struct mrpt::nav::CReactiveNavigationSystem::TReactiveNavigatorParams
#include <mrpt/nav/reactive/CReactiveNavigationSystem.h> struct TReactiveNavigatorParams: public mrpt::config::CLoadableOptions { // fields double min_obstacles_height {0.0}; double max_obstacles_height { 10.0}; // construction TReactiveNavigatorParams(); // methods virtual void loadFromConfigFile(const mrpt::config::CConfigFileBase& source, const std::string& section); virtual void saveToConfigFile(mrpt::config::CConfigFileBase& target, const std::string& section) const; };
Inherited Members
public: // methods virtual void loadFromConfigFile(const mrpt::config::CConfigFileBase& source, const std::string& section) = 0; void loadFromConfigFileName(const std::string& config_file, const std::string& section); virtual void saveToConfigFile(mrpt::config::CConfigFileBase& target, const std::string& section) const; void saveToConfigFileName(const std::string& config_file, const std::string& section) const; void dumpToConsole() const; virtual void dumpToTextStream(std::ostream& out) const;
Methods
virtual void loadFromConfigFile(const mrpt::config::CConfigFileBase& source, const std::string& section)
This method load the options from a “.ini”-like file or memory-stored string list.
Only those parameters found in the given “section” and having the same name that the variable are loaded. Those not found in the file will stay with their previous values (usually the default values loaded at initialization). An example of an “.ini” file:
[section] resolution = 0.10 // blah blah... modeSelection = 1 // 0=blah, 1=blah,...
See also:
loadFromConfigFileName, saveToConfigFile
virtual void saveToConfigFile(mrpt::config::CConfigFileBase& target, const std::string& section) const
This method saves the options to a “.ini”-like file or memory-stored string list.
See also: