struct mrpt::opengl::RenderQueueElement
#include <mrpt/opengl/RenderQueue.h> struct RenderQueueElement { // fields const mrpt::opengl::CRenderizable* object = nullptr; mrpt::opengl::TRenderMatrices renderState = {}; // construction RenderQueueElement(); RenderQueueElement( const mrpt::opengl::CRenderizable* obj, const mrpt::opengl::TRenderMatrices& state ); };