer)
GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT
void(GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI
void(GLAPIENTRY * PFNGLWEIGHTUIVARBPROC)(GLint size, GLuint *weights)
GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV
GLAPI void GLAPIENTRY glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers
void(GLAPIENTRY * PFNGLWEIGHTUSVARBPROC)(GLint size, GLushort *weights)
void(GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEDEXTPROC)(GLenum matrixMode, const GLdouble *m)
GLsizei GLsizei GLuint * obj
void(GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort *v)
GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3
GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D
void(GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT
GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv
void(GLAPIENTRY * PFNGLGETPOINTERINDEXEDVEXTPROC)(GLenum pname, GLuint index, GLvoid **params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLint(GLAPIENTRY * PFNGLGETUNIFORMBUFFERSIZEEXTPROC)(GLuint program, GLint location)
GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI
void(GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC)(GLenum type, const void *pointer)
void(GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC)(GLenum primitiveMode)
void(GLAPIENTRY * PFNGLWEIGHTDVARBPROC)(GLint size, GLdouble *weights)
GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints
void(GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint, GLsizei, const GLint *, GLenum)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC)(const GLdouble *v)
void(GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying
GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2Rep
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV
GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT
GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVEXTPROC)(GLuint index, const GLuint *v)
GLboolean(GLAPIENTRY * PFNGLISFENCENVPROC)(GLuint fence)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT
GLAPI void GLAPIENTRY glGetMapdv(GLenum target, GLenum query, GLdouble *v)
GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV
GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT
GLenum GLuint GLint GLint layer
void(GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC)(GLuint index, GLsizei n, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV
GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV
GLvoid *(GLAPIENTRY * PFNGLMAPBUFFERPROC)(GLenum target, GLenum access)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV
GLAPI void GLAPIENTRY glDisable(GLenum cap)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp
GLAPI void GLAPIENTRY glLightModeli(GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT
GLAPI void GLAPIENTRY glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV
void(GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB
GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB
void(GLAPIENTRY * PFNGLGETQUERYIVARBPROC)(GLenum target, GLenum pname, GLint *params)
GLdouble GLdouble GLint ustride
void(GLAPIENTRY * PFNGLPRESENTFRAMEDUALFILLNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3IPROC)(GLuint, GLint, GLint, GLint)
GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT
GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s
GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV
GLAPI void GLAPIENTRY glPopClientAttrib(void)
GLAPI void GLAPIENTRY glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D
void(GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glNormal3i(GLint nx, GLint ny, GLint nz)
GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
void(GLAPIENTRY * PFNGLGETMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT
void(GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name)
GLAPI void GLAPIENTRY glColor4fv(const GLfloat *v)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV
GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT
GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
void(GLAPIENTRY * PFNGLENDQUERYPROC)(GLenum target)
GLAPI void GLAPIENTRY glVertex4fv(const GLfloat *v)
void(GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV
void(GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC)(GLenum array, GLenum pname, GLfloat *params)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_transform_feedback
void(GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC)(GLuint index, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s)
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv
void(GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC)(GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
GLAPI void GLAPIENTRY glIndexubv(const GLubyte *c)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC)(const GLuint *code)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI
GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute
GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv
void(GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC)(GLuint index, GLsizei n, const GLfloat *v)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *v)
void(GLAPIENTRY * PFNGLGETACTIVEVARYINGNVPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT
void(GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC)(GLint x, GLint y, GLint z, GLint w)
GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT
GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB
void(GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s)
void(GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALIEXTPROC)(GLenum face, GLenum pname, const GLint param)
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params)
GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker
GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI
GLAPI void GLAPIENTRY glColor4ubv(const GLubyte *v)
void(GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVEXTPROC)(GLenum light, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC)(GLint stride, const GLboolean **pointer, GLint ptrstride)
GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV
GLAPI void GLAPIENTRY glDepthRange(GLclampd zNear, GLclampd zFar)
GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT
GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT
GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI
void(GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC)(GLenum stream, GLbyte x, GLbyte y, GLbyte z)
GLAPI void GLAPIENTRY glEnable(GLenum cap)
void(GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC)(const GLubyte *c, const GLfloat *v)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB
GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax
void(GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC)(GLenum stream, const GLfloat *v)
void(GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glRasterPos2d(GLdouble x, GLdouble y)
GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT
void(GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC)(GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve)
GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV
GLAPI void GLAPIENTRY glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV
GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData
void(GLAPIENTRY * PFNGLTEXCOORD2HNVPROC)(GLhalf s, GLhalf t)
GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB
void(GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC)(GLenum target, const GLshort *v)
void(GLAPIENTRY * PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length)
void(GLAPIENTRY * PFNGLBINDBUFFERRANGEEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
void(GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer)
GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV
GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORARBPROC)(GLuint index, GLuint divisor)
void(GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB
GLAPI void GLAPIENTRY glTexCoord4iv(const GLint *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data
GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV
GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table
void(GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble *v)
void(GLAPIENTRY * PFNGLDISABLEIPROC)(GLenum, GLuint)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC)(GLuint index, GLsizei n, const GLubyte *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC)(GLshort factor)
GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV
void(GLAPIENTRY * PFNGLDEPTHRANGEFOESPROC)(GLclampf n, GLclampf f)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_conditional_render
void(GLAPIENTRY * PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint *value)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB
GLuint GLenum GLenum transform
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN
void(GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC)(GLsizei n, const GLuint *arrays)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1IVPROC)(GLuint, const GLint *)
void(GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT
GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN
void(GLAPIENTRY * PFNGLDRAWBUFFERREGIONEXTPROC)(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest)
GLint GLint GLsizei GLsizei GLsizei depth
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB
GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource
void(GLAPIENTRY * PFNGLWEIGHTIVARBPROC)(GLint size, GLint *weights)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x)
void(GLAPIENTRY * PFNGLENABLEIPROC)(GLenum, GLuint)
GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint *params)
void(GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLVERTEX4HNVPROC)(GLhalf x, GLhalf y, GLhalf z, GLhalf w)
void(GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points)
void(GLAPIENTRY * PFNGLUNIFORM4UIPROC)(GLint, GLuint, GLuint, GLuint, GLuint)
void(GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC)(GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT
GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader
void(GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint *v)
GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer
void(GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB
GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI
void(GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC)(GLuint id, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI
void(GLAPIENTRY * PFNGLCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask)
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT
GLAPI void GLAPIENTRY glLightModeliv(GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv
void(GLAPIENTRY * PFNGLMULTITEXCOORDPOINTEREXTPROC)(GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer)
void(GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC)(GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z)
GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette
void(GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV
void(GLAPIENTRY * PFNGLCLEARBUFFERFVPROC)(GLenum, GLint, const GLfloat *)
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint *params)
void(GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC)(GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC)(GLenum stream, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT
GLAPI void GLAPIENTRY glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
void(GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC)(GLenum target, GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC)(GLuint dst, GLuint coord, GLenum swizzle)
GLAPI void GLAPIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D
GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB
GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV
void(GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data)
GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT
GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV
void(GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC)(GLfloat x, GLfloat y)
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w)
GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA
GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM
GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI
GLAPI void GLAPIENTRY glDisableClientState(GLenum array)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC)(GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays
void(GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC)(GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC)(GLenum face, GLenum mode)
void(GLAPIENTRY * PFNGLFOGCOORDDVPROC)(const GLdouble *coord)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample
GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const GLvoid *pointer)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV
GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT
GLAPI void GLAPIENTRY glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
GLubyte GLubyte GLubyte GLubyte w
GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT
void(GLAPIENTRY * PFNGLMULTITEXRENDERBUFFEREXTPROC)(GLenum texunit, GLenum target, GLuint renderbuffer)
void(GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glEvalCoord2f(GLfloat u, GLfloat v)
GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS
void(GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *v)
GLAPI void GLAPIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
GLenum(GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT
GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf
GLAPI void GLAPIENTRY glLightModelfv(GLenum pname, const GLfloat *params)
GLAPI void GLAPIENTRY glEdgeFlag(GLboolean flag)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
void(GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN
GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS
GLAPI void GLAPIENTRY glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
void(GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data)
void(GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits
GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN
GLAPI void GLAPIENTRY glLightiv(GLenum light, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC)(GLenum stream, const GLint *v)
GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA
GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT
GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT
GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT
GLenum GLenum renderbuffertarget
GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV
void(GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv
void(GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC)(GLuint marker)
GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI
GLuint GLuint GLsizei GLenum type
void(GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer)
void(GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERPROC)(GLuint, GLenum)
GLAPI void GLAPIENTRY glRasterPos3s(GLshort x, GLshort y, GLshort z)
GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT
GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN
GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB
void(GLAPIENTRY * PFNGLGETINFOLOGARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog)
void(GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV
void(GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC)(GLenum stream, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB
void(GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q)
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector
void(GLAPIENTRY * PFNGLFOGCOORDFPROC)(GLfloat coord)
void(GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC)(GLenum target, GLuint index, GLuint num, const GLdouble *params)
void(GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC)(GLenum pname, GLint *param)
GLAPI void GLAPIENTRY glVertex3f(GLfloat x, GLfloat y, GLfloat z)
GLAPI void GLAPIENTRY glPixelTransferi(GLenum pname, GLint param)
GLAPI void GLAPIENTRY glIndexfv(const GLfloat *c)
void(GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
void(GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj, GLuint index, const GLcharARB *name)
void(GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video
GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators
void(GLAPIENTRY * PFNGLGETBOOLEANI_VPROC)(GLenum, GLuint, GLboolean *)
GLAPI void GLAPIENTRY glVertex3i(GLint x, GLint y, GLint z)
GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV
GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv
void(GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC)(GLuint index, GLsizei n, const GLshort *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVPROC)(GLuint, const GLubyte *)
GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV
GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback
GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT
void(GLAPIENTRY * PFNGLCOMPILESHADERPROC)(GLuint shader)
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void(GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC)(GLuint id, GLenum pname, GLint *params)
GLuint(GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC)(GLsizei size, const void *pointer, GLenum usage)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2IVEXTPROC)(GLuint index, const GLint *v)
GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN
void(GLAPIENTRY * PFNGLMINMAXEXTPROC)(GLenum target, GLenum internalformat, GLboolean sink)
GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV
void(GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC)(GLenum target, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT
void(GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)(GLenum target, GLintptr offset, GLsizeiptr size)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB
void(GLAPIENTRY * PFNGLBEGINQUERYARBPROC)(GLenum target, GLuint id)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT
GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT
GLboolean(GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC)(GLuint id, GLenum cap)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v)
GLAPI void GLAPIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
GLboolean(GLAPIENTRY * PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer)
GLclampf GLclampf GLclampf alpha
void(GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC)(GLint size, GLubyte *indices)
void(GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC)(GLint x, GLint y)
GLAPI void GLAPIENTRY glTexCoord3i(GLint s, GLint t, GLint r)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT
void(GLAPIENTRY * PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
void(GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum, GLenum)
void(GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC)(GLenum pname, const GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env
GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray
GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS
void(GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT
GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic
GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT
GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level)
GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB
GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glPNTrianglewesfATI
void(GLAPIENTRY * PFNGLNORMAL3HVNVPROC)(const GLhalf *v)
GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV
GLenum(GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)(GLuint framebuffer, GLenum target)
void(GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)(GLuint buffer, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX
void(GLAPIENTRY * PFNGLENDCONDITIONALRENDERPROC)(void)
void(GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void(GLAPIENTRY * PFNGLMATRIXLOADDEXTPROC)(GLenum matrixMode, const GLdouble *m)
void(GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers)
GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB
void(GLAPIENTRY * PFNGLBINDBUFFEROFFSETEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range
void(GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC)(GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z)
GLAPI void GLAPIENTRY glVertex2iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC)(GLenum target, const GLint *v)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV
GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean abDotProduct
GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV
void(GLAPIENTRY * PFNGLBINDBUFFERBASENVPROC)(GLenum target, GLuint index, GLuint buffer)
void(GLAPIENTRY * PFNGLGETHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
void(GLAPIENTRY * PFNGLVARIANTUBVEXTPROC)(GLuint id, GLubyte *addr)
GLAPI void GLAPIENTRY glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
GLAPI void GLAPIENTRY glArrayElement(GLint i)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC)(GLuint, const GLuint *)
void(GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES
void(GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC)(GLuint array)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
void(GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLuint *params)
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT
GLuint(GLAPIENTRY * PFNGLCREATEPROGRAMPROC)(void)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI
void(GLAPIENTRY * PFNGLMATRIXORTHOEXTPROC)(GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f)
GLhandleARB(GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType)
GLAPI void GLAPIENTRY glLineStipple(GLint factor, GLushort pattern)
GLAPI void GLAPIENTRY glColor3f(GLfloat red, GLfloat green, GLfloat blue)
GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN
GLenum GLenum GLenum cdOutput
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT
void(GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC)(GLuint program)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4
void(GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC)(GLuint index, GLsizei n, const GLhalf *v)
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample
GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB
GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES
void(GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN
GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
void(GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)(const GLfloat *tc, const GLubyte *c, const GLfloat *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv
void(GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values)
void(GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient
GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4
GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX
GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square
GLenum GLenum GLenum GLenum sumOutput
GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI
void(GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX
void(GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte *v)
GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation
GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA
void(GLAPIENTRY * PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint *value)
GLvoid *(GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object
GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV
GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT
GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT
GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram
void(GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count)
void(GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glIndexsv(const GLshort *c)
void(GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLAPI void GLAPIENTRY glTexCoord2dv(const GLdouble *v)
GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURLAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
GLAPI void GLAPIENTRY glColor3b(GLbyte red, GLbyte green, GLbyte blue)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_latc
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
GLAPI void GLAPIENTRY glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV
GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURLAYERPROC __glewFramebufferTexturLayer
void(GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, const GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal
GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays
GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries
void(GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum value, GLfloat *data)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d
GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value)
GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB
void(GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height)
GLuint(GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC)(GLenum face, GLenum value)
GLAPI void GLAPIENTRY glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities)
GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv
GLuint(GLAPIENTRY * PFNGLCREATESHADERPROC)(GLenum type)
GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv
const GLuint * renderbuffers
GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC)(GLenum target, const GLhalf *v)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv
void(GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC)(const GLhalf *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
GLAPI void GLAPIENTRY glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv
void(GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D
GLAPI void GLAPIENTRY glEvalMesh1(GLenum mode, GLint i1, GLint i2)
void(GLAPIENTRY * PFNGLCOLOR4HNVPROC)(GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha)
GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT
GLAPI void GLAPIENTRY glPushMatrix(void)
void(GLAPIENTRY * PFNGLBEGINSCENEEXTPROC)(void)
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex
GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV
void(GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT
void(GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC)(GLenum pname, GLfloat *param)
void(GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC)(const GLfloat *p)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV
void(GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC)(GLenum stream, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc
void(GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC)(GLshort x, GLshort y)
void(GLAPIENTRY * PFNGLFINISHFENCENVPROC)(GLuint fence)
GLvoid *(GLAPIENTRY * PFNGLMAPBUFFERARBPROC)(GLenum target, GLenum access)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT
void(GLAPIENTRY * PFNGLTEXCOORD1HNVPROC)(GLhalf s)
GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample
void(GLAPIENTRY * PFNGLGETBOOLEANINDEXEDVEXTPROC)(GLenum value, GLuint index, GLboolean *data)
void(GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
EIGEN_STRONG_INLINE void unit(const size_t nRows, const Scalar diag_vals)
Make the matrix an identity matrix (the diagonal values can be 1.0 or any other value)
GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT
void(GLAPIENTRY * PFNGLVARIANTUIVEXTPROC)(GLuint id, GLuint *addr)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble *v)
GLAPI void GLAPIENTRY glGetClipPlane(GLenum plane, GLdouble *equation)
GLAPI void GLAPIENTRY glVertex2f(GLfloat x, GLfloat y)
GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT
void(GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params)
void(GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
void(GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC)(GLfloat x, GLfloat y)
GLEWAPI GLboolean glewGetExtension(const char *name)
GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB
void(GLAPIENTRY * PFNGLTEXBUFFEREXTPROC)(GLenum target, GLenum internalformat, GLuint buffer)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB
void(GLAPIENTRY * PFNGLTEXCOORD3HNVPROC)(GLhalf s, GLhalf t, GLhalf r)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC)(GLenum target, GLhalf s)
GLAPI void GLAPIENTRY glRasterPos2iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT
GLuint GLsizei GLsizei * length
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv
GLuint GLuint GLuint dstMod
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color
void(GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glEvalPoint2(GLint i, GLint j)
GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT
void(GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
void(GLAPIENTRY * PFNGLGETUNIFORMUIVEXTPROC)(GLuint program, GLint location, GLuint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT
void(GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC)(GLfloat m[16])
void(GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params)
GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT
void(GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC)(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT
GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT
GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp
void(GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data)
GLuint const GLchar * name
void(GLAPIENTRY * PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0)
void(GLAPIENTRY * PFNGLTEXSCISSORINTELPROC)(GLenum target, GLclampf tlow, GLclampf thigh)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB
GLAPI GLboolean GLAPIENTRY glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc
GLAPI void GLAPIENTRY glRasterPos3fv(const GLfloat *v)
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT
GLAPI void GLAPIENTRY glScaled(GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT
void(GLAPIENTRY * PFNGLMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y)
GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT
GLsizei GLsizei GLchar * source
GLAPI void GLAPIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
GLint(GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC)(GLuint *markerp)
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels
GLAPI void GLAPIENTRY glColor3uiv(const GLuint *v)
GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv
void(GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC)(GLenum target, GLuint texture)
GLAPI void GLAPIENTRY glReadBuffer(GLenum mode)
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d
void(GLAPIENTRY * PFNGLCLEARCOLORIIEXTPROC)(GLint red, GLint green, GLint blue, GLint alpha)
void(GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC)(void)
void(GLAPIENTRY * PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT
GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle
GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT
GLboolean(GLAPIENTRY * PFNGLISPROGRAMPROC)(GLuint program)
GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate
GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI
void(GLAPIENTRY * PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint
GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer
void(GLAPIENTRY * PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte *v)
GLuint GLuint GLuint GLuint GLuint arg1Rep
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT
void(GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glGetPixelMapfv(GLenum map, GLfloat *values)
void(GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLuint *params)
GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv
GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s
void(GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPEXTPROC)(GLuint texture, GLenum target)
GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC)(GLuint, const GLint *)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB
void(GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC)(GLsizei n, const GLuint *buffers)
void(GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC)(GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT
void(GLAPIENTRY * PFNGLUNIFORM1FVARBPROC)(GLint location, GLsizei count, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN
void(GLAPIENTRY * PFNGLGETVIDEOIVNVPROC)(GLuint video_slot, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLSAMPLEMASKINDEXEDNVPROC)(GLuint index, GLbitfield mask)
GLint GLint GLint GLint zoffset
GLAPI void GLAPIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture
void(GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC)(GLsizei n, const GLuint *fences)
GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM
void(GLAPIENTRY * PFNGLGETMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT
GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT
void(GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC)(GLsizei n, const GLenum *bufs)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_float
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC)(const GLubyte *code)
GLAPI void GLAPIENTRY glTexCoord3dv(const GLdouble *v)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer
GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT
GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting
void(GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV
GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT
void(GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT
void(GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
GLAPI void GLAPIENTRY glEnd(void)
GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE
GLAPI void GLAPIENTRY glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add
void(GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
GLAPI void GLAPIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
GLEW_VAR_EXPORT GLboolean __GLEW_OES_single_precision
void(GLAPIENTRY * PFNGLEVALMAPSNVPROC)(GLenum target, GLenum mode)
void(GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)
GLAPI void GLAPIENTRY glColor4uiv(const GLuint *v)
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB
GLAPI void GLAPIENTRY glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC)(GLuint id, GLenum pname, GLuint *params)
void(GLAPIENTRY * PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers)
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient
void(GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void *pointer)
void(GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI
GLAPI void GLAPIENTRY glEvalCoord1fv(const GLfloat *u)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV
void(GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC)(GLenum target, const GLhalf *v)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB
