struct mrpt::math::TPointXYZfRGBAu8
XYZ point (float) + RGBA(u8)
See also:
#include <mrpt/math/TPoint3D.h> struct TPointXYZfRGBAu8 { // fields mrpt::math::TPoint3Df pt; uint8_t r {0}; uint8_t g {0}; uint8_t b {0}; uint8_t a {0xff}; // construction TPointXYZfRGBAu8(); TPointXYZfRGBAu8( float x, float y, float z, uint8_t R_val, uint8_t G_val, uint8_t B_val, uint8_t A_val = 0xff ); };