struct mrpt::opengl::RenderQueueStats
#include <mrpt/opengl/RenderQueue.h> struct RenderQueueStats { // fields size_t numObjTotal = 0; size_t numObjRendered = 0; // construction RenderQueueStats(); };
#include <mrpt/opengl/RenderQueue.h> struct RenderQueueStats { // fields size_t numObjTotal = 0; size_t numObjRendered = 0; // construction RenderQueueStats(); };