GLint(GLAPIENTRY * PFNGLGETVARYINGLOCATIONNVPROC)(GLuint program, const GLchar *name)
void(GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC)(void)
void(GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC)(GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount)
GLAPI void GLAPIENTRY glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar **strings, const GLint *lengths)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB
void(GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA
GLboolean(GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC)(GLuint array)
void(GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat *params)
GLboolean(GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC)(GLenum object, GLuint name)
void(GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC)(GLuint index, GLsizei n, const GLshort *v)
GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D
GLdouble GLdouble GLdouble r
GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4SVEXTPROC)(GLuint index, const GLshort *v)
GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB
void(GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX
GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT
GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort *v)
GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT
GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLAPI void GLAPIENTRY glGetDoublev(GLenum pname, GLdouble *params)
void(GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC)(GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui
void(GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v)
GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB
void(GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture
GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN
void(GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC)(GLenum type, GLsizei stride, const GLvoid *pointer)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv
GLAPI void GLAPIENTRY glTexCoord2fv(const GLfloat *v)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT
GLAPI void GLAPIENTRY glTexCoord3iv(const GLint *v)
GLAPI void GLAPIENTRY glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT
GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer
GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT
void(GLAPIENTRY * PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj)
GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC)(GLuint index, const GLhalf *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB
void(GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers)
GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB
void(GLAPIENTRY * PFNGLVARIANTIVEXTPROC)(GLuint id, GLint *addr)
GLAPI void GLAPIENTRY glTexCoord4fv(const GLfloat *v)
void(GLAPIENTRY * PFNGLGENPROGRAMSARBPROC)(GLsizei n, GLuint *programs)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC)(const GLubyte *v)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC)(const GLushort *code)
void(GLAPIENTRY * PFNGLMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat *param)
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT
GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT
GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers
void(GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points)
GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV
void(GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble *v)
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble *params)
void(GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params)
GLenum GLenum sfactorAlpha
GLAPI void GLAPIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc
void(GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC)(void)
void(GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, GLvoid **params)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT
GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT
void(GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate
GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat *v)
GLboolean(GLAPIENTRY * PFNGLUNMAPBUFFERPROC)(GLenum target)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2
GLAPI void GLAPIENTRY glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT
void(GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC)(GLint size, GLushort *indices)
void(GLAPIENTRY * PFNGLUNIFORM2UIVPROC)(GLint, GLsizei, const GLuint *)
void(GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC)(GLenum target, GLuint index, GLenum pname, GLdouble *params)
GLAPI void GLAPIENTRY glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB
GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT
GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT
GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax
GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf
GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT
void(GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC)(GLuint id)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat *v)
void(GLAPIENTRY * PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC)(GLshort red, GLshort green, GLshort blue)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv
void(GLAPIENTRY * PFNGLVIDEOPARAMETERIVNVPROC)(GLuint video_slot, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV
void(GLAPIENTRY * PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj)
GLAPI void GLAPIENTRY glPolygonMode(GLenum face, GLenum mode)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x)
GLAPI void GLAPIENTRY glClearIndex(GLfloat c)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod
void(GLAPIENTRY * PFNGLGETMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI
void(GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4
void(GLAPIENTRY * PFNGLGENQUERIESARBPROC)(GLsizei n, GLuint *ids)
void(GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC)(GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLVARIANTUSVEXTPROC)(GLuint id, GLushort *addr)
void(GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC)(const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei primcount, GLint modestride)
void(GLAPIENTRY * PFNGLTEXTUREBUFFEREXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer)
GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, const GLint *params)
GLuint GLuint GLuint GLuint arg1
GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal
GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN
GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv
void(GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer)
GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC)(GLenum type, GLsizei stride, const void *pointer)
GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN
GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI
void(GLAPIENTRY * PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj)
GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s
void(GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, void *pointer)
GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE
GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat *v)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture
void(GLAPIENTRY * PFNGLTEXRENDERBUFFERNVPROC)(GLenum target, GLuint renderbuffer)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract
void(GLAPIENTRY * PFNGLDEPTHBOUNDSDNVPROC)(GLdouble zmin, GLdouble zmax)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT
void(GLAPIENTRY * PFNGLVERTEX2HNVPROC)(GLhalf x, GLhalf y)
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB
void(GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC)(GLenum target)
void(GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, GLvoid *image)
GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE
GLboolean(GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC)(GLuint id)
void(GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv
void(GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC)(GLenum target, GLenum format, GLenum type, void *table)
void(GLAPIENTRY * PFNGLGETMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1IEXTPROC)(GLuint program, GLint location, GLint v0)
void(GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y)
GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase
GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv
void(GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLAPI void GLAPIENTRY glRasterPos2sv(const GLshort *v)
GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT
void(GLAPIENTRY * PFNGLGENERATEMIPMAPPROC)(GLenum target)
void(GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC)(const GLint *p)
const GLAPI GLubyte *GLAPIENTRY glGetString(GLenum name)
GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN
void(GLAPIENTRY * PFNGLGETMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values)
GLsizei GLsizei GLenum GLenum const GLvoid * data
GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT
GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV
GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB
GLint GLint GLsizei GLsizei GLsizei GLint border
GLAPI void GLAPIENTRY glColor4iv(const GLint *v)
GLenum const GLvoid * addr
GLAPI void GLAPIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func
void(GLAPIENTRY * PFNGLUNIFORM1UIPROC)(GLint, GLuint)
void(GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE
void(GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC)(GLuint index, GLhalf x, GLhalf y)
void(GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void *pixels)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)(GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint *params)
GLboolean(GLAPIENTRY * PFNGLISPROGRAMARBPROC)(GLuint program)
void(GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
GLboolean(GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC)(GLuint buffer)
void(GLAPIENTRY * PFNGLVARIANTFVEXTPROC)(GLuint id, GLfloat *addr)
GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params)
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d
void(GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)(GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glPushClientAttrib(GLbitfield mask)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint *v)
GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv
GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV
GLAPI void GLAPIENTRY glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte *v)
GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN
GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange
void(GLAPIENTRY * PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer
void(GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC)(GLuint index, GLsizei n, const GLfloat *v)
void(GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv
void(GLAPIENTRY * PFNGLTEXTURERENDERBUFFEREXTPROC)(GLuint texture, GLenum target, GLuint renderbuffer)
void(GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC)(const GLshort *p)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC)(const GLfloat *v)
GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV
void(GLAPIENTRY * PFNGLBINDPROGRAMNVPROC)(GLenum target, GLuint id)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui
GLuint GLuint GLsizei count
GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
GLuint(GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC)(GLenum value)
GLAPI void GLAPIENTRY glLineWidth(GLfloat width)
GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv
GLAPI void GLAPIENTRY glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC)(GLenum target, GLhalf s, GLhalf t)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB
void(GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC)(GLint factor)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT
void(GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length)
GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
void(GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC)(GLenum texture)
void(GLAPIENTRY * PFNGLWRITEMASKEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1)
void(GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *n, const GLfloat *v)
const GLEWAPI GLubyte * glewGetString(GLenum name)
void(GLAPIENTRY * PFNGLGETVIDEOI64VNVPROC)(GLuint video_slot, GLenum pname, GLint64EXT *params)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC)(GLuint, GLenum, GLint *)
void(GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC)(GLenum stream, const GLint *v)
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint
GLenum GLenum GLenum GLenum GLenum componentUsage
GLAPI void GLAPIENTRY glColor3bv(const GLbyte *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv
GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB
GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT
void(GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)(GLuint renderbuffer, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT
GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIEXTPROC)(GLuint program, GLint location, GLuint v0)
GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI
GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv
void(GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num)
void(GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT
void(GLAPIENTRY * PFNGLMATRIXMULTDEXTPROC)(GLenum matrixMode, const GLdouble *m)
GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv
GLAPI void GLAPIENTRY glTexCoord2s(GLshort s, GLshort t)
void(GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC)(GLenum pname, GLdouble *params)
GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI
GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints
GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT
void(GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glTexCoord1s(GLshort s)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC)(GLenum target, GLint s, GLint t)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC)(GLenum target, GLenum pname, const GLfloat param)
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes
GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB
void(GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDEXTPROC)(GLenum mode, GLint start, GLsizei count, GLsizei primcount)
GLint(GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name)
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI
GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv
void(GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)(GLuint program, GLuint index, GLint *location)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
GLAPI void GLAPIENTRY glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB
void(GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers)
GLAPI void GLAPIENTRY glIndexd(GLdouble c)
GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D
GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
void(GLAPIENTRY * PFNGLGENERATEMULTITEXMIPMAPEXTPROC)(GLenum texunit, GLenum target)
void(GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB
GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN
GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT
GLAPI void GLAPIENTRY glFlush(void)
GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value)
GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM
void(GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC)(GLuint array)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV
GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS
GLboolean(GLAPIENTRY * PFNGLISQUERYARBPROC)(GLuint id)
GLAPI GLboolean GLAPIENTRY glIsList(GLuint list)
void(GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv
void(GLAPIENTRY * PFNGLBINDMULTITEXTUREEXTPROC)(GLenum texunit, GLenum target, GLuint texture)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv
GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT
GLfloat GLfloat GLfloat v2
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB
void(GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC)(GLenum target, GLhalf s, GLhalf t, GLhalf r)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3IVEXTPROC)(GLuint index, const GLint *v)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLAPI void GLAPIENTRY glPushAttrib(GLbitfield mask)
const GLuint GLboolean * residences
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float
GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution
GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData
GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT
GLAPI void GLAPIENTRY glRasterPos3sv(const GLshort *v)
GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV
void(GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT
GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski
GLAPI void GLAPIENTRY glRasterPos4sv(const GLshort *v)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT
void(GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC)(GLenum stream, const GLint *v)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT
GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB
void(GLAPIENTRY * PFNGLSHADEROP1EXTPROC)(GLenum op, GLuint res, GLuint arg1)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX
GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays
GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv
GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI
GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE
void(GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN
GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble *v)
void(GLAPIENTRY * PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC)(GLushort code)
void(GLAPIENTRY * PFNGLTEXBUFFERARBPROC)(GLenum target, GLenum internalformat, GLuint buffer)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv
GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_object
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value)
void(GLAPIENTRY * PFNGLCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
GLAPI void GLAPIENTRY glRasterPos4iv(const GLint *v)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_bgra
GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC)(const GLhalf *v)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT
void(GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV
void(GLAPIENTRY * PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLMATRIXPOPEXTPROC)(GLenum matrixMode)
void(GLAPIENTRY * PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader)
GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader
void(GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC)(void)
const GLint const GLsizei GLsizei GLint modestride
void(GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC)(GLuint index, const GLdouble *v)
GLAPI void GLAPIENTRY glTexGend(GLenum coord, GLenum pname, GLdouble param)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC)(GLenum target, const GLshort *v)
GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT
void(GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint *params)
GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT
GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY
GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN
GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap
GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB
void(GLAPIENTRY * PFNGLUNIFORM1UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value)
GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader
GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV
GLAPI void GLAPIENTRY glShadeModel(GLenum mode)
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range
void(GLAPIENTRY * PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2)
void(GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC)(GLenum mode, GLint first, GLsizei count)
GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT
GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT
void(GLAPIENTRY * PFNGLDISABLEINDEXEDEXTPROC)(GLenum target, GLuint index)
GLAPI void GLAPIENTRY glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture
GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d
GLAPI void GLAPIENTRY glEvalPoint1(GLint i)
void(GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv
void(GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t)
GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv
GLAPI void GLAPIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLuint *params)
GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB
void(GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC)(GLfloat *points)
void(GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB
GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI
void(GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data)
void(GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index)
GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT
GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT
void(GLAPIENTRY * PFNGLFOGFUNCSGISPROC)(GLsizei n, const GLfloat *points)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
void(GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC)(GLsizei n, const GLenum *bufs)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV
GLuint(GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC)(GLenum unit, GLenum coord, GLenum value)
void(GLAPIENTRY * PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1)
GLint GLint GLint GLint GLint GLint GLint dstY1
GLAPI void GLAPIENTRY glVertex3dv(const GLdouble *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3IEXTPROC)(GLuint index, GLint x, GLint y, GLint z)
void(GLAPIENTRY * PFNGLSETFENCEAPPLEPROC)(GLuint fence)
void(GLAPIENTRY * PFNGLUNIFORM4UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
GLAPI void GLAPIENTRY glTexCoord1iv(const GLint *v)
void(GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV
void(GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC)(GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program
void(GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v)
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles
void(GLAPIENTRY * PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)(GLuint count, const GLint *attribs, GLenum bufferMode)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVPROC)(GLuint, const GLuint *)
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object
GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY
void(GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
GLAPI void GLAPIENTRY glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
void(GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEDEXTPROC)(GLenum matrixMode, const GLdouble *m)
GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI
void(GLAPIENTRY * PFNGLGETUNIFORMUIVPROC)(GLuint, GLint, GLuint *)
void(GLAPIENTRY * PFNGLMULTITEXGENFEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI
GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI
GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT
GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT
GLuint GLuint GLuint GLuint GLuint GLuint arg1Mod
GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV
void(GLAPIENTRY * PFNGLFOGCOORDFEXTPROC)(GLfloat coord)
GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT
void(GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC)(const GLint *p)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv
GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)(const GLuint *rc, const GLubyte *c, const GLfloat *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC)(GLuint index, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV
void(GLAPIENTRY * PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias
void(GLAPIENTRY * PFNGLTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, const GLuint *params)
void(GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer)
GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV
GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT
void(GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN
void(GLAPIENTRY * PFNGLUNIFORM3FVARBPROC)(GLint location, GLsizei count, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange
GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB
GLAPI void GLAPIENTRY glTexCoord3s(GLshort s, GLshort t, GLshort r)
void(GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params)
GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT
GLboolean(GLAPIENTRY * PFNGLISFENCEAPPLEPROC)(GLuint fence)
void(GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC)(GLuint id)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, GLvoid **pointer)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D
unsigned __int64 uint64_t
GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT
GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face)
GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT
void(GLAPIENTRY * PFNGLUNIFORM1UIEXTPROC)(GLint location, GLuint v0)
void(GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC)(GLenum stream, const GLdouble *v)
void(GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC)(GLenum mode, GLsizei count)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB
void(GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC)(GLenum target, GLshort s, GLshort t)
GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer
void(GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
void(GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers)
GLAPI void GLAPIENTRY glNewList(GLuint list, GLenum mode)
GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT
GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT
GLboolean GLenum GLenum GLvoid * values
GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT
GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT
GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT
void(GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC)(GLenum target, GLuint index, const GLdouble *params)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC)(GLbyte red, GLbyte green, GLbyte blue)
void(GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC)(GLenum stream, GLint x, GLint y, GLint z, GLint w)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv
void(GLAPIENTRY * PFNGLFOGCOORDHVNVPROC)(const GLhalf *fog)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB
GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT
void(GLAPIENTRY * PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint *value)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y)
GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDEXTPROC __glewBufferRegionEnabledEXT
void(GLAPIENTRY * PFNGLTEXSCISSORFUNCINTELPROC)(GLenum target, GLenum lfunc, GLenum hfunc)
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT
void(GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint *params)
GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D
GLAPI void GLAPIENTRY glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer
void(GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub
void(GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC)(const GLhalf *v)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)(GLuint index, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT
void(GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glColor3ubv(const GLubyte *v)
void(GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDEXTPROC)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)
void(GLAPIENTRY * PFNGLMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLuint *params)
GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT
GLAPI void GLAPIENTRY glVertex3d(GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI
GLAPI void GLAPIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLBINDPROGRAMARBPROC)(GLenum target, GLuint program)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value)
void(GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC)(GLuint id)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT
void(GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB
void(GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC)(GLuint program, GLenum pname, GLint value)
GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV
GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram
void(GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2
GLint GLint GLint GLint dstX0
GLsizei GLsizei GLchar * infoLog
GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine
GLAPI void GLAPIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i
GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT
GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT
void(GLAPIENTRY * PFNGLBINDBUFFERARBPROC)(GLenum target, GLuint buffer)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4
void(GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC)(GLenum face, GLenum mode)
GLAPI void GLAPIENTRY glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer)
void(GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC)(void)
void(GLAPIENTRY * PFNGLWINDOWPOS3SVPROC)(const GLshort *p)
void(GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC)(GLenum stream, const GLfloat *v)
void(GLAPIENTRY * PFNGLACTIVETEXTUREPROC)(GLenum texture)
void(GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVPROC)(GLuint id, GLenum mode)
void(GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC)(const GLint *p)
GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f
void(GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC)(GLdouble m[16])
void(GLAPIENTRY * PFNGLRESETHISTOGRAMPROC)(GLenum target)
GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX
GLAPI void GLAPIENTRY glFogf(GLenum pname, GLfloat param)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp
void(GLAPIENTRY * PFNGLMATRIXROTATEDEXTPROC)(GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV
GLuint(GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC)(GLuint range)
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage
void(GLAPIENTRY * PFNGLUNIFORM2UIEXTPROC)(GLint location, GLuint v0, GLuint v1)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT
GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALFVEXTPROC)(GLenum face, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX
void(GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC)(const GLshort *p)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv
void(GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint *v)
GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX
GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA
GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT
GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONEXTPROC __glewNewBufferRegionEXT
void(GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv
GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA
GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX
void(GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT
GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram
void(GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV
GLAPI void GLAPIENTRY glEvalCoord1f(GLfloat u)
void(GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, const GLfloat v[])
GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv
GLAPI void GLAPIENTRY glRectsv(const GLshort *v1, const GLshort *v2)
GLAPI void GLAPIENTRY glPointSize(GLfloat size)
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV
void(GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv
void(GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC)(GLdouble m[16])
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test
GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES
void(GLAPIENTRY * PFNGLCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
void(GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVPROC)(GLenum, GLenum, GLuint *)
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(GLAPIENTRY * PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y)
GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer
void(GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVPROC)(void)
void(GLAPIENTRY * PFNGLRESETMINMAXEXTPROC)(GLenum target)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLVERTEX3HNVPROC)(GLhalf x, GLhalf y, GLhalf z)
GLAPI void GLAPIENTRY glRasterPos4fv(const GLfloat *v)
void(GLAPIENTRY * PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLTRACKMATRIXNVPROC)(GLenum target, GLuint address, GLenum matrix, GLenum transform)
GLAPI void GLAPIENTRY glGetPixelMapuiv(GLenum map, GLuint *values)
void(GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
void(GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC)(GLenum stream, const GLfloat *v)
void(GLAPIENTRY * PFNGLFOGCOORDFVPROC)(const GLfloat *coord)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv
GLsizeiptr const GLvoid GLenum usage
void(GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVEXTPROC)(GLenum face, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv
void(GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC)(GLuint index, GLshort x, GLshort y)
void(GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVPROC)(GLuint, const GLuint *)
GLAPI void GLAPIENTRY glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB
GLint GLsizei GLsizei primcount
GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4USVPROC)(GLuint, const GLushort *)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI
void(GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC)(GLuint index, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT
void(GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data
void(GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC)(GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV
void(GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer_object
GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB
void(GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s
void(GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint)
void(GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLCOLORTABLEEXTPROC)(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *data)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT
void(GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC)(GLuint id, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv
void(GLAPIENTRY * PFNGLSETFENCENVPROC)(GLuint fence, GLenum condition)
GLAPI void GLAPIENTRY glIndexf(GLfloat c)
GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV
void(GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, const GLdouble v[])
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB
GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLfloat *params)
void(GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, const GLfloat *data)
GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers
GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB
GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT
void(GLAPIENTRY * PFNGLGETCLIPPLANEFOESPROC)(GLenum plane, GLfloat *equation)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv
void(GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
void(GLAPIENTRY * PFNGLMULTITEXPARAMETERIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *param)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC)(GLushort red, GLushort green, GLushort blue)
GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC)(GLuint index, const GLubyte *v)
void(GLAPIENTRY * PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y)
GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation
GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv
void(GLAPIENTRY * PFNGLMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC)(GLshort x, GLshort y)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVEXTPROC)(GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glIndexs(GLshort c)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100
GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLFOGCOORDHNVPROC)(GLhalf fog)
void(GLAPIENTRY * PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT
void(GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal
GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV
void(GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite
void(GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC)(const GLdouble *p)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv
GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv
GLAPI void GLAPIENTRY glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka
void(GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC)(GLenum target, GLenum pname, const GLint param)
GLuint GLsizei const GLvoid GLenum preserve
void(GLAPIENTRY * PFNGLTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv
GLuint GLenum GLsizei GLsizei GLint GLint GLboolean packed
void(GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f
GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFEXTPROC)(GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLWINDOWPOS2IVPROC)(const GLint *p)
GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT
void(GLAPIENTRY * PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value)
void(GLAPIENTRY * PFNGLMATRIXSCALEDEXTPROC)(GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z)
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint *params)
void(GLAPIENTRY * PFNGLMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT
GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB
void(GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read
GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB
void(GLAPIENTRY * PFNGLMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params)
void(GLAPIENTRY * PFNGLMATRIXLOADIDENTITYEXTPROC)(GLenum matrixMode)
GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB
GLEWAPI GLboolean glewExperimental
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV
void(GLAPIENTRY * PFNGLMULTITEXENVFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLGETMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL
GLAPI void GLAPIENTRY glIndexdv(const GLdouble *c)
void(GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC)(const GLint *p)
void(GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX
GLAPI void GLAPIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV
GLAPI void GLAPIENTRY glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
void(GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC)(const GLfloat *p)
GLAPI void GLAPIENTRY glTexEnviv(GLenum target, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC)(const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_direct_state_access
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint vstride
GLAPI void GLAPIENTRY glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT
GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV
GLAPI GLboolean GLAPIENTRY glIsEnabled(GLenum cap)
GLAPI void GLAPIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC)(GLuint index, GLdouble x)
void(GLAPIENTRY * PFNGLUNIFORM2UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value)
GLAPI void GLAPIENTRY glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB
GLAPI void GLAPIENTRY glDeleteTextures(GLsizei n, const GLuint *textures)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data)
GLAPI void GLAPIENTRY glLoadMatrixd(const GLdouble *m)
GLAPI void GLAPIENTRY glNormal3sv(const GLshort *v)
GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable
void(GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT
void(GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC)(GLdouble x, GLdouble y)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer
void(GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDARBPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv
GLAPI void GLAPIENTRY glDrawBuffer(GLenum mode)
GLint(GLAPIENTRY * PFNGLGETFRAGDATALOCATIONEXTPROC)(GLuint program, const GLchar *name)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI
GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_rgtc
void(GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer)
void(GLAPIENTRY * PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids)
void(GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, GLint first, GLsizei count)
void(GLAPIENTRY * PFNGLSWIZZLEEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW)
void(GLAPIENTRY * PFNGLCLEARDEPTHDNVPROC)(GLdouble depth)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv
GLAPI void GLAPIENTRY glGenTextures(GLsizei n, GLuint *textures)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance
void(GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint)
GLfloat GLfloat GLfloat GLfloat v3
GLAPI void GLAPIENTRY glEnableClientState(GLenum array)
GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC)(GLuint index, GLsizei n, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM
GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting
GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv
GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV
GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i
GLAPI void GLAPIENTRY glInitNames(void)
GLenum GLsizei GLsizei height
GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI
GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN
GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL
GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui
GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB
GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei
void(GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT
GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query
GLAPI void GLAPIENTRY glGetIntegerv(GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glCullFace(GLenum mode)
void(GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLWINDOWPOS2IPROC)(GLint x, GLint y)
void(GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC)(GLint index)
void(GLAPIENTRY * PFNGLVERTEX3HVNVPROC)(const GLhalf *v)
void(GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC)(GLenum pname, GLint *param)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements
GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI
void(GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, void *pointer)
GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV
GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT
void(GLAPIENTRY * PFNGLSHADEROP3EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3)
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV
void(GLAPIENTRY * PFNGLGETFENCEIVNVPROC)(GLuint fence, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB
GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB
void(GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC)(GLenum target, GLenum format, GLenum type, void *data)
GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table
void(GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort *v)
GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT
GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI
void(GLAPIENTRY * PFNGLFRUSTUMFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging
GLAPI void GLAPIENTRY glVertex2fv(const GLfloat *v)
void(GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC)(const GLdouble *equation)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC)(GLenum target, GLint s, GLint t, GLint r)
GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT
GLenum GLenum GLuint components
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex
GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT
GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV
GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv
void(GLAPIENTRY * PFNGLGETVIDEOUIVNVPROC)(GLuint video_slot, GLenum pname, GLuint *params)
GLintptr(GLAPIENTRY * PFNGLGETUNIFORMOFFSETEXTPROC)(GLuint program, GLint location)
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT
GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALFEXTPROC)(GLenum face, GLenum pname, const GLfloat param)
void(GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC)(GLenum target, GLuint address, GLenum pname, GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace
GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT
void(GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer
void(GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC)(GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI
void(GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture
void(GLAPIENTRY * PFNGLDELETESHADERPROC)(GLuint shader)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv
GLAPI void GLAPIENTRY glPixelZoom(GLfloat xfactor, GLfloat yfactor)
GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS
void(GLAPIENTRY * PFNGLENABLEINDEXEDEXTPROC)(GLenum target, GLuint index)
GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV
GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat *v)
void(GLAPIENTRY * PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1)
GLAPI void GLAPIENTRY glGetLightiv(GLenum light, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC)(GLenum target, const GLhalf *v)
GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT
GLuint GLenum GLenum outY
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp
GLAPI void GLAPIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
void(GLAPIENTRY * PFNGLVARIANTDVEXTPROC)(GLuint id, GLdouble *addr)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB
GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3
GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv
void(GLAPIENTRY * PFNGLBINDBUFFERRANGEPROC)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV
GLAPI GLboolean GLAPIENTRY glIsTexture(GLuint texture)
void(GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLdouble *params)
void(GLAPIENTRY * PFNGLGENPROGRAMSNVPROC)(GLsizei n, GLuint *ids)
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN
GLAPI void GLAPIENTRY glCallList(GLuint list)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable
GLAPI void GLAPIENTRY glStencilMask(GLuint mask)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset
GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT
void(GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC)(GLsizei n, GLuint *ids)
GLenum GLenum GLenum GLenum GLenum scale
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3IVPROC)(GLuint, const GLint *)
GLAPI void GLAPIENTRY glColor3usv(const GLushort *v)
GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT
void(GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj)
GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB
GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE
void(GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC)(GLuint index, const GLshort *v)
GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv
void(GLAPIENTRY * PFNGLGETINTEGERI_VPROC)(GLenum, GLuint, GLint *)
GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONEXTPROC __glewDeleteBufferRegionEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array
GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT
GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV
void(GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLsizei n, const GLfloat *weights)
void(GLAPIENTRY * PFNGLTEXPARAMETERIUIVPROC)(GLenum, GLenum, const GLuint *)
void(GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj)
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once
void(GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC)(GLshort x, GLshort y, GLshort z, GLshort w)
GLAPI void GLAPIENTRY glEvalCoord2d(GLdouble u, GLdouble v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s)
GLAPI void GLAPIENTRY glRasterPos2i(GLint x, GLint y)
GLAPI void GLAPIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV
void(GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI
GLAPI void GLAPIENTRY glLoadIdentity(void)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN
GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV
GLAPI void GLAPIENTRY glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN
GLboolean(GLAPIENTRY * PFNGLISPROGRAMNVPROC)(GLuint id)
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint vorder
void(GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t)
void(GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC)(const GLdouble *p)
GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT
GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE
void(GLAPIENTRY * PFNGLCLEARBUFFERIVPROC)(GLenum, GLint, const GLint *)
void(GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC)(GLenum stream, const GLshort *v)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV
GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d
GLboolean(GLAPIENTRY * PFNGLUNMAPNAMEDBUFFEREXTPROC)(GLuint buffer)
GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN
GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation
void(GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC)(GLuint index, GLfloat x, GLfloat y)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV
GLint(GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC)(GLuint *markerp)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVPROC)(GLuint, GLenum, GLint *)
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean GLboolean muxSum
void(GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB
void(GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC)(GLfloat *weight)
void(GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id)
void(GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, const GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_instanced
GLuint(GLAPIENTRY * PFNGLNEWBUFFERREGIONEXTPROC)(GLenum region)
void(GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers)
void(GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void *pointer)
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels
GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI
GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV
void(GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
GLAPI void GLAPIENTRY glPolygonOffset(GLfloat factor, GLfloat units)
GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV
GLAPI void GLAPIENTRY glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader4
GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage
GLenum GLenum GLvoid GLvoid GLvoid * span
GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels
GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT
void(GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
void(GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env
GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x)
void(GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC)(GLenum target, const GLdouble *v)
void(GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
void(GLAPIENTRY * PFNGLGENFENCESNVPROC)(GLsizei n, GLuint *fences)
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat params)
void(GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC)(GLsizei n, const GLuint *arrays)
GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT
GLAPI void GLAPIENTRY glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3
GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE
GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX
GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent
GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB
GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN
void(GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint lod, GLvoid *img)
GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT
GLEWAPI GLboolean glewIsSupported(const char *name)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels
void(GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, const GLfloat *params)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram
GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT
GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN
GLint GLint GLint GLint GLint GLint dstX1
