struct mrpt::opengl::DefaultShaderID

#include <mrpt/opengl/DefaultShaders.h>

struct DefaultShaderID
{
    //
fields

    static constexpr shader_id_t POINTS = 0;
    static constexpr shader_id_t WIREFRAME = 1;
    static constexpr shader_id_t TEXT = 2;
    static constexpr shader_id_t TRIANGLES_LIGHT = 3;
    static constexpr shader_id_t TEXTURED_TRIANGLES_LIGHT = 4;
    static constexpr shader_id_t TRIANGLES_NO_LIGHT = 5;
    static constexpr shader_id_t TEXTURED_TRIANGLES_NO_LIGHT = 6;
};