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opengl_fonts.h File Reference
#include <mrpt/utils/TColor.h>
#include <mrpt/utils/compiler_fixes.h>
#include <mrpt/opengl/link_pragmas.h>
#include <string>
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struct  mrpt::opengl::TFontParams
 A description of a bitmapped or vectorized text font. More...
struct  mrpt::opengl::T2DTextData
 An auxiliary struct for holding a list of text messages in some mrpt::opengl & mrpt::gui classes The font can be either a bitmapped or a vectorized font. More...


 This is the global namespace for all Mobile Robot Programming Toolkit (MRPT) libraries.
 The namespace for 3D scene representation and rendering.


enum  mrpt::opengl::TOpenGLFont {
  mrpt::opengl::MRPT_GLUT_BITMAP_NONE = -1, mrpt::opengl::MRPT_GLUT_BITMAP_TIMES_ROMAN_10 = 0, mrpt::opengl::MRPT_GLUT_BITMAP_TIMES_ROMAN_24 = 1, mrpt::opengl::MRPT_GLUT_BITMAP_HELVETICA_10 = 2,
  mrpt::opengl::MRPT_GLUT_BITMAP_HELVETICA_12 = 3, mrpt::opengl::MRPT_GLUT_BITMAP_HELVETICA_18 = 4
 Existing fonts for 2D texts in mrpt::opengl methods. More...
enum  mrpt::opengl::TOpenGLFontStyle { mrpt::opengl::FILL = 0, mrpt::opengl::OUTLINE = 1, mrpt::opengl::NICE = 2 }
 Different style for vectorized font rendering. More...

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