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB
void(GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel
GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB
GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable
void(GLAPIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)(GLenum target, GLenum pname, GLvoid **params)
void(GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC)(void)
GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1IPROC)(GLuint, GLint)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1FEXTPROC)(GLuint program, GLint location, GLfloat v0)
GLAPI void GLAPIENTRY glVertex2s(GLshort x, GLshort y)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(GLAPIENTRY * PFNGLDELETEQUERIESARBPROC)(GLsizei n, const GLuint *ids)
GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters
void(GLAPIENTRY * PFNGLCOLORMASKIPROC)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean)
void(GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC)(GLint x, GLint y)
void(GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC)(GLenum target, GLdouble s, GLdouble t)
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array
GLEW_FUN_EXPORT PFNGLGETPOINTERVEXTPROC __glewGetPointervEXT
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTFEXTPROC)(GLenum light, GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB
GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT
GLsizei const GLint * locations
GLAPI void GLAPIENTRY glLoadName(GLuint name)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object
GLAPI void GLAPIENTRY glDeleteLists(GLuint list, GLsizei range)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v)
GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT
GLAPI void GLAPIENTRY glEdgeFlagv(const GLboolean *flag)
void(GLAPIENTRY * PFNGLGETFLOATINDEXEDVEXTPROC)(GLenum pname, GLuint index, GLfloat *params)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT
const typedef GLubyte *GLAPIENTRY * PFNGLGETSTRINGIPROC(GLenum, GLuint)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV
GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv
void(GLAPIENTRY * PFNGLTEXTUREPARAMETERFEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv
void(GLAPIENTRY * PFNGLBUFFERDATAARBPROC)(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage)
void(GLAPIENTRY * PFNGLMATRIXMULTFEXTPROC)(GLenum matrixMode, const GLfloat *m)
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT
void(GLAPIENTRY * PFNGLVERTEX2HVNVPROC)(const GLhalf *v)
GLAPI void GLAPIENTRY glTexGenf(GLenum coord, GLenum pname, GLfloat param)
GLAPI void GLAPIENTRY glRasterPos4dv(const GLdouble *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB
void(GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC)(const GLint *p)
GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i
GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT
GLAPI void GLAPIENTRY glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv
GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC)(GLuint, GLenum, GLfloat *)
GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color
GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL
GLenum GLsizei GLenum GLenum const GLvoid * table
GLAPI void GLAPIENTRY glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB
GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f
GLint(GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name)
GLAPI void GLAPIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
void(GLAPIENTRY * PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj)
GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog
void(GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV
void(GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat m[16])
void(GLAPIENTRY * PFNGLMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs)
GLAPI void GLAPIENTRY glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values)
void(GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority
GLAPI void GLAPIENTRY glVertex3sv(const GLshort *v)
GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV
GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB
void(GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC)(GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
void(GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint level, void *img)
GLAPI void GLAPIENTRY glLighti(GLenum light, GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC)(GLenum target, const GLint *v)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV
void(GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC)(GLenum target, GLdouble s)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4IEXTPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w)
GLAPI void GLAPIENTRY glEndList(void)
GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT
void(GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC)(GLuint mask)
GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT
void(GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVEXTPROC)(GLuint index, const GLuint *v)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_array
void(GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble m[16])
GLAPI void GLAPIENTRY glRasterPos3iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV
GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB
GLAPI void GLAPIENTRY glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4IVEXTPROC)(GLuint index, const GLint *v)
GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM
void(GLAPIENTRY * PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *param)
GLenum GLsizei GLenum GLenum const GLvoid * image
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT
GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422
GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI
void(GLAPIENTRY * PFNGLMULTITEXBUFFEREXTPROC)(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer)
void(GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC)(GLenum face)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2UIPROC)(GLuint, GLuint, GLuint)
void(GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC)(GLclampf value, GLboolean invert)
GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT
GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC)(GLfloat red, GLfloat green, GLfloat blue)
GLAPI void GLAPIENTRY glTexCoord2d(GLdouble s, GLdouble t)
void(GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC)(GLshort x, GLshort y, GLshort z)
GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE
void(GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEFEXTPROC)(GLenum matrixMode, const GLfloat *m)
void(GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV
GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT
GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray
GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil
GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
void(GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image)
GLAPI void GLAPIENTRY glColor3dv(const GLdouble *v)
GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALIVEXTPROC)(GLenum face, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2UIEXTPROC)(GLuint index, GLuint x, GLuint y)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *c, const GLfloat *v)
GLint GLenum GLboolean normalized
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT
GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender
void(GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC)(GLuint index, GLsizei n, const GLshort *v)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
void(GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
void(GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV
void(GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC)(GLenum array, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle
GLdouble GLdouble GLint GLint uorder
GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB
void(GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data)
GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT
void(GLAPIENTRY * PFNGLMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
GLenum GLenum GLvoid * row
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte *v)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)(GLuint rc, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM
GLAPI void GLAPIENTRY glGetPointerv(GLenum pname, GLvoid **params)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT
void(GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y)
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV
void(GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, void *img)
void(GLAPIENTRY * PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z)
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB
GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC)(GLuint red, GLuint green, GLuint blue)
void(GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image)
GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC)(const GLint *v)
void(GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, GLvoid **params)
GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd
void(GLAPIENTRY * PFNGLUNIFORM1IPROC)(GLint location, GLint v0)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us
GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV
void(GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC)(void)
GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB
void(GLAPIENTRY * PFNGLCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV
void(GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC)(GLclampf value, GLboolean invert)
void(GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb
void(GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC)(GLdouble zNear, GLdouble zFar)
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC)(GLint factor)
GLAPI void GLAPIENTRY glTranslated(GLdouble x, GLdouble y, GLdouble z)
void(GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount)
GLAPI void GLAPIENTRY glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
void(GLAPIENTRY * PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA
void(GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint *v)
void(GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC)(GLfloat m[16])
void(GLAPIENTRY * PFNGLVERTEX4HVNVPROC)(const GLhalf *v)
GLAPI void GLAPIENTRY glPopName(void)
GLAPI void GLAPIENTRY glAlphaFunc(GLenum func, GLclampf ref)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture
void(GLAPIENTRY * PFNGLCOLOR3HNVPROC)(GLhalf red, GLhalf green, GLhalf blue)
GLAPI void GLAPIENTRY glMatrixMode(GLenum mode)
GLsizei const GLfloat * value
GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI
GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_shader_texture_lod
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVEXTPROC)(GLuint index, const GLuint *v)
void(GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC)(void)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC)(GLenum target, const GLint *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB
void(GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint *param)
GLAPI void GLAPIENTRY glPopAttrib(void)
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params)
void(GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC)(GLenum target, GLfloat *points)
void(GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC)(GLenum pname, GLfloat *param)
GLAPI void GLAPIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count)
void(GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI
void(GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC)(GLfloat factor, GLfloat bias)
GLAPI void GLAPIENTRY glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT
void(GLAPIENTRY * PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint
GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV
GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA
GLAPI void GLAPIENTRY glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
void(GLAPIENTRY * PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0)
GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT
GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC)(GLfloat factor)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV
void(GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat *points)
GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui
void(GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT
GLAPI void GLAPIENTRY glRectiv(const GLint *v1, const GLint *v2)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint *v)
GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB
void(GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum value, GLint *data)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC)(GLuint index, const GLshort *v)
GLsizei GLboolean transpose
GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB
typedef void(APIENTRYP PFNGLBLENDCOLORPROC)(GLclampf red
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT
GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine
GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA
GLsizei const GLvoid * pointer
void(GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint *programs)
GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue)
GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB
GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB
void(GLAPIENTRY * PFNGLPRESENTFRAMEKEYEDNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1)
GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB
GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX
GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT
GLAPI void GLAPIENTRY glPixelTransferf(GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC)(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset)
GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC)(GLubyte factor)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC)(GLuint index, GLsizei n, const GLfloat *v)
GLAPI void GLAPIENTRY glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
void(GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC)(GLfloat x, GLfloat y, GLfloat z)
GLEWAPI GLenum glewInit()
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bindable_uniform
void(GLAPIENTRY * PFNGLBINDBUFFERRANGENVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV
GLAPI void GLAPIENTRY glFogfv(GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float
void(GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV
void(GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC)(GLenum stream, GLint x, GLint y, GLint z)
GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV
void(GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat *v)
void(GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC)(GLint size, GLuint *indices)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar
GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA
GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC)(GLbyte factor)
GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONEXTPROC __glewDrawBufferRegionEXT
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT
GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN
void(GLAPIENTRY * PFNGLARRAYOBJECTATIPROC)(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset)
void(GLAPIENTRY * PFNGLSAMPLEMAPATIPROC)(GLuint dst, GLuint interp, GLenum swizzle)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVEXTPROC)(GLuint index, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC)(const GLshort *v)
GLAPI void GLAPIENTRY glGetPixelMapusv(GLenum map, GLushort *values)
void(GLAPIENTRY * PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value)
GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN
void(GLAPIENTRY * PFNGLGETNAMEDPROGRAMIVEXTPROC)(GLuint program, GLenum target, GLenum pname, GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip
GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT
GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv
GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer)
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap
GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV
GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)(GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC)(const GLdouble *p)
GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv
void(GLAPIENTRY * PFNGLGETPOINTERVEXTPROC)(GLenum pname, void **params)
void(GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)(GLenum primitiveMode)
void(GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC)(void)
GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv
GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT
GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray
GLAPI void GLAPIENTRY glPolygonStipple(const GLubyte *mask)
GLAPI void GLAPIENTRY glLightf(GLenum light, GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB
void(GLAPIENTRY * PFNGLENDQUERYARBPROC)(GLenum target)
GLint(GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0
GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv
GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT
void(GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC)(const GLhalf *v)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB
