struct mrpt::opengl::CRenderizable::RenderContext
#include <mrpt/opengl/CRenderizable.h> struct RenderContext { // fields const mrpt::opengl::TRenderMatrices* state = nullptr; const mrpt::opengl::Program* shader = nullptr; mrpt::opengl::shader_id_t shader_id; const mrpt::opengl::TLightParameters* lights = nullptr; std::optional<TCullFace> activeCullFace; std::optional<const mrpt::opengl::TLightParameters*> activeLights; std::optional<int> activeTextureUnit; // construction RenderContext(); };