class mrpt::opengl::CSphere
A solid or wire-frame sphere.
See also:
#include <mrpt/opengl/CSphere.h> class CSphere: public mrpt::opengl::CGeneralizedEllipsoidTemplate { public: // typedefs typedef mrpt::math::CMatrixFixed<float, DIM, 1> array_parameter_t; typedef mrpt::math::CMatrixFixed<float, DIM, 1> array_point_t; // construction CSphere(float radius = 1.0f, int nDivsLongitude = 20, int nDivsLatitude = 20); // methods virtual void renderUpdateBuffers() const; void setRadius(float r); float getRadius() const; void setNumberDivsLongitude(int N); void setNumberDivsLatitude(int N); virtual bool traceRay(const mrpt::poses::CPose3D& o, double& dist) const; virtual mrpt::math::TBoundingBoxf internalBoundingBoxLocal() const; uint32_t getNumberOfSegments(); bool isAntiAliasingEnabled() const; };
Inherited Members
public: // structs struct RenderContext; struct State; // methods virtual void render(const RenderContext& rc) const = 0; virtual void renderUpdateBuffers() const = 0; virtual shader_list_t requiredShaders() const; virtual void freeOpenGLResources() = 0; virtual void onUpdateBuffers_Triangles() = 0; virtual void onUpdateBuffers_Wireframe() = 0;
Construction
CSphere(float radius = 1.0f, int nDivsLongitude = 20, int nDivsLatitude = 20)
Constructor.
Methods
virtual void renderUpdateBuffers() const
Called whenever m_outdatedBuffers is true: used to re-generate OpenGL vertex buffers, etc.
before they are sent for rendering in render()
virtual bool traceRay(const mrpt::poses::CPose3D& o, double& dist) const
Simulation of ray-trace, given a pose.
Returns true if the ray effectively collisions with the object (returning the distance to the origin of the ray in “dist”), or false in other case. “dist” variable yields undefined behaviour when false is returned
virtual mrpt::math::TBoundingBoxf internalBoundingBoxLocal() const
Must be implemented by derived classes to provide the updated bounding box in the object local frame of coordinates.
This will be called only once after each time the derived class reports to notifyChange() that the object geometry changed.
See also:
getBoundingBox(), getBoundingBoxLocal(), getBoundingBoxLocalf()