struct mrpt::opengl::FrameBuffer::RAII_Impl
#include <mrpt/opengl/FrameBuffer.h> struct RAII_Impl { // structs struct State; // fields Buffer::Type type; Buffer::Usage usage = Buffer::Usage::StaticDraw; mrpt::containers::PerThreadDataHolder<State> m_state; // construction RAII_Impl(); // methods void create( unsigned int width, unsigned int height, int nSamples ); void createDepthMap( unsigned int width, unsigned int height ); void destroy(); FrameBufferBinding bind(); void unbind(); };