struct mrpt::opengl::COpenGLVertexArrayObject::RAII_Impl::State
#include <mrpt/opengl/COpenGLVertexArrayObject.h> struct State { // fields bool created = false; unsigned int buffer_id = 0; };
#include <mrpt/opengl/COpenGLVertexArrayObject.h> struct State { // fields bool created = false; unsigned int buffer_id = 0; };