void(GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)(GLuint framebuffer, GLenum mode)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble *v)
GLAPI void GLAPIENTRY glAccum(GLenum op, GLfloat value)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT
void(GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC)(GLsizei n, GLuint *ids)
void(GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num)
GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT
GLAPI void GLAPIENTRY glVertex2dv(const GLdouble *v)
GLAPI void GLAPIENTRY glRasterPos2s(GLshort x, GLshort y)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint *params)
GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB
GLAPI void GLAPIENTRY glIndexiv(const GLint *c)
void(GLAPIENTRY * PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value)
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI
GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB
GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT
void(GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC)(GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv
GLuint GLenum GLenum GLenum GLenum outW
void(GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects
void(GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
GLboolean(GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC)(GLuint fence)
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC)(GLuint index, const GLfloat *v)
GLenum(GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target)
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV
GLAPI void GLAPIENTRY glEvalCoord2fv(const GLfloat *u)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv
void(GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC)(GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC)(GLenum pname, const GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture
GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB
void(GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
void(GLAPIENTRY * PFNGLCLAMPCOLORARBPROC)(GLenum target, GLenum clamp)
GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT
void(GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC)(const GLshort *p)
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB
GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA
GLint(GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV
void(GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint, GLint, GLenum, GLsizei, const GLvoid *)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble *v)
void(GLAPIENTRY * PFNGLUNIFORM3UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value)
GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV
GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT
void(GLAPIENTRY * PFNGLGETMULTISAMPLEFVNVPROC)(GLenum pname, GLuint index, GLfloat *val)
void(GLAPIENTRY * PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1)
void(GLAPIENTRY * PFNGLWEIGHTUBVARBPROC)(GLint size, GLubyte *weights)
GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC)(GLuint index, GLhalf x)
void(GLAPIENTRY * PFNGLVERTEXBLENDARBPROC)(GLint count)
GLAPI void GLAPIENTRY glPushName(GLuint name)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui
GLAPI void GLAPIENTRY glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat *params)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV
void(GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data)
GLAPI void GLAPIENTRY glColor3d(GLdouble red, GLdouble green, GLdouble blue)
void(GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face)
void(GLAPIENTRY * PFNGLMATRIXLOADFEXTPROC)(GLenum matrixMode, const GLfloat *m)
GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV
GLAPI void GLAPIENTRY glGetMapfv(GLenum target, GLenum query, GLfloat *v)
void(GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum pname, void *string)
void(GLAPIENTRY * PFNGLUNIFORM4FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC)(GLenum target, GLenum pname, GLint params)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3UIPROC)(GLuint, GLuint, GLuint, GLuint)
GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS
void(GLAPIENTRY * PFNGLGETMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x)
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv
GLboolean(GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC)(GLuint marker)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB
GLAPI void GLAPIENTRY glMultMatrixf(const GLfloat *m)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB
void(GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
void(GLAPIENTRY * PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT
void(GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC)(void)
void(GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC)(GLsizei n, const GLuint *textures)
void(GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC)(GLhalf weight)
GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT
void(GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKNVPROC)(void)
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *params)
void(GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC)(const GLshort *p)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC)(GLuint index, const GLshort *v)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT
GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi
GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC)(GLubyte red, GLubyte green, GLubyte blue)
GLAPI void GLAPIENTRY glColor3ui(GLuint red, GLuint green, GLuint blue)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f
void(GLAPIENTRY * PFNGLGENFENCESAPPLEPROC)(GLsizei n, GLuint *fences)
GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV
GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d
GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object
void(GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC)(GLuint fence)
GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB
void(GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV
void(GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC)(GLuint index, const GLhalf *v)
GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv
GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV
void(GLAPIENTRY * PFNGLGETINTEGERINDEXEDVEXTPROC)(GLenum value, GLuint index, GLint *data)
GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV
void(GLAPIENTRY * PFNGLTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLfloat *param)
GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v)
void *(GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC)(GLuint buffer)
GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI
void(GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC)(GLenum target)
void(GLAPIENTRY * PFNGLMULTITEXGENIEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray
GLAPI void GLAPIENTRY glFogi(GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB
void(GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
void(GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC)(GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT
void(GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC)(GLenum target, GLfloat *points)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color
void(GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT
void(GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name)
GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB
void(GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei
GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader
void(GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC)(GLint i)
GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D
GLAPI void GLAPIENTRY glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1)
void(GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLMATRIXROTATEFEXTPROC)(GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT
void(GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVEXTPROC)(GLenum face, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLUNIFORM2UIPROC)(GLint, GLuint, GLuint)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *n, const GLfloat *v)
GLsizei const GLchar ** string
GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI
void(GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y)
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB
GLAPI void GLAPIENTRY glVertex2d(GLdouble x, GLdouble y)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB
GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE
void(GLAPIENTRY * PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader)
void(GLAPIENTRY * PFNGLFRAMETERMINATORGREMEDYPROC)(void)
void(GLAPIENTRY * PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2)
void(GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC)(GLenum pattern)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV
void(GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC)(GLenum type, const void *pointer)
void(GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
void(GLAPIENTRY * PFNGLNORMAL3HNVPROC)(GLhalf nx, GLhalf ny, GLhalf nz)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float
GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer
void(GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)(GLuint dst, const GLfloat *value)
GLAPI void GLAPIENTRY glTexCoord2iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI
GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option
GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1UIEXTPROC)(GLuint index, GLuint x)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object
void(GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT
void(GLAPIENTRY * PFNGLHISTOGRAMPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv
GLAPI void GLAPIENTRY glHint(GLenum target, GLenum mode)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv
void(GLAPIENTRY * PFNGLBLENDCOLORPROC)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN
void(GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v)
void(GLAPIENTRY * PFNGLMULTITEXPARAMETERFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s
void(GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r)
GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB
void(GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat *points)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv
GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue)
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT
GLAPI void GLAPIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glIndexi(GLint c)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture
GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor
void(GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB
GLAPI void GLAPIENTRY glVertex2i(GLint x, GLint y)
void(GLAPIENTRY * PFNGLUNIFORM1UIVPROC)(GLint, GLsizei, const GLuint *)
GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT
void(GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC)(GLenum pname, GLint *params)
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3
GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT
GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT
void(GLAPIENTRY * PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays)
GLAPI void GLAPIENTRY glTexCoord2sv(const GLshort *v)
GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix
void(GLAPIENTRY * PFNGLGENBUFFERSARBPROC)(GLsizei n, GLuint *buffers)
void(GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount)
GLAPI void GLAPIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate
GLAPI void GLAPIENTRY glNormal3iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT
GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv
void(GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x)
GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV
void(GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC)(GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB
GLAPI GLuint GLAPIENTRY glGenLists(GLsizei range)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend
void(GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, void *pointer)
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB
GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option
GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4USVEXTPROC)(GLuint index, const GLushort *v)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_swizzle
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv
GLAPI void GLAPIENTRY glIndexub(GLubyte c)
void(GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, char *name)
GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV
GLAPI void GLAPIENTRY glPixelStoref(GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC)(const GLhalf *weight)
void(GLAPIENTRY * PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB
void(GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC)(GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q)
GLboolean(GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences)
GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT
void(GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
void(GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC)(GLenum stream, const GLdouble *v)
void(GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble m[16])
void(GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC)(const GLfloat *p)
void(GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range
void(GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC)(GLenum target, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB
void(GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLint *params)
GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX
GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT
GLAPI void GLAPIENTRY glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f
GLAPI void GLAPIENTRY glRectdv(const GLdouble *v1, const GLdouble *v2)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4
GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV
GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate
GLAPI void GLAPIENTRY glTexCoord4dv(const GLdouble *v)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shared_exponent
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value)
GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT
GLAPI void GLAPIENTRY glColor3iv(const GLint *v)
void(GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC)(GLenum mode)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x)
GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram
GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB
void(GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble *v)
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4
GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT
void(GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)(GLenum variable, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLBEGINQUERYPROC)(GLenum target, GLuint id)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4BVEXTPROC)(GLuint index, const GLbyte *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC)(GLuint, GLuint, GLuint, GLuint, GLuint)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv
void(GLAPIENTRY * PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform
GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT
GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax
GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB
GLAPI void GLAPIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
GLAPI void GLAPIENTRY glTexCoord3fv(const GLfloat *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC)(GLuint index, GLsizei n, const GLfloat *v)
void(GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKEXTPROC)(void)
GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV
void(GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC)(GLenum target)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_integer
GLAPI void GLAPIENTRY glLightModelf(GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV
GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT
void(GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue)
GLAPI void GLAPIENTRY glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI
GLAPI void GLAPIENTRY glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
void(GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC)(GLuint id, GLenum type, GLuint stride, GLvoid *addr)
GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT
GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT
void(GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC)(const GLshort *p)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color
void(GLAPIENTRY * PFNGLINDEXFUNCEXTPROC)(GLenum func, GLfloat ref)
GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB
GLboolean(GLAPIENTRY * PFNGLISBUFFERPROC)(GLuint buffer)
GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS
void(GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC)(GLuint id, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_object
void(GLAPIENTRY * PFNGLPIXELDATARANGENVPROC)(GLenum target, GLsizei length, void *pointer)
void(GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE
GLAPI void GLAPIENTRY glGetMapiv(GLenum target, GLenum query, GLint *v)
void(GLAPIENTRY * PFNGLADDSWAPHINTRECTWINPROC)(GLint x, GLint y, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
