struct mrpt::opengl::FrameBufferBinding
#include <mrpt/opengl/FrameBuffer.h> struct FrameBufferBinding { // fields unsigned int drawFbId = 0; unsigned int readFbId = 0; };
#include <mrpt/opengl/FrameBuffer.h> struct FrameBufferBinding { // fields unsigned int drawFbId = 0; unsigned int readFbId = 0; };