namespace mrpt::opengl::stock_objects
A collection of pre-built 3D objects for quick insertion in opengl::Scene objects.
namespace stock_objects { // global functions CSetOfObjects::Ptr RobotRhodon(); CSetOfObjects::Ptr RobotGiraff(); CSetOfObjects::Ptr RobotPioneer(); CSetOfObjects::Ptr CornerXYZ(float scale = 1.0); CSetOfObjects::Ptr CornerXYZEye(); CSetOfObjects::Ptr CornerXYZSimple(float scale = 1.0, float lineWidth = 1.0); CSetOfObjects::Ptr CornerXYSimple(float scale = 1.0, float lineWidth = 1.0); CSetOfObjects::Ptr BumblebeeCamera(); CSetOfObjects::Ptr Hokuyo_URG(); CSetOfObjects::Ptr Hokuyo_UTM(); CSetOfObjects::Ptr Househam_Sprayer(); } // namespace stock_objects
Global Functions
CSetOfObjects::Ptr RobotRhodon()
Returns a representation of Rhodon.
The generated object must be inserted in a opengl::Scene or opengl::CSetOfObjects.
CSetOfObjects::Ptr RobotGiraff()
Returns a representation of RobotGiraff.
The generated object must be inserted in a opengl::Scene or opengl::CSetOfObjects.
CSetOfObjects::Ptr RobotPioneer()
Returns a representation of a Pioneer II mobile base.
The generated object must be inserted in a opengl::Scene or opengl::CSetOfObjects.
CSetOfObjects::Ptr CornerXYZ(float scale = 1.0)
Returns three arrows representing a X,Y,Z 3D corner.
The generated object must be inserted in a opengl::Scene or opengl::CSetOfObjects.
See also:
CornerXYZSimple, CornerXYSimple, CornerXYZEye
CSetOfObjects::Ptr CornerXYZEye()
Returns three arrows representing a X,Y,Z 3D corner.
Differently from CornerXYZ the arrowhead of Z axis ends where the object is placed. This is useful if you want to place this object with the same position and orientation of a camera. The generated object must be inserted in a opengl::Scene or opengl::CSetOfObjects.
See also:
CornerXYZSimple, CornerXYSimple
CSetOfObjects::Ptr CornerXYZSimple(float scale = 1.0, float lineWidth = 1.0)
Returns three arrows representing a X,Y,Z 3D corner (just thick lines instead of complex arrows for faster rendering than CornerXYZ).
The generated object must be inserted in a opengl::Scene or opengl::CSetOfObjects.
See also:
CSetOfObjects::Ptr CornerXYSimple(float scale = 1.0, float lineWidth = 1.0)
Returns two arrows representing a X,Y 2D corner (just thick lines, fast to render).
The generated object must be inserted in a opengl::Scene or opengl::CSetOfObjects.
See also:
CornerXYZSimple, CornerXYZ, CornerXYZEye
CSetOfObjects::Ptr BumblebeeCamera()
Returns a simple 3D model of a PointGrey Bumblebee stereo camera.
The generated object must be inserted in a opengl::Scene or opengl::CSetOfObjects.
CSetOfObjects::Ptr Hokuyo_URG()
Returns a simple 3D model of a Hokuyo URG scanner.
The generated object must be inserted in a opengl::Scene or opengl::CSetOfObjects.
CSetOfObjects::Ptr Hokuyo_UTM()
Returns a simple 3D model of a Hokuyo UTM scanner.
The generated object must be inserted in a opengl::Scene or opengl::CSetOfObjects.
CSetOfObjects::Ptr Househam_Sprayer()
Returns a simple 3D model of a househam sprayer.
The generated object must be inserted in a opengl::Scene or opengl::CSetOfObjects.