void(GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint *renderbuffers)
GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV
GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV
void(GLAPIENTRY * PFNGLRESETMINMAXPROC)(GLenum target)
void(GLAPIENTRY * PFNGLCLEARCOLORIUIEXTPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha)
void(GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)(GLuint framebuffer, GLsizei n, const GLenum *bufs)
GLAPI void GLAPIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask)
GLAPI void GLAPIENTRY glFogiv(GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv
GLenum GLuint GLint GLenum face
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVPROC)(GLuint, const GLuint *)
GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT
GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv
GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA
void(GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC)(GLhalf red, GLhalf green, GLhalf blue)
GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT
void(GLAPIENTRY * PFNGLDELETEFENCESNVPROC)(GLsizei n, const GLuint *fences)
GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage
void(GLAPIENTRY * PFNGLMATRIXFRUSTUMEXTPROC)(GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f)
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha
GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value)
void(GLAPIENTRY * PFNGLCLAMPCOLORPROC)(GLenum, GLenum)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters
GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT
GLAPI void GLAPIENTRY glEvalCoord1d(GLdouble u)
GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE
GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra
void(GLAPIENTRY * PFNGLCLEARBUFFERFIPROC)(GLenum, GLint, GLfloat, GLint)
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN
GLAPI void GLAPIENTRY glEvalCoord2dv(const GLdouble *u)
void(GLAPIENTRY * PFNGLWINDOWPOS3FVPROC)(const GLfloat *p)
const GLuint const GLclampf * priorities
void(GLAPIENTRY * PFNGLUNIFORM4FVARBPROC)(GLint location, GLsizei count, const GLfloat *value)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB
GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv
GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort *v)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTIEXTPROC)(GLenum light, GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT
GLAPI void GLAPIENTRY glVertex2sv(const GLshort *v)
GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, const GLfloat *params)
GLAPI void GLAPIENTRY glColor4bv(const GLbyte *v)
GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT
GLboolean(GLAPIENTRY * PFNGLISVERTEXARRAYPROC)(GLuint array)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI
GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB
GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT
void(GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)(GLuint program, GLsizei count, const char **varyings, GLenum bufferMode)
GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite
void(GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV
void(GLAPIENTRY * PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint *value)
GLAPI void GLAPIENTRY glDepthMask(GLboolean flag)
GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT
GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program
void(GLAPIENTRY * PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC)(GLuint index, GLshort x)
GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4
void(GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
GLAPI void GLAPIENTRY glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
GLAPI void GLAPIENTRY glGetBooleanv(GLenum pname, GLboolean *params)
void(GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC)(GLenum stream, GLint x, GLint y, GLint z)
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT
void(GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v)
GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV
void(GLAPIENTRY * PFNGLLOADPROGRAMNVPROC)(GLenum target, GLuint id, GLsizei len, const GLubyte *program)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv
void(GLAPIENTRY * PFNGLWEIGHTSVARBPROC)(GLint size, GLshort *weights)
GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB
GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT
GLboolean(GLAPIENTRY * PFNGLISENABLEDIPROC)(GLenum, GLuint)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv
GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s
GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram
GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource
GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData
GLAPI void GLAPIENTRY glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv
GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC)(GLint red, GLint green, GLint blue)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT
void(GLAPIENTRY * PFNGLGETTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3
void(GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s)
void(GLAPIENTRY * PFNGLMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLBLENDCOLOREXTPROC)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_0
void(GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT
GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT
GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv
void(GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC)(GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w)
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT
GLAPI void GLAPIENTRY glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1
void(GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC)(GLuint buffer, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i
GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN
void(GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC)(GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT
void(GLAPIENTRY * PFNGLWEIGHTBVARBPROC)(GLint size, GLbyte *weights)
const GLEWAPI GLubyte * glewGetErrorString(GLenum error)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC)(GLuint index, const GLdouble *v)
GLenum GLenum GLenum input
GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2IEXTPROC)(GLuint index, GLint x, GLint y)
GLhandleARB(GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC)(void)
void(GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC)(GLclampd zmin, GLclampd zmax)
void(GLAPIENTRY * PFNGLHISTOGRAMEXTPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
void(GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer)
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI
GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders
GLAPI void GLAPIENTRY glTexCoord1f(GLfloat s)
GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV
void(GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t)
void(GLAPIENTRY * PFNGLTEXCOORD4HNVPROC)(GLhalf s, GLhalf t, GLhalf r, GLhalf q)
GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC)(const GLuint *v)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp
void(GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC)(GLuint id, GLenum pname, GLubyte *program)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIEXTPROC)(GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_flush_buffer_range
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT
GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB
void(GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC)(GLsizei n, const GLuint *textures, const GLclampf *priorities)
GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT
GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV
GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE
GLAPI void GLAPIENTRY glRasterPos2fv(const GLfloat *v)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort *v)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC)(GLuint id, GLenum type, GLvoid *addr)
GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3Mod
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT
GLuint GLuint GLsizei GLenum const GLvoid * indices
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT
void(GLAPIENTRY * PFNGLVARIANTSVEXTPROC)(GLuint id, GLshort *addr)
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB
void(GLAPIENTRY * PFNGLBINDBUFFERBASEEXTPROC)(GLenum target, GLuint index, GLuint buffer)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program4
void(GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC)(GLenum stream, GLshort x, GLshort y)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord
void(GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB
GLAPI void GLAPIENTRY glTexCoord1sv(const GLshort *v)
void(GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w)
void(GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC)(GLuint buffer)
void(GLAPIENTRY * PFNGLUNIFORM3UIPROC)(GLint, GLuint, GLuint, GLuint)
void(GLAPIENTRY * PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z)
void(GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range
GLAPI void GLAPIENTRY glMaterialiv(GLenum face, GLenum pname, const GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT
void(GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC)(GLenum pattern)
void(GLAPIENTRY * PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd
void(GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLuint *params)
void(GLAPIENTRY * PFNGLGETMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble *params)
void(GLAPIENTRY * PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj)
GLAPI void GLAPIENTRY glTexCoord1i(GLint s)
GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI
void(GLAPIENTRY * PFNGLFRAMEBUFFERREADBUFFEREXTPROC)(GLuint framebuffer, GLenum mode)
void(GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i
void(GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC)(GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONEXTPROC __glewReadBufferRegionEXT
GLAPI void GLAPIENTRY glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV
GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB
GLAPI void GLAPIENTRY glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV
GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV
GLAPI void GLAPIENTRY glMultMatrixd(const GLdouble *m)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC)(GLenum light, GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride, GLsizei count, const GLboolean *pointer)
GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN
void(GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKPROC)(void)
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT
void(GLAPIENTRY * PFNGLUNIFORM3UIVPROC)(GLint, GLsizei, const GLuint *)
GLAPI void GLAPIENTRY glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN
GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5
GLAPI void GLAPIENTRY glRasterPos2dv(const GLdouble *v)
void(GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC)(GLenum type, GLsizei stride, void *pointer)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader
GLAPI void GLAPIENTRY glMaterialf(GLenum face, GLenum pname, GLfloat param)
GLAPI void GLAPIENTRY glBindTexture(GLenum target, GLuint texture)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow
GLAPI void GLAPIENTRY glTexCoord3sv(const GLshort *v)
void(GLAPIENTRY * PFNGLUNIFORM2FVARBPROC)(GLint location, GLsizei count, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v
GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers
GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT
GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer
GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_frame_terminator
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT
GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT
GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI
void(GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_convolution_accuracy
GLAPI void GLAPIENTRY glColorMaterial(GLenum face, GLenum mode)
void(GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i
GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV
void(GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV
void(GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC)(GLenum stream, const GLshort *v)
GLenum const GLfloat * params
GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT
void(GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf
GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT
void(GLAPIENTRY * PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void(GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC)(const GLint *v)
GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV
GLAPI void GLAPIENTRY glTexCoord1d(GLdouble s)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT
GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s
GLAPI void GLAPIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor)
void(GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
void(GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC)(GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name)
GLAPI void GLAPIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat *params)
GLubyte GLubyte GLubyte a
GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i
void(GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
void(GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB
GLAPI void GLAPIENTRY glRectfv(const GLfloat *v1, const GLfloat *v2)
void(GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC)(GLuint index, const GLhalf *v)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC)(GLdouble red, GLdouble green, GLdouble blue)
GLuint(GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC)(GLuint range)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI
void(GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC)(GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI
GLAPI void GLAPIENTRY glTexCoord1dv(const GLdouble *v)
GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test
void(GLAPIENTRY * PFNGLCLIPPLANEFOESPROC)(GLenum plane, const GLfloat *equation)
GLAPI void GLAPIENTRY glColor3us(GLushort red, GLushort green, GLushort blue)
GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection
void(GLAPIENTRY * PFNGLCOLOR3HVNVPROC)(const GLhalf *v)
GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params)
void(GLAPIENTRY * PFNGLCOLOR4HVNVPROC)(const GLhalf *v)
void(GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data)
GLAPI GLenum GLAPIENTRY glGetError(void)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster
GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT
GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV
void(GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj)
GLAPI void GLAPIENTRY glSelectBuffer(GLsizei size, GLuint *buffer)
GLboolean(GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC)(GLushort factor)
GLAPI void GLAPIENTRY glCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT
GLAPI void GLAPIENTRY glColor4sv(const GLshort *v)
GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX
void(GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer)
void(GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC)(GLenum stream, const GLshort *v)
void(GLAPIENTRY * PFNGLMINMAXPROC)(GLenum target, GLenum internalformat, GLboolean sink)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs
GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT
void(GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv
void(GLAPIENTRY * PFNGLGETCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, GLvoid *table)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC)(GLuint, GLint, GLint, GLint, GLint)
GLAPI void GLAPIENTRY glFrontFace(GLenum mode)
void(GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id)
GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB
GLuint(GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC)(GLsizei range)
void(GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)(GLenum target, GLenum pname, const GLint param)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT
void(GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONEXTPROC)(GLuint program, GLuint color, const GLchar *name)
void(GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv
GLboolean(GLAPIENTRY * PFNGLTESTFENCENVPROC)(GLuint fence)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat *v)
GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer
GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV
void(GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC)(GLuint buffer, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV
void(GLAPIENTRY * PFNGLGETTEXPARAMETERIIVPROC)(GLenum, GLenum, GLint *)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv
GLAPI void GLAPIENTRY glRasterPos2f(GLfloat x, GLfloat y)
GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC)(const GLushort *v)
GLAPI void GLAPIENTRY glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable
void(GLAPIENTRY * PFNGLGENTEXTURESEXTPROC)(GLsizei n, GLuint *textures)
GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter
void(GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC)(GLint x, GLint y, GLint z)
void(GLAPIENTRY * PFNGLCLEARDEPTHFOESPROC)(GLclampd depth)
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