struct mrpt::opengl::CRenderizable::State
#include <mrpt/opengl/CRenderizable.h> struct State { // fields std::string name = {}; bool show_name = false; mrpt::img::TColor color = {0xff, 0xff, 0xff, 0xff}; float materialShininess = 0.2f; mrpt::poses::CPose3D pose; float scale_x = 1.0f; float scale_y = 1.0f; float scale_z = 1.0f; bool visible = true; bool castShadows = true; mrpt::math::TPoint3Df representativePoint {0, 0, 0}; };
Fields
mrpt::img::TColor color = {0xff, 0xff, 0xff, 0xff}
RGBA components in the range [0,255].
mrpt::poses::CPose3D pose
SE(3) pose wrt the parent coordinate reference.
This class automatically holds the cached 3x3 rotation matrix for quick load into opengl stack.
float scale_x = 1.0f
Scale components to apply to the object (default=1)
bool visible = true
Is the object visible? (default=true)