struct mrpt::opengl::texture_name_unit_t
Texture “name” and “unit”.
See also:
#include <mrpt/opengl/Texture.h> struct texture_name_unit_t { // fields texture_name_t name = 0; texture_unit_t unit = 0; // construction texture_name_unit_t(); texture_name_unit_t( texture_name_t Name, texture_unit_t Unit = 0 ); };
Fields
texture_unit_t unit = 0
the “i” in GL_TEXTUREi